Category Archives: Characters

Protagonist Personal

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Step 49

Protagonist Personal

Characters have dramatic functions, but the reader or audience needs to identify with them as real people.  A necessary but difficult task is to intertwine the personal and structural aspects of each character so that they blend seamlessly together and become interdependent in a unified person.

For your protagonist, what personal qualities or previous experiences have led them to become a protagonist in this particular story, the Prime Mover in the effort to achieve the goal?  Conversely, if your character by nature is wishy-washy, how does that affect their efforts when called upon by story circumstances to function as a protagonist?

By integrating all aspects of a character together, it will seem to be driven by real motivations, enacted in a truly human manner.

To further refine your protagonist, refer to the material you developed for that character including personal goal and moral issue.  If your protagonist is also your Main Character, consider what you developed there as well.

For this step, write a brief description of your protagonist’s overall nature, incorporating all of this material.

 

Identifying Your Antagonist

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Step 48

Identifying Your Antagonist

While the protagonist attempts to accomplish the goal, the antagonist seeks to thwart that effort, either preventing the achievement or by achieving it himself.

These efforts have nothing to do with whether the antagonist is a good guy or a bad guy.  For example, in most James Bond films, the Villain is the protagonist, for it is he who initiates a plan, thereby driving the plot.  Structurally, James Bond himself is an antagonist, since he tries to return things to the status quo.

So, who we cheer for and our moral prerogatives are really not involved in this choice.

Referring to your cast of characters, your plot synopsis and the refinement of your protagonist you wrote in the last step, pick one of your existing characters as your antagonist and describe how he, she, or it is focused on preventing the protagonist from achieving the story goal.

In the off chance that none of your characters can easily fulfill the role of antagonist, return to the character development steps and create a new character specifically for this task.

 

Characters’ Personal Goals

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Step 41

Characters’ Personal Goals

Personal Goals are the motivating reasons your characters care about and/or participate in the effort to achieve or prevent the overall goal.  In other words, they see the main story goal as a means to an end, not as an end itself.

Although a personal goal for each character is not absolutely essential, at some point your readers are going to wonder what is driving each character to brave the trials and obstacles.  If you haven’t supplied a believable motivation, it will stand out as a story hole.

Referring to the descriptions you wrote about what your story would be like if told through the eyes of each of your characters and about their personal issues, describe what each of your characters might have for a personal goal that would lead them to participate in the effort to achieve the central story goal.

The “Influence Character” in a Nut Shell

Stories have a mind of their own, as if they were a person in their own right in which the structure is the story’s psychology and the storytelling is its personality.

Characters, in addition to acting as real people,, also represent facets of the overall Story mind, such as the Protagonist which stands for our initiative to effect change and the Skeptic archetype which illustrates our doubt.

Yet in our own minds is a sense of self, and this quality is also present in the Story Mind as the Main Character.  Every complete story has a Main Character or the readers or audience cannot identify with the story; they cannot experience the story first hand from the inside, rather than just as observers.

This Main Character does not have to be the Protagonist anymore than we only look at the world through our initiative.  Sometimes, for example, we might be coming from our doubt or looking at the world in terms of our doubt.  In such a story, the Main Character would be the Skeptic, not the Protagonist.

Any of the facets of our minds that are represented as characters might be the Main Character – the one through whose eyes the readers or audience experience the story.  And in this way, narratives mirror our minds in which we have a sense of self (“I think therefore I am”) and it might, in any given situation, be centered on any one of our facets.

Yet there is one other special character on a par with the Main Character that is found within ourselves and, therefore, also within narrative: the Influence Character.

The Influence Character represents that “devil’s advocate “ voice within ourselves – the part of ourselves that validates our position by taking the opposing point of view so that we can gain perspective by weighing both sides of an issue.  This ensures that, as much as possible, we don’t go bull-headedly along without questioning our own beliefs and conclusions.

In our own minds, we only have one sense of self – one identity.  The same is true for narratives, including fictional stories.  The Influence Character is not another identity, but our view of who we might become if we change our minds and adopt that opposing philosophical point of view.  And so, we examine that other potential “self” to not only understand the other side of the issues, but how that might affect all other aspects or facets of ourselves.  In stories, this self-examination of our potential future selves appears as the philosophical conflict and ongoing argument over points of view, act by act.

Ultimately we (or in stories, the Main Character) will either become convinced that this opposing view is a better approach or will remain convinced that our original approach is still the best choice.

No point of view is good or bad in and of itself but only in context.  What is right in one situation is wrong in another.  Situations, however, are complex, and often are missing complete data.  And so we must rely on experience to fill in the expected pattern and to project the likely course it will take.  Entertaining the opposite point of view shines a light in the shadows of our initial take on the issues.  Psychologically, this greatly enhances our chances for survival.

This is why the inclusion of an Influence Character in any narrative is essential not only to fully representing the totality of our mental process but to provide a balanced look a the issues under examination by the author.

Overcoming Habits

Useful for characters, writers and anyone:

It is extremely difficult to overcome a habit in one’s mind before one acts upon it. Those who try to change engage in a terrible inner fight in the internal realm. Further, whenever one fails to prevent the habitual action, it tends to cascade into a series of further habitual behavior, as if a dam has burst.

Essentially, we all have limited psychological capital that we can spend on battling with habitual attributes, and if we engage in the battle internally and lose, we will have squandered our complete reserves and have nothing left to stem the tide. Since we have lost spatially, we look toward time, toward our next psychological payday, usually the next calendar day, after a good night’s sleep. But until then, we simply stand back and engage in the habitual behavior, which actually reenforces it beyond its strength in the original battle, making it all the more difficult to overcome it the next day.

A better way is to move the battle to the external realm, allow the first instance of a bad habit to occur and then battle the second from happening. While an alcoholic or overeater may say the first drink leads to a binge, it is my opinion, based on narrative psychology, that only happens because all the power to resist was already spent in the internal battle.

Habits cannot be broken – the carry too much inertia. Rather, they must be diminished and diluted until they cease to be a force at play, dissolving back into the psychological stew from which they originally emerged. To this end, do not battle the first instance internally, but the second instance externally. By giving in, the habit plays itself out in the first instance before it has become a compulsion. Holding back and battling it just puts up a dam that will ultimately be breached, creating a far more powerful flood that does far more psychological damage, limiting further ability to resist.

Let the first instance happen, then fight the second. While you won’t always be successful, you will have a greater statistical degree of success, eventually leading to the gradual establishment of a new habitual pattern that hinders the original behavior rather than reenforcing it.

For characters, examine these struggles; for writers, use this method to get your work written, for everyone else, use it to clean up your act to your personal level of self-comfort.

Indentifying Your Main Character

wp602ef169_06Identifying Your Main Character

The Main Character represents the reader’s position in the story, but this is not always the Protagonist. While in a football game the Protagonist may be the quarterback, a story could be told through the eyes of any of the players on the field. The Protagonist is defined as the character who is the prime mover of the effort to achieve the story goal logistically. The Main Character, however, is the character with whom the readers most identify and around whom the passion of the story seems to revolve. It is the Main Character who must grapple with a personal or moral issue and is the center of the story’s message.

In this step, even if you are already completely sure of who your main character is, you’ll examine each character and look at the story through his or her eyes to see if there might be an even stronger viewpoint from which your readers might experience your story first hand.

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Character Justification

Justification is the process of changing context to change meaning.  We see a clear example of this when a child comes up with an excuse for some small transgression, or even when someone says, “he made me do it.”

Justification is actually a good trait for survival or we wouldn’t have it.  It allows  us shift our point of view in space or time so we can perceive potential solutions to problems that are not visible from the original perspective.

The story of the Gordian Knot shows how spatial context can be shifted to find a solution to a seemingly unsolvable problem.  This exact same dynamic was employed in Raiders of the Lost Ark when the assassin comes at Indy with a sword and our hero just pulls his gun and shoots him.   Another example is “Don’t raise the bridge, lower the river.”

Temporal justifications are illustrated by the little pig who built his house of brick – not for a current problem but a potential future one, or every squirrel that buries nuts for the winter, rather than eating them all now.  Every retirement fund or medical insurance policy is a justification that actually creates difficulties in the present by limiting resources in expectation of a future life (which may never materialize).

All justifications are not of such magnitude or import, however.  Imagine, for example, a person, we’ll call him Joe,  who has a friend come to visit for the weekend.  Joe has a great time with the visit but in the morning when he goes to water his plants, he discovers his friend has parked in such a way to block easy access and he must walk around the long way to do the job.

Joe’s first reaction is mild anger at his friend for the inconvenience.  Almost instantly, he regrets feeling that way as he knows his friend was unaware of the issue.  So, he is able to dissipate some of his negative feelings by re-contexualizing the issue spatially with the notion that he would rather have his friend visit and have the problem than have his friend not visit.

But, this only balances the inequity by saying the benefits outweigh the costs.  So, Joe is still left with negative feelings due to the emotional value of his friend’s visit now being lessened by deducting the emotional cost of the inconvenience.  So, Joe, while watering, also tries a temporal justification by considering that he is a little out of shape and the extra exertion will do him good in the long run.

Joe now feels good about the extra walk and has fully eliminated the negative feelings and now has a positive cost-free perspective of both his friend’s visit and of the inconvenience.

Problem is, since the inequity has now been eliminated, the potential for further motivation is now also removed.  The end result is that Joe will not now consider buying a new hose to avoid the long walk around, which would have solved the problem once and for all for every visitor he receives in the future.

Bottom line – justification is neither good nor bad, except in context.  It may eliminate dissonance, but it also eliminates motivation.  If it perpetuates dissonance to continue motivation, it may, in time prove to be either a goal achiever or the preventer of a different, more important goal.

Understanding the mental mechanisms by which justifications occur can provide insight into our characters, furnish them with believable motivations, and offer valuable understanding for our readers/audience through the voice of the Wise Author.  And, by turning this understanding upon ourselves, we can learn to recognize these mental patterns within ourselves as they happen, allowing us to make a conscious decision as to the best perspective for our purposes, rather than subconsciously falling into habitual patterns regardless of their effectiveness in the current situation and circumstances.

Psychology, Personality, Persona & Perception – The 4 P’s Revisited

Some time ago, I wrote a short article describing the four P’s of character: Psychology, Personality, Persona and Perception.

Psychology was described as the underlying structure and dynamics of a character’s given mind set.  Personality were the interests and mannerisms of a character that define the specific areas to which its psychology is applied.  Persona is the face a character presents to the world – its apparent personality which enhances some things, diminishes other and adds or eliminates traits and attributes that don’t really exist in its actual personality.  Finally, Perception is how a character tailors or applies its persona to adapt to or manipulate specific people and/or situations.

My understanding of the four P’s emerged from my work on a new book entitled, The Story Mind, which is intended to document and advance the concept that every narrative operates as a model of the mind’s operating system.

In fiction, this means that characters represent facets of the overall mind of the story itself in addition to being real people in their own right.  In the real world, it means that people automatically self-organize into groups structured by narrative in which each participant evolves into a role within the group an a facet of the group mind, becoming the voice of reason, for example.  In this manner the problem-solving capacity of the group as a whole is enhanced by having each member specialize in a different aspect of problem solving, rather than simply being a collection of parallel processors all trying to attack the central issue from all sides as general practitioners.

In the ongoing development of the Story Mind book, I have come to focus more and more on the real world implications of narrative theory.  In fact, so much new material is emerging that I felt it would be worthwhile to jot down this quick article outlining some of the more intriguing applications.

For some twenty years we have described how a main character in a story who is by nature a do-er, would be an uncomfortable participant in deliberation/decision story in which they are required to soul-search and perhaps superficially adopt an attitude in order to affect the participation of others and even as a requirement to achieve the goal.

Similarly, a main character who is by nature a be-er would be uncomfortable in a story that required them to take action rather than influence others in order to achieve the goal.

Yet new understandings indicate that even archetypal objective characters such as Protagonist, Antagonist, Reason or Emotion, who are not the main character (not the individual grappling with the story’s central message issue or moral) may still suffer internal dissonance in fulfilling their structurally mandated role within the greater Story Mind.

A reluctant Protagonist or an emotionally-driven individual forced to function as the Reason archetype will suffer a growing angst caused by their situational inability to respond in a manner appropriate to their true make-up, their true underlying psychology.

Similarly, an actor in a role in an ongoing television series or long-term stage production may find that the character they portray chafes at their inner self if it is a poor fit.  Depending on the magnitude of this dissonance an actor may be unsuccessful in being able to continue to portray their character in the long term – partially due to the internal strain and partly due to their declining ability to show the character to the audience with complete integrity.

Even if an actor in dissonance with their character can overcome their internal angst and continue to portray that fictional psychology, their own blind spots will provide weak spots in their presentation in which inconsistent attributes belonging to the actor may slip into the performance unnoticed, thereby rendering a character that the audience will see as not ringing true.  In addition, things a given character would certainly do may never come to the mind of the actor if the fit is too poor.

Conversely, if the fit is close but not exact, continued portrayal may cause the actor to gradually alter their own underlying psychology to match that of the character, losing themselves in the role.  In this case, once the role is over, the actor has become the character in real life, at least in a psychological sense, and even during the role the actor may begin to respond more as the character than as themselves.  In fact, method acting is all about immersion in a role, but the psychological process of behavioral modification is always at work. In the real world this leads to such scenarios as the Stockholm Syndrome in which a victim comes to side with the perpetrator.

Naturally, the degree of dissonance and the length of the portrayal are the essential moderating factors which determine if an actor will be successful in playing a given character and whether or not the actor will be altered by the process and to what degree.

Taking all of this into consideration, we can see that fictional characters must illustrate this dissonance within the narrative itself.  At the next level, an actor must not only portray that dissonance, but be alert to the actual dissonance which may grown within themselves.  And finally, in the real world, we should all take stock, from time to time, whether our Psychology, Personality, Persona and Perception are (individually or in some combination) creating dissonance with and alteration of our essential natures in our own lives, for good or for bad.

For more information on real world narratives, read my article The False Narrative

Melanie Anne Phillips
Co-creator, Dramatica