Category Archives: Screenwriting

Screenwriting Tips: Use Index Cards

Use index cards to work out the scenes in your script

Index cards (3×5 or 5×7 in size) are often used by screenwriters to plan out the sequence of events in their stories. Usually, a script has many different dramatic threads. The trick is how to weave them together over the timeline of the movie. For example, you might have several key challenges for your hero to overcome. You describe each of these on a different index card. You tack them up on the wall or lay them out on the table (or floor) and stand back and look at them. You see how the action seems to flow from one to another. Perhaps it seems that the ending is a bit anti-climactic, or that the build of dramatic tension isn’t right. So, you rearrange the order of the cards until you arrive at and order that feels the best.

Then, you may realize that you actually have a gap in the action that requires the creation of another challenge. So, looking at what comes before and what comes after, you determine the kind of action that is needed, and make a new card to fill the gap.

You might also realize that you have two challenges that are too much alike, or that would happen too close to each other, so you decide to lose one, or combine two into a single one that makes it all the stronger.

Then, you may know that you want a series of arguments between the hero and a love interest. In one creative session, you may work out how many arguments you want, and what each is about. You describe each of these arguments on a different index card.

As with the hero’s challenges, you tack up the cards and arrange them in the best possible order, filling gaps with new cards, and deleting or combining cards until the flow is right.

Since a movie generally focuses on one dramatic situation at a time, then intercuts among several different threads as necessary, your next job is to combine both the challenge thread and the argument thread into the overall timeline of your script.

You might decide to start with the first challenge card, then go to the first argument, and alternate. Or you might start with the first argument, have a second argument, and then two challenges in a row.

There are no “rules” as to how the two threads of cards should be shuffled together. It is purely a choice of how you wish to impact your audience.

You may even find that once you have blended the two threads into a single timeline, that combination highlights the need for an additional challenge or another argument, or perhaps the removal of one or the other. You might even be able to see the need for a whole new thread that is suggested once the first two threads are combined. So you create a third set of index cards, put them in order, and then weave them into the other two.

In this manner, many screenwriters work out the basic beats and flow of their stories so they have a loose blueprint from which to write, and therefore don’t get stuck in a logistic corner, or an emotional dead end.

Screenwriting Tips: Break Up Monologues

Break up long monologs among several characters

There are some moments in some movies in which a long monolog by a single individual works well. Any inspiring public speech, for example, or when one character holds others transfixed with a tirade or diatribe. But movies are an action medium, and most of the time a long-winded dissertation by one character while the others simply stand and react gets boring very quickly.

To avoid this, take your longer speeches and distribute the material to one or more additional characters. It is far more interesting to see what everyone has to say on the issue, than to see what one person has to say.

Think about real life situations. Aside from presentations and reports in a business situation, or structured events such as a ceremony, no one thinks well of someone who hogs the conversation. Let you characters make their point, then let someone else have a turn. Good examples of this can be found in the original Howard Hawk’s production of “The Thing,” and also in “The Big Chill,” both of which have extensive exposition and opinion, but no one says more than a few lines at a time before another chimes in with his two cents’ worth.

The exceptions, of course, is when someone gets all wrapped up in his own rhetoric, as when an individual muses, reminisces, waxes poetic, or proclaims a higher truth with fire in his eyes. People don’t mind if a good storyteller talks forever. Look at the long pontifications of the characters in “Network.” But even these are handled as special moments, and the ebb and flow of normal conversation continues in between, serving both to break up the monotony, and also to uplift the long passages by contrast.

Screenwriting Tips: Red Herrings

The old expression, “A Red Herring,” means something that is intentionally misleading. In screenplays, a red herring is a scene, which is set up intentionally to mislead an audience.

One example is in the movie, “The Fugitive,” with Harrison Ford as Dr. Richard Kimble. He escapes from the prison bus, gets some street clothes, and is on the run.

He waits under a bridge and when an associate that he worked with stops his car for a red light, Kimble steps out and pretends to be a homeless person trying to wash his windshield for a buck. He uses this action as a “cover” while he holds a conversation with the associate to get some information and help.

In the background, out of focus, a police car slowly approach behind the associate’s car. You don’t see it at first because you are concentrating on the conversation. The police car stops. Suddenly, it’s lights and siren comes on. The audience is sure the jig is up. Kimble turns to look at it, and the police car whips around the associate’s car and takes off for some call it received.

The initial impression was that Kimble was about to be recaptured because the cops had recognized him. The “reality” was that they were just on patrol, got a call, and sped off with sirens wailing.

Red Herrings can be used for anything from the momentary shock value as above, to making a bad guy appear to be a good guy.

To make it work, you have to do two primary things:

1. Don’t leave out essential information or the audience will feel manipulated. Tricking your audience by misleading them is fun for them. But if you fool them by leaving out information they would legitimately have expected to be told about, then you are just screwing with them.

Red herrings are best accomplished by having information that is taken in one context and then the context is changed. This way, you aren’t holding back, you are just changing the perspective.

Your audience invests its emotions in your story. You don’t want to violate them. As an example, there is an old joke about a nurse in a maternity ward who comes in to a mother’s room carrying the new baby. She trips and falls and the baby hits the floor. Then, she gets mad at it for falling, picks it up, swings it around and bashes it against the wall. The mother is in hysterics. The nurse picks up the kid and says, “April Fool – it was born dead.” Don’t do this to your audience.

A better approach is to see a mom yank her child by the arm in a very abusive way while walking down the street. First reaction is she is an ogre and you run to stop her. Just then, you see the truck come whipping around the corner that would’ve hit and killed the child, and you stop in your tracks realizing the mom was saving his life. You look again, and the is hugging and holding him, and she is crying because he was almost lost, and because she startled him. Psychologists call it “Primary Attribution Error,” and you can use it to your advantage. If done properly, they will love you for it.

2. Don’t change the rules of the game just to make things happen another way or the audience will feel that you lied to them.

The audience will give you their trust. They expect that what you tell them is the truth. They build on each bit of information, trying to understand the big picture.

You can easily change context to show something in a different light, but don’t tell them one thing and then simply say, “Oh that wasn’t true, I was just messing with you.”

That is a sure way to lose their trust, and once lost, you’ll never get it back.

Screenwriting Tips: Don’t Say It!

Don’t say it if you can show it!

Movies are a visual medium. The strongest impact is created by what is seen, not what is said. Although we might marvel at well-written dialog, it is the moving shadows that capture our imagination.

Before writing a dialog scene, consider the information you are trying to convey. Consider visual alternatives that would show the audience rather then tell them. Even character development can often be more effective by seeing what the character does, rather than listening to what he or she says.

If you do need to say it, try to create a visually interesting situation in which the dialog can occur. I once had to do an interview on a big-budget industrial film with a geologist about drilling for bauxite samples 50 miles outside of Van Horn Texas in the middle of a desert.

I could have just gone to the site, set up the camera, and filmed him in front of the rig. But when he picked me up at the airstrip, he was in a dusty, beat-up pickup truck, and headed down the rough dirt road at literally 100 miles an hour.

I took out the camera and did the entire interview while bouncing around in the cab. When we arrived at the site, I simply shot a lot of silent footage of the goings on. When we cut it all together, we began with the truck interview, and then cut away to the various aspects of the job as the geologist spoke. It created a riveting three-minute sequence and pleased the client immensely.

So if you have dialog to deliver and you can’t really communicate the information in a visual way, consider changing the location or engaging your characters in some activity that will at least add a visual element.

You might have them conversing during one-on-one basketball, while doing yard work, chasing after a dog that needs a bath – whatever. And if all else fails, don’t ignore the potential of a cheap cinematic trick.

You can do a scene completely in silhouette, seen from the POV of a goldfish in a bowl, from another room as a janitor stops to listen and then continues with his cleaning.

You can even get overt. There was a television program many years ago called “Then Came Bronson,” starring Michael Parks. It was noted for trying new visual techniques. For one long dialog conversation, the director shot the two characters from the side, walking along a sidewalk across the street. He shot them silent in several locations with different backgrounds, always the same distance away, walking at the same pace. In the editing room, he cut from one location to the next so that it appeared as if the characters were continuing to walk and the background jumped from one to another behind them. The dialog was then added over the sequence as a whole.

This simple technique gave power to an otherwise uninteresting scene, added the impression that they had been talking for a long walk all over town, but got the verbal information across as concisely as possible. So look for visual opportunities to enliven dialog, and if there aren’t any, make them.

How to Write Your Novel or Screenplay Step by Step

Let’s not kid ourselves.  It’s not really possible to write a novel (or screenplay) step by step because that’s not how the creative mind works.  Rather, we come to a story with a whole bag of bits and pieces of ideas, some complete, some half-baked.  But, we can describe in step by step terms our own creative processes by which we assemble those ideas into a finished book or script.

To begin with, the ideas we have are from all across the board: a snippet of dialog, a setting, a bit of action, a type of personality for a character (even though we don’t yet have any idea if it’s a protagonist or antagonist or even if it is the Main Character).

You see, inspiration – the desire to write a story and an idea of what it will be about – comes from the subjects that interest us.  But stories themselves come from the structure that holds them together.  And that is the age-old author’s dilemma: “How do I turn my interests and motivations into a finished novel that makes sense?”

When embarking on a new writing project, it often seems as if the whole process is summed up in that old saying, “You can’t get there from here.”  And for many writers, once the novel is written, they can’t really see how they did it, or more aptly, “You can’t get here from there.”

Yet, there is hope.  There is an approach you can take that works with your Muse, rather than against her.  And, it is a real step-by-step method that will actually take you from concept to completion of your novel or script.

So what is this miraculous “silver bullet” for banishing writer’s block and dancing merrily down the garden path to a finished novel?  Simple.  Rather than focusing on the needs of the story, focus on the needs of the author.

No matter what kind of author you are, no matter what kind of novel you want to write, you share the same sequence of creative steps with all other authors everywhere.  Just like the stages of grief or Freud’s psycho-sexual stage, there is a common order to the creative process which drives us all.

This process can be divided into four Creative Stages: In order, 1 – Inspiration, 2 – Development, 3 – Exposition, 4 – Storytelling.  Let me define each a little more fully.

1. Inspiration

Inspiration comes to us all, sometimes through great effort; other times unbidden.  From the outside, it appears as if a person plucks an idea out of the ether, creating something from nothing.  But in truth, every inspiration is just the synthesis of some combination of new and previous experiences.

Many inspirations aren’t worth pursuing.  But, occasionally, a worthwhile concept pops into our heads that’s just too appealing to toss away.  These little visions can be single grains of sand that require lots of time and effort to develop into a pearl.  Or, they may be fragments, glimpses really, of something larger for which we do not yet see the full extent, scope, or shape.  The most impressive of these little mental feats are those rare ideas which thrust themselves upon our conscious minds completely developed already, like a snap-shot of the whole shebang in a single big bang moment of creation, right out the head of Zeus, as it were, mature upon birth.

There’s many ways to help bring inspiration about, and I’ll be writing about those in articles to come.  But for now, here are some links to previous articles I’ve penned on the subject:

Finding Your Creative Time, Finding Inspiration for Writing, and Writing from the Passionate Self.

For your convenience, I’ve also compiled all my best articles on finding inspiration into a twenty page booklet called The Case of the Missing Muse, available as a PDF Download and also in Kindle Book format on Amazon.com.

2. Development

As obvious as it may be, it bears repeating: You can’t develop an inspiration you haven’t had yet.  And just as important: Inspiration doesn’t stop just because you move into Development.

You see, these four stages the creative process don’t follow each other one after the next.  Rather, they are layered, like a layer cake or the floors of a building under construction.

No matter what the story, you have to start with Inspiration – there’s no way around it.  Once you have that inspiration you can start adding depth and detail to it until it fleshes out in a fully developed story concept, or at least a part of one.

But even while you are developing one part or aspect of your story – perhaps because you are developing one part – new inspirations start popping up all along the way.  The very act of enriching a previous inspiration add more concepts and new perspectives into the mix.  Those bounce around in your head, run into each other, and merge and blend to create whole new inspirations.

So just because you have all your basic ideas worked out, don’t shut your mind to Inspiration just because you have started Development.  It may turn out your best ideas are yet to come!

What’s more, you don’t have to wait until you have your whole story worked out to start developing the parts you have.  There’s no reason why you can’t figure out the arc of one of your characters before you even know who the other characters are or what the plot is about.

It is more like weaving than building timeline.  You follow one thread until inspiration runs dry, then pick up another and run with it for a while.  And even these don’t have to be in story sequential order.  You can jump to the end to dabble with a surprise conclusion to your plot, for example.  You might not yet have any idea how you are going to get your characters there, but you know what kind of twist you want.  So, just go for it.  You can always rewrite later if you get in a bind.

You know, a lot of writers worry that if they don’t have everything figured out in advance, they may have to get rid of a lot of work they had already done that just doesn’t fit with the way the story turns out to be.

Hey, words are cheap.  If you are any kind of an author at all, you’ve got an endless supply of them.  It pays to remember that writing a novel almost always takes a long time.  You’re going to spend hundreds of hours tooling it together.  Don’t cry over a few hours or even dozens of hours that have to get ripped out later.  It is all part of the process of finding your story.

Keep in mind the salesman’s creed:  If you get nineteen doors slammed in your face before you make a $20 sale on the twentieth call, well then you made $1 each time you knocked on a door.  Same with writing.  It doesn’t matter how much work you have to throw away.  By following each inspiration as far as it will go, even if that material is never used, it was a necessary step to get you to the material you WILL use.

We’ll get into this a lot deeper in articles to come, but for now, here’s some links to a few techniques that will help you during the development process:

Creating Characters from Plot, The Creativity Two-Step, and Avoiding the Genre Trap.

Just a quick reminder that our StoryWeaver Story Development Software is designed to help guide you through all four stages of the creative process.

3. Exposition

Okay.  So you had some inspirations and you’ve done some development.  Perhaps you’ve even worked out your entire story and everything in it.  You know your story up one side and down the other.  But – your readers don’t.  Exposition is the process of working out how and when you are going to reveal everything you know about your story as it plays out over time.

Perhaps the most common mistake made in Exposition is knowing your story so well that you forget to share that knowledge with your readers.  It is so easy to leave out a critical piece of information because it is so important it never occurs to you to see if you actually conveyed it.

But exposition is much more than that; it is an art form in its own right.  Intentionally holding back on information to create assumptions or misunderstandings can help set your readers up for jaw-dropping shockers.  Putting information out of sequential order in flashbacks and flash forwards can force your readers to have to reevaluate characters and plot .  This makes the “read” an active endeavor rather than just a passive experience.

There are two basic ways to approach Exposition: 1 – Work out an Exposition Plan in advance so that you know how and when each key bit of information will unfold.  2 – Just go ahead and write the story and then go back to make sure you put everything in that ought to be there.

The first approach  works well when you want to keep the readers guessing, as in mysteries or conspiracy stories.  The second approach is better if you are the kind of writer who likes to go with the flow and not feel too constrained while writing.

If you elect not to have an Exposition Plan in advance, here’s a tip that will still ensure all the crucial bits of information made it into your story: Before you write in fine literary prose, write a shopping list of all the elements of your story you want your readers to know.  Describe your characters, plot, theme, and genre all in terse, concise terms.

Then, when you have written your story, refer to your list and find each element in the story as written, checking it off the list when you find the actual place at which you’ve conveyed that information.  If any of these character and plot points doesn’t get checked off your list, you’ve gotten so wrapped up in the storytelling you forgot to put them in and need to find a place to insert that information as gracefully and dramatically as possible.

As before, Exposition is layered on top of Development and Inspiration.  So, even while you are working out how to unfold your story, that very process may inspire whole new concepts to include the your novel and also suggest new details that can enrich the ones you’ve already got.

Here’s some links to some of the best techniques for solid exposition:

Introducing Characters – First Impressions, Blowing the Story Bubble, and Genre- Act by Act.

One of the best tools for working out an exposition plan is the new Outline 4D program from Write Brothers.

4. Storytelling

Finally, we arrive at the last stage of story development.  This is the part where you actually put words on paper that you intend your readers to see.  (Keep in mind that for a screenplay, your readers are not the movie-goers but the cast and crew who will interpret your words and present them to the audience on your behalf).

Now there’s no right or wrong way to tell a story, but there are more and less effective and involving ways.  Of all four of the stages, this is the one most dependent on natural ability.  Let me say a few words about that:

You are only as good as you own talent – get over it!

Most cases of writers block occur not because authors don’t have any ideas but because they don’t think the ideas and/or the way they expressed them is good enough.

Hey, we all want to be celebrated in our own time – the toast of the town, the person everyone wants to know.  Dickens was a rock star of his age – revered by scholars and applauded by his fans, especially when he went on tour throughout England doing “one-man-show” performances based on readings from his “greatest hits” and acting out all the characters himself.

Not everyone can be Dickens.  Hardly anyone can be Dickens.  In fact, only Dickens could be Dickens and only Shakespeare could be Shakespeare.  I’m sorry but that’s the way it is.

Some folks, like the aforementioned, are notable for many fine literary works.  Others, like Mary Shelly, Margaret Mitchell, and Ralph Ellison really only had one superb novel in them.  (Ellison might have had two but his entire manuscript burned up in a house fire and he had to reconstruct it from memory).

Fact is, if you aren’t good or lucky enough to be a Dickens or a Shakespeare, you’ve go two choices:  1 – labor over one single work all of your life until it is as perfect as you can make it.  2 – Write a lot of books (or screenplays) and hope one of them turns out to be great.

It really depends on whether you are writing to ensure how you will be remembered, or writing because you want to share something with people today.

Either way, there’s still only one cardinal rule in the art of storytelling: Never bore your audience!  Someone once said, “They won’t remember what you said and they won’t remember what you did.  They’ll remember how you made them feel.”

To be sure, there are all kinds of tips, tricks and techniques you can use to improve and hone your storytelling skills.  Just don’t get hung up on whatever level of ability you’ve go.  Rather, make the most of it.  After all, the more you write, the better your writing will become.

Here’s a link on storytelling  that can help grease the wheels of self expression:

StoryWeaving Tips

Naturally, the less that gets in the way of your writing process, the more smoothly it can proceed.  When you write novels or screenplays, consider Movie Magic Screenwriter.  It is not just for scripts, but automatically formats your novel, script, or stage play while you write.

Melanie Anne Phillips

Screenwriting: The Rule of Threes

Many rules and guidelines work fine until you sit down to write. As soon as you get inspired, creative frenzy takes over and the muse bolts forward like a mad bull. But there is one rule of thumb that sticks out like a sore thumb: the Rule of Threes.

Interactions and the Rule of Threes

Objective Characters represent dramatic functions which need to interact to reflect all sides of solving the story problem. The first interaction sets the relationship between the two characters. The second interaction brings them into conflict. The third interaction demonstrates which one fare better, establishing one as more appropriate than the other.

This is true between Protagonist and Antagonist, Protagonist and Skeptic, Skeptic and Sidekick — in short, between all essential characters in a story. A good guide while writing is to arrange at least three interactions between each pairing of characters. In this manner, the most concise, yet complete portrayal can be made of essential storyform dynamics.

Introductions

Each of the characters must be introduced before the three interactions occur, and they must be dismissed after the three interactions are complete. These two functions set-up the story and then disband it, much like one might put up a grandstand for a parade and then tear it down after the event is over. This often makes it feel like there are five acts in a story when three are truly dynamic acts and two have been “borrowed” from the structure.

The introduction of characters is so well known that it is often forgotten by the author. A character’s intrinsic nature must be illustrated before he interacts with any of the Objective Characters. This is so basic that half the time it doesn’t happen and the story suffers right from the start. (Keep in mind that an author can use storytelling to “fool” his audience into believing a character has a given nature, only to find out it made assumptions based on too little information in the wrong context.)

Introductions can be on-camera or off. They can be in conversation about a character, reading a letter that character wrote, seeing the way they decorate their apartment — anything that describes their natures.

Dismissals

The Rule of Threes should be applied until all of the primary characters are played against each other to see what sparks are flying. Once we get the picture, it is time to dismiss the company. Dismissals can be as simple as a death or as complex as an open-ended indication of the future for a particular character. When all else fails, just before the ending crawl a series of cards can be shown: “Janey Schmird went on to become a New Age messiah while holding a day job as a screenplay writer.”

The point is, the audience needs to say good-bye to their new friends or foes.

From the Dramatica Theory Book

Writing Tips for Multi-Story Ensemble Series and Soap Operas

Subplots

The least complex form of the Multi-Story Ensemble Series employs the use of subplots. Subplots are tales or stories drawn with less resolution than the principal story. They hinge on one of the principal story’s characters other than the Main Character. This hinge character becomes the Main Character of the subplot story.

Subplots are never essential to the progression of the principal plot and only serve to more fully explore issues tangential to the principal story’s argument. “Tangent” is a good word to use here, as it describes something that touches upon yet does not interfere with something else.

Subplots may begin at any time during the course of the principal story, but should wrap up just before the principal climax, or just after in the denouement (author’s proof).

Relationships of Subplots to Plot

Since subplots are essentially separate stories, they may or may not reflect the values and concerns of the principal story. This allows an author to complement or counterpoint the principal argument. Frequently a subplot becomes a parallel of the principal story in another storytelling context, broadening the scope of the principal argument by inference to include all similar situations. In contrast, the subplot may arrive at the opposite conclusion, indicating that the solution for one storytelling situation is not universally appropriate.

There can be as many subplots in a story as time allows. Each one, however, must hinge on a character who is essential to the principal story (as opposed to a character merely created for storytelling convenience). Each character can only head up a single subplot, just as the Main Character of the principal story cannot carry any additional subplots. However, the Main Character can (and often does) participate in a subplot as one of its objective characters.

Multi-Story Formats

Other than subplots, Multi-Story Series can contain several stories that are not related at all. In this case, there may be two or more completely independent sets of characters who never cross paths. Or an author may choose to interweave these independent stories so that the characters come into contact, but only in an incidental way. In a sense, this form is sort of a “spatial anthology” wherein multiple stories are told not in succession but simultaneously.

Perhaps the most complex form of the Multi-Story Ensemble Series is when both subplots and separate stories are employed. Often, the subplots and the separate stories both use the principal story’s characters as well as characters that do not come into play in the principal story.

Stretching Time

An over-abundance of storytelling becomes difficult to conclude within the limits of even a one-hour show. Therefore, single episodes can be treated more like acts with stories sometimes running over four or more episodes. Each episode might also contain subplots staggered in such a way that more than one may conclude or begin in the middle of another subplot which continues over several episodes.

Obviously, a lot of cross-dynamics can be going on here. It is the author’s job as storyteller to make sure the audience is aware at all times as to which story or subplot they are seeing and what the character’s roles are in each context. This is essential, since no internal storyform is controlling all of the independent stories. They are held together here only by the connective tissue of storytelling.

From the Dramatica Theory Book

Screenwriting Tips: Exposition

Here’s a short one… A person talking is often boring. People arguing are often compelling. If you have to drop exposition, try to do it in the  barbs of an argument. Let the characters use the information you need to convey as spears in their back and forth attacks. Then your story won’t grind to a halt just because you need to tell your audience something.

Screenwriting Tips: Don’t Say It!

Don’t say it if you can show it!

Movies are a visual medium. The strongest impact is created by what is seen, not what is said. Although we might marvel at well-written dialog, it is the moving shadows that capture our imagination.

Before writing a dialog scene, consider the information you are trying to convey. Consider visual alternatives that would show the audience rather then tell them. Even character development can often be more effective by seeing what the character does, rather than listening to what he or she says.

If you do need to say it, try to create a visually interesting situation in which the dialog can occur. I once had to do an interview on a big-budget industrial film with a geologist about drilling for bauxite samples 50 miles outside of Van Horn Texas in the middle of a desert.

I could have just gone to the site, set up the camera, and filmed him in front of the rig. But when he picked me up at the airstrip, he was in a dusty, beat-up pickup truck, and headed down the rough dirt road at literally 100 miles an hour.

I took out the camera and did the entire interview while bouncing around in the cab. When we arrived at the site, I simply shot a lot of silent footage of the goings on. When we cut it all together, we began with the truck interview, and then cut away to the various aspects of the job as the geologist spoke. It created a riveting three-minute sequence and pleased the client immensely.

So if you have dialog to deliver and you can’t really communicate the information in a visual way, consider changing the location or engaging your characters in some activity that will at least add a visual element.

You might have them conversing during one-on-one basketball, while doing yard work, chasing after a dog that needs a bath – whatever. And if all else fails, don’t ignore the potential of a cheap cinematic trick.

You can do a scene completely in silhouette, seen from the POV of a goldfish in a bowl, from another room as a janitor stops to listen and then continues with his cleaning.

You can even get overt. There was a television program many years ago called “Then Came Bronson,” starring Michael Parks. It was noted for trying new visual techniques. For one long dialog conversation, the director shot the two characters from the side, walking along a sidewalk across the street. He shot them silent in several locations with different backgrounds, always the same distance away, walking at the same pace. In the editing room, he cut from one location to the next so that it appeared as if the characters were continuing to walk and the background jumped from one to another behind them. The dialog was then added over the sequence as a whole.

This simple technique gave power to an otherwise uninteresting scene, added the impression that they had been talking for a long walk all over town, but got the verbal information across as concisely as possible. So look for visual opportunities to enliven dialog, and if there aren’t any, make them.

Screenwriting Tips: Red Herrings

The old expression, “A Red Herring,” means something that is intentionally misleading. In screenplays, a red herring is a scene, which is set up intentionally to mislead an audience.

One example is in the movie, “The Fugitive,” with Harrison Ford as Dr. Richard Kimble. He escapes from the prison bus, gets some street clothes, and is on the run.

He waits under a bridge and when an associate that he worked with stops his car for a red light, Kimble steps out and pretends to be a homeless person trying to wash his windshield for a buck. He uses this action as a “cover” while he holds a conversation with the associate to get some information and help.

In the background, out of focus, a police car slowly approach behind the associate’s car. You don’t see it at first because you are concentrating on the conversation. The police car stops. Suddenly, it’s lights and siren comes on. The audience is sure the jig is up. Kimble turns to look at it, and the police car whips around the associate’s car and takes off for some call it received.

The initial impression was that Kimble was about to be recaptured because the cops had recognized him. The “reality” was that they were just on patrol, got a call, and sped off with sirens wailing.

Red Herrings can be used for anything from the momentary shock value as above, to making a bad guy appear to be a good guy.

To make it work, you have to do two primary things:

1. Don’t leave out essential information or the audience will feel manipulated. Tricking your audience by misleading them is fun for them. But if you fool them by leaving out information they would legitimately have expected to be told about, then you are just screwing with them.

Red herrings are best accomplished by having information that is taken in one context and then the context is changed. This way, you aren’t holding back, you are just changing the perspective.

Your audience invests its emotions in your story. You don’t want to violate them. As an example, there is an old joke about a nurse in a maternity ward who comes in to a mother’s room carrying the new baby. She trips and falls and the baby hits the floor. Then, she gets mad at it for falling, picks it up, swings it around and bashes it against the wall. The mother is in hysterics. The nurse picks up the kid and says, “April Fool – it was born dead.” Don’t do this to your audience.

A better approach is to see a mom yank her child by the arm in a very abusive way while walking down the street. First reaction is she is an ogre and you run to stop her. Just then, you see the truck come whipping around the corner that would’ve hit and killed the child, and you stop in your tracks realizing the mom was saving his life. You look again, and the is hugging and holding him, and she is crying because he was almost lost, and because she startled him.
Psychologists call it “Primary Attribution Error,” and you can use it to your advantage. If done properly, they will love you for it.

2. Don’t change the rules of the game just to make things happen another way or the audience will feel that you lied to them.

The audience will give you their trust. They expect that what you tell them is the truth. They build on each bit of information, trying to understand the big picture.

You can easily change context to show something in a different light, but don’t tell them one thing and then simply say, “Oh that wasn’t true, I was just messing with you.”

That is a sure way to lose their trust, and once lost, you’ll never get it back.