Category Archives: Building Characters

Characters Have Two Jobs

Characters have two jobs. One, they must respond as real people so we can identify with them. Two, they must function as part of your plot to they contribute to the message.

Characters who don’t ring true drop your readers (or audience) out of their involvement with your story.
Characters who don’t have a plot function seem pointless and can disrupt the flow of your story.

That being said, there is no need to develop the personality of a character who is simply a vehicle of exposition to provide some necessary information to your readers.

Similarly, characters can provide color and passion to a story, even if they have no impact on the course of events.

Think of these two approaches to character as the “play by play” and “color commentary” on a sporting event. One announcer tells you what’s happening and how it fits into the big picture. The other announcer provides interesting information about the backstory and personality of each player, helping us see them as people, and drawing our interest and involvement.

In your story storytelling, review your work from time to time to ensure your critical characters are working to advance the plot. And then take an emotional picture each character in your story verify that they have sufficient personality traits and personal information to attract your readers, hold their attention throughout the story, and lead them to identify with your characters or at the very least, identify them as a “type” they see in everyday life.

More on character types in future Beginning Writer Tips from StoryWeaver.

Have Your Characters Write Their Own Life Stories

For your characters to be compelling, your readers will need to think of them as real people, not just dramatic functionaries or collections of traits.

To help make this happen, have each of your characters write a short one-page autobiographical piece about themselves in their own words, describing their childhoods, backgrounds, activities, interests, attitudes, relationships, pet peeves and outlooks on life.

Try to write these in the unique voice of each character and from their point of view. Don’t write about them; let them write about themselves.

This will give you the experience of what it is like to see the world through each character’s eyes, which will help you empathize with their motivations and thereby make it easier for you to write your novel in such a way that your readers can step into your characters’ shoes.

Melanie Anne Phillips
Creator, StoryWeaver

What’s in a Name?

What’s in a name?  Choosing names for your characters can be perfunctory or can provide your readers or audience with insight into your characters’ natures, add humor or surprise, or even at the very least break out of ordinary monikers into the realm of the unusual.

To illustrate  how to leverage character names in your story, we’ve excerpted this story development step from our StoryWeaver Story Development Software:

What’s in a Name?

INTRODUCTION

So far, we’ve been dealing with characters primarily by their jobs, vocations or roles since we derived them from your plot. Now it’s time to start building some personality into your characters to see if they really have potential for your story, and we’ll begin by giving them names.

Few people (other than performers, artists, and writers) get to choose their own names. But as a writer, you have the power to choose the names of all your characters. And with this power comes the opportunity to say something to your readers or audience about a character’s inclinations, accomplishments, or outlook.

A name could convey military service, religious affiliation, or status. A nick-name might illuminate a major character trait, some event in a character’s past, or the way other characters feel about him or her. Names can add to comic value, hint at danger, or flirt with with mystery.

In this step, add a name to each of your characters that doesn’t already have one and reconsider the names of those characters who do.

TELL ME MORE

In this step, you’ll start interviewing all the folks that showed up for your casting call so you can learn a bit more about them in order to decide who to hire to be in your story.

The first step in any interview is to get to get the character’s name. You probably already have names for several of your potential cast members, but there are likely to be some whose names you don’t yet know.

For the nameless ones, it’s time to give them a moniker. Names give us our first impression of a character. In most stories you’ll want to keep most of your characters’ names normal and simple. But if they are too normal or if everyone has an ordinary name, you’re just boring your readers.

However, if your story requires typical names, try to pick ones that don’t sound like one another or your readers may become confused as to which one you are talking about. Personally, I’ve always had trouble remembering which one is Sauron and which is Sarumon, but that’s just me. Nonetheless, try to stay away from character combos like Jeanne and Jenny, Sonny and Sammy, Bart And Bret and – well, you get the idea.

If your story might benefit from giving some of your characters more unusual names, consider nicknames. Nicknames are wonderful dramatic devices because they can work with the character’s apparent nature, against it for humiliating or comedic effect, play into the plot by telegraphing the activities in which the character will engage, create irony, or provide mystery by hinting at information or a backstory for the character that led to its nickname but has not yet been divulged to the readers.

Keep in mind these are just temporary names for identification. You’ll have the chance to change them later. So for now, just add a name to every character in your potential cast list.

TIPS

What’s in a name? Not a name like “Joe” or “Sally” but something that opens the door to further development like “Muttering Murdock” or “Susan the Stilt.” Often coming up with a nickname or even a derogatory name one child might call another is a great way to establish a character’s heart.

What can we say about Muttering Murdock? The best way to develop a character (or for that matter, any aspect of your story) is to start with loose thread and then ask questions. So, for ol’ Muttering Murdock, the name is the loose end just hanging out there for us to pull. We might ask, “Why does Murdock Mutter?” (That’s obvious, of course!) But what else might we ask? Is Murdock a human being? Is Murdock male or female? How old is Murdock? What attributes describe Murdock’s physical traits? How smart is Murdock? Does Murdock have any talents? What about hobbies, education, religious affiliation? And so on, and so on….

We don’t need to know the answers to these questions, we just have to ask them.

Why Does Murdock Mutter?

  1. Because he has a physical deformity for the lips.
  2. Because he talks to himself, lost in his own world due to the untimely death of his parents, right in front of his eyes
  3. Because he feels he can’t hold his own with anyone face to face, so he makes all his comments so low that no one can hear, giving him the last word in his own mind.
  4. Because he is lost in thought about truly deep and complex issues, so he is merely talking to himself. No one ever knows that he is a genius because he never speaks clearly enough to be understood.

You get the idea. You just pull out all the stops and be creative. See, that’s the key. If you try to come up with a character from scratch, well good luck. But if you pick an arbitrary name, it can’t help but generate a number of questions. If you aren’t trying to come up with the one perfect answer to each question, you can let your Muse roam far and wide. Without constraints, you’ll be amazed at the odd variety of potential answers she brings back!

EXAMPLE

In our sample story, we’ve added names to all our characters with a good mix of the ordinary and the odd, including proper names and nick names. Some names just came to mind. Others are alterations of names of characters I’ve seen in television shows and movies. Some are based on sound-alike first and last names. In other words, names aren’t hard to come by, and mixing them up a bit just livens the party.

You’ll note that in several names, such as those of the posse, the gang, the businessmen, and the shopkeepers, I’ve given them organizational names such as The Gazpacho Enforcers. In so doing, I’ve given the town our example story the name of Gazpacho, so always be aware of opportunities to extend other parts of your story than the one you are currently working on. I’ll put the town name of Gazpacho in the Notes window to make sure I can refer to it later.

Also note that I’ve added an all new group character at the end of the list – a charitable organization: the Sons of the Gazpacho Ladies Auxiliary Support Society. The name just fell into my mind when I was naming all the Gazpacho groups and it struck me as to how ridiculous and pompous they sounded. Again, be on the lookout for random creative ideas: they can pop out of the shadows at any time!

Jedediah Farnsworth – The Old Sheriff

James Vestibule – The New Sheriff

The Hole in the Head Gang – Gang of Cutthroats

Armoire Vestibule Gang Leader (The sheriff’s wife)

The Gazpacho Enforcers – A posse

Stiff-Leg Sam – Deputy

Shandy Stilton – Mayor

J.W. Blinkers – Banker

The Gazpacho Consortium – Businessmen

The Gazpacho Retail Trade Association – Shopkeepers

Nell Goodtime – saloon girl

Slick Nick – bartender

Hugo Laughter – blacksmith

Bart Costello – rancher

Brother Bob – preacher

Nancy Lacy – schoolmarm

The Tumbling Troubadours – A troupe of traveling acrobats

Ulysses S. Grant – President of the United States

Percy Prancy – A bird watcher

Ghost of Julius Caesar – Annoying Spirit

The Sons of the Gazpacho Ladies Auxiliary Support Society – Charitable organization

*******

This is just one step from the more than 200 steps in our StoryWeaver Story Development Software.  Click the link to try it risk-free for 90 days!

Your Influence Character is the Heart of Your Story

What is an Influence Character?  It is the one who has an opposite philosophy, morality, or personal code to that of the Main Character.  Over the course of a story, the Influence Character continually pressures the Main Character’s core beliefs, eventually bringing them to a point they must confront the possibility that their beliefs may be wrong.

Ultimately, the Main Character either changes his or her view to adopt the Influence Character’s outlook or holds steadfast in his or her view, believing that is the only way to resolve their personal problems.  This war over opposing moralities is the heart of your story’s message and the arguments and interactions between the Main Character and the Influence Character provide the spine to your story’s heart line.

To get a better feel for the Influence Character, let’s look at how they are employed in some well-known stories.

Example 1

In A Christmas Carol, the ghosts (collectively) carry the message of that moral philosophy opposite to that of Scrooge.  Like runners in a relay race, Marley’s ghost, followed by Past, Present, and Future, advance the argument that scrooge must change.  By the end of the story, he is convinced and his very nature is altered.

Without the ghosts the story would just be about Scrooge learning on his own that maybe there’s a better way, but much of the passion of the story and the power of the message would be lost.

Message in A Christmas Carol:

Have compassion and generosity for the less fortunate.

Example 2

In the original Star Wars movie (Episode IV), the Influence Character is Obi Wan who pressures Luke to reach his potential and eventually brings Luke to a point of change and trust in his new-found abilities with the force.

Obi Wan’s Influence is very subtle and gradual and culminates with his disembodied voice saying to Luke just before Luke turns off the targeting computer, “Use the force, Luke.  Let go.”  And Luke is able to destroy the death star only because he turns off the targeting computer and relies on his new Jedi skills.

Message in Star Wars (Episode IV):

Trust in yourself.

Example 3

In Silence of the Lambs, Hannibal Lecter is the Influence Character who forces Clarice Starling to confront her personal demons (the slaughtering of the spring lambs) that led her to try and save others with a job in law enforcement – “Tell me, Clarice, are the lambs still screaming?”  Clarice does not change for she cannot let go of her pain –  “You know I can’t do that doctor Lecter” and so she remains steadfast in her belief system.

Lecter is the Influence Character but the Antagonist is Jamie Gumm – the man who kidnaps the women including the senator’s daughter whom Clarice is trying to save.   And so, we can see that the philosophic argument is independent of the effort to achieve the story’s goal.

Message in The Silence of the Lambs: Let it go, or be forever driven by pain.

Example 4

In The Fugitive with Harrison Ford, Tommy Lee Jones (Federal Marshall Gerard) is the Influence Character, and does not care if his target is guilty or innocent: Kimble: “I didn’t kill my wife!”  Gerard: “I don’t care!”  But Kimble does care.  In fact, he endangers himself and risks his freedom to help others whenever the opportunity presents itself.

In the end, it is Kimble’s steadfastness that convinces Gerard that Kimble is innocent.  And in the process, Gerard (the Influence Character) is changed.  This is a great example that in the war of belief systems between the Main Character and the Influence character, one will ultimately change to adopt the view of the other.  If the Main Character changes, it is because the Influence Character remained steadfast, and if the Influence Character changes, it is because the Main Character remained steadfast.  Which way the Main Character goes, and how it turns out for them is the essence of the story’s message.

Message in The Fugitive: No matter what the risk, continue to help others.

So, as you can see, without an Influence Character there will be no story-long passionate argument regarding which way of seeing the world is the better way, and therefore there is no clear message to the reader or audience.

As we have seen with Hannibal Lecter, the Influence Character is not necessarily the Antagonist.  The Antagonist is trying to prevent the Protagonist from achieving his or her goal.  The Influence Character is trying to convince the Main Character to change his or her world view, belief system, or outlook.

Similarly, the Protagonist is not necessarily the Main Character.  The Protagonist is trying to achieve the goal.  The Main Character is trying to grapple with a personal issue, and is also the character through whose eyes the reader or audience sees the story – in short, we identify with him or her.

Often, the Main Character is the same “person” in a story who is also the Protagonist.  In this case, we create a stereotypical hero in which the reader/audience position is with the same character who is leading the charge to achieve the goal.

There is nothing wrong with that combination, but it is like always making the story about the quarterback in a game of football but never telling the story of one of the linemen or the water boy or the coach or the quarterback’s wife.  So, if you want a typical hero, make your Protagonist also your Main Character.  But if you want to tell a story where the Main Character is allowing us to look at the Protagonist from the outside and to observe him, then you enable a story such as To Kill A Mockingbird in which Atticus is the Protagonist  who is trying to defend the black man wrongly accused of rape in a 1930s town in the South but the Main Character is his young daughter Scout, who gives us a child’s-eye view of prejudice.

If you have a hero who is both Protagonist and Main Character, it can be dangerous to have your Antagonist be the Influence Character because then both the philosophic argument and the struggle over the goal is between the same two characters, mixing the conflicts together and muddying the message for your readers or audience.

In addition, as an author, you can get so wrapped up in the combined passionate lines between these two characters that you don’t fully connect the story points of either argument, leaving gaps that will be seen (or at least felt) by your readers or audience as holes in your story.  If those gaps aren’t filled, you essentially have a melodrama in which you don’t make either argument completely yet profess your message at the end as if you did.

Often, authors avoid this problem by creating a dramatic triangle in which one of those two stereotypes (hero and villain) is split into the two parts and the other one remains combined.

For example, in the movie, Witness, with Harrison Ford, he plays the Protagonist – a cop trying to protect the only witness to a murder: the young son of an Amish Woman, played by Kelly McGillis, who is the Main Character.

So here, the Protagonist and the Main Character are two different people.  Ford (as Protagonist) strives to protect the boy against the crooked cop who wants the boy killed (the Antagonist).  That’s the Goal.

McGillis (as Main Character) shows us the story through her eyes – the most passionate view – as she grapples with a personal decision to remain with her people (the Amish) or to move away with her son for a new life out “among the English” in the big city.  That’s the message argument.

Initially, McGillis is determined to stay, but as Ford remains in her community, showing his human side and participating in activities such as barn raising, she begins to fall in love with him and is tempted to change her mind and make a life with him on the outside.  Ford, therefore, is the Influence character as well as the Protagonist, as it is his influence that  draws her to a point of decision about leaving.

And so, a dramatic triangle is created by making Ford both Protagonist and Influence Character with the other two points of the triangle being the Main Character of Kelly McGillis, and the Antagonist who is trying to kill the boy.

Both the plot line toward the goal and the heart line toward the message are separate and easily followed, yet both hinge on Ford, making him the most central character, even though he isn’t the Main Character.

And so the message is made:

Sometimes it is better to stay in the safety of your extended family than to leave to explore the larger world, no matter how tempting it is.

In summary, without an influence character your story will lose the entire passionate argument leading up to the point of choice in which your story’s message should be made.  Without an argument, any perspective you are trying to convey will come across as moralizing that is tagged on rather than integral to the growth of your Main Character.

So how do you add an Influence character and message to your story?  Here are a few quick steps:

1. Write down a single sentence that describes the moral or message you want your story to convey.

2.  Describe the two sides of that issue such as “Greed vs. Generosity” or “Campassion vs. Self-Interest.”

3.  Outline how your Main Character is locked into a viewpoint on one side of that issue.

4.  If you already have an Influence character, outline how it is locked into the opposing viewpoint.

5.  If you don’t yet have an Influence character but have other characters in mind, briefly describe the core belief system of each.

6.  If one of your characters is in direct philosophic opposition to your Main Character, select it as your Influence Character.

7.  If none of your existing characters fits the bill, you’ll either need to choose one who can be reworked to represent the opposing point of view to that of the Main Character or you will need to develop a new character specifically for that job.

8. Once you have your Influence Character, Find as many places in your plot as you can to smoothly bring your Main and Influence Characters into conflict over their opposed philosophies, whether it be as advice from one to the other, as an argument, or just by example – having the Main Character see the Influence Character act in a different manner than he or she would in that situation.

9.  Over the course of your story, bring your Main Character to a point where he or she must choose either to stick by their guns and hold to their original outlook, believing that their troubles will be resolved if they just remain steadfast long enough,  or choose the Influence Character’s alternative view, believing that it holds a better chance to resolve the Main Character’s personal issue.

10.  In the end, your Main Character may grow in their resolve to remain steadfast or grow to a point of change.  But regardless of how they go, their choice may be right or wrong for resolving their personal issue.  This provides you with many ways to prove your message:
Change is good, Change is bad, Steadfast is Good, Steadfast is Bad.  Any of these are legitimate; it just depends on the flavor of the message you are trying to send.

11.  Don’t forget that if your Main Character Changes, your Influence Character will remain Steadfast, and vice versa.  The idea is that one philosophy will trump the other so that both character will, in the end, share the same philosophy.  And then you show your readers or audience if that’s was the right choice by showing how it all turns out at a personal level.

12.  Keep in mind that whether or not the goal is achieved in a story has no bearing on whether of not the Main Character resolves his or her personal issue.  So, you can have a happy ending in which success is matched with happiness, a tragedy in which failure is matched with personal anguish, or a bitter-sweet ending in which success is achieved but with personal anguish or failure is the result of the effort to achieve the goal but with the Main Character finding peace or joy in the end.

Now you know the nuts and bolts of the role and function of the Influence Character, but what does that feel like in a actual stories?  To provide some insight into how it all plays out, here’s a video clip to illustrate the nature of Influence Character and its relationship to the Main Character in regard to the message issue:

I hope you have found this article useful and, if so, that you might try the StoryWeaver story development software I created or the Dramatica story structuring software I co-created.  Try them risk-free.

Characters: Cogs in the Machine?

From a structural standpoint, characters are just cogs in the machine.  They have a job to do in the story as a protagonist, antagonist or any one of the functional roles that must be filled for the story to make sense and move forward.

But characters are much more than that! They also need to be real people with their own lives, fears and desires or the readers or audience won’t be able to identify with them. So characters have two jobs to do in every story – one professional and the other personal.

To illustrate characters’ professional lives,  first imagine that you stepped back from your story far enough that you could no longer identify your characters by their personalities, but just by the dramatic role they are playing in the structure of the story.

Like a general on a hill watching a battle, you could only see each character by its function in the battle:  There’s the guy leading the charge – that’s the Protagonist. His opponent is the Antagonist. There’s the strategist, working out the battle plan – he’s the Reason archetype. One soldier is shouting mindlessly at the pathos and carnage – he’s the Emotion archetype.

The structure of stories deals with this big picture in which characters are no more than cogs in the machine of story.  But at that level of appreciation, your readers or audience can’t invest emotionally in your characters, nor can they identify with them.

To overcome this, each character must be fully developed as a complete human being in their personal lives.  When developing characters at this level, you need to stand in their shoes, see what they see, think what they think, feel what they feel.  You need to make them real, and express them passionately through each of their individual personal points of view.

Taken together these two jobs create the complex juxtaposition of dramatics that make stories so appealing and provide an appreciation of characters that matches what we all experience in real life.  We are a part of a company at work, or of a club or a class.  But we are also individuals with a unique combination of likes and dislikes, hopes and fears, dreams and goals.

Melanie Anne Phillips

Like my article?

Here’s something else I made for writers…

Writing Con Men, Shady Businessmen, and Seedy Politicians

Characters, as with real people such as con men, shady businessmen, and seedy politicians, will often use statistics to paint a false, yet plausible, picture.

For example, one such character might state that 12% of all high-school dropouts were beaten by their parents. What he doesn’t say is that 12% of high school graduates were also beaten by their parents.

By not providing statistics for the whole group, there is no comparative, and a causal relationship between beatings and dropping out is inferred.

To build your characters, read the news, see these techniques used in life and then apply that in fiction to believably drive your story forward .

Melanie Anne Phillips – Storymind.com

Creating Characters from Plot

Introduction

If you already have a story idea, it is a simple matter to create a whole cast of characters that will grow out of your plot. In this lesson we’re going to lay out a method of developing characters from a thumbnail sketch of what your story is about.

Thumbnail Sketch

 The most concise way to describe the key elements of a story is with a “Thumbnail Sketch.” This is simply a short line or two, less than a paragraph, that gets right to the heart of the matter. You see them all the time in TV Guide listings and in the short descriptions that show up on cable or satellite television program information.

A thumbnail sketch of The Matrix, for example, might read, “A computer hacker discovers that the world we know is really just a huge computer program. He is freed from the program by a group of rebels intent on destroying the system, and ultimately joins them as their most powerful cyber warrior.”

Clearly, there is a lot more to the finished movie than that, but the thumbnail sketch provides enough information to get a good feel for what the story is about. Generally, such a description contains information about the plot, since the audience will choose what they want to watch on the kind of things they expect to happen in a story. If it is an action story, there may be no mention of characters at all as in, “A giant meteor threatens to demolish the earth.” If it is a love story, there may be little plot but several characters, as in, “A young Amish girl falls in love with a traveling salesman. Her father and his chosen match for her oppose the romance, but her free-minded mother and exiled aunt encourage her.”

Whether or not characters are specifically mentioned in a thumbnail sketch, they are always at least inferred. For your own story, then, the first step is to come up with a short description like those used as illustrations above. For the purposes of this lesson, we’ll propose the following hypothetical story to use as an example:

Suppose our story is described as the tribulations of a town Marshall trying to fend off a gang of outlaws who bleed the town dry.

The Expected Characters

The only explicitly called for characters are the Marshall and the gang. So, we’ll list them as required characters of the story. Certainly you could tell a story with just those characters, but it might seem a little under-populated. Realistically, you’d expect the gang to have a leader and the town to have a mayor. The Marshall might have a deputy. And, if the town is being bled dry, then some businessmen and shopkeepers would be in order as well. So the second stage of the process is to step a bit beyond what is actually written and to slightly enlarge the dramatic world described to include secondary and support characters too.
The Usual Characters

Range a little wider now, and list some characters that aren’t necessarily expected, but wouldn’t seem particularly out of place in such a story.

Example:

A saloon girl, a bartender, blacksmith, rancher, preacher, school teacher, etc.

Unusual Characters

 Now, let yourself go a bit and list a number of characters that would seem somewhat out of place, but still explainable, in such a story.

Example:

A troupe of traveling acrobats, Ulysses S. Grant, a Prussian Duke, a bird watcher.

Adding one or two somewhat unexpected characters to a story can liven up the cast and make it seem original, rather than predictable.

Outlandish Characters

 Finally, pull out all the stops and list some completely inappropriate characters that would take a heap of explaining to your reader/audience if they showed up in your story.

Example:

Richard Nixon, Martians, the Ghost of Julius Caesar

Although you’ll likely discard most of these characters, just the process of coming up with them can lead to new ideas and directions for your story.

For example, the town Marshall might become more interesting if he was a history buff, specifically reading about the Roman Empire. In his first run-in with the gang, he is knocked out cold with a concussion. For the rest of the story, he keeps imagining the Ghost of Julius Caesar, giving him unwanted advice.

Casting Call

 Now, you assemble all the characters you have proposed for your story so far, be they Expected, Usual, Unusual, or Outlandish.

The task at hand is to weed out of this list of prospective characters all the ones we are sure we don’t want in our story. At first blush, this might seem easy, but before you make hasty decisions, keep in mind the use we came up with for Caesar’s Ghost. Consider: How might traveling acrobats be employed dramatically? As a place for the marshal to hide in greasepaint when the gang temporarily takes over the town? Or how about if the school teacher befriends them, and then employs their aid in busting the deputy out of jail when he falls under the gang’s control?

How about Ulysses S. Grant showing up on his way to a meeting with the governor, and the gang members must impersonate honest town’s folk until he and his armed cavalry escort have departed? Could make for a very tense or a very funny scene, depending on how you play it.

Try to put each of these characters in juxtaposition with each of the others, at least as a mental exercise, to see if any kind of chemistry boils up between them. In this way, you may find that some of the least likely characters on your initial consideration turn out to be almost indispensable to the development of your story!

A Word About Plot…

 You may not have noticed, but a lot of what we have just done with characters has had the added benefit of developing whole sequences of events, series of interactions, and additional plot lines. In fact, working with characters in this way often does as much for your story’s plot as it does in the creation of characters themselves.

Hence, it is never too early to work with characters. As soon as you have an initial story idea, no matter how lacking in detail or thinly developed it may be, it can pay to work with your characters as a means of adding to your plot!

Study Exercises: Squeezing Characters out of the Thumbnail Sketch

1. Open a TV Listing Guide or view some descriptions on your cable or satellite guide.

2. Pick 3 descriptions from movies you know and list the explicitly called for characters.

3. Base on your knowledge of each story, list the usual characters, unusual characters, and outlandish characters (if any).

4. Pick 3 descriptions from movies you don’t know and list the explicitly called for characters.

5. Use your imagination to devise usual characters, unusual characters, and outlandish characters for each story.

6. Watch each of the three movies you hadn’t seen and see how your proposed characters compare to what was actually done.

7. Consider that you might write your own story based on the description with the characters you created and have it be so different from the actual movie that it has become your own story! (This is also a handy trick for coming up with your own original story ideas based on the hundreds of descriptions available each week. More than likely, your creative concepts will be nothing like the movie the description was portraying!)

Writing Exercises: Creating Characters

1. Write a thumbnail sketch for a story you wish to develop.

2. List the explicitly described characters.

3. Come up with some additional supporting “usual” characters.

4. Be a bit creative and propose some unusual characters.

5. Let yourself loose and devise some outlandish characters.

6. Imagine each of the characters interacting with each of the others and determine which characters to employ in your story.

7. Use the scenarios created by your character interactions to expand your story’s plot.

Melanie Anne Phillips

Also from Melanie Anne Phillips…

Creating Characters from Scratch

 Where Do Characters Come From?

When we speak of characters from a structural standpoint, there are very specific guidelines that determine what is a character and what is not. But when we think of characters in every day life, they are simply anything that has a personality, from your Great Aunt Bertha (though some might argue the point) to the car that never starts when you’re really late.

Looking back through time, it is easy to understand how early humans would assume that other humans like themselves would have similar feelings, thoughts, and drives. Even other species exhibit emotions and make decisions, as when one confronts a bear face to face and watches it decide whether to take you on or find easier pickings (a personal experience from my recent hike on the John Muir trail!)

But even the weather seems to have a personality by virtue of its capricious nature. That’s why they call the wind Mariah, why there is a god of Thunder, and why the Spanish say Hace Color, when it is hot, which literally means, “It makes heat.”

So while, structurally, to be a character an entity must intend to alter the course of events, in the realm of storytelling a character is anything that possesses human emotions. In short, structural characters must have heads, storytelling characters must have hearts. When you put the two together you have entities who involve themselves in the plot, and involve us in themselves.

Where Can We Get Some?

When writing a story, then, from whence can we get our characters? Well, for the moment lets assume we have no plot. In fact, we have no theme, no genre – we don’t even have any particular subject matter we want to talk about. Nothing. We have absolutely nothing and we want to create some characters out of “think” air.

Try starting with a name. Not a name like “Joe” or “Sally” but something that opens the door to further development like “Muttering Murdock” or “Susan the Stilt.” Often coming up with a nickname or even a derogatory name one child might call another is a great way to establish a character’s heart.

What can we say about Muttering Murdock? The best way to develop a character (or for that matter, any aspect of your story) is to start with loose thread and then ask questions. So, for ol’ Muttering Murdock, the name is the loose end just hanging out there for us to pull. We might ask, “Why does Murdock Mutter?” (That’s obvious, of course!) But what else might we ask? Is Murdock a human being? Is Murdock male or female? How old is Murdock? What attributes describe Murdock’s physical traits? How smart is Murdock? Does Murdock have any talents? What about hobbies, education, religious affiliation? And so on, and so on….
We don’t need to know the answers to these questions, we just have to ask them.

Why Does Murdock Mutter?

Next you want to shift modes. Take each question, one at a time, and think up all the different answers you can for each one. For example:

Why does Murdock Mutter?

1. Because he has a physical deformity for the lips.

2. Because he talks to himself, lost in his own world due to the untimely death of his parents, right in front of his eyes.

3. Because he feels he can’t hold his own with anyone face to face, so he makes all his comments so low that no one can hear, giving him the last word in his own mind.

4. Because he is lost in thought about truly deep and complex issues, so he is merely talking to himself. No one ever knows that he is a genius because he never speaks clearly enough to be understood.

You get the idea. You just pull out all the stops and be creative. See, that’s the key. If you try to come up with a character from scratch, well good luck. But if you pick an arbitrary name, it can’t help but generate a number of questions. If you aren’t trying to come up with the one perfect answer to each question, you can let your Muse roam far and wide. Without constraints, you’ll be amazed at the odd variety of potential answers she brings back!

Aging Murdock

Let’s try another question from our Murdock list:

How old is Murdock?

1. 18

2. 5

3. 86

4. 37

That was easy, wasn’t it. But now, think of Murdock in your mind…. Picture Murdock as an 18 year old, a 5 year old, an 86 year old, and at 37. Changes the whole image, doesn’t it! You see, with a name like Muttering Murdock, we can’t help but come up with a mental image right off the bat. It’s like telling someone, “Whatever you do, don’t picture a pink elephant in your mind.” Very hard not to.

The mind is a creative instrument just waiting to be played. It has to be to survive. The world is a jumble of objects, energies, and entities. Our minds must make sense of it all. And to do this, we quite automatically seek patterns. When a pattern is incomplete, we fill it in out of personal experience until we find a better match.

So, when you first heard the name, “Muttering Murdock,” you probably pictured someone who was in your mind already a certain gender, a certain age, and a certain race. You may have even seen Murdock’s face, or Murdock’s size, shape, hair color, or even imagined Murdock’s voice!

Give Murdock a Job!

Now ask one more question about Murdock – What is his or her vocation? Try out a number of alternatives: a school teacher, a mercenary, a priest, a cop, a sanitary engineer, a pre-school drop-out, a retired linesman. Every potential occupation again alters our mental image of Murdock and makes us feel just a little bit differently about that character.

Interesting thing, though. We haven’t even asked ourselves what kind of a person Murdock is. Is this character funny? Is he or she a practical joker? Does he or she socialize, or is the character a loner? Is Murdock quick to temper or long suffering? Forgiving, or carry a grudge? Thoughtful or a snap judge? Dogmatic or pragmatic? Pleasant or slimy of spirit?

Again, each question leads to a number of possible answers. By trying them in different combinations, we can create any number of interesting people with which to populate a story.

As we said at the beginning of the Murdock example, this is just one way to create characters if you don’t even have a story idea yet. But there are more! In our next lesson we’ll explore more of these methods.

Study Exercises: Reverse Engineering Characters

1. Pick a favorite book, movie, or stage play. Make a list of all the principal characters.

2. For each character, list all the key bits of information the author reveals about that character, as if you were writing a dossier.

3. Do a personality study of each character, as if you were a criminal profiler or a psychologist.

4. For each item you have noted in your dossier and profile, create a question that would have resulted in that item as an answer. In other words, play the TV game Jeopardy. Take an item you wrote about a character like, “Hagrid is a large man, so big he must be part giant.” Then, create a question to which that item would be an answer, for example, “What is this character’s physical size?”

5. Arrange all the questions you have reverse engineered in an organized list to be used in the Writing Exercises.

Writing Exercises: Creating Characters

1. Arbitrarily create a character name.

2. Use your list of questions from the Study exercises to ask information about this character.

3. Come up with at least three different answers for each of the questions.

4. Pick one answer for each question to create a character profile.

5. Read over the list and get a feel for your new character. Then, swap out some of the answers (character attributes) that you included in the profile for alternative answers you originally didn’t use.

6. Keep swapping out attributes until you arrive at a character you really have a feel for.

Melanie Anne Phillips

Also by Melanie Anne Phillips…

Fire Your Protagonist

Many authors start with a Protagonist and then build a cast of characters around him or her. But as a story develops, it may turn out that one of the other characters becomes more suited for that role. Sticking with the original Protagonist causes the story to become mis-centered, and it fails to take on a life of its own.

To see if this has happened to your story, try the following:

Take each of your characters, one by one, and try them out as the Protagonist. Give each a job interview. You ask them, “What would the story’s goal be if you were the Protagonist? What would you be working toward? What would you hope to achieve? How would you rally the other characters around your efforts?”

More than likely, you will find one character who seems just a little more driven – a character whose goal seems far more important to him or her than any of the others’ goals, and one that not only affects this character but all the other principal characters as well. That character should be your Protagonist, and it may not be the character you originally cast in that role. If it isn’t, fire your Protagonist and hire the new one!

Sure, you’ve become attached to the original character, but if he or she is no longer right for the job, well, business is business. You have to think about what is best for the entire company of players in your story without playing favorites.

Of course, with a new Protagonist, you’ll need to re-center your story and possibly to change the nature of the previously stated goal. But in so doing, your story will gain a renewed sense of purpose as this new character takes the helm.

Melanie Anne Phillips

Also by Melanie Anne Phillips…

Creating Characters: The Villain

A villain is the dramatic antithesis of a hero, and therefore has the following four attributes:

  • He is the Antagonist
  • He is the Influence Character
  • He is second in prominence to the Central Character
  • He is a Bad Guy

By our definitions for this article: The Antagonist is the Principal Impediment in the plot – the chief obstacle to the achievement of the story’s overall goal.

The Influence Character is the most persuasive character – the one who argues the devil’s advocate position regarding the personal or moral issue the story seems to be about.

The Second Most Prominent Character is the one who stands out most strongly among the players, save for the hero.

The Bad Guy is the standard bearer of immorality – the character whose intent is to do the wrong thing.

Putting it all together then, a villain tries to prevent the goal from being achieved, represents the counterpoint to the audience position in the story, it the second most prominent character, and seeks to do the wrong thing. Now we can see that when we created a hero who was a bad guy and another who was an antagonist, we were actually borrowing attributes from the villain. In the same manner, the villain can borrow attributes from the hero. For example, we might fashion a character with the following four attributes:

  • Antagonist
  • Influence Character
  • Second Most Prominent
  • Good Guy

Such a character might be a friend of an anti-hero (who is a hero that is a Bad Guy), trying to prevent him from making a terrible mistake. Imagine that the anti-hero is trying to achieve a goal, represents the audience position, is most prominent, but has ill intent. The Good Guy variation on the villain would have good intent and would therefore try to thwart the anti-hero’s evil plan (antagonist), change his mind (impact character) and would be the second most prominent player next to the anti-hero.

Another variation on the typical villain might be:

  • Protagonist
  • Influence Character
  • Second Most Prominent
  • Bad Guy

In fact, it is this combination that is used most often in action/adventure stories. This character gets the ball rolling by instigating an evil scheme (protagonist/bad guy), tries to lure the “hero” to the evil side (influence character), but is second to the “hero” only in prominence.

As we can see, swapping attributes between the hero and villain opens up a world of opportunities for creating more interesting and less typical characters. But, these are not the only ways to swap attributes. For example, just because the hero is a Good Guy doesn’t mean the villain has to be a Bad Guy.

Suppose we have the following two characters:

Typical Hero:

  • Protagonist
  • Main Character
  • Central Character
  • Good Guy

Atypical Villain:

  • Antagonist
  • Influence Character
  • Second Most Prominent
  • Good Guy

Here we have a story about two people, one trying to accomplish something, the other trying to prevent it. One representing the audience position in the story, the other being the most influential with an opposing message argument. One is the most prominent; the other second in audience interest, but both believe they are doing the right thing.

These two characters are dramatically opposed. They are in conflict, both externally and internally. Yet each is driven to do what he believes is right. So who is right? Well, in fact, that is what a story built around these characters would be all about!

Indeed, the author’s message would center on convincing the audience that one of these characters was misguided and the other properly grounded. Such a story would provide an excellent opportunity to explore a moral issue that doesn’t easily fall into black and white clarity. It would stand a good chance to come across as deep, thoughtful, and provocative – and all by simply having two Good Guys duke it out.

At this point, it should be pretty clear that if you’ve only been writing with heroes and villains, you haven’t been doing anything wrong, but you have been limiting your creative opportunities. And yet, we have barely begun to explore the ways in which characters can swap attributes to create more variety and interest.

Melanie Anne Phillips

Also from Melanie Anne Phillips…