Category Archives: Characters

Character Elements

The Sixty-Four Element Question

 
Each of the character dimensions contains sixteen Elements, as we have already seen with Motivations. Each character dimension is referred to as a Set of Elements. All four Sets come together to create what is called a Chess Set (due to its eight by eight grid) as illustrated below:

From the Dramatica Theory Book

Character Evaluations

All right, Buddy… Where’s the conflict?!

As an example of the concept of Evaluation, imagine two business partners who share motivations, methodologies and purposes. They might agree on what drives them (a motivation to be independent), what they want to achieve (a purpose of creating a thriving business), and how to achieve that (word-of-mouth advertising as a methodology). Still, they might argue if sales are up but satisfaction is low because one evaluates based on gross sales and the other evaluates based on customer satisfaction. Their word-of-mouth methodology brings in more business because their prices are good, but repeat business is non-existent because of poor customer satisfaction. As a result, the two partners argue all the time, even though they agree in all three dimensions of Motivation, Methodology, and Purpose.

Difficulties can arise between characters in any one of the four dimensions, even though they might agree completely in one or more of the other dimensions. In short, characters are never fully developed unless they are represented in all four dimensions, and they may come into conflict over any combination of Motivations, Methodologies, Means of Evaluation, or Purposes.

From the Dramatica Theory Book

Character Dimensions

Step into the Fourth Dimension….

In Dramatica, we refer to Motivation as a Character Dimension. Often it is said that characters must be three-dimensional to seem like real people. Dramatica sees four dimensions as necessary to flesh out a character. Motivations and Purposes are the first and last dimensions, but that is not enough. Motivation gives a character the force to move, Purpose gives a character a direction in which to move. But how is he actually going to get to where he wants to go? For this, he needs a Methodology, which is the third dimension of character. Methodologies describe the kinds of approaches a character might use in its efforts to achieve its purposes.

This might seem like enough dimensions. After all, we have a beginning (motivation), a middle (methodology), and an end (purpose). Still, there is one remaining dimension lacking: Evaluations. Evaluations are the standards by which characters measure their progress.

From the Dramatica Theory Book

A Character’s Purpose

What’s the Purpose?

When authors describe their characters, they are often asked to state a characters’ motivations. A common reply might be, “The character Jane wants to be president.” Often that is accepted as a valid motivation. In fact, becoming president is Jane’s Purpose, not her motivation. Her motivation may be that she felt no control over her life as a child. Or she might be motivated by a love of the natural world, hoping to instigate a national conservation plan. She might be motivated by a desire for an equal rights amendment.

Just knowing what her purpose is does not tell us anything about what Jane is driven by but only what she is driven toward. Any of the stated motivations would be sufficient to explain Jane’s purpose of becoming president. Conversely, if Jane’s motivation were the first example – a lack of control over her life as a child – several different purposes might satisfy that motivation. She might become a school teacher, a drill sergeant, or a religious leader. Clearly, motivations do not specifically dictate purposes, nor are purposes indicative of any particular motivations.

From the Dramatica Theory Book

Complex Characters in “Rear Window”

From the Dramatica Theory Book

Principal Characters in Rear Window

If there is anything that can be seen as “typical” about a Hitchcock film it would be his forefront use of thematics. Rear Window is no exception. As with Gone With the Wind, the enjoyment of the story comes largely from what happens between the lines. But unlike GWTW, the characters in Rear Window are relatively complex.

At first glance, it may seem that there are quite a few characters, what with the neighbors and all. There’s the Composer, trying to sell his first hit song. There’s Miss Lonely Heart, who can’t get a date. We see a lot of Miss Torso who exercises in front of her open window. Upstairs is the Couple With the Dog, downstairs, the Sunbather. And, of course, Thornton the murderer.

More prominent, of course, is Jeffries and the characters we see in his apartment: his girlfriend Lisa; Doyle, the detective; and his Nurse. (It is important to note that Thornton also shows up in Jeffries’ apartment near the end of the story and is the only neighbor to do so.)

The Top Five

The purpose of characters is to show how aspects of the Story Mind deal with a problem. And this is what determines that the neighbors are not Objective Characters. Aside from Thornton, they all have their own little stories, but only interact with each other peripherally, if at all. Their private stories enhance the thematic atmosphere of the overall story but neither advance nor clarify the plot.

If we eliminate all the neighbors who do not interact, we pare our list down to five actual characters: Jeffries, Lisa, Doyle, Nurse, and Thornton. If Rear Window is well written, we would expect all sixteen motivation Elements to be distributed among these five. Let’s see if they are.

Elements of the Top Five

Who represents FAITH? Unquestionably Jeffries. He maintains his belief that a murder has been committed in the face of objections by each of the other characters. Lisa can’t talk him out of it and neither can his Nurse. Thornton denies it by his actions and Doyle is not convinced until after the proof is irrefutable. In fact, Doyle personifies DISBELIEF, even while HELPING Jeffries gain information to which he would not otherwise have access. Lisa comes around to accepting the possibility and so does Nurse. Thornton already knows the truth, but Doyle is never convinced until he sees the proof with his own eyes.

In addition, Doyle relies on LOGIC to support his disbelief. He will not accept Jeffries’ contentions without logical arguments. Then is Jeffries FEELING? No. Jeffries does not disregard Logic in his considerations; he merely can’t supply it. Jeffries urges the others to CONSIDER what he knows and what he suspects. Lisa, on the other hand, continually acts on impulse without regard for logic, illustrating nicely the characteristic of FEELING.

If Jeffries is CONSIDERATION, we would expect his nemesis, Thornton, to cause RECONSIDERATION, and he does. Thornton’s apparently guilt-free actions are a constant force that urges Jeffries (and the others) to RECONSIDER. All we ever see of him is that he acts methodically to carry out his plan, whatever that might be. It is his methodical approach that makes Thornton the CONTROL Character as well. He wastes no time or energy on anything but the task at hand, whereas Jeffries dabbles at whatever fills his view, even when it interferes with his goal of getting the goods on Thornton. Jeffries plainly illustrates the Element of being UNCONTROLLED.

Even though Lisa SUPPORTS Jeffries in his quest, she manages to HINDER his efforts through distraction and re-direction of their conversations. She clearly TEMPTS him to give up PURSUING this crazy scheme. In contrast, Jeffries’ Nurse OPPOSES his efforts, even while providing a moralistic philosophy or CONSCIENCE to his every comment. And, of course, Thornton would prefer to AVOID the whole thing.

Characteristic Lists

If we take a slightly different form, we can arrange the five Characters as column headings and list their characteristics beneath them.

Rear Window Characters in the Motivation Set

Assigning the Character names of Rear Window to the Motivation Characteristic Quads we get:

Using the grid above we can predict the principal conflicts of Rear Window simply by noting which characters are in Dynamic (diagonal) positions and the issues (Elements) over which each pair will diverge.

In summary, the set of sixteen Motivation Elements offers a valuable tool for understanding some of the essential building blocks of Objective Characters and how they can be distributed to create both Archetypal and Complex characters.

Complex Characters in “Gone with the Wind”

From the Dramatica Theory Book:

Simply “Gone With The Wind”

As an exercise, let’s take a look at how the Motivation characteristics are represented and combined in some familiar well-written stories. Why don’t we tackle something simple like Gone With the Wind.

“Simple?” you say. In terms of thematics, Gone With the Wind is an extremely rich and complex story. But in terms of the characters, GWTW is no more complex than any of the other stories we have analyzed so far. Let’s see how.

Scarlett and Rhett

A list of the most notable Characters might include: Scarlett O’Hara, Rhett Butler, Ashley Wilkes, Melanie Wilkes, Scarlett’s sister Suellen, Frank Kennedy, Scarlett’s father Gerald O’Hara, and Prissy. Taking them one at a time, we can see the stuff they are made of.

Intuitively, we sense that Scarlett and Rhett are the two most important characters. Looking at the 16 characteristics, Scarlett is clearly Pursue. She pursues Rhett, she pursues Ashley, she pursues the tax money, she pursues a fortune. She is motivated to get people to consider things they normally would not. Based on this analysis we will call Scarlett PURSUE and CONSIDERATION.

Rhett, on the other hand, spends most of his time avoiding. He avoids getting involved in the war, and by his contraband dealings he avoids financial hardship. He avoids Scarlett’s advances, avoids the firing squad, avoids paying her the tax money, and on and on. Nonetheless, it is Rhett that continually urges Scarlett (and everyone else) to reconsider their actions. So Rhett comes down as AVOID and RECONSIDERATION.

Comparing Scarlett to Rhett, each contains one action characteristic and one decision characteristic. Solely in terms of Motivations, Scarlett and Rhett are Archetypal Protagonist and Antagonist.

Melanie and Ashley

There is little to disguise Ashley’s effect as TEMPTATION upon Scarlett. Just because he never actively tempts her does not diminish his actual temptation value. And this is a good point to file away for later: A character does not have to actively or even consciously employ a characteristic to represent it.

Looking for Ashley’s physical characteristic, although it is not strongly drawn, we find him to be HINDER. Now since his physical self is designed to be the source of Scarlett’s temptation, Hinder has been down-played to make him more attractive. Nevertheless, he repeatedly jeopardizes Scarlett’s situation. Temptation and Hinder make Ashley a Contagonist.

Melanie, in complement to Ashley, is CONSCIENCE and HELP. She continually tutors Scarlett in the “correct” morality, simultaneously cleaning up the real world messes that Scarlett leaves in her wake. Melanie is forever smoothing ruffled feathers and it is she who handles the hiding of the Yankee renegade soldier that Scarlett shoots. Conscience and Help make Melanie the Guardian.

It is interesting to note the Character pairings designed into this story. Scarlett (Pursue and Consideration) is paired with Rhett (Avoid and Reconsideration). Ashley (Temptation and Hinder) is paired with Melanie (Conscience and Help). Obviously, Margaret Mitchell had an amazingly intuitive sense of where the dramatic potentials lie. (But then, we knew that already, didn’t we?) Let’s see if this pattern continues.

Frank Kennedy, Suellen O’Hara, Gerald O’Hara, and Prissy

Scarlett’s screaming sister Suellen plays nicely as FEELING and UNCONTROLLED, making her the Emotion Character. Her choice of husband, Frank Kennedy (who is snatched by Scarlett) is again, an opposite. Kennedy, by virtue of his steadfast business development and religion of practicality defines LOGIC. And also by virtue of his steadfast business development and resistance to diverging from his plans demonstrates that he represents CONTROL (restraint). Kennedy fits nicely as the Reason Character, again, in a complementary posture to his intended bride.

Finally, we reach a most telling pair. First, we perceive Scarlett’s father Gerald O’Hara has FAITH. He believes that a war will never happen, then believes the South will win. Even when they have already lost he won’t give up his faith. He goes into a fantasy world rather than admit his faith is in error. On the flip side, he constantly OPPOSES Scarlett’s wishes. In the opening scene, Scarlett wants love but her father is pushing real estate. After the fall, he keeps jumping in with inane comments about the way Scarlett is handling the house. Consistently (albeit gently) he opposes her.

Prissy, on the other hand, has no faith at all. She is absolutely convinced that no matter what the situation, the worst will happen. She is a DISBELIEVER pure and true. And yet, she SUPPORTS Scarlett in every self-serving endeavor she instigates. As with other characters we have examined, Mr. O’Hara and Prissy have swapped characteristics, this time between the Skeptic and Sidekick. They are a complementary pair. This is a wonderful twist from a thematic standpoint, pairing and swapping characteristics between a rich white landholder and a poor black slave.

Dramatica Class: Character Growth – Start or Stop?

The following is excerpted from an online class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : Question 2: about the Main character: Direction…. Start or Stop? This question means something different depending upon whether you answered change or steadfast. For a change Main Character, the question is: Do they have to grow by Starting something they aren’t doing, or stopping something they shouldn’t be doing? In other words, Do they have a chip on their shoulder or a hole in their heart?

We’ve all seen stories in which the M.C. is causing problem because of what they do, and other stories in which they allow a problem to grow because they don’t do anything! The Direction of character growth is just as important as Change or Steadfast. For a steadfast character, the question is different. Since the character is not changing, the question is, are they working or holding out for something to stop, or something to start?

In other words, is there a problem they are trying to get rid of, or is there something good they want to make happen. A simple question, but one that carries a lot of clout on your dramatics!

Dan Steele : Okay, makes sense.

From the Dramatica Class Transcripts

Creating Characters: “My Hero!”

We’ve all heard the phrase, “the hero’s journey.” Much has been written about the steps in this journey and the nature of the hero himself. What is usually assumed is that the “hero” is an elemental character who possesses certain essential attributes. In fact, there are four truly essential attributes of the stereotypical hero:

1. He is the Protagonist

2. He is the Main Character

3. He is the Central Character

4. He is a Good Guy

Traditional writing theory uses these terms more or less interchangeably. But we are using them as descriptors of completely different attributes that make up the stereotypical “Hero.”

It really isn’t important what we names we use. What is important is that there are four distinct qualities that are combined to create a hero. So, if you use any of these terms in a different way, that’s fine. For our purposes, we need to (at least temporarily) agree on a common vocabulary so we can efficiently discuss the attributes themselves.

So, throughout this article we shall assume that the following definitions hold true:

The Protagonist is the Prime Mover in the plot – the chief driver toward the story’s overall goal.

The Main Character is the most empathetic character – the one with whom the audience most closely identifies; the character the story seems to be about.

The Central Character is the most prominent character – the one who stands out most strongly among the players.

The Good Guy is the moral standard bearer – the character whose intent is to do the right thing.

Putting it all together then, a hero drives the story forward, represents the audience position in the story, it the most prominent character, and tries to do the right thing.

Typical heroes include Dr. Richard Kimble in The Fugitive, Harry Potter, Clarice Starling in Silence of the Lambs, and Erin Brockavich.

Many writers are taught that they need to have a hero. Problem is, heroes in stories should be just about as rare as they are in real life. They do occur; they just aren’t the only option.

Now for the fun part…

These four heroic attributes aren’t necessarily tied together. In fact, they can be swapped for other attributes, distributed among several characters and even put together in different ways!

For example, suppose we change one attribute and create a character with the following four qualities:

1. Protagonist

2. Main Character

3. Central Character

4. Bad Guy

Now we have the typical anti-hero (in the popular vernacular). Such a character would drive the plot forward, represent the audience position in the story, be the most prominent, but represent a negative moral outlook.

Let’s try one more combination:

1. Antagonist

2. Main Character

3. Central Character

4. Good Guy

In this case, we have a character who is trying to prevent the story’s goal, represents the audience position in the story, is the most prominent, and tries to do the right thing.

James Bond is such a character. He did not instigate an effort; he is responding to an effort begun by the villain! In almost every Bond story, the villain is actually the driver of the plot – the proactive one – the Protagonist by definition, while James Bond is perpetually reactive, trying to put an end to the evil scheme.

In a future tip we’ll take apart the stereotypical “Villain” and see what he is made of!

Melanie Anne Phillips
Co-creator, Dramatica

Rules for Building Characters

From the Dramatica Theory Book:

Rules for Building Characters?

The question now becomes, “Is there a definitive set of rules that govern how characteristics may or may not be combined without violating the analogy of the Story Mind?” Let’s find out.

A Character Cannot Serve Two Masters

The first thing we notice when examining the Motivation Characters is that there is never an instance where a Character contains both characteristics in a Dynamic Pair. This makes common sense: “One cannot serve two masters.” Essentially, how can you be AGAINST something at the same time you are FOR it? So, our first rule of combining characteristics is: Characters should never represent more than one characteristic in a Dynamic Pair.

Can’t Serve Two Masters at the Same Time….

Sounds good, but what if you want to create a Character who represents one view and then the other. For example, if you had a one-woman show, you would need to combine ALL 16 Motivation characteristics into one person. This is accommodated by the difference between a character and a player. In a one-woman show, even if it is a single story argument, there might be a multitude of characters but only one player. The key to keeping them separate is that the player changes from one character to another, never simultaneously portraying more than one, such as by donning different apparel or adopting a different voice.

In light of this additional information we add a second rule of thumb to our first: Players should never represent more than one character at a time.

The Meaning of Objective Character Elements

In truth, there are many valid reasons for combining opposing characteristics in one body. An example is Doctor Jekyll and Mister Hyde. As Jekyll and Hyde, this player has a split personality representing, in effect, two Characters in the same body.

Dramatica sees a player as a shopper filling a grocery sack full of characteristics. You can select whatever you want, as long as you don’t put in both Elements of a Dynamic Pair. You can also carry as many bags as you can handle.

But wouldn’t a fixed grouping of characteristics prevent a Character from growing? For the answer, look back at what these characteristics really are. They are the problem-solving processes within the Story Mind seen Objectively. They are Objective Characters. Objectively, characters remain the same; it is Subjectively that they grow as points of view change. In a sense, the Objective nature of characters describes their innate disposition, in which no changes can be made. The Subjective nature of characters describes their learned behavior, which is what can be evolve in the course of a story.

What does all this mean in a practical sense to us as Authors? First, Dramatica tells us there are only 16 Motivations to spread among our players. If we use the same characteristic twice, it clutters our story. If we neglect to employ one, there will be a hole in our story’s argument. Finally, we have a great deal of flexibility to create unique and memorable characters while fulfilling all the requirements an audience will look for in a Story Mind.

Dramatica Class: Characters – Change or Steadfast?

The following is excerpted from an online class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : Dramatica has four very important questions it asks about the Main Character. These questions are used by the software to arrange the relationships between character, plot, theme, and genre. Its kind of like a “Rubik’s” cube of story, as it were. These answers twist it into your unique arrangement.

Question one: Main Character Resolve. At the end of your story, has your Main Character changed or remained steadfast? Change or Steadfast is the question. Now some stories have a leap of faith where the M.C. must consciously choose to stick with their guns, or realize THEY might be the cause of the problems and CHANGE.

Scrooge is a change character. So is Luke Skywalker. Dr. Richard Kimble, or Job in the Bible are STEADFAST characters. Hollywood often has it that a character must CHANGE to grow. But Dramatica sees that a character can grow in their resolve as well. That’s why James Bond doesn’t seem to change but still works as a character. But there is always someone in the story who WILL change. In fact, if the Main Character changes, the Obstacle character will remain steadfast, If the Obstacle character changes, the M.C. will remain steadfast.

Who is Dr. Richard Kimble’s Obstacle? Who changes in The Fugitive? Any thoughts?

RDCvr : The policeman.

Dan Steele : Yes.

Dramatica : Right, Gerrard, the Tommy Lee Jones character. He starts out the first time he meets Kimble saying, “I don’t care!” And Kimble even brings it up to him in the police car at the end. And he says to Kimble, “Don’t tell anybody”, meaning that now he cares, he has changed. But Kimble didn’t! He never gave up… NEVER! In Goldfinger, if James Bond is steadfast,who changes? Who is the Obstacle Character?

Dan Steele : So one char. or the other HAS TO change their belief system by the end.

Dramatica : Yes, Dan, that is the nature of the author’s bias in the argument.

RDCvr : Goldfinger.

Dan Steele : Does Goldfinger dying count as a change in bel sys?

Dramatica : No, Goldfinger is an objective character – the Antagonist, in fact. Actually, Its Pussy Galore, the one who flies the plane – Honor Blackman.

Dan Steele : Oh, okay – yes

Dramatica : She changes from helping Goldfinger to helping Bond. Its not big, but it is there! It HAD to be there! Of course it is downplayed in an action story, and also the Obstacle character change is often underplayed because the M.C. is more important to the audience. But even Bond is asked at the end why she did it, and he replies, “I must have appealed to her maternal instincts”. It was important to make sure the audience knows that Bond was the one that changed her.

Dan Steele :So the antagonist provides the force against the main goal, but the obstacle char provides forces for belief system change?

Dramatica : Yes, Dan, exactly! That is the essence of the first question of Dramatica. Which kind of story do you want? The one where the M.C. sticks with their guns, or the story in which they are convinced to change? By making that choice, you not only know a lot more about your story and where it will go, but you have also had some impact on theme, plot, and genre as well. This doesn’t mean the M.C. will end up in a story filled with success. For example, by changing, they might give up just before they were about to win! So, outcome is a completely different thing. The question is not what they SHOULD do, but what they actually DO!

Dan Steele : So Resolve: change means MC sticks to guns, but Resolve:steadfast means either : 1) MC is convinced to change, or 2) MC changes another?

Dramatica : Right, Dan, that’s how it works.