Category Archives: Practical Tips

Storytelling Technique: Building Importance

Changing Impact:

In this technique, things not only appear more or less important, but actually become so. This was also a favorite of Hitchcock in such films as North By Northwest and television series like MacGuyver. In another episode of The Twilight Zone, for example, Mickey Rooney plays a jockey who gets his wish to be big, only to be too large to run the race of a lifetime.

From the Dramatica Theory Book

Storytelling Technique: Message Reversals

Shifting Context to Change Message:

When we shift context to create a different message , the structure remains the same, but our appreciation of it changes. This can be seen very clearly in a Twilight Zone episode entitled, Invaders, in which Agnes Moorhead plays a lady alone on a farm besieged by aliens from another world. The aliens in question are only six inches tall, wear odd space suits and attack the simple country woman with space age weapons. Nearly defeated, she finally musters the strength to overcome the little demons, and smashes their miniature flying saucer. On its side we see the American Flag, the letters U.S.A. and hear the last broadcast of the landing team saying they have been slaughtered by a giant. Now, the structure didn’t change, but our sympathies sure did, which was the purpose of the piece.

From the Dramatica Theory Book

Storytelling Technique: Meaning Reversals

Shifting Context to Change Meaning:

Reversals change context. In other words, part of the meaning of anything we consider is due to its environment. The phrase, guilt by association, expresses this notion. In Storyweaving, we can play upon audience empathy and sympathy by making it like or dislike something, only to have it find out it was mistaken. There is an old Mickey Mouse cartoon called Mickey’s Trailer which exemplifies this nicely. The story opens with Mickey stepping from his house in the country with blue skies and white clouds. He yawns, stretches, then pushes a button on the house. All at once, the lawn roll up, the fence folds in and the house becomes a trailer. Then, the sky and clouds fold up revealing the trailer is actually parked in a junkyard. Certainly a reversal from our original understanding.

From the Dramatica Theory Book

Storytelling Technique: Red Herrings

Changing Importance:

Red herrings are designed to make something appear more or less important than it really is. Several good examples of this technique can be found in the motion picture The Fugitive. In one scene a police car flashes its lights and siren at Dr. Kimble, but only to tell him to move along. In another scene, Kimble is in his apartment when an entire battalion of police show up with sirens blazing and guns drawn. It turns out they were really after the son of his landlord and had no interest in him at all. Red herrings can inject storytelling tension where more structurally related weaving may be lethargic. (Note the difference from changing size, which concentrates on the changing extent of something, rather than re-evaluations of its power.)

From the Dramatica Theory Book

Storytelling Technique: Building Size (Changing Scope)

This technique holds audience interest by revealing the true size of something over the course of the story until it can be seen to be either larger or smaller than it originally appeared. This makes things appear to grow or diminish as the story unfolds.

Conspiracy stories are usually good examples of increasing scope, as only the tip of the iceberg first comes to light and the full extent is ultimately much bigger. The motion picture The Parallax View illustrates this nicely. Stories about things being less extensive than they originally appear are not unlike The Wizard Of Oz in which a seemingly huge network of power turns out to be just one man behind a curtain. Both of these techniques are used almost as a sub-genre in science fiction stories, recently notable in Star Trek The Next Generation.

From the Dramatica Theory Book

How to Create Archetypal Characters

Just because characters are Archetypal does not mean they cannot be fresh and interesting. Archetypal Characters have just as many diverse characteristics as Complex Characters. The only difference is how these characteristics are divided among your story’s characters. When an equal number are given to each character and when all the elements making up each character are from a single “family” of elements, Archetypal Characters are created. In this sense, an Archetypal Character set is like an alignment of the planets: each individual orbit is complex, but we choose to observe them when they are all lined up in a clear and simple pattern.

Nonetheless, we must still explore all aspects of each character to make the Story Mind’s argument fully. However, since there is such consistency to the way the elements are distributed, the audience will anticipate the content of each character, allowing an author the luxury of using shortcuts to describe them. In fact, once a character is outlined enough to establish its Archetypal tendency, an author can leave out the rest of the information since the audience will fill it in anyway. In a sense, a character is guilty of being Archetypal until proven otherwise.

A Sample Story Using Archetypes

When an author wishes to concentrate primarily on action or entertainment, it is often best to take advantage of the Archetypal arrangement to fully make the story’s argument with a minimum of exposition. The characters still need to be interesting in order to involve an audience in their story. To illustrate how even Archetypal characters can be intriguing, let’s create story using only Archetypes and dress them up in some attractive storytelling.

Creating a Protagonist

We want to write a simple story using Archetypal Characters. We can create a PROTAGONIST called Jane. Jane wants to… what?… rob a bank?…kill the monster?… stop the terrorists?… resolve her differences with her mother? It really doesn’t matter; her goal can be whatever interests us as authors. So we’ll pick “stop the terrorists” because it interests us. All right, our Protagonist — Jane — wants to stop the terrorists.

Creating an Antagonist

Dramatica says we need an ANTAGONIST. Antagonist by definition is the person who tries to prevent achievement of the goal. So, who might be diametrically against the completion of the task Jane wants to accomplish? The Religious Leader whose dogma is the source of inspiration that spawns the acts of terror?… The multinational business cartel that stands to make billions if the terrorists succeed in their scheme?… Her former lover who leads the elite band of criminals? We like THAT one! Okay, we have our Protagonist (Jane) who wants to stop the terrorists who are led by her former lover (Johann).

Creating a Skeptic

Two simple Characters down, six to go. Dramatica now tells us we need a SKEPTIC. Who might oppose the effort and disbelieve in the ultimate success of good Jane? A rival special agent who doesn’t want to be left in the dust by her glowing success?… Her current love interest on the force who feels Jane is in over her head?… Her father, the Senator, who wants his daughter to follow him into politics? Good enough for us. So we have Jane who wants to stop the terrorists, pitted against her former lover Johann who heads the criminal band, and opposed by her father, the Senator.

Creating a Sidekick

To balance the Skeptic, we’re going to need a SIDEKICK. We could bring back her current lover but this time have him knowing how much ridding the world of scum-sucking pigs appeals to Jane so he remains steadfastly behind her. Or we might employ her Supervisor and mentor on the force who knows the depth of Jane’s talent, wants to inspire other young idealists to take action against threats to democracy, or prove his theories and vindicate his name in the undercover world… We’ll use the Supervisor. So here’s Jane who wants to stop the terrorists, pitted against her former lover Johann, the head of the band who wants to stop her, opposed by her father, the Senator, and supported by her Supervisor.

Creating a Contagonist

Let’s bring in a CONTAGONIST: the Seasoned Cop who says, “You have to play by the rules” and thwarts Jane’s efforts to forge a better modus operandi?… Or, the Ex-Con with a heart of gold who studies the classics and counsels her to base her approach on proven scenarios?… Or, her friend Sheila, a computer whiz who has a bogus response plan based on averaging every scenario every attempted? Computer whiz it is. So Jane wants to stop the terrorists, is pitted against the head of the band (her former lover Johann) who wants to stop her, opposed by her father, the Senator, supported by her Supervisor, and tempted by her friend Sheila, the computer whiz.

Creating a Guardian

Keeping in mind the concept of Dynamic Pairs, we are going to want to balance the Computer Whiz with a GUARDIAN. The Master of the Oriental martial arts who urges her to “go with the flow” (“Use The Force, Jane!”)?… The Ex-Con again who urges, “Get back to basics”?… or perhaps the Seasoned Cop who paves the way through the undercover jungle?…. We like the Seasoned Cop. Note how we could have used him as Contagonist, but elected to use him as Guardian instead. It’s totally up to us as authors which characteristics go into which players. Jane wants to stop the terrorists, is pitted against the head of the band (her former lover Johann) who wants to stop her, is opposed by her father, the Senator, supported by her Supervisor, tempted by her friend Sheila the computer whiz, and protected by the Seasoned Cop.

Creating Reason and Emotion Characters

Since we really like some of our earlier concepts for Characters, let’s use the Ex-Con as REASON, stressing the need to use classic scenarios. We’ll balance her with the Master of the Oriental martial arts, who maintains Jane’s need to break with the Western approach by letting loose and following her feelings.

Well, that seems to cover all eight Archetypal Characters: Protagonist, Antagonist, Skeptic, Sidekick, Contagonist, Guardian, Reason and Emotion. Finally, we have Jane who wants to stop the terrorists and is pitted against the head of the band (her former lover Johann) who wants to stop her, is opposed by her Father, the Senator, is supported by her Supervisor, tempted by her friend Sheila the computer whiz, protected by the Seasoned Cop, urged by the Ex-Con to copy the classics, and counseled by the Master of Oriental martial arts to let loose and follow her feelings.

From the Dramatica Theory Book

The Hero Breaks Down

Groucho Marx once said, “You’re headed for a nervous breakdown. Why don’t you pull yourself to pieces?” That, in fact, is what we’re going to do to our hero.

Now many writers focus on a Hero and a Villain as the primary characters in any story. And there’s nothing wrong with that. But as we are about to discover, there are so many more options for creative character construction.

Take the average hero. What qualities might we expect to find in the fellow? For one thing, the traditional hero is always the Protagonist. By that we mean he or she is the Prime Mover in the effort to achieve the story goal. This doesn’t presuppose the hero is a willing leader of that effort. For all we know he might accept that charge kicking and screaming. Nonetheless, once stuck in the situation, the hero drives the push to achieve the goal.

Another quality of a stereotypical hero is that he is also the Main Character. By this we mean that the hero is constructed so that the audience stands in his shoes. In other words, the audience identifies with the hero and sees the story as centering around him.

A third quality of the most usual hero configuration is being a “Good Guy.” Simply, he intends to do the right thing. Of course, he might be misguided or inept, but he wants to do good, and he does try.

And finally, let us note that heroes are usually the Central Character, meaning that he gets more “media real estate” (pages, screen time, lines of dialog) than any other character.

Listing these four qualities we get:

1. Protagonist.

2. Main Character.

3. Good Guy.

4. Central Character

Getting right to the point, the first two items in the list are structural in nature, while the last two are storytelling. Protagonist describes the character’s function from the Objective View described earlier. Main Character positions the audience in that particular character’s spot through the Main Character View. In contrast, being a Good Guy is a matter of personality, and Central Character is determined by the attention given to that character by the author’s storytelling.

You’ve probably noticed that we’ve used common terms such as Protagonist, Main Character, and Central Character in very specific ways. In actual practice, most authors bandy these terms about more or less interchangeably. There’s nothing wrong with that, but for structural purposes it’s not very precise. That’s why you’ll see Dramatica being something of a stickler in its use of terms and their definitions: it’s the only way to be clear.

At this juncture, you may be wondering why we even bother breaking down a hero into these pieces. What’s the value in it? The answer is that these pieces don’t necessarily have to go together in this stereotypical way.

For example, in the classic story of racial prejudice, To Kill a Mockingbird, the Protagonist function and the Main Character View are separated into two different characters.

The Protagonist is Atticus, played by Gregory Peck in the movie version. Atticus is a principled Southern lawyer in the 1930s who is assigned to defend a black man wrongly accused of raping a white girl. His goal is to ensure justice is done, and he is the Prime Mover in this endeavor.

But we do not stand in Atticus’ shoes, however. Rather, the story is told through the eyes of Scout, his your daughter, who observers the workings of prejudice from a child’s innocence.

Why not make Atticus a typical hero who is also the Main Character? First, Atticus sticks by his principles regardless of the dangers and pressures brought to bear. If he had represented the audience position, the audience/reader would have felt quite self-righteous throughout the story’s journey.

But there is even more advantage to splitting these qualities between two characters. The audience identifies with Scout. And we share her fear of the local boogey man known as Boo Radley – a monstrous mockery of human form who forms the stuff of local terror stories. All the kids know about Boo, and though we never see him, we hear their tales of his horrible ways.

At the end of the story, it turns out that Boo is just a gentle giant, a normal man with a kind heart but low intellect. As was the custom in that age, his parents kept him indoors, inside the basement of the house, leaving him pale and scary-looking due to the lack of sunlight. But Boo ventures out at night, leading to the false but horrible stories about him when he is occasionally sighted.

As it happens, Scout’s life is threatened by the father of the girl who was ostensibly raped in an attempt to get back at Atticus. Lo and behold, it is Boo who comes to her rescue. In fact, he has always been working behind the scenes to protect the children and is not at all the horrible monster they all presupposed.

In a moment of revelation, we, the audience, come to realize we have been cleverly manipulated by the author to share Scout’s initial prejudice against Boo. Rather than feeling self-righteous by identifying with Atticus, we have been led to realize that we are just as capable of prejudice as the obviously misguided adults we have been observing.

The message of the story is that prejudice does not have to come from meanness, but will happen within the heart of anyone who passes judgment based on hearsay rather than direct knowledge. This statement could never have been successfully made if the elements of the typical hero had all been placed in Atticus.

So, the message of our little story here is that there is nothing wrong with writing about heroes and villains, but it is limiting. By separating the components of the hero into individual qualities, we open our options to a far greater number of dramatic scenarios that are far less stereotypical.

–Melanie Anne Phillips

Learn more about the hero in Melanie’s book

Hero is a Four Letter Word

Characters – The Attributes of Age

Introduction

Writers tend to create characters that are more or less the same age as themselves. On the one hand, this follows the old adage that one should write about what one knows. But in real life, we encounter people of all ages in most situations. Of course, we often see stories that pay homage to the necessary younger or older person, but we just as often find gaps of age groups in which there are no characters at all, rather than a smooth spectrum of ages.

In addition, there are many considerations to age other than the superficial appearance, manner of dress, and stereotypical expectations. In this lesson we’re going to uncover a variety of traits that bear on an accurate portrayal of age, and even offer the opportunity to explore seldom-depicted human issues associated with age.

The Attributes of Age

People in general, and writers in particular, tend to stereotype the attributes of age more than just about any other character trait. There are, of course, the physical aspects of age, ranging from size, smoothness of skin, strength, mobility to the various ailments associated with our progress through life. Then there are the mental and emotional qualities that we expect to find at various points in life. But the process of aging involves some far more subtle components to our journey through life.

Anatomical vs. Chronological age

Before examining any specific traits, it is important to note the difference between anatomical and chronological age. Anatomical age is the condition of your body whereas chronological age is the actual number of years you’ve been around. For example, if you are thirty years old, but all worn out and genetically biased to age prematurely, you might look more akin to what people would expect of a fifty year old. Nonetheless, you wouldn’t have the same interests in music or direct knowledge of the popular culture as someone who was actually fifty years old. When describing a character, you might choose to play off your reader expectations by letting them assume the physical condition, based on your description of age. Or, you might wish to create some additional interest in your character by describing it as “A middle-aged man so fit and healthy, he was still “carded” whenever he vacationed in Vegas.” Such a description adds an element of interest and immediately sets your character out at an individual.

Jargon

Far too often, characters are portrayed as speaking in the same generic conversational language we hear on television. The only variance to that is the overlay of ethic buzzwords to our standard sanitized TV through template. In other words, characters act as if they all through alike, even if they had completely different cultural upbringings. But aging is an ongoing evolution of culture, rooting the individual into thought patterns of his or her formative hears, and tempered (to some degree) by the ongoing cultural indoctrination of a social lifestyle.

Characters, therefore, tend to pick up a basic vocabulary reflective of both their ethnicity AND their age. For example, a black man who fought for civil rights along side Dr. Martin Luther King, would not be using the same jargon ad a black man advancing the cause of rights today. And neither of these would use the same vocabulary as a young black man in the center city, trying to find his way out through education. To simply overlay the “black jargon” template on such characters is the same kind of unconscious subtle prejudice promoted by “flesh colored” crayons.

Sure, we all learn to drop some of the more dated terms and expletives of our youth in order to appear “hip” or “with it,” but in the end we either sound silly trying to use the new ones, or avoid them altogether, leaving us bland and un-passionate in our conversation. Both of these approaches can be depicted in your characters as well, and can provide a great deal of information about the kind of mind your character possesses.

Outlook

Speaking of character minds, we all have a culturally created filter that focuses our attention on some things, and blinds us to (or diminishes) others. Sometimes, this is built into the language itself. When it is hot, the Spanish say, “hace calor” (it makes heat). This phrasing is due to the underlying beliefs of the people who developed that language that see every object, even those that are inanimate, as possessing a spirit. So, when it is hot, this is not a mindless state of affairs due to meteorological conditions, but rather to the intent of the spirit of the weather. Of course, if you were to ask a modern Spanish speaking person if they believed in such a thing, you would likely receive a negative reply. And yet, because this concept permeates the language (making everyday items masculine or feminine), it cannot help but alter the way native speakers of the language will frame their thoughts.

As another example, the Japanese population of world war two was indoctrinated in the culture of honor, duty, and putting the needs of society above those of the individual. Although most countries foster this view, in war-time Japan, it was carried to the extreme, resulting in an effective Kamikaze force, and also in whole units that chose a suicidal charge against oncoming forces, rather than to be humiliated by defeat or capture.

Corporate Japan was built around these Samurai ideals, and workers commonly perceived themselves as existing to serve their companies with loyalty and unquestioning obedience. But when the economy faltered, those who expected to remain with their companies for life were laid off, or even permanently fired. This led to a disillusionment of the “group first” mentality, especially among the young, who had not yet become settled in their beliefs. So, today, there is still a gap between the old-guard corporate executives, and the millions of teenagers to whom they market. Age, in this case, creates a significant difference in the way the world looks.

Continuing with the notion of generation gaps, I grew up when the rallying cry was “Don’t trust anyone over 30.” Of course, now we’re all in our fifties or even sixties, so we are forced to admit that we, ourselves, have in fact become “the Establishment.”

But that is what is visible and obvious to us. The real difference between my generation and the post Yuppie, post GenX, GenY, Gen? Generation is far more foundational. In conversations with my daughter I discovered that while I see myself on the other side of the generation gap, she does not perceive one at all! This is due to primarily to the plethora of high-quality recorded media programs, which capture so many fine performances and presentations when the artists and great thinkers were in their prime. We live in a TV Land universe in which no great works ever die; they are just reborn on Cable.

To my daughter’s generation, it is only important whether or not you have something worth saying. How old you are has nothing to do with your importance or relevance. In short, the difference between my generation and the younger generation is that we perceive a difference between the generations and they don’t!

In summary then, the age in which you establish your worldview will determine how you perceive current events for the rest of your life. When creating characters of any particular age, you would do well to consider the cultural landscape that was prevalent when each character was indoctrinated.

Comfort Symbols

We all share the same human emotional needs. And we each experience moments that fulfill those needs. Those experiences become fond memories, and many of the trappings of those experiences become comfort symbols. In later life, we seek out those symbols to trigger the re-experiencing of the cherished moments. Perhaps your family served a particular food in your childhood that you associate with warmth and love. For example, my mother grew up during the Great Depression in the 1930s. Her family was often short of food. So, as a snack, they would give her a piece of bread spread with lard and mustard! Now the thought very nearly sickens me, but she often yearned for that flavor again, as it reminded her of the love she received as a child.

Once we have locked into symbols that we can use to trigger emotional experiences, we seldom need to replace them. They are our comfort symbols upon which we can always rely. This has two effects as we age: One, we latch on to performers and music, as an example, that age along with us. We recall them at their prime when we first encountered them, and also have spent years aging along with them. This leads us to suddenly wake up one day and realize we no longer know who they are referring to in popular culture magazines and entertainment reporting televisions shows. In other words, the popular culture has passed us by. Two, we see many of our symbols (favorite advertising campaigns, a restaurant where we went on our first date, etc.) vanish as they are replaced with new and current concerns. So, the world around us seems less relevant, less familiar, and less comfortable, just as we seem to the world at large.

When creating characters, take into account the potential ongoing and growing sense of loss, sadness, and connection between characters and their environment. And don’t think this is a problem only for the elderly. My 24-year-old son laments that there are kids growing up today who never knew a world without personal computers! He says it makes him feel old.

Physical Attributes

Babies have a soft spot on their heads that doesn’t harden up for quite a while after birth. Cartilage wears out. Teens in puberty have raging hormones. Young kids grow so fast that they don’t have a chance to get used to the size and strength of their bodies before they have changed again, not unlike trying to drive a new and different car every day. I can’t remember the last time I ran full-tilt. I’m not sure it would be safe, today! Point is, our bodies are always changing. Sometimes the state we are in has positive and/or negative qualities – other times the changing itself is positive or negative.

When creating characters, give some thought to the physical attributes and detriments of any given age, and consider how they not only affect the abilities and mannerisms of your characters, but their mental and emotional baselines as well.

Conclusion?

Sure, we could go on and on exploring specifics of age and aging, but since it is a pandemic human condition, it touches virtually every human experience and endeavor. The point here is not to completely cover the subject, but to encourage you to consider it when creating each of your characters. It isn’t enough to simply describe a character as “a middle-aged man,” or “a perky 8 year old boy.” You owe it to your characters and to your readers or audience to incorporate the aging experience into their development, just as it is inexorably integrated into our own.

Melanie Anne Phillips
Co-creator, Dramatica

Creating Characters from Plot

  Introduction

If you already have a story idea, it is a simple matter to create a whole cast of characters that will grow out of your plot. In this lesson we’re going to lay out a method of developing characters from a thumbnail sketch of what your story is about.

Thumbnail Sketch

 The most concise way to describe the key elements of a story is with a “Thumbnail Sketch.” This is simply a short line or two, less than a paragraph, that gets right to the heart of the matter. You see them all the time in TV Guide listings and in the short descriptions that show up on cable or satellite television program information.

A thumbnail sketch of The Matrix, for example, might read, “A computer hacker discovers that the world we know is really just a huge computer program. He is freed from the program by a group of rebels intent on destroying the system, and ultimately joins them as their most powerful cyber warrior.”

Clearly, there is a lot more to the finished movie than that, but the thumbnail sketch provides enough information to get a good feel for what the story is about. Generally, such a description contains information about the plot, since the audience will choose what they want to watch on the kind of things they expect to happen in a story. If it is an action story, there may be no mention of characters at all as in, “A giant meteor threatens to demolish the earth.” If it is a love story, there may be little plot but several characters, as in, “A young Amish girl falls in love with a traveling salesman. Her father and his chosen match for her oppose the romance, but her free-minded mother and exiled aunt encourage her.”

Whether or not characters are specifically mentioned in a thumbnail sketch, they are always at least inferred. For your own story, then, the first step is to come up with a short description like those used as illustrations above. For the purposes of this lesson, we’ll propose the following hypothetical story to use as an example:

Suppose our story is described as the tribulations of a town Marshall trying to fend off a gang of outlaws who bleed the town dry.

The Expected Characters

The only explicitly called for characters are the Marshall and the gang. So, we’ll list them as required characters of the story. Certainly you could tell a story with just those characters, but it might seem a little under-populated. Realistically, you’d expect the gang to have a leader and the town to have a mayor. The Marshall might have a deputy. And, if the town is being bled dry, then some businessmen and shopkeepers would be in order as well. So the second stage of the process is to step a bit beyond what is actually written and to slightly enlarge the dramatic world described to include secondary and support characters too.
The Usual Characters

Range a little wider now, and list some characters that aren’t necessarily expected, but wouldn’t seem particularly out of place in such a story.

Example:

A saloon girl, a bartender, blacksmith, rancher, preacher, school teacher, etc.

Unusual Characters

 Now, let yourself go a bit and list a number of characters that would seem somewhat out of place, but still explainable, in such a story.

Example:

A troupe of traveling acrobats, Ulysses S. Grant, a Prussian Duke, a bird watcher.

Adding one or two somewhat unexpected characters to a story can liven up the cast and make it seem original, rather than predictable.

Outlandish Characters

 Finally, pull out all the stops and list some completely inappropriate characters that would take a heap of explaining to your reader/audience if they showed up in your story.

Example:

Richard Nixon, Martians, the Ghost of Julius Caesar

Although you’ll likely discard most of these characters, just the process of coming up with them can lead to new ideas and directions for your story.

For example, the town Marshall might become more interesting if he was a history buff, specifically reading about the Roman Empire. In his first run-in with the gang, he is knocked out cold with a concussion. For the rest of the story, he keeps imagining the Ghost of Julius Caesar, giving him unwanted advice.

Casting Call

 Now, you assemble all the characters you have proposed for your story so far, be they Expected, Usual, Unusual, or Outlandish.

The task at hand is to weed out of this list of prospective characters all the ones we are sure we don’t want in our story. At first blush, this might seem easy, but before you make hasty decisions, keep in mind the use we came up with for Caesar’s Ghost. Consider: How might traveling acrobats be employed dramatically? As a place for the marshal to hide in greasepaint when the gang temporarily takes over the town? Or how about if the school teacher befriends them, and then employs their aid in busting the deputy out of jail when he falls under the gang’s control?

How about Ulysses S. Grant showing up on his way to a meeting with the governor, and the gang members must impersonate honest town’s folk until he and his armed cavalry escort have departed? Could make for a very tense or a very funny scene, depending on how you play it.

Try to put each of these characters in juxtaposition with each of the others, at least as a mental exercise, to see if any kind of chemistry boils up between them. In this way, you may find that some of the least likely characters on your initial consideration turn out to be almost indispensable to the development of your story!

A Word About Plot…

 You may not have noticed, but a lot of what we have just done with characters has had the added benefit of developing whole sequences of events, series of interactions, and additional plot lines. In fact, working with characters in this way often does as much for your story’s plot as it does in the creation of characters themselves.

Hence, it is never too early to work with characters. As soon as you have an initial story idea, no matter how lacking in detail or thinly developed it may be, it can pay to work with your characters as a means of adding to your plot!

Study Exercises: Squeezing Characters out of the Thumbnail Sketch

1. Open a TV Listing Guide or view some descriptions on your cable or satellite guide.

2. Pick 3 descriptions from movies you know and list the explicitly called for characters.

3. Base on your knowledge of each story, list the usual characters, unusual characters, and outlandish characters (if any).

4. Pick 3 descriptions from movies you don’t know and list the explicitly called for characters.

5. Use your imagination to devise usual characters, unusual characters, and outlandish characters for each story.

6. Watch each of the three movies you hadn’t seen and see how your proposed characters compare to what was actually done.

7. Consider that you might write your own story based on the description with the characters you created and have it be so different from the actual movie that it has become your own story! (This is also a handy trick for coming up with your own original story ideas based on the hundreds of descriptions available each week. More than likely, your creative concepts will be nothing like the movie the description was portraying!)

Writing Exercises: Creating Characters

1. Write a thumbnail sketch for a story you wish to develop.

2. List the explicitly described characters.

3. Come up with some additional supporting “usual” characters.

4. Be a bit creative and propose some unusual characters.

5. Let yourself loose and devise some outlandish characters.

6. Imagine each of the characters interacting with each of the others and determine which characters to employ in your story.

7. Use the scenarios created by your character interactions to expand your story’s plot.

Melanie Anne Phillips
Co-creator, Dramatica