Category Archives: Storytelling

Character Dismissals

Over the course of the story, your reader/audience has come to know your characters and to feel for them. The story doesn’t end when your characters and their relationships reach a climax. Rather, the reader/audience will want to know the aftermath – how it turned out for each character and each relationship. In addition, the audience needs a little time to say goodbye – to let the character walk off into the sunset or to mourn for them before the story ends.

This is in effect the conclusion, the wrap-up. After everything has happened to your characters, after the final showdown with their respective demons, what are they like? How have they changed? If a character began the story as a skeptic, does it now have faith? If they began the story full of hatred for a mother that abandoned them, have they now made revelations to the effect that she was forced to do this, and now they no longer hate? This is what you have to tell the audience, how their journeys changed them, have the resolved their problems, or not?

And in the end, this constitutes a large part of your story’s message. It is not enough to know if a story ends in success or failure, but also if the characters are better off emotionally or plagued with even greater demons, regardless of whether or not the goal was achieved.

You can show what happens to your characters directly, through a conversation by others about them, or even in a post-script on each that appears after the story is over or in the ending credits of a movie.

How you do this is limited only by your creative inspiration, but make sure you review each character and each relationship and provide at least a minimal dismissal for each.

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Revealing Your Story’s Personality

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

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Multi-Appreciation Moments

The great masters of plot create dramatic moments that multi-task. For example, a novice writer might reveal the story’s goal in a line of dialog, but a master storyteller might reveal it in such a way as to also add insight into the speaker’s personal issues, the nature of his or her relationship to another character, and also to illustrate an aspect of the story’s thematic message.

Stories in which each moment means only one thing are usually not particularly involving as they do not reflect the complexities of real life. Further, with single appreciation moments, there is only one way to appreciate a story. But the great masters of storytelling include so many multi appreciation moments that each time a book is re-read or a movie seen again for the umpteenth time, the focus of the audience attention during the unfolding of the story is never along the exact same path twice.

Each trip through the story opens new insights, provides new experiences, and reveals new surprises as new interpretations and understandings are exposed every time through the journey.

So, to keep your story, be it novel, screenplay, stage play, or even song ballad from being a one-time experience and coming off as a point-by-numbers approach to structure, consider employing multi-appreciation moments in your storytelling to enrich the experience and create an atmosphere worthy of a master storyteller.

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Writing with Flashbacks and Flash Forwards

There is a big difference between flashbacks where a character reminisces and flashbacks that simply transport an audience to an earlier time. If the characters are aware of the time shift, it affects their thinking, and is therefore part of the story’s structure. If they are not, the flashback is simply a Storyweaving technique engineered to enhance the audience experience.

In the motion picture and book of Interview With The Vampire, the story is a structural flashback, as we are really concerned with how Louis will react once he has finished relating these events from his past. In contrast, in Remains Of The Day, the story is presented out of sequence for the purpose of comparing aspects of the characters lives in ways only the audience can appreciate. Even Pulp Fiction employs that technique once the cat is out of the bag that things are not in order. From that point forward, we are looking for part of the author’s message to be outside the structure, in the realm of storytelling.

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Storytelling Tip: Out of Sequence Experiences

With this technique, the audience is unaware they are being presented things out of order. Such a story is the motion picture, Betrayal, with Ben Kingsley. The story opens and plays through the first act. We come to determine whom we side with and whom we don’t: who is naughty and who is nice. Then, the second act begins. It doesn’t take long for us to realize that this action actually happened before the act we have just seen. Suddenly, all the assumed relationships and motivations of the characters must be re-evaluated, and many of our opinions have to be changed. This happens again with the next act, so that only at the end of the movie are we able to be sure of our opinions about the first act we saw, which was the last act in the story.

Another example is Pulp Fiction in which we are at first unaware that things are playing out of order. Only later in the film do we catch on to this, and are then forced to alter our opinions.

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Story Development Tip: “Non-Causality”

Interest in your story can be amped up by creating a difference between what an audience is led to expect and what actually happens. A prime example occurs in the Laurel and Hardy film, The Music Box. Stan and Ollie are piano movers. The setup is their efforts to get a piano up a quarter mile flight of stairs to a hillside house. Every time they get to the top, one way or another it slides down to the bottom again through a series of misadventures – Murphy’s Law to the extreme!

Finally, they get it up there only to discover the address is on the second floor! So, they rig a block and tackle and begin to hoist the piano up to the second floor window. As before with the stairs, the winch strains, the rope frays, the piano sways. And just when they get the piano up to the window, they simply push it inside without incident.  Almost invariably, the audience members break into raucous laughter when they realize they have been set-up and duped.

Try applying this technique to your story by creating a series of causal relationships that aren’t really absolute, and then breaking that causality for comic or dramatic or ironic effect.

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Story Development Tip: Message Reversals

Here’s a tip that can fascinate your readers or audience by setting them up to believe one thing, only to provide additional information that had been withheld and changes their loyalties once revealed.

This technique can be seen very clearly in a Twilight Zone episode entitled, Invaders, in which Agnes Moorhead plays a lady alone on a farm besieged by aliens from another world. The aliens in question are only six inches tall, wear odd space suits and attack the simple country woman with space age weapons. Nearly defeated, she finally musters the strength to overcome the little demons, and smashes their miniature flying saucer. On its side we see the American Flag, the letters U.S.A. and hear the last broadcast of the landing team saying they have been slaughtered by a giant. Structure-wise, nothing changed, but our sympathies sure did, which was the purpose of the piece.

While this example was a message reversal at a story-wide scale, you can easily apply the technique to individual scenes, to a conversation, or even to a single moment. For instance, imagine looking up to see a woman yanking a child by the arm in a very rough fashion. Child abuse, you think, until you see the car coming around the corner that would have hit him if she hadn’t pulled him out of the way. Structure is the same (the child was treated roughly) but the reason turns out to be different than expected, shifting our sympathies once again.

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Message Reversals

Message Reversals (Shifting Context to Change Message)

When we shift context to create a different message , the structure remains the same, but our appreciation of it changes. This can be seen very clearly in a Twilight Zone episode entitled, Invaders, in which Agnes Moorhead plays a lady alone on a farm besieged by aliens from another world. The aliens in question are only six inches tall, wear odd space suits and attack the simple country woman with space age weapons. Nearly defeated, she finally musters the strength to overcome the little demons, and smashes their miniature flying saucer. On its side we see the American Flag, the letters U.S.A. and hear the last broadcast of the landing team saying they have been slaughtered by a giant. Now, the structure didn’t change, but our sympathies sure did, which was the purpose of the piece.

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Storytelling Tip: Meaning Reversals

Meaning Reversals (Shifting Context to Change Meaning)

Reversals change context. In other words, part of the meaning of anything we consider is due to its environment. The phrase, guilt by association, expresses this notion. In storytelling, we can play upon audience empathy and sympathy by making it like or dislike something, only to have it find out it was mistaken.

There is an old Mickey Mouse cartoon called Mickey’s Trailer which exemplifies this nicely. The story opens with Mickey stepping from his house in the country with blue skies and white clouds. He yawns, stretches, then pushes a button on the house. All at once, the lawn roll up, the fence folds in and the house becomes a trailer. Then, the sky and clouds fold up revealing the trailer is actually parked in a junkyard. Certainly a reversal from our original understanding.

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Storytelling Tip: Red Herrings (Changing Importance)

Red Herrings (Changing Importance)

Red herrings are designed to make something appear more or less important than it really is. Several good examples of this technique can be found in the motion picture The Fugitive. In one scene a police car flashes its lights and siren at Dr. Kimble, but only to tell him to move along. In another scene, Kimble is in his apartment when an entire battalion of police show up with sirens blazing and guns drawn. It turns out they were really after the son of his landlord and had no interest in him at all. Red herrings can inject storytelling tension where more structurally related weaving may be lethargic.

~ Excerpted from our book, 50 Sure-Fire Storytelling Tricks! Browse all our books…