From the Dramatica Software Companion
Category Archives: Dramatica
Problem, Symptom, and Critical Flaw
A writer recently sent these questions. First, their letter, then my response:
Kris:
I’ve been following Dramatica for almost a year now and when you think you’ve got everything sorted out, something comes along to make you question what you thought you knew! In Dramatica some of the traits you have for the Main Character are :
- Critical Flaw
- Problem
- Symptom
The reason I’m lost is how does this relate to other theories talking about a main character just having a need and a want (aside from their external goal)? I get that the ‘need’ is Dramatica’s ‘solution’ but what is the ‘want”s (their superficial want right at the beginning of the story) equivalent in Dramatica’s terms? They talk about the ‘want’ as being something main characters usually overcome in realisation that they have a much deeper inner need which is fueling this ‘want’. I was thinking that Critical Flaw maybe this ‘want’ because it hinders their progress but main character’s don’t overcome their Critical Flaw do they? Otherwise you’d have a character who could overcome their external problem, internal problem AND critical flaw – that seems like too much of a stretch.
I guess what i’m asking is if you could help enlighten me on what a main character’s (external/superficia/what-they-think-will-solve-the-problem) ‘want’ is in Dramatica terms? Is it the Symptom? (If that’s the case then – e.g. in the Social Network, the main character’s ‘Symptom’ is to get into one of the elite Harvard clubs when you could argue his ‘Solution’ is to get back with his ex-girlfriend which he doesn’t seem to realize truly until the end of the film)
Any help would be greatly appreciated,
Kris
My response:
Social Engineering & Dramatica
Plot Progression in Dramatica Pro 4
From the Dramatica Software Companion
Creating Characters in Dramatica Pro 4
From the Dramatica Software Companion
Story Examples in Dramatica Pro 4
The Dramatica Chart
The Dramatica Theory
A Conversation on Story Structure
by Melanie Anne Phillips
1.4 The Dramatica Chart
As a part of that book, we developed the Dramatica Chart of Story Elements which is not unlike the Periodic Table of Elements in chemistry. With it, you can create the chemistry of your characters, plot, theme, and genre.
Nonetheless, in chemistry it is not only knowing what the elements are but understanding how they can be put together that allows a chemist to design all of the amazingly varied substances we have today. So fortunately, the Dramatica theory did not stop with the chart, but when on to discover and organize the dynamics of story as well. We’ll cover these in later chapters, but for now a brief introduction to the structural side of Dramatica is that point at hand.
The Dramatica Chart
Flat Projection
3D Projection
The Dramatica chart lists and organizes all the psychological processes that must exist in a Story Mind (that, in fact, exist in the human mind). The first thing you might notice is that the flat projection on the left really does look a lot like the familiar Periodic Table of Elements. The 3D projection on the right is likely a lot more unfamiliar.
The reason there are two versions is that the flat projection makes it easier to see how the elements of story fall into families while the 3D projection will help us later when we explore how story dynamics twist and turn the model like a Rubik’s Cube to wind up the dramatic potentials that drive story.
At its most simple level, the chart can be seen as having four principal areas (called classes): Universe, Physics, Mind, and Psychology. These represent the four fundamental kinds of problems that might exist in stories (or in life!)
Universe is an external state (any fixed situation)
Physics is an external process (any kind of activity)
Mind is an internal state (any fixed attitude)
Psychology is an internal process (any manner of thinking)
Essentially, whatever problem you might confront can be classed as either an external or internal state or an external or internal process.
Right off the bat this is a very useful concept. It allows us to take the whole world of problems we might encounter in a story and initially classify them into one of four broad categories. In one stroke, we are able to eliminate three fourths of the issues we might have had to explore and can center our search for solutions in a much smaller realm.
In later chapters, we’ll use the chart to continue to refine the nature of the story’s problem by sub-categorizing its nature into smaller and smaller sub-families in the chart until we get down to its elemental nature (the smallest units in the flat projection which also appear on the very bottom level of the 3D projection.
But for now, let us focus on those four broad categories at the very top of the chart so that we can get a sense for how the Dramatica organizes the elements of story.
Universe then is our external environment. Anything that is a problematic fixed situation falls into this category. For example, being stuck in a well, being held captive, or missing a leg are all situational “Universe Class” problems.
Physics, on the other hand, is all about activities that cause us difficulty. Honey bees dying off across the country, the growth of a militant organization, and the growth of a cancer are all “Physics Class” problems.
Mind is the internal equivalent of Universe – a fixed internal state. So, any prejudice, bias, fixation, or fixed attitude would be the kinds of problems found in the “Mind Class”.
Psychology is the Physics of the mind – an internal process. A “Psychology Class” problem would be someone who makes a series of assumptions leading to difficulties, or someone whose self-image and confidence are eroding.
In stories, as in real life, we cannot solve a problem until we can accurately define it. So, the first value of the Dramatica Chart is to present us with a tool for determining into which of the four fundamental categories of problems our particular issue falls.
Now you may think that the terms Universe, Physics, Mind, and Psychology, are a little antiseptic, perhaps a bit too scientific to be applying them to something as intuitive as the writing of stories. We think so too.
Back when we were naming the concepts in the Dramatica Theory, we were faced with a choice – to either use extremely accurate words that might be a bit off-putting or to use easily accessible words that weren’t quite on the mark.
Ultimately we decided that the whole point of the theory was to provide an accurate way of predicting the necessary components of a sound story structure. Therefore, we elected to use the terms that were more accurate, even if they required a little study, rather than to employ a less accurate terminology that could be grasped right away. Sorry about that.
Returning to the chart itself, the 3D version appears as four towers, each representing one of the four classes we’ve just described and each class having four levels.
As we go down the levels from top to bottom we subdivide each kind of problem into smaller and more detailed categories, thereby refining our understanding of the very particular kind of problem at the core of any given story.
There is far more power, meaning, and usefulness to the Dramatica Chart than so far described, just as the understanding and application of the Periodic Table of Elements doesn’t stop at simply noting that it divides elements into families.
We’ll explore all of these aspects in later chapters, but in this introductory overview, suffice it to say that the Dramatica Chart accurately lists and organizes all of the dramatic elements necessary to contrast any effective story structure.
From The Dramatica Theory
Using Dramatica Pro 4 Creatively, Part 5
From the Dramatica Software Companion
Ideas vs. Theories
A case in point: In the Dramatica theory of story which I co-created, there are probably several hundred such ground-breaking concepts, but they are all embedded in the overall theory like raisins in rice pudding.
One of these, as an example, is that the Main Character in a story does not have to be a Protagonist. Main Character is the one the story revolves around passionately, specifically in regard to that character’s point of view on some moral issue (in most uses). What happens to them, their growth and whether or not they eventually change their world view or point of view is the essence of the Main Character. The Protagonist, on the other hand, is a functional character in the drama – far more plot-oriented, and does not (as part of their function) have to change or even have a point of view. Simply, the Protagonist is the guy leading the charge to achieve the overall story goal.
So, you’ve got one person trying to drive toward the goal at all costs and another one trying to work out a personal or moral issue. Often, these are combined into a single player – a person who does both these jobs at the same time. That defines a typical “hero”, as in the “hero’s journey.”
While there is nothing wrong with this, the two jobs can also be split into two separate characters, as in To Kill a Mockingbird, wherein the Protagonist is Atticus (the Gregory Peck part in the movie version) but the Main Character (who also, by the way, represents the audience’s position in the story) is his young Daughter, Scout. It is through her eyes that we explore the meaning of prejudice, and in the end it is she who grows and changes (especially in regard to Boo, to whom she had previously been prejudiced against) whereas Atticus remains the same stalwart upright beacon of moral altruism as when he began.
Now that concept alone – that a hero is really made of two parts – Protagonist and Main Character – is revolutionary. But its just another drop in the bucket of the Dramatica Theory, which is so damned extensive and detailed and far reaching that people don’t see the trees for the forest.
And that is what truly burns me – all the gems are being overlooked because people are focusing on the ornate treasure box that holds them.
But, this is really just symptomatic of our time. Sound bites are the new monologues and no one embraces a revolutionary concept unless it can be proven in strict scientific terms and rubber stamped by the scientific community as a whole.
Here’s another one for you:
Dramatica is all about the mind of the story itself, as it the story were a person with its own overall personality and its own overall psychology. Characters (and plot and theme) are really just aspects or facets of that overall story mind. And yet, each character must also possess its own complete personality and psychology in order for the audience or reader to identify with it.
Just another drop in the theory bucket, but again, revolutionary. And SO revolutionary that it has implications far beyond story into the realm of psychology and even physics. But nobody notices because it is just another part of the explanation of the Dramatica theory, and so it not taken to be worthy of much thought in and of itself.
Here’s why it should be:
The concept basically infers that when people get together in groups, the group will self-organize into a human psychology but one magnitude larger. And, it even infers that several of those larger harmonic psychologies might cluster together so that they function as an even larger psychology one more magnitude up, with no upward limit.
What a concept! Nobody ever said that before, at least not to my knowledge. I call it Fractal Pyschology, and you can learn more about it on my you-tube channel for story structure (user name, Storymind) or on my web site for story structure at dramaticapedia.com.
But the point is, to suggest that when people group together, the group itself becomes a viable virtual psychology that can have motivations, neuroses, memories, and aversions – well, that just spits in the face of science, doesn’t it? Or does it?
And yet, there’s one more inference that comes from this – a question really: If this works in making larger psychologies, might we ourselves be made up of smaller ones? In essence, does the dynamic fractal relationship hold true in both directions?
Again, I say yes (another revolutionary concept). In fact, I believe that the functioning of the neurons of the brain, the ganglia, or a plexus – the biochemistry (neurotransmitters), the action potential, the synapse, the boutons and dendrites, all of these items and the functions all operate in a dynamic system that is exactly replicated (dynamically) in the elements and functions of high-level psychology.
Whoa.
Yep, that’s what I said – that if you look at the structure and dynamics of the process of the mind and how they interrelate, you will find that there is an EXACT parallel of that system and the structure and dynamics of lower-level neurobiology. In other words, each is a dynamic fractal (a systemic harmonic) of the other.
It is my contention that any system generates organizational waves into the ether (for want of a better term). Essentially, as a system operates, its ripples run through whatever medium surrounds it, and creates harmonic copies of itself by automatically organizing whatever it encounters in that medium by the flow of energy from the ripples.
In short, the mind works the way it does because the brain works the way it does. And, they systems of the brain, structure and dynamics are identical to the systems of the mind in terms of structure an dynamics.
Lastly – if you take a mental process and treat it as an object, then it becomes a part of the mental structure I’m talking about – a building block like a tinker toy, but it is really a process – just like object-oriented programming.
Now, if you see how those process-objects fit together, how they interrelate and how they function as a machine, you will see that it perfectly matches the objects of the brain (be they physical objects or process objects (such as the firing of the synapse and the period of time after a firing where it cannot fire again even if stimulated, for example) and the way they interrelate and function as a machine.
In other words, you could create a flow chart of the parts and functions of the brain and you could replace every item, ever term, with one pertaining to psychology and you would see the systems would be identical, carbon copies in terms of the elements and their dynamic relationships.
Well, them’s fighting words in science – of this I am sure. But I am equally sure I am correct, based on twenty years of study of the Dramatica theory and its implications.
But the real point is, Dramatica is just filled with those kinds of insights (as I like to think of them, though I’m sure others may have less complimentary terms for them), yet they are almost completely ignored because everyone keeps focusing on Dramatica as a mechanical imposition on the organic and magical nature of storytelling.
Pisses me off.
Using Dramatica Pro 4 Creatively, Part 4
From the Dramatica Software Companion