Archive for the ‘Story Development’ Category

Writing an Initial Plot Synopsis

May 14th, 2010

Plot refers to the sequence of events which transpire in your story. Before you begin developing your story, it helps to create a brief outline of any ideas you may have already worked out for your plot.

Plots can be simple or complex. There can be a single plot to a story or any number of sub-plots. Some stories even have two or more independent plots which run in parallel, never affecting each other but providing a sense of contrast for the audience.

Try not to be overly literary or descriptive at this point. Even if you have already developed intricate details, when writing an initial plot synopsis you only need enough information to identify the key events which link together to advance your story. This information will serve as a guide down the line to ensure your overall story stays on track.

 

EXAMPLE: Star Wars

Orphaned Luke Skywalker who works on his uncle’s farm chases a runaway robot helper into the desert where he encounters a retired warrior with mystic powers, Obi Wan Kenobi. The robot has a hidden message that leads Luke and Obi on a race across the galaxy to get important information to rebel fighters against the Evil Empire.

Along the way, they join forces with an unruly transport pilot who gives them passage off the planet. The Empire tries to stop them in a big laser gun battle, but they escape.

Later, they get captured by Darth Vader aboard a huge space station with a weapon which can destroy whole planets. There, they rescue Princess Leia, a leader of the Rebels, who joins them in their race to get the information into the right hands. Again, they escape except for Obi Wan, who is killed (though his spirit lives on to guide Luke.)

Eventually, they hook up with the Rebels and hand over the information which shows how to destroy the space station weapon. Luke gets his chance to be a fighter pilot when he joins the rebels, and they all blast into space to do battle with the space station which has tracked them down.

In the end, Luke (guided by Obi’s spirit) learns to rely on his own skills and single-handedly destroys the weapon just when all hope seems lost. He comes back a hero and a legendary warrior in his own right.

Excerpted from
Dramatica Pro Story Development Software

Writing an Initial Character Synopsis

May 14th, 2010

When you are about to begin developing your story, you may already have some ideas about the characters you want to explore. Creating a brief initial character synopsis can help you pin down the list of people you’ve been considering to populate your story and to act as a reference as story development continues.

Some of your characters may play a role in the dramatic structure of your story, perhaps affecting plot and theme as well. Other characters might be included for entertainment value only and have no tangible impact on the course of the overall story. Either way, it helps to briefly describe them before you begin writing.

Try not to be overly literary or descriptive in your initial synopsis. You only need enough information to identify your characters by name, basic personality type, and traits and attributes, such as their job, a physical ability or disability and their relationships to other character as you currently see them.

EXAMPLE: Star Wars

Luke Skywalker is a farm boy with dreams of becoming a hot shot space fighter pilot in the rebellion against the evil Empire.

Obi Wan Kenobi is a former Jedi Knight who befriends Luke and teaches him warrior skills. He is an old man now, but still has strong powers, especially of the mystic sort.

Princess Leia is a leader in the rebellion. She’s a real take-charge lady. Perhaps a love interest for Luke.

Uncle Owen. Luke’s somewhat authoritarian Uncle and guardian.

The Alien Band: A group of musicians from all over the galaxy who play weird music in a local bar.

Excerpted from
Dramatica Pro Story Development Software

Writing a Story Synopsis

May 14th, 2010

What inspires a story may be a setting, an intriguing situation, a clever bit of dialog, or even a title. As development proceeds, this jumping-off point functions as the grain of sand that ultimately becomes a pearl.

To keep your eye on what inspired you to write a story in the first place, it helps to create a brief synopsis before you begin. Try to describe your story as if you were writing a short blurb for a television listing. This will set a touch point for your ongoing development.

Example:

Star Wars

: It is a time of rebellion. The evil Empire has most of the galaxy under its control except for a handful of rebels. However, with the Empire’s new weapon, even that last holdout may be destroyed. The Rebels must find a way to destroy the Death Star. Star Wars is also the story of a farm boy destined to become a hero.

Excerpted from
Dramatica Pro Story Development Software

Choosing Your Story’s Title

May 14th, 2010

What’s in a name? Having at least a working title will help you start your story, even if you ultimately change the title.

The title of your story may or may not have dramatic significance. In some cases, the meaning of the title may become apparent only during the course or even at the end of a story. There have even been stories in which the final understanding of the message is only achieved when the title becomes the last piece in the puzzle.

Example:

Imagine all the other titles Star Wars might have had. In fact, it was originally titled Adventures of the Starkiller, Episode One of the Star Wars, then Adventures of Luke Starkiller, then The Journal Of The Whills. You can immediately feel the impact of a change in title on your impression of the story.

Consider the value of other example titles such as The Verdict; (which refers to the story’s climax), Alien; (refers to the subject matter), and The Silence of the Lambs ;(refers to the Main Character’s personal problems).

 Excerpted from
Dramatica Pro Story Development Software

Characters in the Middle of Act Three

April 9th, 2010

In baseball, they call it the “seventh inning stretch.” In stories, it is called the middle of act 3.

Up to this point, your characters and your reader/audience have been on a roller coaster that’s been going higher and higher, in fits and starts. In the last part of the third act, the tension will rise up that final highest climb, and then plunge all the way to the bottom as the outcome of the story is determined.

As with a roller coaster, there is more of a thrill if you see that hill coming. So the middle of act 3 serves two purposes. First, to give your reader/audience a little breathing room, and second, to set them up for the emotional upheaval to come.

If two characters had argued or fought at the beginning of the act, a third character might tell them they can settle their differences later, but if they keep fighting now, everyone will lose the bigger fight. Realizing the truth of this, the two characters would calm down, let the adrenaline clear out of their systems, and then focus on the job at hand with the other party as reluctant allies.

In Volleyball, there is the set-up and the spike. The end of act three is the spike, but the middle is the set-up. No matter how much of a slam-bang finish you have planned for your story, it will mean nothing without the right set-up.

So, consider what you have coming, consider where you’ve been, then use the middle of act 3 to refocus your characters on the overall goal, rather than on each other.

Your Plot, Step by Step

April 9th, 2010

Here are some general guidelines to help you structure your story’s plot, step by step.

Act One Beginning

The beginning of act one is the teaser. It may or may not have anything to do with the actual plot of the story. This is where you get the feel of the story and the feel of the main character. A good example is in Raiders of the Lost Ark. In the very beginning Indiana Jones replaces a statue with a bag of sand and then gets chased through a lot of booby traps. This actually has nothing to do with the story to come, but it sets the tone and grips the audience.

Act One Middle

The middle of act one is the set up of the situation and goal. Even though you should reveal the goal in this section, you don’t need to have the protagonist accept the goal.

If your goal requires a lot of preparation before starting on the quest, then you might want to have the acceptance of the goal by the end of this section and the preparation in the next section.

In contrast, if your protagonist needs to think or do something before accepting the goal and/or there is no preparation needed for the goal, then the acceptance of the goal can happen in the end section of the first act instead.

Act One Ending

By the end of this section everything should be ready to embark on the quest. All preparation, all acceptance is completed. Just as when you are going on vacation you turn off all the lights, pet the dogs, lock the doors, put the suitcases in the car, get in the car, put on your seatbelt, start the car and drive off out of sight… all this is the first act. The second act begins with the car on the road.

Act Two Beginning

This section presents the beginning of the quest. It is the start of the actual journey. In many stories, this is an upbeat or at least hopeful time. Everything goes as planned. Keep in mind that throughout act two the difficulties in achieving the goal are constantly increasing. This is the section before that starts to happen; when it seems as if the journey will be a piece of cake.

Act Two Middle

This is possibly the most important section you will write. It is the midpoint, the exact middle of your story.

Act two has in it, either in the this second or the end section, a special problem, often called a “plot twist.” The stakes are raised in an unexpected form, and in so-doing the whole picture is changed.

In an action story it will change what the characters think they need to do and make the goal more difficult to achieve. In a character piece, this problem makes it more difficult to resolve their personal problems; it complicates them.

Now you have a choice to make. If your plot twist will require reorganization or recovery by the characters, then it should be in this section. But if the plot twist simply sends things in a new direction, then it should be at the end of the next section.

Act Two Ending

Now you have either put the ground shaking problem in the previous middle section, or you are planning to put it in this one. Remember that if your problem requires reorganization of material or the scheme, then the problem should have been in the last section leaving this section for reorganization and/or recovery. If you want to put the problem in this section, make sure the problem does not require reorganization.

So you can have act two go out with a bang if you drop your plot twist right at the end of this section. Or, if the the bang was in the middle section you can have this section (and act two) go out with a whimper.

Now don’t let the name fool you, a whimper can be very effective. As an example, suppose in the middle of Act Two a natural disaster occurs as the Plot Twist bang. All the food the group has with them is scattered to the winds. After this disaster, all the food that can be found must be found.

The end section of act two in this story would involve finding the food, patching bags, rounding up lost horses, fixing what’s broken and so on, recovering. At the very last, everything is ready to go, and the man who is carrying the food sees a last grain of rice on a rock, picks it up, drops it in a bag, gets on his horse and leaves.

That moment with the single grain of rice is the whimper. It ends the act with a subtle sense of closure and the anticipation that Act Three will begin with a new sense of purpose for the characters.

Act Three Beginning

Act three is the buildup to and, of course, the climax itself. All the plot points in the story have been set up in the first act, developed in the second, and the third act is where everything comes together for better or for worse.

The beginning of the third act is a response to the plot twist of the second act. If you put the twist in the middle of the second act, then the characters spent the remaining part of act two recovering from that set back and getting ready to start again. In such a case, the beginning of act three feels like the beginning of the quest all over again – with renewed resolve.

If you put the twist at the end of the second act, then it dropped like a bombshell and changed the whole purpose of what the characters are trying to achieve. In this case, act three begins with the characters setting off in a whole new direction than at the beginning of the quest.

Either way, the reader/audience should be made to know that this is the start of the final push toward the ultimate climax or reckoning.

Act Three Middle

Throughout the story, although the Protagonist and Antagonist may have come into conflict, there have always been extenuating circumstances that prevented an ultimate conflict. In the middle of act three, these circumstances are dismantled, one by one, until nothing more stands between these two principal characters.

At the end of this section it is clear that a final face-off is inevitable.

Act Three Ending

This is climax of your story. It is where the antagonist and protagonist meet for the final conflict. Your entire story has been leading up to this moment, with rising tension and suspense. All the stops are removed and the momentum cannot be turned aside.

When the Protagonist and Antagonist meet, they start with the small stuff, sizing each other up. This is true whether it is an action-oriented story or a character study. The dynamics are the same – only the weapons they use are different.

In action stories there will be physical weapons. In character stories, the weapons will be emotional. In stories about a single character grappling with personal problems, his or her demons come to bear, slowly but directly, building to the final breaking point.

In all kinds of stories, this section builds as the two camps (and their followers) pull stronger and stronger weapons out of their arsenal, since the smaller ones have proven ineffective.

The battle quickly becomes more heated, more imperative, and riskier. Eventually both the antagonist and protagonist have employing all the weapons they have at their disposal except one. They each retain a trump card, one last weapon that they have not yet used for fear that it might backfire or take them down along with their opponent. With the use of this last weapon the battle will be decided, one way or another.

The final moments of the ending of act three might take one of two directions:

1. The weapon (physical or emotion) is employed and the results are seen as the smoke clears.

2. The weapon is employed and the result is left in limbo until the conclusion (epilog, dénouement or “wrap-up”)

Conclusion

The conclusion is the aftermath and epilog. The climax is over and it’s time to take stock of all that has happened. The conclusion is both a cool down period for the reader/audience after the excitement of the climax and a wrap up of loose ends.

How did it all turn out? What was gained and what was lost? Was the effort to achieve the goal successful or not. Or, what the Goal only partially achieved, and was it enough?

In a sense, the conclusion is a new “set-up.” Just as the opening of your story set-up the way things are when the problem begins, the conclusion sets up how things are, now that it is over.

What kind of new situation has come into being through the changes wrought by the climax?

Introduction to Storyforming

March 31st, 2010

From Dramatica Unplugged

Adaptation

March 30th, 2010

“Read the book; see the movie!” “Now a major motion picture!” “A novelization…” “A new musical based on the stage play…” “…based on the book…” “…based on the hit movie!” “The timeless story of…” “…a classic tale…” “…updated for today’s audience…” “…colorized…” “…reformatted to fit your screen…” “edited for television.”

It’s the same old story. Or is it? Is a story really the same when translated from one medium to another and if not, how is it different? What qualities must be changed to maintain a story’s integrity? To adapt adeptly an author needs to know the answers to these questions.

Before we can investigate answers, it would be prudent to define some terms. First, what do we mean by “adaptation?” Simply, adaptation is the process of translating a story from one medium to another. What is a “medium?” A medium is a physical facility for storing information and the processes involved in retrieving it. Finally, what is “story?” For our purposes we shall define story as any information an author wishes to communicate to an audience (including considerations, experiences, and feelings).

So, putting it all together, adaptation is the process of translating information from one physical facility for storage and retrieval to another in such a way that it can be communicated to an audience. Sounds pretty cold, doesn’t it. That’s because this is simply the logistic description of adaptation.

A more organic description might be: Adaptation is the process of reproducing an audience experience in another medium. That has a better feel to it, but is much less precise. Also, we can clearly see a difference in the purpose of each approach, as indicated above when we spoke of the new story’s identity versus its integrity. One seeks to maintain the parts, the other to be true to the whole. And that is the paradox at the heart of the adapter’s dilemma: should authors strive to accurately recreate the structure or to faithfully reproduce the dynamics? More to the point, why can’t we do both?

The answer lies with the media themselves. Every medium has its own strengths and weaknesses. Often what can be easily accomplished in one medium is either difficult or even impossible to achieve in another. Books are not very good at directly communicating sounds or visual atmospheres. The motion picture, on the other hand, is a poor medium for directly communicating a characters’ inner thoughts and feelings.

In each case, indirect means must be employed to accomplish what might be directly communicated in the other medium. To successfully adapt a work, an author must determine what to add or remove in order to achieve the same effect as the original medium.

It would seem that adaptations will always fail to capture some aspect of the original, either in substance or essence. That is true, but it does not have to be a fatal problem. An audience tends to regard certain aspects of a story as being essential. As long as an adaptation retains and/or recreates those essential elements, the audience will find the effort successful.

Beyond the essential, other elements may be more or less fully developed than in the original, providing something of the same flavor while allowing the latitude to tailor the piece for the new medium. The question then becomes how to determine which items are essential and how deeply they need to be developed, on a case by case basis.

The first step is to do a complete analysis of the original work. Just reading the book a hundred times or watching the movie until images are imbedded on your retina is not good enough. You don’t want to know a work just from the inside out, but you want to know it from the outside in as well — the way the audience sees it. To develop both an understanding and an empathy for the story, it helps to examine it in terms of the Four Stages of Communication.

The Four Stages of Communication describe the manner in which the author’s original intent makes its way from his mind into the minds of his audience. Stage one is Story forming, in which the author first defines the message for himself. Stage two is Story encoding, where the author comes up with images and events to symbolize the message. Stage three is Story weaving, which is the process of arranging these images into scenes and acts. Stage four is Story Reception, which describes the relationship of the audience to the work. By analyzing how each of these stages functions in a story, an author can make sure that the adaptation will connect at all levels of appreciation.

Storyforming

A key concept of traditional narrative theory is that the narrative itself is transportable among media. The narrative is not the complete story, but simply the essential dramatics of the deep structure. In Dramatica, we call this the Storyform. Dramatica is very precise about what this underlying dramatic argument contains.

Each of the elements that must appear in a complete storyform is called an appreciation, because it is necessary for the audience to appreciate the story from that perspective to prevent a hole in the dramatic argument. Some appreciations are structural in nature, such as the story’s goal, or the Main Character’s unique ability. Others are more dynamic, such as the Main Character’s mental sex, or the story’s limit through the imposition of a timelock or an optionlock.

When analyzing a work to be adapted, it is sometimes difficult to separate the storyform from the storytelling. A good rule of thumb is to think of the storyform as the author’s logistic argument and the storytelling as the emotional argument.

A good example of this can be seen by comparing Romeo and Juliet to West Side Story, Cyrano de Bergerac to Roxanne, or Heart of Darkness to Apocalypse Now. In each pair, the storyform is very nearly the same, while the storytelling is quite different.

An example of a poor adaptation that failed at the storyforming level was the translation of A Christmas Carol into the motion picture Scrooged, starring Bill Murray.

In the original Dickens story, Scrooge is a character who must start doing something, rather than stop doing something. Scrooge is not best described as pro-actively hurting people but more as allowing suffering to continue due to his lack of action. He has a hole in his heart. The ghost of Christmas Present presents him with two children, Want and Need. They serve to illustrate the problems Scrooge perpetuates through his lack of generosity.

In the modern adaptation, Bill Murray’s character is portrayed as someone who must stop doing something. He is show as pro-actively harmful to a number of people. But when the argument is made for him to change, he is still presented with those who want and are needy. That argument is simply not appropriate to a character who needs to stop. As a result, the attempt to make a more pro-active villain, updated for our time, failed because the supporting argument contained in the remainder of the storyform was not adjusted accordingly.

Use your Dramatica software to arrive at the single storyform that best describes the work you are adapting, and then make sure that if you decide to change anything, you run another storyform to learn what else must be changed as well. You may discover that only minor changes need to be accommodated, or you may find out that the storyform needs to be altered so heavily that the item you intended to change would scuttle any sense of familiarity with the original.

Storyencoding

If the storyform is the skeleton, the story encoding is the meat. Let’s take a single storyforming appreciation and see how encoding can flavor its meaning. Suppose the goal of the original story is to obtain the stolen diamonds. Without changing the storyform, we might adapt that to obtaining the stolen gold. We could also change it to obtaining a diploma, obtaining someone’s love, or obtaining the office of President of the United States. Each and every one of these examples has a goal of obtaining, but each also has a different flavor depending solely upon the encoding.

Often, encoding is more important to an audience than anything else. Encoding determines the setting, the subject matter, the size and scope of the issues. Substituting stolen gold for stolen diamonds would probably be interchangeable to most audience members. Substituting obtaining a diploma would not.

Encoding is the first stage that is open to authors’ interpretation. As such, it is important to fully illustrate the original story’s storyform completely, so that all the specific symbols used by the original author can be documented. Then, the process is to sort through the list, see which are essential, which are peripheral but must be given lip-service, and which can or even should be cut, due to the specifics of the new medium.

It is important to note that when delving into this much detail, it is easy to miss the forest for the trees. For example, if we elected to change “stolen diamonds” to “stolen gold” but still had our Main Character working for De Beers, we might have created a problem.

This is not to say that every encoding appreciation must be consistent with all the others in flavor. In fact, many stories are appealing simply because the juxtapose contrasting symbols. The key is to make sure you maintain the same relationship between the flavors. Much like adapting a recipe for a culinary feast, you might substitute salt for sugar, but then you must also substitute vinegar for sour cream. The overall flavor would be completely different, but the relationship between flavors is maintained. That level of pattern-recognition is well within the grasp of most audiences. How many times has The Simpsons replicated famous scenes from famous movies in a completely different context? This works because the internal relationships remain consistent.

Storyweaving

Storyweaving is the process of unfolding the symbols of your story for the audience. It is where suspense, tension, mystery, and surprise are created. When adapting genres such as horror, thriller, and murder mystery, it should be noted that the experiential mood is almost storyform and storyencoding dependent. It is the weaving that takes center stage, and is therefore the most crucial aspect to maintain in an adaptation.

With murder mysteries particularly, the manner in which the cat is let out of the bag defines the audience experience. A great deal of the appeal of a Sherlock Holmes mystery, for example, is due to the steps through which the chase becomes afoot. Holmes has been successfully translated to virtually every time and place in human history changing both storyform and storyencoding until nothing remains of the original because the feel remains the same due to the way the case unravels. In many respects, the Holmes stories are identified by their exposition template, and that is why the audience comes to the work.

This is the same stage of communication that is emphasized in The Twilight Zone (the first series, the movie adaptation, and the adapted second series), The Outer Limits (first series and adapted series), and virtually every Stephen King book and movie. Did you ever wonder why some of King’s best works don’t translate well to the screen? The adaptations that don’t work change the storyweaving, which is the identifying trademark of the King experience.

Make sure you examine the manner in which the audience is let in on the secrets of the story to be adapted. Is the story an Extrovert that lets it all hang out from scene one? Is it a Flirt that flaunts it but takes its time in delivering? Is your story an Introvert that must have its secrets coaxed out one at a time, or is it a Liar that fools us with red-herrings and mis-directions?

Unless you strive to maintain the original’s personality, much of the charm may be lost in the translation. A recent example of this kind of mistake occurred in bringing The Beverly Hillbillies to the big screen. In the original series, the storyweaving personality was much like a British comedy of manners in which the cultured and proper are forced by circumstances to accommodate unsophisticated bumpkins. Enter Politically Correct storyweaving. Suddenly, the focus of comedy shifts from manners to physical comedy.

The slapstick gags are funny enough, but that is not what the audience expected. The Beverly Hillbillies the audience grew up with, was nowhere to be found in this movie. The personality associated with the title was not maintained. Interestingly, if there had been no original series, the motion picture would likely have been much funnier to an unbiased audience. When creating an original work, storyweaving considerations can be limited to exposition of the storyform. When adapting a work, storyweaving must also take into account the expectations of the audience, described in the fourth stage of communication, Story Reception.

Story Reception

We started in Storyforming with the message, encoded it into symbols, transmitted those symbols through storyweaving, and now that multi-plexed signal arrives at the receiver: your audience. Problem is, they all might be tuned to a different channel!

Some members of your audience will be familiar with the original work itself. Some may have experienced it many times. Others will have heard about it from a friend, but never actually saw or read the original. Many have only seen the advertisements, or the book review, or the trading cards, or the lunch box. A few have never heard of it at all and just stumbled upon your adaptation. You may want to play on in-jokes and setups that require prior knowledge. How about that scene in Superman: The Movie when Clark runs up to the phone booth to change and there’s somebody using the phone? It would not be very funny to someone who does not recognize it as a twist on the expected pattern.

In addition, there is really no such thing as an audience, except when defined as a collection of individuals who experience a work. They may have nothing else in common, so you can’t expect them to respond as a single unit. What buzz words can you safely use? Which obscure buzz words do you want to use anyway because you expect they will catch on and become all the rage? How much biased, special-interested, politically correct, atheistic, agnostic, faithful, black, brown, white, red, yellow, young, old, middle-aged, female, male, gay, straight, bi, Republican, Democrat, Independent, Catholic, Protestant, Jewish, Buddhist, brilliant, stupid, insane, and emotionally-challenged baggage are audience members going to carry to your adaptation?

Part of the adapter’s job is to identify the audience. An equally important job is to identify with the audience. This puts a burden on the author of an adaptation that the author of an original work usually does not share.

When creating an original story, one often has the luxury of writing whatever one wants, and then hoping the finished piece finds its audience. In contrast, the adept adapter must consider the full spectrum of the new audience. Usually, if a work is being considered for adaptation, it is because there is some following for the original. The adaptation is intended to not only appeal to that audience but exceed it and attract a wider crowd.

How do you adapt a work for the masses? Simple. Make sure the story works not only as an adaptation, but on its own merits as well. Never violate dramatic integrity solely for the sake of adaptive integrity. Better to disappoint a few diehard fans than to disappoint the potential legions of new fans.

Conversely, there are those projects where the size of the new audience is unimportant. The purpose of this kind of adaptation is to supply those few diehard fans with a new medium of enjoyment for their favorite story. In this case you must be faithful to every detail, even if it turns out a work that can’t stand on its own merit.

Either approach is reason enough to shape the nature of the adaptation. Seldom can both be done at the same time. More than anything, Story Reception is where the author decides for whom they wish to write. Once you have identified that group, you must get into their heads, to get into their hearts.

In Summary

Adaptation is no simple task. It requires familiarity with both the logistics and passion of the original, from the inside out and the outside in. To achieve this familiarity, one must resonate with the original on many levels, best examined through the Four Stages of Communication.

  • Storyforming: Storyform the original and then create a new storyform to reflect any changes you make in the adaptation.
  • Storyencoding: Delineate the original encoding and determine what must be lifted verbatim, what might be altered, and what could or should be eliminated.
  • Storyweaving: Reproduce the storyweaving personality to faithfully reproduce the dramatic flavor.
  • Story Reception: Determine the prior knowledge and expectations of your audience.

In conclusion, and above all, to your new audience be true, for then how canst thee be false to the original?

From the Dramatica Theory Book

Subjective Characters and the Objective Story

February 23rd, 2010

One of the most common mistakes made by authors of every level of experience is to create a problem for their Main Character that has nothing to do with the story at large. The reasoning behind this is not to separate the two, but usually occurs because an author works out a story and then realizes that he has not made it personal enough. Because the whole work is already completed, it is nearly impossible to tie the Main Character’s personal problem into the larger story without a truly major rewrite. So, the next best thing is to improve the work by tacking on a personal issue for the Main Character in addition to the story’s problem.

Of course, this leads to a finished piece in which either the story’s issues or the Main Character’s issues could be removed and still leave a cogent tale behind. In other words, to an audience it feels like one of the issues is out of place and shouldn’t be in the work.

Now, if one of the two different problems were removed, it wouldn’t leave a complete story, yet the remaining part would still feel like a complete tale. Dramatica differentiates between a “tale” and a “story”. If a story is an argument, a tale is a statement. Whereas a story explores an issue from all sides to determine what is better or worse overall, a tale explores an issue down a single path and shows how it turns out. Most fairy tales are just that, tales.

There is nothing wrong with a tale. You can write a tale about a group of people facing a problem without having a Main Character. Or, you could write a personal tale about a Main Character without needing to explore a larger story. If you simply put an Objective Story-tale and a Main Character tale into the same work, one will often seem incidental to the real thrust of the work. But, if the Main Character tale and the Objective Story-tale both hinge on the same issue, then suddenly they are tied together intimately, and what happens in one influences what happens in the other.

This, by definition, forms a Grand Argument Story, and opens the door to all kinds of dramatic power and variety not present in a tale. For example, although the story at large may end in success, the Main Character might be left miserable. Conversely, even though the big picture ended in failure, the Main Character might find personal satisfaction and solace. We’ll discuss these options at great length in The Art Of Storytelling section. For now, let us use this as a foundation to examine the relationship between the Subjective Characters and the Objective Story.

From the Dramatica Theory Book

Character Development Tricks!

February 13th, 2010

As trite as it might seem, ask yourself “What would a story be without characters?” The answer can help you get a grip on exactly what characters really do in a story, and therefore how to build them effectively.

Although it is possible to write without the use of characters, it is not easy. Characters represent our drives, our essential human qualities. So a story without characters would be a story that did not describe or explore anything that might be considered a motivation. For most writers, such a story would not provide the opportunity to completely fulfill their own motivations for writing.

For example, we might consider the following poem:

Rain, rain, go away.

Come again another day.

Are there characters in this short verse? Is the rain a character?

To some readers the poem might be a simple invocation for the rain to leave. To other readers, the rain may seem to be stubborn, thoughtless, or inconsiderate. Of course we would need to read more to know for certain.

Suppose we wrote the sentence, “The rain danced on the sidewalk in celebration of being reunited with the earth.”

Now we are definitely assigning human qualities to the rain. Without doubt, the rain has become a character. Characters do not have to be people; they can also be places or things. In fact, anything that can be imbued with motivation can be a character.

So, a fantasy story might incorporate a talking book. An action story might employ a killer wolverine. And a horror story might conjure up the vengeful smoke from a log that was cut from a sentient tree and burned in a fireplace.

When we come to a story we either already have some ideas for a character or characters we would like to use, or we will likely soon find the need for some. But how can we come up with these characters, or how can we develop the rough characters we already have?

Coming up with characters is as simple as looking to our subject matter and asking ourselves who might be expected to be involved. But that only creates the expected characters – predictable and uninteresting. Making these characters intriguing, unusual, and memorable is a different task altogether. But first things first, let us look to our subject matter and see what characters suggest themselves. (If you like, try this with you own story as we go.)

Example:

Suppose all we know about our story is that we want to write an adventure about some jungle ruins and a curse. What characters immediately suggest themselves?

Jungle Guide, Head Porter, Archaeologist, Bush Pilot, Treasure Hunter

What other characters might seem consistent with the subject?

Missionary, Native Shaman, Local Military Governor, Rebel Leader, Mercenary

How about other characters that would not seem overly out of place?

Night Club Singer, Tourist, Plantation Owner

And perhaps some less likely characters?

Performers in a Traveling Circus (Trapeze Artist, Juggler, Acrobat, Clown)

We could, of course, go on and on. The point is, we can come up with a whole population of characters just by picking the vocations of those we might expect or at least accept as not inconsistent with the subject matter. Now these characters might seem quite ordinary at first glance, but that is only because we know nothing about them. I promised you a trick to use that would make ordinary characters intriguing, and now is the time to try it.

Of course, we probably don’t need that many characters in our story, so for this example let’s pick only one character from each of the four groups above: Bush Pilot, Mercenary, Night Club Singer, Clown.

First we’ll assign a gender to each. Let’s have two male and two female characters. Well pick the Bush Pilot and the Mercenary as male and the Night Club Singer and the Clown as female.

Now, picture these characters in your mind: a male Bush Pilot, a male Mercenary, a female Night Club Singer, and a female Clown. Since we all have our own life experiences and expectations, you should be able to visualize each character in your mind in at least some initial ways.

The Bush Pilot might be scruffy, the Mercenary bare-armed and muscular. The Night Club Singer well worn but done up glamorously, and the Clown a mousy thing.

Now that we have these typical images of these typical characters in our minds, let’s shake things up a bit to make them less ordinary. We’ll make the Bush Pilot and the Mercenary female and the Night Club Singer and Clown male.

What does this do to our mental images? How does it change how we feel about these characters? The Bush Pilot could still be scruffy, but a scruffy woman looks a lot different than a scruffy man. Or is she scruffy? Perhaps she is quite prim in contrast to the land in which she practices her profession. Since female bush pilots are more rare, we might begin to ask ourselves how she came to have this job. And, of course, this would start to develop her back-story.

How about the female Mercenary? Still muscular, or more the brainy type? What’s her back story? The Night Club Singer might be something of a lounge lizard type in a polyester leisure suit. And the male Clown could be sad like Emit Kelly, sleazy like Crusty the Clown, or evil like Pennywise the Clown in Stephen King’s “It.”

The key to this trick is that our own preconceptions add far more material to our mental images than the actual information we are given – so far only vocation and gender.

Due to this subconscious initiative, our characters are starting to get a little more intriguing, just by adding and mixing genders. What happens if we throw another variable into the mix, say, age? Let’s pick four ages arbitrarily: 35, 53, 82, and 7. Now let’s assign them to the characters.

We have a female Bush Pilot (35), a female Mercenary (53), a male Night Club Singer (82), and a male Clown (7). How does the addition of age change your mental images?

What if we mix it up again? Let’s make the Bush Pilot 7 years old, the Mercenary 82, the Night Club Singer 53, and the Clown 35. What do you picture now?

It would be hard for a writer not to find something interesting to say about a seven-year-old female Bush Pilot or an eighty-two year old female Mercenary.

What we’ve just discovered is that the best way to break out of your own mind and its cliché creations is to simply mix and match a few attributes. Suddenly your characters take on a life of their own and suggest all kinds of interesting back-stories, attitudes, and mannerisms.

Now consider that we have only been playing with three attributes. In fact, there are hundreds, perhaps thousands of attributes from which we might select. These might include educational level, race, disabilities, exceptional abilities, special skills, hobbies, religious affiliation, family ties, prejudices, unusual eating habits, sexual preference, and on and on. And each of these can be initially assigned in typical fashion, then mixed and matched. Using this simple technique, anyone can create truly intriguing and memorable characters.

Perhaps the most interesting thing in all of this is that we have become so wrapped up in these fascinating people that we have completely forgotten about structure! In fact, we don’t even know who is the Hero, Protagonist, or Main Character!

Many authors come to a story realizing they need some sort of central character and then try to decide what kind or person he or she should be from scratch. But it is far easier to first build a cast of characters that really excite you (as we did above) and then ask yourself which one you would like to be the central character.

So, imagine…. What would this story be like if we chose the seven-year-old female Bush Pilot as the Hero. How about the eighty-two year old female Mercenary? Can you picture the 53-year-old male Night Club Singer as Hero, or the thirty-five year old male Clown?

And how would things change depending upon who we pick as the Villain or Antagonist? In fact, by choosing one of these characters as the Hero and another as Villain it will begin to suggest what might happen in the plot, just as picking the subject matter suggested our initial characters. Writer’s block never has to happen. Not when you are armed with this technique to spur your passions.