Welcome to StoryWeaver

Here’s step 1 in our 200 step StoryWeaver story development software.  Follow the steps and you’ll go from concept to completion of your novel or screenplay.  Look for a new step to be posted each week.

Step 1 – Welcome to StoryWeaver

Welcome to StoryWeaver – your step by step path to a completed novel, screenplay, or other narrative manuscript.

StoryWeaver is so named because it employs a technique for drawing story threads from your original concept much as a weaver might draw thread from wool. Step by step you grow and clarify your story as you twist the threads into a yarn, spin that yarn, and eventually weave it into the tapestry of your story.

Whether you already have a story you wish to improve or are just starting out with no more than a concept, StoryWeaver will help you grow your story, adding power to your plot, passion to your characters, humanity to your theme and richness to your genre.

StoryWeaver isn’t a web site, an organizational tool, or a series of fill-in-the-blank questions, but a sophisticated story development program. It runs on our servers and is accessed through your web browser, so you can use it on any internet connected device. As you work with your story, you can move seamlessly from laptop, to tablet, to smart phone, and from Windows to Mac, iOS, Android, or Chrome so you can follow your Muse wherever she leads.

To start weaving your story, click the Next Step button near the upper right corner of this screen, or just below this text on smaller screens such as smart phones, and may the Muse be with you!

Try StoryWeaver Risk-Free for 90 Days!
Click for details…

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What’s in a Name?

What’s in a name?  Choosing names for your characters can be perfunctory or can provide your readers or audience with insight into your characters’ natures, add humor or surprise, or even at the very least break out of ordinary monikers into the realm of the unusual.

To illustrate  how to leverage character names in your story, we’ve excerpted this story development step from our StoryWeaver Story Development Software:

What’s in a Name?

INTRODUCTION

So far, we’ve been dealing with characters primarily by their jobs, vocations or roles since we derived them from your plot. Now it’s time to start building some personality into your characters to see if they really have potential for your story, and we’ll begin by giving them names.

Few people (other than performers, artists, and writers) get to choose their own names. But as a writer, you have the power to choose the names of all your characters. And with this power comes the opportunity to say something to your readers or audience about a character’s inclinations, accomplishments, or outlook.

A name could convey military service, religious affiliation, or status. A nick-name might illuminate a major character trait, some event in a character’s past, or the way other characters feel about him or her. Names can add to comic value, hint at danger, or flirt with with mystery.

In this step, add a name to each of your characters that doesn’t already have one and reconsider the names of those characters who do.

TELL ME MORE

In this step, you’ll start interviewing all the folks that showed up for your casting call so you can learn a bit more about them in order to decide who to hire to be in your story.

The first step in any interview is to get to get the character’s name. You probably already have names for several of your potential cast members, but there are likely to be some whose names you don’t yet know.

For the nameless ones, it’s time to give them a moniker. Names give us our first impression of a character. In most stories you’ll want to keep most of your characters’ names normal and simple. But if they are too normal or if everyone has an ordinary name, you’re just boring your readers.

However, if your story requires typical names, try to pick ones that don’t sound like one another or your readers may become confused as to which one you are talking about. Personally, I’ve always had trouble remembering which one is Sauron and which is Sarumon, but that’s just me. Nonetheless, try to stay away from character combos like Jeanne and Jenny, Sonny and Sammy, Bart And Bret and – well, you get the idea.

If your story might benefit from giving some of your characters more unusual names, consider nicknames. Nicknames are wonderful dramatic devices because they can work with the character’s apparent nature, against it for humiliating or comedic effect, play into the plot by telegraphing the activities in which the character will engage, create irony, or provide mystery by hinting at information or a backstory for the character that led to its nickname but has not yet been divulged to the readers.

Keep in mind these are just temporary names for identification. You’ll have the chance to change them later. So for now, just add a name to every character in your potential cast list.

TIPS

What’s in a name? Not a name like “Joe” or “Sally” but something that opens the door to further development like “Muttering Murdock” or “Susan the Stilt.” Often coming up with a nickname or even a derogatory name one child might call another is a great way to establish a character’s heart.

What can we say about Muttering Murdock? The best way to develop a character (or for that matter, any aspect of your story) is to start with loose thread and then ask questions. So, for ol’ Muttering Murdock, the name is the loose end just hanging out there for us to pull. We might ask, “Why does Murdock Mutter?” (That’s obvious, of course!) But what else might we ask? Is Murdock a human being? Is Murdock male or female? How old is Murdock? What attributes describe Murdock’s physical traits? How smart is Murdock? Does Murdock have any talents? What about hobbies, education, religious affiliation? And so on, and so on….

We don’t need to know the answers to these questions, we just have to ask them.

Why Does Murdock Mutter?

  1. Because he has a physical deformity for the lips.
  2. Because he talks to himself, lost in his own world due to the untimely death of his parents, right in front of his eyes
  3. Because he feels he can’t hold his own with anyone face to face, so he makes all his comments so low that no one can hear, giving him the last word in his own mind.
  4. Because he is lost in thought about truly deep and complex issues, so he is merely talking to himself. No one ever knows that he is a genius because he never speaks clearly enough to be understood.

You get the idea. You just pull out all the stops and be creative. See, that’s the key. If you try to come up with a character from scratch, well good luck. But if you pick an arbitrary name, it can’t help but generate a number of questions. If you aren’t trying to come up with the one perfect answer to each question, you can let your Muse roam far and wide. Without constraints, you’ll be amazed at the odd variety of potential answers she brings back!

EXAMPLE

In our sample story, we’ve added names to all our characters with a good mix of the ordinary and the odd, including proper names and nick names. Some names just came to mind. Others are alterations of names of characters I’ve seen in television shows and movies. Some are based on sound-alike first and last names. In other words, names aren’t hard to come by, and mixing them up a bit just livens the party.

You’ll note that in several names, such as those of the posse, the gang, the businessmen, and the shopkeepers, I’ve given them organizational names such as The Gazpacho Enforcers. In so doing, I’ve given the town our example story the name of Gazpacho, so always be aware of opportunities to extend other parts of your story than the one you are currently working on. I’ll put the town name of Gazpacho in the Notes window to make sure I can refer to it later.

Also note that I’ve added an all new group character at the end of the list – a charitable organization: the Sons of the Gazpacho Ladies Auxiliary Support Society. The name just fell into my mind when I was naming all the Gazpacho groups and it struck me as to how ridiculous and pompous they sounded. Again, be on the lookout for random creative ideas: they can pop out of the shadows at any time!

Jedediah Farnsworth – The Old Sheriff

James Vestibule – The New Sheriff

The Hole in the Head Gang – Gang of Cutthroats

Armoire Vestibule Gang Leader (The sheriff’s wife)

The Gazpacho Enforcers – A posse

Stiff-Leg Sam – Deputy

Shandy Stilton – Mayor

J.W. Blinkers – Banker

The Gazpacho Consortium – Businessmen

The Gazpacho Retail Trade Association – Shopkeepers

Nell Goodtime – saloon girl

Slick Nick – bartender

Hugo Laughter – blacksmith

Bart Costello – rancher

Brother Bob – preacher

Nancy Lacy – schoolmarm

The Tumbling Troubadours – A troupe of traveling acrobats

Ulysses S. Grant – President of the United States

Percy Prancy – A bird watcher

Ghost of Julius Caesar – Annoying Spirit

The Sons of the Gazpacho Ladies Auxiliary Support Society – Charitable organization

*******

This is just one step from the more than 200 steps in our StoryWeaver Story Development Software.  Click the link to try it risk-free for 90 days!

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How to Avoid Stereotypes

Coming up with characters can be as simple as looking to our subject matter and asking ourselves who might be expected to be involved.  But that only creates the expected characters – predictable and uninteresting.

Building characters that are intriguing, unusual, and memorable is a different task altogether. Here’s a method you can use to break away from standard characters and sculpt them into far more interesting people, step by step.

To begin, let’s create some ordinary characters and then breathe fresh life into them.  First, we’ll look to our subject matter and see what characters suggest themselves. (If you like, try this with you own story as we go.)

Example:

Suppose all we know about our story is that we want to write an adventure about some jungle ruins and a curse.

What characters immediately suggest themselves?

Jungle Guide, Head Porter, Archaeologist, Bush Pilot, Treasure Hunter

What other characters might seem consistent with the subject?

Missionary, Native Shaman, Local Military Governor, Rebel Leader, Mercenary

How about other characters that would not seem overly out of place?

Night Club Singer, Tourist, Plantation Owner

And perhaps some less likely characters?

Performers in a Traveling Circus (Trapeze Artist, Juggler, Acrobat, Clown)

We could, of course, go on and on and eventually we’ve have a complete cast for our novel or screenplay.   The problem is that when we go to develop each of these characters, we tend to have a predisposed idea of what they would be like.  This expectation comes from our personal experience blended with our cultural indoctrination.  And the result is the same old characters you’ve seen again and again.

So how do we break free of these stereotypes?  To make a clear example, let’s just choose four characters to work with.  We’ll pick just one character from each of the four groups listed above: Bush Pilot, Mercenary, Night Club Singer, Clown.

Now we’ll assign a gender to each. Let’s have two male and two female characters. Well pick the Bush Pilot and the Mercenary as male and the Night Club Singer and the Clown as female.

Now, picture these characters in your mind: a male Bush Pilot, a male Mercenary, a female Night Club Singer, and a female Clown. Since we all have our own life experiences and expectations, you should be able to visualize each character in your mind in at least some initial ways.

The Bush Pilot might be scruffy, the Mercenary bare-armed and muscular. The Night Club Singer well worn but done up glamorously, and the Clown shy and hiding behind the makeup.

Now that we have these typical images of these typical characters in our minds, let’s shake things up a bit to make them less ordinary. One way to do that is to change the gender of some of our characters to play against expectations. As an example, we’ll make the Bush Pilot and the Mercenary female and the Night Club Singer and Clown male.

What does this do to our mental images? How does it change how we feel about these characters? The Bush Pilot could still be scruffy, but a scruffy woman looks a lot different than a scruffy man. Or is she scruffy? Perhaps she is quite prim in contrast to the land in which she practices her profession. Since female bush pilots are more rare, we might begin to ask ourselves how she came to have this job. And, of course, this would start to develop her back-story.

How about the female Mercenary? Still muscular, or more the brainy type? What’s her back story? The Night Club Singer might be something of a lounge lizard type in a polyester leisure suit. And the male Clown could be sad like Emmett Kelly, sleazy like Krusty the Clown, or evil like Pennywise the Clown in Stephen King’s “It.” The key to this trick is that our own preconceptions add far more material to our mental images than the actual information we specifically developed, which so far were only only vocation and gender.

Due to this subconscious initiative, our characters are starting to get a little more intriguing, just by adding and mixing genders. What happens if we throw another variable into the mix, say, age? Let’s pick four ages arbitrarily: 35, 53, 82, and 7. Now let’s assign them to the characters.

We have a female Bush Pilot (35), a female Mercenary (53), a male Night Club Singer (82), and a male Clown (7). How does the addition of age change your mental images?

What if we mix it up again? Let’s make the Bush Pilot 7 years old, the Mercenary 82, the Night Club Singer 53, and the Clown 35. What do you picture now?

It would be hard for a writer not to find something interesting to say about a seven-year-old female Bush Pilot or an eighty-two year old female Mercenary.

What we’ve just discovered is that the best way to break out of your own mind and its cliché creations is to simply mix and match a few attributes. Suddenly your characters take on a life of their own and suggest all kinds of interesting back-stories, attitudes, and mannerisms.

Now consider that we have only been playing with three attributes. In fact, there are hundreds, perhaps thousands of attributes from which we might select. These might include educational level, race, disabilities, exceptional abilities, special skills, hobbies, religious affiliation, family ties, prejudices, unusual eating habits, sexual preference, and on and on. And each of these can be initially assigned in typical fashion, then mixed and matched. Using this simple technique, anyone can create truly intriguing and memorable characters.

Perhaps the most interesting thing in all of this is that we have become so wrapped up in these fascinating people that we have completely forgotten about structure! In fact, we don’t even know who is the Hero, Protagonist, or Main Character!

So, imagine…. What would this story be like if we chose the seven-year-old female Bush Pilot as the Hero. How about the eighty-two year old female Mercenary? Can you picture the 53-year-old male Night Club Singer as Hero, or the thirty-five year old male Clown?

Many authors come to a story with a main character in mind and can use this technique to break out of developing a stereotypical one. Other authors are more interested in the events or setting of their stories and discover their characters (including who is the main character) in the process of working out the plot. In that case, using this technique provides them with a whole cast of intriguing characters from which to choose the Hero.

The bottom line is that whether you have some or all of your characters in mind from the get-go or start with a story concept and create your characters along the way, these character development tricks will help you come up with the people you need to populate your story and ensure they are both fresh and real.

This article was excerpted from our
StoryWeaver Story Development Software

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Grow Your Story from a Log Line

This technique is excerpted from our StoryWeaver Story Development Software.

Introduction

First, write a log line for your story. A log line is a concise one-sentence description of the essence of a story.

A good way to approach this is to consider If someone asked you “What’s your story about?” how would you respond?

That can be a tough question to answer! After all, you’ve probably done a lot of thinking about your story and have all kinds of bits and pieces you might like to include.

Still, you aren’t likely to tell them every single idea you have for your story.  That wouldn’t have a spine or a central thread. It would just be a big cloud of creative notions and probably a bit boring since you wouldn’t be actually telling them your story but telling them about the things you want to include in your story.

What they really want to know is the gist of your story – a short description of the plot, the principal characters, and perhaps the setting and genre. But trying to boil down all your ideas into a concise description that does justice to your concept and captures the essence of your topic can seem well nigh impossible.

Here is some additional information to help you get it done:

Creating a log line centers your story, provides it with an identity, and ensures that all your story development work will be guided by this beacon so your story becomes sharply focused and every element is clearly connected to the hub. It is like when a huge cloud of dust and gas condenses into a solar system and ignites into a sun around which all your story concepts orbit.

Without a log line, a story often remains just a cloud and the telling of such a story tends to meander aimlessly. Rather than forging ahead with a clear direction, it stumbles forward, tripping over its own unfocused feet and landing in the lap of your readers or audience with a dull thud as an amorphous lump with no form, no purpose, and no meaning. Now isn’t that sad, perhaps even pathetic? So let’s avoid that.

As you write your log line, think about the story any initial material you may have already developed or have in mind. Think about the reason you want to write this particular story in the first place, and then write a log line that embraces that.

Once you have your log line, it becomes the seed from which your story can grow with focus and purpose. In the steps that follow we’ll draw on your Notes and also develop new material to expand your log line into a full-blown story concept called a synopsis that includes all your major plot events, your principal characters, your thematic topic and message, and the elements of genre that give your story its personality.

Tips:

A log line sums up the essence of what your story is about in a concise little nugget.

For example, a log line for Hamlet might read:

A prince of Denmark seeks revenge against his uncle for murdering his father and feigns insanity to buy time to plan the best method, but ultimately fails to achieve his goal.

Now clearly everything that makes Hamlet amazing is missing from the log line. But it does serve to capture the gist of what is going on and most important answers the question “What’s Hamlet about?”

For a longer example, here’s a log line for Charles Dickens’ A Christmas Carol:

At Christmas time, an unhappy and miserly man has isolated himself from emotional attachments as a shield against his own childhood pain of loss and rejections, but through the intervention of three ghosts who force him to confront his past, present and future, he ultimately sees how he has victimized both himself and others, repents, seeks to make amends and rediscovers the joy of Christmas.

Though this log line meets the requirement of being a single sentence, it’s a run-on sentence. That defeats the purpose of refining your story concept until it’s sharp as a tack.

A better attempt would be:

A wealthy but stingy businessman who has become bitter due to great personal losses in his youth learns the value of giving after being visited by three ghosts on Christmas eve.

In this shorter version there’s a lot of important and meaningful material that wasn’t covered, but the longer the log line, the less focused your story concept becomes. Of course, the Log Line Police are not going to bust down your door and confiscate your keyboard if you exceed one tight sentence, but the point here is to boil down the heart of your story to its essence in the least number of words you can manage.

Now it’s your turn to write a log line. After you do, make sure it is only one sentence. And no cheating by trying to cram more information into it by writing a big long convoluted James Joyce sentence. Seriously – you’d be surprised how many writers hate leaving anything out. They hate it so much they would rather bloat their log line to the point it is unusable rather than lose a single thing, which completely defeats the purpose!

Don’t do this! The whole point of this exercise is to get your wonderful, passionate, inventive, compelling story boiled down to one dull, boring (but informative) line.

Example:

The example log line we’ll be using for the next few steps is:

A sheriff is trying to stop a gang of cutthroats from repeatedly robbing his town.

Sound like dozens of cliché stories you’ve read or seen before, right? Your story’s log line might seem the same way at this stage. Not to worry.  As we progress through the next few steps, you’ll see this simple example expand and refine until it becomes a truly rich story world, just as yours will.

This article is excerpted from our StoryWeaver Story Development Software.

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How to Master the Creative Process

Writers often begin the story development process by thinking about what their story needs: a main character/protagonist/hero, a solid theme, a riveting plot and, of course, to meet all the touch points of their genre.

Because this is just the beginning of the process, they usually don’t have much of that worked out yet. And so, they are faced with the daunting task of figuring out their story’s world, who’s in it, what happens to them, and what it all means before they even write a word. This can throw a writer into creative gridlock right out of the gate and can get so frustrating that the Muse completely deserts them.

Fortunately, there’s a better way. Rather than asking what the story needs, we can turn it around and ask what the author needs. What is the most comfortable sequence of activities that will lead a writer from concept to completion of their novel or screenplay?

As varied a lot as we writers are, there are certain fundamental phases we all go through when coming to our stories. In fact, we can arrange the entire creative process into four distinct stages:

  1. Inspiration
  2. Development
  3. Exposition
  4. Storytelling

The Inspiration Stage begins the moment we have an idea for a story. This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important. Whatever it is, you are in the Inspiration Stage and it lasts as long as new ideas flow like spring runoff. You might add characters, specific events in your plot or even write a chapter or two. A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here. Where we go is to Stage Two: Development.

In the Development Stage we stand back and take a long critical look at our story so far. We now have quite a few ideas and there are likely sections that are ready to write, or perhaps you’ve already written some. But there may be other areas that are a bit lean or even downright sketchy, hanging by only the thinnest of story threads.

What’s needed now is to grow each of those ideas to add more substance. So, story point by story point we add richness and detail until every notion we generated in Inspiration has become a fully developed concept. What’s there looks good, but what about what isn’t there?

Even though each idea is now fully formed, in between them may be story holes, both small and gaping, and breaks in logic when what happens first makes no sense in connection to what happens later. Then there might be characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.

And so, the work begins – filling the space between your ideas and trying to make them all fit in the same story. By the end of the development stage, you’ll have added detail and richness to your story and added all the pieces needed to fill the gaps.

Eventually (thank Providence) you’ll have fully developed your ideas and plugged all the leaks. But what you have now is more like a box of snarled threads than a fabric. The pieces are all there but they aren’t yet working together. You realize you need to integrate your individual ideas so they can work in concert. You also realize you have quite unawares stumbled into Stage Three: Exposition.

Exposition isn’t just about revealing story points to your readers or audience. It is even more about pulling all of those threads together so they become a yarn.

Here you will consider how one story point affects another, and how plot impacts character impacts theme impacts genre. Stories are holistic, and every piece should inform all the rest and, conversely, be informed by all the rest. In this way, your story becomes organic and transcends the pieces from which it is made.

And when you have all that figured out, you are ready to begin the final stage: Storytelling.

Storytelling is more than word play and style. It is also about deciding how to weave the threads of your story as it unfolds. Scene by scene or chapter by chapter you’ll lay out the arcs of your characters and their relationships with one another, you’ll carry your plot through twists and turns, you’ll subtly build your theme into a powerful message, and you’ll grow your genre into a unique reader or audience experience.

And lastly, before we send our creation out into the world, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for the first day of school. StoryWeaver can’t help you find the resolve to write “The End,” but as Da Vinci is credited with saying, “Art is never finished, only abandoned.”

–Melanie Anne Phillips

This article is excerpted from our StoryWeaver Software

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Story Structure Seen As War

Imagine a story’s structure as a war and the Main Character as a soldier making his way across the field of battle.  In your mind’s eye, you likely see they whole scene spread out in front of you, as if you were a general on a hill watching the conflict unfold.

That all-seeing “God’s eye view” is a perspective not available to the Main Character, but only the author and audience (as he chooses to reveal it, here and there, casting light on that dark understanding of what is really going on or keeping the readers in the dark.

But there is a second point of view implied in this war of words – that of the Main Character himself.  The Main Character has no idea what lies over the next hill, or what troubles may be lurking in the bushes.  Like all of us, he must rely on our experience in trying to make it through alive.

The view through the eyes of the Main Character puts your readers in his shoes, experiencing the pressures first hand, feeling the power of the moment.  In a sense, this most perspective connects the Main Character’s tribulations (both logistic and emotional) to those we all grapple with in real life.  It draws us in, makes us personally involved, and also causes us to see the message or moral of the story as being applicable to our own journey.

Many authors establish both the overall story and the Main Character’s glimpse of it and stop there, believing they have covered all the angles.  After all, the Main Character can’t see the big picture and that overview can’t portray the immediacy of the struggle on the ground.  All bases covered, right?

In fact, no.  Suddenly, through the smoke of dramatic explosions the Main Character spies a murky figure standing right in his path. In this fog of war, he cannot tell if this other soldier is a friend or foe. Either way, he is blocking the road.

As the Main Character approaches, this other soldier starts waving his arms and shouts, “Change course – get off this road!” Convinced he is on the best path, the Main Character yells back, “Get out of my way!” Again the figure shouts, “Change course!” Again the Main Character replies, “Let me pass!”

The Main Character has no way of knowing if his opposite is a comrade trying to prevent him from walking into a mine field or an enemy fifth column combatant trying to lure him into an ambush. But if he stops on the road, he remains exposed with danger all around.  And so, he continues on, following the plan that still seems best to him.

Eventually, the two soldiers converge, and when they do it becomes a moment of truth in which one will win out. Either the Main Character will alter course or his steadfastness will cause the other soldier to step aside.

This other soldier is called the Influence character, and though you may not have heard of him, this other soldier is essential to describing the pressures that bring the Main Character to a point of decision.

In our own minds we are often confronted by issues that question our approach, attitude, or the value of our hard-gained experience. But we don’t simply adopt a new point of view when our old methods have served us so well for so long. Rather, we consider how things might go if we adopted this new system of thinking right up to the moment we have to make a choice.

It is a long hard thing within us to reach a point of change, and so too is it a difficult feat for the Main Character. In fact, it takes the whole story to reach that point of climax where the Main Character must choose to stay on course or to step off into the darkness, hoping they’ve made the right choice – the classic “Leap of Faith.”

This other character provides a third perspective to a story’s structure – that of an opposing belief system that the Main Character is pressured to consider.  What would the original Star Wars have been without Obi Wan Kenobi continually urging Luke to “Trust the force?”  How about A Christmas Carol without Marley’s ghost, as well as the ghosts of Past, Present, and Future?

Without an Influence character, there is no reason for the Main Character to question his beliefs.   But just having an opposing perspective isn’t all that an Influence Character brings to a story.

A convincing theme or message is not built just by establishing an alternative world view to that of the Main Character.  That would come off as simply moralizing since it presents the two sides as cut and dried, in black and white.  Few life-changing decisions in life are as simple as that.

Rather, the two views must also be played against each other in many scenarios so the Main Character (who represents us all) can begin to connect the dots and ultimately choose the tried and true approach that isn’t working or the new approach that has never been tried.  In other words, at the moment of conflict, both courses are evenly balanced which is why, no matter which side the Main Character comes down on, it is a leap of faith.

It is that repeated questioning of the Main Character’s closely held beliefs that comprises the fourth perspective of our story when seen as a war – the personal story between the Main Character and the Influence Character in which the author’s message is argued.

This fourth point of view elevates a structure from being a simple tale that states “here is how it is,” to a fully developed story that makes the case for “here’s why it is as it is.”  Such stories feel far more complete, even though they may still work well-enough to be successful without it.

For example, in the movie, A Nightmare Before Christmas, Jack Skellington, King of Halloween Town, is dissatisfied with his lot in life and decides to take over Christmas by kidnapping Santa Claus.

The kidnapping and all that follows in the plot is that Overall perspective of the general on the hill.

Jack is the Main Character, trying to improve his life through altering his situation, embodying perspective number two.

Jack’s girlfriend, Sally, is the Influence Character, providing the third perspective: an alternative belief system.  As Wikipedia puts it: “Sally is the only one to have doubts about Jack’s Christmas plan.”  Essentially, he tell Jack that Halloween and Christmas should not be mixed and he should be satisfied with who he is.

But that fourth perspective is missing – the thematic argument between those two conflicting points of view that would have provided a strong and organic message to the story.  Sally states her opposition, but she and Jack never pit one way of looking at the world against the other, not through discussions, nor argument, nor even through a series of scenes illustrating the value of one over the other.

Think back to A Christmas Carol.  How many times is Scrooge’s world view contrasted against that of the ghosts in a whole series of scenarios?  But in Nightmare, the opposing world view is stated but never argued, leaving the story, though incredibly inventive and exciting, somehow less satisfying in a way the audience can’t quite identify.

All four of these perspectives are needed for a story structure to be as powerful as it can be.  In developing your own stories, consider our analogy of story structure as war to ensure that each of them is present, and your story will be far stronger for it.

Melanie Anne Phillips

This article is drawn from concepts in our

Dramatica Story Structure Software

This article is drawn from concepts in our

Dramatica Story Structure Software

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Symbolizing Concepts

It has been argued that perhaps the symbols we use are what create concepts, and therefore no common understanding between cultures, races, or times is possible. Dramatica works because indeed there ARE common concepts: morality, for example. Morality, a common concept? Yes. Not everyone shares the same definition of morality, but every culture and individual understands some concept that means “morality” to them. In other words, the concept of “morality” may have many different meanings — depending on culture or experience — but they all qualify as different meanings of “morality.” Thus there can be universally shared essential concepts even though they drift apart through various interpretations. It is through this framework of essential concepts that communication is possible.

Excerpted from the Dramatica Theory Book
which you can read free on our web site

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How Art is Made (The Battle Between Heart and Mind)

heat-and-mind

Realize that your mind is a narrative-generating machine. That is why narratives exist in the first place: because they mirror the processes of the mind. But the mind is also a repository of topical information – subject matter – and engages in the process of synthesizing two or more old ideas into a new one. The new ideas may or may not fit into the narrative the mind is constructing. And yet the heart is drawn more to the new ideas, just as the mind is drawn more to a balanced and complete structure.

And so, in waking and in sleeping our conscious and subconscious minds each rule for part of our lives, with the other being the opposition party for a few hours. And in the term of office of each, they push through their agendas: more subject matter, ever-expanding or more accurate structure, ever-refining.

The act of creation is a political war between our conscious and sub-conscious selves – our hearts and our minds – our love of a subject and our need to put that subject in a contextual framework.

Only when negotiations commence and compromises are made is a balance between topic and matrix achieved. And then, though our hearts and minds will never be fully satisfied with the treaty between them, they will let the work of art go out into the world and call it complete, as the loss of some of our most important story elements ultimately is less than the ongoing losses within us in a war between our emotions and our reason.

That, is how art is made.

–Melanie Anne Phillips

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The Four Main Kinds of Stories

You can make your story a lot more focused and targeted if you know what kind of a story you are creating.  A good place to start is to figure out which of the four basic types of stories yours is.

Now, these four story categories are a lot like the basic colors – Red, Blue, Yellow and Green.  In practice there’s really a whole spectrum of stories out there, but you can begin adding clarity to your story by dividing them into these four groups: Situation, Activity, Mind Set, and Manner of Thinking.

Situation stories are like Poseidon Adventure where folks are trapped in an overturned cruise ship in the middle of the ocean or the original Die Hard where terrorists have trapped people in a skyscraper.  Each is a fixed situation and until they get out of that situation, they’re just stuck in a real problem.

Activity stories are more like The African Queen where the characters have to make it down a jungle river in order to blow up an enemy ship or The Great Race where the characters have to participate in a turn-of-the-19th-century auto race from New York to Paris, the hard way around.  Each of these stories is about a an ongoing physical effort, and is quite unlike a fixed situation story.

Mind Set stories are like A Christmas Carol where it is Scrooge’s attitude that is the underlying problem or like To Kill a Mockingbird in which people’s prejudice is the mind set that is causing the story’s problem.  Each of these stories is about an unchanging state of mind, and the story’s problems will continue until that mind set is changed or overcome.

Manner of Thinking stories are like Hamlet where his father has been murdered and he wants to take revenge but keeps overthinking the plumbing and getting lost in his own ponderings or like Who’s Afraid of Virginia Woolf in which the characters are out to cause as much emotional pain as they can in their ceaseless predatory bickering.  Each of these stories is about problems created by people who’s way of thinking is off-kilter and problematic, and the difficulties will continue unless the some to grips with things.

So, fixed situations, ongoing activities, fixed mind sets, and ongoing problems with the way folks are thinking.  Those are the primary colors of types of stories.

Now, just knowing what type of story you are writing doesn’t write it for you.  But by understanding which of these categories your story falls into, you can better target your efforts and give your plot, in fact your entire structure, a consistent and focused core.

Melanie Anne Phillips

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Plot Points – Static vs. Sequential

Some time ago I wrote an article explaining how plot wasn’t the order in which events appeared in a story, but the order in which they happened to the characters.  The storytelling order can be all mixed up for effect.  As an example, consider the Quentin Tarantino movie, Pulp Fiction, in which several interconnected story lines are presented quite out of order from how they actually came down.  A large part of the fun for the audience is to try to put the pieces together in the right sequence so they understand the meaning of the story.

Of course, that’s an extreme example.  Much more common is the simple flashback (or flash forward).  But even here, some flashbacks are plot, and others are storytelling.  First, consider a story in which the story opens in a given year and then the next section begins with the introduction, “Three years earlier…”  In this case, the characters aren’t being transported back in time, just the reader or audience.  The author is showing us what happened that led up to where things are “now” in the story.  That is all storytelling, and can be quite effective.

But now consider a flashback in which a character recalls some incident in the past.  The character drifts off into reverie and then we, the readers or audience, watch those events as if they are in the present, observing the memories as the character experiences them.  This is plot, not storytelling, because neither character nor readers are transport back in time.  Rather, we are just observing just what the character is reminiscing about in the here and now.  And so, this trip to the past does affect the character – it changes how they feel and perhaps what they will do next.

This is also true of flash forwards: Do we jump into the future to see where a character will end up, or is the character projecting where they might end up and we are seeing what they are thinking?  The first variation is storytelling, the second is plot.

Of course things can get really out of whack in time-travel stories, especially since you can add both plot flashbacks and storytelling flashbacks also.  The important thing here is to know when you are actually altering your plot or just changing the order in which the readers or audience are shown parts of the plot.  If you are aware, you can play these techniques like a virtuoso, but if you treat them all the same, you’ll just end up with a cacophony.

But, as I said, that was covered in an earlier article I wrote, but I am repeating it here as a necessary foundation to what comes next.  And that is, the difference between Static Plot Points and Sequential Plot Points.  Very important.

To begin, if you strip away all the storytelling aspects of plot and get down to just the structure (the order in which things happen to the characters), you’ll find there are two kinds of plot points:  One, Static Ones, such as the story Goal, that remain the same for the whole course of the story, and Two, Sequential Ones, such as Acts, Sequences, Scenes, and Beats within a scene, in which the story moves from one to the next to the next until the progression of the plot arrives at the climax, resolves and ends.

And that is what this article is about – giving you a glimpse into those two aspects of plot.

First, let’s look at the static plot points.  We’ll cover just four in this article to make the point about static vs. progressive and address others in later articles.  Here’s the four we’ll explore:

Goal, Requirements, Consequences, and Forewarnings.

Here’s a brief description of each:

Goal is what the protagonist is trying to achieve and the antagonist is trying to stop.  Each probably has recruited their own team of helpers enlisted to aid in their two contradictory quest, but it is ultimately the protagonist and antagonist who have to duke it out to determine if the effort to achieve the goal ends in success or failure.

Now we all know that some goals turn out to be not worth achieving and that some goals are born of a misguided understanding, and also that goals can be partially achieved so, for example, the protagonist doesn’t get everything they want but enough to cover what they really need.  No matter how you temper it, the story Goal is the biggest linchpin in your story’s plot.

Requirements are what’s needed to achieve that Goal.  Requirements might be a shopping list of things the characters need to obtain or accomplish in any order (like a scavenger hunt) or Requirements could be a series of steps that need to be checked off in order.

Now you’d think that would make Requirements a sequential plot point, but it doesn’t because the Requirements remain the same for the entire story.  So, just because you have to fulfill requirement 1 and then 2 and then 3, doesn’t make them sequential.  Sequential plot points are like gears that turn to a different setting every act, sequence, or scene.  The focus of each act, for example, is different than the last one, while the Requirements remain the same, even if they have to be accomplished in a certain order.

Yeah, this stuff can get pretty complex.  That’s why you have me, your friendly neighborhood teach of story structure and storytelling to guide you through these tricky little story structure quagmires.

Consequences, are sort of like an Anti-Goal.  Consequences are what will happen if the goal is not accomplished.  It’s kind of like the flip-side of the coin.  One the one side is the positive desired future and on the other side is the negative undesired alternative if that future isn’t achieved.

Consequences are really important because they double the dramatic tension of the story.  The character are just chasing something positive, they are also being chased by something negative.  Will they catch the Goal before the Consequences catch them?  That’s where plot tension comes from.  Right there.

Forewarnings…  Just as Requirements are how you can chart the progress toward the Goal, Forewarnings are how you can chart how close the Consequences are to happening.  Consequences can be cracks in a dam, follow by a small drip, a few little leaks, and so on.  Everyone knows that at some point, the dam is going to bust – unless the characters achieve the Goal first, such as diverting the upstream flow, or opening the jammed overflow gates.

Forewarings can also be emotional too.  A man must make his fortune to satisfy a woman’s father before he can get permission to marry her.  But, there is another suitor.  While he’s off looking for a legendary treasure, the woman has a casual conversation with the rival.  As the man remains away, the woman and the rival share a meal, have a picnic, sit close together on the beach, watching the sunset.  We all know that if the man doesn’t return with the treasure soon, the woman will go with the suitor who is there, rather than the man who isn’t.

So those are four examples of static plot points.  There are many more.  You’d be surprised!  Some of them are extremely handy in making a plot click like clockwork.  Alas, those are beyond the scope of this particular article.  But don’t worry, I’ll be covering those in the not too distant future.  Was that a flash forward?

All right.  Now what about the Sequential Plot Points?  A storya unfolds over time – not just in the telling, but the whole point of a story is to follow a journey and learn if the characters involved make the right decisions or not to get what they are after, both materially and emotionally.  And we, the readers or audience, gain from that experience so we are better prepared if we ever face that kind of human issue in our own lives.

Now of course nobody thinks about that while following a story, but that’s how it works at the structural level.  That’s part of the craft of authorship: to structure a story to affect readers or audience in a certain way intentionally to move them to feel or respond in a desired fashion when all is said and done.

To this end, think of a story as a symphony.  You may know that symphonies are made of of movements – large sections of time in which certain themes are explored.  And then the symphony shifts into another movement in which a different theme is explored.  By the end of the symphony, all the variations of the theme that the composer wanted the audience to experience have been related, leading to a final climax and conclusion.  How very like a story.

In stories, the largest of these movements are the acts.  You can feel them when watching a movie or reading a book.  There comes a point where something major is completed and the characters move on to a different kind of effort or understanding.  Or, some major event occurs that sends everything off in a different direction. You get a sense of completion when you reach an act break, and also the sense that the next stage or phase of the story’s journey is about to begin.

Within acts are smaller movements called Sequences.  Sequences usually follow an arc that spans several scenes.  It may be a character arc or a kind of effort or process that has its own beginning, middle, and end within the story as a whole.  For example, we’ve all heard of the “chase sequence” that often occurs in action movies.  That’s how they come across, basically.

Scenes are smaller units and are more defined.  They are like little dramatic circuits that have a Potential, Resistance, Current, and Outcome (Power).  Each scene is a little machine – a miniature story within an act.  Each scene starts with some dramatic potential, runs into a resistance, presses forward, and ends with a resolution to that original potential.

One of the most elegant things about scenes is that the way a scene ends set up the dramatic potential that will start another scene later.  Elegant, but hard to get your head around.  Again, not to worry, I’ll be covering that aspect of plot in another article soon.

Point being, that each scene is a tooth on the cog of an act.  And together all these act cogs work together as part of the plot machinery of your story.

And finally, just as I covered four of the most basic static plot points, here is the fourth and final sequential plot point I’ll give you for now:  Beats.

Beats are the turning of the gears within each scene.  They are the steps within the scene that introduce the potential, bring into play the resistance, pit those against each other, and spit out the outcome.

What those beats are and how to use them is, again, the subject of another article.  But the point here is that the sequential progression of a plot isn’t just one event after another; it is more like wheels within wheels.

And so, I believe we have accomplish our goal of the moment, which is that you are now probably quite away that the order of events in a finished story is not at all the plot.  The plot is the order in which events happen to the characters.

And plot has two kinds: static, and sequential.  The static point points include such things as Goal, Requirements, Consequences, and Forewarnings, and never change their nature over the course of the story.  The sequential plot points are like gears that move the machinery of the plot forward, act by act, sequence by sequence, scene by scene, and beat by beat.

And that, my fellow writers, is how a story rolls.

For more on how to use these concepts to build your story, try out the StoryWeaver Story Development Software I designed just for that.  And to learn more about how to structure your story, try out the Dramatica Story Structure Software I co-created with my partner.

Until next time, may the Muse be with you!

Melanie Anne Phillips

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