Author Archives: Melanie Anne Phillips

Dramatica Definition: Proven

Proven • [Element] dyn.pr. Unproven<–>Proven • an assessment that something is correct by all relavent standards • Proven refers to an understanding that has been shown to be correct enough times to enough people to hold it as fact. The character representing Proven will judge truth only by what has been sufficiently verified. This makes it wary of unsubstantiated rumors, evidence, or conclusions. In the negative column, determining something is Proven requires drawing an arbitrary line that says, “Enough it enough, it’s true!” The moment one assumes that the understanding is Proven, one ceases to look for exceptions. When a connection is made between two events or people on the basis of a series of “Proven” facts, all it takes is one exception to ruin the argument. • syn. verified, confirmed, corroborated, established, demonstrated, shown

From the Dramatica Dictionary

Identifying a Story’s Problem

When we seek to classify something, we try to narrow its definition, such as when we ask if something is animal, vegetable, or mineral. When classifying problems that might be of concern to the Story Mind, the first thing we might want to know is if the problem is an external issue (such as an intolerable situation) or an internal one (such as a bad attitude). External problems occur in the Universe (or environment), Internal problems occur in the Mind.

Further, some problems don’t have to do with states of things (an external situation or an internal attitude) but are processes that have gone awry. An external process falls in the category of Physics, which simply means physical activity of some kind. An internal process which results in a problem has to do with Psychology, which simply means a manner of thinking. Note that a manner of thinking (Psychology) is different than a fixed attitude (Mind). Psychology describes problems like spending too much time with details, whereas Mind problems would be more like a prejudice.

Having identified four categories by which we might classify the nature of the Story Mind’s problem, we can arrange them in a quad pattern, much as we did earlier with the Character Elements.

Since these four categories classify the problem, Dramatica refers to them as CLASSES.

More Resolution

So far, we have been able to roughly determine that a problem might be an external or internal state or process, represented by the four Classes. Already we can get a more refined view of the problem we will be describing in our story. We need only consider which of these four Classes best describes the problem about which we want to write.

For example, if we have an idea for a story about people trapped underwater in a sunken ship, that would be an external problem, best described as a state of things. An external state is the definition of a Universe problem, so this story idea takes place in the Universe Class.

If we wish to write about a harrowing trek through the jungle to a lost city, we are describing a Physics problem: an external activity from which difficulties arise.

A story exploring a father who will not let his daughter marry below her station in life is best described as a Mind problem, for it stems from a fixed attitude.

And finally, an author who wishes to comment thematically on a group of friends manipulating each other would select Psychology as his Class of problem, for the thematic issue at hand is changing one’s manner of thinking. Again, this differs from changing one’s Mind (about something).

It is important to note that ALL FOUR Classes will ultimately play a role in every complete Grand Argument Story. As we shall explore a bit later, each Class will describe the problem as it appears from a different throughline.

From the Dramatica Theory Book

Story Point: Main Character “Approach”

Approach:

the kind of techniques a character uses to solve problems, which favor either mental or physical effort

EXPLANATION

Some of the characters you create as an author will be Do-ers who try to accomplish their purposes through activities (by doing things). Other characters are Be-ers who try to accomplish their purposes by working it out internally (by being a certain way). When it comes to the Main Character, this choice of Do-er or Be-er will have a large impact on how he approaches the Story’s problem. If you want your Main Character to prefer to solve problems externally, choose Do-er. If you want your Main Character to prefer to solve problems through internal work, choose Be-er.

From the Dramatica Software

3 Act vs. 4 Act Structure

The following is a transcript from an online class on the Dramatica theory of story hosted by its co-creator, Melanie Anne Phillips signed on as Dramatica:

William S1 : After working so long in 3-act structure, I’m unclear on Dramatica’s four-act structure.

Dramatica : Okay, let’s address that question… Dramatica sees both a structural and a dynamic view of “acts”… In the dynamic view, we “feel” the progression of a story as falling into three distinct phases. These are the same “movements” that Aristotle saw when he talked about a beginning, a middle, and an end.

An alternative is a structural view. Imagine for a moment, four signposts, along a path. One marks where you start, two in the middle, and one at the end. If you start at the first one, there are three journeys to make.

William S1 : Is act I (set up), act II (confrontation/obstacles) and act III (resolution) applicable?

Dramatica : William, yes, in the traditional understanding of story. There’s a bit more to it in Dramatica. When you move between the four signposts you take three journeys.

William S1 : Why make storytelling more complicated than it is?

Dramatica : Why make it less complicated than it is? When you look at a story as a “done deal”, when you see all the dramatic potentials, rather than concentrating on the events. That is where you see the meaning. Its kind of like scanning out lines on a TV picture. Scene by scene, act by act, you create drama that flows from one point to another. But in the end, you want to be able to connect all the points, and see what kind of picture you have created. By using both a 3 and four act structure and dynamics, Dramatica allows an author to approach a story either through the progression of events or the meaning they want to end up with.

The software has an “engine” that keeps the two compatible, so when you make decisions or changes in one, the effects on the other are shown.

William S1 : What is the 4th act?

Dramatica : The fourth act is the ending, which is the same as the denoument or author’s proof. Any other questions before we continue?

DC Finley : So, the traditional second act is now the second and third acts, right?

Dan Steele : So the event sequence is managed separately from the psychological chain of motivations?

William S1 : Then what is the dramatic purpose of the traditional third act?

Dramatica : Dan, they are managed separately, but intimately tied together. They affect one another.

Dan Steele : Yes.

Dramatica : DC, and William, here’s an answer to you both…If we look at a story as having a beginning, middle and end, then the beginning is static.. it is really the sign post where everything begins. The end is also static, the destination. But the “middle” is seen as the whole development of the story from that starting point to ending point. Now, that is really “blending” half dynamics and half structure. Two points and a string between them.

William S1 : But the beginning is NOT static.. the story usually enters in the middle of a life, event or sequence of events.

Dramatica : Yes, it enters in the middle of a life, but is thought of as the set of potentials that are already wound up that will evolve into the story line.

William S1 : Okay.

Dramatica : Dramatica sees the first act as MUCH more dynamic than that! In fact, we have 7 things to think about!

William S1 : Bring it on.

Dramatica : Let’s label the four structural acts as A,B,C,D. The familiar dynamic acts are 1,2,3. The beginning point is A then we move through 1 to get to B then we move through 2 to get to C. Then we move through 3 to get to D. Now, A,B,C,D and 1,2,3 all have to be there, in order to tell the whole tale.

DC Finley : Je comprende.

Dramatica : Any other questions about this.. oh, just a point. TV often looks at a five act structure. What they are really seeing, is point A followed by 1,2,3 and ending with D. It is not that B, and C are not there, but the commercial breaks emphasize those five and downplay the others. That’s why writing for TV is significantly different than writing for film. And BOTH are a lot different than writing prose. Okay, shall we move on?

DC Finley : Yes.

From the Dramatica Class Transcripts

Creating Characters from Plot

  Introduction

If you already have a story idea, it is a simple matter to create a whole cast of characters that will grow out of your plot. In this lesson we’re going to lay out a method of developing characters from a thumbnail sketch of what your story is about.

Thumbnail Sketch

 The most concise way to describe the key elements of a story is with a “Thumbnail Sketch.” This is simply a short line or two, less than a paragraph, that gets right to the heart of the matter. You see them all the time in TV Guide listings and in the short descriptions that show up on cable or satellite television program information.

A thumbnail sketch of The Matrix, for example, might read, “A computer hacker discovers that the world we know is really just a huge computer program. He is freed from the program by a group of rebels intent on destroying the system, and ultimately joins them as their most powerful cyber warrior.”

Clearly, there is a lot more to the finished movie than that, but the thumbnail sketch provides enough information to get a good feel for what the story is about. Generally, such a description contains information about the plot, since the audience will choose what they want to watch on the kind of things they expect to happen in a story. If it is an action story, there may be no mention of characters at all as in, “A giant meteor threatens to demolish the earth.” If it is a love story, there may be little plot but several characters, as in, “A young Amish girl falls in love with a traveling salesman. Her father and his chosen match for her oppose the romance, but her free-minded mother and exiled aunt encourage her.”

Whether or not characters are specifically mentioned in a thumbnail sketch, they are always at least inferred. For your own story, then, the first step is to come up with a short description like those used as illustrations above. For the purposes of this lesson, we’ll propose the following hypothetical story to use as an example:

Suppose our story is described as the tribulations of a town Marshall trying to fend off a gang of outlaws who bleed the town dry.

The Expected Characters

The only explicitly called for characters are the Marshall and the gang. So, we’ll list them as required characters of the story. Certainly you could tell a story with just those characters, but it might seem a little under-populated. Realistically, you’d expect the gang to have a leader and the town to have a mayor. The Marshall might have a deputy. And, if the town is being bled dry, then some businessmen and shopkeepers would be in order as well. So the second stage of the process is to step a bit beyond what is actually written and to slightly enlarge the dramatic world described to include secondary and support characters too.
The Usual Characters

Range a little wider now, and list some characters that aren’t necessarily expected, but wouldn’t seem particularly out of place in such a story.

Example:

A saloon girl, a bartender, blacksmith, rancher, preacher, school teacher, etc.

Unusual Characters

 Now, let yourself go a bit and list a number of characters that would seem somewhat out of place, but still explainable, in such a story.

Example:

A troupe of traveling acrobats, Ulysses S. Grant, a Prussian Duke, a bird watcher.

Adding one or two somewhat unexpected characters to a story can liven up the cast and make it seem original, rather than predictable.

Outlandish Characters

 Finally, pull out all the stops and list some completely inappropriate characters that would take a heap of explaining to your reader/audience if they showed up in your story.

Example:

Richard Nixon, Martians, the Ghost of Julius Caesar

Although you’ll likely discard most of these characters, just the process of coming up with them can lead to new ideas and directions for your story.

For example, the town Marshall might become more interesting if he was a history buff, specifically reading about the Roman Empire. In his first run-in with the gang, he is knocked out cold with a concussion. For the rest of the story, he keeps imagining the Ghost of Julius Caesar, giving him unwanted advice.

Casting Call

 Now, you assemble all the characters you have proposed for your story so far, be they Expected, Usual, Unusual, or Outlandish.

The task at hand is to weed out of this list of prospective characters all the ones we are sure we don’t want in our story. At first blush, this might seem easy, but before you make hasty decisions, keep in mind the use we came up with for Caesar’s Ghost. Consider: How might traveling acrobats be employed dramatically? As a place for the marshal to hide in greasepaint when the gang temporarily takes over the town? Or how about if the school teacher befriends them, and then employs their aid in busting the deputy out of jail when he falls under the gang’s control?

How about Ulysses S. Grant showing up on his way to a meeting with the governor, and the gang members must impersonate honest town’s folk until he and his armed cavalry escort have departed? Could make for a very tense or a very funny scene, depending on how you play it.

Try to put each of these characters in juxtaposition with each of the others, at least as a mental exercise, to see if any kind of chemistry boils up between them. In this way, you may find that some of the least likely characters on your initial consideration turn out to be almost indispensable to the development of your story!

A Word About Plot…

 You may not have noticed, but a lot of what we have just done with characters has had the added benefit of developing whole sequences of events, series of interactions, and additional plot lines. In fact, working with characters in this way often does as much for your story’s plot as it does in the creation of characters themselves.

Hence, it is never too early to work with characters. As soon as you have an initial story idea, no matter how lacking in detail or thinly developed it may be, it can pay to work with your characters as a means of adding to your plot!

Study Exercises: Squeezing Characters out of the Thumbnail Sketch

1. Open a TV Listing Guide or view some descriptions on your cable or satellite guide.

2. Pick 3 descriptions from movies you know and list the explicitly called for characters.

3. Base on your knowledge of each story, list the usual characters, unusual characters, and outlandish characters (if any).

4. Pick 3 descriptions from movies you don’t know and list the explicitly called for characters.

5. Use your imagination to devise usual characters, unusual characters, and outlandish characters for each story.

6. Watch each of the three movies you hadn’t seen and see how your proposed characters compare to what was actually done.

7. Consider that you might write your own story based on the description with the characters you created and have it be so different from the actual movie that it has become your own story! (This is also a handy trick for coming up with your own original story ideas based on the hundreds of descriptions available each week. More than likely, your creative concepts will be nothing like the movie the description was portraying!)

Writing Exercises: Creating Characters

1. Write a thumbnail sketch for a story you wish to develop.

2. List the explicitly described characters.

3. Come up with some additional supporting “usual” characters.

4. Be a bit creative and propose some unusual characters.

5. Let yourself loose and devise some outlandish characters.

6. Imagine each of the characters interacting with each of the others and determine which characters to employ in your story.

7. Use the scenarios created by your character interactions to expand your story’s plot.

Melanie Anne Phillips
Co-creator, Dramatica

Dramatica Definition: Protection

Protection • [Element] dyn.pr. Inaction<–>Protection • an effort to prevent interference with one’s concerns • Protection is the act of building one’s defenses against actual and potential threats. Certainly, preparing for problems brings a character advantages should the problems occur. However, the very act of building defenses can be interpreted as a threat to others who rely on Proaction and thereby precipitate the very aggression the character had tried to protect against. Also, a character representing Protection may stifle another’s need for risk-taking or become so wrapped up in preparations that there are no resources left to use for advancement. • syn. defense, safeguard, preservation, precaution

From the Dramatica Dictionary

What, Exactly, Is Theme?

It seems every author is aware of theme, but try to find one who can define it! Most will tell you theme has something to do with the mood or feel of a story. But how does that differ from genre? Others will say that theme is the message of the story. Some will put forth that theme is the premise of a story that illustrates the results of certain kinds of behavior.

Taking each of these a bit farther, a story’s mood or feel might be “anger”. A message might be “nuclear power plants are bad”. A premise could be “greed leads to self-destruction.” Clearly each of these might show up in the very same story, and each has a somewhat thematic feel to it. But just as certainly, none of them feels complete by itself. This is because each is just a different angle on what theme really is.

In fact, theme is perspective. Perspective is relationship. Theme describes the relationship between what is being looked at and from where it is being seen. This is why theme has traditionally been so hard to describe. It is not an independent thing like plot or character, but is a relationship between plot and character.

As a familiar example, think of the old adage about three blind men trying to describe an elephant. Each is like a character in a story, and their investigation of the beast is like the plot. One, feeling the tail comments, “It is long and thin like a snake.” Another, feeling the ear replies, “No, it is wide and flat like a jungle leaf.” The final investigator feels the leg and retorts, “You are both wrong! It is round and stout like a tree.” How each of those men felt about the elephant, how they understood it, depended upon his point of view, and the fact that it was an elephant. It is also true, that had another animal been the object of study, the perspective would have changed as well.

Where we are looking from are the four points of view represented by the four throughlines (Objective Story, Main Character, Obstacle Character, and Subjective Story). In stories, what we are looking at is the problem that the Story Mind is considering. So, to truly understand perspective (and therefore theme) we must be able to accurately describe the nature of the story’s problem, and then see how its appearance changes when seen from each different point of view.

From the Dramatica Theory Book

The Character’s Search for Meaning

The story unfolds as the Main and Obstacle Characters argue over direct vs. indirect, repetition vs. framework, strategy vs. analysis, and problem solving vs. justification. As the story progresses, it is the Obstacle Character’s function to force the Main Character through all four of these conflicts, each representing a different “level” of justification (problem solving) until they both stand at the neutral point where one means of problem solving/evaluation is as good as the next. This is the moment of the Leap of Faith, where life experience has been completely counterbalanced by what has been recently learned. This is the moment the Main Character must step into the void with absolutely no personal experiences to guide him, and choose to continue with the path he has always taken or adopt a new one.

The story then resolves in Success/Good, Success/Bad, Failure/Good, Failure/Bad. These four resolutions are the “Author’s Proof,” wherein he states his personal bias as to what the most appropriate and inappropriate choices were.

Sequence and the Passionate Argument

From this perspective, we can see how the sequence in which dramatic events occur has tremendous impact not on the structure of a story, but on the meaning derived from that structure. The “feel” of the passionate argument will be determined by the order in which the Main Character passes through the levels of justification to face the real source of the story’s inequity.

This sequence affects not only character, but plot and theme as well, and is therefore a complex series of cycles within cycles that is unpredictable during the viewing of a work, but falls into understanding at the conclusion or denouement. Because it is so complex, this is the part of Dramatica best left to computer calculation or to the intuition of the author himself.

From the Dramatica Theory Book

The Justified Main Character

This is the nature of the Main Character’s struggle in a story. He has either built up an understanding of how to try and solve problems that no longer fits, or he has built up an understanding of what causes problems that is no longer correct. The backstory builds upon one of these scenarios. A context is established that creates one kind of problem solving regarding a specific problem. The story begins when the context changes and the problem solving technique is no longer appropriate. The question then becomes whether the Main Character should Change to conform to the new situation or remain Steadfast until things get back to “normal.”

From the Dramatica Theory Book