Category Archives: Narrative Science

The Dramatics of “Sweet Spots”

Got a new kitten two days ago. Vet said that it needed two vaccinations – Distemper and Leukemia. The used to give them two weeks apart so they wouldn’t interfere with each other. But, they discovered they also didn’t interfere if you gave them both at the same time. But if they were given at different times closer than two weeks together, they’d interfere.

Imagine that! Two processes, one for the Distemper vaccination reaction and the other for Leukemia. Two processes that need to be separated or simultaneous or they interfere…. Nodal points in time the same way we get standing waves in space. Peaks and valleys and slopes of different steepness all around.

Consider harmonics in music or in vibrations. Two different frequencies and combine as fractional harmonics at different points – sevenths, fifths, thirds, and others can create dissonance. It is why music can pass through discordant moments on the way to another conjunction that satisfies, or why a song that ends discordantly creates an unsettled mood.

Think of dramatics – rising tension, trials one must overcome, tragic endings vs. triumphant ones. Embrace the chemistry of characters as processes that mesh in repetitive undulations or clash in perpetual static.

In the real world, such oscillations can lead to bridges that shimmy until they collapse. In electronics, the relationship between the components of a circuit and the metal box that holds them can create a phantom capacitor between the two, which in turn becomes part of the circuit and even appears in the schematic as such.

Now, consider that just as a tennis racket (a spatial construct) have a sweet spot, so too can a narrative (a temporal construct) have a sweet spot. Sweet spots in time… what would they be?

They would be story points. Specifically, dynamic story points.

In Dramatica, story points (such as Goal, Main Character Problem, and Benchmark) are all spatial story points – sweet spots in space that represent the harmonic conjunction of point of view and item being observed. Consider – the Dramatica chart is a periodic table of story elements, but not story points. Each element is an item that might be examined, such as Memory or Hope or Conscience.

These elements are not objects but processes. For example, “Hope” is not really a thing but rather the process of “Hoping.” And so we see that the Dramatica chart categorizes these processes of the mind into families and sub-families, just like the periodic table of elements in Chemistry or Physics.

But when one of these items is seen as a Goal (such as a Goal of Memory, which might be trying to remember or trying to forget) suddenly we are looking at it from a particular point of view – as the story’s Goal. This contextualizes the process element by combining its nature with how it is being perceived. This blending of object and observer, item under study and pint of view – this creates perspective. And perspective is a nodal point – a spatial sweet spot.

Think now of Dramatica’s story dynamics – Change or Steadfast, Linear or Holistic, Start or Stop, Action or Decision to name a few. These are nodal points in the temporal flow: sweet spots in time. Each represents a point at which the processes and forces in the progression of a narrative combine in conjunction and define the nature and direction of the resultant vector of the dramatics. Each define a wave form and together define the complex wave form of a narrative’s dynamic fabric.

Now turn to Dramatica’s Signposts and Journeys – these are the nodal points between space and time. In other words, these are the sweet spots between structure and dynamics, between structural and dynamic story points – between spatial and temporal narrative sweet spots.

Looking forward – we know that there must be as many temporal or dynamic story points as there are spatial or structural story points. We just haven’t identified them all yet, save the eight that are currently in the Dramatica model. (Eight are the minimum requirement to align structure and dynamics so that the spatial structure and temporal progression of a story can be tied to one another – meaning tied to the order of events – change the order of events and the meaning changes, change the meaning and the order of events must change, just like a given pattern of a Rubik’s Cube require a certain sequence of moves to achieve it.

Therefore, these dynamic or temporal story points – these nodal points in the confluence of processes – these nexuses of convergent waveforms – these sweet spots in time – are out there, waiting to be discovered. This is part and parcel of my ongoing work in identifying and documenting the process elements in a model of narrative dynamics – the other side of the Dramatica coin – the side that represents the passion of story, rather than its logic, the ebb and flow of dramatics, rather than their structure – the waves to Dramatica’s particles, with the entire combined model forming the predictive interface between the two.

Much like signposts and journeys enable the translation of narrative meaning to narrative sequence, such a model would hold insight into the relationship between time and space, the smallest sub-atomic particles and the world of quantum theory across that bridge from matter to probability.

All made possible because of a new kitten in conjunction with a random bit of information about the functioning of vaccinations.

And that, children, is how new theory is created.

Melanie Anne Phillips

Also from Melanie Anne Phillips…

Narrative Structure and the I Ching

A career psychotherapist recently wrote me about a method he is developing to employ theater in the therapy process, including an association with the I Ching.

Many years ago he had encountered our Dramatica Theory of Narrative and noted a similarity between the elements of Dramatica and the I Ching and wished to discuss the issue.

Here is my reply:

Many years ago, a couple of folks noticed a correlation between Dramatica and the I Ching, and they independently prepared two articles about their findings.

Here’s a link to the first article, which focuses on an I Ching perspective of the 8 Dramatica archetypes:

http://storymind.com/dramatica/noas_archetypes.htm

Here is a link to the second article, which breaks down the elements of the archetypes into specific trigrams:

http://storymind.com/dramatica/i_ching/chris_lofting/chris_lofting_1.htm

I, myself, did a small amount of passing research into the Pristine Y King, which is ostensibly an early unpoliticized version of the the I Ching, and found that our chart of the 64 elements matched up by nature almost perfectly with the 8 x 8 chart of the I Ching hexagrams.

My conclusion was that the I Ching and Dramatica are both looking at the same natural phenomenon and simply describing it in two different but similar ways.

I think casting the I Ching is simply chaos, like choosing one of the arrangement of dramatic elements as a storyform in Dramatica.  It is an arbitrary arrangement from the un-biased set, the same was as words are arbitrary arrangements of the same alphabet.

But where did this set come from in the first place, and what is the natural phenomenon it seeks to describe?

To that end, in the later years of my active career as a narrative theorist, I discovered a process of group psychology that I believe explains how and why that set of elements has come to be.

Here is a link to that article:

http://storymind.com/blog/narrative-psychology-to-know-oneself/

So, a model of narrative is tantamount to a model of the mind itself including both a documentation of the process of individual coping and problem solving and also of one’s interactions and roles as part of multiple groups and multiple narratives.  Internal and external narratives – that is the key and that is the driving force and nature of the elements of Dramatica and those of the I Ching.

Melanie Anne Phillips

Also by Melanie Anne Phillips…

Writing Characters of the Opposite Sex

Perhaps the most fundamental error made by authors, whether novice or experienced, is that all their characters, male and female, tend to reflect the gender of the author. This is hardly surprising, since recent research finally proves that men and women use their brains in different ways. So how can an author overcome this gap to write characters of the opposite sex that are both accurate and believable to their own gender?

In this tip, we’ll explore the nature of male and female minds and provide techniques for crafting characters that are true to their gender.

At first, it might seem that being male or female is an easily definable thing, and therefore easy to convey in one’s writing. But as we all know, the differences between the sexes have historically been a mysterious quality, easily felt, but in fact quite hard to define. This is because what makes a mind male or female is not just one thing, but also several.

First, let’s consider that gender has four principal components:

Anatomical Sex

Sexual Preference

Gender Identity

Mental Sex

Anatomical sex describes the physicality of a character – male or female. Now, we all know that people actually fall in a range – more or less hairy, wider or narrower hips, deeper or higher voice, and so on. So although there is a fairly clear dividing line between male and female anatomically, secondary sexual characteristics actually create a range of physicality between the two. Intentionally choosing these attributes for your characters can make them far less stereotypical as men and women.

Sexual Preferences may be for the same sex, the opposite sex, both, or neither (or self). Although people usually define themselves as being straight, gay, bi, or celibate, this is also not a fixed quality. Statistics shows, for example, that 1/3 of all men have a homosexual encounter at least once in their lives.

Although it often stirs up controversy to say so, in truth most people have passing attractions to the same sex, be it a very pretty boy or a “butch” woman.

Consider the sexual preference of your characters not as a fixed choice of one thing or another, but as a fluid quality that may shift over time or in a particular exceptional context.

Gender Identity describes where one falls on the scale between masculine and feminine. This, of course, is also context dependent. For example, when one is in the woods, at home with one’s family, or being chewed out by the boss.

Gender Identity is not just how one feels or things of oneself, but also how one act’s, how one uses one’s voice, and how one wishes to be treated. Often, a male character may have gentle feelings but cover them up by overly masculine mannerisms. Or, a female character may be “all-business” in the workplace out of necessity, but wishes someone would treat her with softness and kindness.

Actually, Gender Identity is made up of how one acts or wishes to act, and how one is treated or wishes to be treated. How many times have we seen a character who is forced by others to play a role that is in conflict with his or her internal gender self-image? Gender Identity is where one can explore the greatest nuance in creating non-stereotypical characters.

Finally, Mental Sex describes where one falls on the scale from practical, binary, linear, logistic, goal-oriented thinking to passionate, flexible, emotional, process-oriented thinking. In fact, every human being engages in ALL of these approaches to life, just at different times and in different ways.

Now, in creating characters, consider that each of the four categories we just explored is not a simple choice between one thing or another, but a sliding scale (like Anatomical Sex) or a conglomerate of individual traits (like Gender Identity). Then, visualize that wherever a character falls in any one of those four categories places absolutely no limits on where he or she may fall in the other categories.

For example, you might have a character extremely toward male anatomical sex, bi-sexual (but leaning toward a straight relationship at the moment), whose gender identity is rough and tumble (but yearns to be accepted for his secret sensitivity toward impressionistic paintings) who is practical all the time (except when it comes to sports cars).

Any combination goes. But when it comes to Mental Sex itself, there are four sub-categories within that area alone which tend to define the different personality types we encounter:Memory relies on our training to organize our considerations in a give situation toward components or processes. And every character always has a Conscious choice to focus on the components or processes at any given moment. In other words, in a given situation, at each level of Mental Sex does a character center on the way things are or the way things are going? At each level is the character more interested in getting his or her ducks in a row or in a pond?

Subconscious

Memory

Conscious

Preconscious

In brief, each of these “levels” or “attributes” of the mind can lean toward seeing the world in definable or experiential terms. Pre-conscious is a tendency to perceive the world in components or as processes that is determined before birth. It is the foundation of leaning toward the tradition “male” or “female” personality traits. Subconscious determines the tendencies we have to be attracted or repelled from component or process rewards.

Finally, beyond all of these considerations is the cultural indoctrination we all receive that leads us to respond within social expectations appropriately to the role associated with our anatomical sex. These roles are fairly rigid and include what is proper to wear, who speaks first, who opens the door or order the wine, who has to pretend to be inept where and skilled where else (regardless of real ability or lack there of in that area), the form of grammar one uses in constructing sentences, the words one is expected to use (“I’ll take a hamburger,” vs. “I’d like a salad”), and the demeanor allowable in social interaction with the same and the opposite sex, among many other qualities.

In the end, writing characters of the opposite sex requires a commitment to understand the difference between those qualities, which are inherent and those, which are learned, and to accept that we are all made of the same clay, and merely sculpt it in different ways.

Melanie Anne Phillips

What’s in Your Story’s Mind?

As with people, your story’s mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its troubled value standards. Plot describes the methods the Story Mind uses as it tries to work out its problems. Characters are the conflicting drives of the Story Mind.

Genre

To an audience, every story has a distinct personality, as if it were a person rather than a work of fiction. When we first encounter a person or a story, we tend to classify it in broad categories. For stories, we call the category into which we place its overall personality its Genre.

These categories reflect whatever attributes strike us as the most notable. With people this might be their profession, interests, attitudes, style, or manner of expression, for example. With stories this might be their setting, subject matter, point of view, atmosphere, or storytelling.

We might initially classify someone as a star-crossed lover, a cowboy, or a practical joker who likes to scare people. Similarly, we might categorize a story as a Romance, a Western, or a Horror story.

As with the people we meet, some stories are memorable and others we forget as soon as they are gone. Some are the life of the party, but get stale rather quickly. Some initially strike us as dull, but become familiar to the point we look forward to seeing them again. This is all due to what someone has to say and how they go about saying it.

The more time we spend with specific stories or people the less we see them as generalized types and the more we see the traits that define them as individuals. So, although we might initially label a story as a particular Genre, we ultimately come to find that every story has its own unique personality that sets it apart from all others in that Genre, in at least a few notable respects.

Theme

Everyone has value standards, and the Story Mind has them as well. Some people are pig-headed and see issues as cut and dried. Others are wishy-washy and flip-flop on the issues. The most sophisticated people and stories see the pros and cons of both sides of a moral argument and present their conclusions in shades of gray, rather than in simple black & white. All these outlooks can be reflected in the Story Mind.

No matter what approach or which specific value is explored, the key structural point about value standards is that they are all comprised of two parts: the issues and one’s attitude toward them. It is not enough to only have a subject (abortion, gay rights, or greed) for that says nothing about whether they are good, bad, or somewhere in between. Similarly, attitudes (I hate, I believe in, or I don’t approve of) are meaningless until they are applied to something.

An attitude is essentially a point of view. The issue is the object under observation. When an author determines what he wants to look at it and from where he wants it to be seen, he creates perspective. It is this perspective that comprises a large part of the story’s message.

Still, simply stating one’s attitudes toward the issues does little to convince someone else to see things the same way. Unless the author’s message is preaching to the audience’s choir, he’s going to need to convince them to share his attitude. To do this, he will need to make a thematic argument over the course of the story which will slowly dislodge the audience from their previously held beliefs and reposition them so that they adopt the author’s beliefs by the time the story is over.

Plot

Novice authors often assume the order in which events transpire in a story is the order in which they are revealed to the audience, but these are not necessarily the same. Through exposition, an author unfolds the story, dropping bits and pieces that the audience rearranges until the true meaning of the story becomes clear. This technique involves the audience as an active participant in the story rather than simply being a passive observer. It also reflects the way people go about solving their own problems.

When people try to work out ways of dealing with their problems they tend to identify and organize the pieces before they assemble them into a plan of action. So, they often jump around the timeline, filling in the different steps in their plan out of sequence as they gather additional information and draw new conclusions.

In the Story Mind, both of these attributes are represented as well. We refer to the internal logic of the story – the order in which the events in the problem solving approach actually occurred – as the Plot. The order in which the Story Mind deals with the events as it develops its problem solving plan is called Storyweaving.

If an author blends these two aspects together, it is very easy miss holes in the internal logic because they are glossed over by smooth exposition. By separating them, an author gains complete control of the progression of the story as well as the audience’s progressive experience

Characters

If Characters represent the conflicting drives in our own minds yet they each have a personal point of view, where is out sense of self represented in the Story Mind? After all, every real person has a unique point of view that defines his or her own self-awareness.

In fact, there is one special character in a story that represents the Story Mind’s identity. This character, the Main Character, functions as the audience position in the story. He, she or it is the eye of the story – the story’s ego.

In an earlier tip I described how we might look at characters by their dramatic function, as seen from the perspective of a General on a hill. But what if we zoomed down and stood in the shoes of just one of those characters, we would have a much more personal view of the story from the inside looking out.

But which character should be our Main Character? Most often authors select the Protagonist to represent the audience position in the story. This creates the stereotypical Hero who both drives the plot forward and also provides the personal view of the audience. There is nothing wrong with this arrangement but it limits the audience to always experiencing what the quarterback feels, never the linemen or the water boy.

In real life we are more often one of the supporting characters in an endeavor than we are the leader of the effort. If you have always made your Protagonist the Main Character, you have been limiting your possibilities.

Melanie Anne Phillips

“Ability” and Story Structure

What’s “Ability” have to do with story structure?

In this article I’m going to talk about how the Dramatica Theory of Narrative Structure uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  Look in the “Physics” class in the upper left-hand corner.  You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

To begin with, a brief word about the Dramatica chart itself.  The chart is sort of like a Rubik’s Cube.  It holds all the elements which must appear in every complete story to avoid holes.  Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created?  The chart represents all the categories of things we think about.  Notice that the chart is nested, like wheels within wheels.  That’s the way our mind’s work.  And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind.  When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life.  Sometimes things get wound up as tight as they can.  And this is where a story always starts.  Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension.  So why does a story feel like tension is building, rather than lessoning?  This is because stories are about the forces that bring a person to chane or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once).  It’s kind of like the forces that  create earthquakes.  Tectonic plates push against each other driven by a background force (the mantle).  That force is described by the wound up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plate.  Other times it builds up pressure until things snap all at once in an earthquake.  So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong.  But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”?  Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability.  If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together.  In the flat chart, they look like wheels within wheels.  In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works.  At the most broadstroke level (the top) there are just four items – Universe, Physics, Mind and Psychology.  They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum.  In a spectrum is really kind of arbitrary where you draw the line between red and blue.  Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or envirnoment.  Mind is the internal state – an attitude, fixation or bias.  Physics looks at external activities – processes and mechanisms.  Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels.  Each one provides a greater degree of detail on how the mind looks at the world and at itself.  It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describe the structural aspects of “Genre”  Genre is the most broadstroke way of looking at a story’s structure.   The next level down has a bit more dramatic detail and describes the Plot of a story.  The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters.  And as far as the mind goes, it represents the wheels within wheels and the sprectrum of how we go about considering things.  In fact, we move all around that chart when we try to solve a problem.  But the order is not arbitrary.  The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another.  You see this kind of thing in the stages of grief and even in Freud’s psycho-sexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article.  You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class.  In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements.  The others are Knowledge, Thought, Ability and Desire.  I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Pyschology.  They are the conceptual equivalents of Mass, Energy, Space and Time.  (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart.  This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience.  In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do.  It is what you are “able” to do.  What’s the difference?  What you “can” do is essentially your ability limited by your desire.  Ability describes the maximum potential that might be accomplished.  But people are limited by what they should do, what they feel obligated to do, and what they want to do.  If you take all that into consideration, what’s left is what a person actually “can” do.

In fact,  if we start adding on limitations you  move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart.  Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization.  Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”.  That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up.  (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification.  Nobody gets there because they are stupid or mean.  They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as –  that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience.  Really, its how we all build up our personalities.  We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world.  When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue.  And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind buy by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see.  If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with.  And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two hour movie or a two hundred page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology.  Each is just another brick in the wall.  And each can be at any level of the mind and at any level of justification.  So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved).  Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this.  To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica diction (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

Melanie Anne Phillips
Creator, StoryWeaver
Co-creator, Dramatica

Narrative in the Real World

Why do I post all these articles and videos on Story Structure?

Well, aside from it being my career for the past quarter of a century, narrative theory has shown me that people think in narratives, but we also manufacture narratives in the real world from too little information and hold them to be true.

We search for meaning, create a narrative to connect the dots, but they we assume we have the meaning, not realizing there may be other narratives that would equally explain those few points we actually observed.

In our relationships, in our politics, in our own hearts and minds we build narratives that in time become resistant to change. Eventually, even if a better narrative comes along that explains more and puts things in a more accurate context, we reject it out of hand because our trusted narrative is held as true.

And so we are convinced our enemy means us harm, that our internal angsts cannot be resolved, that our associates are insensitive or up to no good.

But the real harm occurs when we act on these convictions and feel justified in getting back at others or, at worst, at taking first strikes against them because we “know” the ill will they hold against us.

This I have learned from my twenty-five year study of narrative, and specifically from my work with my partner in creating the Dramatica theory of narrative structure.

Dramatica theory is a model of how the mind constructs narratives and becomes mired in misconceptions. But is also an instruction manual for discovering inaccuracies in our views and in adjusting our narratives continually to account for new information and new understandings.

Dramatica holds the key to resolving differences with others, to becoming closer to our loved ones, and to finding peace within ourselves.

Up to now, I have focused my work on explaining narrative in fiction, for that is where Dramatica was first discovered and refined. In posting these articles and videos it had been my hope that the application of these insights would be perceived by my audience and applied to their own lives.

Alas, very few have made that connection and, after a quarter of a century of sharing what I’ve learned, there is no general awareness of the power of Dramatica to effect change in oneself and one’s interactions.

And so, having described the use of narrative in fiction with as much depth and breadth as is reasonably possible, I have determined this day to take the plunge and shift my focus to an exploration of narrative in the real world.

Though this new area of inquiry draws on all of my experience, it is essentially a whole new career for me as it applies this knowledge in a completely different realm.

Posting real world narrative articles and videos is not appropriate to all my many channels, pages, blogs, and web sites that deal with the construction and development of novels and screenplays. So, you won’t see this new work everywhere I distribute.

What you will see is the occasional link to evolving material as I build whole new sites and avenues of distribution.

For many years, I have felt that this is my true calling, and all my work in fiction was simply preparation for the journey to share the means to make a better life, not only for ourselves, but for all with whom we relate.

Perhaps it is grandiose and overly optimistic, but it is my belief that the more we grasp the reasoning behind our own narratives and those of others as well, the less judgmental we will become in our conflicts, the more tolerant we will become of differing viewpoints, and greater will be our understanding of ourselves as individuals and as members of the human tribe.

Melanie Anne Phillips
Co-creator Dramatica

Storytelling and Cognitive Modeling

Recently, an associate suggested a tie-in between cognitive modeling of cultural storytelling preferences and Dramatica that might, someday, provide guidelines for “writing the next Star Wars.”

This, for me, opened the whole discussion regarding the relationship between story structure and storytelling – specifically in this case, between our Dramatica theory of narrative and cognitive modeling of audience reactions to stories.

Here is my reply to my associate:

To me, it is important to think of stories as having layers:

The first layer is the structure

The second layer is the subject matter

The third layer is the storytelling style

The fourth layer is the target audience, which will be pre-primed with its own expectations.

In Dramatica theory, Chris and I have named these stages:

1.  Storyforming

2.  Story Encoding

3.  Story Weaving

4.  Story Reception.

Returning to my earlier analogy where I referred to the Dramatica model as the DNA of story structure, these stages have the following correlation:

1.  Species Genome (human, house cat)

2.  Individual Genetics (height, hair color, predilection toward specific diseases.

3.  Clothing, body building, style, and presentation

4.  Surrounding culture, societal norms and expectations, etc.

In terms of characters:

1.  Psychology (The underlying functioning of the mind below the conscious mind – i.e. neuroses, biases)

2.  Personality (The true nature of one’s identity – charismatic, timid, natural leader, joker)

3.  Persona (The image we wish to project to others – i.e. appearing confident, though really fearful)

4.  Presentation or Perception (How the persona is tailored to a particular audience and/or how the audience is pre-loaded to perceive the persona).

Dramatica theory and the story engine function only at the first of these stages – creating a map of the dramatic potentials of a story or a character – the psychology of the story mind or the character mind.

Chris and I have written extensively on the other three in order to provide a means of connecting the raw framework of narrative psychology to the finished product of stories as they are presented to an audience.

And it is in this realm that the suggestions made in your note might be extremely useful.

What makes Dramatica unique is that all previous attempts to understand story structure looked at the way people were dressed and trying to determine from it the underlying psychology.  While there can be some generalized correlation between, for example, people who wear red and a given neurosis, Dramatica can map the psychology directly.

Yet that map is sterile and bears no passion with it.

And so, while essential for creating a sound foundation that is a true functional narrative, Dramatica can never provide all the emotive aspects that make stories (and characters) so attractive.

Conversely, while work on cognitive models of story reception can be extremely useful in establishing guidelines for storytelling, such guidelines will always shift as the culture changes and need to be updated regularly.  Attempts to find absolutes through cognitive modeling can never discover the underlying DNA of character any more than we can determine a person’s individual genome from their wardrobe.

The key to developing a fully connective methodology for “writing the next Star Wars” is to build a bridge between Dramatica and cognitive modeling from the other side of the storytelling/structure divide so that both the underlying psychological functioning of a story and the cultural/societal preferences for substance and style are maximized to create a finished work that is both accurate to human nature and responsive to human desire.

Melanie Anne Phillips
Co-creator Dramatica

The DNA of Story Structure

Narrative structure has, at its core, a code not unlike that of DNA.

We first documented a model of this DNA of story in our 1994 book, Dramatica: A New Theory of Story, concurrent with the release of our Dramatica software, which implemented the model as a patented interactive story engine that enabled writers to design the genome of their stories’ narratives.

Today, more than twenty years later, there is still much confusion as exactly what Dramatica is, though the model has been successfully used by more than 100,000 writers around the world, on best selling novels, on motion pictures with billions of dollars of collective box office, and most recently by the CIA and the NSA in applying narrative structure to understand and anticipate the actions of terrorist groups and lone wolves.

To help clarify the nature of the Dramatica model, I’ve prepared the following short list of points that may provide a framework from which to appreciate what Dramatica really is:

First, think of the Dramatica model as the DNA of story.

This is not a loose analogy.

In organic genetics, the model of DNA is not a specific genome but a description of how genomes can be formed.

The model of DNA is (in part) defined by having four bases and a double-helix assembly. And this is the level at which the Dramatica model functions as well.

Dramatica is the DNA of narrative structure. It is a quad-helix arrangement with four bases. It describes how narratives can be formed.

From it, you can build specific narrative genomes for species of stories, just as you can create a human genome or one for a cat.

The model of DNA does not change in the case of a human or cat genome just as the model of Dramatica does not change in the case of any given storyform.

Dramatica is not a specific narrative structure – it is a model of DNA from which specific narrative structure are created.

Just as a specific genome holds the instructions for building a particular creature, so too, a specific storyform holds the instructions for building a particular narrative.

In biology, DNA is not weighted. There is no greater tendency for DNA to create a particular genome over another.  That is the job of evolution.

Similarly in story, Dramatica is not weighted. There is no greater tendency for Dramatica to create a particular narrative over another.

However, in biology, there is great genetic variance within, for example, the human genome. So, while we can easily identify a species by its DNA, the genetic variance leads to differences in height, weight, bone structure, hair color, and even unseen attributes such as tendencies toward certain diseases.

In species, genes are specific expressions of their common genome, which creates variance among individuals within a species.

In stories, the subject matter and storytelling style are specific expressions of a common narrative, which creates variance among individual stories told from the same storyform.

And so, systems that seek to understand narrative by finding common traits among finished stories is like trying to understand genetics by finding common traits among all animals.

In 1991, we began our three-year exploration into the nature of narrative structure, eventually having a “Eureka!” moment in which we realized that while each character has a full complement of human mental traits, in the story at large, they each function as but a single facet of an overall mind, the mind of the story itself – a story mind.

This occurs in narrative because it occurs in real life, and narrative is our attempt to map out and find meaning in understanding ourselves and our interrelationships with others.

In real life, we each possess the same basic traits such as Reason, Emotion, and Skepticism.  And we use all of them to try and parse our problems and discover solutions.

When we gather together in groups toward a common purpose, we quickly self-organize to become specialists, so one person emerges as the Voice of Reason for the group, and another as the group’s resident Skeptic.  This provides the group with much greater depth and detail as it explores its issues than if all the members of the group remained as general practitioners, trying to cover all the bases to a lesser depth as we do for our own individual problems.

So, the group organization becomes a map of how individuals interact in society, and the specialties within the group define the traits within us as individuals, and illustrate how those mental processes interact within our own minds.

This is why in stories characters must do double duty.  As individuals when working on their own issues, they are general practitioners, and as members of a group, they are specialists.  It is these specialist roles from which character archetypes are derived.

Armed with this new manner of assessing narrative structure, we spent years searching for a model that explained it, ultimately discovering the mechanism of the narrative mind and publishing our theory and model.

Hopefully, this short introduction to the nature of Dramatica will provide some corners to the jig-saw puzzle of cognitive science.

Click here for more information about the Dramatica theory and its ramifications.

Melanie Anne Philips
Creator StoryWeaver
Co-creator, Dramatica

The Impact of Stories

Stories, especially those told in the media of film or television, can have a tremendous impact on an audience. Experiencing a story is similar in many ways to experiencing events in “real life”. Stories can make us laugh or cry, leave us feeling euphoric or depressed, lead us through a logistic consideration, or leave us in an emotional state.

In this age of social networks, streaming media, and high-tech motion picture production, the average citizen in our society may be exposed to almost as many narrative experiences as life experiences. As a result, understanding the nature and mechanism by which stories affect audiences can lead to insights in media impact on an individual’s outlooks and attitudes.

From one perspective, we might identify four areas in which this impact manifests itself:

One, the emotional mood an audience is left with at the conclusion of a story.

Two, the emotional journey experienced by an audience during the unfolding of a story.

Three, understandings arrived at by the audience by the conclusion of a story.

Four, logistic considerations made by the audience during the unfolding of the story.

Because these are so basic and important, let me take a moment to expand slightly on each of these concepts.

One: The Mood at the End

Emotionally, a story can change the mood of an audience from what it was at the beginning of a story to a completely different emotional state by the time it is over. This might pertain to the way the audience feels about a particular topic, or simply might change the underlying mood of the audience overall.

For example, in a story such as “Remains of the Day”, an audience might be brought to a saddened and frustrated emotional state that might linger well after the story is over. This mood could even recur when some symbol or set of circumstances in everyday life triggers a conscious re-consideration of the story or a subconscious response based on patterns experienced in the story.

In addition, an audience’s emotional response toward a particular topic, symbol, circumstance, or pattern may be altered through the story experience, leading to anything from changes in likes and dislikes to changes in attitudes, loyalties, or motivations in regard to a specific topic.

Two: The Emotional Journey

In the process of experiencing a story, audience members may be carried from one emotion to another in an order that might conform to or differ from their experiences in “real life”. This can either reinforce or alter habitual patterns of emotional response, albeit in a small and perhaps temporary way. For example, if an audience member were to identify with a character, such as Agent Mulder in “The X-Files”, he or she might (over time) become more likely to play hunches or, conversely, less likely to accept things at their face value.

Three:  The Understanding at the End

By the end of a story, the audience may be brought to an understanding it did not possess prior to participating in the story process. For example, in “The Usual Suspects”, the big picture is not grasped by the audience until the final pieces are dropped into place near the end. This creates an insight, as opposed to a logistic argument, and can be used to change audience opinion in regard to a particular issue, either through manipulation or propaganda.

Four: The Logical Journey

As a story unfolds, a logistic argument may be constructed that leads linearly from one point of consideration to a conclusion. In “JFK”, for example, a continuous chain of logic is built link by link over the course of the film in an attempt to prove the filmmaker’s contentions about the Kennedy assassination. This method can exercise audience members in logistic methods that may be repeated unconsciously in their everyday lives.

From this brief look at the power of the visual media, we can get a sense that many people might be better understood by becoming aware of the kinds of stories to which they are exposed, and many people might also benefit in a number of ways from carefully tailored story experiences.

This article was excerpted from:


Narrative Analysis: Why Guam?

Guam has been referred to as America’s “permanent aircraft carrier.” It’s strategic importance as a bridge to Asia cannot be overstated. In 2016, it was revealed China has missiles targeted at Guam.

China has been “unable” to pressure Kim Jong Un to stand down, despite controlling a significant percentage of North Korea’s purse. Who put the bug about Guam in Kim Jong Un’s ear?

China publicly decries DPRK policies and votes in the United Nation for sanctions, distancing themselves from any appearance of privately supporting, perhaps even guiding Kim Jong Un’s responses.

Project forward, North Korea blasts Guam, making it un-useable for decades and causing our forces there great losses. The U.S. retaliates against the DPRK, moving forces to that region. China, who has aspirations as the major “peace-keeper” in Asia, and with its hands apparently clean regarding the attack, moves into North Korea to bring stability to the country now thrown into chaos, and for “humanitarian” reasons.

South Korea has already moved into the southerm portion of the DPRK to protect its security, and China is “forced” to take control of the entire Korean peninsula to quash the ensuing skirmishes, perhaps war, between the North and the South. And, due to “concerns” of Taiwan attempting to take advantage of China’s diverted attention, the PRC moves on and occupies Taiwan as well.

End game: U.S. forces arrive in the region with China in control of both Koreas and Taiwan and with no cards to play short of war with China. China is clean as a whistle having had no role in the attack nor counter attack, and the U.S. is stuck with the stigma of having destroyed thousands, perhaps hundreds of thousands of North Korean citizens – innocent civilians: men, women and children, and has also lost its crucial base for any future hedge against Chinese expansion. Think about it.

This analysis was made based on perspectives
provided by the Dramatica Theory of Narrative Structure