Archive for the ‘StoryWeaver Software’ Category

StoryWeaver – Exposition of Structural Character Roles

September 13th, 2011

A StoryWeaver user recently asked:

Inside the story weaver software in the stage 3 Exposition part, inside the character folder, and precisely at the structural role, it says I should describe how I will reveal to my readers or audience the structural role of my characters.  Please does that mean that I should bring out the story points and then describe how each character played, and put them in scenes or dialogue, please what doe this mean?

My reply:

The structural roles are the functions of the characters as players in the plot, rather than as people. For example, the Protagonist is the one leading the effort to achieve the goal. If you have a character who is the Sage, he would promote the use of Wisdom in solving the story’s problems, just as a Reason Archetype would promote (and employ) logic as the best way to solve the problem.
 
But the question StoryWeaver is asking in Stage 3 (Exposition), Characters:
 
“Describe how you will reveal your characters’ structural roles to your readers or audience.”
 
 is all about the kinds of instances you will create in your story that will allow your reader or audience to identify the structural roles represented by each of your characters. You don’t need at this point to write actual scenes or fully developed dialog but rather describe the kinds of scenes or dialog you will use to convey this information about your characters to your readers or audience.
 
For example, you might answer this question in part by saying, “Bob has an argument with Sally in which he says here personal issues have no bearing on his decision because survival is at stake and that makes the logic of the situation the only factor that should be considered.” This then describes one way in which you will illustrate to your readers or audience that Bob is a Reason Archetype.
 
Try to come up with as many different examples as you can to convey the structural role (function) of each of your characters. You don’t have to use them all, but later when you build your scenes or chapters you can select from your examples the ones you want to use, rather than having to devise them while you are also trying to write.
 
For example, another instance of Bob being a Reason Archetype might be that he organizes all the foods on his plate in a particular order because his research has shown that this sequence of consumption will assist in digestion. Another character asks him, “But doesn’t it taste better to mix them up and eat several of them in the same bite?” Bob replies, “Irrelevant.”
 
Hope this helps.
 
Melanie

Is StoryWeaver Good For Both Novels & Screenplays?

July 5th, 2011

A StoryWeaver user asks:

I purchased storyweaver to help me write a screenplay.  I think it’s great.

I may try a novel.  Is the same software used to write novels?

Thanks, vin

Answer:

Hi, Vin

Sure.  StoryWeaver is about working out your story, regardless of your medium.  So it is equally useful for Novels, Stage Plays, Screenplays and any other type of “long-form” storytelling.

Melanie
Storymind

Finding & Fixing Holes in Your Story Structure

April 11th, 2011

A writer recently asked:

Hi, Melanie. I found your website while researching for my feature film screenplay. I have been rewriting this version of the script since October 2010 and writing the entire script for over ten years.

I am feeling rather lost now in this draft as my ending does not line up with how I have rewritten it – I am beyond 120 pages and it would take several more to finish telling my story at this time.

Would you please let me know what I need to discover the holes and make sure I do not have any structural problems (which I believe I have right now)?

I deeply want to master this story and move into production, but I just keep feeling like I am not there yet.

What is the right first step to your process? Do you recommend I start with Dramatica Pro and Storyweaver? As mentioned, I have written this story extensively and know who my characters are and where they are going, I just need some help them getting there.

My reply:

First of all, 120 pages isn’t a rule, just a guideline. So if you are just several more pages, say under 130, you should be fine. (That’s why some movies are 95 minutes and others 135).

As for holes and inconsistencies, your best bet is Dramatica Pro. You answer questions about your story and it cross-references the dramatic impact of your answers to determine what other dramatics need to be included. You can then compare that output to your actual story to see where you may have drifted structurally or where you may have left something out.

StoryWeaver is a more creativity based tool. It helps with inspiration, coming up with your story’s world, who’s in it, what happens to them, and what it all means. It doesn’t sound like you need that kind of help. StoryWeaver is a lot more intuitive and Muse oriented, rather than Dramatica which is logic and analysis focused.

You can download a trial version of both of these at our web site at storymind.com

Melanie

StoryWeaver vs. Dramatica

April 4th, 2011

Writers often ask what the difference is between StoryWeaver and Dramatica Pro (or it’s little brother, Writer’s DreamKit).

Here’s the answer in a nut shell:

StoryWeaver and Dramatica (or Writer’s DreamKit) are like hand and glove, or two sides of the same coin. Every story has a personality and a psychology. The personality is developed in the storytelling, the psychology is built by the structure. StoryWeaver deals with the perosnality; Dramatica (and DreamKit) deal with the structure.

StoryWeaver is an inspiration and development tool for figuring out your story’s world, who’s in it, what happens to them, and what it all means. DreamKit helps you find and refine the underlying dramatic framework for your story to ensure there are no holes or inconsistencies.

Each one offers a step-by-step approach, and many authors use both for the two different aspects of story creation. Which one is used first, depends on the author. A structural writer will want to use Dramatica first to build the dramatic framework for the story, then use StoryWeaver to turn it into real people, places and events. An intuitive writer will want to use StoryWeaver first to help them find their story, then use Dramatica to find and refine the underlying structure that has evolved in their story along the way.

As always, you can learn more about both StoryWeaver and Dramatica at our sales-oriented web site at Storymind.com

StoryWeaver Writing Software Walk Through

January 7th, 2011

Introduction to StoryWeaver Writing Software

January 7th, 2011

How to Use Dramatica & StoryWeaver Together

July 9th, 2010

A writer who has both Dramatica and StoryWeaver Story Development Software recently asked me what was the best way to use them together.  Specifically, how could he take the information he got for one of the programs and apply it to the other.

Here’s my response:

Each one provides reports on different aspects of your story.

Dramatica provides dozens of reports about your characters, about your plot, about your theme, and so on.  StoryWeaver provides two reports – a treatment of your story describing everything that’s in it and what happens and also a time-line report which describes the order in which everything happens.

You don’t use the reports from Dramatica to do anything with the reports from StoryWeaver or vice versa.  Rather, each set of reports educates you about different parts of your story – Dramatica telling you about the structure and StoryWeaver telling you about your story’s world and the people in it.

Then, you take all that information and use it to actually write your story in the word processor of your choice.

It’s kind of like Math and Language.  Each is an area of study.  Each is a form of communication.  Some things are better said in Language and other things are better said in Math.  So, if you were to decribe a building, for example, you might be able to get all the dimensions and the colors right using math, but it wouldn’t convey what it felt like to live in or look at the building.  But, no matter how well you might try to describe the engineering of the building in language, you couldn’t build it just from that description alone.

The end product is your story, but you don’t write it in either program.  Rather, you learn about the structural side in Dramatica and learn about the passionate side in StoryWeaver and then bring those two understandings together when you actually sit down to write your story.

Comparing Writing Software Paradigms

February 9th, 2010

The variety of software programs for story development employ different structural paradigms. Each of those programs (with the exception of Dramatica) relies on a variation of the hero’s journey. Truby does it directly, tailored to specific genres, Collaborator relies on Aristotle’s version as laid out in “Poetics.” Power Structure doesn’t rely on one concept or perspective, but still lines things out in “steps” that you can tailor to any “journey-type” approach. New Novelist follows suit.

Essentially, you work on each step independently, referring to what you created in other steps, then string them all together to see what needs to be done when. You end up with a linear list of instructions for writing your story, containing all the specific information you developed along the way.

Dramatica differs insofar as it is NOT based on the Hero’s Journey concept. In fact, when I started Dramatica, I’d never heard of the Hero’s Journey – I was just interested in what made stories tick and set out to discover it for myself. Everyone assumed that’s the direction we were taking – until they actually saw the work. But, the biggest problem people have trying to understand and figure out how to use Dramatica is that they can’t let go of the Hero’s Journey and try to stuff Dramatica into that mold in their mental image of it. Problem is, Dramatica doesn’t fit that mold very well, so they see it as flawed, rather than as an alternative paradigm of story structure.

And what’s worse, StoryWeaver was designed as both a departure and complement to Dramatica, so it is, essentially, the inverse counterpart of something that is NOT the hero’s journey. Try explaining that!

First, a brief paragraph on how Dramatica was designed to tackle story structure, and then an explanation of what StoryWeaver is designed to do…

Okay, here goes… Dramatica in one paragraph… Rather than seeing a linear journey, Dramatica sees a story as a ball of twine, or perhaps more like the scanning lines on a TV screen. Linearly, everything needs to make sense like the hero’s journey – and that defines the audience experience of the story as it unfolds. But in addition, each scanning line ultimately creates the Big Picture – the real meaning of the story. And, of course, both the linear progression and the overall Big Picture meaning are complete connected and dependent upon one another. We feel that the Hero’s Journey only covers the linear, leaving it to the author to try and make the Greater Meaning make sense. What we discovered in Dramatica were the underlying components of story structure that appeared in both the linear and Overview perspectives of story. We spent years documenting them, discovering their almost mathematical relationships, and then building an engine that could calculate the effect on the Overview when the steps in the journey are changed, and vice versa. That is the Story Engine at the heart of Dramatica, and everything else is basically interface, education, and reports. In fact, one of these reports looks only at the linear progression for convenient reference, and that is the report that looks a lot like New Novelist, Blockbuster, Collaborator, and Power Structure.

Well, I did it – Dramatica in one paragraph! (Probably cheated by not breaking the paragraph into smaller sections, though…)

Now, StoryWeaver…

While Dramatica deals with the underlying structure of a story, StoryWeaver deals with the subject matter. Nobody sits down to write a great structure. We write (and audiences and readers come to our work) because of passion – the author to express his or hers, the audience/reader to ignite its own. What makes us passionate is not the structure, but the subject matter – be it a historical romance, a sci-fi epic, or a true-to-life experience.

StoryWeaver looks at the big picture just like Dramatica, but not at the structure. Rather, StoryWeaver helps you build the big-picture of your subject matter.

There are four stages in StoryWeaver. The first is inspiration that helps you describe all the bits and pieces of subject matter you already have, then use them to inspire more material until you have a well-rounded over-all concept for your story, all the characters you need, the key events of the plot, and so on.

Unlike Dramatica and even the Hero’s Journey-type programs, In StoryWeaver you don’t create characters by their dramatic function (such as antagonist, trickster, or dragon.) In StoryWeaver you build the character’s personality – without yet even knowing whether it is a main character, protagonist, antagonist or whatever. StoryWeaver deals first with the person – what’s he or she like, what do they like to do, what kind of attitude do they have, and so on.

Plot-wise, StoryWeaver is not concerned with steps in a journey or even with Dramatica’s inter-related structure of Goals, Requirements, and Sign Posts. Rather, StoryWeaver is focused on what the plot is ABOUT. What is it that really excites you about the plot; what would you like to see happen? What interesting concepts can you come up with to fill in areas where you plot isn’t yet complete? And StoryWeaver helps you do all this.

The final big difference between StoryWeaver and ANY of the other programs, Dramatica included, (and also what I think is truly revolutionary about StoryWeaver) is that you constantly build on the work you’ve already done for the story as a whole, rather than working on each piece or step independently and then assembling them together.

The New Novelist report you sent shows Step 1, and then describes what ought to happen there and shows what you wrote to accommodate this step. Then, the report moves on to Step 2 and so on. In this way, it seeks to be a blueprint for your story.

But in StoryWeaver, it takes the global perspective of Dramatica, shifts the focus to subject matter and works on the overall Big Picture through a series of “Developmental” steps. So, each step is not a plot point in the story, but a creative step in the Author’s Journey of getting the story told.

You see, before StoryWeaver, I realized that all the other programs out there were concerned with having the author work out the order of events and their meanings in his or her story. But there really wasn’t anything that helped the author know what to do next in his or her own creative process!

The departure, then, is that StoryWeaver presents a series of 175 questions that move the AUTHOR one step closer to a completed story. Each step deals with the WHOLE store. You work out a few details, work them into a brief synopsis, then add more details and re-write the synopsis. The StoryWeaver path is a series of re-writes, developing a bit more of your story and then blending it into the already written work, making it stronger, richer, better.

So, when you arrive at the end of StoryWeaver, you don’t get a blueprint for a story that you then need to write – in fact, you’ve already written it. You end up with a detailed treatment for your story that reads like the finished story without all the word-play. It doesn’t tell you what to do, it has already done it. It is a story that is told as it unfolds, filled with all the details you have developed, unfurling paragraph by paragraph, all in your own words, from beginning to end.

This final treatment is a descriptive narrative that relates the story in a conversational way. Everything is there, but not yet ratcheted up for style. So by the time you finish StoryWeaver’s path, the only thing left to do is re-word your treatment to make the words sing, limited only by your ability as a storyteller.

For example, StoryWeaver’s final treatment might read, in part:

“John enters the room, slamming the door behind. He storms over to Lydia and shouts, “Why?!”"

You would take that final treatment and re-write it to be more literary, in the manner of:

“Like an explosion, John burst into the room, slamming the door so hard the paint cracked around the hinges. Gasping heavily with anger, he zeroed in on Lydia as if she were a target and shouted with the cry of the damned, “Why?!” His bellowing scream rattled the chandelier. In the silence that followed, a lone paint chip drifted lazily down from one of the cracked hinges, shaken loose by his invocation.”

Therefore, the reports in StoryWeaver are quite different than in any other program. You do get information on every question you answered, but you also get something none of the others have – a complete story, already told in your own word in a perfunctory manner, ready to be embellished with your style.

Well, I hope I’ve adequately explained the “vision” I’ve had for StoryWeaver, and what I believe makes it more creative and more author-friendly than anything previously available.

And, of course, I decided to sell it at $29.95 because, quite frankly, I think most writing software is overpriced by a factor of 5, and writers generally have a lot of passion, not a lot of money.

In future versions we’ll be adding all kinds of creative aids, like time-lines and index cards, as well as a variety of reports should the author want to examine any aspect of his or her story in detail. But all that is just support material for the prime function, which is to keep the author excited about the story by focusing on the subject matter, rather than the structure, and to be a step-by-step guide through the entire creative process of developing and telling a story, rather than focusing on the steps in a Hero’s Journey.

How to Beat Writer’s Block

February 8th, 2010

Ever find yourself in a creative log jam? Try the following technique excerpted from the StoryWeaver story development software to help regain your inspiration:

1. Inspiration

Inspiration can come from many sources: a conversation overheard at a coffee shop, a newspaper article, or a personal experience to name a few. And, inspiration can also take many forms: a snippet of dialogue, a bit of action, a clever concept, and so on. One thing most inspiration has in common is that it is not a story, just the beginnings of a story. To develop a complete story, you’ll need a cast of characters, a detailed plot, a thematic argument, and the trappings of genre.

But how do you come up with the extra pieces you need?

In the questions that follow StoryWeaver will help inspire you, even if you can’t come up with an idea to save your life! If you don’t yet know what your story is going to be about, StoryWeaver will help you find out. And if you do have something already worked out, these questions will help you fill in the details.

2. What do you have to start with?

If you already have an idea of what your story is about, describe it briefly in your word processor. Don’t go into great detail at this time, just the key concepts, people, and events. If you don’t yet have a story idea, advance to the next question and StoryWeaver will help you come up with one.

3. Nonsense!

If you are stuck for ideas, it’s probably because you are trying to force yourself to be creative – a situation often referred to as “Writer’s Block.” Fortunately, there is a trick you can use to break through Writer’s Block and get your creativity flowing again! First, write down three nonsense words. Don’t stop to think it over, just jot down the first words that come to mind, as in a word-association test.

4. Meaning

Now, imagine that all of your nonsense words are part of the same phrase. How many different stories can you think of that incorporate that phrase? Briefly describe each story idea.

Background:

We all try to find meaning in what we see. That is why we identify pictures in inkblots, see faces in wood grain, and animal shapes in clouds. So even when no meaning is intended, our minds can’t help but impose it. By picking words at random, stringing them together and then looking for meaning, we move our minds out of creative block and into analysis mode. In other words, we temporarily shift from creation to interpretation. In so doing, our subconscious automatically creates alternative meanings that fit what we see. Use the Reference button to look at the meanings you just described and what you originally said your story was about (if you answered that question).

5. Combining Meanings

Now, try to incorporate into a single story idea as much as you find interesting from all the different story ideas and your original idea combined.

Background:

Of course, some of the meanings you came up with may be completely ridiculous and not useful at all. And, there may be no way to work them all in, yet several ways to include some of your inspirations. If you have several ways to combine these various ideas, list them all. But if you can’t think of any way to bring these ideas together, don’t worry!

The purpose of this exercise is break free of Writer’s Block, and the very process of shifting out of forced creative mode and into analysis mode usually does the trick. So, even if none of the nonsense interpretations are usable in and of themselves, when you return to your original ideas, you’ll probably find whole new inspirations easily come to mind. Whenever you find yourself stuck, return to this method and (more times than not) the ideas will flow again.

Be a StoryWeaver – NOT a Story Mechanic!

February 7th, 2010

Too many writers fall into the trap of making Structure their Story God. There’s no denying that structure is important, but paying too much attention to structure can destroy your story.

We have all seen movies and read novels that feel like “paint by numbers” creations. Sure, they hit all the marks and cover all the expected relationships, but they seem stilted, uninspired, contrived, and lifeless.

The authors of such pedestrian fare are Story Mechanics. A Story Mechanic is a writer who constructs a story as if it were a machine. Starting with a blueprint, the writer gathers the necessary dramatic components, assembles the gears and pulleys, tightens all the structural nuts and bolts, and then tries to make the story interesting with a fancy paint job.

But there is another kind of writer who creates a different kind of story. These Story Weavers begin with subjects or concepts about which they are passionate and let the structure suggest itself from the material. They see their players as people before they consider them as characters. Events are happenings before they become plot. Values precede theme and the story develops a world before it develops a genre.

A book or movie written by a Story Weaver is involving, riveting, and compelling. It captures the fullness of human emotion, and captivates the mind.

Although some writers are natural born StoryWeavers, there is still hope for the rest of us. In fact, you can become a StoryWeaver just by practicing a few select techniques until they become second nature.

First, clear your mind of any thoughts about characters, plot, theme, and genre. Avoid any consideration of character arc, hero’s journey, acts, scenes, sequences, beats, messages, premises, settings, atmosphere, and formulas. In short – don’t give structure a second thought.

Now work to create a world in which people live and interact, things happen, meaning can be found and the environment is intriguing. To do this, we’ll progress through four different stages of story creation: Inspiration, Development, Exposition, and Storytelling.

Stage One – Inspiration

Inspiration can come from many sources: a conversation overheard at a coffee shop, a newspaper article, or a personal experience to name a few. And, inspiration can also take many forms: a snippet of dialogue, a bit of action, a clever concept, and so on.

If you can’t think of a story idea to save your life, there are a few things you can do to goose the Muse.

First of all, consider your creative time. Some people consistently find inspiration in the morning, others in the afternoon, evening or even in the dead of night. Some people are more creative in the summer and can’t write worth a darn in the other three seasons. There are authors who work in cycles and those who come up with ideas in spurts. The key to using your creative time is to keep a log of your most fertile moments and then plan ahead to keep that kind of time open for further inspirations.

And don’t neglect your creative space either. There are authors who go off to a mountain cabin to write. Some like lots of noise or babble, like a city street below their open window or an all-news station on the radio as background. There are writers who prefer a cluttered room because it engenders chaos, which leads to serendipity. Others can’t think a lick unless everything is orderly, neat and in its place. Creative space includes the clothes you wear while writing. There are those who wear hats when developing characters and others who pantomime action sequences to get in the feel of it.

Open yourself to different writing media. If you only use a desktop computer, try a laptop, a palm organizer with a folding keyboard, long hand on a pad, or a digital voice recorder. And don’t be afraid to switch around any of these from time to time and mood to mood.

If you still can’t come up with an idea, try the Synthesis Technique. In brief, you want to subject yourself to two disparate sources of information. For example, put a talk radio program on while reading a magazine or watching television and let the odd juxtaposition spur your notions.

Finally, if all else fails, try using Nonsense Words. Just jot down three random words, such as “Red Ground Rover.” Then, write as many different explanations as you can for what that phrase might mean. For example, Red Ground Rover might be:

1. A red dog named rover whose legs are so short his belly rubs the ground.

2. The Martian Rover space vehicle on the red planet’s surface.

3. Fresh hamburger made from dog

Your list might go on and on. Now most of these potential meanings might be pure rubbish, but occasionally a good idea can surface. If the first three words don’t work, try three different ones. And, in the end, even if you don’t find an idea directly from your explanations of each phrase, you’ll have so stocked the creative spirit that you will find yourself far more prone to inspiration than before you started the exercise.

Use these inspiration techniques to come up with a log line for your story. A log line is simply a one- or two-sentence description of what your story is about in general. They are the same kind of short descriptions you find in TV Guide or in your cable or satellite TV guide.

A sample log line might be, “The marshal in an old western town struggles to stop a gang that is bleeding the town dry.”


Stage Two – Development

Once you’ve been inspired enough to create a log line, you can move into the second stage of Story Weaving: Development. Here is where you take your basic concept and flesh it out with lots more detail.

In Development you’ll begin to populate your story with people you might like to write about, work out some of the things that will happen in your story, and establish the world or environment in which it takes place. These efforts will ultimately result in your characters, plot, theme, and genre.

There are many Story Weaving techniques for the Development stage, but one of the most powerful is to project your world beyond what is specifically stated in the log line.

As an example, let’s use the log line from above: “The marshal in an old western town struggles to stop a gang that is bleeding the town dry.” Now let’s see how we can expand that world to create a whole group of people who grow out of the story, some of whom will ultimately become our characters.

The only specifically called-for characters are the marshal and the gang. But, you’d expect the gang to have a leader and the town to have a mayor. The marshal might have a deputy. And, if the town is being bled dry, then some businessmen and shopkeepers would be in order as well.

Range a little wider now and list some characters that aren’t necessarily expected, but wouldn’t seem particularly out of place in such a story.

Example: A saloon girl, a bartender, blacksmith, rancher, preacher, schoolteacher, etc.

Now, let yourself go a bit and list a number of characters that would seem somewhat out of place but still explainable in such a story.

Example: A troupe of traveling acrobats, Ulysses S. Grant, a Prussian Duke, a bird watcher.

Finally, pull out all the stops and list some completely inappropriate characters that would take a heap of explaining to your reader/audience if they showed up in your story.

Example: Richard Nixon, Martians, the Ghost of Julius Caesar

Although you’ll likely discard these characters, just the process of coming up with them can lead to new ideas and directions for your story.

For example, the town marshal might become more interesting if he was a history buff, specifically reading about the Roman Empire. In his first run-in with the gang, he is knocked out cold with a concussion. For the rest of the story, he keeps imagining the Ghost of Julius Caesar giving him unwanted advice.

This same kind of approach can be applied to your log line to generate the events that will happen in your story, the values you will explore, and the nature of your story’s world (which will become your genre).

Stage Three – Exposition

The third stage of Story Weaving is to lay out an Exposition Plan for your story. By the time you complete the Development Stage, you will probably have a pretty good idea what your story is about. But your audience knows nothing of it – not yet – not until you write down what you know.

Of course, you could just write, “My story’s goal is to rid the town of the gang that is bleeding it dry. The marshal is the protagonist, and he ultimately succeeds, but at great personal cost.”

Sure, it’s a story, but not a very interesting one. If you were to unfold your story in this perfunctory style, you’d have a complete story that felt just like that “paint by numbers” picture we encountered earlier.

Part of what gives a story life is the manner in which story points are revealed, revisited throughout the story, played against each other and blended together, much as a master painter will blend colors, edges, shapes and shadows.

As an example, let’s create an Exposition Plan to reveal a story’s goal. Sometimes a goal is spelled out right at the beginning, such as a meeting in which a general tells a special strike unit that terrorists have kidnapped a senator’s daughter and they must rescue her.

Other times, the goal is hidden behind an apparent goal. So, if your story had used the scene described above, it might turn out that it was really just a cover story and, in fact, the supposed “daughter” was actually an agent who was assigned to identify and kill a double agent working on the strike team.

Goals may also be revealed slowly, such as in The Godfather, where it takes the entire film to realize that the goal is to keep the family alive by replacing the aging Don with a younger member of the family.

Further, in The Godfather, as in many Alfred Hitchcock films, the goal is not nearly as important as the chase or the inside information or the thematic atmosphere. So don’t feel obligated to elevate every story point to the same level.

Let your imagination run wild. Jot down as many instances as come to mind in which the particular story point comes into play. Such events, moments or scenarios enrich a story and add passion to a perfunctory telling of the tale.

One of the best ways to do this is to consider how each story point might affect other story points. For example, each character sees the overall goal as a step in helping them accomplish their personal goals. So, why not create a scenario where a character wistfully describes his personal goal to another character while sitting around a campfire? He can explain how achievement of the overall story goal will help him get what he personally wants.

An example of this is in the John Wayne classic movie, The Searchers. John Wayne’s character asks an old, mentally slow friend to help search for the missing girl. Finding the girl is the overall goal. The friend has a personal goal: he tells Wayne that he just wants a roof over his head and a rocking chair by the fire. This character sees his participation in the effort to achieve the goal as the means of obtaining something for which he has personally longed.

Stage Four – Storytelling

By the time you’ve created an Exposition Plan for each story point you worked on in the Development phase, you’ll have assembled a huge number of events, moments, and scenarios. There’s only one thing left to do: tell your story!

Storytelling is a multi-faceted endeavor. It incorporates style, timing, blending of several story points into full-bodied scenes, sentence structure, grammar, vocabulary, and good old-fashioned charisma.

Later in this book we’ll explore a number of different storytelling techniques in great detail. But in this introduction to StoryWeaving I want to address the primary storytelling problem writers encounter – a passionless presentation of what would otherwise be an intriguing story.

Story Mechanics often get stuck at this point in story development. They are so taken with the “perfect” structure they have created, they tend to anguish over the opening sentence when finally sitting down to write the story. Eventually, after writing with the problem for far too long, they write one great line and then become so intimidated by its grandeur they are afraid to write anything else lest it not measure up to that initial quality!

Fact is, you’re only as good as your own talent – GET OVER IT! Don’t grieve over every phrase to try and make yourself look better than you are. Just spew out the words and get the story told. Something not up to snuff? That’s what re-writes are for!

Another common problem is the inability to let loose, emotionally. Each of us is born a passionate human being. But we quickly learn that the world does not appreciate all our emotional expressions. In no time, we develop a whole bag of behaviors that don’t truly reflect who we really are. But, they do help us get by.

Problem is, these false presentations of our selves appear to be our real selves to everyone else. They cause others to give us presents we don’t really want, drive us to make friendships with people we don’t really like, and even marry people we don’t really love!

This false life we develop is a mask, but by no means is it always a well-fitting one. In fact, it chafes against the real “us.” The emotional irritation could be eliminated if we removed the mask, but then we might lose our jobs, friends, and lovers because they might find the actual people we are to be total strangers and not someone they like.

So instead, we just tighten the mask down so hard it becomes an exoskeleton, part of what we call “ourselves.” In fact, after a time, we forget we are even wearing a mask. We come to believe that this is who we really are.

Now, try getting in touch with your passions through that! The mask dampens any emotional energy we have and our writing dribbles out like pabulum. Even the most riveting story becomes dulled by such storytelling.

Want to really be passionate in your storytelling? Then try this: Lock the doors, take the phone off the hook, search for hidden video cameras, and then sit down to write. For just one page, write about the one thing about yourself you are most afraid that anyone would ever find out.

By writing about your most shameful or embarrassing trait or action you will tap right through that mask into your most powerful feelings, and a gusher of passion will burst out of the hole.

Once you know where to find the oil field of your soul, you can drill down into it any time you like. Of course, every time you draw from that well you put more cracks in the mask. Eventually, the darn thing might shatter altogether, leaving you unable to be anyone but yourself with your boss, your friends, and your lover. Downside risk: you might lose them all. But, you’ll be a far better writer!

And finally, go for broke. Exaggerate and carry everything you do to the extreme. It is far easier to go overboard and then temper it back in a re-write than to underplay your work and have to try and beef it up.

Remember, there is only one cardinal sin in Story Weaving, and that is boring your audience!

Having outlined all four stages of StoryWeaving, we’re now ready to explore specific tips, tricks, and techniques that you can employ to instantly improve your writing, break away from the mechanics, and become a true StoryWeaver.