Author Archives: Melanie Anne Phillips

Dramatica Definition: Physics

Physics • [Class] dyn.pr. Psychology<–>Physics • an activity or endeavor • The Physics Class is one of action. Whereas the Universe Class describes a fixed situation, Physics is a Class of dynamics. Situations evolve, develop, and change. Activities are engaged in and endeavors undertaken. • syn. an activity, an enterprise, an initiative, an endeavor, an operation

From the Dramatica Dictionary

Character Motivation Elements in the movie “Jaws”

Character motivation elements as they appear in the motion picture, “Jaws”:

Clearly, the Driver Character characteristics in Jaws are as simple as those in Star Wars. In fact, they are identical in terms of which characteristics are combined into a single Character. However, when we look at the Passenger Character characteristics, we see a new phenomenon: some of those Elements are present in the Driver Characters, two of whom are doing multiple duty.

The Mayor represents Temptation and Hinder as a Driver Character but also represents the Passenger characteristics of Disbelief and Oppose. Hooper, a Driver in Conscience and Help, also represents Logic and Uncontrolled, putting him in conflict with Quint. It is clear that these “multi-characteristic” Characters are much more complex in their make-up and therefore in their interactions than Archetypes. For this reason we refer to them as Complex Characters.

From the Dramatica Theory Book

Dramatica Class: Main Character vs. Protagonist

The following is excerpted from a class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica.

Dramatica : The Main Character is not necessarily the Protagonist. First of all, a Protagonist is an archetypal character, and although archetypes work just fine, there are an infinite number of other kinds of more complex (and more simple) characters that can be created. But suppose we have a story with a Protagonist, and the Protagonist is NOT the Main Character… A story like To Kill a Mockingbird.

The Protagonist of a story is the driver of the Objective story. In other words, they are the most crucial soldier on the field. But we don’t have to see they battle always through their eyes. Just like we don’t always have to identify only with the quarterback in a football game. In To Kill a Mockingbird, Atticus, the Gregory Peck part in the movie, is the Protagonist. He is the driver of the Objective story – the story all the characters are concerned with. He is the one who wants to have the black man wrongly accused of rape freed. Do the two of you know the story?

Dan Steele : Unfortunately, not too familiar with the plotline.

RDCvr : Sort of, saw the movie a long time ago.

Dramatica : Well, the parts we are interested in are pretty simple, so it shouldn’t hold things up. The antagonist of the story is Bob Ewell, the father of the girl who was supposedly raped. He wants to have the man executed or at least lynched. But, the Main Character, the one through whose eyes we see the story through is Scout, Atticus’ little girl. The audience identifies with her, and even the camera angles in the movie are from her eye level whenever she is in a scene.

In this story, the Obstacle Character is not the antagonist either. The Obstacle character is Boo Radley, the “boogie man” from next door. The author of the work, in dealing with prejudice, did a very clever thing, in separating the Main and Obstacle from the Protagonist and Antagonist. No one wants to admit they are prejudiced. So, in the Objective story, the audience looks AT Atticus and Bob Ewell, and passes judgment on them. But at the same time, we are sucked into being prejudiced ourselves from the very first scene, because of the way Scout feels about Boo.

At the end of the story, we realize emotionally, that we were just as wrong as the objective characters were. Very clever technique! About to change subject, any questions?

Dan Steele : Okay, clear on the functions/differences of Main/Protagonist/Obstacle Chars.

Dramatica : Great!

RDCvr : what is the difference between obstacle character and antagonist?

Dramatica : The Antagonist tries to prevent the Protagonist from achieving the story’s goal, the Obstacle character tries to get the Main Character to change their belief system.

RDCvr : Okay.

Dramatica : They do this by building an alternative paradigm to the one the M.C. has traditionally used. More often than not, the M.C. and Protagonist characters are put in the same “body” and so are the Antagonist and Obstacle.

Dan Steele : Fine, but what if the antagonist is the protagonist, as in man against himself?

Dramatica : In Dramatica, we call any body that holds a character a player. Actually, you have touched on some very important theory points. First of all, when it comes to the Antagonist and Protagonist and all the other “objective” characters, the audience sees them “objectively” from the outside. Therefore, we identify them by their function in the story.

Again, we can feel for them, but we must see their function in order to understand the meaning of the battle. So, putting two objective functions that are diametrically opposed into the same player, mask the function of each, and make it VERY difficult to see what their purpose is. However, in stories like “Dr. Jeckyl and Mr. Hyde”, or Sibyl, there are many objective characters in the same body, but not at the same time!

In fact, each is identified as a separate character, and each has its day in the sun. But the Main and Obstacle characters are not identified by function, but by point of view. The Main Character is I to the audience, first person singular. The Obstacle character is you. Second person singular. So, the Antagonist might be the Main Character, or the sidekick, or the Guardian or any objective character.

Dan Steele : Hmm. Am wondering though how this copes with internalpsychological conflicts of a “tormented” Main character no, make that a Protagonist.

Dramatica : Well, the Main character, being a point of view is where all that internal conflict is seen.

RDCvr : But usually you also have external conflict which reflect or push the internal, no?

Dramatica : It is important to remember that when you combine a Protagonist in the same body as a Main character, the Protagonist part tries to drive the story forward to the goal, but the M.C. part is the INTERNAL conflict of the story, and can be full of angst.

Dan Steele : Okay.

Dramatica : They just don’t HAVE to be in the same body. Dramatica needed to separate the Objective or analytical part of the story’s argument, from the Subjective or passionate part of the argument in order to map out all of each side. In a finished story, of course, they are all ultimately blended together through storytelling.

From the Dramatica Class Transcripts

Zen of Story Structure: The Past

The Past is not unchanging. Often we learn new things that change our understanding of what past events truly meant and create new appreciations of how things really fit together. A Story that focuses on The Past, may be much more than a documentation of what happened. Frequently, it is a reevaluation of the meaning of what has occurred that can lead to changing one’s understanding of what is happening in the present or will eventually happen in the future.

From the Dramatica Dictionary

Antagonist vs. Obstacle Character

 Recently a writer asked:

As I strive to understand the main character/obstacle character dynamics, I am left wondering where does the antagonist fit into this new theory of story?

I believe I understand what you are getting at with the obstacle character, but it seems that something is missing…the antagonist!

I see that the selection of antagonist is available as a character type, but I do not see where one plots out the antagonist storyline. Isn’t the Main Character/Protagonist vs Antagonist storyline just as important?

My Reply:

The characters in a story represent the facets of our minds. That’s why we call the structure of a story the Story Mind. Archetypes are our broad personality traits, while the Main Character represents our sense of self. The Obstacle (or Impact) character is that part of ourselves that plays “devil’s advocate” when we are trying to determine if we want to change our minds about a particular issue. If we do, the Main Character is convinced by the Obstacle Character’s argument and changes. If we don’t, the Main Character sticks to the old view and remains steadfast.

Protagonist and Antagonist are two of our personality traits. Protagonist represents our Initiative – our desire to change the status quo. Antagonist represents our Reticence to change, the desire to keep things as they are or return them to the way they were.

Often the character that fulfills the Protagonist function is also the character chosen as the Main Character. So, not only is this character the Prime Mover in the effort to change things by achieving a goal, but he (or she) also represents the audience position in the story. Such a character is the basis for the stereotypical “hero.”

Similarly, the character who functions as the Antagonist is often chosen to also represent the Obstacle Character’s opposing paradigm, world view, or attitude toward the “message issue” of the story. This creates the stereotypical “villain.”

More sophisticated stories split these functions. Sometimes, as in the story To Kill A Mockingbird, they are completely split. In that story, the Protagonist is a small town lawyer (Atticus) whose goal is to free a black man wrongly accused of raping a white girl. But we don’t see the story through his eyes. Rather, we experience the story through the eyes of a child – his young daughter named Scout.

The Antagonist is the father of the girl who was ostensibly raped. He wants justice to take its normal course for that town, which would be a conviction based on race. He wants the status quo. This fellow, Bob Ewell, is opposed to Protagonist Atticus’ goal. So, the plot’s logistics revolve around these two characters.

But Scout, as Main Character, has her devil’s advocate voice that is her obstacle in the passionate story regarding the message issue. The character that has the greatest impact on her worldview, the greatest obstacle to maintaining her preconceptions is Boo Radley. Boo is a mentally challenged man who lives down the street in the basement of his parent’s home. All the kids in the neighborhood, including Scout, know him to be a monstrous “boogey man” who feasts on small children. But that is just a rumor based on fear. In fact, he is quite gentle and protective of the kids who never meet him directly. He looks out for them, but they don’t see it and despise him. Only when he rescues Scout from a vengeful Bob Ewell does the truth of his caring nature come out. Scout must change her mind about Boo.

In this manner, while we root for the virtuous Atticus, we are suckered into being prejudiced ourselves as we identify with Scout and accept her prejudices without any direct evidence or experience of our own. This is clearly a wonderful use of the technique of splitting all four characteristics.

In other stories, the Protagonist character is also the Main Character but the Obstacle Character is the Love Interest and the Antagonist is the rival. Such an arrangement is the classic “dramatic triangle” in which the logistics of the plot regarding the goal are fought out between the Protagonist/Main Character and the Antagonist rival, but the passionate argument regarding changing one’s nature is developed between the Protagonist/Main Character and the Obstacle Character Love Interest.

The film Witness does it a bit differently. The female lead, Rachel is the Love Interest, but also the Main Character. We actually see the story through HER eyes, not through the eyes of John Book (the Harrison Ford part). Rather, Book is the Obstacle Character, the one who tempts Rachel to abandon her Amish traditions and community to run off with him to the land of the “English.”

The corrupt police captain (Book’s boss) is the Antagonist. So, the plot revolves around Book against his boss, and the passionate story about changing one’s mind revolves around Book and Rachel., but it is seen through HER eyes.

So, the Antagonist is quite important in Dramatica, as is the Protagonist, Main and Obstacle characters. What Dramatica brings to this part of story is a clear understanding of how these logistic and passionate attributes of the Story Mind can be distributed in other ways than just as the stereotypical hero and villain.

Dramatica Definition: Perspective

Perspective • [Domain] [Class] • The combination of one of the four viewpoints with one of the four Classes • To complete the creation of one of the four perspectives (or Domains) for any particular story, a viewpoint must be matched to a Class so that the place which the perspective is looking from is defined and the nature of the perspective is defined. The four viewpoints include the Objective Story, the Subjective Story, the Main Character. Universe, Physics, Psychology, and Mind are the four Classes which represent the four broadest classifications of story issues. In every complete story, each viewpoints is assigned one Class, creating four Perspectives. Only by fully exploring all four Perspectives can a Grand Argument Story be fully developed.

From the Dramatica Dictionary

Dramatica Class: The Story Mind

The following is excerpted from a class on story structure presented by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : First off, let’s separate the Dramatica theory from the Dramatica software. The Dramatica theory has been in development for over 15 years, the software implements the theory. This class focuses on the theory, though I will answer questions about the software you may have. The Dramatica theory is not a theory of screenplay, but a theory of story. As such, it can be used equally well for novels, plays, song ballads AND screenplays.

The central concept of the theory is called The Story Mind. This means that Dramatica sees every complete story as an analogy to a single mind, trying to deal with a particular inequity. In fact, stories are an analogy to the mind’s problem solving process. With me so far?

Dan Steele : yes

RDCvr : Yes

Dramatica : Is this boring, or an okay rate of information for you?

RDCvr : good.

Dan Steele : I can take it in as fast as you wish to deliver it.

Dramatica : Great! Here goes… stop me if you have questions… The theory sees Character, Plot, Theme, and Genre as being the thoughts of the Story Mind, made tangible, so we can look at our own mental processes from the outside, more objectively. Characters are the motivations of this Story Mind. Plot is the problem solving methods the Story Mind uses. Theme is the standard of values the Story Mind uses to determine what is favorable or unfavorable. And Genre describes the nature of the Mind itself: what kind of mind is it?

We think the Story Mind came into being as follows: First of all, no one would ever sit around trying to create an analogy of the mind. Rather, the first stories were simply statements that a particular path led to a particular outcome. In and of itself, this statement (or what Dramatica calls a “tale”) is great for that one particular situation that it describes. But what about extending that?

Suppose we as authors want to say that what happened in our tale was true for all such similar situations? Well, our audience might not buy that kind of blanket statement. They would question us and ask, “what about THIS particular case”, or “what about THAT case”? If we were telling our story “live” in front of the audience, we could counter each rebuttal to our blanket statement one by one. If our argument were well thought out, we would eventually address the concerns of everyone in the audience so that they would buy into what we were saying.

However, when we record our story, either as written words, or a screenplay or book, we are not there to counter the rebuttals to the blanket statements we might make. So, we have to incorporate all possible counters to all possible rebuttals in regard to the point we are making, right in the body of the work itself. This way, any issue anyone in our audience might take with us is covered already and dealt with. This is what makes a story complete: That the central issue of the story is seen from all essential logical and emotional points of view.

When we create a work of that nature, it is not a statement or tale, but a full argument. And that is how Dramatica defines a story. Since all the ways anyone might look at the issue have been incorporated, Since all the ways anyone might look at that particular issue are incorporated, the story actually maps out all the perspectives and considerations ANY mind might take on the issue. This is what creates the analogy of the mind.

Dan Steele : bacl – AOL just booted me off

Dramatica : No problem, Dan! 🙂

Dan Steele : wait

Dramatica : Yes?

Dan Steele : obviously you cannot give in the story all possible outcomes of an event.

Dramatica : True, outcome is the author’s bias on the issue.

Dan Steele : do you perhaps mean that the story maps out the end result of all perspectives?

Dramatica : The author chooses which outcome out of the infinite number will occur in HIS story. But the road that leads to that outcome must be fully described.

Dan Steele : oh, so at the story level all the outcomes exist, but at the presentation level one is selected by the author to be shown.

Dramatica : Absolutely correct. If a path is not taken that is an obvious alternative, the audience will cry, “foul” and you will have a plot hole. In other words, all the possible considerations along this path must be addressed, to make a complete argument. Now, even after making the argument, the audience may discount your concept and reject it out of hand, but they cannot argue with the internal logic of your message or claim that the characters are not consistent.

Okay, that’s the first concept out of several hundred. How we doing?

Dan Steele : okay so far

RDCvr : hanging in

Dan Steele : Obviously you have to condense things a lot, but okay so far.

Dramatica : Alright, lets take this concept of the Story Mind, and see what it does for us as authors. Let’s take this mind and hold it out in front of us. Kind of like a visible mind. We have two views of that mind: One view is from the outside looking in. This is the Objective view of the mind. Its kind of like a general on a hill watching a battle., You care about the outcome and the pain of your troops, but you are not personally involved in the action.

But there is a second view of the Story Mind that we share with the audience. That is the Subjective view. It is as if we take the Story Mind and make it our own, so we think its thoughts and feel its emotions. This is more like the view of the soldier in the trenches. He can’t see the whole battle like the general on the hill, but he is much more personally involved with the guy coming at him with the bayonet! This is the view through the eyes of the Main Character of the story. The audience sees through their eyes and feels through their heart. The other character coming at him, by the way, is what we call the Obstacle Character. Any questions on this part?

RDCvr : I’m okay.

Dan Steele : No,no questions.

From the Dramatica Class Transcripts

Using Forewarnings

Whether or not the characters are aware of them, the audience will need to see forewarnings that indicate the approach of the Consequences. Forewarnings describe the kind of items that can be used to indicate approaching Failure.

One way to bring Forewarnings into your story is to have them be glimpses of one item that gets worse and worse, such as the growing cracks in a dam above the town in which your story takes place.

Another way of bringing in Forewarnings is to use many things of a similar nature. This happens in Ghostbusters where all kinds of paranormal activity increase as Armageddon approaches. The ghosts are causing all many different types of problems, more varied than just cracks in a dam, yet they are all appropriate because they are of a like nature.

Forewarnings do not have to be based on something falling apart. Forewarnings can also be seen as something which grows, such as the slowly growing fire in Towering Inferno.

From the Dramatica Software