“Things” as Characters

 A writer asks:

“My favorite creative writing book is ‘Setting’ by Jack Bickham. Use of setting as primary with characters, plot, theme, mood, etc derived from it and interacting with it seems of particular value in science fiction. Where would Deep Space 9 be without deep space and a space station! Setting is certainly the cauldron of my imagination.

So how can I best approach things this way with Dramatica? Do you have any examples where setting has been created as a character?

Can I have two antagonists, for example, one a person and the other a setting?”

My Reply:

In fact, the Antagonist in a story can be a person, place or thing – any entity that can fulfill the dramatic function of the Antagonist.

First, look at the movie “Jaws.” The Antagonist is the shark. The mayor is the Contagonist.

Next consider the 1950s movie with Spencer Tracy and Robert Wagner called, “The Mountain.” Tracy plays an aging mountain climber whose nemesis is the huge mountain that looms over his home and nearly killed him years ago. He hasn’t climbed since. The mountain claims new victims in a plane crash.

Tracy is the only one qualified to lead an expedition to rescue them. Wagner, his nephew, wants to rob the plane of its valuables and slyly convinces Tracy to lead the expedition on humanitarian grounds. The mountain is the Antagonist and Wagner is the Contagonist.

In the movie, “Aliens” (the second film in the series), the Aliens themselves are the “Group Antagonist” and the Contagonist is Burke, the company man.

In the movie, “The Old Man & the Sea.” Anthony Quinn is the Protagonist, the Great Fish is the Antagonist, and the Sea is the Contagonist.

In a short story called, “The Wind,” which appeared in an anthology released by Alfred Hitchcock, the wind itself it the Antagonist, having sentience and stalking down and eventually killing an explorer who accidentally stumbled upon the knowledge that the winds of the world are alive.

These examples illustrate that all of the dramatic functions (such as Protagonist, Antagonist, and Contagonist) need to be represented, but can easily be carried by a person, place, or thing. Still, there is only one Antagonist, and the other negative force is usually the Contagonist.

There are two exceptions to the “rule” that there should be only one Antagonist. One is when the Antagonist is a group, as in the “Aliens” example above, or with an angry mob or the Empire in Start Wars. The other is when the function of the Antagonist is “handed off” from one player to another when the first player dies or moves out of the plot.

A hand-off is different than a group insofar as the group is fulfilling the same dramatic function at the same time as if it were a single entity, but the hand-off characters fulfill the function in turn, each carrying forward the next part of the job like runners in a relay race.

Although the hand-off is often done with Obstacle characters (i.e. the ghosts in “A Christmas Carol or the argument about the power of the Lost Ark made to Indiana Jones in the first movie by both his boss at the university (Brody) and his companion/protector, Sulla), hand-offs are seldom done with Antagonists for reasons I’ll outline in a moment.

This is because Obstacle characters are each carrying the next part of linear argument regarding value standards and/or worldviews, but the Antagonist represents a consistent force. It is much harder for an audience to shift its feelings from one Antagonist to another, than to “listen” to one character pick up the moral argument from another.

In summary, it is best to have only one Antagonist, but that character can easily be a person, place or thing (including setting).


Share |

All articles written by Melanie Anne Phillips unless otherwise noted

Comments are closed.


Try Dramatica Pro and/or StoryWeaver


Risk Free for 90 Days!

Risk Free Offer:  We are the creators of StoryWeaver and co-creators of Dramatica.  Try either or both of these powerful and intuitive story development tools and if you aren't completely satisfied, return them within 90 days for a full refund.


Still too risky?  Download our StoryWeaver Demo and / or Dramatica Demo.  They do everything the full versions do except save.


About StoryWeaver and Dramatica:


StoryWeaver is your step by step story development tool.  It will help you develop your story's world, who's in it, what happens them and what it all means.


Dramatica is your story structure guru - the only writing software with a patented interactive Story Engine that helps you build a perfect dramatic structure.


StoryWeaver will inspire you and carry you from concept to completion.  It's unique step by step approach will guide you through every story point and character arc.


Dramatica will find and fix holes and inconsistencies in your structure.  It's unique Story Engine will cross reference your dramatic choices to ensure they all work together.


Learn more, try or buy:


StoryWeaver


Dramatica