Category Archives: Character Elements

Character Elements in the Movie, “Jaws”

How do Dramatica’s sixteen character motivation elements fit into the movie, “Jaws”?  Let’s find out….

Brody, as Protagonist, is very nicely pursue, and certainly with his bell-ringing and whistle-blowing Brody is consideration as well. Hooper does provide the sense of conscience and helps Brody. The Mayor definitely hinders our Protagonist and dishes out plenty of temptation to give up the quest. Certainly the shark forces reconsideration of the propriety of the goal and goes out of its way to prevent Brody from accomplishing his goal of adjusting its feeding habits. Brody’s wife is his faithful supporter. Hooper adds to his functions by filling the role of logic as well, yet he is very uncontrolled in his approach, as made evident by the variety of devices he employs to no apparent success. Quint is clearly operating from his feelings, but his approach is very simple and in control. The Mayor, in addition, supplies us with disbelief and oppose.

Driver Quad

Passenger Quad

From the Dramatica Theory Book

Character Elements in Wizard Of Oz

How do Dramatica’s sixteen character motivation elements show up in The Wizard Of Oz?

In Wizard Of Oz, Dorothy is both pursue and consideration. Toto is faith and support. The Cowardly Lion is clearly disbelief and oppose, and Glinda is conscience and help. But here is where breaking the Eight Archetypal Characters into 16 characteristics solves our previous problems.

Tin Man and Scarecrow Swap Meet

When we look at the Scarecrow he appears to exemplify logic but his approach, rather than being in control, is quite uncontrolled. Similarly, although the Tin Man is undoubtedly feeling, his demeanor is just as surely described by control.

Apparently, the Scarecrow and the Tin Man have swapped characteristics: logic goes with uncontrolled and feeling goes with control. In a sense, both of these Characters now contain two Elements that are at odds with each other. The Action Element does not reflect the Decision Element. This creates two very interesting Characters who have an additional degree of depth to them: an internal friction, inconsistency, or conflict. This is the kind of arrangement that begins to make characters more complex.

Witch and Wizard Ways

But what about the Witch and the Wizard? What is it that makes them diverge from the Archetypal molds? Could it be a similar “swapping” of Elements? As it turns out, it is a similar swapping, but not exactly the same. To be the Archetypal Contagonist, the Wizard would have to be temptation and hinder. To be the Antagonist, the Witch would have to be reconsideration and prevent. But rather than swapping an Action Element for another Action Element, the Witch ends up with both Action Elements and the Wizard with both Decision ones!

From the Dramatica Theory Book

The Chemistry of Characters

Excerpt from an early, unpublished draft of the Dramatica Theory Book.   Many of these concepts were not included in the version eventually published:

To make an argument that a particular element is or is not a solution to a particular problem, Character make-up must remain consistent throughout the story.

In order for the argument of a story to be complete, all approaches to solving a problem must be represented. This is the purpose of Characters. Each Character illustrates one or more ways in which one might address a problem. These different approaches are commonly referred to as Character Traits. We call them Character Elements.

If we think of the traits as elements, we can imagine that the chemical compounds created by various combinations can lead to an extraordinary number of different “substances”, or personalities from a relatively small number of building blocks.

Picture the Author as Chemist, filling several jars with samples from a rack of elements. She might put a single element in one jar but a number of them in another. Depending upon the selections she makes, a given jar might grow cold or boil, turn red or blue, crystallize or form polymers.

Now suppose this Author/Chemist was operating under laboratory guidelines that she must use each chemical element off the shelf, but only once – in only one jar. It is conceivable she might put them all into a single jar, but what a mess it would be, trying to determine which element was responsible for which effect. The interactions would become muddled beyond understanding.

Certainly, in a story, such a hodgepodge would fail to fulfill the mandate of making a full and meaningful argument. No, if we are to cover the field, but not at the expense of clarity, we must examine the interactions of smaller groups of elements, which calls for several more jars.

Obviously, if we used a separate jar for each element, nothing would react at all, which means to an author that virtually all of the conflict within Characters would be lost with only the potential of conflict between Characters remaining. Certainly each element could be fully understood, and indeed, from time to time, an author may find good reason to keep a few Character elements solo, so that they might be absolutely defined. More often, however, it serves the story better to combine more than one element in more than one jar.

In this way, very specific combinations can be fully explored, and not at the expense of clarity.

Each of the Character Elements must be employed in one character or another. None must be left out. Otherwise the argument of the story will have a hole in it. None must be represented in more than one Character, otherwise the argument will be redundant, confusing, and become less interesting.

Even within these guidelines, a huge number of different types of Characters can be created. Yet, in many stories, we see the same Characters appearing over and over again. Characters like the Hero and the Villain and the Sidekick recur in a plethora of stories in a multitude of genres. This is not necessarily due to a lack of creativity by these authors. Rather, of all the elements, there is one central arrangement that is something like an alignment of the planets. It is a point of balance where each Character looks exactly like the others, only seen through a filter – or with different shading.

Characters made in this special alignment are called Archetypal. Out of all the myriad of ways in which Elements could be arranged, there is only one arrangement that is Archetypal. Is this good or is this bad? For the author who wants to explore Character nuances, Archetypal Characters are probably a poor choice. But for the author who wants to concentrate on Action, it may be a very prudent choice.

It should be noted that just because a Character is Archetypal, does not mean she is a stick figure. Archetypal Characters contain the full complement of elements that any other Character might have. It is the arrangement of these so that all Elements of a like kind make up a single Character that simplifies the complexity of the interactions between Characters. This un-clutters the field and allows for more attention to be paid to other areas such as action, if that is the Author’s intent.

In our example of the Author/Chemist, the jars she uses fulfill an essential purpose: they keep the Chemical compounds separate from one another. That is the function and definition of Character:

A Character is a unique arrangement of solely possessed elements that does not vary over the course of the story.

The last few words above are italicized because the stability of the arrangement of elements is essential to identifying a Character. If elements could swap around from Character to Character, the story would lose its strength of argument, since an approach begun by one Character might only be shown to succeed or fail in another.

When we, as audience, watch a story, we hope to learn that we should or should not use a particular approach, so that we may grow from that experience in our own lives. But how can that point be made if a Character does not finish what she starts. We may see the element as failing, but the argument is left open that perhaps if only the Character who started with that element had stuck with it she would have succeeded.

Players

 

What about Jekyl and Hyde? Is that not an inconsistent Character? Yes, it is not. This is because Jekyl and Hyde are two different Characters. Two Characters in a single body? Exactly.

There is a great difference between a Character and the body it inhabits. We have all seen stories about spiritual possession, split personalities, or Sci-Fi personality transfers. In each of these instances, different Characters successively occupy the same body or physical host. We call these hosts Players.

A Player is a host in which a Character Resides

 

A Player does not have to be a person. It can be an animal, spiritual force, a car, a toy – anything that can be shown to possess a personality. Character is the personality, Player is where it resides. So, Jekyl and Hyde are two separate Characters who vie for the same Player’s body.

Conclusion to Objective Characters

 

We have now defined all of the elements or traits that can be combined to create Characters. We have also arranged these traits in meaningful groupings. We have described methods and rules governing the combining process. And, we have related each aspect of the Character Structure concept to the other aspects.

But something is missing. So far we have created a Structure, but it is a static Structure. We have not at all discussed the manner in which Characters interrelate and conflict. In effect, we have not created a set of Dynamics to drive the Structure.

As you may have noted, the Section headings of this book are divided into Structure and Dynamics, indicating that all Structural considerations will be explored before they are put into motion. There is a reason for this. When we had first completed discovering the sixty-four elements of Character, and had arranged them in the Author’s perspective, we thought that Character conflict would be the next door that opened to us. It was not. Try as we might, we could not perceive any kind of definable pattern that governed the interactions among Characters or even Character traits.

Instead, we found something most unexpected: that there was a definitive relationship among the structures of Character, Theme, Genre, and Plot. In fact, Plot did not just describe the Dynamics of Character, but Theme and Genre as well. So to see the Plot operation of Character conflict, Theme progression, and Genre perspectives, we first needed to finish our Structural model of Story, by building a Structure for Theme and Genre as well. Once this was accomplished we would then be able to discern and quantify the functioning of story Dynamics.

Therefore, we move on to the next set of bricks in our DRAMATICA Structure, edging ever closer to that elusive overview.

Character Elements in Star Wars

How do Dramatica’s sixteen character motivation elements show up in Star Wars (Episode IV: A New Hope)?

As Protagonist, Luke does indeed seem to be both the pursuing character and the one who urges all to consider the need to achieve the goal (“We’ve got to help the Princess!”). The Empire definitely wants to prevent Luke from succeeding, and urges him and all others to reconsider the propriety of his actions – reconsider or you will die. Obi Wan provides a sense of conscience, at the same time helping Luke when he gets into trouble. Darth, on the other hand, clearly represents the tempting “Dark side of the Force,” as well as hindering Luke’s progress, the Rebel’s progress, and even hindering progress by the Empire itself!

R2D2 and C3PO are ever faithful and supportive, and Han is the perennial disbeliever and opposer. Chewbacca acts on his feelings and behaves in an uncontrolled way, and Leia is extremely controlled and driven by logic.

Charted out, the assignment of characteristics to the various characters has a good feel to it.

Character Quads with Elements

Driver Quad

Passenger Quad

From the Dramatica Theory Book

Action & Decision Elements of Character Archetypes

Each of the Eight Archetypal Characters contains one characteristic pertaining to actions and another characteristic pertaining to decisions.

PROTAGONIST

Action Characteristic: Pursues the goal. The traditional Protagonist is the driver of the story: the one who forces the action.

Decision Characteristic: Urges the other characters to consider the necessity of achieving the goal.


ANTAGONIST

Action Characteristic: The Antagonist physically tries to prevent or avoid the successful achievement of the goal by the Protagonist.

Decision Characteristic: The Antagonist urges the other characters to reconsider the attempt to achieve the goal.


GUARDIAN

Action Characteristic: The Guardian is a helper who aids the efforts to achieve the story goal.

Decision Characteristic: It represents conscience in the mind, based upon the Author’s view of morality.


CONTAGONIST

Action Characteristic: The Contagonist hinders the efforts to achieve the story goal.

Decision Characteristic: It represents temptation to take the wrong course or approach.


REASON

Action Characteristic: This character is very calm or controlled in its actions.

Decision Characteristic: It makes its decisions on the basis of logic, never letting emotion get in the way of a rational course.


EMOTION

Action Characteristic: The Emotional character is frenzied or uncontrolled in its actions.

Decision Characteristic: It responds with its feelings with disregard for practicality.


SIDEKICK

Action Characteristic: The Sidekick supports, playing a kind of cheering section.

Decision Characteristic: It is almost gullible in the extent of its faith — in the goal, in the Protagonist, in success, etc.


SKEPTIC

Action Characteristic: The Skeptic opposes — everything.

Decision Characteristic: It disbelieves everything, doubting courses of action, sincerity, truth — whatever.


Split Archetypes in Quads

Having split them in two, we can see that each of the Archetypal Characters has an attitude or Decision characteristic and an approach or Action characteristic. When we arrange both characteristics under each of the eight Archetypes in our Driver and Passenger Quad format, we get a graphic feel for the Archetypal Objective Characters and the Elements they represent.

Driver Quad

Passenger Quad

In Dramatica, we refer to these 16 characteristics as the Motivation Elements because they describe what drives the Archetypal Characters.

From the Dramatica Theory Book