Here is a link to the definitive explanation of the Dramatica theory (in PDF) from 1993, that explains all of the key concepts in text and graphics, including descriptions of non-story uses of the psychological model and the functioning of the model in terms of the dramatic circuit created by Potential, Resistance, Current, and Power (Outcome) and its relationship to the prediction of temporal story progression in terms of a quad-based 1 2 3 4 sequence.
Archive for the ‘Plot Dynamics’ Category
Definitive Scientific Article on Dramatica Theory
October 2nd, 2011Is your story brought to a conclusion by a timelock or an optionlock?
April 14th, 2010The following excerpt is taken from
The Dramatica Class Transcripts
Dramatica : Now, I’ll jump ahead for a moment and look at a couple of plot questions…. First of all, is your story forced to a conclusion because your characters run out of time, or run out of options? This is Timelock or Optionlock. We all know what timelocks are…The ticking clock, 48 hours, etc. But what about stories like Remains of the Day? What was the time limit in that? There was none. So why didn’t the story go on forever? Because it was set up to have a limited number of opportunities for the characters to try and make a relationship happen. And when all the opportunities were exhausted, that’s when the story ends. Its important for the audience to know this right up front… they have to know the scope of the argument.
In Speed, the movie, they actually change from one lock to the other and this is confusing…The set up is, that the bomb will go off at 11:30 no matter what. So, the audience gets their sense of tension from the ticking clock. They expect that to be the moment win or lose will happen. All the other “constraints” about the speed of fifty miles per hour, and not being able to take anyone off the bus, are just that, constraints, but the bus could keep going forever with refueling, if it were not for the time bomb. But at the end of the story, what brings the moment of truth? Not the time bomb…. In fact, the bus slows down below fifty as it hits the plane. The LED numbers that are ticking down are the speed, not the time! So, the timelock is not honored.
Then we don’t know WHEN the story is going to end for sure. We assume maybe when the bad guy gets it. But that wasn’t where our tension was headed. Where the tension was built toward at the beginning, and therefore its something of a cheat and bit of a disappointment.
Dramatica : Actually, barring questions, I’ll have to stop there for now, as I have a class of 30 eager writers coming here to Screenplay for a class tomorrow morning.
Dan Steele : is “reception theory” the psychology of the audience?
Dramatica : Yes, Dan, its like this.. We, as an audience, can see pictures in clouds, wallpaper, constellations…We try to order our world, When we see a finished work, we look for pattern. Sometimes we see what the author intended, Sometimes things the author never intended that may or may not be in conflict with the intended message. And sometimes, we see no pattern at all. It may be the Storyform was flawed, missing apiece. Or it may be that the storytelling just didn’t convey it, or it may be that the audience just isn’t tuned into the symbols the author chose to use.
Story Judgment – Good or Bad?
April 13th, 2010The 12 Essential QuestionsEvery Writer Should Answer
8. Main Character Judgment: Good or Bad?
As an author, you can temper the story’s Outcome by providing a Judgment as to whether the Main Character resolves his personal angst or not. Regardless of Success or Failure in the effort to achieve the goal, is your Main Character able to resolve his personal angst? If so, choose Good, and if not, choose Bad.
The notion that the good guys win and the bad guys lose is not always true. In stories, as in life, we often see very bad people doing very well for themselves (if not for others). And even more often, we see very good people striking out.
If we only judged results by success and failure, it wouldn’t matter if the outcome was Good or Bad as long as it was accomplished. The choice of Good or Bad tempers the story’s success or failure by showing whether the Main Character resolves his personal problems or not.
The Story Judgment provides you with an opportunity to address good guys that win and bad guys that fail, as well as good guys that fail and the bad guys that win. It also allows you to comment on the success or failure of your characters’ growth as human beings.
An example of a story where a Main Character’s personal problem — finding inner peace — remains unresolved at the end is The Silence of the Lambs. The abduction of the Senator’s daughter initiates the Overall Story so her rescue provides its resolution. But Clarice’s personal problem — her recurring nightmares of lambs crying as they’re being slaughtered — is emphasized as she plays “cat and mouse” with Dr. Lecter. When he asks her in the end whether “the lambs are still crying,” it is clear by her silence that they are. She will not be at peace until she releases her need to save innocents, so the story ends with a Bad feeling even though the Overall Story is successful and her future as an FBI agent seems bright. This juxtaposition creates a bittersweet ending which is further emphasized by the somber music playing over the final shots.
In contrast, Charlie Babbott (played by Tom Cruise) in Rain Man is seeking to collect an inheritance left by his wealthy father to the autistic brother he’s never met. When Raymond (Dustin Hoffman) turns out to be a “idiot savant” in mathematics, able to memorize an entire phone book and “count cards,” Charlie schleps him to Las Vegas. There he hopes Raymond will make him some fast cash to save his failing business although Charlie’s girlfriend’s protests and ultimately rejects him as he uses Raymond for selfish means. Along the way, however, depth of feeling Charlie discovers for his long-lost brother surprises and changes him. At the end, Charlie is forced to return Raymond to the hospital where he can be cared for properly, but it is clear to the audience that the bond Charlie feels for Raymond is real when he promises to visit Raymond. He has gained both family and self-respect through their journey so although Charlie fails to get the inheritance at the end, what he has gained personally outweighs what he has lost financially. As the story fades out, it is clear the author judges this Failure/Good to be positive and the audience feels hopeful for Charlie even though his money problems remain unresolved.
Examples of Good and Bad:

Story Outcome – Success or Failure?
April 12th, 2010The 12 Essential QuestionsEvery Writer Should Answer
7. Story Outcome: Success or Failure?
Success or failure is solely determined by whether or not the story goal is achieved, regardless of how your characters feel about it. If you want the Goal to be reached in your story, choose Success. If you want a story in which your characters do not reach the Goal, then choose Failure.
Although it can be tempered by degree, Success or Failure is easily determined by seeing if the characters (in general) have achieved what they set out to achieve at the beginning of the story.
Certainly, the characters may learn they really don’t want what they thought they did and choose not to pursue it any longer. Even though they have grown, this is considered a failure because they did not accomplish their original intention. Similarly, they may actually achieve what they wanted, and even though they find it unfulfilling or unsatisfying, it must be said they succeeded. The point here is not to pass a value judgment on the worth of their success or failure. It is simply to determine whether or not they achieved their original objective.
Examples of Success and Failure:

Story Limit – Timelock or Optionlock?
April 12th, 20106. Story Limit: Timelock or Optionlock?
In order to create tension in your audience, you will want to establish a limit to the story. This limit will indicate to the audience what will bring the story to a moment of truth, either running out of time or running out of options. If you want tension to increase as your characters run out of time, choose Timelock. If you want tension to increase as your characters run out of options, then choose Optionlock.
Every argument must come to an end or no point can be made. The same is true for stories. For an author to explore an issue, a limit to the scope of the argument must be established.
To establish how much ground the argument will cover, authors limit the story by length or by size. Timelocks create an argument in which “anything goes” within the allotted time constraints. Optionlocks create an argument that will extend as long as necessary to provide that every specified issue is addressed.
By selecting the kind of limit at work in your story, you lock down either the duration of the argument (Timelock), or the ground covered (Optionlock).
For example, in the film 48 Hours more time would indeed change the nature of burned-out cop Cates’ efforts to track down a serial killer. If he had enough time for a leisurely search on his own, Cates (played by Nick Nolte) might not need to “borrow” fast-talking convict Reggie (Eddie Murphy) from jail. Thus the story contains a Timelock, stated clearly in its title, to propel the non-stop action along.
In Midnight Run, however, bounty hunter Jack Walsh’s “easy job” of flying bail-jumping accountant Jonathan Mardukas (played by Charles Grodin) from NYC to LA becomes a logistical nightmare as his options become increasingly limited. Walsh (Robert De Niro) tries every available means of transporting Mardukas to LA, but Mardukas nixes each one for good reason. More delays are caused, allowing the mobsters, FBI agents and rival bounty hunters on their tail to catch up as the chase intensifies. If a Timelock were at work here, Walsh would ignore Mardukas’ professed fear of flying at the start and force him to stay on the first plane to LA, arriving before the deadline runs out… but that would be another story.
Examples of Timelock and Optionlock

Story Driver – Action or Decision?
April 12th, 2010The 12 Essential QuestionsEvery Writer Should Answer
5. Story Driver: Action or Decision?
Some stories are driven by actions. Others are forced along by decisions. All stories have some degree of both. This question determines which one “triggers” the other, but does not determine the ratio between the two.
If actions that occur in your story determine the types of decisions that need to be made, choose Action.
If decisions or deliberations that happen in your story precipitate the actions that follow, choose Decision.
Story Driver: The mechanism by which the plot is moved forward.
Action or Decision describes how the story is driven forward. The question is: Do Actions precipitate Decisions or vice versa?
Every story revolves around a central issue, but that central issue only becomes a problem when an action or a decision sets events into motion. If an action gets things going, then many decisions may follow in response. If a decision kicks things off, then many actions may follow until that decision has been accommodated.
The Action/Decision relationship will repeat throughout the story. In an Action story, decisions will seem to resolve the problem until another action gets things going again. Decision stories work the same way. Actions will get everything in line until another decision breaks it all up again. Similarly, at the end of a story there will be an essential need for an action to be taken or a decision to be made. Both will occur, but one of them will be the roadblock that must be removed in order to enable the other.
Whether Actions or Decisions move your story forward, the Story Driver will be seen in the instigating and concluding events, forming bookends around the dramatics.
Examples of Action and Decision:

