Category Archives: Dramatica Theory

Dramatica Theory (Annotated) Part 6 “The Scope of Dramatica”

Excerpted from the book, Dramatica: A New Theory of Story

With all these forms of communication, isn’t Dramatica severely limited in addressing only the Grand Argument Story? No. The Grand Argument model described by Dra- matica functions to present all the ways a mind can look at an issue. As a result, all other forms of communication will be using the same pieces, just in different combina- tions, sequences, or portions. In our example, we indicated that the less we said, the more the audience could use its imagination. A Grand Argument Story says it all. Every point is made, even if hidden obscurely in the heart of an entertainment. Other forms of communication use “slices” of the model, chunks, or levels. Even if an author is un- aware of this, the fact that human minds share common essential concepts means that the author will be using concepts and patterns found in the Dramatica model.

Annotation

This section is pretty straight-forward.  All it says is that the Dramatica model of structure describes the full size a structure can be.  Therefore, all other structural models are not in conflict with it, but contained within it.

Well, now, isn’t that arrogant?  Arrogant, yes, but also true.  You see, in the process of discovering Dramatica’s structural model, we came to realize that there is a maximum amount of information the human mind can hold and consider at one time without relegating some of it to memory to call up as needed.  We coined the phrase, “Size of Mind Constant” to describe this phenomenon.

Dramatica describes the totality of this “biggest thought” that anyone can have so, therefore (if you buy into that) all other structural models must, by definition, fall into it.  Implied: if they don’t, they’re wrong.  And we, as usual, are being arrogant again.  But also right.

Here’s why there’s a Size of Mind Constant.  There are four external dimensions: Mass, Energy, Space and Time.  Einstein messed around with those in his famous E=MC2.  What we discovered in story structure is that those four dimensions are reflected in the mind as Knowledge, Thought, Ability and Desire.  And we came up with our own logic equation to describe the relativistic relationship among them: T/K=AD.

Conversationally, Knowledge is the Mass of the Mind – it describes the discrete particles of what you know.  Thought is like Energy, it moves those pieces of Knowledge around to build things (like complex understandings).  Ability is like Space because it describes all the unknown in which your particle of Knowledge reside.  In other words, Ability is the comparison of how much you know in a given area to how much you don’t know.  And Desire is like Time because it is a comparison of how things are compared to how they were and how they might be.

Okay, enough with the science – for now…

So in non-math speak, you’ve got four external dimensions and four internal dimensions to work with.  Each is a different kind of evaluation of your world and yourself.  But, your mind has to go someplace, so you need to “stand” on one of the eight and use it as your baseline from which to measure the other seven.  Then, you jump from the one you are on and measure the new set of seven (this time including the one you were on originally) and see what that looks like.  When you have finally “stood” on all eight and seen all you can see, all of those perspectives are what make up the Dramatica model.

Recall, now, that we didn’t invent this model (way too complex for us! See, being non-arrogant here…).  Rather, we simply discovered the kind of out-of-focus existence of it in the conventions of narrative structure and simply sharpened the image.

Now, we stand on one at a time and look at seven.  If we want to move beyond that, we are beyond the capacity of our minds to see that much without treading over the same ground.  So, shift to look at new stuff, and when we do, it appears to be another topic or another category or another kind of thing.  Everything in our perception is really interconnected, but when we examine all we can from one perspective (jumping through all eight points to look at it) we see anything outside that as a separate topic.

So, here we come to the size of mind constant.  We are all quite capable, regardless of mental prowess, to jump around all eight of those dimensions and all of those resulting perspectives on a topic make up a Grand Argument Story – a complete description of all the different ways we might look at an issue.  That’s the Size of Mind Constant.

Now here are some fun reflections of that.  Average “short-term” memory is 7 items, which is why phone number ended up seven numbers long and perhaps why we divide things into seven day weeks.  Who knows?

Also, Size of Mind Constant is like thinking of your ability to hold a big thought as being the capacity of a box-car on a railroad track.  The ties on the track show the subject matter you are covering.  You stand in the box car and cover one tie.  The rest of the box car covers seven more ties.  You can move the car up and down the track to cover more subject matter, but you can never cover more than eight ties at the same time (including yourself).

Another way of looking at it is that the Dramatica model describes the biggest notions you can have (the “classes” in the model) while still being able to see the smallest details (the “elements”).  If you look at something bigger (like rising up over a landscape in a balloon) you start to loose the ability to see the details.  If you drop down to see the details, you loose sight of the Big Picture.

And so, the Size of Mind Constant describes the bandwidth you can perceive at the same time from the biggest broad strokes to the tiniest concepts.

And THAT is why all other structural models are not in conflict with Dramatica (unless they are flat-out wrong) but rather, fall within that scope because, quite simply, there’s nowhere else to go.

– Melanie Anne Phillips

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Dramatica Theory (Annotated) Part 5 “The Free Form Author”

Excerpted from the book, Dramatica: A New Theory of Story

While some authors write specifically to make an argument to an audience, many others write because they want to follow their personal muse. Sometimes writing is a catharsis, or an exploration of self. Sometimes authoring is a sharing of experiences, fragmented images, or just of a point of view. Sometimes authoring is marking a path for an audience to follow, or perhaps just presenting emotional resources the audience can construct into its own vision. Interactive communications question the validity of a linear story itself, and justifiably so. There are many ways to communicate, and each has just as much value as the next depending upon how one wishes to affect one’s audience.

Annotations

This is pretty straight forward.  The reason we put it in was that we had just (in the last section) belabored the notion that Dramatica Theory deals with Grand Argument Stories, which are the most complex and structurally demanding kind of stories.  And, we had gone way too far out of our way to be sure our readers understood that we weren’t bad-mouthing or seeking to diminish any other kinds of stories or storytelling.  (We were terribly afraid that by defining very specifically the nature of narrative itself, we’d be seen as saying that any other kinds of writing were somehow less, rather than what we meant, which was that other kinds of writing simply don’t use or need the full compliment of weapons in the narrative arsenal.  This doesn’t make them wrong or incomplete – it just means they don’t require all that to make their points and, in fact, trying to shove all that in would simply clutter the effort with too much narrative infrastructure.

But even after all those disclaimers, we still thought we might offend the most organic and intuitive writers who didn’t want to be shackled by structure at all – folks like Virginia Woolf who invented and popularized the “stream of consciousness”  style of writing, in which as long as one thought follows the next in a manner the reader can follow, that is all the structure you need.  And so, ever fearful of rejection before folks could read on and discover the wonder of Dramatica, we wrote the above section, specifically for those people.  We’re okay; you’re okay.

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Dramatica Theory (Annotated) Part 4 “What is a Grand Argument Story?”

Excerpted from the book, Dramatica: A New Theory of Story

A Grand Argument Story is a conceptually complete story with both an emotional and logical comprehensiveness. There are a number of qualities which determine whether a story is a Grand Argument or not. These are seen in the story’s Structure, Dynamics, Character, Theme, Plot, and Genre.

Annotation

The above is a pretty confusing paragraph, even though its accurate.  More precisely, it is confusing BECAUSE it is accurate, which is true of a lot of the concepts in Dramatica.  Dramatica is a whole new way of looking at what stories are and how they work.  As such, many ideas are completely foreign to familiar narrative thinking, while other notions had to be redefined from the common understanding.

In this first paragraph, what it is really saying is simply that a Grand Argument Story (one of the concepts we created) fully supports its message or moral in every logical or emotional way any reader or audience member might need to buy into it.

What sets this apart from other kinds of stories?  Conversationally, to be a story, a written work needs be no more than a description of a series of events.  But a Grand Argument Story needs to, literally, make an argument that a particular way of responding to those events is the best of all possible alternatives.  And for this argument to be successful, it has to make complete sense and feel right as well.

Simple, really, but again, we wanted accuracy in our description of the Dramatica Theory so it would be treated with some academic validity.  And so, we wrote it like a text book, rather than an armchair book.  As a result, the text often reads like that first paragraph – so precise it’s hard to make sense of!

Now the last part of that first paragraph states that the (so far) unspecified qualities that define a Grand Argument Story can be found in structure, dynamics, characters, theme, plot and genre.  What the heck does THAT mean?

Again, that statement is true, buy really obtuse.  All it means is that the things we call characters, theme, plot and genre are collections of dramatic elements which make up that argument about the story’s message.  But, it also bandies about the terms Structure and Dynamics as if they are the most familiar ways of talking about stories and as if you (our reader) is expected to already know exactly what we mean by them.

Fact is, when Dramatica Theory speaks of Story Structure, it doesn’t at all mean what most everyone else means by that term.  It is more like speaking of physics than of story.  Simply put, Dramatica sees stories as being made up of two different kinds of narrative components: structure and dynamics.

Structure covers all the story points like Goal, Consequences, Thematic Topic, and Main Character Drive, for example.  Dynamics, on the other hand, covers all the dramatic forces that move those story points around such as Main Character Approach as a Do-er or a Be-er.

What does THAT mean?  It means that some folks like to solve problems by taking action and other like to solve them by taking a position.  Do-ers might be like a guy who gets mad and goes out jogging to work it out of his system.  Be-ers might be like a parent who sees their child climbing a dangerous fence who stifles the desire to run out and pull him to safety because that parent knows the child needs not to be overprotected to grow up well.

So you see, there are elements of structure and forces of dynamics that, in combination, make up the argument of a Grand Argument Story.  Back to the original text:

Structure: the underlying relationship between the parts of a story describe its structure. A Grand Argument Story has a very specific structure which will be explored thoroughly in the first half of this book entitled The Elements of Structure.

Dynamics: the moving, growing, or changing parts of a story describe its dynamics. A Grand Argument Story has eight essential dynamics which are explored in the second half of this book entitled The Art of Storytelling.

Again, this is pretty obscure.  My advice: just ignore it for now.  The real purpose of our putting this in here was to try and explain why the book is divided into two parts – The Elements of Structure and the Art of Storytelling.  Problem is, Dynamics really don’t have anything to do with storytelling.  They are about the forces inside the narrative that drive it.  Storytelling is all about expression and style.  The second half of the book give a minimal nod to expression and style, but from a really analytic standpoint.  For me, looking back, it would have been better to divide the book into The Elements of Structure and The Forces of Dynamics.  Oh, well…

Character: Grand Argument Stories deal with two types of Characters: Overall Story Characters and Subjective Characters. These Characters provide the audience with the experience of moving through the story in both a passionate and an intellectual sense.

Yep.  Once again it makes perfect sense but couldn’t possibly have been written in a way to make it less understandable or useful.  In a nutshell, all it says is that Grand Argument Stories make a distinction between characters you don’t identify with that have a functional or logistic role in the story and the other kind of character through whose eyes you experience the story first hand, almost as if it were happening to you.  We cover that concept in much greater detail and depth later in the book, so for my money, this whole Grand Argument section probably should have been edited out.

Theme: Theme, in a Grand Argument Story, is tied to every structural and dynamic element. Theme provides the various biases and perspectives necessary to convey the story’s subject matter or meaning.

Here we go again.  Theme is such a commonly spoken of concept, yet try to find any agreement in what it really means.  Dramatica actually cracks that nut – Theme is all about the in-betweens: about how every dramatic element relates to every other.  It is about weighing one arrangement against another to make an argument about value standards – is this collection of traits better than that one in this particular situation?

You see, whether we are ordering cable TV, Chinese food, or deciding on a mate, we’re not going to get all we want and none of what we don’t want.  We have to decide on the best package of the most of what we want most with the least of what we want least.

That’s what theme is all about, Charlie Brown.  If value standards were single items compared to other single items it would be easy to choose the right thing to do.  But life isn’t that simple.  We are always faced with trade-offs, ramifications and compromises.  Choosing the best collection is what having a personal or moral code is all about.  And that’s why an author has to make a thematic argument to tout his or her favored collection of behaviors and responses against alternatives if the message is to have any impact.

And so, every dramatic element is connected to every other in the big Dim Sum of narrative.  THAT is what we were trying to say here in very accurate, concise and sterile language.

Plot: Plot in a Grand Argument Story is the sequence in which a story’s thematic structure is explored. Plot details the order in which dramatic elements must occur within that story.

This one’s pretty good, actually.  I might add that we were hinting that there’s a difference between the order in which events occur to the characters in the story and the order in which they are revealed to the reader or audience.  We call the internal timeline within the narrative “plot” and the way that order is shuffled up in, say, a mystery, “storyweaving.”  Much more on that later in the book.  In fact, there’s a whole major section on it.

Genre: Genre in a Grand Argument Story classifies the audience’s experience of a story in the broadest sense. Genre takes into account the elements of structure, dynamics, character, plot, and theme to define significant differences between various complete Grand Argument Stories.

True, so true…  yet apparently meaningless – bunch of high-falutin’ double-talk.  Actually, no.  Genre is a weird bird; it is the confluence of structure and storytelling.  Some genres, like Westerns, are all about setting, time period, and set pieces like barroom brawls, gunfights and horse chases.  Others, like Comedies are about the way they make the reader or audience respond.  And still others, like Buddy Stories, are all about relationships among characters.

What a confusing mess!  In fact, each genre is really a grab bag of structural and storytelling items, all jumbled up into a blender that “feels” a certain way to the reader or audience.  Fortunately, Dramatica has devised a way (actually Dramatica didn’t devise anything – technically, we did) to separate the structural aspects of any genre from its storytelling aspects in order to create unique genre “personalities” for each and every story.  Pretty cool, really, and you’ll learn all about it down the line.  But, the way it says it above – sheesh!

These parts of a Grand Argument Story combine in complex relationships to create its Storyform. A Storyform is like a blueprint which describes how these parts shall relate in a particular story , regardless of how they are symbolized for the audience. It is such a Storyform which allows such different stories as West Side Story and Romeo and Juliet, or Cyrano de Bergerac and Roxanne to share the same meaning while bearing little resemblance to each other. What these two pairs of stories share is virtually the same Storyform.

Well, we finally arrive at the summation.  In brief, this defines what you get when you create a Grand Argument Story that includes all of those parts and pieces we’ve just described: you get a Storyform.  Whazzat?  A Storyform is like a schematic of a narrative.  It shows every component, what it does, and describes how they all work together to create the flow that is its function: to convince readers or audience of the author’s point-of-view through a first-hand experiential journey through the material.

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Dramatica Theory (Annotated) Part 3 “Grand Argument Stories”

Excerpted from the book, Dramatica: A New Theory of Story

The question arises: Is telling a story better than telling a non-story? No. Stories are not “better” than any other form of communication — just different. To see this difference we need to define “story” so we can tell what a story is and what it is not. Herein lies a political problem. No matter how one defines “story,” there will be an author someplace who finds his favorite work has been defined out, and feels it is somehow diminished by not being classified as a story. Rather than risk the ire of countless creative authors, we have limited our definition to a very special kind of story: the Grand Argument Story.

As its name indicates, a Grand Argument Story presents an argument. To be Grand, the argument must be a complete one, covering all the ways the human mind might consider a problem and showing that only one approach is appropriate to solving it. Obviously, this limits out a lot of creative, artistic, important works — but not out of being stories, just out of being Grand Argument Stories. So, is a Grand Argument Story better than any other kind? No. It is just a specific kind.

Annotations

Ever since we wrote this section, It’s bugged the hell out of me.  Here’s why we wrote it, and then why it bothers me:

Dramatica is the first comprehensive model of the underlying components of story structure and how they hang together.  Those components are WAY below the level of what most people think story is.  We’re talking about the pre-conscious level of story – the  deep-dive framework that resonates with the minds of the readers or audience right in the operating system.

So forget about writing about topics or people or events – structure, really DEEP structure bears no resemblance to anything anybody thinks about, any more than we consciously query out neurons when we are trying to decide between chocolate and vanilla.

Now to fully describe how a decision is made, you’d have to have a map of each neuron and the state it is in.  But how far away from story is that?  Still, that’s structure – a description of the nuts and bolts and pulleys and gears of the mind – a mechanical take on the organic flow of our thoughts and feelings, explored and made manifest in a tidy package called a story.

When you just blurt out a thought, is that a story?  Not hardly; it’s just a notion.  And when you follow a stream of consciousness from one notion to another, is that a story?  Again, no.  It is just a train of thought.  A story is a complete examination of a problem, inequity or issues from every conceivable side and to as much depth as you can keep in your head at one time.  THAT’s a story.  And the list of all the angles and all the components from the largest concept to the smallest illumination – that’s story structure, and we call it a Grand Argument Story because it makes  not just an argument, but the biggest most complete argument about the best (or worst) way of looking at or responding to the core consideration we’re trying to get a grip on.

That means that any work of clever word play or one that simply meanders through the subject matter, picking little thought daisies and turning over experiential stones may be the most magnificent read every created.  But it isn’t a story.

And this is why we wrote the section of the original theory book quoted above – we knew if we precisely defined story (which you kinda hafta do if you are outlining a theory of story) writers in all genres and media would rise up in arms to drive us from the village because we defined their favorite works as non-stories.

Heck, we were just scared of the blow-back which, in fact, did not happen.  And so all that “Oh, please don’t hurt us – we aren’t saying anything bad about your darlings – we’re just redefining what the whole world thinks story is, so its okay if your candidate didn’t make the cut,” all that self-protective crap – well, it’s so whiny and pandering.  Makes me feel all smarmy that we put this section in there, which is why I hate it.

So here’s the god awful truth in straight talk, all these years later:  Call it story or call it a dog with a fluffy tail – fact is, the most complex form of structure is when an issues is explored all the way from the biggest perspective on it to the smallest; when every yardstick in a human being’s mental arsenal is brought to bear in course of that exploration, and when the way all that stuff is arranged matches the way we put it together in our own heads, as thinking, feeling creatures, regardless of culture, race religion, age, gender or smarts.  A complete Lego-set of all of our mental marbles, excluding any subject matter, just the building blocks of pondering that is so foundational, so elemental and so invisible to the naked mind that you can’t see it unless someone holds a microscope to it (like this book) and makes you stare at it: that’s story and, specifically, that’s a Grand Argument Story.  Take it or leave it.

–Melanie Anne Phillips

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Dramatica Theory (Annotated) Part 1 “A Place to Start”

Excerpted from Dramatica: A New Theory of Story (Annotated)

Mastering the craft of writing requires a skill in communication and a flair for style. Through communication, an audience receives meaning. Through style, an author achieves impact. The Dramatica theory of story explores both aspects of the writing process providing structural guidelines for clarifying communication and artistic techniques for enhancing style.

Accordingly, this book is divided into two principal sections: The Elements of Structure and The Art of Storytelling. Separating these two aspects of the writing craft allows us to see more deeply into each. This arrangement also splits the experience of writing into two parts, when in practice, they are usually blended in a simultaneous effort.

Many other books have been written which explore the blended creative process. In contrast, this is a book of theory, and is designed more to educate, than to inspire. Still, the motivation to write is one of inspiration. So, before we rush headlong into a detailed, accurate, and revolutionary explanation of story, let us put everything in context by describing the relationship of Dramatica with the Creative Writer.

Annotations:

In the twenty years since we first published Dramatica: A New Theory of Story, the concepts we described have not only changed the landscape of how story structure is seen, but have provided a new conceptualization of narrative itself.

Today, Dramatica Theory is applied not only to fiction but is also employed to analyze people and organizations in the real world.  We have now come to recognize that the underlying structure and dynamics of outlined in the original book are an accurate model of how individuals and groups actually function beneath all the passion and pageantry.

In light of this growing appreciation of the connection between fictional and real narratives, I am publishing this new annotated edition of the theory book with additional thoughts and insights into how narrative both shapes and reflects our minds, and how when we come together we self-organize into a collective mind.

–Melanie Anne Phillips

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Ability and Story Structure

What’s “Ability” have to do with story structure?

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  Look in the “Physics” class in the upper left-hand corner.  You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

In this article I’m going to talk about how Dramatica uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

To begin with, a brief word about the Dramatica chart itself.  The chart is sort of like a Rubik’s Cube.  It holds all the elements that must appear in every complete story to avoid holes.  Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created?  The chart represents all the categories of things we think about.  Notice that the chart is nested, like wheels within wheels.  That’s the way our mind’s work.  And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind.  When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life.  Sometimes things get wound up as tight as they can.  And this is where a story always starts.  Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension.  So why does a story feel like tension is building, rather than lessoning?  This is because stories are about the forces that bring a person to change or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once).  It’s kind of like the forces that create earthquakes.  Tectonic plates push against each other driven by a background force (the mantle).  That force is described by the wound-up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plates.  Other times it builds up pressure until things snap all at once in an earthquake.  So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong.  But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”?  Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability.  If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together.  In the flat chart, they look like wheels within wheels.  In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works.  At the most broad stroke level (the top) there are just four items – Universe, Physics, Mind and Psychology.  They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum.  In a spectrum is really kind of arbitrary where you draw the line between red and blue.  Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or environment.  Mind is the internal state – an attitude, fixation or bias.  Physics looks at external activities – processes and mechanisms.  Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels.  Each one provides a greater degree of detail on how the mind looks at the world and at itself.  It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describes the structural aspects of “Genre.”  Genre is the most broad stroke way of looking at a story’s structure.   The next level down has a bit more dramatic detail and describes the Plot of a story.  The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters.  And as far as the mind goes, it represents the wheels within wheels and the spectrum of how we go about considering things.  In fact, we move all around that chart when we try to solve a problem.  But the order is not arbitrary.  The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another.  You see this kind of thing in the stages of grief and even in Freud’s psychosexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article.  You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class.  In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements.  The others are Knowledge, Thought, Ability and Desire.  I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Psychology.  They are the conceptual equivalents of Mass, Energy, Space and Time.  (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart.  This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience.  In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do.  It is what you are “able” to do.  What’s the difference?  What you “can” do is essentially your ability limited by your desire.  Ability describes the maximum potential that might be accomplished.  But people are limited by what they should do, what they feel obligated to do, and what they want to do.  If you take all that into consideration, what’s left is what a person actually “can” do.

In fact, if we start adding on limitations you  move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart.  Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization.  Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”.  That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up.  (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification.  Nobody gets there because they are stupid or mean.  They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as – that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience.  Really, its how we all build up our personalities.  We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world.  When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue.  And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind but by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see.  If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with.  And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two-hour movie or a two hundred-page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology.  Each is just another brick in the wall.  And each can be at any level of the mind and at any level of justification.  So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved).  Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this.  To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica dictionary (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherent proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherent proficiency

 Structure your novel or screenplay with Dramatica…