Category Archives: Dramatica

Deciphering Lost Languages with Dramatica

All language is based on narrative.  And since Dramatica maps narrative upon the structure of the Table of Story Elements, each narrative that might hold meaning in a language can be perceived as a pattern of interconnected story points.

Therefore, it is not too far a stretch to imagine that one might apply these narrative templates against previously indecipherable languages or even, perhaps, codes in order to   discover the particular narrative pattern at work in the language sample.

Once the specific narrative has been determined, story points can be associated with groups of words, symbols or pictographs, so has to assign meaning to such groups, and thereby arrive at an understanding of the underlying message therein contained.’

Just an idle speculation as we watch a national geographic special on Easter Island in which their lost written language of rongorongo came up for discussion.  See images of this language here, and consider the possibilities for yourself.

The Measure of a Hero

It is said that the measure of a hero is determined by the magnitude of the villain he must overcome.  While this does help to define the scale of a hero’s achievement, it says nothing about how much he must reach beyond his abilities to succeed.  To more fully measure a hero one must provide the readers or audience with two yardsticks .  One that speaks to quantity, the other to quality.

Determinations such as these are essential to both elevate and humanize a hero.  But where are they to be found in story structure?  Nowhere.  They are, in fact, part of story dynamics.  While structure provides the “what” of story, dynamics provide the “how much.”

As usual, Dramatica sees these two forces as being intertwined.  And just as usual, we can best understand them in the form of a quad.  The hero and villain occupy two opposite points in the quad, but what occupies the other two cross-wise points?

To answer this, we must briefly consider the nature of the quad.  While every quad contains a great number of interrelated dynamics, there is one sort with which we are now primarily occupied – the defining pair vs. the refining pair.  In other words, the principal relationship vs. the moderating relationship.

One way to employ the quad is to think of one pair as a ruler for measuring the essential nature of a relationship and the other pair as a means of putting it in context.  So, for example, our initiative – our drive to effect change as represented by the protagonist – is in relationship with our reticence – our drive to prevent change as represented by the antagonist.  If this is the relationship being measured, then the characters representing our reason and emotion  put that relationship between protagonist and antagonist in context and moderate it, just as in our own minds, the battle between our initiative and our reticence are moderated by the intertwined cross-relationship between our intellect and our passion.  Simply put, our reason and emotion have it out and continuously adjust the degree of our drive as primarily determined by our desire to alter things vs. our desire to let sleeping dogs lie.

Well, if you’ve gotten through that, then it should be easy to consider that while protagonist, antagonist, reason and emotion are all structural parts of narrative representing structural parts of our minds, then the hero and the villain are not quite so structural.

Hero and villain include storytelling attributes layered on top of the underlying structure just as while our lives may be understood from a logical perspective, it is our overlying manner that defines the essence of our personalities.

A hero is a protagonist who is also the main character (the character with whom the readers or audience primarily identifies – the one about whom the story seems to revolve).  He is also the central character (the most prominent) and in addition a “good guy.”

In contrast, a villain is an antagonist who is also the influence character (the one who is philosophically opposed to the point of view of the main character).  He is also the second most central character and in addition a “bad guy” – a character of ill intentions.

So, as we can see, hero and villain are not archetypes, like protagonist and antagonist, but are stereotypes –  a combination of structural and dynamic elements, comprised of underlying specifics and contextual attributes.  This being the case, we cannot look to a purely structural quad to understand how to measure a hero, but must create a new kind of quad – a dynamic quad that organizes two relationships of storytelling.

The first relationship, as we began, is that of hero and villain.  And now at last, the second relationship is that of the detractor and the booster.  The detractor is a stereotype who downplays or badmouths the qualities and abilities of the hero.  The booster speaks of the hero in hyperbole – literally in heroic terms.  One of these spreads the conception that the hero is inadequate to the task.  The other sets an elevated bar beyond realistic expectations.

Just as the hero is built upon the structural protagonist while the villain is built upon the antagonist, the detractor stereotype is constructed on the structural skeptic archetype while the booster is constructed on the structural sidekick archetype.

So, while the magnitude of the villain determines the stature of the hero, the cross-dynamic between the detractor and the booster determines how well the hero meets expectations, thereby reducing or enhancing it and, in effect, telling the readers or audience how hard the protagonist had to work – how much grit he had to employ to exceed his own abilities in order to succeed against the villain.

In your own stories, then, do not become so focused on the relationship between your hero and villain directly, but rather take time to develop subtle scenes, moderating moments, in which expectations of the hero’s innate abilities, tenacity, and character are both raised and lowered.  In this manner, you will contextualize his true accomplishments and much more richly convey the measure of a hero.

Melanie Anne Phillips
Co-creator, Dramatica

Dramatica – How We Did It! (Part One)

As I approach my sixtieth birthday, I imagine the time is ripe to resolve some of the questions I’ve been getting in regard to the origin and development of the Dramatica Theory of Story and its principal concepts and implementations.  So, here is how it happened (to the best of my recollection).

The Beginning

Chris and I met at the University of Southern California.  I was a cinema major, and his room mate, Mark, was my partner in one of the required film production classes.  Chris was not a cinema major, but was taking some courses as part of wider “Thematic Option” program in which he was allowed to design something of custom degree and to choose his own classes.

The three of us became rather like the Three Musketeers – the two of them on campus, and as I was recently married just before going to USC, I lived off campus.  Partway through my degree, even though my dad was paying for the school and even offered to pay for our apartment, my sense of pride and ethics wouldn’t allow me to accept his generosity, so I quit school to work in the film biz.

I spent about a year at one job, as a production assistant and eventually editor, and then obtained another at a much larger production company.  I started as a camera assistant and had just worked my way up to full editor on segments for a television show called “Real People” when another of their shows was cancelled and I was demoted to manager of the shipping department – quite a let down, as I had been making movies since I was 12.  But, we needed the money.

I was pretty depressed, but I came up with a plan to raise money and direct my own feature film rather than just moan about the situation.  The company (Dave Bell Associates), now defunct, took pity on me and let me use their equipment and van at no charge on the weekends.

Chris and Mark became co-producers with me, and I directed.  Two of the other filmmakers at work became my sound man and cinematographer.  Eventually, the director of photography quit, and to fill the positions we enlisted the aid of another of Chris’ USC film friends, Stephen, with whom he was now rooming along with Mark in a Burbank rented home.  (They had come to like Burbank from visiting me there.)

Stephen, in fact, is the same fellow with whom Chris later formed Screenplay Systems, the company that eventually created the Dramatica software with Steve as company president and chief programmer of Dramatica.  (He had wandered onto a government facility at the age of 13 and they had put this self-taught budding genius to work helping to program Arpanet, which laid the foundation for the internet.)

Our movie, The Strangeness, (you can buy it on Amazon.com or look it up on imdb.com) was a pretty interesting atmospheric monster movie, especially considering the budget was only $25,000.  We built the set in my grandparent’s backyard in Burbank, and lit it with lanterns and road flares.  Stop motion monster.  Had a chapter devoted to it in the book Nightmare USA about 1980s monster movies.  (We finished the film in 1980).  We never got our money back, but we all formed a bond that holds to this day.

After completing our first feature, Chris and I decided to write another one.  We called it The Terminator before that title was picked up by someone else.  But, we realized that our first story had a lot of flaws and we didn’t want to make the same mistake twice.

One night at about 2 a.m. in the editing studio behind my home, we decided to put our heads together and see if we could find any truisms of story structure we could count on, at least for action films, that could form a better foundation for the screenplay to come.

This was the moment that the Dramatica Theory of Story was born.

We put in several weeks of solid effort in the project, beginning by asking ourselves, “Is there such a thing as story structure?”  Fact is, we really didn’t know.  Our instructors at USC had provided us with a few concepts that we could count on such as, “There must be a Protagonist and an Antagonist,” and “Three act structure,” and “The Main Character must have a leap of faith.”

But were these always true, or just in some contexts or some genres?  And were they the tip of a structural iceberg – the corners of a hidden network of interconnections that represented the holy grail of storytelling?

To find out, we reasoned we should start from scratch – put aside anything we had ever heard about structure, avoid reading or learning any more about other people’s ideas, and figure it out for ourselves from the ground up.

Now while this might seem pretentious, you have to put it in context of a time in which very little was actually known about story structure in a definitive sense.  So, there wasn’t that much previous knowledge to ignore if we went back to basics.  In fact, we thought, even if we re-invent the wheel, at least we’ll have the process by which we came to the same conclusion others had and that should help validate it.

But where to begin?  The decision was actually pretty simple.  We discussed how there seemed to be four major areas that impacted structure – characters, plot, theme and genre.  We knew nothing about genre or theme, we knew precious little about plot, but we did know a tad about characters.

To learn about characters we used Star Wars as our model.  Why?  It was made by a USC film graduate from whom we (in the cinema department) had been treated to a pre-release screening at Fox studios as a gift from Lucas to his old school.  (The producer of the first Star Wars, Gary Kurtz, hosted the event and answered questions afterward.  I asked, “What inspired you to make all the spaceships move so fast?” (as all previous movies had slows ships like 2001 or Buck Rogers clunky things).  His response, “Because it’s better that way.”)

Regardless, the movie was new, clearly worked well, and seemed to deal in archetypes.  By listing the principal characters in the movie, we figured we had a good list of characters from which to start.

So the first order of business was to list the characters that kept cropping up in Star Wars and then in other kinds of movies we wanted to write.

In each of these stories there was always a Protagonist and an Antagonist.  (We chose those terms simply because we just assumed that “heroes” and “villains” were kind of melodramatic, and our sense of reason was drawn to the more logically based Protagonist and Antagonist representing the character who was trying to achieve a goal and the character who was trying to stop him.  Pro and Ant – for and against.)

In Star Wars, Luke was clearly the Protagonist and (at first) we pegged Darth Vader as the Antagonist.  We then noted  that Princess Leia was Intellectual character (cold and driven by logic) and she had an opposite counterpart, Chewbacca, an Emotional character who openly expressed his passions, never making a plan.  We jotted down the droids as the faithful Sidekicks and identified a Skeptic character, Han Solo, who seemed to be diametrically opposed to the nature or outlook of the Sidekicks.  And then we found a Guardian character who protected the Protagonist: Obi Wan Kenobi.

This gave us a total of seven character types.  Kind of a magic number.  But we noted that the first six characters seemed to fall into pairs of opposite natures or approaches – Luke and Vader, Leia and Chewy, Droids and Han.  And then there was the Guardian, all by itself.

We got into a long debate about whether or not story structure (if it existed at all) was symmetrical or not.  Could it have some things that had counterparts and other things in the same set of things that just hung out there alone?

We wanted there to be symmetry.  It just felt better.  Nature abhors a vacuum, and a hanging character created a conceptual hole where its opposite “should” be.  So, what’s the opposite of a Guardian?  Well, it would be a character who “un-protected the Protagonist –  screwed things up for him, rather than protecting him.  Kind of like an Antagonist, but not directly opposed to the Protagonist – more like the monkey wrench in the works.

Was that character in Star Wars?  In fact it was: Darth Vader!  We had thought he was the Antagonist (like everyone else did – all black with flowing robes and the first evil figure to show up in the story).  But when you thought about it, Darth wasn’t the head bad guy – that was the Empire itself, as made manifest in the Gran Mof Tarkin.  Vader, in fact, was just a henchman for Tarkin, and a rather loose-canon type as well!

So we called this character the Henchman, since he was the sidekick to the bad guy just as the common “sidekick” was the faithful supporter of the Good Guy or Protagonist.  But wouldn’t that then made Vader the equivalent of the side kick droids, C3PO and R2D2?

Well, that’s true in the way they are used in that particular story, but in fact, Vader represented the Dark Side of the Force and was really the opposite to Obi Wan who represented the Bright Side – Obi Wan, the Guardian, vs. Vader, the…  well…, what should we call it?

Now I honestly don’t remember if it was at that time Chris coined the word “Contagonist” for that character type, or if it he came up with it about ten years later when we began a major effort to push our theory forward.  Either way, while we both discovered the function of the character, Chris named it.  In fact, a most of the names for things are his creations, though not exclusively so.

We then switched our attention to plot and found something we called the Rule of Threes.  Basically, it meant that everything in the plot had to happen three times.  First, to introduce something, then to interact it, and then to show the outcome.  Chris named that too: “Rule of Threes”.

We got a little way into that process of delineated steps in plot using index cards with typewritten titles like “Guardian Introduced,” “Skeptic States Motivation,” and “Contagonist vs. P.C. #2,” (P.C. stood for Primary Character – a term we came up with to describe the character the story revolved around from an audience perspective.  This, because we had noticed that some stories were about the Antagonist as the main character – the one trying to stop something, rather than being about the Protagonist who was trying to make something happen.  – I have the original cards next to me for reference as I write this.)

Alas, the Rule of Threes didn’t always hold up.  We ran into more and more exceptions – even in the narrow genres in which we wanted to work.  It often held true, but not always, which didn’t really help us define story structure in concrete terms at all.

After a few of weeks of growing frustration, Chris wisely put forth that we just didn’t yet know enough about life, the world, or stories to get beyond this point.  He suggested that we put our work on hold and come back to it some years later when we had more experience, and I agreed.

Chris graduated and went off to work as an IMAX cameraman doing special effects.  I went on into the business as an editor and later as a writer and director of industrials, educational films, television commercials, documentaries, a music video and one more low budget family feature in which Mark had a major role.

Fast forward ten years to 1990.  Chris and Steve have gone on to form Screenplay Systems and Steve programmed Scriptor – the world’s first screenplay formatting software (for which he and Chris later received a Technical Achievement Award from the Academy).

I was editor on a PanaVision feature at the time, Prima Donnas, and Chris was buried neck deep in being V.P. of Screenplay systems as their company grew.  One day he called me on the phone and said, “You know that old theory of story structure we were working on a decade ago?  How about we have breakfast at the Coral Cafe and talk about starting it up again.  I think we’re ready.”

If not for that call, Dramatica would have died before it was barely born.  But, I was having a miserable time on that feature and really wanted to do something else for a while, so the idea was appealing to me to.

Over breakfast, we discussed where we had left off ten years ago, that we could already see some new directions to take, and that we’d like to get together at his place (or more often mine) for an hour of chat and coffee every morning before Chris went off to V.P. and I went off to edit.

Over the next six months we made all kinds of progress I’ll talk about in a moment, started a couple of books, one called “Wordsmith” – an adventure story about a fellow who learns about story structure from Dr. Wordsmith (a scientist), and another called “Story” (before THAT title was taken by someone else!)

We began to talk about our findings with other friends, and Chris told his partner, Steve, about them.  Screenplay Systems was considering creating story development software in conjunction with a known story “guru,” but the more he heard about our embryonic developing theory, the more Steve became convinced that it made a lot more sense and might be a better way to go.

Over many lunches we all discussed the ideas that were being created until Steve asked for a formal presentation of our work.  As sketchy as it was, we put it together as best we could and Steve then completely embraced it and he and Chris cancelled their other plans, and I came on board as an independent consultant to join Chris in developing it.

Chris, of course, still had to be the business operations manager for Screenplay System, but I put full time effort into advancing the theory.  In fact, every weekday for three years, I was basically shut in a room with stacks of post-it-notes of various colors, and a wall-size dry marker board to crack the story structure code.

Chris’ office was right down the hall so we compared notes all day long.  (I had an office too, but spent most of my time with the white board and post-it notes in the conference room.)  They hired two programmers to build the model we were developing, but one didn’t believe such a theory could be true, so he kept altering what we wanted him to do to match his own notions of what would make more sense.  We had to let him go.  Then, the next programmer was so much the opposite and bought into it so thoroughly that he used the model to analyze his own life, realized he really didn’t want to be a programmer and quit!  That left Steve, who took over and became the primary programmer on the project.

Once we had the computer model built, we went through several revisions of the software, but the theory and story engine never changed, not though all these two decades.  It is symmetrical, elegant, beautiful and accurate.

Now, we’re going to back track a bit – back to the time when Chris and I first started the project up again, ten years after putting it hold, because that is where the breakthroughs began.  And now you will learn who came up with what.

After we bopped around our old ideas for a while, Chris asked the question: “If a character, like Scrooge, is the cause of a story’s problems, why doesn’t he see that?”  It was a really good question!  What could be the mechanism by which a character wasn’t just consciously denying that he is the source of the troubles, but actually can’t even see it?  And to carry that forward, what brings him to the point where he does see it? And then what determines if he accepts it and changes or rejects it and keeps on going as he was?

Chris coined the phrase, Blind Spot, to describe a point in one’s mind where we cannot consciously see.  In fact, a place that is so dark it is invisible – we don’t even know it is there.  Next, Chris reasoned that if something was going on in the mind of the Main Character (as we were now describing the Protagonist) that blocked the truth from it, then it must be psychological in nature.  So, rather than plodding on ahead focusing solely on structure, we ought to take a side trip into the psychology of the Main Character.  Again, Chris’ ideas entirely.  In fact, he drove most of the innovation in the initial days and I was his sounding board.  As we progressed those roles became even and then reversed to a degree because he put his efforts into discovering ways to apply the theory to structuring stories, whereas I became fully focused on continuing to advance the theory itself.

From our investigation of the Main Character’s Psychology, Chris came up with the the notion that blind spots were caused by rationalization (which we later renamed justification because it involved more than just rationalizing).

The notion of rationalization led to a big ongoing debate about the difference between objective reality and subjective reality and especially as to whether there was an objective reality we all saw subjectively, or whether “objective” reality did not truly exist and was no more than the common areas of agreement among all of our subjective realities.

In essence, it was the old Socrates/Plato argument about whether our concepts such as “bed” exist  innately in our minds and all real beds are imperfect attempts to manifest the ideal, or that there is no perfect ideal and all of our functional attempts to construct beds create the concept of bed which continually refines itself.  Form follows function or function follows form.

In the end, we concluded that men and women see the answer to this differently.  Men, due to the way their minds are wired, tend to believe in an objective reality, while women tend to believe in a subjective reality.  Problem is, while women’s subjective relativity can admit that men can have a completely different but equally valid view of reality, men’s objective reality cannot accept that women can have a different view unless one of the sexes is wrong.  And it isn’t them because an objective reality is more logical and logic trumps intuition.

So, as a part of our little side trip, we discovered that men and women actually experience the universe (existence) in a different way, and Chris was forced by the logic of the argument to accept that the woman’s view is equally valid as his, but it is just as true that is is not as valid to him.

This was huge.  There were two different kinds of minds on the planet – almost as if we were living with aliens who accounted for half the population.  Of course, it often feels like that, doesn’t it, but now that conclusion was supported by a logical argument based on the process of justification of the Main Character that led to a blind spot.  Man, were we way off course if we wanted to understand story structure!  (Or so we thought at the time.)

Now this is the point beyond which we both started making equal contributions to the advancement of the theory.  We reasoned that if there were two primary views of reality, the male truth and the female truth, that both would be needed to triangulate  a big “T” Truth.

Armed with that expectation, we felt that if we could follow male and females Main Characters through a story and see what kinds of things they did and thought about, perhaps we could see some of the elements of structure and the order in which they occurred.  Then, by comparing this information from many stories, we might see repeating patterns and even, if we were lucky, absolutes that would be the most  solid and unchanging building blocks and “rules” of story structure – essentially, the elements of dramatics.

So, we set about watching a number of movies.  We still weren’t investigating to see if any of our ideas also applied to books or plays.  We wanted to make movies, and the whole reason for investigating story structure was to help us do that better.

We began to compile lists of words that described things like the subjects the main character was talking about, that described how they felt, what they thought, and what they did.

Aware of the differences between our two perspectives, we found that while sometimes we discovered the same concepts, other times we could see elements at work that the other hadn’t noticed.

In time, we had compiled quite a list between the two of us.  As we were looking specifically for the psychological processes at work within the mind of the Main Character and particularly for the processes of rationalization (still using that word at the time) we felt that those terms might indicate the nature of the how a blind spot functioned over the course of the story.

One of the first things we discovered was that the subject matter of most concern to the Main Character (the things that created the greatest internal conflict) was the difference between what he “could” do vs. what he “needed” to do and also between what he “wanted” to do and what he “should” do.

These words were refined to Can, Need, Want, and Should.  We realized that while conflict might exist between Can and Need and also between Want and Should, there was another equally valid way to pair them up that illustrated a different kind of potential conflict.

Can might be paired with Want and Need with Should.  In this arrangement, the conflicts would be between what you Can do vs. what you Want to do and also between what you Need to do and what you Should do.

So, as we understood it, Can/Need conflict is about ability measured up against what is required, Want/Should is about desire that come up against ethical considerations, Can/Want is about whether ability is sufficient to satisfy one’s desires and Need/Should is about logistic necessities vs. ramifications (emotional, ethical, or practical).

We decided that these four items were interconnected, something like a family of primary concerns.  And we found that if we organized them by putting into the four corners of a square, both kinds of pair relationships could easily be seen.  We put Can in the upper left, Want in the lower Right, Need in the upper right and should in the lower left.

So, the top horizontal pair represented Can and Need (both external or perhaps logistic) and the bottom  horizontal pair represented Want and Should (both internal or perhaps emotional).  The Can/Want diagonal represented the most basic drives, while the Need/Should diagonal represented the situational or contextual consideration.  We named this arrangement a quad.

So, we had one quad of psychological items that were driving the Main Character.  Were there others?  Surely there must be, for Can, Need, Want and Should are not a blind spot; we can all see those quite clearly within ourselves.  If they were part of the creation or psychological maintenance of a blind plot, there must be other components to the process that helped hide parts of ourselves from ourselves.  To discover them, we went back to stories and observed more of what the main character did and thought.

In time, we catalogued four more psychological attributes of a Main Character – Commitment, Responsibility, Rationalization and Obligation.  These seemed like they described the next step from Can, Need, Want, and Should in creating a blind spot.  It was as if they described aspects of ourselves we locked in place as a result of having determined Can, Need Want and Should.

Can motivated our Commitments while Need, determined our Responsibilities.  Want was the driver of our Rationalizations while Should generated our Obligations.  Since there was a direction path from our original quad to these four items, it was quite natural to arrange the new ones in the same pattern.

In fact, this new family of four items had the same arrangement among them as did the original family of Can and Want, Need and Should.  Well, we were pretty happy with ourselves.  To our knowledge, no one had ever described the way the items in these two quads related to one another before, much less how one family related to the other.

But, where there any more families?  We began to think about the relationships of one family to the other.  It seemed like the whole family of Can, Need, Want and Should was a little more basic and close to the immediate concerns of the Main Character than his Commitments, Responsibilities, Rationalizations and Obligations.  In fact, they seemed like they operated at two different levels of complexity.  In other words, the new quad of four seemed a bit father along the path to the creation of a blind spot.

So, we went back to analyzing films and simultaneously gave the question some good old fashioned head bashing such as, if Need leads to Responsibility, what does Responsibility lead to?  How about Commitments, Rationalizations and Obligations?

What’s more, if there is something farther along the path toward a blind spot, is there something at the other end of the path that is even more basic than Can, Need, Want and Should?

Eventually, we catalogued two other families – one more complex or of a higher order consisting of Situation, Circumstances, State of Being and Sense of Self.  Yep, that was pretty complex.  But it described the external logistic condition (Situation), the external emotional condition (Circumstances), the internal logistic condition, State of Being, and the internal emotional condition, Sense of Self.

Honest to gosh, this is what we really did, though talking about it now, it sure seems like we were making a lot of unsupported leaps.  Glad it worked out!

On the more basic side, we realized that what a character Can do was based on Ability, but limited by all the restrictions imposed by all elements in the more complex families.  Similarly, at the heart of Want (a lack) is Desire (an attraction).  At  the center of Should, essentially the driver that builds a sense of Should, is Thought (not just acting without thinking but considering the ramifications). And the kernel of Need is Knowledge – information, we can’t need what we don’t know about.  (Sure, you can argue that philosophically, but in terms of the Main Character’s drives, if all these things are descriptors of his personal considerations, then Knowledge of some problem or inequity leads to an assessment of Need – what is required to accomplish it; to get it done.

Now this almost seems counter-intuitive at times, and believe me it took a LONG time to get to the core.  But when we added that final family in consisting of Knowledge, Thought, Ability and Desire, we knew we had discovered a deeper insight into the psychology of story structure than anyone had before.  Or at least a different one, assuming we were actually deluded and barking up an interesting but ultimately useless tree.

Now we had a pathway to the creation of a blind spot: The Main Character first considers Knowledge, Thought, Ability and Desire.  When one of those indicates that a problem exists, the hunt is on to find a solution.  So, we (the Main Character) look outward toward the lack or limitation that is constricting these four basic concerns.  Knowledge tells us what we Need, Thought tells us what we Should, Ability tells us what we Can and Desire tells us what we Want.

If the problem is solved on the spot right there, great!  But if not, we realize it is going to take some time so we put some long-term motivations into play: We make Commitments based on what we Know, we lock out Thoughts in a pattern that will keep us moving forward – Rationalization.  We take on Responsibilities in response to what is Needed, and we Obligate ourselves because we Should.

If the problem is still not solved, we begin to question why.  We investigate who we really are, our State of Being which is defined by our Commitments.  We examine that in comparison to who we think we are, our Sense of Self, which is defined by our Rationalizations.  We question our Situation, which is defined by our Responsibilities, and we examine our Circumstances as defined by our Obligations.

By the time we get to this level which is most externally focused, we have shifted our view from ourselves to our environment, and in so doing we have created a blind spot of any initial inequity in our most element family of personal concerns, Knowledge, Thought, Ability and Desire.  We have come to look outward instead of inward and thereby no longer see ourselves as the cause of a problem but as if the problem exists externally to ourselves, just like Scrooge.

We had done it!  But was there more to learn about the process and how it related to the structure of stories?  And for that matter, what other element beyond the Justification process might be contained as part of story structure?

To find out, we decided to focus on that primary quad that we came to call TKAD – the essential quad of all – the one that most clearly illustrated the internal relationships of a quad family.  We called it TKAD instead of KTAD because we favored thought over knowledge.

I became convinced that the relationships in this family of elements could be reduced to an equation or equations. In fact, I became obsessed with it.  Chris was much more practically minded and wanted to move on, arguing that we already had so much useful material and that the elusive equation, while conceptually intriguing, was not immediately applicable and we could go back and work on it later.

We compromised.  I woud have one week to solve the equation or we would put it aside.  The week was to end on Friday.  I struggled all week – trying to boil down these relationships into a single mathematical formula – the horizontal and diagonal pairs, the path of Justification.  I explored all kinds of approaches, trying to conceptualize and refine – to get down to the essence.  Nothing worked.  Every idea fell short.

It was Friday afternoon.  The deadline was approaching.  It was the height of summer and our bedroom was in an add-on patio in the back of the house with an aluminum awning roof and no air conditioning.  Worse, I was in the middle of hormone therapy and had just been given an increased prescription by my doctor that I had started just a couple days earlier.

In frustration, I lay down on the bed in that back room and fell asleep.  Now – this sounds like some made up cockamamie story that one might use as the basis of a new religion.  But, honest to gosh, this is what really happened, as it happened, so put away all the mumbo jumbo shit and just accept the fact that sometimes things converge at just the right time and just the right way to make something happen.  Okay, here it is:

In my sleep, I dreamed.  I felt like I was on some spiritual plane (yeah, I know how it sounds) and I was shown all the secrets of the universe and I actually felt I understood them!  All the great secrets – is there a God?  What is the meaning of life?  Is there an after life?  Does the universe go on forever, or does it end?  How could we ever get to this point if time is infinite, including stretching infinitely into the past?

And a voice told me (yeah, I know how it sounds, but it was just a dream, so give me a break) – a voice told me I could take the answer to one question – but only one – back with me when I awoke.  I thought about it, but already knew what my answer would be.  I wanted that damned equation!

And in my dream, I saw the answer, as if it were a tangible thing.  i reached out, put my hands around it, pulled it to my chest and literally threw myself awake.  Just like the movies, I bolted upright from a dead sleep, my arms clutching air tightly to me.

But the answer was really there.  And it was fading fast.  So I leapt from the bed, grabbed a pen and paper I kept  nearby and quickly scrawled, “One side divides; the other multiplies.”  Wonderful!  Brilliant!  What did it mean???

It took only a moment to realize that the four items in a family are made up of two pairs, no matter now you slice it.  And the function of the process of problem solving / creating a blind spot is described by the relationship of what is going on  between the pairs, rather than among all four elements.

The equation, written down as a/b = c*d.  One side divides and the other multiples.  One pair is seen as separate items, the other as the blending of both items of the pair.

In talking it over with Chris, we determined this meant that when the mind is operating in any given quad family and it is seeking to find the source of (or solution to) an inequity or problem, it examines the elements of the family individually to see which might be the source (or solution).  “a” divided by “b” ,as in the equation above, means that “a” is being parsed or analyzed by “b.”  And the multiplying side, “c*d” means that “c” and “d” function like ends of a spectrum or a ruler – a base line against which the results of “a/b” can be measured.

This equation – this relationship among the pairs and elements of a quad – became the quintessential equation of story structure that not only described what we had already learned but opened the door to all future discoveries to come.

Applying it to the basic KTAD quad gave us T/K = AD – not a math equation but a logic equation – the essential relationship among the core elements, the four bases of the DNA of the mind.  Do a little algebra to solve for T by multiplying each side by K and you get the form T = KAD.  The form begins to look familiar.

Consider (as a loose analogy) that Knowledge is the Mass of the mind, Thought is its Energy.  Ability is the Space of the mind – bits of what you know (Mass) separated from each other by what is unknown (“not knowledge”, or Space in the outside world).  Desire is the Time of the mind – describing the comparison of what is to what was and what may be.  The relationships among TKA & D are dynamically identical to those of Energy, Mass, Space and Time.  And so, the equation is actually a comparative to E=MC2.  (C squared, of course, is the combining of Space and Time, just as “c” and “d” are blended in the Dramatica equation.  After all, E=MC2 is algebraically identical to E/M = C2, which again looks suspiciously like our story structure equation.)

Now, there’s all kinds of reasons for that that we figured out later, but if you wanted to know how the equation came to be, there it is.

Sounds kind of miraculous – like a message from the Divine.  But it wasn’t, really.  Or at least, even if it was, there was also a perfectly reasonable alternative explanation for it, as now described:

When I stood up from the paper, I realized the metal roof had raised the temperature in the room to well over one hundred degrees.  My mouth was dry and tasted awful, so I went to the bathroom to brush my teeth and reached for the “red.”  And I stopped, and asked myself, why am I reaching for “red.”  And then I realized that I was going for the toothpaste, which had a red label on it.

But I had never done that before.  Previously, all of my life in fact, I’d always reached for the shape of the tube, not the color.  So I went outside in the front yard and the dry straw-like grass of summer seemed like a neon yellow, and the colors of the houses on the street and the sky glowed with fluorescent colors not unlike street lights at twilight.

And then it struck me – the amazing set of circumstances that had converged upon me at just the right moment – the deadline putting my mind under pressure – being halfway between sleeping and waking and therefore halfway between the conscious and subconscious – and being at just the right point where my increased dose of hormones shifted the operation of my mind from linear to a momentary perfect balance with holistic thinking, from linear logic-based to non-linear passionate logic.  And all of this in the stifling heat of that oven of a back room.

From that moment forward, I began to take more of a proactive lead on major theory breakthroughs, while Chris became more and more interested in pursuing practical applications of what we had discovered.  That is not to say that Chris didn’t continue to make his own breakthroughs in our joint journey of discovery, but simply that his interests were more in getting our concepts into a form folks could use.

As I recall, this was just a few weeks before I started working full time on the theory over at Screenplay Systems, which would make it sometime in June or july of 1991.  I may have jotted down the experience with a specific date in my writings somewhere, but I’ve generated so much text over the years that I wouldn’t know where to look.

In any event, things really started moving forward once I was putting my mind on this for eight hours a day.  The first thing I did was create post-it notes – one for each of the psychological terms we had discovered in story structure by watching films.  I put these on the wall of my office and started arranging them into families as best I could.

Sometimes, families were complete and other times they only had one, two or three items that we had actually observed.  After a while, enabled by knowing the basic TKAD quad and having completed quads as examples, I was able to start completing partial quads not by observation of stories from film, but by finishing the quad pattern in terms of the relationships among the items.

For example, if one quad had K type item, a T type item and an A type item than the fourth and final item must be a D type.  Since each quad must have a family “feel,” that suggested the realm in which each semantic (name) item should be put.  And then by seeing how (in the example above) K, T and A related to the missing quadrant in the quad, one could calculate the semantic name value that needed to be in that empty space.

It was really just a process of triangulation or, rather, quadrangulation, in which one simply cross referenced what was known to determine what was not known.  In fact, that is how one uses Dramatica’s Story Engine even today – answer questions about the story you want to tell or the real world scenario you wish to analyze based on what you do know, and the Story Engine will cross reference all that material to determine the rest of the underlying narrative psychology that must, therefore, be present.

While I did most of this work, it wasn’t really invention, just work.  And the only reason I did more was that Chris and Steve were fronting the money for my full-time effort while they both had a big company to run.

Still, Chris and I would confab several times daily, me filling him in on what I’d done since our last talk and he contributing to the process of filling in quads when he saw a connection I hadn’t.  Steve, Chris and I had lunch every day and discussed the broader implications as well.

Now one of the big goals of this project was to to see if there was a bigger pattern – an overall organizing factor that might show relationships among the quads themselves, rather than just among the element within each quad.

To look for this pattern, we started organizing the elements and the quads in categories on the wall, as you would in a spreadsheet.  Each category had a heading and under it fell the elements, like a periodic table of story structure elements.  Some of the elements were in quads, others were solo, but no real pattern had yet suggested itself.

We started to consider that perhaps four quads might also come together in a quad of quads – four quads that shared among themselves the same TKAD relationship.  And so, we added that additional layer of complexity which began to organize the items on the wall even further, except for the partial quads and the single items which still just hung out there on their own.

Now one problem we had was in many cases we weren’t sure we had the right words in a given quad.  On the one hand, they had the required TKAD relationship, but on the other hand, they each carried different weights.

For example, suppose you had a hypothetical quad that had Thought, Knowledge, Ability and Want.  At first this would make sense, but it would require realizing that Want was actually a conditionally limited version of Desire to determine that it was not really in the same quad family, but in a related family of Should, Need, Can and Want.

This may have been just work and not inspiration but it was hard work, exacting work, and extensive work as the list grew into scores and scores of items.  In many cases we weren’t even sure some items belonged on the wall at all!  For example, the word “psychology” itself was there at one point, until we realized that wasn’t an element but a description of what the elements meant, in terms of the main character, so we removed the word.

Similarly, we realized that the word “justification” didn’t belong in the quad of Commitment, Responsibility, and Obligation.  The proper word at that level was Rationalization while Justification described the process of moving away from core values to contextual ones.

So, we came to understand that the main character’s mind, at the purest understanding of its seminal motivations, was driven by TKAD, but then outside limiting concerns “justified” not acting on those basic drives and instead forming a plan of action based on Should, Need, Can and Want.  But, even those had limitations imposed by environment, and they evolved into Rationalization, Commitment, Responsibility, and Obligation.  (See how Thought becomes Rationalization and Ability becomes Responsibility, for example).  And finally, even that quad is further justified as it moves into considerations of Sense of Self, State of Being, Situation and Circumstances.

By the time the main character’s mind has made this journey of justification from the primary quad to the forth quad, it has shifted from a completely internal perspective driven directly by the elements of oneself to a completely external perspective driven by elements outside of oneself.

Psychologists call this projection, and we had (for the first time on the planet, as far as I know) actually created a flow-chart that described all the key steps in the process.  And all of this from looking for elements of the psychology of the main character in order to understand his blind spot and how it operated and then organizing those results in quad form guided by the TKAD equation.  Quite a distance from our starting point already, yet so much further to go!

Speaking of characters, we had not given up on our initial work with archetypes either.  While we were working with our quads and post-it-notes, we were also seeing if our set of eight archetypal characters could be found in every story that rang true, not just in Star Wars.

Almost immediately we ran into trouble.  Our next favorite film in the loose genre we liked was Wizard of Oz.  We matched our archetypes from Star Wars against those characters.  At first things looked great:  Protagonist – Luke and Dorothy, Antagonist – Empire (Tarkin) and Witch, Guardian – Obi Wan and Glinda, Contagonist – Darth and Wizard, Sidekick – Droids and Toto, Skeptic – Han Solo and the Lion, Resaon – Leia and the Scarecrow (who came up with the plans), and finally Emotion – Chebacca and the Tin Man (who cries and rusts himself).

Looked good.  In fact, we were pleased to now understand that while the Tin Man had no heart, he was the one who expressed the most emotion.  And while the Scarecrow had no brain, he was the one who did the most thinking.  (Even one of his first lines, “some people without brains do an awful lot of talking” proves that he is a thinking, even philosophical creature, belying his lack of a brain.)

So at first, elation, but then a growing sense that something was wrong.  Why?  The Scarecrow and Tin Man didn’t quite match up with Leia and Chewy.  While Leia was certainly the thinker, she was also very staid and controlled in her manner.  But the Scarecrow, while the thinker, was all over the place physically.  Similarly, Chewy was emotional internally and uncontrolled externally (matching the two) while the Tin Man was just as emotional internally, but very controlled, like Leia, externally.  Cleverly, or so we thought, we commented that the Tin Man was Leia on the outside and Chewy on the inside. (Rimshot, please.)

Clearly, we were missing something.  We discussed it endlessly and the only to options seemed to be that either there were more archetypes than the eight we had originally catalogued, or there was a deeper level – smaller components of character than the archetypes.

Since the differences between Star Wars and Oz characters seemed to be along an internal/external line (with the Start Wars characters being consistent in and out, while some of the Oz characters were one way inside and the opposite way outside, we decided to try and describe the internal and external characteristics of the eight archetypes we already had.

We asked questions such as, if the Protagonist is the one driving the effort to achieve the goal, what is his external nature.  Eventually, we settled on “Pursue” as the word to describe what he did externally.  No matter what happens to him, the Protagonist will Pursue the goal – he can’t help it; it is his nature.  And when it comes to the moral issue of the story, he pursues the answer to that too.  Internally, this manifests itself as Consider.

So, the Protagonist is the driver toward the external and internal solutions to the story’s external and internal problems, giving him the external and internal characteristics of Pursue and Consider.  That’s why he’s the Protagonist as opposed to say the Reason archetype who will always remain Controlled, his external characteristic, while relying on Logic, internally or the Emotion archetype who is Uncontrolled on the outside and is driven by Feeling on the inside.

We could begin to see why these character were archetypes – their external and internal characteristics were in alignment.  Protagonist pursued externally and pursued or considered internally.  Reason was controlled externally and controlled or logical on the inside.  Emotion was uncontrolled on the outside and uncontrolled or driven by feeling on the inside.

But what about the Oz characters?  Using the external and internal characteristics as a guide, we could see the Tin Man and the Scarecrow had swapped characteristics!  Tin Man was Controlled externally, but driven by Feeling internally, while the Scarecrow was Uncontrolled externally, but driven by Logic internally.

Buoyed by this insight, we divided all eight archetypes into two characteristics each, creating a set of sixteen.  Using these, other Oz characters and eventually characters from many other stories were analyzed, and followed the same kind of mix and match patterns as well.  In fact, we couldn’t find a character who couldn’t be described as being comprised of these basic characteristic building blocks we had discovered.  So, we named them “elements” as they were the smallest structural components into which characters could be broken down.

And then two things happened.  One, we found the sixteen characteristics could be grouped into four quads.  Each quad had four characters in it – one archetype and its opposite in each of the two pairs.  So, the elements of Protagonist and Antagonist shared a pair relationship in one quad, while Reason and Emotion shared the other pair relationship in the same quad.

From this we learned more about the relationships among the elements in every quad, which eventually led to our concepts about the Dynamic, Companion and Dependent pairs.  That particular concept is pretty complex, and since this article is not about explaining Dramatica but rather to document how we came up with it, just check out the Dramatica theory book and you can read all about it.

The second thing that happened was that we found some of the words in our four quads of characteristics were already in our wall of post-it notes.  So, it didn’t take long to start reorganizing the post-it notes to include the new characteristics and also to rearrange the notes along the lines of the way the archetype quads worked.

At this time, we were already realizing that while the Main Character was driven by psychology, these other characters, these archetypes, were driven like automatons – to act as their characteristics demanded.  We also realized that the Main Character was not separate from the archetypes, but was one of them.  In essence, the Main Character, while most usually built from the Protagonist, could and was frequently some other archetype.  So, the archetypes represented the kinds of approaches we might made and those were like personality types.  But, we (authors) effectively choose one of those types to explore more deeply in terms of their psychology, and that becomes the character the story seems to revolve around.  Whoa.  This was pretty good stuff.

Now who came up with all this?  Both of us.  It was the constant playing of these questions and concepts back and forth between us that led to tiny little advancements in understanding by one of us and then the other, often alternating for a long time before we arrived at the enlightenment at the end of the tunnel.

When there was a big breakthrough, it was often arrived at simultaneously, and even spoken out loud simultaneously as we both took the last step of inspiration at exactly the same moment in synthesis.

But this wasn’t always the case.  For example, I was looking over our constantly revised wall of post-it-notes in the conference room one day, trying to rearrange some of the psychological elements of the Main Character and I just couldn’t make some of them fit.  It seemed as if they didn’t really describe the main character but actually described the psychological nature of the whole story.

I wondered, was this the psychology of the author?  Perhaps the psychology of the audience?  Maybe it was the psychology the author wanted to create in the audience?  And then I had my Eureka moment: It was the psychology of the story itself.  The story actually had its own psychology, as if it were a character, independent of the Main Character!

I ran down the hall to Chris’ office and blurted as much out to him.  He stared off into space for a moment (as he often did when considering a new concept) and after perhaps twenty seconds replied, “I believe you are right.”

Immediately, I returned to the wall to show him what I was seeing, and then we began the long process of yet again rearranging the notes, but this time by separating all the psychological elements into two areas – those that described the Main Character’s mind and those that described the story’s mind, which we called, obviously, the Story Mind.

Now, while it is true I’m the one who first thought of this, it is also true that rather than being a great insight, it was really the next step in the long line of thinking we had done together, precipitated by our recent work and the long hours I had to just stare at the wall looking for patterns.  So, it could have been either of us, and is based on the work of both of us, but I’m still kinda proud of it because I remember to this day what if felt like to think of it, and it was shattering, startling, like reality broke apart and revealed a bigger truth behind it.

Here’s another inspiration I had about this time (and I can’t recall if it was just before or just after discovering the Story Mind).  We already had the four quads that represented justification – the linear process of moving from essential internal issues to contextual external issues.  We also knew that some elements had greater “weight” than others and therefore that certain quads had greater weight then others.

And in this atmosphere I began using some of the post-it-notes as category names into which other elements or quads belonged, rather than using all the notes as equally weighted elements.

Along the way, i discovered that sometimes a single post-it-note was sometimes best understood as the name of a specific single quad.  For example, we had five words, Morality, Faith, Disbelief, Conscience and Temptation.  Which ones were equal weight and had the right relationship to be a valid quad?

After messing around with various combinations, we determined that the four that best went together as pairs were Faith, Disbelief, Conscience and Temptation, and that Morality was better used as the name for that quad.  In other words, Morality is the umbrella concept in which Faith, Disbelief, Conscience and Temptation operate, but it also worked equally well in reverse: Morality was created, in fact, by the existence and interactions of Faith, Disbelief, Conscience and Temptation.  It was commutative, and also described orders of magnitude.

And it was working with several of these newly named quads that I had my next inspiration: perhaps these quads were actually not on the same plane, as it were, but were nested so that elements made up quads, and the names of the four quads actually formed a higher magnitude of quad, and so on.

What a jolt!  What we had thought was a flat periodic table of story elements was actually multi-dimentional.  We needed a vertical axis to the thing – hard to do on a flat wall.  Still, by grouping elements into quads and then grouping them into quads of quads and so on, we were able to not only better organize the items and see the levels of magnitude, but also to see even better where semantic terms were missing – spaces in quads of all magnitudes that had not yet been observed directly in stories nor could be calculated by TKAD until unseen gaps became obvious by arranging all the quads on different levels.

Not as big an insight as the Story Mind concept, but just as useful in the ongoing construction of the chart and, as before, the result of our combined efforts, though I made that final mental step.  Not being overly humble or self effacing here.  I’m very proud of being the one to be the first to think of the model as being multi-level, but also ready to admit I stood on top of a mound of our joint body of work and just reached up one more step from where we both were.  And, Chris was still spending most of his time running the company while I could devote all day, every day to the project.

You see my thrill is not in competing with Chris, and we’ve never really done that.  My thrill is in being first on the planet to think of something.  Trodding new mental ground no one in the history of humankind had ever walked before.  That’s what excites me.  Then I lose interest and move on, while Chris has the capacity to make it all practical, both his insights and mine.

And along those lines, there may be a lot of the things I note as being “we discovered” or “we realized” when Chris actually had the first insight.  I don’t really recall a lot of it, and Chris would be the better source of his own recollections as to what he personally came up with.  Point is, that the only time I mention that I was the one to think of something is when I have a clear detailed memory of the actual moment when it occurred to me.  Otherwise, it was both of us or Chris.

So, here’s one of those things that was either Chris or us – in putting together the revised arrangement based on the Story Mind, the levels of magnitude and the elements from the characters, we came to see that there wasn’t just one collection of story elements, but two.  It was like the story’s psychology was of two minds – half of it about internal issues and half about external ones, just like our archetypes only at a much larger scale.

Then, we hypothesized that perhaps there were two things here, mixed together – a Story Mind we called “Mind” and a parallel structure pertaining to the external environment which we called “Universe.”  We felt that one represented how we saw the world and the other how we saw ourselves.  So, in a sense, they were both parts of the Story Mind, but one looked inward and the other looked outward.  Essentially, each set was a different perspective.

So, our next step was to separate all the post-it-notes into two independent sets, one with the internal perspective and the other with the external perspective.  This wasn’t as easy as it sounds because each perspective is built of many different elements which, because of the progression of TKAD, are more of a spectrum ranging in the Mind set from purely internal all the way to just this side of external.  And, naturally, the Universe perspective operates the same way.

In fact, by the time we worked our way from the highest magnitude perspective (pure Mind or pure Universe) to the elements of the “smallest” quads, like those containing the character elements, the two perspectives are almost looking at the same thing.

Consider – real Truth cannot be seen, but we approach it by looking within ourselves and also looking out toward our world.  What we see in each direction reflects what we see in the other.  And in the emerging Dramatica model, it seemed to us that the elements of each perspective were really the same items – just seen from two sides, an interface between the two.

So, we came up with a graphic representation of each set – two pyramids, one for Universe and one for Mind, with the same elements at the bottom of each because when you got that far down, it turned out the items in the quad one level up resolved themselves, were made up of the very same basic building blocks.

Problem was, that when you start at the top point, then go down to the quad beneath it (four items) and the four quads beneath that (sixteen items) and them to the bottom sixteen quads (64 elements), it turns out the elements aren’t in the same position as those in the Mind pyramid.

Then perhaps the element level was a shared level – a true interface between Universe and Mind.  That didn’t work either.  Our best explanation was that since these were two perspectives, perhaps it was like looking at the world through two different filters, and each distorted the view of the same central Truth.

As we continued, we began to feel that two pyramids were not sufficient.  This was due to a number of simultaneous influences.  First, if everything seemed to be based on the TKAD quad, shouldn’t there be four pyramids instead of two?  Second, we were still analyzing films and were discovering dramatic elements that did not easily fall into our two pyramids of quads.  One thing we would never allow ourselves was the luxury and false comfort of pretending something worked by forcing it to fit or by bending the logic by which we had developed our structure.  And finally, we began to see there were two kinds of elements in each pyramid – those that dealt with states of things and those that dealt with processes.

So, we kept Universe and split out all the external processes it contained into a new pyramid called Physics.  And we kept Mind and split out all the internal processes it contained into a new pyramid called Psychology.  We spent even more time filling in the gaps and spaces, sometimes having to re-define existing words and sometimes inventing new ones where no existing ones existed for the meanings we were discovering in our refined model.

Now we had four complete Domains, an external state and process and an internal state and process.  And from that point forward any dramatic element we observed in stories was properly described by an element in one of the four Domain pyramids.  In all, it took us nearly two years of full time effort to progress from that wall initial wall of post-it notes to the four Domains we now had.

Still, the pyramids were cumbersome and difficult to use.  So, Chris came up with an inspired re-design.  Rather than representing each element as a point in a pyramid, he re-drew each Domain as a tower with the top item, such as Universe the whole top level, and then beneath it an equal-sized level which was divided into four equal quadrants to make that second level a quad.  Below it was a quad of quads, and at the bottom level of each Domain tower were the sixty four elements.  Brilliant design, and the one we still use today, twenty years later.

We came to realize that one of the four Domains would describe the issues explored by the Main Character, one by the Obstacle Character who had a diametrically opposed philosophy to that of the Main Character, one Domain would be the Subjective Story in which the Main and Obstacle duke it out philosophically – essentially the course of their philosophic or message argument, and the final Domain would be the Objective Story in which all the other characters like Protagonist and Reason would go about their functions.

There were many other revelations from our work, such as that some Main Characters change to adopt the Obstacle’s philosophy and some would remain steadfast in their beliefs, be that good or bad.  We could chart the course of the Main Character’s Justification and the growth of its philosophic argument with the Obstacle character.  We could even chart story points such as Goals and Requirements.

But there was one thing the Dramatica structure could not do.  I could not tell us the order in which the elements in the quads would appear in a story.  We could observe that each primary quad around which a story centered would be explored over the course of a story until all four items in each central quad had been examined.  But the sequence eluded us.

We spent weeks and weeks trying to figure out the pattern.  We watched endless numbers of movies and found that if we plotted each item as it happened within a quad, it would generate different patterns in different quads.   We catalogued the patterns, compared them from film to film, but couldn’t crack the code.

This problem lingered on and on.  Chris created charts and graphs.  I rearranged more post-it-notes.  Chris built a series of blocks on a shoe string (not meaning a cheap price but threaded along an actual shoe string!)  I tried wrapping foil tape around a toroid (a one-foot in diameter styrofoam donut) in a quad helix, labeled with the elements of each Domain on a different color tape.  Still, no progress.

And then came another of those Eureka moments which, as often happens, is when the mind is primed for a solution and just needs some similar dynamic system to appear in every day life to suggest the solution to a problem in a completely different area of subject matter.

In my case, I was taking my daughter to the California Museum of Science and Industry in Exposition Park in L.A., near USC.  And we stopped at a hands-on display of twenty-one bar magnets mounted on metal rods so each could rotate independently like the needle on a compass.  You could rotate the magnets by turning the top of the pin that held them.

If you turned the first magnet in the row at just the right speed, it would make the second one turn, and if you got the speed just right, you could get all twenty-one magnets to rotate by just turning the one.

And that’s when it hit me.  The structure we had created,  first on a flat wall, then as pyramids and finally as towers wasn’t really static at all.  In fact, it wasn’t the patterns of the sequence in the story that were moving, it was the structure itself!

Right at that moment I knew I had the answer.  But, being a weekend, I couldn’t get into the office until Monday.  As soon as I did, I tried out a few combinations and realized that simply rotating the quads like magnets solved some of the patterns but not all of them.  And then I had another inspiration – that perhaps the quads also flipped along their axes, swapping the positions of the elements in the quad along the diagonal.

I soon discovered that by a combination of a single flip along one axis or the other in combination with a rotate one item to the left or one to the right, all of the patterns we had seen in stories could be replicated!  Problem was, what determined whether a given quad flipped one way or the other and whether it rotated to the right or the left?

I filled in Chris and Steve and started working on the issue.  But, damn it was hard!  I was still having my hormone doses adjusted and sometimes the frustration just drove me to tears.  What’s worse, costs were mounting on this multi-year development process and Screenplay Systems needed to release something soon or  they couldn’t afford to continue development.

It was almost Christmas and that is when Chris had to tell me that if I couldn’t figure it out in two weeks, they were going to pull the plug.  I was now under even more pressure than I had been when I came up with the equation.

So I went “all in” and took all of my mind, all of my self out of my mental “ram” and compressed it onto my mental hard drive.  i freed up all my mental processing space so there was nothing of me left for the duration of this effort.

And then, the answer began to emerge.  The flips and rotates represented the kind of tension that was being wound up in the model – the dramatic tension in a narrative.  Each kind of tension caused a flip or rotate of one sort or another in specific quads along the primary line of tension.

For example, a story that was driven by actions would have one effect and a story driven by decisions would have another.  A character who would eventually change was driven by one kind of tension (and therefore one kind of flip and/or rotate) and a steadfast character would be driven by another.

Determining what these kinds of tensions were was difficult, and Chris and I worked on that together.  But connecting particular kinds of flips and rotates to particular types of tension (which we named story dynamics) was my job.

Now, I don’t think I finished in the two weeks, but I did make enough progress to buy some more time.  And, as I recall, I completed it in about a month.  Keeping all those mechanisms, all of which interrelated and affected one another, in my head at the same time was the single biggest thought I had ever had.  It blocked out all the rest of me and took up all the space in my head.  It hurt.  But I did it.

In fact, I devised a system whereby the end product of all the flips and rotates was a “wind-up” of the Main Character’s domain and another of the Objective Domain so that it was, as Chris has described it, like winding up a Rubik’s cube in which all the pieces are connected by rubber bands.

When it was finished, all the patterns that had made no sense became simple and predictable, and we were actually able to determine the order of events in a story just by answering questions about the kind of tension in the story and where it was applied to the structural model.

Now I’m not sure if it was before or after I worked out the “Justification Wind-up” as we came to call it, but one other problem was locking down the pattern of the elements at the bottom of each Domain.

We knew they were the same elements, but in what pattern did they alter from one domain to the next.  The day I figured that one out I had all the elements cut apart in little squares spread out all over the carpet in Chris office while he worked at his desk.

I kept moving them around and rearranging them in different patterns until one pattern made me stop and stare.  It was an elegant pattern of symmetry and simplicity, just like the quad itself!  And, it was the touchpoint between a quad view of the world and a binary view of opposites.

The secret was that the individual elements didn’t shift around, but the binary pairs of elements did so that, for example, Faith and Disbelief would never be split or separated, but that pair might be separated from Conscience and Temptation as a pair.  The pairs moved, not the elements, but in what manner, in what pattern?

Again, I employed my understanding of the manner in which TKAD related to one another and translated that so that one Domain had the T pattern of pairs, another had the K pattern of pairs, and so on.  Finally, that problem was solved as well.

We were now getting good predictive results from the computer model of these relationships that Steve had built for the software.  But there were still some things that didn’t quite fit without forcing it or changing context to make them fit.

We figured that was as accurate as the model could be.  Now I think it was me that saw this, but it might have been Chris or the both of us, but just before we were going to master the software, we went to Steve and told him that we felt the elements were in the wrong places at the bottom level.  In fact, the entire element sets at the bottom of two Domains had to be shifted and exchanged with those from the other two Domains.

He asked why, and the answer was that while the TKAD rearrangement of the pairs of elements was correct, which Domain was the T or K arrangement, for example, was not as simple as just putting the T pairings in the T Domain and the K pairings in the K Domain.

What we had failed to consider was that from the top of Domain through all four levels to the bottom – this was also a quad.  And by the time you went from the top of the vertical quad of any Domain to the bottom, the effect of moving “around” that quad caused it to rotate ninety degrees like a helix.

This put the pairing arrangements ninety degrees out of phase with the TKAD nature of the top level of the Domain.  Stupid vertical quad!  Thank goodness we caught it before it was released, because after Steve made the change, accuracy was increased tremendously.  And that arrangement has never been altered as it is completely predictive of what actually happens in narrative.

Now there were a lot of other insights coming to us all in those heady days.  For example, I haven’t mentioned anything of the story points like Story Goal, Main Character’s Problem and Subjective Story Benchmark.  There are several score of them, and they were discovered when we were watching all those films.

At first, they were all lumped into the overall collection of Post-it notes, but eventually we realized they weren’t elements, they were contexts – they were descriptive of how the elements were employed.

For example, one item on the notes on the wall was Obtaining and another was Becoming.  A story might have a Goal of Obtaining or a Goal of Becoming or any of a number of other types of goals, but each one was a different kind of Goal and therefore drove the story in a different direction.

Goal, and all the other story points, contextualize the elements, showing how (as a result of the Justification process that build potentials and tensions in the narrative structure as it winds up) the meaning of an element changes, depending on whether the Story Mind employing it as a Goal or some other story point.

Now in the middle of all this, Chris came up with a couple of really big insights.  First, we had already tied the four Throughlines (I, You, We, and They as represented by the Main Character, Influence Character, Subjective Story and Objective Story) to one of the four Classes (Universe, Mind, Physics and Psychology) to create four Domains.  Which of those four points of view went to which Class was part of what determined the Justification Wind-up.

Chris went beyond that to consider the impact storytelling style on the way in which the four Classes came across to the audience.  He devised an understanding that there were four “flavors” of storytelling / audience impact – Drama, Comedy, Entertainment, and Information.  He built a table in which these four means of expression along one side and the four Classes along another created a grid where they overlapped.

For example, he could see that the Physics Class could be presented as a Drama (Action Drama), as Comedy (Physical Comedy), as Entertainment (Thrills) or as Information (How it Works).  Going along the Comedy line, Comedy and Universe created (Situation Comedy), Comedy and Physics created (Physical Comedy), Comedy and Mind created (Comedy of Manners) and Comedy and Psychology created (Comedy of Errors).

This grid of sixteen flavors of Genre revolutionized the understanding of what Genre really is and how to use it.  I added a couple flourishes, just as Chris often did with my work, which is how we both contributed to everything, no matter who thought of the kernel of it first.

Another of Chris singular contribution was a complete theory of Propaganda – how it works, and how to do it.  In fact, he wrote a whole chapter about it in the Dramatica Theory Book.

Speaking of which, here’s some information about how the book was written.  Basically, I wrote it, Chris edited it, created all the graphics and illustrations, and formatted it for printing.

Of course, it was really a collaboration in terms of the ideas, and Chris was a taskmaster when it came to anything I’d penned that was unclear, not in the best order, or missing a critical bit of reasoning.  And it was a good collaboration, as I’m pretty handy with a word (as you can tell from this article) and Chris is great at assessing linear impact of the development of a thought.

So, I wrote it, Chris contributed his chapter on Propaganda and did the illustrations and editing, and we both organized and arranged it to ensure that everything was in there, all necessary gaps and in-betweens were developed and filled.  And, as it turned out, just the process of trying to document our theory led to a better understanding of the theory and even the creation of new theory as needed to fill holes in our logic.

All that was left to do was print the book, duplicate the software and release the puppy.

Well, that pretty much brings us to the end of Part One of “How We Did It.”  Naturally, with a process this long and a theory this big, I’ve left out a lot of specifics and details.  But, I do believe I’ve documented the key breakthroughs and the logic behind them to satisfy (or at least mollify) a good chunk of the curiosity that’s been lingering around the edges of this thing.

Coming in Part Two is the description of how we were able to advance the theory from its use in fictional narrative to being an accurate tool of analysis and prediction in the real world and the ongoing development of the Dynamic Model – a complete system for understanding narrative in terms of the pressures and tensions at work within it.

Melanie Anne Phillips
Co-creator, Dramatica

 

The Dramatica Structural Model

Here’s an article I wrote about fifteen years ago that described the reason for and functioning of the Dramatica Table of Story Elements.  Though our understandings have refined over the years, the underlying concepts remain unchanged.

The Model of Dramatica

by Melanie Anne Phillips

An Introduction to Quad Structure

Just as the physical Periodic Table of the Elements is divided into families, such as the noble gasses or rare earths, so too is the Dramatica Table of Story Elements. Families occur in groups of four called Quads.

A Quad is much more than just a framework to hold story points. In fact, there are a number of relationships expressed by the quad form. By itself, the bare quad represents a linear equation. Each of the four smaller squares in the Quad represents one of the variables in the equation.

In addition, if one moves through all four variables in a Quad in a particular order, it adds a non-linear aspect to the Quad’s list of functions. Also, by comparing and/or interacting the variables in the Quad, a relativity is described in which an overall equilibrium must be maintained keep the value of the Quad as a whole within prescribed limits.

So, a Quad functions in four ways simultaneously:

1. As a physical expression of linear equations.

2. As a temporal expression of non-linear equations.

3. As a conceptual expression of relativistic relationships.

4. As a framework for Appreciations, much like a Periodic Table of Elements.

To illustrate these four functions, we can assign an arbitrary name to each of the four variables so that we may write the forms of their relationships.

The Linear Form

Using these variables, the linear equation expressed by the Quad reads:

A/B = CD

There are two ways to read this equation: as an objective description of the processes of the mind and alternatively as a subjective description of the experience of engaging in those processes.

The Objective interpretation of the equation reads (in conversational terms): When “A” is considered against “B”, their relative value is measured against the product of “C” and “D” combined. Simply stated, this means that logic and emotion are co-dependent, for reasons we shall see later.

The same equation interpreted Subjectively reads: When “A” is held separate from “B”, “C” and “D” will be blended. Simply stated, this means that the mind must blur the distinction between some items in order to define others.

Clearly, both interpretations are similar, but each casts the meaning of the equation in a slightly different light. Just as clearly, we are not using mathematical symbols in the same way one might in standard Algebra. In fact, the verbal description of the equation sounds more like a chemical function than a mathematical equation. As we shall soon explore, the Mental Relativity model of self-awareness describes the binary nature of neural firing as it relates to the biochemical impact of the environment surrounding neurons. Therefore, the mathematical model requires a symbolic means of expression that can accommodate both.

The Non-Linear Form

Rather than looking at a quality pertaining to a single Quad as we did with the linear form, we will be examining the permutation of a single Quad through several iterations which describe the non-linear form.

For reference, examine the following figure which illustrates the fully developed model as a whole once the Quad has gone through all of its iterations, which according to theory, ultimately bring it back to its initial values.

The above model is made up entirely of Quads in a multi-dimensional matrix. The matrix is constructed by representing the spatial, fractal nature of Quads in the vertical plane, and by representing the temporal, frictal (dynamic fractal) nature of Quads in the horizontal plane. It is the interference pattern created by the intersection of the fractal and frictal relationships which expands to fill three dimensional space in the model. Each position in the matrix, therefore, represents a different blend of fractal and frictal influences, and the matrix itself, therefore, forms the visual equivalent of a relativistic formula.

The non-linear nature of each Quad is seen in the iterations through the horizontal plane. For example, if we take our sample Quad of A,B,C, and D, we can move it through four iterations which effectively create a Quad of Quads, as illustrated below:

4                                        2

Graphically, the first iteration is achieved by flipping the physical Quad like a page in a book from left to right. The resultant Quad still represents the form of the initial linear equation, A/B = CD, but the values of the variables have changed so that the equation now reads C/D = AB.

Iteration number 2 flips the new Quad over from top to bottom, arriving at a third set of values for the equation which now read B/A = DC.

Iteration number 3 flips the newest Quad from right to left creating a final, fourth set of values such that D/C = BA.

Iterations of Iterations

If we were to proceed through the final iteration (number 4) the Quad would return to its original position such that A/B = CD. At first it might appear that we have come full circle. But in fact, although each individual variable is back in its original place, their relationships have not returned to the original. This is because going “once around the track” with the position of the variables has actually changed the nature of the equation itself.

In fact, the equation has also gone through the first of four iterations such that it now reads:

A/C = DB

Whereas the initial equation compared diagonal relationships between variables (called Dynamic Pairs), the new equation compares horizontal relationships (Companion Pairs) between variables as illustrated below:

Initial Equation

Iterated Equation

The matrix of the model is constructed by representing this new equation as the first Quad in a new Quad of Quads, as illustrated below:

Once again, the new Quad flips from left to right, top to bottom, and right to left, filling in the matrix until a second complete Quad of Quads is formed from equations which compare the horizontal variables.

When the equation in the new Quad of Quads finally returns to its initial orientation, it has once again been altered by the process. Now, although the variables still remain in their initial positions, the equation now compare them vertically, as shown below in Dependent Pairs:

Through its four iterations, this new equations adds another Quad of Quads in the “B” position of the horizontal plane. When it returns to its original orientation of variables, the equation has changed one final time. So far, the following three iterations have been explored:

What pattern remains for the final Quad of Quads? Actually, there are two patterns remaining:

The equation on the left serves to examine the four variables as individual elements, ignoring (for the moment) their similar qualities as a family. In this way, the unique qualities of each may be explored. Conversely, the equation represented on the right looks at nothing but the family characteristics, ignoring individual deviations entirely.

Just by looking at the relationships expressed by these two Quads, we can see a tangential difference in the internal dynamics compared to the pairs of the first three styles. In fact, this indicates a completely different set of functions performed by these Quads than we have previously seen.

For example, in the Quad on the left, we have already compared the value of the variable “A” to “B”, “A” to “C”, and “A” to “D”, in the original three Quad forms by virtue of the pair relationships created in A/B = CD, and all of it’s permutations. As earlier mentioned, this was an “Objective” reading of the equation.

Also, as we have already seen, in a “Subjective” interpretation, “A” and “B” are held separate, while “C” and “D” are blended. For example, “A” is compared to “CD”, to “CB”, and to “BC”, and “B” is compared to “CD”, to “AC”, and to “AD”.

In each case, the notion of an Objective and a Subjective view is accepted as a given, and rather than being built into the Quad is held as a responsibility of the Observer. Having fully explored the Quad relationships with this given, it is time to turn the tables on the Observer and compare the Objective to the Subjective. This is why the Quad dynamics appear quite unlike what has come before.

Let us examine the meaning held by each of these new Quad forms. We’ll begin with the Independent Quad:

The first iteration of this perspective is to see how “A” relates to the combined influence of “B”, “C”, and “D”. There are two ways to calculate this influence. One way puts “A” outside of the product of “BCD” as illustrated below:

This is a pseudo-objective relationship, illustrating that the observer at “A”, seeks to approach Objectivity by excluding self from the equation. Clearly, from the previous Quads, we can see that “A” influences the other three variables in many ways. Therefore, rather than being a truly Objective view in which the Observer can actually stand apart from that which is observed, the Observer is always impacting the observation.

To carry it a step farther, as we read this page, we assume we are taking an Objective view of the Quad Dynamics without affecting them. If we accept the point of view of the reader as true Objectivity, then the view from “A” is pseudo-objectivity, and more like a Subjective view of the Objective.

In contrast, the Subjective component within the Quad itself appears as follows:

Here, the Observer combines the influences of “AB”, “AC”, and “AD”, and as a result, “A” is given equal weight with the product of “BCD”. This is a pseudo-subjective view, for the truly Subjective view does not look outward at all. In a sense, the Observer at “A” examines how everything relates to him or her, but is not actually examining his or her self. So, rather than being truly Subjective, this approach is more like an Objective view of the Subjective.

The three-pronged pseudo-subjective pattern is referred to as a Splay, and the closed pseudo-objective pattern is called a Display.

Each Quad in the fourth and final Quad of Quads in the overall model represents both views. By the time it has gone through all of its permutations, each of the independent variables has been compared to all combinations of the other three, both Objectively and Subjectively, and the final Quad has been completed.

Still remaining is the Collective view, illustrated below:

This view has only one interpretation: we are no longer seeing the variables as individual units, but instead see only the result of the entire equation, all internal relationships taken into account. This Collective view essentially defines a family in which the Quad belongs. It is both the sum of the parts and an umbrella which covers all considerations falling under its heading.

Since we have already explored four Quads of Quads for a total of sixteen, we can project a pattern of sixteen family names, each of which describes and represents one Quad. In the model, these family names form a second level in the three-dimensional matrix, as illustrated below:

(Click on the image to navigate through the structure.)

The sixteen family names at the second level are called Variations. Each Quad of four Variations functions just like the Quads of Elements at the first level. Also each Quad of Variations is described by single family at an even higher level made up of family names called Types, represented in the third level up from the bottom of the model. Finally, each Quad of four Types culminates in a single family name called a Class.

It should be noted that by the time we have moved up four levels, the Collective approach to the Quad has been explored to the same degree as the diagonal (Dynamic) , horizontal (Companion), vertical (Dependent), and Independent comparisons, balancing them in an initial equilibrium.

This can be seen in the “weight” carried by the Collective iteration, not by how many elements it contains. To illustrate this, note the fact that although there are sixty-four Elements, there are only sixteen Variations, and four Types in a single Class. Here’s why: Each Variation, being a collective, has the same “weight” as four Elements, because in fact it is composed or comprised of four Elements. So, sixteen Variations weigh as much as sixty-four Elements. Similarly, four Types also weigh as much as sixty-four Elements, which is the same weight as sixteen Variations. And finally, a single Class also has the weight of sixty-four Elements, or sixteen Variations, or four Types.

From this explanation, we can see that each level can be taken separately as another temporal iteration originating with a single quad at the Element level and carrying it to it’s ultimate extent. In fact, it is a closed system from this perspective, though as we shall see later, from other perspectives it will appear to be an open system, best described as a quad-helix.

To recap then, we have iterated a single quad into a horizontal arrangement of sixty-four elements, then jumped into the vertical dimension and worked upwards from a wide particulate view to a singularity. In doing so, each iteration has not only carried the process along, but has also built up a “weight” which really represents “pre-processing” of future iterations. In other words, part of the substance of future iterations along the linear progression is accomplished in advance as the product of earlier iterations.

That this should exist is essential to the model. It represents a relativity among the operations so that no event which takes place in the iterative progression does so in a vacuum. Rather, it has a more holistic impact, not unlike the effect of gravity or the effect of the biochemistry of the brain as a medium across which the impact of a neuron firing is eventually felt by another neuron even though they have no direct synaptic connection.

In the model, the iterations from quad to quad of quads to set of sixty-four elements creates a progressively stronger impact on the next “step” to come. Therefore, with each iteration, there is less “control” available to that next iteration because the values of its variables and the natures of its operations have already been “weighted” to fall within certain limits.

Now, this would then give more weight to the earlier iterations than to the later ones, except for another essential component of the model, and that is bi-directionality. Rather than beginning at the bottom and working up, we could begin at the top and work down to create the structure.

In this approach, we start with a single item from a quad, such as the variable “A”, which we have used in our generic representation of A, B, C, and D. If, rather than combining discrete particles into larger units we “deconstruct” an Elemental particle into smaller units, we move in an opposite direction.

The single Class item at the top of the iterative tower is exactly the same as an Element in any one of the quads in the structure, including the quad which began the original iteration at the bottom. The only difference among the quads is the arrangement of Elements within the quad, and the arrangement or contextual position of a given quad in the overall matrix (representing it’s relativistic qualities in the structure as a whole).

So, beginning with a single item at the Class level, we can break it down into four component pieces represented by a quad containing a full complement of A,B,C, and D. From this, we can deconstruct each of the four components of the Type quad into four Variations each, also representing A,B,C, and D. Finally, each Variation can be broken down into four Elements, A,B,C, and D.

What we did originally when working up was to take a temporal or progressive view of the structure and follow the iterations to a point of singularity. What we have now done is to start with a singularity and take a spatial or component view of the structure, breaking each piece into smaller and smaller components as we work our way down to indivisible pieces.

Why are the Elements indivisible? Because when you start at a Class item and work your way down to the bottom level, one of the four Elements will be identical in nature and quality to the Class item itself. So, for example, starting with a Class item with a quality of “A”, we find at the bottom Element level a quad with an A,B,C, and D in which the Elemental “A” has the same nature as a starting point of iteration and the same contextual quality of position as the Class item A. In other words, the temporal and spatial qualities, or put another way, the progressive and relativistic qualities are identical between Class “A” and Element “A”.

When looking at a single Class “tower”, we can easily see each of the two “A”‘s a being starting points. But, it does not at first appear that they share identical context. This becomes clear, however, when take into account that there are actually four Class towers (or matrices), each one beginning with a different Element at the top. So, there is an “A” Class, a “B” Class, a “C” Class, and a “D” Class, each at the top of a different matrix.

The four matrices are not independent, however, but represent collectively the full extent of “arguing” a single quad down to it’s smallest components – smallest because at the bottom of each matrix, there will be a single quad which is identical in content and alignment to the initial quad made up of the four Class items at the top of the quad-matrix. That quad at the bottom of each of the four matrices is also the beginning point for each matrix in the iterative progression that works from the bottom up.

It all begins to look a little recursive, and from this perspective it is. Again, it only appears recursive when it is perceived as a closed system. In other articles, I describe the dynamics which rearrange the alignment of the items in the four matrices. These dynamics represent the process approach to the model, from which perspective it appears as an open-ended, ongoing iteration which never exactly returns to the point of origin.

Some final thoughts about the structural matrices before we conclude our Introduction to Quad Structure….

Because each of the four Class matrices starts at the top with a different Element as the “seed”, one finds that the alignment of the Elements in each of the quads on the lower level reflects that initial starting point. In other words, one might look at the matrix creation process as being iterative, and if we seed the function with a value of “A”, it will create a matrix that is identical in structure but different in arrangement of content than if we had begun with a value of “B”, for example.

Still, all four Elements, A, B, C, and D must appear in every quad in all four matrices. So, the “filtering” effect of “looking” at the lower levels through the “perspective” of the Element which is the Class item at the top makes itself manifest not in different content (which must still be the four Elements) but in different arrangements of the Elements within the quads.

For example, the quads in the “B” matrix would place the “B” Element in the upper left hand corner of each quad, rather than the “A” Element as in the “A” matrix which we have illustrated in detail. But, just as when the progressive iteration from bottom to top shifts from the Element level to the Variation level and enters the vertical dimension, the nature of the realignment of Elements in the matrix changes when we move from top to bottom and arrive at the bottom Element level.

Note that when moving to the Variation level from the bottom, we indicated that most of the influences had already been pre-determined by the relativistic effects of the earlier iterations. And, in fact, we had already described the Dynamic, Companion, Dependent, and Independent aspects of Elemental relationships, leaving only the Collective relationship to be explored. So, the entire vertical structure, when seen from the bottom up approach pertains only to that last 1/2 of the fourth kind of pairing, the Collective.

Similarly, when looking from the top down, the last level at the bottom pertains only to the final aspect of deconstruction. Down to this point from the top, we have dealt with the arrangement of quads by noting their movement as Elements. But the “perspective shift” that occurs at the bottom Element level shifts for the first time into the binary. Rather than rearranging the quads as four Elements, the shifting occurs among bonded pairs comprised of two Elements each.

These bonded pairs do not rearrange at the Element level within a quad, but within a group of four quads. So, looking at the element levels of each of the four matrices, we see that the make-up of each bonded pair remains the same, but the position of the bonded pairs relative to those in the other matrices is different.

The repositioning of bonded pairs within the quads of quads is the result of the “filtering” effect caused by the iterative deconstruction from top to bottom. Conversely, that each matrix is topped by a Class item that is a different Element, is the result of the shift caused by seeding the progressive iteration with a different arrangement of bonded pairs. Taken together they represent a unified model of the structure of the mind.

But the model is not yet complete. As it stands, the model is fixed and inanimate; hardly in line with the dynamic nature of the mind. In fact, structure is only half of the Mental Relativity model. The other half are the algorithms which describe how the components of the structure are rearranged, much as one might twist up a Rubik’s cube, how this is driven by external and internal stimuli, and how it builds up potential, much like winding a clock.

While the brain may be described in terms of its components, the mind is a machine made of time. Only when both the structural and dynamic aspects of the model are brought together can the mind/brain connection be drawn in such a way as to create a model which can both describe and predict.

In summary, we can see all around us reflections or harmonics of some of these concepts. That we see the external world as being most essentially described at a macroscopic level as being comprised of Mass, Energy, Space, and Time, that we see at a microscopic level the building blocks of existing as being Gravity, Electromagnetism, Strong, and Weak forces, that we see four bases in DNA and that they combine in bonded pairs, that we see a spiral in a Galaxy and in a Teacup, should not surprise us. For in the end, the order we see in the the universe is projected by our own minds, and if we look as deeply as we can at anything, we will ultimately see no more than ourselves staring back. To look most deeply into the universe it to look into a mirror.

At this point, we have fulfilled the purpose of this article, which was to provide an introduction to Quad structure. Other articles describe the mechanism by which the model is dynamically rearranged, how that reflects the functioning of our mental processes, the biologic basis of self awareness, and the practical application of the Mental Relativity theory and model to everyday concerns.

Melanie Anne Phillips
Co-creator, Dramatica

A Method for Locating Personality Types in the General Population

Introduction:

Subject matter alone will not indicate personality type,  as many different kinds of people are interested in the same things and have similar habits.  Narrative psychology alone will not indicate personality type, as any two psychologically identical people may have complete diverse interests and habits.  It is the combination of subject matter and underlying psychology that creates context.  This context provides identifiable fingerprints of specific personality types.

Method:

1.  Determine the personality type you wish to be able to locate.

2.  Find similar personality types in the historic record.

3.  Do a storyform narrative analysis of each individual’s underlying psychology in each historic case.

4.  Run comparisons among case studies for correlations between forensic subject matter and the underlying narrative psychology.

5.  Create a cluster map showing the relative incidence of correlation of each individual story point in the analyses of historic cases of the same personality type.

6.  From the correlation cluster, develop a probability template for each personality type to be used as a filter against the target population to identify matched individuals.

Melanie Anne Phillips
Co-creator of Dramatica

Birth of a Story Mind

For those of you familiar with Dramatica, you know the term “storyform” means a complete narrative structure – the logical framework that makes a story make sense.

But where do storyforms come from?  How do they begin, how do they form, and for that matter, how do they end, dissolve or die?

A strange thought, to be sure, until you consider what narratives really are.  Simply put, they are rather precise models of the way people actually organize themselves in real life.

How does that work?  Again, very simply, each of us has certain qualities that come in pairs and often play against each other like our initiative vs. our reticence, intellect vs. passion, conscience vs. temptation, skepticism vs. faith.

When we try to solve problems on our own, we bring all of these into play to look for the solution with all the mental tools we have.  When we gather together in groups to solve a common problem, we’ve learned to specialize so that, for example, one person focuses on the intellectual component and becomes the voice of reason for the group.  Another focuses on the passionate aspect of the problem and comes to function as the group’s heart.

Whenever enough people come together with a common purpose, they will automatically self organize into kind of a group mind (we call it a Story Mind) in which each person comes to represent a single facet of all the different perspectives we employ in our own minds.

The end result is that groups naturally evolve into an external projection of our own internal minds.  The relationships among people in such a group function dynamically in a very similar manner to the way each of these perspectives relate in our own minds.

And authors throughout history, seeking to understand the nature and mechanism of human society, established the characters and conventions of story to parallel those very same aspects of the Story Minds we see every day in the real world.

So narratives are not just fictions that have no real bearing on human nature.  On the contrary, narrative structure and dynamics are perhaps the most accurate representation of how actual people organize and interact in the actual world.

While that, in and of itself, is both intriguing and practical, it begs the question, “If authors create structures for stories, how do such narrative Story Minds come to be in the real world?  In other words, can we understand the birth of a Story Mind?

Absolutely we can!  Let me lay it out.  It happens like a solar system forming.  People, in volume, are like the gasses and dust from which a solar system forms – independent units with no pattern to their movements.  When they gather together, they begin to organize, much like the dust collecting into particles.

First they form relationships of two.  And, like the force of gravity, the gregarious nature of human attraction draws other to join them until the gathering, like a collection of particles, forms a growing mass.

Naturally, there isn’t one mass, but a lot of different ones of different shapes and sizes scattered throughout the dust and gas or throughout the population.  From time to time they converge, sometimes changing each other’s course without directly coming into contact, and occasionally (and more rarely), they actually collide.

Depending on the size and shape of the two masses (or two groups of folk), they may combine, have parts stolen by one of the other, lose mass as it is calved off by the force of the encounter, or they might just shatter each other back into the dust, gas, or general population from whence they originally came.

In time, the number of conglomerate groups will decline as more and more smaller ones are absorbed into a handful of larger masses.  And meanwhile, most of the gas gathers more and more densely in the center until it reaches a critical ratio of frictional heat and material until it ignites in a ongoing sustainable reaction that generates energy from the center of the solar system outward to the planets.

Societally, this is when a central identity, a sense of common self, forms in the middle of all the society groups so that while each has its own identity, the is a collective identity as well, such as in a political party made of factions or all the states in the United States feeling a national identity as being part of America.

Since societal organization mimics the mind, projected outward, then this sun at the center of the solar system must also have some parallel in the human mind.  And it does.  It is our sense of self – the “I” in “I think, therefore I am.”

That self-wareness that resides in each of us is not a facet like our intellect or passion.  Rather, it is the energy source at the center that holds all of our facets in stable orbits and around which they all revolve.

And, in a Story Mind in the real world, it is the group’s collective identity that functions as its sense of self so that all members feel a commonality as part of the whole.  I am a Virginian, or I am an alumnus of USC, or I am a Sci-Fi fan, are all statements of sharing an umbrella identity with all other members of the same group.

Naturally, a person can be a member of several groups at once.  And so, they shift between one sense of identity and another whenever their activities or involvement move from one realm into another, just as the moon orbits the earth but also revolves around the sun and also around the galactic center.

When these multiple allegiances are nested, it functions rather smoothly.  In terms of the birth of a Story Mind, people from the general population form groups.  And then, these groups come to work together on an even larger issue, each group will eventually specialize so that one group becomes the voice of reason for the confederation while another evolves into the passionate voice of the confederation.  In time, a star will form at the center of the confederation, creating its own identity as well, so that one may be a Virginian and also an American simultaneously.  In this example, each state will have its own Story Mind, its own narrative, and they will also each be part of a larger narrative of the nation and its Story Mind.  We call this phenomenon fractal psychology, as it describes how the dynamic structure of a single mind is replicated in a series of nested psychologies of progressively larger confederate groups.

Sometimes, in the real world, things build from the grass roots up, starting with individuals, then creating associations, factions, movements, parties, local governments, regional governments, and ultimately national governments.  Even the planet as a whole is a Story Mind Narrative with its own global sense of self in which we all share.  And the nations of the world jockey to specialize as the different aspects of a single mind’s problem solving psychology, thereby establishing their own national identities and also contributing its unique spin on the issues that affect all of humanity.

Other times, in chaotic social environments such as after natural disasters, war, or revolution, Story Mind narratives may form at several levels at once.  But in either case, until that critical mass is reached in which the central star ignites in any group, thereby establishing a common sense of self for all its members, there is no organized functional narrative – no Story Mind.

Still, we can see the elements of a potential future mind begin to congeal as individuals and factions form into stable, definable attributes of the mind – the building blocks at an elemental level that will ultimately gather into families of like components that we recognize as the high-level aspects of psychology from faith to temptation.

In simple terms, Dramatica theory includes something of  Periodic Table of Story Elements called, not surprisingly, the Dramatica Table of Story Elements.  It had four levels.  The top level names the largest aspects of our minds into which we tend to categorize our thoughts – essentially, the biggest families of thought that go on in our heads.

Each of these is subdivided in the next level down into the smaller cognitive components that make it up – sub-families within each top-level family of cognitive function.  By the time we get down to the bottom level of the table, we are dealing with the elements – specialized mental functions that are the smallest we can perceive within ourselves as separate definable kinds of thought.  These elements are the tiniest building blocks of a story mind that have any real meaning for us as a comparative to our own internal attributes and processes.

So, in a chaotic social environment, we will first see the formation of elements within any potential Story Mind at whatever level we are exploring (from local to national).  Until all these essential elements are represented by some individual or group, even if the individual or group represents more than one, until they are all present there cannot be a complete narrative.

Yet, we can watch the elements form, and see the larger families form and those above them as well.  As they do, we can begin to get a sketchy sense of what the final nature of any potential Story Mind will be as more and more components gather and firm up into lines of energy that define dynamics that hold all the particles together into a narrative structure that is analogous to our own internal mental system.

But just as we can be member of multiple narrative minds when we are both interested in sci-fi an also Virginians or USC grads, so too in a chaotic social environment proto Story Minds may move through each other like galaxies colliding, disrupting (or perhaps enhancing) the storyforming process in each.

It is not until a Story Mind reaches that point of ignition that the gravity within it is sufficient to keep it stable against only a direct encounter or even a near encounter from another Story Mind, proto or complete.  Then, simple physics come into play to predict the result.  From psychology to physics in one sentence.  Sounds speculative.  And yet, it rings true to our understanding of both.

The specifics of how all this can unfold, the applications of how we might employ it to understand and perhaps even guide the emergence and evolution of narrative storyforms at all scales within our world – these are intriguing and powerful lines of inquiry.

But, for now, my purpose here was no more than to describe the birth of a Story Mind in the real world, and how that process is closely analogous to the formation of solar systems with the planets as characters and the star as the Main Character – the Story Mind’s sense of self with whom the audience identifies, through whom the audience experiences being in the story, and in the real world which provides the force of commonality that binds a narrative together.

Melanie Anne Phillips
Co-creator of Dramatica

Narrative Dynamics 4 – The Interface Conundrum

Unlike my usual articles, this piece is not intended to document an existing part of the Dramatica theory nor to reveal a part newly developed.  Rather, I will be sharing my speculations on a life-long thought problem of mine and, toward the end, provide a new way of looking at some old issues.

The subject of this line of inquiry is that “magic moment” when one binary state changes into another.  To illustrate, consider a light switch.  We can tell when it is on and when it is off.  We can recognize when it has changed state from one to the other.  But what happens at that moment between the two when it is neither on nor off, or perhaps both?

This is really a restating of the uncertainty principal or even of Zeno’s Paradox or Schrodinger’s Cat, for that matter.  It touches on the potential for faster than light travel, black holes, and synchronicity.  But for me, personally, it is at the heart of the issue that has driven me since childhood with a specific curiosity that led to the development of Dramatica and still propels me today into my ongoing work on narrative dynamics.

For me, the quest began at age four or five – sometime before kindergarten – while I was on my swing set in the backyard of our home in Burbank.  This would be, perhaps, 1957 or early 1958.

I remember the moment as if it were yesterday, for it has motivated (plagued) me since it occurred.  It was a seamlessly gray overcast, that day, and as I was swinging I wondered if I could get high enough so that my entire field of vision was filled by nothing but that flat gray sky – no trees, no birds, not the neighbor’s houses nor the edges of my swing or its suspending chains.

So, I set about rocking myself higher and higher to the point I became fearful the whole contraption would collapse upon me, assuming I didn’t just fly off into space from the force.

Nonetheless, I persevered, and finally (fortunately) I rose high enough at the apex of the arc and for just one glorious instant I achieved my seamless gray experience.  As the swing set was by that time wobbling menacingly, I quickly brought myself back to rest.

And I sat there for a bit when a question arose in my young mind: If nothing existed at all, would it look black because there was no light or gray because there also no dark?  This is, of course, just another version of “if a tree falls in the forest,” but I had never heard that one, so this was news to me.

I pondered the question for a long time (for a child with a short attention span), thinking about it from both sides.  And then I had the thought that has haunted me and pretty much cast the cut of my jib for the remainder of my days (so far).  This unbidden query rose into my conscious mind: “Why can’t I figure out which it would be?”

Now that’s an awful thing for the universe to do to such an innocent kid –  a carefree (until then) child who might have just breezed through live with a 9 to 5 and weekends to play.  But once that thought was there, it would not leave.

I kept thinking about it, for days on end.  My first assessments were along the lines of, “Well it must be either black or gray.  Okay.  But why can’t I figure it out?”  You see it wasn’t the paradox itself that bothered me but the very concept of paradox – that my mind was not capable of discerning the answer, for I was sure there must be one.

In later years, I began to speculate whether God knew the answer to whether it would be black or gray.  Surely he must; He’s God, after all!  But if he does, then why did He make me in a limited sort of way, unable to see the truth of it.  And if that is the state of affairs, then how can I be sure of anything, for I’m not graced with the whole picture!  What good is it, then, to try and know anything, to try and find any meaning at all, for it is all based on a partial access to the capacity to understand the universe and therefore any conclusions are inherently suspect and likely to be overturned if we are given full access to reality when we die and go to heaven.  (Which was where my young mind took me at the time.)

Seeing the truth after death was my only hope, because if that was not the case, then I was by nature locked in a limited mind incapable of truly understanding the universe in which it existed.  Obviously, I paraphrase, but those exact lines of reasoning were coursing through my brain to me continual dissatisfaction.

So, being rather enamored of my own cognitive abilities at the time (a trait I’ve seen no reason to alter over the years), rather than imagining myself as a hero with super powers, I imagined myself as a hero with mental powers – the one individual in the history of the planet with the capacity to answer that blasted question: “Why is it that our minds are not capable of resolving paradoxical questions?”  Which later evolved into “What is the difference between observation and perception,” “How do logic and emotion affect one another,” “What is that magic moment between one binary state and another,” and, currently, “What are the physics of the interface between structure and dynamics?”

And so, you see, the same insidious line of inquiry vexes me yet today in my attempts to develop the dynamic side of the Dramatica theory and to describe how the two sides impact one another and work together – an analog of our reason and emotion, and the holy grail (as I see it) of both universe and mind and, quite naturally by extension, of the relationship between universe and mind.

Sorry.  I hadn’t intended to go into such a detailed back story, but my decades long frustration with this pesky query oft gets the better of me.

Having set the stage, let’s get down to the heart of the matter.  What can we know about this limit line or interface between structure and dynamics beyond which neither can venture yet which also connects them both so that they influence one other across that great divide?

peaks and troughs

Let’s visualize the interface.  Imagine one of those 3D computer images that shows a flat plane with peaks and troughs on it, like mountains and gravity wells – essentially round-topped cones like stalagmites and stalactites, above and below the plane.

Structure takes a horizontal cross section of the cones, as if a pane of glass were placed above or below the plane.

This cross section results in a flat image with a number of circles on it.  Each circle is seen as a separate object and its edges define its extent.  Taken together, the circles form a pattern, and it is that arrangement by which structure seeks understanding.

Dynamics takes a vertical cross section of the cones as if a pane of glass were placed perpendicular to the plane.

This cross section results in a flat image with linear wave forms on it.  Each curve is seen as a separate force with its line defining its frequency.  Taken together, the wave forms create harmonics, and it is that arrangement by which dynamics seeks understanding.

So on the structural side we have patterns made of particles and on the dynamic side we have patterns made of waves. Particle or wave, digital or analog, on or off, gray or black.  Between the two sides of any paradox is an interface that generates both and created by both.  Yet neither side can see the whole of it.

Just as if you look at a scene with one eye and then the other, you now have all the information you need to create 3D, but neither eye can see it alone.  In fact, only if both eyes are looking at the same moment at the same thing (space and time in synchronicity) can the  whole of the thing be appreciated.  But even then, it is only an approximation of the true three dimensional nature of what is being viewed, made up of a left and right slice merged together.

And herein lies the essence of the paradox of mind that has hung over my head for all of these years: structure gives us one partial view of a larger Truth and dynamics give us another.  Neither view is wrong; each is incomplete.

So what are we to do?  Or, more personally, how am I ever going to resolve this durn conundrum?  The answer is to create a model of the interface itself, incorporating both structure and dynamics not as a synthesis between alternative views but as full-bodied model of the true critter, inclusive but not limited to structure and dynamics.

Fine.  So how do we do that?

Well, you’ll just have to wait for “Narrative Dynamics – the Interface Solution,” coming soon….

Melanie Anne Phillips
Co-creator, Dramatica

Learn more about Narrative Science

Narrative Dynamics 3 – The Dramatica Model

In this series of articles, I’m documenting the development of a whole new side of the Dramatica theory of narrative: Story Dynamics.

Dramatica is a model of story structure, but unlike any previous model, the structure is flexible like a Rubik’s Cube crossed with a Periodic Table of Story Elements.  If you paste a story element name on each face of each little cube that makes up the Rubik’s Cube, you get an idea of how flexible the Dramatica model is.

That’s what sets Dramatica apart from other systems of story development and also what gives it form without formula.  Now, imagine that while the elements on each little cube already remain on that cube, they don’t have to stay on the same face.  In other words, though there will be an element on each face, which ones it is next to may change, in fact will change from story to story.

What makes the elements rearrange themselves within the structure?  Narrative Dynamics.  Think of each story point as a kind of topic that needs to be explored to fully understand the problem or issue at the heart of a story.  That’s how an author makes a complete story argument.  But, just as in real life, the order in which we explore issues is almost as important as the issues themselves.  At the very least, that sequence tells us a lot about the person doing the exploring.  In the case of the story, this is most clearly seen in the Main Character.  So, the order of exploration of the issues by the Main Character illuminate what is driving him personally.

The Dramatica model already includes a number of dynamics that describe the forces at work in the heart and mind of the Main Character, as well as of the overall story, the character philosophically opposed to the Main Character and of the course of their relationship as well.  But, in a structural model – one in which the focus is on the topics and their sequence, there are a lot of dynamics that simply aren’t easily seen.

For example, you might know that in the second act, the Main Character is going to be dealing with issues pertaining to his memories.  But how intensely will he focus on that?  How long will he linger?  Will his interest wane, grow, or remain consistent over the course of his examination of these issues.  From a structural point of view, you just can’t tell.

And that is why after all these years I’m developing the dynamic model – to chart, predict and manipulate those “in-between” forces that drive the elements of structure, unseen.  Part of that effort is to chart the areas in which dynamics already exist in the current structural projection of the model.

Two of these are Dramatica’s concept of the dramatic circuit coupled with the existing sequential plotting of the order in which issues are explored in every quad of the Dramatica Table of Story Elements.

Beginning with the dramatic circuit, Dramatica divides all the families of elements into groups of four.  Why?  Simply put, because our minds operate in four dimensions (mass, energy, space and time) our mental systems organize themselves in the same way (knowledge, thought, ability and desire).  Now how those internal dimensions reflect or relate to the external ones is thoroughly covered in many other articles.  But the point here is that all that we observe and all the processes we use to consider it naturally fall into families of four, which are continually subdividing into smaller families of four, each of which is called a quad.

Now quads have a lot of different aspects and relationships among the elements they contain.  For example, each element of a quad will function in one of the following for ways: as a potential, resistance, current, or power.  In other words, any functional family into which we might organize what we observe, and any family of mental processes the work together to find solutions or come to understanding will function as a circuit, not just as elements in a bag.

Which element functions as which kind of force is determine by the dynamics that act upon them.   Almost amazingly, I can say with some pride, the patented Dramatica Story Engine actually calculates which element is which part of the circuit based on the existing dynamics tracked by the model.  But, we’ve suppressed that output ever since Dramatica was first released nearly twenty years ago because it was just SO much information that it confused authors and also because we really didn’t know how to use that information in  those days.

The important thing is that the current model can provide this information.  And, since Dramatica is a model of the Story Mind (every story has a mind of its own in which the characters are but facets), it accurately reflects the structure and dynamics of our own minds.  And so, since the PRCP forces of all the quads taken together form a schematic of the mental circuitry of the mind itself, I decided to call the storyform (map) of each arrangement a psycho-schematic.  Pretty clever, huh?  But also quite useful!

The PRCP circuits of each storyform describe spatial aspect of a story or of a mind set.  But, it does nothing to illuminate the sizes of the potential or resistance or whether that force is increasing, decreasing or holding steady, and for how long.  And that is why I’m developing the dynamic model as described in the beginning of this tome.

But, if the PRCP psycho-schematic is the spatial projection of the mind, what about its temporal footprint?  That part you can actually see a tip of in the current Dramatica Story Engine: the plot sequence of the signposts.

Signposts are act-resolution appreciations of some of the larger elements in a Dramatica storyform.  Each represents sort of an overview topic – an overarching area of exploration that defines the subject matter and principal perspective of each act.  There are four signposts, each one being an element in one of the larger quad-families in the model.

Since all four items in a quad must be explored in order to fully understand the issues it covers, the question then becomes in what order will they be explored?  Fortunately, we were able to determine a conversion algorithm that became part of the Dramatica Story Engine that takes into account the spatial meaning of how the elements come into conjunction and use that to determine the order in which those elements will come into play.

While the specific are pretty darn complicated, the concept isn’t.  Just consider that meaning is not only dependent on what happens but also on the order in which it happens.  For example, a slap followed by a scream likely has a completely different meaning than a scream followed by a slap.  In the first case, the scream is because the slap hurt.  In the second case the slap was to stop the scream.  Different order; different meaning.

So, if you can calculate the meaning, which the Dramatica Story Engine can and does, then you can determine the order in which events must have transpired in order to create that meaning.  And that is why the plot sequence order is so important to a story making sense.  You can cover all the right bases, but if you hit them in the wrong order, the game is lost.

Now when we were first trying to figure out how the sequences were related to meaning, before we wrote the algorithm and built the engine, we started by plotting on our Table of Story Elements the sequence through each quad that we observed in functional stories that seemed to work.

We found that all possible patterns showed up.  There might be a circular path around the quad that could start at any element and progress in either direction.  There might be a Z or N pattern that zig-zagged through the elements, starting on any and going in either direction.  And finally, there might be a hairpin sequence that doubled back over itself in passing through all four elements of a quad.

But predicting which pattern would show up for any given quad, which element it would start on and which direction it would go – well, that drove us crazy.  We couldn’t make head or tail of it.

Then, we realized the plotting the sequence on the fixed Table of Story Elements was the problem.  We realized that the Table was more like a Rubik’s Cube as I mentioned earlier.  And what we discovered was the you could twist and turn the elements within each quad, like wheels within wheels, in such a way that these mixed up patterns all suddenly became straight lines.  And when we hit that arrangement of forces, we were able to create the algorithm that describes how outside forces work on a story (or mind) to wind it up, wheel by wheel, creating tension and thereby motivation, and directly tying sequence into the creation and existence of potential, resistance, current and power – how time is related to space.

Yet, here is where we ran into a limit.  Though this conversion of meaning into sequence and vice versa turned the model into something of a space-time continuum of the mind, we realized that from this structural perspective we could never calculate how much force or how fast a sequence.  And that, again, is why I’m finally breaking down and throwing myself into developing a dynamic model.

Still, a dynamic model, even if fully developed, would also run into the same limit from the other side, and therefore, just as in the uncertainty principle, you could know the structure or you could know the forces, but you could never connect them and know both the structure and the forces at work in it at the same time.

However (and I shudder to think about the other non-story scientific ramifications of this next part), we are beginning to see a means of operating both systems, structural and dynamic, simultaneously and in conjunction (in sync) so that we can observe both at the same time.  In other words, if you can’t see the dynamics from the structure nor the structure from the dynamics, then perhaps you can step back and put one eye on each at the same time.  Kind of a word-around to the uncertainty principle.

To do this, we first need to find the footprint of the dynamics on the structure, and a few weeks ago my partner, Chris, did just that.  He called me up to report that in the shower it had suddenly struck him that the three kinds of patterns we had originally charted on the table actually represented three kinds of waveforms.  Essentially, each point on an element is a high or low point in the cycle of a wave.  Pretty cool eureka moment!

So, as we often do in considering each other’s breakthrough ideas, I began to ponder whether those three waveforms were sine, square, and sawtooth (which is what they kind of look like) or whether they were the key point in the flow of sine, tangent and secant.  Direction through the quad would be indicative of sine or cosine, tangent or cotangent, secant or cosecant.  Or, it could determine whether the sine square and sawtooth started at the apex or nadir of their cycle.

Still haven’t made up my mind on that, and I’m half wondering if those two sets of three are really the same thing, just seen a different way.  After all, we already know that trig functions show up in many places in the Dramatica theory and model.  One place, for example, is that there are three kinds of relationships among the four elements of a quad.  The diagonal ones are called dynamic pairs, the horizontal are companion pairs and the vertical are dependent pairs.  Dynamic relationships among elements or characters are driven by sine waves, companion by tangents and dependent by secants.

You can understand the functioning of each kind of pair by their names – dynamic relationships are based on conflict, companion based on tangential impact (non-direct influence) and dependent are based on reliance.

Each kind of relationship has a positive and negative version.  That’s why there are two of each kind in each quad – one positive and one negative.  Positive dynamic pairs conflict but this leads to synthesis and new understanding, Negative dynamic pairs beat each other into the ground and cancel out their potential.  Positive companion relationships have good influence upon each other, like friends or, literally, companions.  But negative companion relationships create negative fallout on each other, not as a result of direct intent, but just as a byproduct of doing what one does.  And finally, positive dependent relationships are “I’m okay, you’re okay, together we’re terrific!”  While negative dependent relationships are “I’m nothing without my other half.”

That’s sine, tangent and secant.  And the direction or phase of of each wave form determine (and is determined by) whether the relationship is positive or negative within each quad.

But there is one final relationship in a quad that isn’t easily seen.  Are the elements of the quad seen as (and functioning as) independent units or are they functioning as a team, a family?

We see this kind of relationship in our ongoing argument about states’ rights.  Do we say, “These are the United States” or “This is the United States.”  Depending on your view on states’ rights, you’ll gravitate to one or the other.

Another example is when two brothers are always fighting until someone other person threatens one of them, in which case they suddenly bond into a family.  As the saying goes, an external enemy tends to unify a population.

So which of the trig functions describes this?  Well, since the Dramatica model uses all four dimensions of mass, energy, space and time we rather arrogantly figure that to describe the true relativistic nature of how all four relationships interact we’re going to need something one dimension higher than trig to describe it.  Twenty years ago at the height of our hubris we even named this new math quadronometry.

Regardless of what we call it, the effect would be to move imaginary numbers back into the real number plane so that when plotting a sine wave, on a cartesian plane, for example, you would no longer simply go ’round in circles as you continued past 360 degrees to 540 or 720.  Rather, additional revolutions would move up the z axis in a helix.        In other words, the Dramatica model is neither a sine wave nor a circle.  It is more like a “Slinky” toy – seen from the top is is a circle revolving around.  Seen from the side stretched out it is a sine wave.  But seen from a 3/4 angle you can perceive the actual helical nature of the spiral.  One more dimension, but a very important one.

And here is where chris contributed another new understanding to the theory that occurred to him in the same eureka moment in the shower that day.  He realized that this fourth kind of relationship in a quad was not about how the two elements in a pair interrelated.  Rather, it described how one of the three relationships became (transmuted or evolved) into another.  Simply put, how a dynamic relationship could become a companion or dependent one.  And in terms of math, how a sine wave could evolve into a tangent or secant.

Well, as you can see there’s not only one footprint of dynamics upon the structure but a whole slew of them – as if a whole herd or army of dynamics was stomping all over the structural ground.

And herein lies the key to connecting the coming dynamic model to the existing structural one.  These footprints are like the in interference pattern on a hologram as seen from the structural side.  When we develop the dynamic model, the same interference pattern will appear as standing waves with peaks and valleys determined by the interfering forces.  The material of the hologram itself, the actual interface, is the space-time environment created in the Dramatica model, and the mind, by its ability to perceive both space and time simultaneously, projects the light of self-awarenss through the interface to observe the resultant virtual image that emerges from the other side.

In this manner, the uncertainty principle is abrogated, at least within the closed system of structural dynamic narratives, and allow use to both fully observe and accurately predict the course of human behavior, in stories and in life.

Melanie Anne Phillips
Co-creator, Dramatica

Learn more about Narrative

Originally published October 10, 2012