Characters in To Kill A Mockingbird
Characters in To Kill A Mockingbird
I’ll be posting the entire 16 hours of video from one of my two-day writing seminars clip at a time as I get them edited. Here’s the first:
Writers often begin the novel development process by thinking about what their story needs: a main character/protagonist/hero, a solid theme, a riveting plot and, of course, to meet all the touch points of their genre.
Because this is just the beginning of the process, they usually don’t have much of that worked out yet. And so, they are faced with the daunting task of figuring out their story’s world, who’s in it, what happens to them, and what it all means before they even write a word. This can throw a writer into creative gridlock right out of the gate and can get so frustrating that the Muse completely desserts them.
Fortunately, there’s a better way. Rather than asking what the story needs, we can turn it around and ask what the author needs. What is the most comfortable sequence of activities that will lead a writer from concept to completion of their novel or screenplay?
As varied a lot as we writers are, there are certain fundamental phases we all go through when coming to our stories. In fact, we can arrange the entire creative process into four distinct stages:
1. Inspiration
2. Development
3. Exposition
4. Storytelling
The Inspiration Stage begins the moment we have an idea for a story. This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!
What gets the hair on your writerly tail to stand up isn’t important. Whatever it is, you are in the Inspiration Stage and it lasts as long as the ideas flow like spring runoff. You might add characters, specific events in your plot or even write a chapter or two. A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.
Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here. Where we go is to Stage Two: Development.
In the Development Stage we stand back and take a long critical look at our story. There are likely sections that are ready to write, or perhaps you’ve already written some. Then there are the holes, both small and gaping, where there’s a disconnect from one moment you’ve worked out to the next one, bridging over what you can intuitively feel are several skipped beats along the way. There are also breaks in logic when what happens at the beginning makes no sense in connection to what happens at the end (like the Golden Spike if the tracks were a mile apart). There are characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere. You may find thematic inconsistency or may even be missing a theme altogether.
And so, the work begins – tackling each and every one of these by itself, even while trying to make them all fit together. By the end of the development stage, you’ll have added detail and richness to your story and gotten all the parts to work in concert like a well-turned machine, but it probably wasn’t easy or pleasant.
Eventually (thank providence) you’ll have all the leaks plugged and a fresh coat of paint on the thing. You now know your story inside and out. But, your readers won’t. In fact, you realize that while you can see your beginning, ending and all that happens in between in a single glance, all at once, your readers or audience will be introduced to the elements of your story in a winding sequential progression of reveals. You also realize you have quite unawares stumbled into Stage Three: Exposition.
You know your story, but how do you unfold it for others? Where do you begin? Do you use flash backs or perhaps flash forwards? Do you mislead them? Do you keep a mystery? Do you spell things out all at once, or do you drop clues along the way?
There are endless techniques for revealing the totality of your story, many can be used simultaneously, and each one adds a different spice to the journey. Like a parade, every float and band has a position designed to create the greatest impact. And when you have all that figured out, you are ready to write as you begin the Storytelling Stage.
Storytelling is all about word play and style. Whether you are writing a novel, a screenplay or a stage play, there are media-specific manners of expression and conventions of communication, but within those there is plenty of room to maneuver artistically.
Before we send it out the door, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for school. In the end, as Da Vinci’s famous saying goes, “Art is never finished, only abandoned.”
So, Inspiration, Development, Exposition and Storytelling are the four stages of story development that nearly every writer travels through on the way from concept to completion.
In Step 2 we’ll explore Stage One: Inspiration to discover tips, tricks and techniques for coming up with ideas for your characters, plot, theme and genre.
A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined.
Jerzy N. Kosinski (the author of “Being There,” wrote another novel called “Steps.” It contains a series of story fragments. Sometimes you get the middle of a short story, but no middle or end. Sometimes, just the end, and sometimes just the middle.
Each fragment is wholly involving, and leaves you wanting to know the rest of the tale, but they are not to be found. In fact, there is not (that I could find) any connection among the stories, nor any reason they are in that particular order. And yet, they are so passionately told that it was one of the best reads I ever enjoyed.
The point is, don’t feel confined to tell a single story, straight through, beginning to end.
Rather than think of writing a novel, think about writing a book. Consider that a book can be exclusively poetry. Or, as Anne Rice often does, you can use poetry to introduce chapters or sections, or enhance a moment in a story.
You can take time to pontificate on your favorite subject, if you like. Unlike screenplays which must continue to move, you can stop the story and diverge into any are you like, as long as you can hold your reader’s interest.
For example, in the Stephen King novel, “The Tommy Knockers,” he meanders around a party, and allows a character to go on and on… and on… about the perils of nuclear power. Nuclear power has nothing to do with the story, and the conversation does not affect nor advance anything. King just wanted to say that, and did so in an interesting diatribe.
So feel free to break any form you have ever heard must be followed. The most free of all written media is the novel, and you can literally – do whatever you want.
Personal Goals are the motivating reasons your characters care about and/or participate in the effort to achieve or prevent the overall goal. In other words, they see the main story goal as a means to an end, not as an end itself.
Although a personal goal for each character is not absolutely essential, at some point your audience or readers are going to wonder what is driving each character to brave the trials and obstacles. If you haven’t supplied a believable motivation, it will stand out as a story hole.
Some novice writers become so wrapped up in interesting events and bits of action that they forget to have a central unifying goal that gives purpose to all the other events that take place. This creates a plot without a core.
But determining your story’s goal can be difficult, especially if your story is character oriented, and not really about a Grand Quest.
For example, in the movie “Four Weddings and a Funeral,” all the characters are struggling with their relationships and not working toward an apparent common purpose. There is a goal, however, and it is to find happiness in a relationship.
This type of goal is called a “Collective Goal” since it is not about trying to achieve the same thing, but the same KIND of thing.
So don’t try to force some external, singular purpose on your story if it isn’t appropriate. But do find the common purpose in which all your characters share a critical interest.
Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.
You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.
As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.
By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.
As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.
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