Deciphering Lost Languages with Dramatica

All language is based on narrative.  And since Dramatica maps narrative upon the structure of the Table of Story Elements, each narrative that might hold meaning in a language can be perceived as a pattern of interconnected story points.

Therefore, it is not too far a stretch to imagine that one might apply these narrative templates against previously indecipherable languages or even, perhaps, codes in order to   discover the particular narrative pattern at work in the language sample.

Once the specific narrative has been determined, story points can be associated with groups of words, symbols or pictographs, so has to assign meaning to such groups, and thereby arrive at an understanding of the underlying message therein contained.’

Just an idle speculation as we watch a national geographic special on Easter Island in which their lost written language of rongorongo came up for discussion.  See images of this language here, and consider the possibilities for yourself.

The Best Story Structure Articles of 2012

2012

External and Internal Dependencies

As co-creator of the Dramatica theory, I often take some of the concepts so for granted that I forget to consider wider application of them. For example, in my classes I often speak of the three kinds of character relationships: … Continue reading →

Conversational Inertia

Sometimes, no matter how one tries, a conversation cannot be turned.  Illustrating this in  conversations among characters is a way to illuminate the degree of power that is driving the conversation in a particular direction, or perhaps the magnitude of … Continue reading →

Introduction to the Story Mind

Every story has a mind of its own.   It has a Psychology determined by its structure, a personality established by its subjective matter, and a persona developed through its storytelling style. This Story Mind is not that of the author, … Continue reading →

The Measure of a Hero

It is said that the stature of a hero is determined by the magnitude of the villain he must overcome.  While this does help to define the scale of a hero’s achievement, it says nothing about how much he must … Continue reading →

Dramatica – How We Did It! (Part One)

As I approach my sixtieth birthday, I imagine the time is ripe to resolve some of the questions I’ve been getting in regard to the origin and development of the Dramatica Theory of Story and its principal concepts and implementations. … Continue reading →

The Dramatica Structural Model

Here’s an article I wrote about fifteen years ago that described the reason for and functioning of the Dramatica Table of Story Elements.  Though our understandings have refined over the years, the underlying concepts remain unchanged. The Model of Dramatica … Continue reading →

A Method for Locating Personality Types in the General Population

Introduction: Subject matter alone will not indicate personality type,  as many different kinds of people are interested in the same things and have similar habits.  Narrative psychology alone will not indicate personality type, as any two psychologically identical people may … Continue reading →

The Coming Global Story Mind

As described in my previous article, Birth of a Story Mind, when  people gather in groups, they self-organize into a group mind in which each individual specializes in one of our mental functions, such as becoming the voice of reason for the … Continue reading →

Defining and Identifying Personality Types

Wouldn’t it be great if we could have a list or a chart of all the major personality types in the world and all of their sub-types and variations?  And wouldn’t it be even greater if we had a means … Continue reading →

Narrative Dynamics 6 – The Grand Unifying Theory of Everything

Okay, so this is where I go a little nutso.  Yeah, I know…  But I’m going to be crossing the line that will prevent anyone from every taking my theories seriously again.  Because I can. Here’s the scoop…. The Grand … Continue reading →

Narrative Dynamics 5 – The Interface Solution

Sometimes the solution to a problem comes from a most unexpected source.  Often, there is no relationship between the subject matter of problem and solution, but rather a dynamic resemblance, an analogy of system or operation. A case in point … Continue reading →

Birth of a Story Mind

For those of you familiar with Dramatica, you know the term “storyform” means a complete narrative structure – the logical framework that makes a story make sense. But where do storyforms come from?  How do they begin, how do they … Continue reading →

Narrative Dynamics 4 – The Interface Conundrum

Unlike my usual articles, this piece is not intended to document an existing part of the Dramatica theory nor to reveal a part newly developed.  Rather, I will be sharing my speculations on a life-long thought problem of mine and, … Continue reading →

Narrative Dynamics 3 – The Dramatica Model

In this series of articles, I’m documenting the development of a whole new side of the Dramatica theory – story dynamics. Dramatica is a model of story structure, but unlike any previous model, the structure is flexible like a Rubik’s … Continue reading →

Contextual Retribution

(Note to authors- use this description as a template for structuring arguments between two characters and how the conflict might escalate and eventually brought to a conclusion.) People think both in terms of time and of space.  Our time sense … Continue reading →

Goals vs. Purposes

When defnining characters or groups of characters, it is important to differentiate between their goals and their purposes.  Goals are the specific set of circumstances the character of group hopes to achieve.  But purposes are the overarching conditions they hope … Continue reading →

Predicting Human Behavior

Predicting Human Behavior By Melanie Anne Phillips Co-creator, Dramatica Theory Human behavior cannot be predicted by observation alone.  No matter how deep the statistical database, no matter how sophisticated the algorithms, accuracy derived from observation falls short because it is … Continue reading →

The Thematic Conclusion

While the plot magic a logistic or logical argument about the best way to solve a particular kind of problem, the theme makes an emotional argument about the best way to be while trying to solve a passionate problem.  But, … Continue reading →

Narrative Dynamics 2 – Transmutation of Particles and Waves

In this second article in the Dynamic Model series, I’m going to explore really intriguing problem – how particles can be transmuted into waves and vice versa. Why this important to writers and even more important to psychologists and social … Continue reading →

Narrative Dynamics 1 – Introduction

This is the first in a series of articles I’ll be writing about a whole different way of looking at the Dramatica theory – in terms of dynamics, rather than structure.  In fact, the dynamic model is a counterpart, not … Continue reading →

Trigonometry and Dramatica

Here’s another clue for you all…. Though it wasn’t discovered through mathematics, Dramatica’s model of story psychology can, in fact, be described by mathematics – at least to an extent. Here’s the clue – In the Dramatica quad, there are … Continue reading→

The 28 “Magic” Scenes – Part 2

In this class, we extend the concepts of what dramatic elements the 28 magic scenes should contain for your plot by exploring how we can mix-up the order in which these elements are revealed in order to create a more … Continue reading →

Examples of Story “Concerns”

In previous classes, we’ve looked at how to zero in on the nature of your story’s central driving problem or issue at the most broad stroke level by seeing it as being an external state or process (situation or activity) … Continue reading →

Story Domain Examples

In previous classes we’ve talked about the problem at the heart of a story that drives all the dramatics – from character growth through plot progressino and even development of the message.  In order to have the best control of … Continue reading →

The Four Story Domains

The subject matter of any story that describes the nature of the central problem falls into one of four domains – Universe (a fixed state), Mind (a mind set or attitude), Physics (an activity), or Psychology (a problematic chain of … Continue reading →

Story Perspectives

Genre, Theme, Plot and Character: each of them is a different level of appreciation of story structure.  But each one needs to be seen from four different points of view in order to fully explore them. As described in previous … Continue reading →

The Four Story Throughlines

A story “throughline” is a bit different than a story “point of view.”  A point of view is an angle from which you wish your readers or audience to see the topics of your story.  But a throughline is the … Continue reading →

Four Points of View in Every Story

There are four essential points of view in every fully developed story.  They are the Main Character, the Influence Character (AKA the Obstacle Character), the Subjective Story, and the Objective Story. The Objective story is the most familiar to audiences/readers …Continue reading →

Motivations, Methodologies, Evaluations and Purposes

Every story has a mind of its own, as if it were a single chcaracter, a single person.  The Dramatica theory of story structure includes a chart, sort of a “periodic table,” that maps out four different levels of consideration … Continue reading →

Levels of the Story Mind

The mind of your story, as with our own minds, can be seen to have four levels of consideration which fall into four topic categories describing the kind of thing that is being considered. For any topic, the mind considers … Continue reading →

Theme and the Dramatica Chart

The Dramatica chart of story elements is the equivalent of the Periodic Table of Elements in physics or chemistry.  In fact, it provides guidance for how to create the specific chemistry of your story by comining different dramatic elements. Each … Continue reading →

Introduction to Theme

Theme is perhaps the most powerful yet least understood aspect of story structure.  Theme is an “emotional argument” that strives to lead the reader or audience to feel about a topic as the author would have them feel. The reason … Continue reading →

Story Outcome and Judgment

Your story’s “Outcome” is determined by success or failure in the attempt to achieve the overall goal.  But this is independent of whether or not everyone is feeling good about the outcome, even if success is achieved.  Often the costs … Continue reading →

Our World, Our Selves

Consider the grand self-organizing principles of nature, to which human psychology and culture are not exempt.

Using Dramatica Example Stories

Dramatica Pro ships with 68 complete example stories ranging from “Hamlet” to “Star Wars” and including books, movies, teleplays and stage plays. Each of the Dramatica Story Example files loads up in Dramatica as if you had written it in … Continue reading→

Indy… Why does the floor move?

A Dramatica user recently noticed that Elements (the smallest, most detailed story points in Dramatica) are in different arrangements at the bottom of each of the four Dormains.   In other words, he was wondering why the “floor” moved.  (Click here …Continue reading →

Writing from the Passionate Self

Who are you, really? Do you even know? Or do you just think you know? At the center of our beings, at the heart of our souls, can be found the truth of our identity: our compassion, our anger, the … Continue reading →

Finding Inspiration

We all know that writing is not just about assembling words, but also about assembling ideas. When we actually sit down to write, we may have our ideas all worked out in advance or we may have no idea what … Continue reading →

Story Structure Part 10 (video)

“The Four Throughlines, Part One” http://storymindguru.com/dramatica-unplugged/10%20The%20Four%20Throughlines%20-%20Part%20One.htm In this episode I explore the first two of four throughlines essential to every complete story.  Throughlines are based on different perspectives on a story, much as you might have four cameras covering a … Continue reading →

Dramatica’s Semantics Explained

Some words about semantics… The terminology used in Dramatica is extremely precise.  Each word is designed to convey a very particular meaning.  But this creates a number of problems from a rather obtuse lexicon to an unfamiliar taxonomy resulting in an …Continue reading →

Finding Your Creative Time

You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at … Continue reading →

What’s in Your Story’s Mind?

As with people, your story’s mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its troubled value standards. Plot describes the methods the Story …Continue reading →

Story Structure – Part 7 (video)

In this episode, I describe the difference between story structure and storytelling. Story structure has no subject matter involved – it is simply a map of the relationships among concepts. For example, if two concepts are in opposition, it doesn’t … Continue reading →

Why a Story Mind?

Before asking any writer to invest his or her time in a concept as different as the Story Mind, it is only fair to provide an explanation of why such a thing should exist. To do this, let us look … Continue reading →

Why Dramatica Works – Part 1

Over the past twenty years I have written innumerable articles and recorded over one hundred hours of video explaining what the Dramatica is , how to use it and even how it works, but I have never made a concerted … Continue reading →

The Creativity “Two-Step”

The concept behind this method of finding inspiration is quite simple, really: It is easier to come up with many ideas than it is to come up with one idea. Now that may sound counter-intuitive, but consider this… When you … Continue reading →

Be a Story Weaver – NOT a Story Mechanic!

Too many writers fall into the trap of making Structure their Story God. There’s no denying that structure is important, but paying too much attention to structure can destroy your story. We have all seen movies and read novels that … Continue reading →

Dramatica: Out of Balance

Here’s a note from a Dramatica user and my reply. (Careful, highly technical discussion follows that bears little connection to stories or writing) Dramatica user: Just as an experiement, I cleared the storyform, and opened the plot progression screen. I …Continue reading →

Dramatica – Where’d The Idea Come From?

Chris Huntley and I began our exploration of story structure in 1980. He and I had met a few years earlier while we were both attending the University of Southern California and both making short films. I had left school … Continue reading →

Abandoning the Logic

Thought: For a long time, I’ve wanted to write a book entitled “Abandoning the Logic” about the fact that while half of what we are is driven by reason, the other equally important half embodies our purpose and meaning. There … Continue reading →

Ability – What it Means to Dramatica

What’s “Ability” have to do with story structure? If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  … Continue reading →

Applying Dramatica to the Real World

Analyzing and Predicting the Activities of Groups & Organizations   By Melanie Anne Phillips   Based on theories developed by Melanie Anne Phillips & Chris Huntley Introduction to Dramatica Theory and Applications The Dramatica Theory of Story is a model … Continue reading →

A Story is a Argument

Dramatica Unplugged Home Transcription of the soundtrack from this video: Dramatica Unplugged Class One: Introduction 1.3 A Story is an Argument A tale is nothing more than a statement. A statement that ‘this lead to this lead to that’ and … Continue reading→

A Tale is a Statement

Dramatica Unplugged Home Transcript of the soundtrack from this video: Dramatica Unplugged Class One: Introduction 1.2 A Tale is a Statement Imagine the very first storyteller, maybe a caveman sitting around a campfire. Perhaps the very first communication was not … Continue reading →

Introducing the Story Mind

Dramatica Unplugged Home Transcript of the soundtrack from this video: Dramatica Unplugged Class One: Introduction 1.1 Introducing the Story Mind Let’s look at the central concept in Dramatica: the Story Mind. It’s what makes Dramatica unique. Dramatica says that every … Continue reading →

Dramatica and the Brain

Recently, a Dramatica user asked a question about the relationship of the Left Brain / Right Brain concept to Dramatica’s Story Mind concept.  My reply (which follows) provides the nitty gritty, but is pretty dense and uses “short speak” because … Continue reading →

Dim Bulb ~or~ The Foibles of an Eccentric Writer

When I was first starting out in the film business, still at USC cinema as a matter of fact, I heard a story of a famous writer who loved to use just one make and model of typewriter – couldn’t … Continue reading →

Concept for a Theme

Life is filled with opportunities to begin a story.  Sometimes you encounter a bit of news, observe an interpersonal interaction, or simply see a post on Google+ or Facebook. Today, for example, I was writing a private message on Facebook … Continue reading →

The Dramatica Concept

Over the years there’s been so much sophisticated material written about how Dramatica deals with all kinds of complex story issues that it is easy to forget about the central purpose of Dramatica in the first place. So, here’s a … Continue reading →

Fractal Psychology in the Real World

Response to a Dramatica User: What characters represent in the Story Mind is not their own psychology but rather just the small fragment of that overall entity. Essentially, in the story at large characters are nothing more than automatons – … Continue reading →

Narrative Space in the Real World

In my last post I described how the term “narrative space” refers to the breadth and depth of the subject matter from which you will develop a story.  Like a cloud, the subject matter is just the raw material – … Continue reading →

Narrative Space

“Narrative Space” describes the complete breadth and depth of subject matter in which you seek to define a story. Simply put, most authors don’t come to a story with a complete structure immediately in mind.  Rather, they are attracted to … Continue reading →

2011

If Dramatica’s Options Aren’t What I Want, What Then?

A new Dramatica user recently emailed to say she was stymied when she reached a point in the storyforming procedure and the options she wanted for a particular story point were grayed out and not available, even though she was … Continue reading →

Do Stories Have 28 or 24 Scenes?

In the Dramatica Theory Book, we lay out a method of story development that results in 28 scenes, each with a component of Character, Plot and Theme.  We also describe a 24 scene perspective of story structure.  Recently, a Dramatica … Continue reading →

Character Development and the 28 “Magic” Scenes

A Dramatica user recently asked a couple of questions about developing characters other than the Main and Impact (Obstacle) and also about Dramatica’s reference to “28 magic scenes” in one place and 24 scenes in another.   Here’s my reply … Continue reading →

Using Dramatica for a How-To Book

A Dramatica user recently asked: I bought your Dramatica Pro software a couple of weeks ago and am finding it difficult to figure out how to use it for writing a how-to type of book. I’ve developed a few imaginary … Continue reading →

Storyforms in the Real World and the Mobius Doughnut

Ever since we developed Dramatica as a theory to describe the elements and mechanisms of story structure, we have understood that as a model of the Story Mind, Dramatica might also be applied to the psychologies of real people as … Continue reading →

Act Order – Sign Posts, Journeys & Throughlines

A Dramatica user asks: Hi Melanie, In the [Dramatica] theory book you can find this text: “Just because we have absolute freedom, however, does not mean our decision will have no effect on our audience. In fact, the order in … Continue reading →

al Awlaki, the “Uncanny Valley” and Writing Empathetic Characters

Recently, al Awlaki (the infamous “American” Al Qaeda) was killed by American forces. He was viewed as a great threat because of his ability to speak to the domestic population of the United States in their own language and culture … Continue reading →

Questions About Act Order in Different Cultures

A writer asked the following question regarding my earlier article, “Changing Dramatica’s Suggested Act Order.” How does one go about sussing this out? What approach would you recommend if I were trying to figure out which argument is primary in … Continue reading →

Writing Charcters of the Opposite Sex

Perhaps the most fundamental error made by authors, whether novice or experienced, is that all their characters, male and female, tend to reflect the gender of the author. This is hardly surprising, since recent research finally proves that men and … Continue reading→

Definitive Scientific Article on Dramatica Theory

Here is a link to the definitive explanation of the Dramatica theory (in PDF) from 1993, that explains all of the key concepts in text and graphics, including descriptions of non-story uses of the psychological model and the functioning of … Continue reading →

God and Dramatica

Now here’s a touchy subject.  Still, over the years, many have taken a philosophical, even spiritual view of Dramatica.  There are even some who have drawn a comparison between Dramatica’s 64 elements and the 64 trigrams of the I Ching.   … Continue reading →

Changing Dramatica’s Suggested Act Order

A Dramatica user recently asked: Hello:  would appreciate your help on this.  Am using the Dramatica software.  Level III.    Impact Character is MIND and that’s OK.  However, the software keeps telling me that Signpost #1 is Memories and Signpost #2 … Continue reading →

Questions About Dramatica’s Features

A teacher of writers recently asked: Does Dramatica include a database structure for building character files? Too me it seems this would be an important story building concept that a computer could offer with great advantage; the ability to collect …Continue reading →

More Questions from Alice

A response and further questions from the Dramatica user who was answered in my last post: Can Two Characters Share the Same Traits? Hi Melanie Okay, that is understood, and makes sense, and I like the logic, but this makes … Continue reading →

Can Two Characters Share the Same Traits?

A Dramatica user recently wrote:   Hello Melanie   I need help, I’m trying to assign characteristics to my characters, I have a multitude of characters, and many share the same characteristics but the software seems to only allow one … Continue reading →

StoryWeaver – Exposition of Structural Character Roles

A StoryWeaver user recently asked: Inside the story weaver software in the stage 3 Exposition part, inside the character folder, and precisely at the structural role, it says I should describe how I will reveal to my readers or audience the structural role …Continue reading →

Does your story suffer from “Multiple Personality Disorder?”

Does your story suffer from “Multiple Personality Disorder”? In psychology, Multiple Personality Disorder describes a person who has more than one complete personality. Typically, only one of those personalities will be active at any given time. This is because they … Continue reading →

The Structural Side of Love Interests

A lot of books about writing describe the importance of a “Love Interest.” Other books see a Love Interest as unnecessary and cliché. What does Dramatica Say? As with most dramatic concepts, Dramatica pulls away the storytelling to take a … Continue reading →

Characters: Alchemy or Chemistry?

Excerpt from an early, unpublished draft of the Dramatica Theory Book. Many of these concepts were not included in the version eventually published: To make an argument that a particular element is or is not a solution to a particular … Continue reading →

Have You Lost Your Tale (and become one of the “Drudge People?”)

Drudge people.  You see them every day.  On the news.  In your town.  Outside your window.  Perhaps, even in your own home. You can easily recognize them as they have lost their tales.  With no tale, they are directionless, shuffling … Continue reading →

8 Character Archetypes Portray the Facets of Our Minds

There are 8 essential archetypal characters, each of which represents a different aspect of our own minds. The Protagonist portrays our initiative, Antagonist our reticence to change. Reason is our intellect, Emotion our passion. Skeptic is our self-doubt, Sidekick our … Continue reading →

The Main Character: To Change Or Not To Change….

Just because a Main Character ultimately remains steadfast does not mean he never considers changing. Similarly, a Change Main Character does not have to be changing all the time. In fact, that is the conflict with which he is constantly … Continue reading →

A Poem About Inventing, Teaching, Selling & Proselytizing Dramatica

“Verbatim” by Melanie Anne Phillips Have you ever wished you had something to say to open the heart or capture the day. To dissect the mind or rally the cause, but your words come up empty, like stasis on pause. … Continue reading →

Historic Dramatica – Justified Characters

This early article was originally written as part of a first draft book on the Dramatica theory which was never published.  It seeks to describe the dynamics of how character justifications are the force that “winds up” dramatic potential in a story, … Continue reading →

4 Novel Writing Tips

Novels Aren’t Stories A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined. Jerzy N. Kosinski (the author of “Being There”) … Continue reading→

5 Screenwriting Tricks

Most of our writing tips focus on the creation of a sound story, regardless of the medium in which you are working. But since the writing of screenplays has its own unique restrictions, requirements, and opportunities, we thought it might … Continue reading →

Story Bubbles

Remember blowing bubbles with that solution in the little bottles and the plastic wand? The craft of writing is a bit like blowing bubbles (life is like a box of chocolates!) This holds true not only for your dramatic approach, … Continue reading →

10 Screenwriting Tips

Screenplays are blueprints for movies. As such, they are not art, but instructions for creating art. Therefore, there are two things every great screenplay must have: A good story, and a clear and understandable description of how it should be … Continue reading→

Story Throughlines & How to Use Them

Some time ago I described the difference between the two basic forms of story structure with the following phrase: You spin a tale, but you weave a story. The common expression “spinning a yarn” conjures up the image of a … Continue reading →

“Hero” is a Stereotype NOT an Archetype!

In an earlier discussion of what sets the Objective Characters apart from the Subjective Characters, we described how Objective Characters represent dramatic functions in a story whereas Subjective Characters represent points of view. The Protagonist is an example of an … Continue reading →

Archetypes and the Crucial Element

A writer recently asked: Is it necessary to have the main character as one of the archetypes?   No. The Main Character point of view must be attached to one of the character elements, not necessarily to an archetype. A … Continue reading →

How Can You Write If You Don’t Know Who You Are?

Who are you, really? Do you even know? Or do you just think you know? At the center of our beings, at the heart of our souls, can be found the truth of our identity: our compassion, our anger, the … Continue reading →

Your Story is Your Child

Is your story a good enough conversationalist, or does it need to go back to finishing school with another draft before it is ready for prime time? You have days, months, perhaps even years to prepare your story to exude … Continue reading →

How to Come Up with Story Ideas

We all know that writing is not just about assembling words, but also about assembling ideas. When we actually sit down to write, we may have our ideas all worked out in advance or we may have no idea what … Continue reading →

When Is Your Creative Time?

You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at … Continue reading →

Should all characters be developed as much as the Main Character?

A writer asks: Hello I’m trying to write a novel and I have a quick question. I have my main character developed and some of the other characters. I want to know do I have to developed every single character … Continue reading →

Stories on the Mind

As with people, your story’s mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its troubled value standards. Plot describes the methods the Story …Continue reading →

Are You Writing a Story or a Tale?

When an author tells a tale, he simply describes a series of events that both makes sense and feels right. As long as there are no breaks in the logic and no mis-steps in the emotional progression, the structure of … Continue reading →

The Master Storyteller – Tickling Your Muse

The concept behind this method of finding inspiration is quite simple, really: It is easier to come up with many ideas than it is to come up with one idea. Now that may sound counter-intuitive, but consider this… When you … Continue reading →

A Bug in Writer’s DreamKit? (Say it ain’t so!)

A Dramatica Writer’s DreamKit user recently contacted me to say that she had encountered a bug in the software.  First, when she created a character and assigned it a role as a particular archetype (such as Reason), and then reassigned … Continue reading→

The Passionate Side of Story Structure

We all know that a story needs a sound structure. But no one reads a book or goes to a movie to enjoy a good structure. And no author writes because he or she is driven to create a great … Continue reading →

The Master Storyteller: Create a Story “Focus”

If the Story’s underlying or central problem is seen as a disease, the solution would be the cure. The “Focus”, however, would be the principal symptom. Since the symptoms of a disease are often more apparent than the disease itself, … Continue reading →

Four Facets of the Story Mind

One of the unique concepts that sets Dramatica apart from all other theories is the assertion that every complete story is a model of the mind’s problem solving process. This Story Mind does not work like a computer, performing one … Continue reading →

Essential Perspectives in Your Story’s Structure

All meaning comes from perspective – putting things in context. Perspective is created by the combination of what you are looking at, and where you are looking from. Change the object of your intention and perspective is altered. Shift your … Continue reading →

The Cardinal Rule of Storytelling

You probably know someone who can take a bad joke and tell it so well that you are rolling on the floor. And you probably know someone who can’t tell a joke to save their life, even if the joke … Continue reading →

A Story’s Four Essential “Throughlines”

Imagine a story’s structure as a war and the Main Character as a soldier making his way across the field of battle. Suddenly, through the smoke of dramatic explosions he spies a murky figure standing right in his path. In … Continue reading →

Mentors, Guardians, Obstacles & Star Wars

Here’s an unusual situation where both Chris and myself independently answered the same question from a writer. Comparing our two replies is both interesting and also sheds light on two different ways of looking at the same central story structure …Continue reading →

Enough Theory! How Does Dramatica Work on Real Stories?

From a Dramaticapedia reader: Your blogs seem to be always in the abstract. Let’s see something about a successful story in the real world.    I would love to see a Dramatica setup for real stories that have been successful. My … Continue reading →

Does Dramatica Edit Your Story?

A writer asks: Does dramatica pro edit and give better solutions for certain parts of a story as a editor may do? My reply: Dramatica doesn’t read or process what you write in it. Rather, it asks a series of … Continue reading →

Applying Dramatica to the Real World

Analyzing and Predicting the Activities of Groups & Organizations   By Melanie Anne Phillips   Based on theories developed by Melanie Anne Phillips & Chris Huntley Introduction to Dramatica Theory and Applications The Dramatica Theory of Story is a model … Continue reading →

“Ability” in Story Structure

What’s “Ability” have to do with story structure? If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little … Continue reading →

Does Your Story End in Success or Failure?

A story without a clear indication of success or failure is a failure with your readers or audience. You need to work out exactly how the audience will know the goal is achieved or not. This might seem obvious in … Continue reading →

Write Your Novel or Screenplay Step by Step (Sort of….)

Let’s not kid ourselves. It’s not really possible to write a novel (or screenplay) step by step because that’s not how the creative mind works.  But there are stages in the creative process that are best followed in order.  When we force … Continue reading →

The “Love Interest” and the Dramatic Triangle

A lot of books about writing describe the importance of a “Love Interest.” Other books see a Love Interest as unnecessary and cliché. What does Dramatica Say? As with most dramatic concepts, Dramatica pulls away the storytelling to take a … Continue reading →

Is Story Structure a Myth?

A whole flock of Story Gurus (myself included) will tell you that stories have structure. Therefore, if you learn that structure you’ll improve your stories. Ostensibly, this will lead to fame, riches, a keen sense of accomplishment, and the unparalleled … Continue reading →

Thematic Premise vs. Thematic Conflict

Many authors have been taught that a meaningful story must have a premise in the form of “Some human quality leads (or does not lead) to a particular inevitable conclusion.” Such a premise might be “Greed (human quality) leads to … Continue reading →

The Chemistry of Characters

Excerpt from an early, unpublished draft of the Dramatica Theory Book. Many of these concepts were not included in the version eventually published: To make an argument that a particular element is or is not a solution to a particular … Continue reading →

A Tale is a Statement

Dramatica Unplugged Class One: Introduction 1.2 A Tale is a Statement Imagine the very first storyteller, maybe a caveman sitting around a campfire. Perhaps the very first communication was not really a story but just a physical need, like this … Continue reading →

Players vs. Characters

What is a character? Like most dramatic concepts, it depends on who you ask. Some say characters are just ordinary people in extraordinary situations. Others say characters represent personality types. And then there are those who see characters as archetypes …Continue reading →

Audience Reach

In Dramatica, there are some story points that deal directly with the structure and others that pertain to the collective impact of a number of story points. Audience Reach is one of these combined dramatics. It is also called an … Continue reading →

Understanding the Villain

Villains are perhaps the most misunderstood of characters.  They are held up to ridicule, publicly maligned, and too often relegated to a stereotypical role in a melodrama. But villains can be so much more.  They have the potential.  If you … Continue reading →

How to Beat Writer’s Block

Ever find yourself in a creative log jam? Try the following technique excerpted from the StoryWeaver story development software to help regain your inspiration: 1. Inspiration Inspiration can come from many sources: a conversation overheard at a coffee shop, a …Continue reading →

Avoiding the Genre Trap

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre … Continue reading →

Word Salad: Slicing and Dicing Story Structure

A writer recently asked: I’ve read what you wrote about slicing and dicing the Dramatica chart on your web site and in Dramticapedia. It’s very interesting. Two questions if I may: * Limiting depth: “When you limit depth, you simple … Continue reading →

Finding & Fixing Holes in Your Story Structure

A writer recently asked: Hi, Melanie. I found your website while researching for my feature film screenplay. I have been rewriting this version of the script since October 2010 and writing the entire script for over ten years. I am … Continue reading →

Don’t Try To Be Shakespeare – He Didn’t!

Shakespeare just wrote as himself, and you should too. While trying to emulate another famous writer can be useful as an exercise (just as an artist might copy the Mona Lisa as a “study”), that approach is never userful in creating … Continue reading →

Descrepencies in Dramatica Terminology?

A Writer recently asked: Dear Melanie, I think, if I understand this correctly, that there is an incongruence between the Dramatica software terminology and the book – in that the software calls it the “Main vs. Impact Storyline” whereas the … Continue reading →

StoryWeaver vs. Dramatica

Writers often ask what the difference is between StoryWeaver and Dramatica Pro (or it’s little brother, Writer’s DreamKit). Here’s the answer in a nut shell: StoryWeaver and Dramatica (or Writer’s DreamKit) are like hand and glove, or two sides of … Continue reading →

A Poem Based on Dramatica

Some time ago, I decided to write a poem based on sound Dramatica Theory concepts.  Specifically, I wanted to cover all four throughlines and have each follow a quad of plot points as an illustration of signpost/journey four act/three act structure … Continue reading →

Four Archetypes

Excerpt from an upcoming book on story structure: So far I have spoken of characters as representing or embodying fragments of the overall Story Mind, but that is misleading; characters are much more orderly than that. The term “fragments” provides … Continue reading →

Players vs. Characters

What is a character? Like most dramatic concepts, it depends on who you ask. Some say characters are just ordinary people in extraordinary situations. Others say characters represent personality types. And then there are those who see characters as archetypes …Continue reading →

The Meaning of the Story Mind

Excerpt from The Dramatica Theory: So far in our journey we have explored the underlying concepts of the Story Mind, the elements that make it up, the forces that drive it, and the perspectives through which we can connect to … Continue reading →

Story Perspectives

Another excerpt from the new book I am writing on the Dramatica Theory: It should be noted that there is a big difference between reading a map and actually traveling the road in person.  While both have value, a map … Continue reading →

Structure and Dynamics

When we pull away the curtain of storytelling we finally get a good look at the dramatic mechanism behind it.  And one of the first things we notice is that it actually has two parts: dramatic components (such as the … Continue reading →

Problem, Symptom, and Critical Flaw

A writer recently sent these questions.  First, their letter, then my response: Kris: I’ve been following Dramatica for almost a year now and when you think you’ve got everything sorted out, something comes along to make you question what you …Continue reading →

The Dramatica Chart

The Dramatica Theory A Conversation on Story Structure by Melanie Anne Phillips 1.4 The Dramatica Chart As a part of that book, we developed the Dramatica Chart of Story Elements which is not unlike the Periodic Table of Elements in … Continue reading →

Ideas vs. Theories

One of my pet peeves and personal frustrations is how great ideas – truly revolutionary paradigm shifts – are often lost in the bundled clothing of a larger concept, hypothesis or theory. A case in point:  In the Dramatica theory … Continue reading →

Watson and Dramatica: Building an Artificial Mind

Watson and Dramatica: Building an Artificial Mind By Melanie Anne Phillips Some twenty years ago, upon realizing that the structure of stories was actually a model of the mind itself, Chris and I began to wonder if that model could serve as … Continue reading→

A Story is an Argument

The Dramatica Theory A Conversation on Story Structure by Melanie Anne Phillips 1.3   A Story is an Argument To recap, a tale is a simple linear path that the author promotes as being either a good or bad one, depending on … Continue reading →

A Tale is a Statement

The Dramatica Theory A Conversation on Story Structure by Melanie Anne Phillips 1.2   A Tale is a Statement The Story Mind concept is interesting, but how would such a thing have come to be?  After all, there was certainly never … Continue reading →

 

Introducing the Story Mind

The Dramatica Theory A Conversation on Story Structure by Melanie Anne Phillips 1.1 Introducing the Story Mind Every story has a mind of its own, as if it were a person.  Like each of us, this Story Mind has a … Continue reading →

The Dramatica Theory – Prologue

The Dramatica Theory By Melanie Anne Phillips  Part One  The Story Mind Prologue When I wrote the first edition of “Dramatica: A New Theory of Story” in 1991, it was the intent of Chris Huntley and myself to introduce our … Continue reading →

Dramatica & Non-linear Game Theory

In regard to non-linear video game story structuring, in fact, that is where Dramatica excels in ways no other system has been able to achieve.  To illustrate how, we need to take a few steps back and then work our … Continue reading →

Dramatica vs. McKee

Dramatica vs. McKee Two Approaches to Creativity A client recently wrote to me asking how followers of Robert McKee view Dramatica.  Here is my reply: Usually, McKee students see his method and Dramatica as two sides of the same coin … Continue reading→

The Big Bang Theory – A “Penny” for Your Thoughts

This issue, I take issue with The Big Bang Theory – that wonderous, splenderous, eclectic, erudite series from Chuck Lorre – that wonderous, splenderous, eclectic, erudtie writer, producer, director & composer.  Did I miss anything?  Did he? Well, he hasn’t … Continue reading →

Relationship of Story Driver to Journeys

Recently, a writer asked about the relationship of the Story Driver to the three Journeys in every throughline.  Here’s my response: The Story Driver is one of the eight dynamic questions (the eight “essential” questions) that Dramatica asks, including Main …Continue reading →

Write Your Novel Step By Step – Part 5

Write Your Novel Step by Step by Melanie Anne Phillips creator StoryWeaver, co-creator Dramatica Step 5: Creating Characters from Plot In Step 4, I outlined some great techniques for creating characters from scratch.  But If you already have a story …Continue reading →

Write Your Novel Step by Step (Step 2)

Step 2: How to Come Up with Ideas   Raw creativity is all about coming up with ideas from scratch – in other words, making something from nothing.  But when ideas won’t come, we are suffering from the all-too-familiar “writer’s … Continue reading →

Sequences, Variations, and Acts

A Dramatica user just asked: I have reached a small roadblock in reference to SEQUENCE, in terms of a division of ACT and organization of SCENE. The term is not covered in your Dramaticapedia pages nor in your theory book … Continue reading →

Write a Novel or Screenplay Step by Step

Let’s not kid ourselves.  It’s not really possible to write a novel (or screenplay) step by step because that’s not how the creative mind works.  Rather, we come to a story with a whole bag of bits and pieces of … Continue reading →

How to Use Dramatica & StoryWeaver Together

A writer who has both Dramatica and StoryWeaver Story Development Software recently asked me what was the best way to use them together.  Specifically, how could he take the information he got for one of the programs and apply it … Continue reading →

Application of Dramatica Theory and Technology to Analysis of Multi-Source Intelligence Data & Prediction of Target Group Activities

Application of Dramatica Theory and Technology to Analysis of Multi-Source Intelligence Data & Prediction of Target Group Activities By Melanie Anne Phillips Based on theories developed by Melanie Anne Phillips & Chris Huntley Introduction to Dramatica Theory and Applications The … Continue reading →

Dramatica Theory Application on World Problems

By Melanie Anne Phillips Based on theories developed by Melanie Anne Phillips & Chris Huntley Introduction to Dramatica Theory and Applications The Dramatica Theory of Story is a model of the mind’s problem solving processes which has been successfully employed … Continue reading →

Zen of Writing: “Prediction”

Prediction explores the effort to learn the course of one’s destiny. Destiny is the path to a particular fate, or through a series of fates. Fates are experiences or conditions one must encounter along the way as one’s destiny directs … Continue reading →

Zen of Writing: Fate

The distinction between Fate and destiny is an important one. Destiny is the direction one’s life must take, Fate is any given moment along that direction. So whereas one can have many Fates, one can only have one destiny. Fate … Continue reading →

Character Interests (Likes and Dislikes)

“Snakes… Why did it have to be snakes….???” What a character likes and dislikes takes the curse of its larger than life stature. Whether you are writing a novel, play, screenplay, or teleplay, your characters loom in the hearts and … Continue reading →

Zen of Writing: The Conscious

When one has all the facts, knows all the impact – both positive and negative; when one is fully aware of detrimental consequences and still decides on the poor course of action, there is something wrong with the way one … Continue reading →

Zen of Story Structure: The Subconscious

The Subconscious describes the essential feelings that form the foundation of character. These feelings are so basic that a character is often not aware of what they truly are. When The Subconscious is involved, a character is moved right to … Continue reading →

Zen of Writing: The Preconscious

Built into the mind is an instinctual base of reactions and attitudes that cannot be altered but merely compensated for. When a story’s problem revolves around the unsuitability of someone’s essential nature to a given situation or environment, the central … Continue reading →

Zen of Writing: Memory

The Past is an objective look at what has happened. In contrast, Memory is a subjective look at what has happened. Therefore, Memory of the same events varies among individuals creating many different and possibly conflicting recollections. Often one’s current … Continue reading →

Zen of Writing: Conceiving

Conceiving is the process of arriving at an idea. For example, If there were no artificial light in the world, one might conceive the need for some form of electric torch. That would be conceiving. But the design of an … Continue reading →

Zen of Writing: Becoming

Becoming means achieving an identity with something. This is different from “Being” which merely requires posing as something. To Become, one must do more than just pretend to be by mimicking all the traits of what one wants to become. … Continue reading →

Zen of Writing: Being

“Being” is an elusive concept, subject to inconsistent common usage. For purposes of story, Being is meant to describe the condition of existing in a certain manner. Whomever or whatever is “Being” a particular way is not truly of that … Continue reading →

Zen of Writing: Conceptualizing

Conceptualizing means coming up with a practical implementation of an idea. It is not enough to simply have the idea. To conceptualize, one must develop an actual mental model of how such an idea might be made manifest. In other … Continue reading →

Writing with the Story Mind (eBook)

Here’s the first 27 pages of a book in process that I’m writing about the Story Mind concept and how to apply it in your writing. Just thought I’d share it since it may be years before I get around … Continue reading →

Introduction to the Story Mind

Syllabus from one of my seminars: Introduction To The Story Mind Excerpted from “Writing with The Story Mind” by Melanie Anne Phillips What if your story had a mind of it’s own, as if it were a character unto itself … Continue reading →

Is Story Structure a Myth?

A whole flock of Story Gurus (myself included) will tell you that stories have structure. Therefore, if you learn that structure you’ll improve your stories. Ostensibly, this will lead to fame, riches, a keen sense of accomplishment, and the unparalleled … Continue reading →

Do You Write Like An Actor or a Director?

Here are two ways to approach the craft of writing. The first is to step into the role of each character and write it very personally, as if you were an actor portraying a part. The second is to consider … Continue reading →

A Talk On Dramatica

Here’s the transcript of a talk on Dramatica I gave in 1997 – another archival discovery on some old back-ups of a long-ago computer that no longer exists… LAAC Conference Room Transcript A Meeting with Melanie Anne Phillips February 23, … Continue reading→

Media & The Individual

I was going through some old back-ups of my computer from many years ago and came across this lecture I had prepared for a meeting of psychiatrists involved in the psychological aspects of art and therapy. Alas, after being invited … Continue reading →

Elements of Structure – Art of Storytelling

The Dramatica Theory Book begins: “Part of what makes a story great is its underlying dramatic structure and part is the manner in which that structure is related to an audience, often called “storytelling”. Therefore, this book is divided into … Continue reading →

How to Structure Your Story’s Theme

Your thematic message (moral of the story) has two sides: the Issue and the Counterpoint. The Issue is the human quality under examination in your story (such as greed) and the Counterpoint is the opposite trait (such as Generosity), presented …Continue reading →

Unfolding Your Thematic Topic

The thematic topic is the subject matter of your story, such as “death,” or “man’s inhumanity to man.” No matter what topic you will be exploring, it will contain large issues, small issues, and everything in between. In Act One, … Continue reading →

Characters in the Middle of Act Three

In baseball, they call it the “seventh inning stretch.” In stories, it is called the middle of act 3. Up to this point, your characters and your reader/audience have been on a roller coaster that’s been going higher and higher, … Continue reading →

Introducing Characters in Act One

Some stories introduce characters as people and then let the reader/audience discover their roles and relationships afterward. This tends to help an audience identify with the characters. Other stories put roles first, so that we know about the person by … Continue reading →

Character Dismissals

Over the course of the story, your reader/audience has come to know your characters and to feel for them. The story doesn’t end when your characters and their relationships reach a climax. Rather, the reader/audience will want to know the … Continue reading →

Rising Tension in Character Relationships

Character relationships should come under strain over the course of your novel or screenplay so that tension in the relationship rises. To accomplish this, you need to create dramatic moments in which outside pressures put each relationship in an increasing … Continue reading →

Characters’ Changing Emotional Relationships

Perhaps the most complex relationships among characters are the emotional ones because they can grow to any degree in any direction AND because both characters don’t have to feel the same way about each other! For example, how many stories … Continue reading →

Introducing Characters: First Impressions

When your reader/audience first meets your characters in a story, it has the same effects as when you are introduced to someone in real life. First impressions have a tremendous impact that you can use either to establish or mislead … Continue reading →

Your Plot, Step by Step

Here are some general guidelines to help you structure your story’s plot, step by step. Act One Beginning The beginning of act one is the teaser. It may or may not have anything to do with the actual plot of … Continue reading →

What Happens in Acts One, Two and Three?

ACT ONE Act one is about the Set Up. It establishes the way things are when the problem begins. It introduces the problem, establishes the goal and its requirements, as well as the consequences if the goal is not achieved. … Continue reading →

Character Relationships Baselines

Relationships begin with a “baseline” and then evolve. You will need to establish how your characters feel about one another at the beginning of your story. Later, in as things unfold, you’ll describe the growth of these emotional relationships over … Continue reading →

Keep Your Protagonist Human

Characters have dramatic functions, but the reader or audience needs to identify with them as real people as well. A necessary but difficult task is to intertwine the personal and structural aspects of each character so that they blend seamlessly … Continue reading→

The Core of Your Protagonist

The Protagonist is one of the most misunderstood characters in a story’s structure. When creating your Protagonist, don’t let him or her get bogged down with all kinds of additional dramatic jobs that may not be necessary for your particular … Continue reading →

Success or Failure?

A story without a clear indication of success or failure is a failure with your readers or audience. You need to work out exactly how the audience will know the goal is achieved or not. This might seem obvious in … Continue reading →

Creating Extra Tension with Consequences

A goal is what the characters chase, but what chases the characters? The consequence doubles the dramatic tension in a story by providing a negative result if the goal is not achieved. Consequences may be emotional or logistic, but the … Continue reading →

Don’t Forget the Requirements!

  The achievement or failure to achieve the goal is an important but short moment at the end of the story. So how is interest maintained over the course of the story? By the progress of the quest toward the … Continue reading →

Quick Tip: Characters’ Personal Goals

Personal Goals are the motivating reasons your characters care about and/or participate in the effort to achieve or prevent the overall goal. In other words, they see the main story goal as a means to an end, not as an … Continue reading →

Quick Tip: The Collective Goal

Some novice writers become so wrapped up in interesting events and bits of action that they forget to have a central unifying goal that gives purpose to all the other events that take place. This creates a plot without a … Continue reading →

Revealing Your Goal

Sometimes the goal is spelled out right at the beginning, such as a meeting in which a General tells a special strike unit that a senator’s daughter has been kidnapped by terrorists and they must rescue her. Other times, the … Continue reading →

Dramatica: The Lost Theory Book (Part 12)

Theme Prologue   Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfinished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never … Continue reading →

Dramatica: The Lost Theory Book (Part 11)

Character Justification Prologue Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfinished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never …Continue reading →

Dramatica: The Lost Theory Book (Part 10)

SUBJECTIVE CHARACTERS Prologue Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfinished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never … Continue reading →

Dramatica: The Lost Theory Book (Part 9)

Prologue Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never fully developed, …Continue reading →

Dramatica: The Lost Theory Book (Part 8)

Purpose Archetypes Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never fully …Continue reading →

Dramatica: The Lost Theory Book (Part 7)

Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never fully developed, was …Continue reading →

Dramatica: The Lost Theory Book (Part 6)

Methodology Archetypes  Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never fully … Continue reading →

Dramatica: The Lost Theory Book (Part 5)

Dynamic Pairs and Quads Prologue Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material …Continue reading →

Dramatica: The Lost Theory Book (Part 4)

  Problems & Dilemmas Prologue Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material … Continue reading →

Dramatica: The Lost Theory Book (Part 3)

  A STORY MIND Prologue Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material … Continue reading →

Dramatica: The Lost Theory Book (Part 2)

 How Stories Came to Be Prologue    Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, … Continue reading →

Dramatica: The Lost Theory Book (Part 1)

Before the final version of “Dramatica – a New Theory of Story” there was an earlier draft which contained unfininished concepts and additional theory that was ultimately deemed “too complex”. As a result, this material was never fully developed, was …Continue reading →

You Got Me! (Both of Us!)

Arthur says: I’m a great Dramatica fan so I’m a bit reluctant to take up Melanie’s challenge to refute the Dramatica Theory. My question was virtually identical to Armando’s but he put it better. Theory without practical application is not … Continue reading →

What’s the Worst Part of Writing for You, Personally?

The time I hate most as a writer is when I get a good idea that just can’t wait. It is like I get tied to Moby Dick and must let the damned thing pull me all over “creation” until …Continue reading →

Sine, Cosine & Dramatica

Jeff writes: My little finger keeps telling me that sine, cosine, tangent, and cotangent has something to do with the conceptualization of the story mind at some level—possibly explaining the crossovers between Spacial and Temporal, or quad relationships. Melanie? Chris? … Continue reading →

Using Dramatica for Short Stories

 A Writer Asks Hi, I bought Dramatica in January and have been having a great deal of fun with it. I’m probably a bit dangerous, give me hammer and everything becomes a nail, etc. Do you talk to Dramatica users? … Continue reading →

Why Dramatica Keeps Harping on Problem Solving

  A Writer Asks… Problem Solving, Problem Solving……..and..more……..problem solving. I know how if fits into Dramatica………. but I also know of a very well intelligent, published author who teaches individuals and organizations how to create what they want and the … Continue reading →

The Preconscious

Here’s my response to comments from a writer (Tom) regarding the nature of Dramatica story element called the Preconscious. Tom’soriginal comments are quoted in the body of the article as appropriate. I knew going into this that explaining the math … Continue reading →

Dramatica’s Terminology is Too Obscure!

  A Writer Comments… Dramatica’s terminology is too obscure and inaccessible to most writers. Since the differences between such terms as “Conceiving” and “Conceptualizing”, “Preconscious” and “Subconscious”, or “Mind” and “Psychology” is paper thin anyway, can’t you come up with … Continue reading →

Dramatica’s New Language of Story

As co-creator of the Dramatica theory, I’d like to clarify a few things about Dramatica’s “new language” of story. First of all, Dramatica asks you questions like: “By the end of your story, has your Main Character CHANGED or REMAINED … Continue reading →

Z Patterns in the Dramatica Structure

In a recent message I described how the Dramatica structure gets “twisted up” like a Rubik’s cube to throw the Variations out of alignment in a way that represents how a human mind develops a warped view of reality based … Continue reading →

How Scenes Relate to Dramatica’s Story Elements

  How does the construction of scenes relate to Dramatica’s story elements? The concept is that a complete “scene” in structural terms is a “complete dramatic movement.” In other words, there must be a Potential, Resistance, Current, and Outcome (or … Continue reading →

Dramatica Structure: Elements & Variations

Here’s some info on the arrangements of Elements and Variations. The name, “Elements” gives a clue that it is referring to the basic “particles” of the drama. Therefore, Elements can be said to be an appreciation of a story when … Continue reading →

The Dramatica Structure: Elements

Most of the Dramatica Tips of the Week are very practical and immediately useful. But every once in a while, someone asks a “theory-oriented” question that requires a completely impractical answer. Today someone wondered: Why do the Elements at the …Continue reading →

The Quad: Dramatica’s Steering Wheel?

  A Writer comments: So as I see it, Dynamic Diagonal characteristics conflict with one another, Companion Horizontal characteristics amplify one another, and Dependent Vertical characteristics contrast one another My Reply:Actually, those terms are not quite accurate. When I developed … Continue reading →

Robert McKee

A writer emailed me with the following comments: Your ideas make so much more sense than certain other writing teachers. For example, McKee.  I don’t see any logic to many of his statements.  He says things such as ‘imagine the … Continue reading →

What is Story Structure?

Dramatica theory is not just a bunch of words about writing. It is also a very specific model of the elements that make up all stories and the manner in which they can be arranged to create each unique story. … Continue reading →

Archetypes in Dramatica Pro

Recently this question came my way: So my question is how come this (from the Author’s perspective) is the first set wherein the Archetypes don’t fit in with the Dramatica rules. Specifically I am referring to the Sidekick, Skeptic, Guardian, … Continue reading →

Creativity vs. Dramatica

PLEASE keep in mind the difference between Dramatica theory and the process of writing!!! If nothing else, NOTE THAT! The Dramatica theory says that “every complete story” is an analogy to a single human mind trying to deal with an … Continue reading →

Is Dramatica Software Binary?

The Dramatica theory book talks about Binary and Analog aspects of story. Binary means “two” and Analog means “unsegmented,” rather like a spectrum. Although there are some places in the Dramatica software that deal with apparent binaries, there are none …Continue reading →

Z Patterns and the Theme Browser

A word on the difference between the arrangement of Variations in the Theme Browser and that in the Plot Sequence Report: The Theme Browser is nothing more than the “neutral” structural chart stuck into the software. In contrast, the Plot … Continue reading →

What Determines Plot Progression Sequences?

Rich asks: The one thing that I am having trouble understanding is the plot rotations. Why does choosing the rotation in one Domain sometimes chose them in others and sometimes not? And what relation does one rotation have to the … Continue reading →

Domain Placement in Story Structure

Over the years, a lot of people have asked why Dramatica forces some of the throughlines into certain domains. Why can’t “anything go?” Well, once again, the Dramatica theory allows for more versatility, but the software doesn’t – yet. Still, … Continue reading →

How To Tell If Your Story’s Structure is Right

  A Writer Asks… My question is: how do you know when you’ve got your story’s structure (storyform) right? I Reply… There is no right or wrong storyform. The Dramatica software makes sure that every storyform is a dramatically valid … Continue reading →

What Does Dramatica Mean by the Word “Illustrate”

  A Writer Asks… I have just recently purchased Dramatica Pro and have a question I hope you can answer…. *Define your use of the word ILLUSTRATE in the various stages of story encoding I Reply… “Illustrate” means to come … Continue reading →

The Dangers of Micromanaging Your Story

  A Dramatica user wrote: I love the theory. It works. I want it to help me figure out the ending to my pot-boiler. To do that, I have to figure out more about the relationships between fatal flaw, the … Continue reading →

Does Dramatica Limit Your Story

Sometimes authors run into problems with Dramatica not because of what the software is actually doing, but because of what they THINK it is doing! Used properly, the software can offer a myriad of create opportunities. But used improperly, it … Continue reading →

Do Dramatica’s Specific Questions Limit Story Richness?

  A Writer Asks… Dramatica requires authors to make specific decisions about their story. In contrast, most great artists prefer to keep things ambiguous so that the audience is left with a richer experience. Doesn’t this indicate a limitation of … Continue reading→

Can You Skip Questions in Dramatica?

  A Writer Asks… Can you skip over some of the story encoding questions to answer one’s further down the list that you know or at least understand? Also, do you have to answer all the story encoding questions, or … Continue reading →

Where to Start: Story Engine, Theme Browser or Query System?

Many people are confused about where to go in the Dramatica software to create a story. There are a number of choices from the Main Desktop, but which one should be used FIRST? Actually, it’s just a matter of personal … Continue reading →

What is the Best Way for a New User to Approach Dramatica?

First and foremost, Dramatica is a theory of story. The software serves to implement aspects of the theory in a handy and practical manner. Personally, I feel that a writer using Dramatica solely to create a blueprint for a story … Continue reading →

About Dramatica’s Learning Curve….

  A Writer Asks… I’m finishing up a review of Dramatica Pro and had a quick question I was hoping you could answer for me: What words of wisdom would you have for writers who want to use Dramatica Pro, … Continue reading →

Dramatica for Structural vs. Intuitive Writers

There are structuralist writers and intuitive writers. The Dramatica software can be used by both, but in a completely different way. The software almost insists that you storyform first, then encode. This is fine for a structuralist who wants to … Continue reading →

The Creative Way to Use Dramatica

Many people get discouraged when they first try to create a story structure in Dramatica. This is because the software directs you to work out your structure first, THEN develop it into a real story. But there is a MUCH … Continue reading →

A New Approach to Genre

 A Writer Asks: Can you say a few words about how Dramatica deals with Genre? I Reply… To begin with, Dramatica divides the substance of “Story” into two parst: Story Structure, and Story Telling. When you read a story or … Continue reading →

“Premise” Leads to Lack of Conflict

Many authors have been taught that a meaningful story must have a premise in the form of “Some human quality leads (or does not lead) to a particular inevitable conclusion.” Such a premise might be “Greed (human quality) leads to … Continue reading →

Theme: An Emotional Argument

It is one thing to tell your audience, “Greed leads to self-destruction.” It is another thing to prove it! Using a premise as the basis for your theme provides you with clear idea of what you hope to say, but … Continue reading →

Dramatica’s Plot Sequence Report – Deep Theory

  A Writer Asks: 1) In the plot sequence report, the variations by which the signposts are explored are shifted to a different domain. Is the same true for the variations (theme/sequences) explored in the journeys? The quick answer is: … Continue reading →

Using Dramatica’s Plot Sequence Report

  A Dramatica User Asks… In my Storyform reports in Dramatica Pro, ACT I in the Objective Storyline says: “The Past is explored in terms of Rationalization, Obligation, Commitment, and Responsibility.” So, here’s the question. The Past is a Universe …Continue reading →

“Illegal” Plot Progressions

A Dramatica user recently noticed that certain progressions of the Signposts and Journeys that define a Dramatica plot were “illegal.” That is to say, they never came up, no matter what the storyform structure that was created. Here is the … Continue reading→

A Story’s Limit

  A Writer asks… What changes within the Story’s structure when you switch the Limit from Optionlock – to Timelock or vice versa? My reply… The story’s Limit (Optionlock or Timelock) determines whether your story will draw to a climax … Continue reading →

Dramatica Software: Assigning Character Elements

 This is in response to a Dramatica user who wondered whether he needed to assign all 64 character elements in the “Build Characters” area in Dramatica Pro software to his characters or if the story might not suffer if he … Continue reading →

How Male and Female Characters Think

 A Writer Comments… Dear Melanie – I greatly enjoyed the Advanced Dramatica class last night. It is a testament to the power of your ideas that in my sleep-deprived state I could sit still for three hours and be quite … Continue reading →

Do-ers & Be-ers

A Writer Asks… Can a “do-er” change to a “be-er” over the course of the story (and vice versa). Also, I’m having a problem changing one character from be-er to do-er at my particular stage of story encoding (seems I’m … Continue reading →

Men Are From Mars; Women Are From Next Tuesday

The concept of “Mental Sex” is one of my personal favorite parts of the Dramatica Theory. In fact, Chris and I didn’t go looking for it but it came out and bit us during the theory development. Eventually, Mental Sex … Continue reading →

Is “Objective Character” the Same As “Obstacle Character” ?

A Writer Asks… I have a handle on most Dramatica terms but I’m having troubles conceptualizing Objective Character. Is Objective Character the same as Obstacle character? I Reply… No, they are quite different. 1. Objective Characters have structural roles and … Continue reading →

Mental Sex: The Truth About Cats & Dogs

 A Writer Comments… Hi Melanie— Appreciate the time you took clarifying Male & Female perceptions of time and space. Now, if you have time for another question… What is the difference between a female mental sex way of viewing the … Continue reading →

The Love Interest

 A Writer Asks… Is the Emotion Archetype most often the Love Interest and also the Obstacle Character in a story? My Reply… That is perhaps the current convention in action pictures, but has not been the case in the past. … Continue reading →

Conflict Can Limit Your Characters

Many books on writing will tell you that a good story requires character conflict. In fact, this is far too limiting. Just as with real people, character can relate in ways other than by coming into conflict which are just … Continue reading →

Heroes & Villains

If you are writing with only Heroes and Villains, you are limiting yourself. A Hero is a Main Character who is also a Protagonist. A Villain is an Obstacle Character who is also an Antagonist. What’s the difference between a … Continue reading →

Dramatica: Theory of Story or Software Product?

Recently, a Dramatica user commented that Dramatica is an elegant theory, but it is also a product. As a product, it needs to be easy to use, but is bogged down partly by un-needed complexities of the theory and partly … Continue reading →

What is Dramatica?

Dramatica is a new theory describing how stories work. It is also the name of a line of software products that help authors use the theory to design flawless dramatic structures for their stories. The more you know about the … Continue reading →

Structure vs. Passion

  No one reads a book or goes to a movie to enjoy a good structure. No author writes because he is driven to create a sound structure. Audiences and authors come to opposite sides of a story because of … Continue reading →

Coming Apart at the Themes

Even when a story has memorable characters, a riveting plot and a fully developed genre, it may still be coming apart at the themes. Theme is perhaps the most powerful, yet least understood element of story structure. It is powerful … Continue reading →

Both Sides of the Thematic Argument

Every powerful theme pits a “Message Issue” against a “Counterpoint”, such as “Greed vs. Generosity”, or “Holding On To Hope” vs. “Abandoning Hope”. The Message Issue and Counterpoint define the thematic argument of your story. They play both sides of …Continue reading →

Avoiding the Genre Trap

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre … Continue reading →

Genre – Act by Act

Many writers have a misconception that genre is something you “write in” – like a box. Nothing could be farther from the truth. Genre is the overall mood of a story, created through structural and storytelling elements and approaches. This … Continue reading →

Genre: Revealing Your Story’s Personality

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set …Continue reading →

Revealing Your Goal

While the structural nature of a story’s goal is crucial to developing a plot that makes sense, the storytelling manner in which the goal is reveals can determine whether a plot seems clever or pedestrian. In this tip, we’ll explore … Continue reading →

Four Essential Plot Points

1. Goal We are all familiar with the need for a central unifying goal to drive the plot forward. This goal can be a shared objective, such as the desire to rob a casino in Ocean’s 11, or it can … Continue reading →

 

Subplots

There are two types of subplots: Those that run parallel and don’t really affect each other dramatically, and those that are dramatically hinged together. An example of parallel subplots can be found in Woody Allen’s “Crimes and Misdemeanors” in which … Continue reading →

The Collective Goal

Some writers become so wrapped up in interesting events and bits of action that they forget to have a central unifying goal that gives purpose to all the other events that take place. This creates a plot without a core. … Continue reading →

Plot vs. Exposition

A common misconception is that Plot is the order of events in a story. In fact, the order in which events are unfolded for the reader or audience can be quite different from the order in which they happen to … Continue reading →

Yes, But Is It A Plot?

Recently, a writer presented me with the following comparison: Dear Melanie: Please help me by telling me if the following A & B: 1. Are they each plots? 2. Is there a difference between the plots? 3. Is there a … Continue reading →

Character Arc 101

Does your Main Character Change or Remain Steadfast? A lot of writers think a character must Change in order to grow. This is simply not true. Characters can also grow in their Resolve. In that case, they Remain Steadfast as … Continue reading →

Dramaticapedia – The Number 64

It has been suggested that the fact there are 64 dramatic Elements in the Dramatica Theory of Story is mighty suspicious.  After all, that’s a real convenient number if you are going to be creating a software program, such as … Continue reading →

The Hero Breaks Down

Groucho Marx once said, “You’re headed for a nervous breakdown. Why don’t you pull yourself to pieces?” That, in fact, is what we’re going to do to our hero. Now many writers focus on a Hero and a Villain as … Continue reading →

Characters – The Attributes of Age

Introduction Writers tend to create characters that are more or less the same age as themselves. On the one hand, this follows the old adage that one should write about what one knows. But in real life, we encounter people … Continue reading →

Creating Characters from Plot

  Introduction If you already have a story idea, it is a simple matter to create a whole cast of characters that will grow out of your plot. In this lesson we’re going to lay out a method of developing … Continue reading →

Creating Characters from Scratch

  Where Do Characters Come From? When we speak of characters from a structural standpoint, there are very specific guidelines that determine what is a character and what is not. But when we think of characters in every day life, … Continue reading →

Protagonist & Antagonist

Protagonist drives the plot forward. Antagonist tries to stop him. The Protagonist is the Prime Mover of the effort to achieve the Story’s Goal. The Antagonist is the Chief Obstacle to that effort. In a sense, Protagonist is the irresistible … Continue reading →

Fire Your Protagonist

Many authors start with a Protagonist and then build a cast of characters around him or her. But as a story develops, it may turn out that one of the other characters becomes more suited for that role. Sticking with … Continue reading →

The Main Character

Of all four attributes of the hero, his role as the Main Character is perhaps the most intriguing. As described in an earlier writing tip, the Main Character represents the audience position in the story, and is the character with … Continue reading →

The Villain

A villain is the dramatic antithesis of a hero, and therefore has the following four attributes: He is the Antagonist He is the Influence Character He is second in prominence to the Central Character He is a Bad Guy By … Continue reading →

The Narrative Archetype

A writer recently asked: Hi Melanie!R.T. I had a question. Have you ever heard of the term Narrative Archetype? What does it mean to you in theory and to all of us who use your products “Dramatica” and last but … Continue reading →

The Narrative Archetype

A writer recently asked: Hi Melanie!R.T. I had a question. Have you ever heard of the term Narrative Archetype? What does it mean to you in theory and to all of us who use your products “Dramatica” and last but … Continue reading →

Creating Characters: “My Hero!”

We’ve all heard the phrase, “the hero’s journey.” Much has been written about the steps in this journey and the nature of the hero himself. What is usually assumed is that the “hero” is an elemental character who possesses certain … Continue reading →

Character Development Tricks!

As trite as it might seem, ask yourself “What would a story be without characters?” The answer can help you get a grip on exactly what characters really do in a story, and therefore how to build them effectively. Although … Continue reading →

Antagonist vs. Obstacle Character

 Recently a writer asked: As I strive to understand the main character/obstacle character dynamics, I am left wondering where does the antagonist fit into this new theory of story? I believe I understand what you are getting at with the … Continue reading →

“Things” as Characters

 A writer asks: “My favorite creative writing book is ‘Setting’ by Jack Bickham. Use of setting as primary with characters, plot, theme, mood, etc derived from it and interacting with it seems of particular value in science fiction. Where would … Continue reading →

Quick Tip: The Big Picture

Although it is important to work on the particulars of your story you can lose track of the big picture in doing so exclusively. Step back from time to time to take in your story as a whole.  See it … Continue reading →

Writing Characters of the Opposite Sex

Perhaps the most fundamental error made by authors, whether novice or experienced, is that all their characters, male and female, tend to reflect the gender of the author. This is hardly surprising, since recent research finally proves that men and … Continue reading→

Psychoanalyze Your Story

  Does your story suffer from “Multiple Personality Disorder”? In psychology, Multiple Personality Disorder describes a person who has more than one complete personality. Typically, only one of those personalities will be active at any given time. This is because … Continue reading →

Love Interests and the Dramatic Triangle

A lot of books about writing describe the importance of a “Love Interest.” Other books see a Love Interest as unnecessary and cliché. What does Dramatica Say? As with most dramatic concepts, Dramatica pulls away the storytelling to take a … Continue reading →

Writing from a Character’s Point of View

Perhaps the best way to instill real feelings in a character is to stand in his or her shoes and write from the character’s point of view. Unfortunately, this method also holds the greatest danger of undermining the meaning of … Continue reading →

Graphic Novel Themes & Dramatica

A writer asks: Hello.  I’ve been using Dramatica Pro for about a year now.  I’m developing a script for a graphic novel. (It may in fact be a series of three)  I used [Dramatica’s] query engine in the early stages … Continue reading →

The 8 Archetypal Characters

There are 8 essential archetypal characters, each of which represents a different aspect of our own minds. The Protagonist portrays our initiative, Antagonist our reticence to change.  Reason is our intellect, Emotion our passion.  Skeptic is our self-doubt, Sidekick our … Continue reading →

Novel Writing Tips: Don’t Hold Back

Unlike screenplays, there are no budget constraints in a book. You can write, “The entire solar system exploded, planet at a time,” as easily as you can write, “a leaf fell from the tree.” Let you imagination run wild. You … Continue reading →

Novel Writing Tips: Keep A Log

Keep a daily log of creative notions and tid bits. One of the biggest differences between a pedestrian novel and a riveting one are the clever little quips, concepts, snippets of dialog, and fresh metaphors. But coming up with this … Continue reading →

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Novel Writing Tips: Get Into Your Characters’ Heads

One of the most powerful opportunities of the novel format is the ability to describe what a character is thinking. In movies or stage plays (with exceptions) you must show what the character is thinking through action and/or dialog. But … Continue reading →

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Novel Writing Tips: Novels Aren’t Stories

 A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined. Jerzy N. Kosinski (the author of “Being There,” wrote another novel … Continue reading→

A Novelist’s Bag of Tricks

  Novels Aren’t Stories A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined. Jerzy N. Kosinski (the author of “Being … Continue reading →

A Screenwriter’s Bag of Tricks

Most of our writing tips focus on the creation of a sound story, regardless of the medium in which you are working. But since the writing of screenplays has its own unique restrictions, requirements, and opportunities, we thought it might … Continue reading →

Blowing the Story Bubble

Remember blowing bubbles with that solution in the little bottles and the plastic wand? The craft of writing is a bit like blowing bubbles (life is like a box of chocolates!) This holds true not only for your dramatic approach, … Continue reading →

Screenwriting 101

Screenplays are blueprints for movies. As such, they are not art, but instructions for creating art. Therefore, there are two things every great screenplay must have: A good story, and a clear and understandable description of how it should be … Continue reading→

Origins of Story Structure

Imagine the very first storytellers. Actually, what they told would certainly not be considered a story by today’s standards. Rather, they probably began with simple communications with but a single meaning at a time. Even animals recognize a cry of …Continue reading →

The Dramatica Theory of Story Structure

  Introduction Everything you are about to read is wrong. Why is it wrong? Partly due to my own preconceptions, and partly due to pure ignorance. Of course, I can’t see my own preconceptions and I know nothing about my … Continue reading →

Slicing and Dicing Stories

A writer asks: On the FAQ’s of the dramatica website, it explains short stories as (condensed): Short stories typically do not go to the depth of a full story and epics usually have one “main” story embellished with lots of … Continue reading →

Throughlines (and how to use them!)

Some time ago I described the difference between the two basic forms of story structure with the following phrase: You spin a tale, but you weave a story. The common expression “spinning a yarn” conjures up the image of a … Continue reading →

Writing from the Passionate Self

Who are you, really? Do you even know? Or do you just think you know? At the center of our beings, at the heart of our souls, can be found the truth of our identity: our compassion, our anger, the … Continue reading →

How to Beat Writer’s Block

Ever find yourself in a creative log jam? Try the following technique excerpted from the StoryWeaver story development software to help regain your inspiration: 1. Inspiration Inspiration can come from many sources: a conversation overheard at a coffee shop, a …Continue reading →

Your Story as a Person

Is your story a good enough conversationalist, or does it need to go back to finishing school with another draft before it is ready for prime time? You have days, months, perhaps even years to prepare your story to exude … Continue reading →

Finding Inspiration

We all know that writing is not just about assembling words, but also about assembling ideas. When we actually sit down to write, we may have our ideas all worked out in advance or we may have no idea what … Continue reading →

Finding Your Creative Time

You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at … Continue reading →

What’s in Your Story’s Mind?

As with people, your story’s mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its troubled value standards. Plot describes the methods the Story …Continue reading →

Why a “Story Mind” ?

Before asking any writer to invest his or her time in a concept as different as the Story Mind, it is only fair to provide an explanation of why such a thing should exist. To do this, let us look … Continue reading →

Inside the Story Mind

The Story Mind is a way of looking at a story as if all the characters were facets of a larger personality, the mind of the Story itself. To illustrate, imagine that you stepped back from your story far enough … Continue reading →

Tricking the Muse: The Creativity “Two-Step”

The concept behind this method of finding inspiration is quite simple, really: It is easier to come up with many ideas than it is to come up with one idea. Now that may sound counter-intuitive, but consider this… When you … Continue reading →

Story Structure for Passionate Writers

We all know that a story needs a sound structure. But no one reads a book or goes to a movie to enjoy a good structure. And no author writes because he or she is driven to create a great … Continue reading →

The Story Mind

One of the unique concepts that sets Dramatica apart from all other theories is the assertion that every complete story is a model of the mind’s problem solving process. This Story Mind does not work like a computer, performing one … Continue reading →

Be a StoryWeaver – NOT a Story Mechanic!

Too many writers fall into the trap of making Structure their Story God. There’s no denying that structure is important, but paying too much attention to structure can destroy your story. We have all seen movies and read novels that … Continue reading →

How StoryWeaver Came to Be

(Excerpted from the “StoryWeaving Tips” book) When Chris Huntley and I created the Dramatica Theory back in the early 90’s, we originally envisioned it as the end-all of story models – the one single paradigm that explained it all. In … Continue reading →

Dramaticapedia – “Ability”

What’s “Ability” have to do with story structure? If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  … Continue reading →

External and Internal Dependencies

As co-creator of the Dramatica theory, I often take some of the concepts so for granted that I forget to consider wider application of them.

For example, in my classes I often speak of the three kinds of character relationships: Dynamic, Companion, and Dependent.  Dynamic relationships are directly conflicting, Companion relationships have a tangential effect, and Dependent relationships are complementary.

And each kind of relationship has a positive and negative version.  For example, a positive Dynamic relationship is when two opposing view duke it out and through that conflict spark a new idea – a synthesis that would never have occurred without hammer to metal.  In a negative dynamic relationship two opposing character will simply beat each other into the ground.

In a negative Companion relationship, two characters have a detrimental indirect impact on one other, just as a byproduct of each doing what each is doing.  For example, a fellow building a toy for his son’s birthday in the garage unknowingly kicks up wood dust that causes his neighbor to suffer an asthma attack.  A positive Companion relationship might be that same fellow’s other neighbor who discovers the wood dust keeps pesky birds away from his garden.

A positive Dependent relationship is when characters feel that “I’m okay, you’re okay but together we’re terrific!”  The negative Dependent relationship is saying, “I’m nothing without my other half.”  And so the phrase, “You complete me” might be either positive or negative, depending….

But, I’ve said all this before.  What inspired me to write this article was, as I said above, that sometimes my familiarity with a concept gets in the way of my perceiving its implications.

In this case, what I’ve never considered before was that if characters in a Story Mind represent our thoughts – different attributes of our psyche, such as reason, emotion, confidence and doubt, then relationships among characters must be illustrating the kinds of relationships we have among our own thoughts.  If this analogy of the Story Mind holds true (and it should), then we must have thoughts within ourselves which share Dynamic, Companion and Dependent relationships.

And so, I began to question myself as to where I may have seen such internal relationships within my own mind.  I began with the Dependent relationship as that was the kind I happened to be examining in characters when this concept struck me.

What would be a Dependent relationship between two different thoughts of mine, I wondered?  And then I realized these relationships weren’t between thoughts, but between feelings.  The example I found within myself were actually several and initially all of the negative variety as illustrated thus: “If I can only finish this book I’ll be satisfied with my work as an author.”  Paraphrased, this means, “I won’t be satisfied until I finish this book,” or, “I’m incomplete without this accomplishment,” or “This book will complete me,” which is really a negative feeling re-phrased to sound positive so it is more palatable to myself.

Easily, I had many things for which I longed.  If I looked at them positively such as “Life is good, but that other potential situation would be even better,” then it was a positive Dependent experience.  But, if it was “I can’t be truly happy until X happens, is achieved or obtained,” then it was a negative Dependent experience.

Suddenly I found myself examining all kinds of relationships among my feelings – such things as “being of two minds,” in which my sense of self (the Main Character in my head) has it out with how things might be if I had a change of heart (the Influence Character in my head) over issue X.  And in so doing I realized that from the Main Character’s view is is not “who will I be” or “how will I be” if I change, but it rather seems more like “what will it be” or “how will it be” (my life situation) if I stick with my desires or abandon them from some replacement plan?

Sure we all have mental images of ourselves, which we spend inordinate quantities of time lovingly maintaining as if our selves were our prized automobile which we proudly display as we motor along through life (our personas, in actuality – our means of locomotion through the social highways of our culture, local and distant, within reach and   in the stars.  But though we may consider our image and make choices to change or not depending on how it will be affected, we also, emotionally consider how that our world feels might change, if we get or don’t get, embrace or abandon, commit or hedge in regard to those things for which we would find a positive enhancement to our lives or that the ongoing absence of those things leaves our lives negative until that lack is remedied.

And, naturally, my thoughts then drifted to the relationships among groups, each a different story mind, and saw that these same emotional, passionate, motivational relationships existed among them as well.

Snapping back to narrative theory again, I was now confident that these three kinds of relationships between characters had unveiled to me a new understanding – that while each character may represent a structural element in a quad that leads it into one of the three kinds of relationships with another character who represents another element in that quad, and while these relationships might be positive or negative from a structural view, for the characters themselves they are felt, not thought, and they are lived in an ongoing passionate experience, not simply attributes that possess.

As a final thought before my interest in this topic waned, I reminded myself that most characters have several elements they represent, all in different quads.  And therefore, they not only have Dynamic, Companion, and Dependent relationships with different characters in each quad, but may, in fact, have different kinds of relationships with the same character in different quads, and any of these may be positive or negative in any combination.

And so, the variety of character relationships already known (in our theory) to be complex structurally, has now also expanded to reveal the emotional complexity of how characters may feel about their many kinds of relationships, even between two human beings.  And, by extension, how social groups manifest complex emotional relationship in their feelings about each other, and how, but intension, we can come to better understand the relationships among our own feelings, each of us within ourselves.

Naturally, of course, this ebb and flow of passions is part of the Dynamic Model of Narrative upon which I am current working with full attention.  And ultimately, I hope to describe these pressures as undulating standing waves, eventually refined into a nice math model and an equation or two.  But, that is for another essay.

Melanie Anne Phillips
Co-creator, Dramatica

Conversational Inertia

Sometimes, no matter how one tries, a conversation cannot be turned.  Illustrating this in  conversations among characters is a way to illuminate the degree of power that is driving the conversation in a particular direction, or perhaps the magnitude of the potential behind it.

For example, my daughter is seven weeks pregnant and just posted the following note on Facebook with several additional responses:

Mindi (my daughter):  I thought pregnancy and pickle craving was a myth. I’ve nearly gone through a whole jar since yesterday.

My reply:  A jar of pregnancies?

Someone else’s reply:  pickled pregnancies?

Another person’s reply: Not even pregnancy made pickles taste good to me.

I tried to throw this conversation into a new direction, a new context, but the inertia of the social fabric drew the linear topics back to the original issue.  This is an initial indicator that those who follow my daughter on Facebook are likely not as interested in the branch in the process I moved down and are more interested in the more obvious subject of the original comment.

Conversational inertia is a hint – a whisper – that, while not definitive, is indicative of larger currents at work that move a conversation in a particular course no matter what winds blow across the surface.  The stronger and deeper the current, the greater the drive behind it.

Conversations may be between two people, in which case the inertia illustrates each individual’s underlying motivations.  In such a case, each may be speaking at cross purposes, as if two different conversations were chopped up and their pieces alternated linearly.  Such mechanisms can often be seen in the conversations between the Main and Influence characters as they each press forward with their own paradigms like two oarsman alternately rowing toward different destinations.

Conversations may be among several people in a group, in which case the inertia illustrates the underlying motivations of the larger Story Mind in which each individual represents a facet.  In such a case, there may be a single individual at odds with the group mind or the number of individuals may be split on which topic to follow, indicating that the Story Mind is literally of two minds, which functions as an analogy to our own individual mind’s when we can’t decide between two priorities or are torn between to equally attractive or equally unattractive alternatives.  In other scenarios, each individual may try to hijack the group conversation in his or her own desired direction, fragmenting the Story Mind and indicating that the collective is pulled in many direction or is simply directionless, is exploring or is going to pieces.

As a final thought for you Theory Hounds, this process is part of the Dynamic Model – the wave-driven undulations of narrative dynamics that give rise to growing motivations and repress or dissolve others.

You see it in your interactions with others and in the tides and eddies of your own mind and, therefore, you see it in stories as well.

Melanie Anne Phillips
Co-creator, Dramatica

Introduction to the Story Mind

Every story has a mind of its own.   It has a Psychology determined by its structure, a personality established by its subjective matter, and a persona developed through its storytelling style.

This Story Mind is not that of the author, the audience or the characters, but rather that of the story itself, as if it were an individual person with its own motivations, approaches, standards and outlook.

Within the story mind, characters represent its motivations, plot its approaches, theme its standards, and genre its outlook.  The story mind functions like our own minds but projected outward and made tangible in the characters, plot, theme and genre so that we might better understand ourselves.

Characters influence our own drives – plot, our methods – theme, our values – genre, our attitude toward life.  By manipulating these elements, an author is able to shape the audience as it becomes one with the story.

Melanie Anne Phillips
Co-creator, Dramatica

The Measure of a Hero

It is said that the measure of a hero is determined by the magnitude of the villain he must overcome.  While this does help to define the scale of a hero’s achievement, it says nothing about how much he must reach beyond his abilities to succeed.  To more fully measure a hero one must provide the readers or audience with two yardsticks .  One that speaks to quantity, the other to quality.

Determinations such as these are essential to both elevate and humanize a hero.  But where are they to be found in story structure?  Nowhere.  They are, in fact, part of story dynamics.  While structure provides the “what” of story, dynamics provide the “how much.”

As usual, Dramatica sees these two forces as being intertwined.  And just as usual, we can best understand them in the form of a quad.  The hero and villain occupy two opposite points in the quad, but what occupies the other two cross-wise points?

To answer this, we must briefly consider the nature of the quad.  While every quad contains a great number of interrelated dynamics, there is one sort with which we are now primarily occupied – the defining pair vs. the refining pair.  In other words, the principal relationship vs. the moderating relationship.

One way to employ the quad is to think of one pair as a ruler for measuring the essential nature of a relationship and the other pair as a means of putting it in context.  So, for example, our initiative – our drive to effect change as represented by the protagonist – is in relationship with our reticence – our drive to prevent change as represented by the antagonist.  If this is the relationship being measured, then the characters representing our reason and emotion  put that relationship between protagonist and antagonist in context and moderate it, just as in our own minds, the battle between our initiative and our reticence are moderated by the intertwined cross-relationship between our intellect and our passion.  Simply put, our reason and emotion have it out and continuously adjust the degree of our drive as primarily determined by our desire to alter things vs. our desire to let sleeping dogs lie.

Well, if you’ve gotten through that, then it should be easy to consider that while protagonist, antagonist, reason and emotion are all structural parts of narrative representing structural parts of our minds, then the hero and the villain are not quite so structural.

Hero and villain include storytelling attributes layered on top of the underlying structure just as while our lives may be understood from a logical perspective, it is our overlying manner that defines the essence of our personalities.

A hero is a protagonist who is also the main character (the character with whom the readers or audience primarily identifies – the one about whom the story seems to revolve).  He is also the central character (the most prominent) and in addition a “good guy.”

In contrast, a villain is an antagonist who is also the influence character (the one who is philosophically opposed to the point of view of the main character).  He is also the second most central character and in addition a “bad guy” – a character of ill intentions.

So, as we can see, hero and villain are not archetypes, like protagonist and antagonist, but are stereotypes –  a combination of structural and dynamic elements, comprised of underlying specifics and contextual attributes.  This being the case, we cannot look to a purely structural quad to understand how to measure a hero, but must create a new kind of quad – a dynamic quad that organizes two relationships of storytelling.

The first relationship, as we began, is that of hero and villain.  And now at last, the second relationship is that of the detractor and the booster.  The detractor is a stereotype who downplays or badmouths the qualities and abilities of the hero.  The booster speaks of the hero in hyperbole – literally in heroic terms.  One of these spreads the conception that the hero is inadequate to the task.  The other sets an elevated bar beyond realistic expectations.

Just as the hero is built upon the structural protagonist while the villain is built upon the antagonist, the detractor stereotype is constructed on the structural skeptic archetype while the booster is constructed on the structural sidekick archetype.

So, while the magnitude of the villain determines the stature of the hero, the cross-dynamic between the detractor and the booster determines how well the hero meets expectations, thereby reducing or enhancing it and, in effect, telling the readers or audience how hard the protagonist had to work – how much grit he had to employ to exceed his own abilities in order to succeed against the villain.

In your own stories, then, do not become so focused on the relationship between your hero and villain directly, but rather take time to develop subtle scenes, moderating moments, in which expectations of the hero’s innate abilities, tenacity, and character are both raised and lowered.  In this manner, you will contextualize his true accomplishments and much more richly convey the measure of a hero.

Melanie Anne Phillips
Co-creator, Dramatica

Dramatica – How We Did It! (Part One)

As I approach my sixtieth birthday, I imagine the time is ripe to resolve some of the questions I’ve been getting in regard to the origin and development of the Dramatica Theory of Story and its principal concepts and implementations.  So, here is how it happened (to the best of my recollection).

The Beginning

Chris and I met at the University of Southern California.  I was a cinema major, and his room mate, Mark, was my partner in one of the required film production classes.  Chris was not a cinema major, but was taking some courses as part of wider “Thematic Option” program in which he was allowed to design something of custom degree and to choose his own classes.

The three of us became rather like the Three Musketeers – the two of them on campus, and as I was recently married just before going to USC, I lived off campus.  Partway through my degree, even though my dad was paying for the school and even offered to pay for our apartment, my sense of pride and ethics wouldn’t allow me to accept his generosity, so I quit school to work in the film biz.

I spent about a year at one job, as a production assistant and eventually editor, and then obtained another at a much larger production company.  I started as a camera assistant and had just worked my way up to full editor on segments for a television show called “Real People” when another of their shows was cancelled and I was demoted to manager of the shipping department – quite a let down, as I had been making movies since I was 12.  But, we needed the money.

I was pretty depressed, but I came up with a plan to raise money and direct my own feature film rather than just moan about the situation.  The company (Dave Bell Associates), now defunct, took pity on me and let me use their equipment and van at no charge on the weekends.

Chris and Mark became co-producers with me, and I directed.  Two of the other filmmakers at work became my sound man and cinematographer.  Eventually, the director of photography quit, and to fill the positions we enlisted the aid of another of Chris’ USC film friends, Stephen, with whom he was now rooming along with Mark in a Burbank rented home.  (They had come to like Burbank from visiting me there.)

Stephen, in fact, is the same fellow with whom Chris later formed Screenplay Systems, the company that eventually created the Dramatica software with Steve as company president and chief programmer of Dramatica.  (He had wandered onto a government facility at the age of 13 and they had put this self-taught budding genius to work helping to program Arpanet, which laid the foundation for the internet.)

Our movie, The Strangeness, (you can buy it on Amazon.com or look it up on imdb.com) was a pretty interesting atmospheric monster movie, especially considering the budget was only $25,000.  We built the set in my grandparent’s backyard in Burbank, and lit it with lanterns and road flares.  Stop motion monster.  Had a chapter devoted to it in the book Nightmare USA about 1980s monster movies.  (We finished the film in 1980).  We never got our money back, but we all formed a bond that holds to this day.

After completing our first feature, Chris and I decided to write another one.  We called it The Terminator before that title was picked up by someone else.  But, we realized that our first story had a lot of flaws and we didn’t want to make the same mistake twice.

One night at about 2 a.m. in the editing studio behind my home, we decided to put our heads together and see if we could find any truisms of story structure we could count on, at least for action films, that could form a better foundation for the screenplay to come.

This was the moment that the Dramatica Theory of Story was born.

We put in several weeks of solid effort in the project, beginning by asking ourselves, “Is there such a thing as story structure?”  Fact is, we really didn’t know.  Our instructors at USC had provided us with a few concepts that we could count on such as, “There must be a Protagonist and an Antagonist,” and “Three act structure,” and “The Main Character must have a leap of faith.”

But were these always true, or just in some contexts or some genres?  And were they the tip of a structural iceberg – the corners of a hidden network of interconnections that represented the holy grail of storytelling?

To find out, we reasoned we should start from scratch – put aside anything we had ever heard about structure, avoid reading or learning any more about other people’s ideas, and figure it out for ourselves from the ground up.

Now while this might seem pretentious, you have to put it in context of a time in which very little was actually known about story structure in a definitive sense.  So, there wasn’t that much previous knowledge to ignore if we went back to basics.  In fact, we thought, even if we re-invent the wheel, at least we’ll have the process by which we came to the same conclusion others had and that should help validate it.

But where to begin?  The decision was actually pretty simple.  We discussed how there seemed to be four major areas that impacted structure – characters, plot, theme and genre.  We knew nothing about genre or theme, we knew precious little about plot, but we did know a tad about characters.

To learn about characters we used Star Wars as our model.  Why?  It was made by a USC film graduate from whom we (in the cinema department) had been treated to a pre-release screening at Fox studios as a gift from Lucas to his old school.  (The producer of the first Star Wars, Gary Kurtz, hosted the event and answered questions afterward.  I asked, “What inspired you to make all the spaceships move so fast?” (as all previous movies had slows ships like 2001 or Buck Rogers clunky things).  His response, “Because it’s better that way.”)

Regardless, the movie was new, clearly worked well, and seemed to deal in archetypes.  By listing the principal characters in the movie, we figured we had a good list of characters from which to start.

So the first order of business was to list the characters that kept cropping up in Star Wars and then in other kinds of movies we wanted to write.

In each of these stories there was always a Protagonist and an Antagonist.  (We chose those terms simply because we just assumed that “heroes” and “villains” were kind of melodramatic, and our sense of reason was drawn to the more logically based Protagonist and Antagonist representing the character who was trying to achieve a goal and the character who was trying to stop him.  Pro and Ant – for and against.)

In Star Wars, Luke was clearly the Protagonist and (at first) we pegged Darth Vader as the Antagonist.  We then noted  that Princess Leia was Intellectual character (cold and driven by logic) and she had an opposite counterpart, Chewbacca, an Emotional character who openly expressed his passions, never making a plan.  We jotted down the droids as the faithful Sidekicks and identified a Skeptic character, Han Solo, who seemed to be diametrically opposed to the nature or outlook of the Sidekicks.  And then we found a Guardian character who protected the Protagonist: Obi Wan Kenobi.

This gave us a total of seven character types.  Kind of a magic number.  But we noted that the first six characters seemed to fall into pairs of opposite natures or approaches – Luke and Vader, Leia and Chewy, Droids and Han.  And then there was the Guardian, all by itself.

We got into a long debate about whether or not story structure (if it existed at all) was symmetrical or not.  Could it have some things that had counterparts and other things in the same set of things that just hung out there alone?

We wanted there to be symmetry.  It just felt better.  Nature abhors a vacuum, and a hanging character created a conceptual hole where its opposite “should” be.  So, what’s the opposite of a Guardian?  Well, it would be a character who “un-protected the Protagonist –  screwed things up for him, rather than protecting him.  Kind of like an Antagonist, but not directly opposed to the Protagonist – more like the monkey wrench in the works.

Was that character in Star Wars?  In fact it was: Darth Vader!  We had thought he was the Antagonist (like everyone else did – all black with flowing robes and the first evil figure to show up in the story).  But when you thought about it, Darth wasn’t the head bad guy – that was the Empire itself, as made manifest in the Gran Mof Tarkin.  Vader, in fact, was just a henchman for Tarkin, and a rather loose-canon type as well!

So we called this character the Henchman, since he was the sidekick to the bad guy just as the common “sidekick” was the faithful supporter of the Good Guy or Protagonist.  But wouldn’t that then made Vader the equivalent of the side kick droids, C3PO and R2D2?

Well, that’s true in the way they are used in that particular story, but in fact, Vader represented the Dark Side of the Force and was really the opposite to Obi Wan who represented the Bright Side – Obi Wan, the Guardian, vs. Vader, the…  well…, what should we call it?

Now I honestly don’t remember if it was at that time Chris coined the word “Contagonist” for that character type, or if it he came up with it about ten years later when we began a major effort to push our theory forward.  Either way, while we both discovered the function of the character, Chris named it.  In fact, a most of the names for things are his creations, though not exclusively so.

We then switched our attention to plot and found something we called the Rule of Threes.  Basically, it meant that everything in the plot had to happen three times.  First, to introduce something, then to interact it, and then to show the outcome.  Chris named that too: “Rule of Threes”.

We got a little way into that process of delineated steps in plot using index cards with typewritten titles like “Guardian Introduced,” “Skeptic States Motivation,” and “Contagonist vs. P.C. #2,” (P.C. stood for Primary Character – a term we came up with to describe the character the story revolved around from an audience perspective.  This, because we had noticed that some stories were about the Antagonist as the main character – the one trying to stop something, rather than being about the Protagonist who was trying to make something happen.  – I have the original cards next to me for reference as I write this.)

Alas, the Rule of Threes didn’t always hold up.  We ran into more and more exceptions – even in the narrow genres in which we wanted to work.  It often held true, but not always, which didn’t really help us define story structure in concrete terms at all.

After a few of weeks of growing frustration, Chris wisely put forth that we just didn’t yet know enough about life, the world, or stories to get beyond this point.  He suggested that we put our work on hold and come back to it some years later when we had more experience, and I agreed.

Chris graduated and went off to work as an IMAX cameraman doing special effects.  I went on into the business as an editor and later as a writer and director of industrials, educational films, television commercials, documentaries, a music video and one more low budget family feature in which Mark had a major role.

Fast forward ten years to 1990.  Chris and Steve have gone on to form Screenplay Systems and Steve programmed Scriptor – the world’s first screenplay formatting software (for which he and Chris later received a Technical Achievement Award from the Academy).

I was editor on a PanaVision feature at the time, Prima Donnas, and Chris was buried neck deep in being V.P. of Screenplay systems as their company grew.  One day he called me on the phone and said, “You know that old theory of story structure we were working on a decade ago?  How about we have breakfast at the Coral Cafe and talk about starting it up again.  I think we’re ready.”

If not for that call, Dramatica would have died before it was barely born.  But, I was having a miserable time on that feature and really wanted to do something else for a while, so the idea was appealing to me to.

Over breakfast, we discussed where we had left off ten years ago, that we could already see some new directions to take, and that we’d like to get together at his place (or more often mine) for an hour of chat and coffee every morning before Chris went off to V.P. and I went off to edit.

Over the next six months we made all kinds of progress I’ll talk about in a moment, started a couple of books, one called “Wordsmith” – an adventure story about a fellow who learns about story structure from Dr. Wordsmith (a scientist), and another called “Story” (before THAT title was taken by someone else!)

We began to talk about our findings with other friends, and Chris told his partner, Steve, about them.  Screenplay Systems was considering creating story development software in conjunction with a known story “guru,” but the more he heard about our embryonic developing theory, the more Steve became convinced that it made a lot more sense and might be a better way to go.

Over many lunches we all discussed the ideas that were being created until Steve asked for a formal presentation of our work.  As sketchy as it was, we put it together as best we could and Steve then completely embraced it and he and Chris cancelled their other plans, and I came on board as an independent consultant to join Chris in developing it.

Chris, of course, still had to be the business operations manager for Screenplay System, but I put full time effort into advancing the theory.  In fact, every weekday for three years, I was basically shut in a room with stacks of post-it-notes of various colors, and a wall-size dry marker board to crack the story structure code.

Chris’ office was right down the hall so we compared notes all day long.  (I had an office too, but spent most of my time with the white board and post-it notes in the conference room.)  They hired two programmers to build the model we were developing, but one didn’t believe such a theory could be true, so he kept altering what we wanted him to do to match his own notions of what would make more sense.  We had to let him go.  Then, the next programmer was so much the opposite and bought into it so thoroughly that he used the model to analyze his own life, realized he really didn’t want to be a programmer and quit!  That left Steve, who took over and became the primary programmer on the project.

Once we had the computer model built, we went through several revisions of the software, but the theory and story engine never changed, not though all these two decades.  It is symmetrical, elegant, beautiful and accurate.

Now, we’re going to back track a bit – back to the time when Chris and I first started the project up again, ten years after putting it hold, because that is where the breakthroughs began.  And now you will learn who came up with what.

After we bopped around our old ideas for a while, Chris asked the question: “If a character, like Scrooge, is the cause of a story’s problems, why doesn’t he see that?”  It was a really good question!  What could be the mechanism by which a character wasn’t just consciously denying that he is the source of the troubles, but actually can’t even see it?  And to carry that forward, what brings him to the point where he does see it? And then what determines if he accepts it and changes or rejects it and keeps on going as he was?

Chris coined the phrase, Blind Spot, to describe a point in one’s mind where we cannot consciously see.  In fact, a place that is so dark it is invisible – we don’t even know it is there.  Next, Chris reasoned that if something was going on in the mind of the Main Character (as we were now describing the Protagonist) that blocked the truth from it, then it must be psychological in nature.  So, rather than plodding on ahead focusing solely on structure, we ought to take a side trip into the psychology of the Main Character.  Again, Chris’ ideas entirely.  In fact, he drove most of the innovation in the initial days and I was his sounding board.  As we progressed those roles became even and then reversed to a degree because he put his efforts into discovering ways to apply the theory to structuring stories, whereas I became fully focused on continuing to advance the theory itself.

From our investigation of the Main Character’s Psychology, Chris came up with the the notion that blind spots were caused by rationalization (which we later renamed justification because it involved more than just rationalizing).

The notion of rationalization led to a big ongoing debate about the difference between objective reality and subjective reality and especially as to whether there was an objective reality we all saw subjectively, or whether “objective” reality did not truly exist and was no more than the common areas of agreement among all of our subjective realities.

In essence, it was the old Socrates/Plato argument about whether our concepts such as “bed” exist  innately in our minds and all real beds are imperfect attempts to manifest the ideal, or that there is no perfect ideal and all of our functional attempts to construct beds create the concept of bed which continually refines itself.  Form follows function or function follows form.

In the end, we concluded that men and women see the answer to this differently.  Men, due to the way their minds are wired, tend to believe in an objective reality, while women tend to believe in a subjective reality.  Problem is, while women’s subjective relativity can admit that men can have a completely different but equally valid view of reality, men’s objective reality cannot accept that women can have a different view unless one of the sexes is wrong.  And it isn’t them because an objective reality is more logical and logic trumps intuition.

So, as a part of our little side trip, we discovered that men and women actually experience the universe (existence) in a different way, and Chris was forced by the logic of the argument to accept that the woman’s view is equally valid as his, but it is just as true that is is not as valid to him.

This was huge.  There were two different kinds of minds on the planet – almost as if we were living with aliens who accounted for half the population.  Of course, it often feels like that, doesn’t it, but now that conclusion was supported by a logical argument based on the process of justification of the Main Character that led to a blind spot.  Man, were we way off course if we wanted to understand story structure!  (Or so we thought at the time.)

Now this is the point beyond which we both started making equal contributions to the advancement of the theory.  We reasoned that if there were two primary views of reality, the male truth and the female truth, that both would be needed to triangulate  a big “T” Truth.

Armed with that expectation, we felt that if we could follow male and females Main Characters through a story and see what kinds of things they did and thought about, perhaps we could see some of the elements of structure and the order in which they occurred.  Then, by comparing this information from many stories, we might see repeating patterns and even, if we were lucky, absolutes that would be the most  solid and unchanging building blocks and “rules” of story structure – essentially, the elements of dramatics.

So, we set about watching a number of movies.  We still weren’t investigating to see if any of our ideas also applied to books or plays.  We wanted to make movies, and the whole reason for investigating story structure was to help us do that better.

We began to compile lists of words that described things like the subjects the main character was talking about, that described how they felt, what they thought, and what they did.

Aware of the differences between our two perspectives, we found that while sometimes we discovered the same concepts, other times we could see elements at work that the other hadn’t noticed.

In time, we had compiled quite a list between the two of us.  As we were looking specifically for the psychological processes at work within the mind of the Main Character and particularly for the processes of rationalization (still using that word at the time) we felt that those terms might indicate the nature of the how a blind spot functioned over the course of the story.

One of the first things we discovered was that the subject matter of most concern to the Main Character (the things that created the greatest internal conflict) was the difference between what he “could” do vs. what he “needed” to do and also between what he “wanted” to do and what he “should” do.

These words were refined to Can, Need, Want, and Should.  We realized that while conflict might exist between Can and Need and also between Want and Should, there was another equally valid way to pair them up that illustrated a different kind of potential conflict.

Can might be paired with Want and Need with Should.  In this arrangement, the conflicts would be between what you Can do vs. what you Want to do and also between what you Need to do and what you Should do.

So, as we understood it, Can/Need conflict is about ability measured up against what is required, Want/Should is about desire that come up against ethical considerations, Can/Want is about whether ability is sufficient to satisfy one’s desires and Need/Should is about logistic necessities vs. ramifications (emotional, ethical, or practical).

We decided that these four items were interconnected, something like a family of primary concerns.  And we found that if we organized them by putting into the four corners of a square, both kinds of pair relationships could easily be seen.  We put Can in the upper left, Want in the lower Right, Need in the upper right and should in the lower left.

So, the top horizontal pair represented Can and Need (both external or perhaps logistic) and the bottom  horizontal pair represented Want and Should (both internal or perhaps emotional).  The Can/Want diagonal represented the most basic drives, while the Need/Should diagonal represented the situational or contextual consideration.  We named this arrangement a quad.

So, we had one quad of psychological items that were driving the Main Character.  Were there others?  Surely there must be, for Can, Need, Want and Should are not a blind spot; we can all see those quite clearly within ourselves.  If they were part of the creation or psychological maintenance of a blind plot, there must be other components to the process that helped hide parts of ourselves from ourselves.  To discover them, we went back to stories and observed more of what the main character did and thought.

In time, we catalogued four more psychological attributes of a Main Character – Commitment, Responsibility, Rationalization and Obligation.  These seemed like they described the next step from Can, Need, Want, and Should in creating a blind spot.  It was as if they described aspects of ourselves we locked in place as a result of having determined Can, Need Want and Should.

Can motivated our Commitments while Need, determined our Responsibilities.  Want was the driver of our Rationalizations while Should generated our Obligations.  Since there was a direction path from our original quad to these four items, it was quite natural to arrange the new ones in the same pattern.

In fact, this new family of four items had the same arrangement among them as did the original family of Can and Want, Need and Should.  Well, we were pretty happy with ourselves.  To our knowledge, no one had ever described the way the items in these two quads related to one another before, much less how one family related to the other.

But, where there any more families?  We began to think about the relationships of one family to the other.  It seemed like the whole family of Can, Need, Want and Should was a little more basic and close to the immediate concerns of the Main Character than his Commitments, Responsibilities, Rationalizations and Obligations.  In fact, they seemed like they operated at two different levels of complexity.  In other words, the new quad of four seemed a bit father along the path to the creation of a blind spot.

So, we went back to analyzing films and simultaneously gave the question some good old fashioned head bashing such as, if Need leads to Responsibility, what does Responsibility lead to?  How about Commitments, Rationalizations and Obligations?

What’s more, if there is something farther along the path toward a blind spot, is there something at the other end of the path that is even more basic than Can, Need, Want and Should?

Eventually, we catalogued two other families – one more complex or of a higher order consisting of Situation, Circumstances, State of Being and Sense of Self.  Yep, that was pretty complex.  But it described the external logistic condition (Situation), the external emotional condition (Circumstances), the internal logistic condition, State of Being, and the internal emotional condition, Sense of Self.

Honest to gosh, this is what we really did, though talking about it now, it sure seems like we were making a lot of unsupported leaps.  Glad it worked out!

On the more basic side, we realized that what a character Can do was based on Ability, but limited by all the restrictions imposed by all elements in the more complex families.  Similarly, at the heart of Want (a lack) is Desire (an attraction).  At  the center of Should, essentially the driver that builds a sense of Should, is Thought (not just acting without thinking but considering the ramifications). And the kernel of Need is Knowledge – information, we can’t need what we don’t know about.  (Sure, you can argue that philosophically, but in terms of the Main Character’s drives, if all these things are descriptors of his personal considerations, then Knowledge of some problem or inequity leads to an assessment of Need – what is required to accomplish it; to get it done.

Now this almost seems counter-intuitive at times, and believe me it took a LONG time to get to the core.  But when we added that final family in consisting of Knowledge, Thought, Ability and Desire, we knew we had discovered a deeper insight into the psychology of story structure than anyone had before.  Or at least a different one, assuming we were actually deluded and barking up an interesting but ultimately useless tree.

Now we had a pathway to the creation of a blind spot: The Main Character first considers Knowledge, Thought, Ability and Desire.  When one of those indicates that a problem exists, the hunt is on to find a solution.  So, we (the Main Character) look outward toward the lack or limitation that is constricting these four basic concerns.  Knowledge tells us what we Need, Thought tells us what we Should, Ability tells us what we Can and Desire tells us what we Want.

If the problem is solved on the spot right there, great!  But if not, we realize it is going to take some time so we put some long-term motivations into play: We make Commitments based on what we Know, we lock out Thoughts in a pattern that will keep us moving forward – Rationalization.  We take on Responsibilities in response to what is Needed, and we Obligate ourselves because we Should.

If the problem is still not solved, we begin to question why.  We investigate who we really are, our State of Being which is defined by our Commitments.  We examine that in comparison to who we think we are, our Sense of Self, which is defined by our Rationalizations.  We question our Situation, which is defined by our Responsibilities, and we examine our Circumstances as defined by our Obligations.

By the time we get to this level which is most externally focused, we have shifted our view from ourselves to our environment, and in so doing we have created a blind spot of any initial inequity in our most element family of personal concerns, Knowledge, Thought, Ability and Desire.  We have come to look outward instead of inward and thereby no longer see ourselves as the cause of a problem but as if the problem exists externally to ourselves, just like Scrooge.

We had done it!  But was there more to learn about the process and how it related to the structure of stories?  And for that matter, what other element beyond the Justification process might be contained as part of story structure?

To find out, we decided to focus on that primary quad that we came to call TKAD – the essential quad of all – the one that most clearly illustrated the internal relationships of a quad family.  We called it TKAD instead of KTAD because we favored thought over knowledge.

I became convinced that the relationships in this family of elements could be reduced to an equation or equations. In fact, I became obsessed with it.  Chris was much more practically minded and wanted to move on, arguing that we already had so much useful material and that the elusive equation, while conceptually intriguing, was not immediately applicable and we could go back and work on it later.

We compromised.  I woud have one week to solve the equation or we would put it aside.  The week was to end on Friday.  I struggled all week – trying to boil down these relationships into a single mathematical formula – the horizontal and diagonal pairs, the path of Justification.  I explored all kinds of approaches, trying to conceptualize and refine – to get down to the essence.  Nothing worked.  Every idea fell short.

It was Friday afternoon.  The deadline was approaching.  It was the height of summer and our bedroom was in an add-on patio in the back of the house with an aluminum awning roof and no air conditioning.  Worse, I was in the middle of hormone therapy and had just been given an increased prescription by my doctor that I had started just a couple days earlier.

In frustration, I lay down on the bed in that back room and fell asleep.  Now – this sounds like some made up cockamamie story that one might use as the basis of a new religion.  But, honest to gosh, this is what really happened, as it happened, so put away all the mumbo jumbo shit and just accept the fact that sometimes things converge at just the right time and just the right way to make something happen.  Okay, here it is:

In my sleep, I dreamed.  I felt like I was on some spiritual plane (yeah, I know how it sounds) and I was shown all the secrets of the universe and I actually felt I understood them!  All the great secrets – is there a God?  What is the meaning of life?  Is there an after life?  Does the universe go on forever, or does it end?  How could we ever get to this point if time is infinite, including stretching infinitely into the past?

And a voice told me (yeah, I know how it sounds, but it was just a dream, so give me a break) – a voice told me I could take the answer to one question – but only one – back with me when I awoke.  I thought about it, but already knew what my answer would be.  I wanted that damned equation!

And in my dream, I saw the answer, as if it were a tangible thing.  i reached out, put my hands around it, pulled it to my chest and literally threw myself awake.  Just like the movies, I bolted upright from a dead sleep, my arms clutching air tightly to me.

But the answer was really there.  And it was fading fast.  So I leapt from the bed, grabbed a pen and paper I kept  nearby and quickly scrawled, “One side divides; the other multiplies.”  Wonderful!  Brilliant!  What did it mean???

It took only a moment to realize that the four items in a family are made up of two pairs, no matter now you slice it.  And the function of the process of problem solving / creating a blind spot is described by the relationship of what is going on  between the pairs, rather than among all four elements.

The equation, written down as a/b = c*d.  One side divides and the other multiples.  One pair is seen as separate items, the other as the blending of both items of the pair.

In talking it over with Chris, we determined this meant that when the mind is operating in any given quad family and it is seeking to find the source of (or solution to) an inequity or problem, it examines the elements of the family individually to see which might be the source (or solution).  “a” divided by “b” ,as in the equation above, means that “a” is being parsed or analyzed by “b.”  And the multiplying side, “c*d” means that “c” and “d” function like ends of a spectrum or a ruler – a base line against which the results of “a/b” can be measured.

This equation – this relationship among the pairs and elements of a quad – became the quintessential equation of story structure that not only described what we had already learned but opened the door to all future discoveries to come.

Applying it to the basic KTAD quad gave us T/K = AD – not a math equation but a logic equation – the essential relationship among the core elements, the four bases of the DNA of the mind.  Do a little algebra to solve for T by multiplying each side by K and you get the form T = KAD.  The form begins to look familiar.

Consider (as a loose analogy) that Knowledge is the Mass of the mind, Thought is its Energy.  Ability is the Space of the mind – bits of what you know (Mass) separated from each other by what is unknown (“not knowledge”, or Space in the outside world).  Desire is the Time of the mind – describing the comparison of what is to what was and what may be.  The relationships among TKA & D are dynamically identical to those of Energy, Mass, Space and Time.  And so, the equation is actually a comparative to E=MC2.  (C squared, of course, is the combining of Space and Time, just as “c” and “d” are blended in the Dramatica equation.  After all, E=MC2 is algebraically identical to E/M = C2, which again looks suspiciously like our story structure equation.)

Now, there’s all kinds of reasons for that that we figured out later, but if you wanted to know how the equation came to be, there it is.

Sounds kind of miraculous – like a message from the Divine.  But it wasn’t, really.  Or at least, even if it was, there was also a perfectly reasonable alternative explanation for it, as now described:

When I stood up from the paper, I realized the metal roof had raised the temperature in the room to well over one hundred degrees.  My mouth was dry and tasted awful, so I went to the bathroom to brush my teeth and reached for the “red.”  And I stopped, and asked myself, why am I reaching for “red.”  And then I realized that I was going for the toothpaste, which had a red label on it.

But I had never done that before.  Previously, all of my life in fact, I’d always reached for the shape of the tube, not the color.  So I went outside in the front yard and the dry straw-like grass of summer seemed like a neon yellow, and the colors of the houses on the street and the sky glowed with fluorescent colors not unlike street lights at twilight.

And then it struck me – the amazing set of circumstances that had converged upon me at just the right moment – the deadline putting my mind under pressure – being halfway between sleeping and waking and therefore halfway between the conscious and subconscious – and being at just the right point where my increased dose of hormones shifted the operation of my mind from linear to a momentary perfect balance with holistic thinking, from linear logic-based to non-linear passionate logic.  And all of this in the stifling heat of that oven of a back room.

From that moment forward, I began to take more of a proactive lead on major theory breakthroughs, while Chris became more and more interested in pursuing practical applications of what we had discovered.  That is not to say that Chris didn’t continue to make his own breakthroughs in our joint journey of discovery, but simply that his interests were more in getting our concepts into a form folks could use.

As I recall, this was just a few weeks before I started working full time on the theory over at Screenplay Systems, which would make it sometime in June or july of 1991.  I may have jotted down the experience with a specific date in my writings somewhere, but I’ve generated so much text over the years that I wouldn’t know where to look.

In any event, things really started moving forward once I was putting my mind on this for eight hours a day.  The first thing I did was create post-it notes – one for each of the psychological terms we had discovered in story structure by watching films.  I put these on the wall of my office and started arranging them into families as best I could.

Sometimes, families were complete and other times they only had one, two or three items that we had actually observed.  After a while, enabled by knowing the basic TKAD quad and having completed quads as examples, I was able to start completing partial quads not by observation of stories from film, but by finishing the quad pattern in terms of the relationships among the items.

For example, if one quad had K type item, a T type item and an A type item than the fourth and final item must be a D type.  Since each quad must have a family “feel,” that suggested the realm in which each semantic (name) item should be put.  And then by seeing how (in the example above) K, T and A related to the missing quadrant in the quad, one could calculate the semantic name value that needed to be in that empty space.

It was really just a process of triangulation or, rather, quadrangulation, in which one simply cross referenced what was known to determine what was not known.  In fact, that is how one uses Dramatica’s Story Engine even today – answer questions about the story you want to tell or the real world scenario you wish to analyze based on what you do know, and the Story Engine will cross reference all that material to determine the rest of the underlying narrative psychology that must, therefore, be present.

While I did most of this work, it wasn’t really invention, just work.  And the only reason I did more was that Chris and Steve were fronting the money for my full-time effort while they both had a big company to run.

Still, Chris and I would confab several times daily, me filling him in on what I’d done since our last talk and he contributing to the process of filling in quads when he saw a connection I hadn’t.  Steve, Chris and I had lunch every day and discussed the broader implications as well.

Now one of the big goals of this project was to to see if there was a bigger pattern – an overall organizing factor that might show relationships among the quads themselves, rather than just among the element within each quad.

To look for this pattern, we started organizing the elements and the quads in categories on the wall, as you would in a spreadsheet.  Each category had a heading and under it fell the elements, like a periodic table of story structure elements.  Some of the elements were in quads, others were solo, but no real pattern had yet suggested itself.

We started to consider that perhaps four quads might also come together in a quad of quads – four quads that shared among themselves the same TKAD relationship.  And so, we added that additional layer of complexity which began to organize the items on the wall even further, except for the partial quads and the single items which still just hung out there on their own.

Now one problem we had was in many cases we weren’t sure we had the right words in a given quad.  On the one hand, they had the required TKAD relationship, but on the other hand, they each carried different weights.

For example, suppose you had a hypothetical quad that had Thought, Knowledge, Ability and Want.  At first this would make sense, but it would require realizing that Want was actually a conditionally limited version of Desire to determine that it was not really in the same quad family, but in a related family of Should, Need, Can and Want.

This may have been just work and not inspiration but it was hard work, exacting work, and extensive work as the list grew into scores and scores of items.  In many cases we weren’t even sure some items belonged on the wall at all!  For example, the word “psychology” itself was there at one point, until we realized that wasn’t an element but a description of what the elements meant, in terms of the main character, so we removed the word.

Similarly, we realized that the word “justification” didn’t belong in the quad of Commitment, Responsibility, and Obligation.  The proper word at that level was Rationalization while Justification described the process of moving away from core values to contextual ones.

So, we came to understand that the main character’s mind, at the purest understanding of its seminal motivations, was driven by TKAD, but then outside limiting concerns “justified” not acting on those basic drives and instead forming a plan of action based on Should, Need, Can and Want.  But, even those had limitations imposed by environment, and they evolved into Rationalization, Commitment, Responsibility, and Obligation.  (See how Thought becomes Rationalization and Ability becomes Responsibility, for example).  And finally, even that quad is further justified as it moves into considerations of Sense of Self, State of Being, Situation and Circumstances.

By the time the main character’s mind has made this journey of justification from the primary quad to the forth quad, it has shifted from a completely internal perspective driven directly by the elements of oneself to a completely external perspective driven by elements outside of oneself.

Psychologists call this projection, and we had (for the first time on the planet, as far as I know) actually created a flow-chart that described all the key steps in the process.  And all of this from looking for elements of the psychology of the main character in order to understand his blind spot and how it operated and then organizing those results in quad form guided by the TKAD equation.  Quite a distance from our starting point already, yet so much further to go!

Speaking of characters, we had not given up on our initial work with archetypes either.  While we were working with our quads and post-it-notes, we were also seeing if our set of eight archetypal characters could be found in every story that rang true, not just in Star Wars.

Almost immediately we ran into trouble.  Our next favorite film in the loose genre we liked was Wizard of Oz.  We matched our archetypes from Star Wars against those characters.  At first things looked great:  Protagonist – Luke and Dorothy, Antagonist – Empire (Tarkin) and Witch, Guardian – Obi Wan and Glinda, Contagonist – Darth and Wizard, Sidekick – Droids and Toto, Skeptic – Han Solo and the Lion, Resaon – Leia and the Scarecrow (who came up with the plans), and finally Emotion – Chebacca and the Tin Man (who cries and rusts himself).

Looked good.  In fact, we were pleased to now understand that while the Tin Man had no heart, he was the one who expressed the most emotion.  And while the Scarecrow had no brain, he was the one who did the most thinking.  (Even one of his first lines, “some people without brains do an awful lot of talking” proves that he is a thinking, even philosophical creature, belying his lack of a brain.)

So at first, elation, but then a growing sense that something was wrong.  Why?  The Scarecrow and Tin Man didn’t quite match up with Leia and Chewy.  While Leia was certainly the thinker, she was also very staid and controlled in her manner.  But the Scarecrow, while the thinker, was all over the place physically.  Similarly, Chewy was emotional internally and uncontrolled externally (matching the two) while the Tin Man was just as emotional internally, but very controlled, like Leia, externally.  Cleverly, or so we thought, we commented that the Tin Man was Leia on the outside and Chewy on the inside. (Rimshot, please.)

Clearly, we were missing something.  We discussed it endlessly and the only to options seemed to be that either there were more archetypes than the eight we had originally catalogued, or there was a deeper level – smaller components of character than the archetypes.

Since the differences between Star Wars and Oz characters seemed to be along an internal/external line (with the Start Wars characters being consistent in and out, while some of the Oz characters were one way inside and the opposite way outside, we decided to try and describe the internal and external characteristics of the eight archetypes we already had.

We asked questions such as, if the Protagonist is the one driving the effort to achieve the goal, what is his external nature.  Eventually, we settled on “Pursue” as the word to describe what he did externally.  No matter what happens to him, the Protagonist will Pursue the goal – he can’t help it; it is his nature.  And when it comes to the moral issue of the story, he pursues the answer to that too.  Internally, this manifests itself as Consider.

So, the Protagonist is the driver toward the external and internal solutions to the story’s external and internal problems, giving him the external and internal characteristics of Pursue and Consider.  That’s why he’s the Protagonist as opposed to say the Reason archetype who will always remain Controlled, his external characteristic, while relying on Logic, internally or the Emotion archetype who is Uncontrolled on the outside and is driven by Feeling on the inside.

We could begin to see why these character were archetypes – their external and internal characteristics were in alignment.  Protagonist pursued externally and pursued or considered internally.  Reason was controlled externally and controlled or logical on the inside.  Emotion was uncontrolled on the outside and uncontrolled or driven by feeling on the inside.

But what about the Oz characters?  Using the external and internal characteristics as a guide, we could see the Tin Man and the Scarecrow had swapped characteristics!  Tin Man was Controlled externally, but driven by Feeling internally, while the Scarecrow was Uncontrolled externally, but driven by Logic internally.

Buoyed by this insight, we divided all eight archetypes into two characteristics each, creating a set of sixteen.  Using these, other Oz characters and eventually characters from many other stories were analyzed, and followed the same kind of mix and match patterns as well.  In fact, we couldn’t find a character who couldn’t be described as being comprised of these basic characteristic building blocks we had discovered.  So, we named them “elements” as they were the smallest structural components into which characters could be broken down.

And then two things happened.  One, we found the sixteen characteristics could be grouped into four quads.  Each quad had four characters in it – one archetype and its opposite in each of the two pairs.  So, the elements of Protagonist and Antagonist shared a pair relationship in one quad, while Reason and Emotion shared the other pair relationship in the same quad.

From this we learned more about the relationships among the elements in every quad, which eventually led to our concepts about the Dynamic, Companion and Dependent pairs.  That particular concept is pretty complex, and since this article is not about explaining Dramatica but rather to document how we came up with it, just check out the Dramatica theory book and you can read all about it.

The second thing that happened was that we found some of the words in our four quads of characteristics were already in our wall of post-it notes.  So, it didn’t take long to start reorganizing the post-it notes to include the new characteristics and also to rearrange the notes along the lines of the way the archetype quads worked.

At this time, we were already realizing that while the Main Character was driven by psychology, these other characters, these archetypes, were driven like automatons – to act as their characteristics demanded.  We also realized that the Main Character was not separate from the archetypes, but was one of them.  In essence, the Main Character, while most usually built from the Protagonist, could and was frequently some other archetype.  So, the archetypes represented the kinds of approaches we might made and those were like personality types.  But, we (authors) effectively choose one of those types to explore more deeply in terms of their psychology, and that becomes the character the story seems to revolve around.  Whoa.  This was pretty good stuff.

Now who came up with all this?  Both of us.  It was the constant playing of these questions and concepts back and forth between us that led to tiny little advancements in understanding by one of us and then the other, often alternating for a long time before we arrived at the enlightenment at the end of the tunnel.

When there was a big breakthrough, it was often arrived at simultaneously, and even spoken out loud simultaneously as we both took the last step of inspiration at exactly the same moment in synthesis.

But this wasn’t always the case.  For example, I was looking over our constantly revised wall of post-it-notes in the conference room one day, trying to rearrange some of the psychological elements of the Main Character and I just couldn’t make some of them fit.  It seemed as if they didn’t really describe the main character but actually described the psychological nature of the whole story.

I wondered, was this the psychology of the author?  Perhaps the psychology of the audience?  Maybe it was the psychology the author wanted to create in the audience?  And then I had my Eureka moment: It was the psychology of the story itself.  The story actually had its own psychology, as if it were a character, independent of the Main Character!

I ran down the hall to Chris’ office and blurted as much out to him.  He stared off into space for a moment (as he often did when considering a new concept) and after perhaps twenty seconds replied, “I believe you are right.”

Immediately, I returned to the wall to show him what I was seeing, and then we began the long process of yet again rearranging the notes, but this time by separating all the psychological elements into two areas – those that described the Main Character’s mind and those that described the story’s mind, which we called, obviously, the Story Mind.

Now, while it is true I’m the one who first thought of this, it is also true that rather than being a great insight, it was really the next step in the long line of thinking we had done together, precipitated by our recent work and the long hours I had to just stare at the wall looking for patterns.  So, it could have been either of us, and is based on the work of both of us, but I’m still kinda proud of it because I remember to this day what if felt like to think of it, and it was shattering, startling, like reality broke apart and revealed a bigger truth behind it.

Here’s another inspiration I had about this time (and I can’t recall if it was just before or just after discovering the Story Mind).  We already had the four quads that represented justification – the linear process of moving from essential internal issues to contextual external issues.  We also knew that some elements had greater “weight” than others and therefore that certain quads had greater weight then others.

And in this atmosphere I began using some of the post-it-notes as category names into which other elements or quads belonged, rather than using all the notes as equally weighted elements.

Along the way, i discovered that sometimes a single post-it-note was sometimes best understood as the name of a specific single quad.  For example, we had five words, Morality, Faith, Disbelief, Conscience and Temptation.  Which ones were equal weight and had the right relationship to be a valid quad?

After messing around with various combinations, we determined that the four that best went together as pairs were Faith, Disbelief, Conscience and Temptation, and that Morality was better used as the name for that quad.  In other words, Morality is the umbrella concept in which Faith, Disbelief, Conscience and Temptation operate, but it also worked equally well in reverse: Morality was created, in fact, by the existence and interactions of Faith, Disbelief, Conscience and Temptation.  It was commutative, and also described orders of magnitude.

And it was working with several of these newly named quads that I had my next inspiration: perhaps these quads were actually not on the same plane, as it were, but were nested so that elements made up quads, and the names of the four quads actually formed a higher magnitude of quad, and so on.

What a jolt!  What we had thought was a flat periodic table of story elements was actually multi-dimentional.  We needed a vertical axis to the thing – hard to do on a flat wall.  Still, by grouping elements into quads and then grouping them into quads of quads and so on, we were able to not only better organize the items and see the levels of magnitude, but also to see even better where semantic terms were missing – spaces in quads of all magnitudes that had not yet been observed directly in stories nor could be calculated by TKAD until unseen gaps became obvious by arranging all the quads on different levels.

Not as big an insight as the Story Mind concept, but just as useful in the ongoing construction of the chart and, as before, the result of our combined efforts, though I made that final mental step.  Not being overly humble or self effacing here.  I’m very proud of being the one to be the first to think of the model as being multi-level, but also ready to admit I stood on top of a mound of our joint body of work and just reached up one more step from where we both were.  And, Chris was still spending most of his time running the company while I could devote all day, every day to the project.

You see my thrill is not in competing with Chris, and we’ve never really done that.  My thrill is in being first on the planet to think of something.  Trodding new mental ground no one in the history of humankind had ever walked before.  That’s what excites me.  Then I lose interest and move on, while Chris has the capacity to make it all practical, both his insights and mine.

And along those lines, there may be a lot of the things I note as being “we discovered” or “we realized” when Chris actually had the first insight.  I don’t really recall a lot of it, and Chris would be the better source of his own recollections as to what he personally came up with.  Point is, that the only time I mention that I was the one to think of something is when I have a clear detailed memory of the actual moment when it occurred to me.  Otherwise, it was both of us or Chris.

So, here’s one of those things that was either Chris or us – in putting together the revised arrangement based on the Story Mind, the levels of magnitude and the elements from the characters, we came to see that there wasn’t just one collection of story elements, but two.  It was like the story’s psychology was of two minds – half of it about internal issues and half about external ones, just like our archetypes only at a much larger scale.

Then, we hypothesized that perhaps there were two things here, mixed together – a Story Mind we called “Mind” and a parallel structure pertaining to the external environment which we called “Universe.”  We felt that one represented how we saw the world and the other how we saw ourselves.  So, in a sense, they were both parts of the Story Mind, but one looked inward and the other looked outward.  Essentially, each set was a different perspective.

So, our next step was to separate all the post-it-notes into two independent sets, one with the internal perspective and the other with the external perspective.  This wasn’t as easy as it sounds because each perspective is built of many different elements which, because of the progression of TKAD, are more of a spectrum ranging in the Mind set from purely internal all the way to just this side of external.  And, naturally, the Universe perspective operates the same way.

In fact, by the time we worked our way from the highest magnitude perspective (pure Mind or pure Universe) to the elements of the “smallest” quads, like those containing the character elements, the two perspectives are almost looking at the same thing.

Consider – real Truth cannot be seen, but we approach it by looking within ourselves and also looking out toward our world.  What we see in each direction reflects what we see in the other.  And in the emerging Dramatica model, it seemed to us that the elements of each perspective were really the same items – just seen from two sides, an interface between the two.

So, we came up with a graphic representation of each set – two pyramids, one for Universe and one for Mind, with the same elements at the bottom of each because when you got that far down, it turned out the items in the quad one level up resolved themselves, were made up of the very same basic building blocks.

Problem was, that when you start at the top point, then go down to the quad beneath it (four items) and the four quads beneath that (sixteen items) and them to the bottom sixteen quads (64 elements), it turns out the elements aren’t in the same position as those in the Mind pyramid.

Then perhaps the element level was a shared level – a true interface between Universe and Mind.  That didn’t work either.  Our best explanation was that since these were two perspectives, perhaps it was like looking at the world through two different filters, and each distorted the view of the same central Truth.

As we continued, we began to feel that two pyramids were not sufficient.  This was due to a number of simultaneous influences.  First, if everything seemed to be based on the TKAD quad, shouldn’t there be four pyramids instead of two?  Second, we were still analyzing films and were discovering dramatic elements that did not easily fall into our two pyramids of quads.  One thing we would never allow ourselves was the luxury and false comfort of pretending something worked by forcing it to fit or by bending the logic by which we had developed our structure.  And finally, we began to see there were two kinds of elements in each pyramid – those that dealt with states of things and those that dealt with processes.

So, we kept Universe and split out all the external processes it contained into a new pyramid called Physics.  And we kept Mind and split out all the internal processes it contained into a new pyramid called Psychology.  We spent even more time filling in the gaps and spaces, sometimes having to re-define existing words and sometimes inventing new ones where no existing ones existed for the meanings we were discovering in our refined model.

Now we had four complete Domains, an external state and process and an internal state and process.  And from that point forward any dramatic element we observed in stories was properly described by an element in one of the four Domain pyramids.  In all, it took us nearly two years of full time effort to progress from that wall initial wall of post-it notes to the four Domains we now had.

Still, the pyramids were cumbersome and difficult to use.  So, Chris came up with an inspired re-design.  Rather than representing each element as a point in a pyramid, he re-drew each Domain as a tower with the top item, such as Universe the whole top level, and then beneath it an equal-sized level which was divided into four equal quadrants to make that second level a quad.  Below it was a quad of quads, and at the bottom level of each Domain tower were the sixty four elements.  Brilliant design, and the one we still use today, twenty years later.

We came to realize that one of the four Domains would describe the issues explored by the Main Character, one by the Obstacle Character who had a diametrically opposed philosophy to that of the Main Character, one Domain would be the Subjective Story in which the Main and Obstacle duke it out philosophically – essentially the course of their philosophic or message argument, and the final Domain would be the Objective Story in which all the other characters like Protagonist and Reason would go about their functions.

There were many other revelations from our work, such as that some Main Characters change to adopt the Obstacle’s philosophy and some would remain steadfast in their beliefs, be that good or bad.  We could chart the course of the Main Character’s Justification and the growth of its philosophic argument with the Obstacle character.  We could even chart story points such as Goals and Requirements.

But there was one thing the Dramatica structure could not do.  I could not tell us the order in which the elements in the quads would appear in a story.  We could observe that each primary quad around which a story centered would be explored over the course of a story until all four items in each central quad had been examined.  But the sequence eluded us.

We spent weeks and weeks trying to figure out the pattern.  We watched endless numbers of movies and found that if we plotted each item as it happened within a quad, it would generate different patterns in different quads.   We catalogued the patterns, compared them from film to film, but couldn’t crack the code.

This problem lingered on and on.  Chris created charts and graphs.  I rearranged more post-it-notes.  Chris built a series of blocks on a shoe string (not meaning a cheap price but threaded along an actual shoe string!)  I tried wrapping foil tape around a toroid (a one-foot in diameter styrofoam donut) in a quad helix, labeled with the elements of each Domain on a different color tape.  Still, no progress.

And then came another of those Eureka moments which, as often happens, is when the mind is primed for a solution and just needs some similar dynamic system to appear in every day life to suggest the solution to a problem in a completely different area of subject matter.

In my case, I was taking my daughter to the California Museum of Science and Industry in Exposition Park in L.A., near USC.  And we stopped at a hands-on display of twenty-one bar magnets mounted on metal rods so each could rotate independently like the needle on a compass.  You could rotate the magnets by turning the top of the pin that held them.

If you turned the first magnet in the row at just the right speed, it would make the second one turn, and if you got the speed just right, you could get all twenty-one magnets to rotate by just turning the one.

And that’s when it hit me.  The structure we had created,  first on a flat wall, then as pyramids and finally as towers wasn’t really static at all.  In fact, it wasn’t the patterns of the sequence in the story that were moving, it was the structure itself!

Right at that moment I knew I had the answer.  But, being a weekend, I couldn’t get into the office until Monday.  As soon as I did, I tried out a few combinations and realized that simply rotating the quads like magnets solved some of the patterns but not all of them.  And then I had another inspiration – that perhaps the quads also flipped along their axes, swapping the positions of the elements in the quad along the diagonal.

I soon discovered that by a combination of a single flip along one axis or the other in combination with a rotate one item to the left or one to the right, all of the patterns we had seen in stories could be replicated!  Problem was, what determined whether a given quad flipped one way or the other and whether it rotated to the right or the left?

I filled in Chris and Steve and started working on the issue.  But, damn it was hard!  I was still having my hormone doses adjusted and sometimes the frustration just drove me to tears.  What’s worse, costs were mounting on this multi-year development process and Screenplay Systems needed to release something soon or  they couldn’t afford to continue development.

It was almost Christmas and that is when Chris had to tell me that if I couldn’t figure it out in two weeks, they were going to pull the plug.  I was now under even more pressure than I had been when I came up with the equation.

So I went “all in” and took all of my mind, all of my self out of my mental “ram” and compressed it onto my mental hard drive.  i freed up all my mental processing space so there was nothing of me left for the duration of this effort.

And then, the answer began to emerge.  The flips and rotates represented the kind of tension that was being wound up in the model – the dramatic tension in a narrative.  Each kind of tension caused a flip or rotate of one sort or another in specific quads along the primary line of tension.

For example, a story that was driven by actions would have one effect and a story driven by decisions would have another.  A character who would eventually change was driven by one kind of tension (and therefore one kind of flip and/or rotate) and a steadfast character would be driven by another.

Determining what these kinds of tensions were was difficult, and Chris and I worked on that together.  But connecting particular kinds of flips and rotates to particular types of tension (which we named story dynamics) was my job.

Now, I don’t think I finished in the two weeks, but I did make enough progress to buy some more time.  And, as I recall, I completed it in about a month.  Keeping all those mechanisms, all of which interrelated and affected one another, in my head at the same time was the single biggest thought I had ever had.  It blocked out all the rest of me and took up all the space in my head.  It hurt.  But I did it.

In fact, I devised a system whereby the end product of all the flips and rotates was a “wind-up” of the Main Character’s domain and another of the Objective Domain so that it was, as Chris has described it, like winding up a Rubik’s cube in which all the pieces are connected by rubber bands.

When it was finished, all the patterns that had made no sense became simple and predictable, and we were actually able to determine the order of events in a story just by answering questions about the kind of tension in the story and where it was applied to the structural model.

Now I’m not sure if it was before or after I worked out the “Justification Wind-up” as we came to call it, but one other problem was locking down the pattern of the elements at the bottom of each Domain.

We knew they were the same elements, but in what pattern did they alter from one domain to the next.  The day I figured that one out I had all the elements cut apart in little squares spread out all over the carpet in Chris office while he worked at his desk.

I kept moving them around and rearranging them in different patterns until one pattern made me stop and stare.  It was an elegant pattern of symmetry and simplicity, just like the quad itself!  And, it was the touchpoint between a quad view of the world and a binary view of opposites.

The secret was that the individual elements didn’t shift around, but the binary pairs of elements did so that, for example, Faith and Disbelief would never be split or separated, but that pair might be separated from Conscience and Temptation as a pair.  The pairs moved, not the elements, but in what manner, in what pattern?

Again, I employed my understanding of the manner in which TKAD related to one another and translated that so that one Domain had the T pattern of pairs, another had the K pattern of pairs, and so on.  Finally, that problem was solved as well.

We were now getting good predictive results from the computer model of these relationships that Steve had built for the software.  But there were still some things that didn’t quite fit without forcing it or changing context to make them fit.

We figured that was as accurate as the model could be.  Now I think it was me that saw this, but it might have been Chris or the both of us, but just before we were going to master the software, we went to Steve and told him that we felt the elements were in the wrong places at the bottom level.  In fact, the entire element sets at the bottom of two Domains had to be shifted and exchanged with those from the other two Domains.

He asked why, and the answer was that while the TKAD rearrangement of the pairs of elements was correct, which Domain was the T or K arrangement, for example, was not as simple as just putting the T pairings in the T Domain and the K pairings in the K Domain.

What we had failed to consider was that from the top of Domain through all four levels to the bottom – this was also a quad.  And by the time you went from the top of the vertical quad of any Domain to the bottom, the effect of moving “around” that quad caused it to rotate ninety degrees like a helix.

This put the pairing arrangements ninety degrees out of phase with the TKAD nature of the top level of the Domain.  Stupid vertical quad!  Thank goodness we caught it before it was released, because after Steve made the change, accuracy was increased tremendously.  And that arrangement has never been altered as it is completely predictive of what actually happens in narrative.

Now there were a lot of other insights coming to us all in those heady days.  For example, I haven’t mentioned anything of the story points like Story Goal, Main Character’s Problem and Subjective Story Benchmark.  There are several score of them, and they were discovered when we were watching all those films.

At first, they were all lumped into the overall collection of Post-it notes, but eventually we realized they weren’t elements, they were contexts – they were descriptive of how the elements were employed.

For example, one item on the notes on the wall was Obtaining and another was Becoming.  A story might have a Goal of Obtaining or a Goal of Becoming or any of a number of other types of goals, but each one was a different kind of Goal and therefore drove the story in a different direction.

Goal, and all the other story points, contextualize the elements, showing how (as a result of the Justification process that build potentials and tensions in the narrative structure as it winds up) the meaning of an element changes, depending on whether the Story Mind employing it as a Goal or some other story point.

Now in the middle of all this, Chris came up with a couple of really big insights.  First, we had already tied the four Throughlines (I, You, We, and They as represented by the Main Character, Influence Character, Subjective Story and Objective Story) to one of the four Classes (Universe, Mind, Physics and Psychology) to create four Domains.  Which of those four points of view went to which Class was part of what determined the Justification Wind-up.

Chris went beyond that to consider the impact storytelling style on the way in which the four Classes came across to the audience.  He devised an understanding that there were four “flavors” of storytelling / audience impact – Drama, Comedy, Entertainment, and Information.  He built a table in which these four means of expression along one side and the four Classes along another created a grid where they overlapped.

For example, he could see that the Physics Class could be presented as a Drama (Action Drama), as Comedy (Physical Comedy), as Entertainment (Thrills) or as Information (How it Works).  Going along the Comedy line, Comedy and Universe created (Situation Comedy), Comedy and Physics created (Physical Comedy), Comedy and Mind created (Comedy of Manners) and Comedy and Psychology created (Comedy of Errors).

This grid of sixteen flavors of Genre revolutionized the understanding of what Genre really is and how to use it.  I added a couple flourishes, just as Chris often did with my work, which is how we both contributed to everything, no matter who thought of the kernel of it first.

Another of Chris singular contribution was a complete theory of Propaganda – how it works, and how to do it.  In fact, he wrote a whole chapter about it in the Dramatica Theory Book.

Speaking of which, here’s some information about how the book was written.  Basically, I wrote it, Chris edited it, created all the graphics and illustrations, and formatted it for printing.

Of course, it was really a collaboration in terms of the ideas, and Chris was a taskmaster when it came to anything I’d penned that was unclear, not in the best order, or missing a critical bit of reasoning.  And it was a good collaboration, as I’m pretty handy with a word (as you can tell from this article) and Chris is great at assessing linear impact of the development of a thought.

So, I wrote it, Chris contributed his chapter on Propaganda and did the illustrations and editing, and we both organized and arranged it to ensure that everything was in there, all necessary gaps and in-betweens were developed and filled.  And, as it turned out, just the process of trying to document our theory led to a better understanding of the theory and even the creation of new theory as needed to fill holes in our logic.

All that was left to do was print the book, duplicate the software and release the puppy.

Well, that pretty much brings us to the end of Part One of “How We Did It.”  Naturally, with a process this long and a theory this big, I’ve left out a lot of specifics and details.  But, I do believe I’ve documented the key breakthroughs and the logic behind them to satisfy (or at least mollify) a good chunk of the curiosity that’s been lingering around the edges of this thing.

Coming in Part Two is the description of how we were able to advance the theory from its use in fictional narrative to being an accurate tool of analysis and prediction in the real world and the ongoing development of the Dynamic Model – a complete system for understanding narrative in terms of the pressures and tensions at work within it.

Melanie Anne Phillips
Co-creator, Dramatica

 

The Dramatica Structural Model

Here’s an article I wrote about fifteen years ago that described the reason for and functioning of the Dramatica Table of Story Elements.  Though our understandings have refined over the years, the underlying concepts remain unchanged.

The Model of Dramatica

by Melanie Anne Phillips

An Introduction to Quad Structure

Just as the physical Periodic Table of the Elements is divided into families, such as the noble gasses or rare earths, so too is the Dramatica Table of Story Elements. Families occur in groups of four called Quads.

A Quad is much more than just a framework to hold story points. In fact, there are a number of relationships expressed by the quad form. By itself, the bare quad represents a linear equation. Each of the four smaller squares in the Quad represents one of the variables in the equation.

In addition, if one moves through all four variables in a Quad in a particular order, it adds a non-linear aspect to the Quad’s list of functions. Also, by comparing and/or interacting the variables in the Quad, a relativity is described in which an overall equilibrium must be maintained keep the value of the Quad as a whole within prescribed limits.

So, a Quad functions in four ways simultaneously:

1. As a physical expression of linear equations.

2. As a temporal expression of non-linear equations.

3. As a conceptual expression of relativistic relationships.

4. As a framework for Appreciations, much like a Periodic Table of Elements.

To illustrate these four functions, we can assign an arbitrary name to each of the four variables so that we may write the forms of their relationships.

The Linear Form

Using these variables, the linear equation expressed by the Quad reads:

A/B = CD

There are two ways to read this equation: as an objective description of the processes of the mind and alternatively as a subjective description of the experience of engaging in those processes.

The Objective interpretation of the equation reads (in conversational terms): When “A” is considered against “B”, their relative value is measured against the product of “C” and “D” combined. Simply stated, this means that logic and emotion are co-dependent, for reasons we shall see later.

The same equation interpreted Subjectively reads: When “A” is held separate from “B”, “C” and “D” will be blended. Simply stated, this means that the mind must blur the distinction between some items in order to define others.

Clearly, both interpretations are similar, but each casts the meaning of the equation in a slightly different light. Just as clearly, we are not using mathematical symbols in the same way one might in standard Algebra. In fact, the verbal description of the equation sounds more like a chemical function than a mathematical equation. As we shall soon explore, the Mental Relativity model of self-awareness describes the binary nature of neural firing as it relates to the biochemical impact of the environment surrounding neurons. Therefore, the mathematical model requires a symbolic means of expression that can accommodate both.

The Non-Linear Form

Rather than looking at a quality pertaining to a single Quad as we did with the linear form, we will be examining the permutation of a single Quad through several iterations which describe the non-linear form.

For reference, examine the following figure which illustrates the fully developed model as a whole once the Quad has gone through all of its iterations, which according to theory, ultimately bring it back to its initial values.

The above model is made up entirely of Quads in a multi-dimensional matrix. The matrix is constructed by representing the spatial, fractal nature of Quads in the vertical plane, and by representing the temporal, frictal (dynamic fractal) nature of Quads in the horizontal plane. It is the interference pattern created by the intersection of the fractal and frictal relationships which expands to fill three dimensional space in the model. Each position in the matrix, therefore, represents a different blend of fractal and frictal influences, and the matrix itself, therefore, forms the visual equivalent of a relativistic formula.

The non-linear nature of each Quad is seen in the iterations through the horizontal plane. For example, if we take our sample Quad of A,B,C, and D, we can move it through four iterations which effectively create a Quad of Quads, as illustrated below:

4                                        2

Graphically, the first iteration is achieved by flipping the physical Quad like a page in a book from left to right. The resultant Quad still represents the form of the initial linear equation, A/B = CD, but the values of the variables have changed so that the equation now reads C/D = AB.

Iteration number 2 flips the new Quad over from top to bottom, arriving at a third set of values for the equation which now read B/A = DC.

Iteration number 3 flips the newest Quad from right to left creating a final, fourth set of values such that D/C = BA.

Iterations of Iterations

If we were to proceed through the final iteration (number 4) the Quad would return to its original position such that A/B = CD. At first it might appear that we have come full circle. But in fact, although each individual variable is back in its original place, their relationships have not returned to the original. This is because going “once around the track” with the position of the variables has actually changed the nature of the equation itself.

In fact, the equation has also gone through the first of four iterations such that it now reads:

A/C = DB

Whereas the initial equation compared diagonal relationships between variables (called Dynamic Pairs), the new equation compares horizontal relationships (Companion Pairs) between variables as illustrated below:

Initial Equation

Iterated Equation

The matrix of the model is constructed by representing this new equation as the first Quad in a new Quad of Quads, as illustrated below:

Once again, the new Quad flips from left to right, top to bottom, and right to left, filling in the matrix until a second complete Quad of Quads is formed from equations which compare the horizontal variables.

When the equation in the new Quad of Quads finally returns to its initial orientation, it has once again been altered by the process. Now, although the variables still remain in their initial positions, the equation now compare them vertically, as shown below in Dependent Pairs:

Through its four iterations, this new equations adds another Quad of Quads in the “B” position of the horizontal plane. When it returns to its original orientation of variables, the equation has changed one final time. So far, the following three iterations have been explored:

What pattern remains for the final Quad of Quads? Actually, there are two patterns remaining:

The equation on the left serves to examine the four variables as individual elements, ignoring (for the moment) their similar qualities as a family. In this way, the unique qualities of each may be explored. Conversely, the equation represented on the right looks at nothing but the family characteristics, ignoring individual deviations entirely.

Just by looking at the relationships expressed by these two Quads, we can see a tangential difference in the internal dynamics compared to the pairs of the first three styles. In fact, this indicates a completely different set of functions performed by these Quads than we have previously seen.

For example, in the Quad on the left, we have already compared the value of the variable “A” to “B”, “A” to “C”, and “A” to “D”, in the original three Quad forms by virtue of the pair relationships created in A/B = CD, and all of it’s permutations. As earlier mentioned, this was an “Objective” reading of the equation.

Also, as we have already seen, in a “Subjective” interpretation, “A” and “B” are held separate, while “C” and “D” are blended. For example, “A” is compared to “CD”, to “CB”, and to “BC”, and “B” is compared to “CD”, to “AC”, and to “AD”.

In each case, the notion of an Objective and a Subjective view is accepted as a given, and rather than being built into the Quad is held as a responsibility of the Observer. Having fully explored the Quad relationships with this given, it is time to turn the tables on the Observer and compare the Objective to the Subjective. This is why the Quad dynamics appear quite unlike what has come before.

Let us examine the meaning held by each of these new Quad forms. We’ll begin with the Independent Quad:

The first iteration of this perspective is to see how “A” relates to the combined influence of “B”, “C”, and “D”. There are two ways to calculate this influence. One way puts “A” outside of the product of “BCD” as illustrated below:

This is a pseudo-objective relationship, illustrating that the observer at “A”, seeks to approach Objectivity by excluding self from the equation. Clearly, from the previous Quads, we can see that “A” influences the other three variables in many ways. Therefore, rather than being a truly Objective view in which the Observer can actually stand apart from that which is observed, the Observer is always impacting the observation.

To carry it a step farther, as we read this page, we assume we are taking an Objective view of the Quad Dynamics without affecting them. If we accept the point of view of the reader as true Objectivity, then the view from “A” is pseudo-objectivity, and more like a Subjective view of the Objective.

In contrast, the Subjective component within the Quad itself appears as follows:

Here, the Observer combines the influences of “AB”, “AC”, and “AD”, and as a result, “A” is given equal weight with the product of “BCD”. This is a pseudo-subjective view, for the truly Subjective view does not look outward at all. In a sense, the Observer at “A” examines how everything relates to him or her, but is not actually examining his or her self. So, rather than being truly Subjective, this approach is more like an Objective view of the Subjective.

The three-pronged pseudo-subjective pattern is referred to as a Splay, and the closed pseudo-objective pattern is called a Display.

Each Quad in the fourth and final Quad of Quads in the overall model represents both views. By the time it has gone through all of its permutations, each of the independent variables has been compared to all combinations of the other three, both Objectively and Subjectively, and the final Quad has been completed.

Still remaining is the Collective view, illustrated below:

This view has only one interpretation: we are no longer seeing the variables as individual units, but instead see only the result of the entire equation, all internal relationships taken into account. This Collective view essentially defines a family in which the Quad belongs. It is both the sum of the parts and an umbrella which covers all considerations falling under its heading.

Since we have already explored four Quads of Quads for a total of sixteen, we can project a pattern of sixteen family names, each of which describes and represents one Quad. In the model, these family names form a second level in the three-dimensional matrix, as illustrated below:

(Click on the image to navigate through the structure.)

The sixteen family names at the second level are called Variations. Each Quad of four Variations functions just like the Quads of Elements at the first level. Also each Quad of Variations is described by single family at an even higher level made up of family names called Types, represented in the third level up from the bottom of the model. Finally, each Quad of four Types culminates in a single family name called a Class.

It should be noted that by the time we have moved up four levels, the Collective approach to the Quad has been explored to the same degree as the diagonal (Dynamic) , horizontal (Companion), vertical (Dependent), and Independent comparisons, balancing them in an initial equilibrium.

This can be seen in the “weight” carried by the Collective iteration, not by how many elements it contains. To illustrate this, note the fact that although there are sixty-four Elements, there are only sixteen Variations, and four Types in a single Class. Here’s why: Each Variation, being a collective, has the same “weight” as four Elements, because in fact it is composed or comprised of four Elements. So, sixteen Variations weigh as much as sixty-four Elements. Similarly, four Types also weigh as much as sixty-four Elements, which is the same weight as sixteen Variations. And finally, a single Class also has the weight of sixty-four Elements, or sixteen Variations, or four Types.

From this explanation, we can see that each level can be taken separately as another temporal iteration originating with a single quad at the Element level and carrying it to it’s ultimate extent. In fact, it is a closed system from this perspective, though as we shall see later, from other perspectives it will appear to be an open system, best described as a quad-helix.

To recap then, we have iterated a single quad into a horizontal arrangement of sixty-four elements, then jumped into the vertical dimension and worked upwards from a wide particulate view to a singularity. In doing so, each iteration has not only carried the process along, but has also built up a “weight” which really represents “pre-processing” of future iterations. In other words, part of the substance of future iterations along the linear progression is accomplished in advance as the product of earlier iterations.

That this should exist is essential to the model. It represents a relativity among the operations so that no event which takes place in the iterative progression does so in a vacuum. Rather, it has a more holistic impact, not unlike the effect of gravity or the effect of the biochemistry of the brain as a medium across which the impact of a neuron firing is eventually felt by another neuron even though they have no direct synaptic connection.

In the model, the iterations from quad to quad of quads to set of sixty-four elements creates a progressively stronger impact on the next “step” to come. Therefore, with each iteration, there is less “control” available to that next iteration because the values of its variables and the natures of its operations have already been “weighted” to fall within certain limits.

Now, this would then give more weight to the earlier iterations than to the later ones, except for another essential component of the model, and that is bi-directionality. Rather than beginning at the bottom and working up, we could begin at the top and work down to create the structure.

In this approach, we start with a single item from a quad, such as the variable “A”, which we have used in our generic representation of A, B, C, and D. If, rather than combining discrete particles into larger units we “deconstruct” an Elemental particle into smaller units, we move in an opposite direction.

The single Class item at the top of the iterative tower is exactly the same as an Element in any one of the quads in the structure, including the quad which began the original iteration at the bottom. The only difference among the quads is the arrangement of Elements within the quad, and the arrangement or contextual position of a given quad in the overall matrix (representing it’s relativistic qualities in the structure as a whole).

So, beginning with a single item at the Class level, we can break it down into four component pieces represented by a quad containing a full complement of A,B,C, and D. From this, we can deconstruct each of the four components of the Type quad into four Variations each, also representing A,B,C, and D. Finally, each Variation can be broken down into four Elements, A,B,C, and D.

What we did originally when working up was to take a temporal or progressive view of the structure and follow the iterations to a point of singularity. What we have now done is to start with a singularity and take a spatial or component view of the structure, breaking each piece into smaller and smaller components as we work our way down to indivisible pieces.

Why are the Elements indivisible? Because when you start at a Class item and work your way down to the bottom level, one of the four Elements will be identical in nature and quality to the Class item itself. So, for example, starting with a Class item with a quality of “A”, we find at the bottom Element level a quad with an A,B,C, and D in which the Elemental “A” has the same nature as a starting point of iteration and the same contextual quality of position as the Class item A. In other words, the temporal and spatial qualities, or put another way, the progressive and relativistic qualities are identical between Class “A” and Element “A”.

When looking at a single Class “tower”, we can easily see each of the two “A”‘s a being starting points. But, it does not at first appear that they share identical context. This becomes clear, however, when take into account that there are actually four Class towers (or matrices), each one beginning with a different Element at the top. So, there is an “A” Class, a “B” Class, a “C” Class, and a “D” Class, each at the top of a different matrix.

The four matrices are not independent, however, but represent collectively the full extent of “arguing” a single quad down to it’s smallest components – smallest because at the bottom of each matrix, there will be a single quad which is identical in content and alignment to the initial quad made up of the four Class items at the top of the quad-matrix. That quad at the bottom of each of the four matrices is also the beginning point for each matrix in the iterative progression that works from the bottom up.

It all begins to look a little recursive, and from this perspective it is. Again, it only appears recursive when it is perceived as a closed system. In other articles, I describe the dynamics which rearrange the alignment of the items in the four matrices. These dynamics represent the process approach to the model, from which perspective it appears as an open-ended, ongoing iteration which never exactly returns to the point of origin.

Some final thoughts about the structural matrices before we conclude our Introduction to Quad Structure….

Because each of the four Class matrices starts at the top with a different Element as the “seed”, one finds that the alignment of the Elements in each of the quads on the lower level reflects that initial starting point. In other words, one might look at the matrix creation process as being iterative, and if we seed the function with a value of “A”, it will create a matrix that is identical in structure but different in arrangement of content than if we had begun with a value of “B”, for example.

Still, all four Elements, A, B, C, and D must appear in every quad in all four matrices. So, the “filtering” effect of “looking” at the lower levels through the “perspective” of the Element which is the Class item at the top makes itself manifest not in different content (which must still be the four Elements) but in different arrangements of the Elements within the quads.

For example, the quads in the “B” matrix would place the “B” Element in the upper left hand corner of each quad, rather than the “A” Element as in the “A” matrix which we have illustrated in detail. But, just as when the progressive iteration from bottom to top shifts from the Element level to the Variation level and enters the vertical dimension, the nature of the realignment of Elements in the matrix changes when we move from top to bottom and arrive at the bottom Element level.

Note that when moving to the Variation level from the bottom, we indicated that most of the influences had already been pre-determined by the relativistic effects of the earlier iterations. And, in fact, we had already described the Dynamic, Companion, Dependent, and Independent aspects of Elemental relationships, leaving only the Collective relationship to be explored. So, the entire vertical structure, when seen from the bottom up approach pertains only to that last 1/2 of the fourth kind of pairing, the Collective.

Similarly, when looking from the top down, the last level at the bottom pertains only to the final aspect of deconstruction. Down to this point from the top, we have dealt with the arrangement of quads by noting their movement as Elements. But the “perspective shift” that occurs at the bottom Element level shifts for the first time into the binary. Rather than rearranging the quads as four Elements, the shifting occurs among bonded pairs comprised of two Elements each.

These bonded pairs do not rearrange at the Element level within a quad, but within a group of four quads. So, looking at the element levels of each of the four matrices, we see that the make-up of each bonded pair remains the same, but the position of the bonded pairs relative to those in the other matrices is different.

The repositioning of bonded pairs within the quads of quads is the result of the “filtering” effect caused by the iterative deconstruction from top to bottom. Conversely, that each matrix is topped by a Class item that is a different Element, is the result of the shift caused by seeding the progressive iteration with a different arrangement of bonded pairs. Taken together they represent a unified model of the structure of the mind.

But the model is not yet complete. As it stands, the model is fixed and inanimate; hardly in line with the dynamic nature of the mind. In fact, structure is only half of the Mental Relativity model. The other half are the algorithms which describe how the components of the structure are rearranged, much as one might twist up a Rubik’s cube, how this is driven by external and internal stimuli, and how it builds up potential, much like winding a clock.

While the brain may be described in terms of its components, the mind is a machine made of time. Only when both the structural and dynamic aspects of the model are brought together can the mind/brain connection be drawn in such a way as to create a model which can both describe and predict.

In summary, we can see all around us reflections or harmonics of some of these concepts. That we see the external world as being most essentially described at a macroscopic level as being comprised of Mass, Energy, Space, and Time, that we see at a microscopic level the building blocks of existing as being Gravity, Electromagnetism, Strong, and Weak forces, that we see four bases in DNA and that they combine in bonded pairs, that we see a spiral in a Galaxy and in a Teacup, should not surprise us. For in the end, the order we see in the the universe is projected by our own minds, and if we look as deeply as we can at anything, we will ultimately see no more than ourselves staring back. To look most deeply into the universe it to look into a mirror.

At this point, we have fulfilled the purpose of this article, which was to provide an introduction to Quad structure. Other articles describe the mechanism by which the model is dynamically rearranged, how that reflects the functioning of our mental processes, the biologic basis of self awareness, and the practical application of the Mental Relativity theory and model to everyday concerns.

Melanie Anne Phillips
Co-creator, Dramatica

A Method for Locating Personality Types in the General Population

Introduction:

Subject matter alone will not indicate personality type,  as many different kinds of people are interested in the same things and have similar habits.  Narrative psychology alone will not indicate personality type, as any two psychologically identical people may have complete diverse interests and habits.  It is the combination of subject matter and underlying psychology that creates context.  This context provides identifiable fingerprints of specific personality types.

Method:

1.  Determine the personality type you wish to be able to locate.

2.  Find similar personality types in the historic record.

3.  Do a storyform narrative analysis of each individual’s underlying psychology in each historic case.

4.  Run comparisons among case studies for correlations between forensic subject matter and the underlying narrative psychology.

5.  Create a cluster map showing the relative incidence of correlation of each individual story point in the analyses of historic cases of the same personality type.

6.  From the correlation cluster, develop a probability template for each personality type to be used as a filter against the target population to identify matched individuals.

Melanie Anne Phillips
Co-creator of Dramatica