Category Archives: Story Development

How “StoryWeaver” Came to Be

When Chris Huntley and I created the Dramatica Theory of Narrative Structure back in the early 90’s, we originally envisioned it as the end-all of story models – the one single paradigm that explained it all. In fact, it was – but only in regard to the mechanics of stories.

Although Dramatica proved amazingly popular, and the Dramatica software we designed (along with Steve Greenfield) became the best selling story structure tool ever created, I began to feel there was something missing.

In spite of (or perhaps because of) its power, depth, and accuracy Dramatica required a huge learning curve. What’s more, though writers could intuitively tune in to its truth and vision it somehow left the user cold in a passionate or creative sense.

To compensate for these issues, we eventually carried the software through three complete major versions, each seeking to make the story development process more involving and accessible. After considering the last of these efforts, I came to realize that there was only so far you could go in an attempt to turn a logical model of story structure into a warm fuzzy teddy bear of inspiration.

So began a personal eight-year journey on my part to connect with that other “touchy-feely” side of story development. What I wanted was simple – the passionate counterpart to Dramatica: a simple, easy to follow, step-by-step approach to story development that goosed the Muse and never required an author to deal directly with theory or to drop out of creative mode in order to make logistic choices. In short, I wanted to create a means by which writing would become fun, easy, powerful, and meaningful and still hold true to the structural insights of the Dramatica Theory.

The result was a whole new system of writing which I called “StoryWeaving.” StoryWeaving is just what it sounds like: the process of weaving together a story. Picture an author in front of a loom, drawing on threads of structure and passion, pulling them together into something that will ultimately be both moving and meaningful, that will capture human emotion and present it in a pattern that makes logical sense.

Authors work best not when they simply let themselves go in an aimless fashion, nor when they adhere to a strict framework of structural imperatives, but rather, they maximize the fruits of their talents when they are free to move through both worlds on a whim, drawing on such elements of structure and passion as play across their minds at any given moment.

Having devised a method of assisting authors in embracing this freedom, I designed the StoryWeaver software to transform the concept into a practical tool. Within the first year of its release, StoryWeaver came to outsell Dramatica on my online store by a margin of six to one, and outsold all other products that I carry combined!

Still, as simple and straightforward as StoryWeaver is to use, many authors craved additional details about various StoryWeaving concepts. To include that degree of depth in the software would bog down the process. So, I began a series of StoryWeaving Tips to elucidate on particular areas of interest, and to enhance the StoryWeaving path with small excursions onto creative side-streets.

This web site is a compilation of the complete collection of all of these creative writing tips to date, mixed in with tips for story structure as well.

I leave you to explore these new worlds on your own.

Melanie Anne Phillips

 

When to Apply Structure to Your Story

In every developing story there is already a fuzzy proto-narrative forming within your subject matter.

This proto-narrative occurs because though people think ABOUT topics, they think IN narrative form. Narrative is just a map of all the perspectives we have at our disposal with which to explore a problem and look for a solution.

If one way of examining the issues isn’t explored, it leaves a hole that is felt by the readers/audience because we all intuitively look for narrative meaning.

If there is inconsistency in the perspectives so that they keep drifting away from an objective reporting of what the real issues are, then the readers/audience sense a biased presentation and question the whole message, even to the point of rejecting the entire experience.

But you really can’t create by building the narrative structure first because the inventive mind doesn’t work that way. If you try to direct your Muse to focus on logistics, she’ll go on strike. So, you have to let her range free – at least at first. You create your story’s world, who’s in it, what happens, and what it means.

And because we think in narrative form, you will automatically have organized your story ideas into a pattern that provides meaning, that generally explores most of the angles and documents most of the stages and steps simply by describing a journey from problem to solution.

Still, because creativity is driven by passion, not logic, the development of your initial story concept usually results in a narrative that is not complete and not completely on course. So, that is when the analytical mind comes into play – to find and refine the narrative structure already forming in your story.

Applying structure to your concept at the right time supports your inspiration, provides your story with a clear and distinct spine, and maximizes your impact.

Melanie Anne Phillips

Do You Want to Write a Tale or a Story?

The difference between a tale and a story is that a tale is just a linear step by step progression through plot events and character growth in which the next step can be anything at all, as long it makes logical sense, within the logic of the tale’s “universe that you establish as an author.

But a story is more like a mosaic. As with a tale, it progresses step by step. But in a story, each dramatic moment, each next step, is like a mosaic piece. So, as the story unfolds, as each mosaic piece is laid down, a bigger picture emerges – a message or moral – the story’s meaning, and the underlying “argument” made by the author in the story’s structure to convince the reader of the author’s professed moral conclusion about the proper way to think or feel in regard to the core issue of the story (the message issue).

As an example, you can look to Dickens’ “A Christmas Carol” in which all the events that happen are part of the effort of the ghosts (and others) to convince Scrooge that his point of view is flawed and he should learn to embrace love, and joy, to be generous toward others, and to keep Christmas in his heart. If that message were not argued, scene by scene and act by act, Christmas Carol would be a simple tale of a mean old man who comes to care about others and finds joy. But the message – the structure that compels the readers to embrace that moral and make it a cornerstone of their own life, would be missing without the complete story argument.

I assume you might like to transcend writing a simple tale or series of events and instead create a story in which all the parts eventually work together to a greater purpose. If that is the case, I can guide you to organizing your story elements in a structural way that is consistent with the timeline you have presented but simultaneously fashions that “bigger picture” that can move your readers to change their own lives.

Here’s how we begin.

The single most important dramatic in a story (that is not needed in a tale) is the “message argument” between the main character (who begins with one world view, attitude, or philosophy) and an influence character who represents the opposing moral or philosophic view. The moral argument between them runs from the beginning of the story to the climax at which the main character either sticks with his original perspective or decides to change his mind/heart and adopt the alternative view of the influence character.

To help you get a good sense of this relationship, here’s a link to a short article I wrote about these two characters that includes a video clip showing these two character as they appear in several different well-known stories.

Here’s the article with the clip, and after you view it, read on for the first step in creating structure for your story:

Your Story Will Fail (if you don’t do this…)

Now that you have seen the clip, you can easily recognize the main character who begins with one outlook, and the influence character who pressures him or her to change – either by direct pressure or by influence alone.

The entire message of your story will hinge on whether or not the main character changes, and whether or not that was a good or bad choice. (Sometimes it is better not to change and to stick with our beliefs; other times it is better to abandoned our long-held beliefs, update how we see the world, and try a different tack.)

Not having a clear message issue and/or not having an influence character is the biggest source of structural failure in a story because it leaves the story without a passionate throughline and without real human meaning in the end.

So, your first step in creating a sound story structure after you have your main character is to specify your message issue and identify your influence character who has a moral or philosophical belief system in direct opposition to that of your main character.

Melanie Anne Phillips
Co-creator Dramatica

Learn more about the main and influence characters

Contact me about my story consultation services

Write a Log Line for Your Story

A log line is just a one sentence description of the core of what your story is about.

You probably have a lot of ideas developed and even a potential structure.

That’s great, but it also can become a bit amorphous – all dealing with the same subject matter but perhaps not fully centered on a single concept.

Writing a log line is like dropping a string in a bowl of sugar water – by morning, there will be sugar crystals on the string. A log line performs the same function for your story concepts: It pulls them out of the subject matter and crystalizes them into characters, plot, theme and genre – the foundational elements of structure. I call it a “narrative attractor.”

So, to help your subject matter congeal around a central core, describe what your story is about in just one sentence!

Learn how to use log lines in my StoryWeaver software that guides you step by step through the entire story development process – from concept to completion.

It’s just $29.95 and you can try it risk free at Storymind.com

How to Make a Great Story Better!

By Melanie Anne Phillips

Here’s a flashback article from the early days of the Dramatica theory of narrative structure back in the mid 1990s.  It is the first article I wrote in a series of “Constructive Criticisms” in which I showed how Dramatica could have improved highly successful movies and books, not just ones that were obviously flawed.

We knew Dramatica was a powerful new way to look at structure.  And to convey this to others, we figured that while anybody might show how to make a bad story better, we had the method to show how to make a great story superlative.

So, here’s the original article as it appeared in the first edition of our Storyforming Newsletter…

Jurassic Park: Building A Better Dinosaur!

Jurassic Park is wonderfully entertaining. The concepts are intriguing, the visuals stunning. Everything it does, it does well. Unfortunately, it doesn’t do enough. There are parts missing, little bits of story DNA that are needed to complete the chain. To be fair, these problems largely result from the mostly faithful adherence to the dramatic structure and dynamics of the book upon which the movie is based.

Storyform, the structure and dynamics of a story, is not medium dependent. What works in one medium will work in all others. Storytelling, however, must vary significantly to take advantage of the strengths and avoid the weaknesses inherent in any format. Jurassic Park makes this storytelling translation very well, but the flawed dramatics were nearly lifted intact, shackling the movie just like the book with a Pterodactyl hanging `round its neck.

Yet criticisms are a dime a dozen. Suggestions for improvement are much more rare. Fortunately that is the strong suit of the Dramatica theory. Here is one plan for building a better dinosaur.

Dramatica Background

As a starting point, Dramatica denotes a difference between a Tale and a Story. A Tale describes a series of events that lead to success or failure. It carries the message that a particular way of going about solving the problem is or is not a good one. But a Story is an argument that there is only one right way to solve a problem. It is a much more potent form that seeks to have the audience accept the author’s conclusions.

To gain an audience’s acceptance, an argument (Story) must appeal to both logic and feeling. To make the logical part of this argument, all the inappropriate ways a problem might be approached need to be addressed and shown to fail. Each one must be given its due and shown not to work except the one touted by the author. This is accomplished by looking at the characters and the plot objectively, much like a general on a hill watching a battle down below. The big picture is very clear and the scope and ramifications of the individual soldiers can be seen in relationship to the entire field.

However, to make the emotional part of the argument, the audience must become involved in the story at a personal level. To this end, they are afforded a Subjective view of the story through the eyes of the Main Character. Here they get to participate in the battle as if they were actually one of the soldiers in the trenches. It is the differential between the Subjective view of the Main Character and the Objective view of the whole battle that generates dramatic tension from which the message of the story is created.

By comparing the two views, the argument is made to the audience that the Main Character must change to accommodate the big picture, or that the Main Character is on the right track and must hold on to their resolve if they hope to succeed. Of course, the Main Character cannot see the big picture, so they must make a leap of faith near the end of the story, deciding if they want to stick it out or change.

Now this relationship between the Main Character and the Objective story makes them a very special character. In fact, they hold the key to the whole battle. They are the crucial element in the dramatic web who (through action or inaction) can wrap the whole thing up or cause it to fall apart. As a result, the personal problems they face reflect the nature of the Objective problem of the story at large.

To the audience there are two problems in a story. One is the Objective problem that everyone is concerned with; the other is the Subjective problem that the Main Character is personally concerned with. Although the problems may be greatly different in the way they are manifest, they both hinge on the crucial element in the Main Character as their common root. So, to be a complete argument a story must explore an Objective AND a Subjective problem, and show how they are both related to the same source.

Jurassic Park Analysis:

Jurassic Park attempts to be a story (not a tale) but does not make it because its exploration of the Subjective problem is lacking.

The Objective problem is clearly shown to be caused by the relationship of Order to Chaos. The message of the logical side of the argument is that the more you try to control something, the more you actually open yourself up to the effects of chaos. As Princess Leia put it to the Gran Mof Tarkin in Star Wars, “The more you tighten your grip, the more star systems will slip through your fingers.”

Since Order is actually the problem, the Chaos must be the solution. This is vaguely alluded to in Jurassic Park when the Tyrannosaurus wipes out the Raptors, unknowingly saving the humans. Although the point is not strongly stated, it is sort of there. We will come back to this point later to show how it should have been a much more dramatically integral event than it was. The important concept at the moment is that as far as it goes, the Objective Storyline is fairly close to what it should be, which is true of most action-oriented stories.

It is the Subjective Storyline that fails to fulfill its dramatic mandate in Jurassic Park. To see how we must go back to the very beginning of the film, to our Main Character, Dr. Alan Grant. Since Dr. Grant contains the crucial element, we would expect him to intersect the Objective Story’s problem by representing Order or Chaos. Clearly the author intended him to represent Order. This means that he contains the Problem element (the inappropriate attitude or approach that is the underlying source of the Story’s troubles), rather than the Solution Element, and as such must Change in order to succeed.

The entire first scene with Grant at the dig should have illustrated his love of Order. All the elements were there: a disruptive boy, a randomly sensitive computer, a helicopter that comes out of nowhere and ruins the dig. All of these things could have illustrated Grant’s hatred of Chaos and his quest for Order. Using the same events and incidents the point might have been made in any number of ways, the easiest being a simple comment by Dr. Grant himself.

Unfortunately without any direct allusion to Order being his primary concern, Dr. Grant comes off simply as finding disruptions inconvenient, faulty equipment annoying, and kids as both.

Why is it so important to set up the nature of the problem so early? Well, one of the major problems with the Jurassic Park storyform is that we really don’t know what the problem is until near the end of the first act. Certainly almost every movie goer must have been aware that this was a picture about an island where they cloned dinosaurs back to life, and they run amok wreaking havoc – that’s all storytelling. But that doesn’t say why. The “Why” is the storyform: the excuse, if you will, for having a story to tell. If the point of contention had been established up front, the whole thrust of the picture would have been given direction from scene one.

Just stating that Dr. Grant shares the problem with the story is obviously not enough. The relationship between his view of the problem and the Objective view of the problem is what explores the concept, makes the argument, and allows the Main Character to grow. Ultimately, it is the differential between the two that brings a Changing (versus Steadfast) Main Character to suspect the error of their ways and make a positive leap of faith. They see the problem outside themselves, then find it inside themselves. They change the inside, and the outside follows suit.

What does this mean for Jurassic Park? As it is, Doctor Grant’s attitude toward John Hammond’s ability to control the dinosaurs is one of skepticism, but not because of Order, because of Chaos. Grant simply agrees with Ian Malcolm, the mathematician. This makes the same point from two directions. But Grant’s function is not to tout Chaos, but to favor Order. Only this point of view would be consistent with his feelings toward the children.

As illustrated in the table scene with Hammond, Ian, and Elissa, Grant jumps from representing his original approach to representing the opposite, neutralizing his effectiveness as owner of the crucial element and taking the wind out of the dramatic sails.

This problem could have been easily avoided and strong drama created by having Dr. Grant continue to believe that the park is unsafe, but for different reasons.

(Note: The following proposed scene is designed to illustrate how Grant’s and Ian’s positions on what is needed for the park to be safe is different. The storytelling is minimal so as not to distract from the storyforming argument.

GRANT

How can you be sure your creations won’t escape?

HAMMOND

Each compound is completely encircled with electric fences.

GRANT

How many fences?

HAMMOND

Just one, but it is 10,000 volts.

GRANT

That’s not enough….

HAMMOND

I assure you, even a T-Rex respects 10,000 volts!

GRANT

No, I mean not enough fences. It’s been my experience that Dr. Malcom is right. You can’t count on things going the way you expect them. You need back-ups to your back-ups. Leave a soft spot and Chaos will find it. Put three fences around each compound, each with a separate power source and then you can bring people in here.

MALCOLM

That’s not the point at all! Chaos will happen no matter how much you prepare. In fact, the more you try to control a situation, the greater the potential that chaos will bring the whole thing down.

In the above scene, Grant stresses the need for even MORE control than Hammond used. This clearly establishes his aversion to giving in to chaos. But Ian illustrates the difference in their points of view by stating that the greater the control you exercise, the more you tighten the spring of chaos.

What would this mean for the middle of the story? Plenty. Once Grant and the children are lost in the open with the thunder lizards, he might learn gradually that one must allow Chaos to reach an equilibrium with Order. Several close encounters with the dinos might result in minor successes and failures determined by applying Order or allowing Chaos.

As it stands, Dr. Grant simply learns to care about the children. But what has really changed in him? What did he learn? Would it not have been more dramatically pleasing to have the children teach him how chaos is not just a disruptive element, but sometimes an essential component of life? And would it not make sense for someone who has spent his whole life imagining the way dinosaurs lived to be surprised by the truth when he sees them in person? What a wonderful opportunity to show how the Orderly interactions he had imagined for his beloved beasts are anything but orderly in the real world. So many opportunities to teach him the value of Chaos, yet all we get is “They DO travel in herds… I was right!” Well, that line is a nice place to start, especially if you spend the rest of the story showing how wrong he was about everything else. Truly a good place to start growing from.

Perhaps the most disappointing aspect of the Subjective Storyline is the manner in which they escape in the end. Grant and the kids are sealed in the control room, but the Raptors are right outside. The girl struggles to get the computer up so they can get the door locked. This of course, merely delays the Raptors until the helpless humans can escape into another Raptor attack. Then out of nowhere, T-Rex conveniently barges in, kills the Raptors and allows the humans to escape? Why? Why then? Was T-Rex just waiting in the wings for his cue?

Let’s describe one possible ending that would’ve tied in Chaos, Dr. Grant’s personal problem of order in the Subjective storyline, his growth as a character and eventual change, AND have all this force a successful outcome to the Objective storyline.

Imagine that earlier in the story, when the power went down it only affected some of the compounds, not all. So only some of the areas were open to the roving dinos. Rather than having Elissa get the power back on for the fences, she merely powers up the computer system, but then no one can boot it up.

Dr. Grant and the kids make it back to the control room, barely escaping the T-Rex who is trapped by one of the functional electric fences. They climb over the fence on a tree knocked down by the Tyrannosaurus. The Raptors are at the door of the control room, the girl goes to the computer to lock the door. She locks it, then tells Grant she can bring up the rest of the fences. There might be some kind of visual reminder in the room (such as a dino picture) that Grant (and the audience) associate with his major learning experience with the kids about needing to accept Chaos. Grant almost allows her to bring up the power, then yells for her to stop. He tells her not to bring it up, but to actually cut the power on all of the fences.

Just as before, the Raptors break in, the humans escape onto the dino skeletons. NOW, when T-Rex comes in to save the day, it is solely because of Dr. Grant’s decision to cut the power to the fence that was holding him in. Having learned his lesson about the benefits of Chaos and the folly of Order, he is a changed man. The author’s proof of this correct decision is their salvation courtesy of T-Rex.

Equilibrium is established on the island, Grant suddenly loves kids, he gets the girl, they escape with their lives, and all because the crucial element of Order connected both the Objective and Subjective storylines.

Certainly, Dramatica has many more suggestions for Building a Better Dinosaur, but, leapin’ lizards, don’t you think this is enough for one Constructive Criticism?

Try Dramatica Risk-Free for 90 Days!

Cool article and all, but you should try Dramatica for yourself.  You can try it for 90 days risk-free.  If you don’t like it after three months, just ask for a full refund.  Simple as that, and definitely worth your time.

Click here for details or to purchase.

Try StoryWeaver Risk-Free for 90 Days Too!

If you’d rather spend a little more time on developing your story’s people before they become characters, its happenings before they become plot, the moral dilemmas before they become theme, and the personality of your story overall before it becomes genre, then try my entry-level StoryWeaver software, also risk-free for 90 days.

Click here for details or to purchase.

StoryWeaver and the Author’s Journey



We’ve all heard of the hero’s journey that focuses on what stories need to be complete.  But consider that it is equally important to explore what authors need to complete stories.

Other methods look first to construct plot, characters, and thematic message.  Then they direct an author to fashion a story that follows the hero’s journey or a series of genre-specific formulas.

In contrast, let’s look toward the author’s journey – the stages through which all writers pass on their way from concept to completion of their novel or screenplay.

There are  four primary stages in the author’s journey:

1. Inspiration

2. Development

3. Exposition

4. Storytelling.

Here’s a brief description of each:

Stage One: Inspiration

The Inspiration Stage begins the moment we have an idea for a story.  This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important.  Whatever it is, you are in the Inspiration Stage and it lasts as long as the ideas flow like spring runoff.  You might add characters, specific events in your plot or even write a chapter or two.  A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here.  Where we go is to Stage Two: Development.

Stage Two:  Development

In the Development Stage we stand back and take a long critical look at our story.  There are likely sections that are ready to write, or perhaps you’ve already written some.  Then there are the holes, both small and gaping, where there’s a disconnect from one moment you’ve worked out to the next one, bridging over what you can intuitively feel are several skipped beats along the way.  There are also breaks in logic when what happens at the beginning makes no sense in connection to what happens at the end (like the Golden Spike if the tracks were a mile apart).  There are characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.  You may find thematic inconsistency or may even be missing a theme altogether.

And so, the work begins – tackling each and every one of these by itself, even while trying to make them all fit together.  By the end of the development stage, you’ll have added detail and richness to your story and gotten all the parts to work in concert like a well-turned machine, but it probably wasn’t easy or pleasant.

Eventually (thank providence) you’ll have all the leaks plugged and a fresh coat of paint on the thing.  You now know your story inside and out.  But, your readers won’t.  In fact, you realize that while you can see your beginning, ending and all that happens in between in a single glance, all at once, your readers or audience will be introduced to the elements of your story in a winding sequential progression of reveals.  You also realize you have quite unawares stumbled into Stage Three: Exposition.

Stage Three: Exposition

You know your story, but how do you unfold it for others?  Where do you begin?  Do you use flash backs or perhaps flash forwards?  Do you mislead them?  Do you keep a mystery?  Do you spell things out all at once, or do you drop clues along the way?

There are endless techniques for revealing the totality of your story, many can be used simultaneously, and each one adds a different spice to the journey.  Like a parade, every float and band has a position designed to create the greatest impact.  And when you have all that figured out, you are ready to write as you begin the Storytelling Stage.

Stage Four: Storytelling

Storytelling is all about word play and style.   Whether you are writing a novel, a screenplay or a stage play, there are media-specific manners of expression and conventions of communication, but within those there is plenty of room to maneuver artistically.

Before we send it out the door, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for school.  In the end, as Da Vinci’s famous saying goes, “Art is never finished, only abandoned.”

So, Inspiration, Development, Exposition and Storytelling are the four stages of story development that nearly every writer travels through on the way from concept to completion.

In summary

By following the author’s creative journey, the story development process is never at odds with a writer’s Muse.  So story building becomes a smooth and comfortable  endeavor that encourages invention and boosts the motivation to get it done.

Our StoryWeaver story development software guides you through all four stages of the author’s journey to build your story’s world, step by step.

Spin a Tale, Weave a Story

By Melanie Anne Phillips

The common expression “spinning a yarn” conjures up the image of a craftsperson pulling together a fluffy pile into a single unbroken thread. An appropriate analogy for the process of telling a tale. A tale is a simple, linear progression – a series of events and emotional experiences that leads from point A to point B, makes sense along the way, and leaves no gaps.

A tale is, perhaps, the simplest form of storytelling structure. The keyword here is “structure.” Certainly, structure isn’t necessary to communicate powerful feelings as a montage of experiences.  One can still relate a conglomeration of intermingled scenarios, each with its own meaning and emotional impact. Many well-known works of this ilk are considered classics, especially as novels or experimental films.

Nonetheless, if one wants to make a point, you need to create a line that leads from your premise to your conclusion. A tale, then, is a sequence of dramatic elements leading from the point of departure to the destination on a single path.

A story, on the other hand, is a more complex form of structure. Essentially, a number of different story threads are intertwined around one another, much as a artist might weave a tapestry. Each individual thread is a tale that needs to be spun, making its own internal message complete, unbroken, and possessing its own sequence. But collectively, the messages of all the threads come together in a single, overall pattern in the tapestry of the story, much as the scanning lines on a television come together to create the image of a single frame.

In story structure, then, the sequence of events in each individual thread cannot be random, but must be designed to do double-duty – both making sense as an unbroken progression and also as pieces of a greater purpose.

To be a story thread, a sequence of dramatic elements must have its own beginning, middle, and end. For example, every character’s growth has its own thread. Typically, this is referred to as a character arc, especially when in reference to the main character. But an “arc” has nothing to do with the growth of a character. Rather, each character’s emotional journey is a personal tale that describe his or her feelings at the beginning of the story, at every key juncture, and at the final reckoning.

Some characters may come to change their natures, others may grow in their resolve. But their mood swings, attitudes, and outlook must follow an unbroken path that is consistent with a series of emotions that a real human being might experience. For example, a person will not instantly snap from a deep depression into joyous elation without some intervening impact, be it unexpected news, a personal epiphany, or even the ingestion of great quantities of chocolate. In short, each character’s throughline must be true to itself, and also must take into consideration the effect of outside influences.

How can we use this throughline concept? Well, right off the bat, it helps us break even the most complex story structures down into a collection of much simpler elements. With the throughline concept, we can far more easily create a story structure, and can also ensure that every element is complete and that our story has no gaps or inconsistencies.

Traditionally,  writers would haul out the old index cards (or their equivalent) and try to create a single sequential progression for their stories from Act I, Scene I to the climax and final denouement.

An unfortunate byproduct of this “single throughline” approach is that it tended to make stories far more simplistic than they actually needed to be since the author would think of the sequential structure as being essentially a simple tale, rather than a layered story.

In addition, by separating the throughlines it is far easier to see if there are any gaps in the chain. Using a single thread approach to a story runs the risk of having a powerful event in one throughline carry enough dramatic weight to pull the story along, masking missing pieces in other throughlines that never get filled. This, in fact, is part of what makes some stories seem disconnected from the real world, trite, or melodramatic.

By using throughlines it is far easier to create complex themes and layered messages. Many authors think of stories as having only one theme (if that). A theme is just a comparison between two human qualities to see which is better in the given situations of the story.

For example, a story might wish to deal with greed. But, greed by itself is just a topic. It doesn’t become a theme until you weigh it against its counterpoint, generosity, and then “prove” which is the better quality of spirit to possess by showing how they each fare over the course of the story. One story’s message might be that generosity is better, but another story might wish to put forth that in a particular circumstance, greed is actually better.

By seeing the exploration of greed as one throughline and the exploration of generosity as another, each can be presented in its own progression. In so doing, the author avoids directly comparing one to the other (as this leads to a ham-handed and preachy message), but instead can balance one against the other so that the evidence builds as to which is better, but you still allow the audience to come to its own conclusion, thereby involving them in the message and making it their own. Certainly, a more powerful approach.

Plot, too, is assisted by multiple throughlines. Subplots are often hard to create and hard to follow. By dealing with each independently and side by side, you can easily see how they interrelate and can spot and holes or inconsistencies.

Subplots usually revolve around different characters. By placing a character’s growth throughline alongside his or her subplot throughline, you can make sure their mental state is always reflective of their inner state, and that they are never called upon to act in a way that is inconsistent with their mood or attitude at the time.

There are many other advantages to the use of throughlines as well. So many, that the Dramatica theory (and software) incorporate throughlines into the whole approach. Years later, when I developed StoryWeaver at my own company, throughlines became an integral part of the step-by-step story development approach it offers.

How do you begin to use throughlines for your stories? The first step is to get yourself some index cards, either 3×5 or 5×7. As you develop your story, rather than simply lining them all up in order, you take each sequential element of your story and create its own independent series of cards showing every step along the way.

Identify each separate kind of throughline with a different color. For example, you could make character-related throughlines blue (or use blue ink, or a blue dot) and make plot related throughlines green. This way, when you assemble them all together into your overall story structure, you can tell at a glance which elements are which, and even get a sense of which points in your story are character heavy or plot or theme heavy.

Then, identify each throughline within a group by its own mark, such as the character’s name, or some catch-phrase that describes a particular sub-plot, such as, “Joe’s attempt to fool Sally (or more simply, the “Sally Caper.”). That way, even when you weave them all together into a single storyline, you can easily find and work with the components of any given throughline. Be sure also to number the cards in each throughline in sequence, so if you accidentally mix them up or decide to present them out of order for storytelling purposes, such as in a flashback or flash forward, you will know the order in which they actually need to occur in the “real time” of the story.

So, bottom line:  you spin a tale or you can weave a story, but if you want to convey a complex message, you need to ensure that every thread is not only a quality one, but that they all work together to create a greater meaning.

Story Structure for Passionate Writers

By Melanie Anne Phillips

We all know that a story needs a sound structure. But no one reads a book or goes to a movie to enjoy a good structure. And no author writes because he or she is driven to create a great structure. Rather, audiences and authors come to opposite sides of a story because of their passions – the author driven to express his or hers, and the audience hoping to ignite its own.

What draws us to a story in the first place is our attraction to the subject matter and the style. As an audience, we might be intrigued by the potential applications of a new discovery of science, the exploration of a newly rediscovered ancient city, or the life of a celebrity. We might love a taut mystery, a fulfilling romance, or a chilling horror story.

As authors what inspires us to write a story may be a bit of dialog we heard in a restaurant, a notion for a character, a setting, time period, or a clever twist of plot we’d like to explore. Or, we might have a deep-seated need to express a childhood experience, work out an irrational fear, or make a public statement about a social injustice.

No matter what our attraction as audience or author, our passions trigger our imaginations. So why should an author worry about structure? Because passion rides on structure, and if the structure is flawed or even broken, then the passionate expression from author to audience will fail.

Structure, when created properly, is invisible, serving only as the carrier wave that delivers the passion to the audience. But when structure is flawed, it adds static to the flow of emotion, breaking up and possibly scrambling the passion so badly that the audience does not “hear” the author’s message.

The attempt to ensure a sound structure is an intellectual pursuit. Questions such as “Who is my Protagonist?” “Where should my story begin?” “What happens in Act Two?” or “What is my message?” force an author to turn away from his or her passion and embrace logistics instead.

As a result, authors often becomes mired in the nuts and bolts of storytelling, staring at a blank page not because of a lack of inspiration, but because they can’t figure out how to make their passions make sense.

Worse, the re-writing process is often grueling and frustrating, forcing the author to accept unwanted changes in the flow of emotion for the sake of logic. So what is an author to do? Is there any way out of this dilemma?

Absolutely!  In fact, I created a new method of story development and a new web site to help free your Muse while ensuring your story is sound.  And best of all, the web site costs nothing.  How’s that for a little freedom?

Click here to learn story structure for passionate writers

SECRETS of the Protagonist…

By Melanie Anne Phillips

The Protagonist is one of the most misunderstood characters in a story’s structure.  It is often assumed that this character is a typical “Hero” who is a good guy, the central character in the story, and the Main Character (the one through with whom the reader identifies).

In fact, the Protagonist is not any of these things, though all of these attributes may be added to what the Protagonist really is.  By definition, the Protagonist is nothing more than the Prime Mover or Driver of the effort to achieve the goal.  That’s it.  He or she is just the archetypal character who keeps pushing for the goal – that and nothing more.

So, sometimes the Protagonist is not a story’s Central character (the most memorable or charismatic character in the story).  Being the Central character simply means he or is is the most prominent to the reader.  For example, Fagin in “Oliver Twist” is perhaps the most prominent, but he is certainly not the Protagonist.  And Darth Maul is an extremely charismatic character in Star Wars, but was not at all the Protagonist.  Clearly, the actual Protagonist may in fact be less interesting than than the Central character, and may even be almost a background character if achieving the goal is not really the focus of the story but just the reason for the chase.

Similarly, the Protagonist is often not the Main Character of the story either.  The Main character is the one the reader identifies with – the character we are most connected to emotionally – the one whom the passionate outcome of the story revolves around.  It is the Main character who grapples with some personal issue they will ultimately try to overcome by the end of the story by making a choice in a leap of faith.

For example of a story in which the Protagonist is NOT the Main character, consider To Kill A Mockingbird, in which we experience the story through young Scout’s eyes, and yet, it is her father (lawyer, Atticus Finch) who is the protagonist, trying to defend a  young black man wrongly accused of rape.

As you can see, while there are many attributes often given to the character who is the Protagonist, these don’t really have to be bundled together unless you are trying to create a stereotypical hero.

Just as in our own lives, we are the Main Character, but may not be the Protagonist on every single project or job in which we are involved, nor are we always the most prominent member of our team, department, or social group.

While it is fun to read books and go to movies in which we identify with heroes, stories that recognize all of those traits don’t have to be given to just one character help us to learn how to be heroic in our own lives.

So in developing your Protagonist, give the guy a break and see if you can’t distribute some of those other jobs to other characters to make them more interesting and your Protagonist more reflective of real life.

This tip was excerpted from StoryWeaver

I created StoryWeaver to guide you step by step
through the entire story development process
from concept to completion.

Click on the image to learn all about it….