Category Archives: Plot

Love Interests and the Dramatic Triangle

A lot of books about writing describe the importance of a “Love Interest.” Other books see a Love Interest as unnecessary and cliché. What does Dramatica Say? As with most dramatic concepts, Dramatica pulls away the storytelling to take a clear look at the underlying structure.

A Love Interest has both storytelling and structural components. The storytelling side is what most people think of – A Love Interest is the character with whom the “hero” or “heroine” is in love. Simple! But what does that tell us about the kind of person the Love Interest is, or even what kind of relationship the two have between them? Not a whole lot!

For example, the Love Interest might be the leader of the enemy camp, in which case he or she is the Antagonist! Or, the Love Interest might be the supportive, stay-in-the-background type, in which case he or she is the Sidekick. In both cases, the hero is in love with this person, but structurally each positions the relationship on different sides of the effort to achieve the story goal. Also, the Love Interest might be a person of noble heart, a misguided do-gooder, or even a crook! And, any of these types of people might fit into either of the two example scenarios we’ve just outlined.

As we can see, the structural and storytelling elements have little to do with one another, other than the fact that there will be some of each. So, what can Dramatica do to help provide some guidelines for developing a Love Interest that works?

Lets start with some basics. Dramatica sees there being two types of characters in every story (and a prize in every box!). The first type contains the Objective Characters such as the Protagonist, Antagonist, Sidekick, or Guardian, who are defined by their dramatic functions.

The Protagonist strives to achieve the goal; the Antagonist tries to prevent that, for example. In and of itself, this aspect of character outlines how the participants line up in regard to the logistic issues of the story. But there is a second side of the dynamics of every story that center on the second type of characters – the Subjective Characters.

There are two Subjective Characters, and unlike their Objective relatives who represent functions, the Subjective Characters represent points of view. These characters are the Main Character and the Obstacle Character. The Main Character represents the audience position in the story. The Obstacle Character represents the point of view, ideology, or belief system opposite that of the Main Character.

The Objective Characters represent the “headline” in the story and the Subjective Characters represent the “heartline.” Often, the character who is the Protagonist is also given the Main Character job as well. This creates the archetypal “hero” who drives the story forward, but who also represents the audience position in the story. Of course, the Main Character (audience position) might be with ANY of the Objective Characters, not just the Protagonist. For example, in most of the James Bond films, Bond is actually the Antagonist and Main Character because although he represents the audience position, he is also called into play AFTER the real Protagonist (the villain) has made his first move to achieve a goal (of world conquest.) It is Bond’s functional role as Antagonist to try and stop it!

Not quite as often, the Antagonist is given the extra job of also being the Obstacle Character. In such a case, not only does the Antagonist try to stop the Protagonist, but he (or she) also tries to change the belief system of the Main Character, whether the Main Character is the Protagonist or another of the Objective Characters by function.

The worst thing you can do is to make the Protagonist the Main Character and the Antagonist the Obstacle Character. Why? Because then the two “players” in the story are not only diametrically opposed in function regarding the story goal, but are also diametrically opposed in belief system. As a result, it is difficult for the audience to figure out which of the two throughlines them is being developed by any given event between them.

What’s worse, as an author it is easy to get caught up in the momentum of the drama between them so that one skips steps in the development of one throughline because the other “carries” it. Well it may carry the vigor, but it doesn’t hold water. Both throughlines must each be fully developed or you end up with a melodrama or worse, plot holes you could drive a truck through.

The solution is either to assign the Main Character and Protagonist functions to one character and split the Antagonist/Obstacle Character functions into two separate characters, or vice versa.

And this brings us to the Dramatic Triangle and how it is used to create a sound Love Interest relationship.

First, let’s assume we assign the Main Character and Protagonist jobs to the same player to create an archetypal hero. Now, this hero (we’ll call him Joe) is a race car driver who is vying with the Antagonist for the title of best overall driver of the year. Each race is a new contest between them with their balance so close that it all comes down to the last race of the season.

But there is something troubling Joe’s heart – his relationship with Sally. Sally is very supportive of Joe (a Sidekick, in fact) but Joe feels that if he really loves Sally, he should quit racing to avoid the potential of an accident that would leave him dead or crippled and ruin her life. Why does he feel like this? Because his own dad was a racer, whose untimely death on the track left his mother devastated, and ultimately committed to an asylum. (Hey, I never said this example would be creative!)

In any event, Sally doesn’t feel that way at all. She would rather see Joe go out in a blaze of glory having done his best than to spend her life with a limp shell. She tries to tell him, but he just won’t be convinced. He starts to play it safer and safer as his worries grow (because the closer he gets to the final race, the more it resembles the chain of events that happened to his dad.) Finally, he has lost his edge and his lead and it all comes down to that final event.

Now, realizing that she would never be able to live with Joe if she felt that he lost the title because of her, Sally tells him at the final pit stop that if he doesn’t win the race, she is leaving him. Joe must now decide whether he should stick with his approach born from fear of hurting another, or let Sally be her own judge of what is right for her and put the pedal to the metal.

What does he do? Up to you the author. He wins the race and Sally’s heart. He hasn’t got the courage and loses both race and girl. He loses the race, but Sally realizes how deep his love must be and decides to stay with him. He wins the race, but there is such a dangerous near-fatal crash that Sally realizes Joe was right and leaves him anyway because she discovers she really can’t take it after all.

Or, you could have Sally want him to quit and Joe refuse, resulting in four other endings with a more cliché flavor.

Why this long example, to show how the conflict of the logistics of the plot occur between Joe and the Antagonist, but the emotions of the personal relationship occur between Joe and the Sidekick, Sally.

If you charted it out, there are two throughlines. Both hinge on Joe, and then they split farther and farther apart to connect to the Antagonist on one and to the Obstacle Character, Sally on the other. In this way, the events that happen in the growth of each relationship are much easier to see for the audience and much easier to complete for the author, yet they both converge on the “hero” to give him the greatest possible dramatic strength.

Now, you could hinge them both on the Antagonist, as in a James Bond film, and slip the Protagonist from the Obstacle Character. Look at “Tomorrow Never Dies.” The Protagonist is the mad newspaper mogul. The Obstacle Character is the beautiful Chinese agent (whose function is muddled dramatically by Bond’s relationship with the mogul’s wife). Bond is Antagonist AND Main Character, but the dramatic triangle is still functional.

Silence of the Lambs: Starling is the Main Character / Antagonist, Jamie Gumm (Buffalo Bill) is the Protagonist (after all, she didn’t go looking for a crime and THEN he committed one!) Hannibal is the Obstacle Character and perhaps a Love Interest of a sort (as described by the director on the Criterion Edition DVD.)

For a different approach, consider Witness: John Book is the Obstacle Character / Antagonist, the crooked Chief of Police is the Protagonist. Rachel, the Amish Girl is the Love Interest and Main Character. Or is John Book (Harrison Ford) the Love Interest to Rachel? It’s hard to tell because John is such an active Objective Character that he carries more momentum than Rachel, even though we are positioned in her shoes. The important point is that even if the Protagonist is made to be the Obstacle Character and the Antagonist and Main Character are split into two different people, the dramatic triangle still exists!

The dramatic triangle is one of the best structural ways to focus attention on one character even while splitting the headline and heartline to make a more pleasing and complete story. It can be used for “buddy” pictures and even used when the heartline isn’t between lovers or even likers but between two people who would like to see each other’s emotions destroyed by slyly manipulating the other to change his or her beliefs. Think of all those “cheat the devil” stories in which the Main Character/Protagonist is after something and the devil tries to convince the Main Character to sell his soul to get it. Yep, the dramatic triangle at work again!

So, in considering whether or not to have a Love Interest in your story, simply consider whether that would make your storytelling cliché or not. Either way, consider the dramatic triangle as a means of putting heart into an otherwise logistically mechanical plot.

Using Forewarnings

Whether or not the characters are aware of them, the audience will need to see forewarnings that indicate the approach of the Consequences. Forewarnings describe the kind of items that can be used to indicate approaching Failure.

One way to bring Forewarnings into your story is to have them be glimpses of one item that gets worse and worse, such as the growing cracks in a dam above the town in which your story takes place.

Another way of bringing in Forewarnings is to use many things of a similar nature. This happens in Ghostbusters where all kinds of paranormal activity increase as Armageddon approaches. The ghosts are causing all many different types of problems, more varied than just cracks in a dam, yet they are all appropriate because they are of a like nature.

Forewarnings do not have to be based on something falling apart. Forewarnings can also be seen as something which grows, such as the slowly growing fire in Towering Inferno.

A Story’s Limit: Timelock or Option Lock?

Dramatica : Now, I’ll jump ahead for a moment and look at a couple of plot questions…. First of all, is your story forced to a conclusion because your characters run out of time, or run out of options? This is Timelock or Optionlock. We all know what timelocks are…The ticking clock, 48 hours, etc. But what about stories like Remains of the Day? What was the time limit in that? There was none. So why didn’t the story go on forever? Because it was set up to have a limited number of opportunities for the characters to try and make a relationship happen. And when all the opportunities were exhausted, that’s when the story ends. Its important for the audience to know this right up front… they have to know the scope of the argument.

In Speed, the movie, they actually change from one lock to the other and this is confusing…The set up is, that the bomb will go off at 11:30 no matter what. So, the audience gets their sense of tension from the ticking clock. They expect that to be the moment win or lose will happen. All the other “constraints” about the speed of fifty miles per hour, and not being able to take anyone off the bus, are just that, constraints, but the bus could keep going forever with refueling, if it were not for the time bomb. But at the end of the story, what brings the moment of truth? Not the time bomb…. In fact, the bus slows down below fifty as it hits the plane. The LED numbers that are ticking down are the speed, not the time! So, the timelock is not honored.

Then we don’t know WHEN the story is going to end for sure. We assume maybe when the bad guy gets it. But that wasn’t where our tension was headed. Where the tension was built toward at the beginning, and therefore its something of a cheat and bit of a disappointment.

Dramatica : Actually, barring questions, I’ll have to stop there for now, as I have a class of 30 eager writers coming here to Screenplay for a class tomorrow morning.

Dan Steele : is “reception theory” the psychology of the audience?

Dramatica : Yes, Dan, its like this.. We, as an audience, can see pictures in clouds, wallpaper, constellations…We try to order our world, When we see a finished work, we look for pattern. Sometimes we see what the author intended, Sometimes things the author never intended that may or may not be in conflict with the intended message. And sometimes, we see no pattern at all. It may be the Storyform was flawed, missing apiece. Or it may be that the storytelling just didn’t convey it, or it may be that the audience just isn’t tuned into the symbols the author chose to use.

3 Act vs. 4 Act Structure

The following is a transcript from an online class on the Dramatica theory of story hosted by its co-creator, Melanie Anne Phillips signed on as Dramatica:

William S1 : After working so long in 3-act structure, I’m unclear on Dramatica’s four-act structure.

Dramatica : Okay, let’s address that question… Dramatica sees both a structural and a dynamic view of “acts”… In the dynamic view, we “feel” the progression of a story as falling into three distinct phases. These are the same “movements” that Aristotle saw when he talked about a beginning, a middle, and an end.

An alternative is a structural view. Imagine for a moment, four signposts, along a path. One marks where you start, two in the middle, and one at the end. If you start at the first one, there are three journeys to make.

William S1 : Is act I (set up), act II (confrontation/obstacles) and act III (resolution) applicable?

Dramatica : William, yes, in the traditional understanding of story. There’s a bit more to it in Dramatica. When you move between the four signposts you take three journeys.

William S1 : Why make storytelling more complicated than it is?

Dramatica : Why make it less complicated than it is? When you look at a story as a “done deal”, when you see all the dramatic potentials, rather than concentrating on the events. That is where you see the meaning. Its kind of like scanning out lines on a TV picture. Scene by scene, act by act, you create drama that flows from one point to another. But in the end, you want to be able to connect all the points, and see what kind of picture you have created. By using both a 3 and four act structure and dynamics, Dramatica allows an author to approach a story either through the progression of events or the meaning they want to end up with.

The software has an “engine” that keeps the two compatible, so when you make decisions or changes in one, the effects on the other are shown.

William S1 : What is the 4th act?

Dramatica : The fourth act is the ending, which is the same as the denoument or author’s proof. Any other questions before we continue?

DC Finley : So, the traditional second act is now the second and third acts, right?

Dan Steele : So the event sequence is managed separately from the psychological chain of motivations?

William S1 : Then what is the dramatic purpose of the traditional third act?

Dramatica : Dan, they are managed separately, but intimately tied together. They affect one another.

Dan Steele : Yes.

Dramatica : DC, and William, here’s an answer to you both…If we look at a story as having a beginning, middle and end, then the beginning is static.. it is really the sign post where everything begins. The end is also static, the destination. But the “middle” is seen as the whole development of the story from that starting point to ending point. Now, that is really “blending” half dynamics and half structure. Two points and a string between them.

William S1 : But the beginning is NOT static.. the story usually enters in the middle of a life, event or sequence of events.

Dramatica : Yes, it enters in the middle of a life, but is thought of as the set of potentials that are already wound up that will evolve into the story line.

William S1 : Okay.

Dramatica : Dramatica sees the first act as MUCH more dynamic than that! In fact, we have 7 things to think about!

William S1 : Bring it on.

Dramatica : Let’s label the four structural acts as A,B,C,D. The familiar dynamic acts are 1,2,3. The beginning point is A then we move through 1 to get to B then we move through 2 to get to C. Then we move through 3 to get to D. Now, A,B,C,D and 1,2,3 all have to be there, in order to tell the whole tale.

DC Finley : Je comprende.

Dramatica : Any other questions about this.. oh, just a point. TV often looks at a five act structure. What they are really seeing, is point A followed by 1,2,3 and ending with D. It is not that B, and C are not there, but the commercial breaks emphasize those five and downplay the others. That’s why writing for TV is significantly different than writing for film. And BOTH are a lot different than writing prose. Okay, shall we move on?

DC Finley : Yes.