Category Archives: Genre

Genre – Act by Act

By Melanie Anne Phillips

Many writers have a misconception that genre is something you “write in” – like a box. Nothing could be farther from the truth. Genre is the overall personality of a story, created through structural and storytelling elements and approaches.

The character of your story itself isn’t simply set at the beginning and then continued through the conclusion. Rather, the elements of genre are sprinkled into the story, establishing an initial mood, and then developing it over the course of the entire journey.

Genre in Act One

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

Genre in Act Two

In the second act, your story’s genre personality develops more specific traits or elements that shift it completely out of the realm of a broad personality type and into the realm of the individual. Your reader/audience comes to expect certain things from your story, both in the elements and in the style with which they are presented.

If the first impression of your story as developed in act one is a true representation of the underpinnings of your story’s personality, then act two adds details and richness to the overall feel over the story. But if the first impression is a deception, hiding beneath it a different story personality, then act two brings elements to the surface that reveal the basic nature of its true personality.

Genre in Act Three

It is the third act where you will either reveal the final details that make your story’s personality unique as an individual, or will reveal the full extent of its true personality that was masked behind the first impressions of the first act, and hinted at in the second.

Either way, by the end of the third act you want your reader/audience to feel as if the story is an old friend or an old enemy – a person they understand as to who it is by nature, and what it is capable of.

Genre Conclusion

If you’ve ever seen the end of a science fiction movie where the world is saved, the words “The End” appear, and then a question mark appears, you have experienced a last-minute change in the personality of a story’s genre.

In the conclusion, you can either re-affirm the personality you have so far revealed, alter it at the last moment, or hint that it may be altered. For example, in the original movie “Alien,” there are several red herrings in the end of act three that alternately make it look as if Ripley or the Alien will ultimately triumph. In the conclusion of Alien, the Alien has been apparently vanquished, and Ripley puts herself in suspended animation for the long return home. But the music, which has been written to initially convey a sense that danger is over suddenly takes a subtle turn toward the minor chords and holds them, making us feel that perhaps a hidden danger still lurks. Finally, the music returns to a sustained major chord as the ship disappears in the distance, confirming that indeed, the danger has past.

Keep in mind that your reader/audience will need to say goodbye to the story they have come to know. Just as they needed to be introduced to the story’s personality in act one and drawn out of the real world into the fictional one, now they need to be disentangled from the story’s personality and eased back into the real world.

Just as one wraps up a visit with a friend in a gradual withdrawal, so too you must let your reader/audience down gently, always considering that the last moments your reader/audience spends with your story will leave a final impression even more important than the first impression.

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Revealing Your Story’s Personality

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

Reveal your story’s personality
step by step in our StoryWeaver software

How to Avoid the “Genre Trap”

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself.

Write your novel or screenplay step by step…

Your Unique Genre

Write Your Novel Step By Step (shadow)Your Unique Genre

(Steps 32-35)

In these steps you’ll identify as many genres as you can that have elements you’d like to include in your novel. You’ll list these elements and then draw upon them to fashion a unique genre for your story that reflects familiar aspects of overused genre formulas yet creates an individual identity and feel for your novel.

Read Steps 32-35

Avoiding the Genre Trap

Read it here for free or Get it on Kindle for $0.99

Introduction

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries.

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself.

A New Approach to Genre

 A Writer Asks:

Can you say a few words about how Dramatica deals with Genre?

I Reply…

To begin with, Dramatica divides the substance of “Story” into two parst: Story Structure, and Story Telling. When you read a story or see it in a theater as a movie, play, or even hear one as a song ballad, you are only seeing the Storytelling. You never see the Structure directly; it is only inferred.

An audience infers Structure through the dynamic arrangement of symbols with which they are bombarded by an author. By sensing the patterns these symbols create, meaning is found behind them. This meaning represents logical arrangements, and emotional pathways. It is these arrangements and pathways that determine the nature of Characters, Plot, Theme, and Genre.

So, each of these four aspects of story – Characters, Plot, Theme, and Genre, has an element of Story Structure and an element of Storytelling. As a result, one cannot fully describe or define any of the four without considering both elements. Still, the balance between the two elements is often not equal. Some Genres will be almost exclusively Structure, while others are almost completely Storytelling. For example, and Action movie is defined mostly by Structure, for it describes something of the nature of what is going on. In contrast, a Western is almost all Storytelling, for it is defined by where the story takes place, not what goes on or what it means.

Looking at other Genres like Situation Comedy, Love Story, Romance, Science Fiction, Fantasy, and Horror (to name a few) we can sense that the balance between Structure and Storytelling is a bit different in each.

There is one common perspective, however, in which we can evaluate and compare Genres on an even platform. And that is by dividing the Storytelling element into four categories: Information, Entertainment, Comedy, and Drama. The Structure can also be divided into four categories: Universe (situation), Physics (action or activity), Mind (attitude), and Psychology (manner of thinking).

When we place the four Structural categories along one side of a table and the four categories of Storytelling along another, we create a grid in which we can see how they combine to produce the various flavors of Genres. For example, the intersection of Universe (situation) and Comedy gives us the “Situation Comedy”, where as the intersection of Physics (action or activity) and Comedy give us the Physical Comedy (of which slapstick and the Three Stooges are examples.)

Now, as you know from other Dramatica theory, each of the four items, Universe, Physics, Mind, and Psychology represents a different “Class” of problem that will occur in a story. After all, Universe is a fixed external state, Physics is an external process, Mind is an internal state, Psychology and internal process. And, clearly, any problem we might identify in a story will be seen as either an internal or external state or process.

Now, to provide perspective on each Class in a story, we couple each one with a different point of view. The four points of view are Main Character, Obstacle Character, Objective Story , and Subjective Story. I won’t go into definitions for these here, as it is beyond the scope of our immediate interests. Suffice it to say, that if a Main Character is a Physics character, he or she will remain a physics character throughout the story.

Keeping that in mind, we can look back to the Genre Table and see that if a Main Character is in Physics, he or she still has a run of the Genre Table from Information through Drama, down the entire row. Now, we get into the explanation about mixing it up.

The easiest way to assign positions on the Genre Table is simple to make sure that Main Character, Obstacle, Objective Story, and Subjective Story each fall in their own Class. Then, position them all in the same row so that they all fall into Comedy, or all fall into Drama. In this way, your story will have good breadth (because all four Classes are represented) but will have very little depth, because it is all Comedy, or all Drama.

The first way to mix it up, is to move the Structural aspects of Main Character, Obstacle, etc., each into a different row, so that your Main Character is Comedic, but your Objective Story is Dramatic (Like many Marx Brothers movies). In this way, you increase your depth, and can create a number of interesting combinations, such as having Both Main and Obstacle Comedic, but the Objective Story Entertaining, and the Subjective Story Dramatic.

So far, we have loosened things up a bit, but still not enough. The next step is to realize that the four Structural aspects don’t have to stay in the same Storytelling category (row) for the entire story. For example, a Main Character might begin in Entertainment, but end up in Drama by the end of the story. In fact, any of the four aspects might “move” through the table any number of times over the course of the story, touching on some or all of the rows.

The key is that no aspect can move to another row without passing through the ones in between. Referring to the grid (on page 152 of the 3rd edition of the theory book, and also available online) a Main Character might start at Entertainment and end up in Drama, but not unless he or she has passed through Comedy first.

In fact, the character could also arrive at Drama, by passing through Information instead, even though this would take them off the bottom of the Table and back up to the top (as published in the book). The reason is, that the Table is really more like a cylinder – the cardboard tube in a roll of paper towels. The Table really wraps around, connecting the top to the bottom; Information to Entertainment.

This represents the flow of human emotions. We can all get to any emotion, but just as with the Seven Stages of Grief, or Freud’s Psycho-Sexual Stages, you can’t skip the in-between. If you do this, the audience will not be able to follow the story emotionally, and you will lose them – pull them out of the experience. They will suddenly become aware they are an audience to a story, and will examine what happens dispassionately.

This was the mistake made by the Bruce Willis movie, “Hudson Hawk”. They wanted to mix it up (comedy, thriller, action movie, musical!) but rather than wrapping around the Table, they jumped over in-between and lost the audience. If you haven’t seen it, rent the video just to see what I mean.

Still, (and finally), there is one way to violate this rule to your advantage. If you skip a step, your audience will look to see if it is just a fork in the road. If it is, then you will effectively be telling your audience to “be of two minds” about what is happening. In other words, you are telling them to have mixed emotions about what they see.

The way to make this work, is to make one and ONLY one skip-over, then start TWO lines of emotional presentation for the same throughline. For example, you might have the Objective Story be Informational, then jump to Comedy, but also continue the Informational line. The audience is now split in their emotional assessment of the Objective Story, and will experience mixed emotions until you bring both lines back to the same row, perhaps Drama, or any one you choose. When the flow of each of the split lines converges back to the same Storytelling aspect, the audience will wait one more scene to see if they are just crossing paths or really combining.

To cross paths, each would next jump to different places, to combine, on the next move, they would move to the same place again.

When you consider the four aspects of Structure, the four aspects of Storytelling, the ability to place different Classes in different Storytelling aspects (Comedy, Drama, etc.), the ability to move around the Table with each Class independently, and the ability to split and recombine any or all of the Classes pathways, you end up with a highly complex, highly flexible, yet absolutely predictable method of creating the “Genre feel” of a story, all from one simple little 4×4 table.

Avoiding the Genre Trap

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself.

Melanie Anne Phillips

Avoid the Genre Trap with

StoryWeaver Software

Genre – Act by Act

Many writers have a misconception that genre is something you “write in” – like a box. Nothing could be farther from the truth. Genre is the overall mood of a story, created through structural and storytelling elements and approaches.

This mood isn’t simply set at the beginning of the story and then continued through the conclusion. Rather, the elements of genre are sprinkled into the story, establishing an initial mood, and then developing it over the course of the entire story.

Genre in Act One

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

Genre in Act Two

In the second act, your story’s genre personality develops more specific traits or elements that shift it completely out of the realm of a broad personality type and into the realm of the individual. Your reader/audience comes to expect certain things from your story, both in the elements and in the style with which they are presented.

If the first impression of your story as developed in act one is a true representation of the underpinnings of your story’s personality, then act two adds details and richness to the overall feel over the story. But if the first impression is a deception, hiding beneath it a different story personality, then act two brings elements to the surface that reveal the basic nature of its true personality.

Genre in Act Three

It is the third act where you will either reveal the final details that make your story’s personality unique as an individual, or will reveal the full extent of its true personality that was masked behind the first impressions of the first act, and hinted at in the second.

Either way, by the end of the third act you want your reader/audience to feel as if the story is an old friend or an old enemy – a person they understand as to who it is by nature, and what it is capable of.

Genre Conclusion

If you’ve ever seen the end of a science fiction movie where the world is saved, the words “The End” appear, and then a question mark appears, you have experienced a last-minute change in the personality of a story’s genre.

In the conclusion, you can either re-affirm the personality you have so far revealed, alter it at the last moment, or hint that it may be altered. For example, in the original movie “Alien,” there are several red herrings in the end of act three that alternately make it look as if Ripley or the Alien will ultimately triumph. In the conclusion of Alien, the Alien has been apparently vanquished, and Ripley puts herself in suspended animation for the long return home. But the music, which has been written to initially convey a sense that danger is over suddenly takes a subtle turn toward the minor chords and holds them, making us feel that perhaps a hidden danger still lurks. Finally, the music returns to a sustained major chord as the ship disappears in the distance, confirming that indeed, the danger has past.

Keep in mind that your reader/audience will need to say goodbye to the story they have come to know. Just as they needed to be introduced to the story’s personality in act one and drawn out of the real world into the fictional one, now they need to be disentangled from the story’s personality and eased back into the real world.

Just as one wraps up a visit with a friend in a gradual withdrawal, so too you must let your reader/audience down gently, always considering that the last moments your reader/audience spends with your story will leave a final impression even more important than the first impression.

Melanie Anne Phillips

Develop your genre
with StoryWeaver Software:

Genre: Revealing Your Story’s Personality

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

Writing Theme & Genre in Television Series

Theme in Episodic Series

Often in episodic series, “themes” are replaced with “topics.” Although Dramatica refers to the central thematic subject as a Topic, common usage sees topics as hot subjects of the moment. This makes topics an element of storytelling, not storyform. Frequently, the actual thematic topic is missing or only hinted at in the exploration of a news topic.

For example, the “topic of the week” in a typical series might be “Babies for Sale.” But is that a Theme? Not hardly. What is interesting about Babies for Sale? Are we exploring someone’s Strategy or Worry or Responsibility or Morality? Any of these or any of the 60 other Variations could be the thematic topic of “Babies for Sale.”

To involve the audience emotionally, the theme of each episode must be distinct, clearly defined and fully explored in essential human ways — not just revolving around a news item.

Genre in Episodic Series

Series can be comedies, action stories, love stories — whatever. The key point to consider is that Dramatica Domains work in any Genre. To keep a “high” concept from bottoming out, rotate through the Domains, using a different one each week. There are only four Domains: a Situation, an Activity, a Manner of Thinking and a State of Mind. A Situation Comedy (Situation) is quite different from a Comedy of Errors (a Manner of Thinking). Whatever Genre the series is cast in, bouncing the episodes through the Domains keeps the Genre fresh. In addition, jumping among genres from time to time can spice up the flavor of a series that has begun to seem like leftovers from the same meal, week to week.

From the Dramatica Theory Book