Building a Mind for the Audience to Possess

When an audience looks at the Objective Characters, they see the Story Mind from the outside in. When an audience empathizes with the Main Character, they see the story from the inside out. In order for the audience to be able to step into the shoes of the Main Character and look through his eyes, he must possess a complete mind for the audience to possess. And that perhaps is the best way to look at it: the audience takes possession of the Main Character’s mind. That’s why you hear people in a movie yelling, “NO…. don’t do that!!!” to a Main Character who is about to enter the shed where the slasher is waiting.

However, the question arises: who is taking possession of whom? As authors we direct our Main Character to take control of the audience’s hearts and souls. We make them feel what the Main Character feels, experience what he experiences. It’s a pretty sinister occupation we engage in. But that is how a story stops being a spectacle and worms its way into the heart.

From the Dramatica Theory Book

Encoding Mental Sex

Both Males and Females use the same techniques, but in different contexts. As a result, what is problem solving for one may actually be justification for the other. In fact, for the four perspectives in any given story, in one Domain both male and female mental sex characters will see a given approach as problem solving, while in another Domain both will see it as justification. The third Domain would be problem solving for one mental sex and justification for the other and the fourth just the reverse.

Men TEND to use linear problem solving as their first method of choice. In linear problem solving, they set a specific goal, determine the steps necessary to achieve that goal, and embark on the effort to accomplish those steps. Gathering facts, or successfully achieving requirements all deal with seeing a number of definable items that must be brought together to make the mechanism work in the desired manner.

This is a very spatial view of problem solving, as it sees all the parts that must be accomplished and/or brought together to resolve the problem or achieve the goal.

Women TEND to use holistic problem solving as their first method of choice. In holistic problem solving, steps are not important and there may not even be a specific goal to achieve but simply a new direction desired. As a result, the RELATIONSHIPS BETWEEN things are what is measured and adjusted to create a change in the forces that determine that direction. Unlike male problem solving, there is no causal relationship stating that THIS leads to THAT. Instead, COMBINATIONS of changes in the way things are related alters the dynamics of the situation rather than the structure, and changes context rather than meaning.

This is a very temporal view of problem solving, as it looks at the way things are going and tries to alter relationships so that the direction of the forces that create the problem is deflected.

Now, men and women use both techniques. Also, women may become trained to use the linear method first, and men may develop a preference for the holistic method as their primary problem solving approach. These are preferences made through conscious choice, training, or experience. Underneath it all, the brain’s operating system for problem solving will either be linear or holistic. This is what sets men and women apart from each other. No matter how much common ground they come to from training, experience and conscious choice, there is always that underlying level in which they can never see eye to eye, because they have intrinsically different outlooks.

So, when choosing male or female mental sex, we are not concerned with the up front and obvious, we are concerned with that hidden level at the foundation of the Main Character’s psyche that dictates a linear or holistic approach to the problem regardless of what is done consciously.

That’s why the issue becomes vague – because it is not cut and dried in the Main Character nor is it up front. It is just their tendency at the lowest most basic part of their mind to go linear or holistic.

How can we illustrate this in a Main Character? The following point by point comparison can help:

As we can see, though both men and women will use both techniques depending on context, one kind comes first or takes priority. Which one is the principal technique is determined by mental sex. So, if you keep in mind that this all may be overshadowed by other learned techniques, you can illustrate male and female problem solving techniques as a TENDENCY to employ those listed above, all other things being equal.

From the Dramatica Theory Book

Evil Twins?

Many authors picture the Obstacle Character as a negative or evil twin. Although this can be true, it has little to do with the Obstacle Character’s dramatic function. For example, if a Main Character is evil and needs to change, their Obstacle might be a virtuous steadfast character. Or both characters might be evil, with the resolve of one contrasting the change in the other. In any case, the function of the Main and Obstacle Characters is to show two opposing sides of the same issue. That is their story function: to show what happens when one changes and the other remains steadfast on a particular issue.

From the Dramatica Theory Book

“We’re Both Alike, You and I…”

The Main and Obstacle Characters are counterparts. They represent the two principal sides to the argument of the story. Because they are dealing with the same issues a case can be made that they are not too far apart. This often results in such familiar lines as “We’re both alike,” “We’re just two sides of the same coin,” “I’m your shadow self,” and so on. In contrast, though they are concerned with the same things, they are coming at them from completely opposing views. This leads to common line such as “We’re nothing alike, you and I,” or “We used to be friends until you stepped over the line.”

From the Dramatica Theory Book

The Main Character is Not Necessarily the Protagonist

Many authors are not aware that a Protagonist does not have to be the Main Character. When we stop to think about it, many examples come to mind of stories in which we experience the story through the eyes of a character other than a Protagonist. Yet when it comes to writing our own stories, many of us never diverge from a Protagonist/Main combination.

There is nothing wrong with this combination. In fact, as long as both characters are represented in the single player, such a blend is a fine Archetypal Character. The point is: there are other ways.

Subjective Characters range from the Main Character with whom we identify to all the “other soldiers in the trenches” around us as we experience the battle together. They are friends and foes, mentors and acolytes. We see in them characteristics of Worry, Instinct, Experience and Doubt. Rather than functioning as approaches the way the Objective Characters appear to do, the Subjective Characters function as attitudes.

From the Dramatica Theory Book

Encoding Subjective Characters

Although authors use Subjective Characters all the time they unfortunately view the Subjective functions simply as other aspects of Objective Characters. In fact, the two functions are most often blended into a single concept of character that does double-duty. This is dangerous since every aspect of the argument must be made twice: once Objectively and once Subjectively. If both roles are blended, this can appear redundant. As a result, important points in the separate arguments may be missing. In a temporal medium such as motion pictures, it is often the Subjective argument that suffers as the focus is on more objective action. In novels, the Objective Story is often flawed as the spatial nature of a book favors the Subjective view.

Just because a medium favors one view over the other does not mean anything can be neglected. All parts of both arguments must be present in order to create an effective synthesis in the mind of the audience regardless of the emphasis a medium may place on each view.

From the Dramatica Theory Book

Objective Elements and the Subjective Characters

Elements serve to show what the inequity looks like from all possible points of view and thereby hone in on the source: the one bad apple in the basket. All 64 Elements in this level must be represented in character form in order to fully explore the story’s inequity. Of all these, two special characters bear special attention: the Main and Obstacle.

The Main and Obstacle characters do double-duty by carrying the Subjective Storyline and also playing an Objective role by being assigned to two different players that contain an Objective function. The player containing the Main Character always contains the Crucial Element in its Objective role. However, that element does not always have to be the Solution. It might be the Problem, Focus, or Direction Element, depending upon the dynamics. It is this duality that makes those two players the linchpins of the story: the hinge upon which the Objective AND Subjective Problems and storylines converge.

The player containing the Obstacle Character also contains the Element diagonal to the crucial element: the other half of the dynamic pair. In this way as a Main Character or Obstacle Character comes to eventually change or remain steadfast, the subjective problem influences how that player will respond in regard to the Objective Element it also contains. Like magnets with North and South poles, what happens on the Subjective side will influence the Objective stand, and when pressures force a change in the Objective stand, it will influence the Subjective point of view. It is no surprise that this relationship between Objective and Subjective dynamics in characters has seemed so indefinably obscure for so long.

From the Dramatica Theory Book

The Crucial Element

As indicated elsewhere, stories are really about inequities and their resolutions. When the four principal elements are considered in this light, the Problem element appears more like the essence of the inequity. The Solution becomes the essence of what is needed to restore balance. Depending upon the dynamics of the story, one of the four elements is “lifted up” as the prominent point of view. It becomes the Crucial Element upon which all other lesser inequities in the story center. It is Crucial because if it comes into balance all the remaining inequities of the story are forced to balance themselves as well. If not balanced, none of the others can be resolved.

From the Dramatica Theory Book

Character Elements of the Objective Throughline

Elements are the most refined resolution of the problem in a story. Beneath each Variation are four Elements that make up the parts of that Variation and are also defined by its umbrella. One of the four elements under the Range is the Problem of the story in its most essential form. Another of the four will prove to be the Solution. A third element is the Focus of the story, where the Problem appears to principally manifest itself. The final element represents the Direction that is taken in response to the Focus.

Each of these elements has a specific and recognizable function even in traditional story theory. For example, we know that characters often work not toward the real solution but to a perceived solution. And characters frequently grapple with a problem that is ultimately recognized as only a symptom of the real problem.

From the Dramatica Theory Book

Four Dimensional Characters

All characters, Archetypal or Complex, have four levels or Dimensions in which they may contain characteristics. These are:

1. Motivations
2. Methodologies
3. Means of Evaluation
4. Purposes

Archetypal Characters contain one characteristic in each of these areas that describes how they deal with external problems. They also contain one each that describes how they deal with internal problems. Altogether they possess eight characteristics.

Swap Meet

The easiest way to create Complex Characters is to simply swap a few Elements between one Archetypal Character and another at the same level. This results in evenly-balanced characters who aren’t nearly as predictable as Archetypes. When the points of view are mixed so that the focus of a scene or act changes from Methodologies to Motivations, for example, the manner in which a character responds might also shift dramatically.

Even more Complex Characters can be built by giving more characteristics to some and fewer to others. For example, one character might have two Motivations, three Methodologies and so on. Another character might only have Purposes but no Motivations or any of the others. Those characters having the most characteristics will be called upon more frequently to appear, thereby strengthening their presence with an audience.

A Character Cannot Serve Two Masters

An author can create characters for any purpose, to be played like cards at particular points in the hand. The only “rules” of character construction caution against any character containing more than one Element of a dynamic pair. In addition, it is best to avoid assigning a character more than one Element from the same quad as the character would then represent conflicting points of view on the same issue.

At first, this might seem desirable as it would create internal conflict. But in the case of Objective Characters, they are seen from the outside. We cannot perceive their internal deliberations. Any internal conflict simple weakens their objective function.

From the Dramatica Theory Book