Category Archives: Definitions

Have your characters write their own life stories

Have your characters write their own life stories

For your characters to be compelling, your readers will need to think of them as real people, not just dramatic functionaries or collections of traits.

To help make this happen, have each of your characters write a short one-page autobiographical piece about themselves in their own words, describing their childhoods, backgrounds, activities, interests, attitudes, relationships, pet peeves and outlooks on life.

Try to write these in the unique voice of each character and from their point of view. Don’t write about them; let them write about themselves.

This will give you the experience of what it is like to see the world through each character’s eyes, which will help you empathize with their motivations and thereby make it easier for you to write your novel in such a way that your readers can step into your characters’ shoes.

Writing Tip of the Day

Avoid the Genre Trap

Too many beginning writers see genres as checklists of elements and progressions they must touch, like checkpoints in a race. But a genre is not a box in which to write. It is a grab bag from which to pull only those components you are truly excited to include in your story. Every story has a unique personality, you build it chapter by chapter or scene by scene with every genre choice you make. By drawing on aspects of many different genres and combining those pieces together, you can fashion an experience for your readers or audience unlike any other.

Writing Tip of the Day

Our New Storymind.com Web Site

New Storymind.com Web Site

New Storymind.com Web Site

After years of the same old design, we’re finally upgrading the look and feel of our parent web site, Storymind.com.

Check it out:

Storymind.com

Tell us what you think (both the good and the bad!) We’ll be adding more products and more content before we make the site publicly available, so there’s plenty of time for us to make changes based on your feedback.  We look forward to hearing from you!

Just email your comments to me at melanie@storymind.com

Character Purposes

A writer recently asked me the following question about feedback he received from the Dramatica software which suggested his character’s Purposes should be Knowledge and Actuality:

He wrote:

I don’t understand what Dramatica means by a character’s Purpose. Purpose in life?–Nobody knows what that is although some think they do. I understand Knowledge and Actuality as stated in Dramatica Dictionary. But I cannot put Purpose, knowledge, and actuality together in a meaningful, parallel context without Purpose meaning the same thing as Methodology, i.e., he uses “knowledge” and “reality”. I feel there is a SIMPLE explanation and I’m making it complex.

I replied:

In regard to “simplicity”, Dramatica theory is like Zen. There are simple explanations if all you want it a specific solution to a specific problem. But, the deeper you go, the more the simple explanations begin to form larger patterns until an overview of the whole durn mechanism of story begins to clarify. With that view comes a mastery of structure that guides creativity, channels it, but never inhibits it.

In regard to your particular problem…

First of all, Dramatica divides character into two aspects – the Subjective qualities, which represent character points of view (what the characters see) and Objective qualities, which represents how the characters function in the big picture.

From the Subjective view, one cannot see what can be seen from the “God’s Eye View” of the big picture – the view we can’t get in real life, the Objective view.

When answering questions about character Motivations, Methodologies, Evaluations, and Purposes, Dramatica is focusing on the Objective View. So, from that perspective of standing outside the story and looking in, we not only can, but MUST know our character’s Purposes. If we do not, how can we frame a cogent argument about the relative value of human qualities to our audience?

Of course, the Character will never see ANY of these aspects: not Motivations, Methods, Evaluations, nor Purposes. You see, the qualities that make us up are like the carrier waves of our self-awareness, the operating system of our personality, the foundation of our outlook. They describe where we stand, not what we are looking at. So, when choosing elements for your characters’ qualities, make sure to describe what each character really is, as seen from an Objective outside view. Describe how it functions, now how it feels. Describe how it is to be seen, not how it sees.

This phase of story creation is where you, as author, determine what the ACTUAL meaning of the story is, when all the smoke clears, when the audience can look back on the finished story and say, “This is what this character was really like – this is what kind of attributes he had, these are the human qualities it represents.”

Next, there is a common misunderstanding of what “Purpose” is. This actually occurs because writers often look at Purpose as if it were a Motivation. For example, if you ask an author what a character’s motivation is, he might say, “to be president.” But in fact, achieving the office of the presidency is his Purpose – simply defined as, what he hopes to accomplish, arrive at, or possess. His Motivation, on the other hand, is WHY he wants to be president. And, this might be any one of a number of things, such as that he never had any power as a child, or that he feels inadequate and needs the accolades. For any given Purpose, there can be any number of Motivations, and vice versa.

So, when choosing your characters’ Purposes, you need to ask yourself, what kinds of things (what categories of things) do I want this character, driven by his Motivations, to be trying to achieve? There are no limitations as to which Purposes can be the particular “goals” for any given motivations. In fact, it is the combination you choose that gives a unique identity to your character, either as an archetype where the Motivations are topically connected to similar associated Purposes or as more complex characters in which the Purposes are of completely different kinds of thing than the Motivations.

Now it might seem that a character will, in fact, see what his Purpose is. After all, if he wants to be president, he’s gotta be aware of that fact! True, but what he doesn’t see is that his UNDERLYING Purpose is “Actuality.” In such a story, there might be a character that is a power broker behind the scenes. He is the President de facto, because the actual president merely rubber-stamps our character’s decisions, and reads the speeches our character writes. But, our character’s Purpose is Actuality, so he feels as if he has achieved nothing. Only if he ACTUALLY becomes president will he ever feel he has accomplished his Purpose.

It is important to note that ANY of the Purpose Elements could show up in the story as “wanting to be president.” For example, “Knowledge” as a purpose could be written so that our character wants to KNOW what it is like to be president. He has stood next to the president, he can imagine what it is like, but unless he sits behind the desk in the Oval Office himself, he’ll never really KNOW.

So, using Knowledge and Actuality together, our character has Purpose of becoming president because he must Know what it is Actually like. ANY subject matter can be fit to ANY elements. This might seem as if nothing definitive is really being determined about your structure. In fact, it is the choice as to which elements are to be represented in the subject matter that give the subject matter a specific flavor, or spin, and thereby makes it more than simple storytelling. Only when the subject matter is presented as representing particular outlooks does it take on the mantle of dramatic significance. The matching of functional elements to the subject matter creates perspective, and it is perspective in which all dramatic meaning is held.

Again, like Zen, the exploration of story structure has many levels of depth and meaning. The more one learns about Dramatica and the Objective Character Elements, the more sophistication one develops in sculpting interesting characters of unusual identity yet valid composition. And it is upon such characters that a cogent and complete argument regarding the relative value of human qualities must be built.

The Purpose of Stories

To convince ourselves (and others) that our actions are justified, we say things like, “This is going to hurt me more than it’s going to hurt you,” “It’s for your own good,” I had to teach him a lesson,” “She had it coming,” I had no other choice,” “I couldn’t help myself,” “There was nothing I could do,” “It was the right thing to do,” “The end justifies the means,” etc. Each of these statements tries to imply that even though feeling says this is wrong, reason makes a stronger case that it is right (or vice versa).

Whenever the “proper” response is unclear, the legitimacy of our actions is open to interpretation. If there were a way to stand outside of it all and take a truly objective view, we could see absolutely which actions were justifiable and which were not. Unfortunately, we are not afforded this objective view in real life. So, we create stories to try and approximate the objective truth.

Dramatica Class: Mental Sex

Dramatica:  Okay, we move on to Mental Sex…

This question is not about the gender of the main Character. And, it is not about their sexual preferences, AND, it is not about masculine or feminine. It is about problem solving techniques,linear, or holistic. More often than not, if you have a male gender, they are male mental sex, and female gender is female mental sex. Sometimes this is not true. Ripley, in the original Alien, was male mental sex. In fact, the part was written for a man,they just changed the names and gender references, but kept the problem solving techniques intact.

That’s why it is so odd when she goes back for the cat! Not that a man wouldn’t go back, but just that they had not given male reasons to, they just assumed she was a woman, so she would go back,but they had created her as male mental sex.

Now, men or women can easily learn to respond in the opposite sex techniques, but underneath it all is a tendency or bias to adopt either spatial or temporal problem solving techniques.

Clarisse Starling in Silence of the Lambs is another male mental sex character, whereas, Tom Wingo, the Nick Nolte character in Prince of Tides, is Female mental sex. Again, most often, go with what you expect.

PGThomas : Wasn’t Ripley saving the cat meant to build horror suspense, regardless of “mental sex”?

Dramatica : But be aware that it will have an influence on the way your main character goes about solving the problem, not the conclusions they come to.

PGThomas : How could they have established that action for Ripley?

Dramatica : Yes, PG, that is the author’s intent, but if the action is out of place to the established character, even though it may build tension, it rings untrue.

Dan Steele : how do linear/holistic relate to spatial/temporal? not clear.

Dramatica : Well, Dan, female mental sex tries to hold it all together, male tries to pull it all together, female tries to “tune-up” the situation with leverage,male determines steps that lead to the desired outcome. And so on, women look at things holistically, because they think with the time side, men look at things in sequence, because they are using the space side to think with.

PG, all they would have needed to do, is to have Ripley have said to Jonesy, the cat, at some earlier time, that no matter what, she would never leave him.

PGThomas : Gotcha

Dramatica : Then, she would have made a commitment, and that is a male contract.

PGThomas : “Commitment” a male contract? Don’t tell my girlfriend that!

Dan Steele : But there are time sequences ie., do a then b then c; and men do that.

Dramatica : Yes, men stand on space to see time, women stand on time to see space.

William S1 : What?

Dramatica : It all goes back to inside the womb in the 12th to14th week of pregnancy…There is a flush of testosterone or estrogen over the brain of the developing fetus. Testosterone boosts serotonin, the neurotransmitter that is an exciter. Estrogen boosts dopamine, the neurotransmitter that inhibits. This does not affect the body, which is controlled by XX and XY chromosomes, but just the foundation upon which the mind is built.

Dan Steele : hmm, going to run into my resistance on these views of male/female intelligences, but not going to make issue.

PGThomas : Does this flush determine the sex of the baby, or vice versa?

Dan Steele : The stand on space to see time thing versus time to see space is too vague for me without clarification, can’t buy it

Dramatica : One sees easily the arrangement of things, and works to figure out how things are going (paths). That’s seeing logic and figuring the emotions. The other sees emotions clearly, which give meaning, but need to work to see what the mechanism is. Again, its only an influence, and training can counteract it, though not eliminate it.

PGThomas : So a male baby could conceivably get an estrogen flush? And vice versa?

Dramatica : Yes, PG, that is true.

Dan Steele : are you saying that basic difference this theory builds on is that men see objects, logic, order, and women see emotion, reasons?

Dramatica : More precisely, Dan, that is just an aspect of the theory, only one of perhaps 80 questions, and it is not exclusive, it says men see linear logic more clearly, and women see holistic logic more clearly, and they lead to different approaches to problem solving. This is always the controversial question, but we found it in our model and can’t deny it.

Dan Steele : Am still bothered by definition of “holistic logic” and the contrast. Is stereotyping people too much I think. But dropping issue now so we can move along.

William S1 : Relax… for the most part males think in male patterns, and females think in female.

Dramatica : Tell ya what Dan, I’ll email you a whole article I wrote on the subject for our newsletter, that can go into more detail than I can here.

Dan Steele : Sure, helpful.

Dramatica : How about an easy question?

PGThomas : Is it possible to have a character equally male AND female mental sex?

Dramatica : PG, when a character switches between the two, they move from problem solving to justification, And that is, in fact what hides problems from the main character, creates a blind spot, and winds up the engine of potential. Its not a sex issue at that point, just like saying things are rotten now, but the reward is worth it, or I don’t care if this leads anywhere, I’m having fun.

William S1 : Don’t we all think in some parts male and female?

Dan Steele : Ah – men tackle problems head-on, women work around them. Confrontational versus nurturing.

Dramatica : There are four levels of the mind, and this only affects one of them. The other three questions about the Main Character, create dynamics for the other three levels. What’s nice is, once you answer enough questions to determine the shape of the message your working toward, Dramatica, the software, starts to see that pattern, and limit out choices that would no longer be consistent with the direction you have chosen. Eventually, it fills in the rest of the blanks, and tells you things about your story you didn’t tell it, and the things “feel” right! This could be formula,but you can start with any question and take any path through them, so there is no bias built into the software at all.

William S1 : What impact does Dramatica have on the intuitive creative process?

Dramatica : That depends on the particular author, Willam, first of all, some writers like to use it right off the bat, to figure out their dramatics so they know where they are going. But others like to write a draft first, then go to Dramatica to look for leaks and inconsistencies. And for the “chain of consciousness” writer, since they are not consciously trying to convey any overall meaning,but are just exploring a path and leaving a trail, then Dramatica has no value to them at all.

Dramatica’s Semantics Explained

Some words about semantics…

The terminology used in Dramatica is extremely precise.  Each word is designed to convey a very particular meaning.  But this creates a number of problems from a rather obtuse lexicon to an unfamiliar taxonomy resulting in an almost impenetrable syntax.

See what I mean?  Even just talking about Dramatica’s semantics is something of a brain tilt!  So, my task in this article is to explain the purpose of all the different kinds of complex language in the theory and then provide a perspective from which all those words become tools, rather than obstacles.  To that end, let us begin….

Part One – Classification of Concepts (Taxonomy)

To start with, it is important to note that when we developed the Dramatica theory, we didn’t come to the process with a whole bucket of preconceptions about how structure worked, tried to impose them on stories, and then slapped tricky names on them to obfuscate the issues.  (It would be cool if we had, but we didn’t.)  Rather, we intentionally didn’t read or study any other previous theories of story structure, just so we could approach the field with fresh eyes and open minds.

So, we looked for patterns – things that existed in stories and processes that drove them.  We identified the things as being the building blocks of dramatics, the elements of structure.  We identified the processes as the forces that arranged those building blocks, the dynamics of structure.

As these concepts started to pile up, we began to organize them, just to keep it all from becoming a confusing mess.  We soon discovered that things were naturally falling into four broad categories: Structure, Dynamics, How Structure and Dynamics relate to one another, and How to Use Structure and Dynamics to build the underlying dramatic backbone or foundation of a story.  Let me take just a brief moment to elucidate on each of these four categories…

Structure

Here we grouped all of the dramatic building blocks of a story – the elements that make up character, plot, theme, and genre.  The end result was the now-familiar Dramatica Table of Story Elements.  Here’s a link to a downloadable PDF copy, if you don’t already have one (and, for that matter, even if you do, it is still a link):

Dramatica Story Structure Chart

As you can see, it is rather reminiscent of the good ol’ Periodic Table of Elements besmirched by generations of chemistry and physics students.  This similarity is not surprising.  Just as the chemical elements are organized in families of like traits, so too the Dramatica Table groups the elements of structure into families as well.  And just as the chemical elements can be combined to create all manner of substances, so too can the Dramatica elements be combined to create the chemistry of characters, plot, theme and genre.

I’ll return to the chart a little later to talk about the specific names of the elements and why they were chosen, but first let’s examine the remaining three categories into which we placed our dramatic concepts as we developed the theory….

Dynamics

Here we grouped  the forces that drove the story – such things as whether the main character would eventually change its essential nature or remain steadfast to its long-held ideals, and whether the effort to achieve the story goal would ultimately end in success or failure.  As with the elements in the structure chart, the dynamics, handily enough, also self-organize in sub-groups or families.  The most familiar of these dynamics (and arguably the most powerful) eventually became known as the 12 Essential Questions (a nice marketing phrase) and you can easily delve into them with a simple search on the internet.

By the time we were done, we had discovered, organized and named several dozen dynamics, each of which is something of a unique point of view from which the elements of structure can be explored.

Relationship of Structure and Dynamics

Our third category held all the dramatica concepts that explored how structure and dynamics could be fitted together to create the jelled structure of a specific story.  In other words, we found that structure just says what the pieces are, dynamics is the set of instructions for how they will come into play, and when you put them together in a particular way you end up the form of a particular story.  Not surprisingly, we called that a Storyform.  Rats!  I’ve jumped ahead and described an actual word.  Well, no matter, there will be plenty more of that to come.  For now, suffice it to say that everything from Acts and Scenes to Points of View and Perspectives fall into this category.

Usage

In our fourth box for story stuff we tossed all of the techniques we discovered for how to actually go about choosing which dynamic to be attached to which structural element in order to get a precise effect in the completed story.  We found four stages (or aspects) of communication between author and audience and identified many creative operations that could be applied in each of those four.

Part Two – Vocabulary (Lexicon)

Now we get down to the nitty gritty of how and why specific words were chosen for different kinds of things.  I’ll do this by using examples  from the Dramatica chart.

First, look at the Dramatica Table of Story Elements (and if you didn’t bother downloading it earlier, you might as well stop reading now, or just bite the bullet and download the sucker).  You’ll note that the highest, most broad-stroke level the Table is divided into four families, each identified by a big boldface block letter name – Universe, Physics, Mind, and Psychology.

Now why in blazes are those names there?  Where in the world did we come up with such things in reference to story structure?  I’ll tell you.

When discovering all the new concepts we talked about in part one, in the structure category we had a whole jumble of words that described human qualities.  Things like faith, denial, learning, or manner of thinking.  At first we thought they were all of the same “weight” – that is to say, that you could put each of these qualities onto a different index card and then just use them almost as topics or aspects of human nature that came into play like playing cards in the course of a story.

But as we began to discover more of these qualities in story and to start to organize them, we discovered that some of them were traits we used to examine ourselves and some we used to interact with our environment.  So, we considered each trait individually to determine whether it belonged in the set of those that looked inward or those that looked outward.

Now we had two groups of traits.  The outward looking one we called “Universe” and the inward looking one we called “Mind.”  Why?  There is an old saying – “What’s Mind? No matter.  What’s Matter? Never mind.”  And that’s pretty much what we were thinking.  Each trait either pertained to something of the physical world or something of the mental one, hence, Universe and Mind.

As for the traits in each of these two groups, we found two interesting things.  One, they weren’t all the same weight.  in fact, some traits were like family names, and other traits were like members of that family.  When working in the Mind group, for example, it is filled with the mental processes we use to solve problems or work things through.  And sometimes certain areas of consideration are just parts of an even larger kind of consideration.  That larger consideration is an umbrella – a family name – for the similarity of the smaller kinds of considerations that fell within it – that made it up, just as individual member of the Smith family all have individual identities, yet also have roles within the family structure at large, making them all Smiths in on to their own identities.  In the Periodic Table of Elements, you have families such as the Rare Earth elements and the Noble Gases (like Argon and Neon) – similar enough to share a family name, individual enough to be separate elements.

The Dramatica Table works much the same.  If you scroll down through your downloaded PDF of the table to page 6, you’ll find a more “3D” view of the table, showing families and sub-families on different levels.  For example, you’ll see in the upper left that the Universe Class (as we call it – a class of elements, as one might classify plant or animal species) is divided into four sub-families: Past, Present, Future, and Progress.  Those sub-families appear in the second level down.  And each of those, in turn, is made up of even smaller (or more detailed) kinds of considerations at the third level.  And finally, you arrive at the bottom fourth level at which you encounter the quintessential elements of which all families are ultimately comprised.

For the moment, let’s go back up to the level just beneath Mind (the class in the lower right of the 3D table: Memory, Conscious, Subconscious, and Preconscious.  To show you how the chart works and why the names in it were chosen, note that the word Memory in the Mind class is in the same relative position to Mind (upper left) as the word Past in Universe (also upper left).  What this is saying is that Past is to Universe as Memory is to Mind.  In other words, position in the chart is indicative of semantic relationship.

Let’s put that in far simpler terms…  When we organized all the elements of structure into families and subfamilies we found that a pattern emerged (and this is the second interesting thing about Universe and Mind I earlier promised to explore): for every element (human trait) in Universe, there was a corresponding trait in Mind.  There was a one to one correlation!  Another example, Present is to Universe as Conscious is to Mind.  Each one deals with the momentary nature of the here and now, one outward-looking, the other inward-looking.

Well now.  Armed with this understanding, we began to organize and re-organize all of the various traits (elements) we had discovered, placing them in identical relative positions to each family and sub-family name.  When we were done, we realized two things: One, that in some cases we had two elements that were really the same thing, just with a different name.  So, we picked the best name and put that in the chart.  Two, that sometimes there was a term in one of the classes with no corresponding term in the other class.  Therefore, we needed to figure out what was that equivalent term that was missing, and then to give it a name.

We did this by looking at the neighbors of the missing term and comparing them to the neighbors of the term that did appear in the other class.  We could begin to sense the semantic difference between the existing term and those around it, and then to calculate what the missing term in the other class would have to be (conceptually) to fill that same space and function.  And so, bit by bit, we were eventually able to discard all the redundant terms and to fill in all the holes with appropriate names.

The end result was a balanced table in which a complete spectrum of human considerations had been mapped.  And position in the table indicated meaning.  In fact (for you mathematically inclined folk) you can draw a vector (line) between any two terms anywhere in the whole table and if you move that line so it connects two other terms completely unrelated to the first pair, the semantic difference between the second two terms will be identical to the semantic difference between the first two.  And that line doesn’t have to be just vertical or horizontal – it can be at any vector angle that connects two terms – even ones in different positions within families and at different levels.

Now that’s a hell of a thing.  Imagine!  We had a chart that mapped all of the principal kinds of considerations we make in our minds, organized into families and named and arranged with such precision that meaning from one space to the next equalled the same distance in meaning, regardless of where it occurred in the table.

We found about one third to one half of those terms in stories, then filled in the holes by comparing similar terms in each class and looking to the neighbors of each to cross-reference what the missing terms ought to be.  So, hundreds of generations of storyteller, though trial and error, had gotten us so close to an accurate map of the human mind that we were able to carry the baton the last leg, fill in the rest of the details in that sketchy image, and arrive at a precise Table of Story Elements.

Oh, and for those new to Dramatica who are wondering why I haven’t said anything about those other two classes in the Table (Physics and Psychology) – well, they were two of the holes we filled in.  At first we thought is was just external and internal with Universe and Mind.  And then we realized that it was also about seeing things in terms of space and time.  Simply put, when we take a flash-photo of our environment, we see the fixed state of things.  That’s what Universe is all about.  And then we turn that camera on ourselves, we get a photo of the fixed state of our minds – things like biases, attitudes, preconceptions or, at a most basic level, our mind set.  But, the mind doesn’t just exist as a bunch of attitudes.  It is also in constant motion, figuring things out, coming up with plans.  So, the mind is partly made up of relatively unchanging things, and also of processes.  Similarly, the external world is partly about how things are arranged (space) and the processes at work (time).

Back to the Table, we eventually had come to refine our notion of Universe and Mind by adding Physics and Psychology so that rather than lumping the substance and processes of external and internal into just two classes, we split it all out, so that Universe is an external state, Physics an external process, Mind and internal state, and Psychology an internal process.  If you stop to think about it, there’s nothing we can consider that can’t be described at the top most level as being either an internal or external state or process.  And that’s why those four class names are at the very top of the consideration table.

It should be pretty obvious that in such a refined chart, choosing just the right word so it fits in its family from the top down, matches the other same-positioned words in the other three classes and is even so precise as to be able to create those vectors of semantic distance I mentioned earlier – well, it was hard.  It took us about two years of full-time effort to polish up the vocabulary with the utmost in precision.

And herein lies both a strength and a weakness.  As it turns out, the English language isn’t evenly spread around all potential meanings.  In fact, it glops together in places where there are many words for the same thing, and then is quite threadbare in other places where there is actually no word at all for a meaning that clearly exists in a class because it exists in the other three.  What to do?

After much discussion, we decided there were only two things we could do: One, find the nearest word to the meaning we were trying to describe and then redefine that word more specifically to our target meaning.  Two, if there was no word of nearby meaning, just invent one of our own.  Depending on the situation, we employed both methods.

Of course, if you are redefining and inventing words, no one is going to know what you are talking about.  So, as part of the effort, we wrote a 150 page dictionary of every single term, including ones of common usage and understanding plus all those redefined and all those invented.  Problem is, so many words and so many alterations for the common understanding….  It creates quite wall to scale if you want to use the theory or the Dramatica software that implements the theory as a tool for story development.

One solution is just to require every user to learn our definitions.  While this is a perfect solutions for accuracy, it isn’t very practical as it makes the learning curve WAY too high to sell more copies than a handful.  So, over the years, some key terms have been replaced with more common usage ones, such as Mind becoming Attitude or Psychology becoming Manipulation.

Now for most story purposes, these work okay.  And this is because most structure is innately sloppy.  After all, no one reads a book or goes to a movie to experience a flawless structure.  Rather, we wish to excite our passions.  And, driven by our emotional involvement (especially in the storytelling, subject matter and style) we are apt to not even notice a few slightly false beats, as long as they are in the ballpark.  In short, show us a good time and we’ll forgive a few things that don’t quite ring true.  For purists, however, the original terminology is still there in the software and you can swap it in and out ’til your heart’s content.  There’s even two different versions of the Table of Story Elements – the accurate one I provided the link to and the revised, less accurate, more accessible one that I won’t provide a link to because I’m a freakin’ purist, okay!!!

There’s a move on now to make the software even more accessible by providing the capability to employ even more conversational and subject matter oriented language instead of the original terms for purposes of creating a storyform structure in the software.  This also has advantages and disadvantages….

Consider if a story is about a problem caused by trash that is left all over the place.  Well, the new approach would ask you what the problem of your story was and you’d type in “trash.”  The software would bring up all the common phrases that had the word “trash” in them.  So, it might then ask you, is your problem about the fact there is trash all over the place, or that people are leaving trash all over the place?  Most writers would just answer “yes” and have a hard time picking between the two because, in common usage, they seem pretty much the same.

But, if the problem is that the trash is all over, it is a Universe (fixed state) problem, while if the problem is that people are dropping trash all over, then it is a Physics (activity) problem.  In other words, picking one of the common usage phrases over the other could throw your whole story into a completely different class, which would alter where your main character was coming from, the kinds of story goals that might be appropriate to such a story and so on.

Now, add to that a long succession of such choices, each one based more on the subject matter than on the underlying structural position indicated by the original precise nomenclature and you can see the errors in meaning multiply until the final structure presented by the software bears no resemblance to story the user originally wanted to tell.

Still, using common language makes the theory and software so much more accessible an less daunting.  And so, many folks who would never buy the product with the difficult original names might be wholly drawn in with the replacement phrases, thereby getting over the rejection hurdle and giving them time to explore, learn, and eventually come to use and understand the accurate original language.

So, it is something of a paradox – the more accurate the terminology, the fewer people will try, stick with, or come to use these valuable concepts.  But, the more easily accessible the language becomes, the more inaccuracies will come into play.

The solution, of course, is that common language must be presented with the accurate terms side by side to at least provide guidance at the time the choices are made.  And, there needs to be a statement at the very beginning that, as with any complex endeavor, there are levels of skill and accuracy one can achieve.  You don’t learn about scarlet, cardinal and vermillion before you learn about red.  And you can do an awful lot with red before you find within yourself the need for any of those more refined colors.

And, perhaps it is just a justification on my part, but even with the inaccurate accessible language, Dramatica still provides a clearer picture of the underlying structure and how it works than any other system yet devised.

Part Three – Grammar (Syntax)

Now this section is going to be REALLY short – mostly because I’ve made my points and also because I’ve been writing this in one long marathon session and I’m getting tired and hungry.  So I’ll keep it to this – the grammar of story structure describes how you go about creating dramatic sentences.  In other words, every time you write a scene, movement, sequence or act you are structuring the dramatic equivalents of phrases, sentences, paragraphs and arguments.

Discovering the exact nature of those “rules” in story structure was another rather intense quest on our part, but it was only possible because we already had the Table of Story Elements to serve as a map.  In terms of semantics, suffice it to say that many of these rules were never observed before, and so a whole new set of terms was required to describe the parts and process of how dramatic elements are assembled in such a guided yet flexible manner as to create form without formula.

Conclusion and Summary

I imagine by now you’ve got the idea.  We weren’t going out of our way to make Dramatica difficult or to put any layers of confusion into the mix to mask errors or faults with our model.  Quite the opposite.  We went out of our way to be accurate and complete and, in so doing, could not help but make the learning of Dramatica a daunting prospect.

Twenty years after we began this effort, none of the underlying concepts has changed.  Once the model was originally fully built, it was both elegant, complete and true.  It is only the wording we use to describe it and the concessions we make to provide the easiest possible entry into it that alter as we consider progressively better means of striking a balance between understanding and usability.

Fair enough.

Ability – What it Means to Dramatica

What’s “Ability” have to do with story structure?

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  Look in the “Physics” class in the upper left-hand corner.  You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

In this article I’m going to talk about how Dramatica uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

To begin with, a brief word about the Dramatica chart itself.  The chart is sort of like a Rubik’s Cube.  It holds all the elements which must appear in every complete story to avoide holes.  Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created?  The chart represents all the categories of things we think about.  Notice that the chart is nested, like wheels within wheels.  That’s the way our mind’s work.  And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind.  When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life.  Sometimes things get wound up as tight as they can.  And this is where a story always starts.  Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension.  So why does a story feel like tension is building, rather than lessoning?  This is because stories are about the forces that bring a person to chane or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once).  It’s kind of like the forces that  create earthquakes.  Tectonic plates push against each other driven by a background force (the mantle).  That force is described by the wound up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plate.  Other times it builds up pressure until things snap all at once in an earthquake.  So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong.  But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”?  Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability.  If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together.  In the flat chart, they look like wheels within wheels.  In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works.  At the most broadstroke level (the top) there are just four items – Universe, Physics, Mind and Psychology.  They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum.  In a spectrum is really kind of arbitrary where you draw the line between red and blue.  Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or envirnoment.  Mind is the internal state – an attitude, fixation or bias.  Physics looks at external activities – processes and mechanisms.  Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels.  Each one provides a greater degree of detail on how the mind looks at the world and at itself.  It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describe the structural aspects of “Genre”  Genre is the most broadstroke way of looking at a story’s structure.   The next level down has a bit more dramatic detail and describes the Plot of a story.  The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters.  And as far as the mind goes, it represents the wheels within wheels and the sprectrum of how we go about considering things.  In fact, we move all around that chart when we try to solve a problem.  But the order is not arbitrary.  The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another.  You see this kind of thing in the stages of grief and even in Freud’s psycho-sexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article.  You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class.  In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements.  The others are Knowledge, Thought, Ability and Desire.  I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Pyschology.  They are the conceptual equivalents of Mass, Energy, Space and Time.  (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart.  This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience.  In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do.  It is what you are “able” to do.  What’s the difference?  What you “can” do is essentially your ability limited by your desire.  Ability describes the maximum potential that might be accomplished.  But people are limited by what they should do, what they feel obligated to do, and what they want to do.  If you take all that into consideration, what’s left is what a person actually “can” do.

In fact,  if we start adding on limitations you  move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart.  Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization.  Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”.  That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up.  (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification.  Nobody gets there because they are stupid or mean.  They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as –  that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience.  Really, its how we all build up our personalities.  We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world.  When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue.  And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind buy by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see.  If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with.  And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two hour movie or a two hundred page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology.  Each is just another brick in the wall.  And each can be at any level of the mind and at any level of justification.  So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved).  Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this.  To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica diction (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

“Ability” in Story Structure

What’s “Ability” have to do with story structure?

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares. Look in the “Physics” class in the upper left-hand corner. You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

In this article I’m going to talk about how Dramatica uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

To begin with, a brief word about the Dramatica chart itself. The chart is sort of like a Rubik’s Cube. It holds all the elements which must appear in every complete story to avoide holes. Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created? The chart represents all the categories of things we think about. Notice that the chart is nested, like wheels within wheels. That’s the way our mind’s work. And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind. When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life. Sometimes things get wound up as tight as they can. And this is where a story always starts. Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension. So why does a story feel like tension is building, rather than lessoning? This is because stories are about the forces that bring a person to chane or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once). It’s kind of like the forces that create earthquakes. Tectonic plates push against each other driven by a background force (the mantle). That force is described by the wound up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plate. Other times it builds up pressure until things snap all at once in an earthquake. So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong. But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”? Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability. If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together. In the flat chart, they look like wheels within wheels. In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works. At the most broadstroke level (the top) there are just four items – Universe, Physics, Mind and Psychology. They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum. In a spectrum is really kind of arbitrary where you draw the line between red and blue. Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or envirnoment. Mind is the internal state – an attitude, fixation or bias. Physics looks at external activities – processes and mechanisms. Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels. Each one provides a greater degree of detail on how the mind looks at the world and at itself. It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describe the structural aspects of “Genre” Genre is the most broadstroke way of looking at a story’s structure. The next level down has a bit more dramatic detail and describes the Plot of a story. The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters. And as far as the mind goes, it represents the wheels within wheels and the sprectrum of how we go about considering things. In fact, we move all around that chart when we try to solve a problem. But the order is not arbitrary. The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another. You see this kind of thing in the stages of grief and even in Freud’s psycho-sexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article. You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class. In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements. The others are Knowledge, Thought, Ability and Desire. I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Pyschology. They are the conceptual equivalents of Mass, Energy, Space and Time. (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart. This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience. In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do. It is what you are “able” to do. What’s the difference? What you “can” do is essentially your ability limited by your desire. Ability describes the maximum potential that might be accomplished. But people are limited by what they should do, what they feel obligated to do, and what they want to do. If you take all that into consideration, what’s left is what a person actually “can” do.

In fact, if we start adding on limitations you move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart. Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization. Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”. That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up. (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification. Nobody gets there because they are stupid or mean. They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as – that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience. Really, its how we all build up our personalities. We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world. When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue. And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind buy by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see. If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with. And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two hour movie or a two hundred page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology. Each is just another brick in the wall. And each can be at any level of the mind and at any level of justification. So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved). Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this. To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica diction (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

Descrepencies in Dramatica Terminology?

A Writer recently asked:

Dear Melanie,

I think, if I understand this correctly, that there is an incongruence between the Dramatica software terminology and the book – in that the software calls it the “Main vs. Impact Storyline” whereas the book calls it the “Subjective Storyline”. Am I correct in assuming that both mean the same thing?

Best wishes,

Jens

My reply:

Hi, Jens.

There are a few terms over which I and the other co-creator of Dramatica, Chris Huntley, don’t completely agree.

So, when we teach separate classes, we usually go with what we each think is best. When we teach together, we go with what is in the software because that is how most people come to Dramatica.

Example: “Main vs. Impact Storyline” is the same as the “Subjective Story”. Just different names.

Additionally I don’t use the term Impact Character at all, because this character does not necessarily have any physical impact on anything. In fact, even the old term “Obstacle Character” also seemed to me to give a wrong impression. Chris changed it from Obstacle to Impact to improve it, but in my writings on Dramatica I use the term “Influence Character” because that (to me) more clearly indicates its role as the most influential character over the Main Character in regard to his or her central, personal drive or issue.

For example, the lost diary of a long-missing poet might make that poet the Influence Character for a young Main Character who is a young aspiring poet himself. The Main Character learns from the writings how to avoid self-destruction, to continue the example, and does not commit suicide like his idol does at the end of the diary. There is no “impact” or “obstacle” in this storyline, but a lot of gentle and gradual influence.

But, you did ask the right question in the first place. What is really important is the concept, not the term, and on that Chris and I both agree.

Melanie