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Category Archives: Creative Writing
Storytelling Trick 2 – Red Herrings (Changing Importance)
Red herrings are designed to make something appear more or less important than it really is. Several good examples of this technique can be found in the motion picture The Fugitive. In one scene a police car flashes its lights and siren at Dr. Kimble, but only to tell him to move along. In another scene, Kimble is in his apartment when an entire battalion of police show up with sirens blazing and guns drawn. It turns out they were really after the son of his landlord and had no interest in him at all. Red herrings can inject storytelling tension where more structurally related weaving may be lethargic.
Storytelling Trick 1 – Building Size (Changing Scope)
50 Sure-
By Melanie Anne Phillips
Creator StoryWeaver, Co-
Trick 1
Building Size (Changing Scope)
This first technique holds audience interest by revealing the true size of something over the course of the story until it can be seen to be either larger or smaller than it originally appeared. This makes things appear to grow or diminish as the story unfolds.
Conspiracy stories are usually good examples of increasing scope, as only the tip of the iceberg first comes to light and the full extent is ultimately much bigger. The motion picture All The President’s Men illustrates this nicely. Stories about things being less extensive than they originally appear are not unlike The Wizard Of Oz in which a seemingly huge network of power turns out to be just one man behind a curtain.
Write Your Novel Step by Step (Step 4)
As a reminder, our step by step approach is all about looking at the needs of the author rather than the needs of the story. From this perspective, we can see four stages in the creative process: Inspiration, Development, Exposition, and Storytelling.
Currently, we are at the beginning of the Inspiration stage in which you have previously jotted down all the creative notions you may already have for your story in Step 2.
In Step 3, we described methods for boiling your initial story concepts down into a log line: a single sentence that expresses the essence of what your story is about.
In this step, we’ll use your log line as a creative core in a method that will generate an expanding sphere of new ideas for your story.
The Creativity Two-Step
The concept behind this method of finding inspiration is quite simple, really: It is easier to come up with many ideas than it is to come up with one idea.
Now that may sound counter-intuitive, but consider this… When you are working on a particular story and you run into a specific structural problem, you are looking for a creative inspiration in a very narrow area. But creativity isn’t something you can control like a power tool or channel onto a task. Rather, it is random, and applies itself to whatever it wants.
Yet creative inspiration is always running at full tilt within us, coming up with new ideas, thinking new thoughts – just not the thoughts we are looking for. So if we sit and wait for the Muse to shine its light on the exact structural problem we’re stuck on, it might be days before lightning strikes that very spot.
Fortunately, we can trick Creativity into working on our problem by making it think it is being random. As an example, consider this log line for a story: A Marshall in an Old West border town struggles with a cutthroat gang that is bleeding the town dry.
Step One: Asking Questions
Now if you had the assignment to sit down and turn this into a full-blown, interesting, one-of-a-kind story, you might be a bit stuck for what to do next. So, try this. First ask some questions:
1. How old is the Marshall?
2. How much experience does he have?
3. Is he a good shot?
4. How many men has he killed (if any)
5. How many people are in the gang?
6. Does it have a single leader?
7. Is the gang tight-knit?
8. What are they taking from the town?
9. How long have they been doing this?
You could probably go on and on and easily come up with a hundred questions based on that single log line. It might not seem at first that this will help you expand your story, but look at what’s really happened. You have tricked your Muse into coming up with a detailed list of what needs to be developed! And it didn’t even hurt. In fact, it was actually fun.
Step Two: Answering Questions
But that’s just the first step. Next, take each of these questions and come up with as many different answers as you can think of. Let your Muse run wild through your mind. You’ll probably find you get some ordinary answers and some really outlandish ones, but you’ll absolutely get a load of them!
a) How old is the Marshall?
a. 28
b. 56
c. 86
d. 17
e. 07
f. 35
Some of these potential ages are ridiculous – or are they? Every ordinary story based on such a log line would have the Marshall be 28 or 35. Just another dull story, grinding through the mill.
Step One Revisited
But what if your Marshall was 86 or 7 years old? Let’s switch back to Step One and ask some questions about his age.
For example:
c. 86
1. How would an 86 year old become a Marshall?
2. Can he still see okay?
3. What physical maladies plague him?
4. Is he married?
5. What kind of gun does he use?
6. Does he have the respect of the town?
And on and on…
Return to Step Two
As you might expect, now we switch back to Step Two again and answer each question as many different ways as you can.
Example:
5. What kind of gun does he use?
a) He uses an ancient musket, can barely lift it, but is a crack shot and miraculously hits whatever he aims at.
b) He uses an ancient musket and can’t hit the broad side of a barn. But somehow, his oddball shots ricochet off so many things, he gets the job done anyway, just not as he planned.
c) He uses a Gattling gun attached to his walker.
d) He doesn’t use a gun at all. In 63 years with the Texas Rangers, he never needed one and doesn’t need one now.
e) He uses a sawed off shotgun, but needs his deputy to pull the trigger for him as he aims.
f) He uses a whip.
g) He uses a knife, but can’t throw it past 5 feet anymore.
And on and on again…
Methinks you begin to get the idea. First you ask questions, which trick the Muse into finding fault with your work – an easy thing to do that your Creative Spirit already does on its own – often to your dismay.
Next, you turn the Muse loose to come up with as many answers for each question as you possibly can.
Then, you switch back to question mode and ask as many as you can about each of your answers.
And then you come up with as many answers as possible for those questions.
You can carry this process out for as many generations as you like, but the bulk of story material you develop will grow so quickly, you’ll likely not want to go much further than we went in our example.
Imagine, if you just asked 10 questions about the original log line and responded to each of them with 10 potential answers, you’d have 100 story points to consider.
Then, if you went as far as we just did for each one, you’d ask 10 questions of each answer and end up with 1,000 potential story points. And the final step of 10 answers for each of these would yield 10,000 story points!
Now in the real world, you probably won’t bother answering each question – just those that intrigue you. And, you won’t trouble yourself to ask questions about every answer – just the ones that suggest they have more development to offer and seem to lead in a direction you might like to go with your story.
The key point is that rather than staring at a blank page trying to find that one structural solution that will fill a gap or connect two points, use the Creativity Two-Step to trick your Muse into spewing out the wealth of ideas it naturally wants to provide.
Your goal for this step, then, is to apply the Creativity Two-Step to your original log line and follow your Muse as far as she can take you. More than likely, you’ll end up with something of a mess – a disorganized mash-up of a huge number of story ideas of many different kinds for your novel.
In step 5, we’ll delve into the treasure trove of ideas you’ve generated and begin the process of organizing them into Characters, Plot, Theme, and Genre elements to be further expanded before we move into the Development stage.
This article was based on our StoryWeaver Step-by-Step Story Development Software that guides you through more than 200 interactive Story Cards from concept to completion of your novel or screenplay. Just $29.95 for Windows or Macintosh.
How to Beat Writer’s Block
How to Beat Writer’s Block
By Melanie Anne Phillips
Creator StoryWeaver, Co-

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Introduction
Writer’s Block: The two most terrifying words in a profession that deals in vocabulary. Over my last quarter century as a teacher of creative writing and story structure, it is the most common complaint of my students.
In response, I’ve developed a number of techniques over the years that have proven to help them escape from the creative doldrums. Some are general approaches to finding inspiration or boosting creativity. Others are specific methods that can be applied to particular obstacles. Collectively, they pretty much cover the spectrum of productive difficulties when the Muse becomes mired.
Let us begin with the general and move to the specific, starting with one of the most simple yet immediately beneficial “block” busters:
Finding Your Creative Time
You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at the carefully crafted environment you spent months arranging to trigger your inspiration. Reaching eagerly forward you place your hands on the keyboard or grasp the pen or pencil, and… Nothing happens.
You look around the room again, out the window, sip your coffee, cross or uncross your legs, finger your lucky charm, reach forward and… Still nothing
What in blazes is wrong? You know you are full of inspiration; you can feel it! Why the ideas were flowing like a deluge just this morning, last night, or yesterday. Frustrated, yet determined, you try several more times to get the words to flow, but to no avail. “Good pen name, ” you think,” Noah Vale.”
So what’s the problem? How can you feel all primed to write, sit in your favorite environment with everything just perfect and still nothing comes?
Perhaps the problem is not where you are trying to write, but when!
Each of us has a creative time of day and a logistic time of day. Never heard of this? I didn’t discover it until well into my own career. As a writer, I always thought creativity came and went with the Muse, sometimes bringing inspiration, sometimes spiriting it away. Like most writers, I had found that creating a quiet refuge, a creative sanctuary, increased the frequency and intensity of visits from the Muse. What I didn’t know was that the Muse keeps a schedule: she comes and goes like clockwork.
Here’s my scenario and see how it might apply to you… I’ve always felt guilty when I write – guilty that I’m not out cleaning something, building something, visiting someone, or even just getting out in the real world and living a little. But writing always draws me back. I find it therapeutic, cathartic, invigorating, stimulating, and, well, just plain fun.
Sometimes… no, make that ALL the time, it’s as good as… no, make that BETTER THAN sex! And food! And earning a living! I often feel (when writing) like that rat with the wire connected to his pleasure center who kept pushing the stimulation button until it starved to death because it forgot to eat!
Well, the urge to write is there all the time. But, because I feel guilty I try to get all of my chores done I the morning, clearing the way to spend the afternoon or evening writing guilt free. But then I sit there watching the sun go down, full of the desire to write but completely unable to do so.
One day, however, I had the good fortune of actually finishing all my chores the night before. I found myself with the whole morning free and guilt-
And you know what? The words just spilled out like secrets from the town gossip! This was wonderful! What an experience! I was pelting out the thoughts without the least guilt and without the slightest hesitation. I was flying through my own mind and playing it out on the keys! It felt very much like when I play music.
But why was this happening? I was truly afraid the feeling would go as quickly as it came and I would be lost in the creative doldrums again. In fact, it did fade with time – not abruptly, but gradually… slipping away until it was no more. But it did not leave a vacuum. In its place was a rising motivation to clean something, build something, visit someone, or get out in the real world and live!
Then, it hit me… Perhaps my creativity does not spring from where I write, but when! Perhaps the morning is my creative time and the afternoon, my practical time! I experimented. Try to write in the afternoon, the evening, at night, the morning. Quickly I discovered that if I felt free from the guilt of non-
In fact, my creative time seems tied to the sun. For me, it brightens in the morning, peaks around noon, and fades away to nothing at dusk. Interestingly, I recently moved to the mountains and dusk comes early hear in the canyon this time of year – far earlier than when I lived down in the flatlands of the city.
Looking back over the years, I could see that my daily creative cycle depended upon the direct rays of the sun, not the time of day. And all those years I tried to get the practical stuff done in the morning to avoid guilt didn’t help my creativity but hindered it!
Lately, I just know that when the sun goes down it’s time to get practical. As a result, I know in the morning that I’ll accomplish real world logistic things later in the day. That eliminates guilt because the work part is already scheduled. And, that frees my mind to play with words all morning long.
When is your creative time? Just being a “morning person” or a “night person” isn’t enough because that only determines when you have your most energy. But what KIND of energy? Perhaps you are more energetic when you are working on the practical, so you think that just because you get your greatest energy at night you are a night person. This is not necessarily so! Suppose your creative side is NEVER the most energetic part of you, but is strongest in the morning. Then you are a Practical night person and a Creative morning person.
Your Creative Time might be any span of hours in the day. Or, it might even be more than one time. For example, you might be most inspired from mid-
To do this, don’t just focus on when you are going to try writing, but make sure to also schedule other time to concentrate on chores. This way your “reading” of the level of your creativity will not be tainted by negative feelings of guilt, and you should arrive at more accurate appraisals.
After a week or so of trying different combinations, you should be able to determine the best creative and most practical times of the day. From that point forward, you will almost certainly find inspiration is present more than it is absent, and writing becomes far more joyful a process and less like work.
But there is a little bit more… Our lives are not just creative or practical. In fact, there are four principal emotionally driven aspects to our days: Creative, Practical, Reflective, and Social.
We need our Reflective time to be alone, to mull the events of our life over our minds eye, to let our thoughts wander where they will: to daydream. We need our Social time to recharge our batteries in the company of others, to express ourselves to our friends, to de-
I’ve found for myself that Saturday is a Social day for me, and that Sunday a Reflective day. I don’t do much of either on the weekdays at all. Whether this is nurture, nature, or something else altogether I can’t say, and to be truthful, it doesn’t really matter. What matters is that I have come to recognize it.
When is your Reflective time? Do you have some every day, just on weekdays, only on weekends, or some combination of these? How about your Social time? Do you ever feel guilty wanting to be alone? Do you ever feel deprived because you ARE alone? Part of these feelings may come from trying to do each of these activities in times that (for your) are actually geared toward the other.
Once you have mapped our your Creative, Practical, Reflective, and Social cycles, you’ll find that you get so much more accomplished, and with so much more fulfillment. All four aspects of your life will improve, and the improvement in each will remove emotional burdens and therefore increase the energy in each of the other three!
In short, you can be in phase with your emotional cycles, or out of phase. The more you schedule your activities to match the flow of your feelings, the more your life experience will buoy itself higher and higher with less and less effort. And best of all, the more inspiration you will find when you sit in your tweed jacket and reach for the keyboard.
We hope you have enjoyed this free chapter.
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How to Beat Writer’s Block
Copyright Melanie Anne Phillips
Published by Storymind Press
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Designing Your Plot – Multi Appreciation Moments
The great masters of plot create dramatic moments that multi-task. For example, a novice writer might reveal the story’s goal in a line of dialog, but a master storyteller might reveal it in such a way as to also add insight into the speaker’s personal issues, the nature of his or her relationship to another character, and also to illustrate an aspect of the story’s thematic message.
Stories in which each moment means only one thing are usually not particularly involving as they do not reflect the complexities of real life. Further, with single appreciation moments, there is only one way to appreciate a story. But the great masters of storytelling include so manty multi appreciation moments that each time a book is re-read or a movie seen again for the umpteenth time, the focus of the audience attention during the unfolding of the story is never along the exact same path twice.
Each trip through the story opens new insights, provides new experiences, and reveals new surprises as new interpretations and understandings are exposed every time through the journey.
So, to keep your story, be it novel, screenplay, stage play, or even song ballad from being a one-time experience and coming off as a point-by-numbers approach to structure, consider employing multi-appreciation moments in your storytelling to enrich the experience and create an atmosphere worthy of a master storyteller.
Melanie Anne Phillips
Co-creator, Dramatica
Blowing the Story Bubble
Remember blowing bubbles with that solution in the little bottles and the plastic wand? The craft of writing is a bit like blowing bubbles (life is like a box of chocolates!) This holds true not only for your dramatic approach, but also for the characters in your story as well.
The study of real bubbles is actually a science which combines physics, geometry, and even calculus! And, as with most natural phenomena, the dynamics that drive them have a parallel in psychology as well. For example, the math that describes a Black Hole in space can equally be applied to describing a prejudice in the mind.
So, by observing bubbles we can more easily grasp some otherwise intangible concepts about the psychology of stories and of the characters in them.
Turning our attention to stories, let’s look at several dramatic endeavors that can benefit by applying the qualities of bubbles. Bubbles burst. Sometimes you want them too, other times you don’t. The larger a bubble gets, the more impressive it is, but the more fragile as well. Until a bubble bursts the tension along its surface (surface tension) increases. But once it has burst, all the tension is gone. So the key is to blow the bubble as large as you can without exceeding the maximum sustainable tension. To do this, you need to know when to stop blowing, seal it off, and let it float on it’s own. In addition, you need to consider how hard to blow, how fast to blow, and to master the art of pulling away the wand to allow that magic moment when a bubble with a hole in it seals itself to become a perfect sphere.
When introducing a dramatic element into your story for the first time, consider how much material to work with at a single dramatic unit. Too little material tries to blow a bubble with not enough solution. It may not even make a film across the wand, and if it does, it will snap at the first breath before a bubble can form. Too much, and it drips off the wand, slobbering all over everything else, and snapping apart as well, because the sheer weight of the stuff makes the membrane too thick to flex. So, don’t work with dramatic units too large or small. Don’t focus on details too tiny or grand movements too large. Find the range and scope of your dramatic concepts that your readers or audience can hold onto while you pump it full of promise and then let it float into their hearts and minds on its own.
How hard you blow is equally important. As you may recall, blowing too hard will simply spit the solution right out of the wand and onto your parents’ carpet. (Why you chose to blow bubbles in the house even after having been told not to is no more fathomable than why you chose to be a writer, even though you knew better!)
Blow too soft, and your solution will just wiggle and vibrate in the wand, never bowing out to become a bubble at all. Eventually the solution in the wand will simply evaporate, and you’ll have spent a lot of time blowing with no bubble to show for it. Now a master storyteller can use this effect to his or her advantage. Get the right amount of solution on the wand and then just vibrate the blazes out of it with a gentle blow, tantalizing your audience, who is going to wonder if anything will every come of it. Just when it looks like the solution has almost evaporated too much to work, you pick up the airflow and form the bubble right before their eyes. Or, you might just keep it vibrating, a red herring, and simply let it dissolve out of the wand. Better be sure of your skills, though, because you want your audience to know you blew it, not to think you blew it.
And do you recall how if you blow at one intensity you get a single bubble, and if you blow with a different push you get a string of small bubbles? In fact, you can even get a series of medium bubbles if you find that narrow mid-range.
Dramatically, you can drop a lot of little bits of information, a few mid-sized bits of information, or one big bit, all with a single blow. (Killed 7 with one blow!). These are the Multi-Appreciation-Moments (M.A.M.) in which a single dramatic movement, passage, or discourse propels more than one dramatic element into the story.
Bubbles have size. The size of a bubble, in writing as in soap (or in writing “soaps”), depends primarily on the size of your wand and the huff in your blow.
Short stories are one size wand. Mini-series are another. Haiku are still one more. Each one has a maximum size of bubble it can produce, no matter how hard you blow. But size isn’t everything. There is such a thing as the beauty of perfection. Your idea is your solution, your format is your wand; try to make sure not to blow too hard for the wand/solution ratio you are using.
Surface Tension – wonderful phrase, that! Someone should use that for a title. More wonderful still is the way it works. Stories are about structure and passion. Your solution is about water and soap. Too much water and nothing happens. Too much soap and it all glops up. When you get the right mix of structure and passion, you’ve got the right raw material for a great bubble.
What holds the surface of the bubble together is the attraction among the soap and water molecules. What keeps it from collapsing is a slightly higher pressure on the inside than on the outside. A larger bubble has more tension because there is more surface. And yet, the total surface area of a collection of smaller bubbles far exceeds that of a single bubble occupying the same space. In addition, smaller bubbles are more stable, lasting far longer.
Use big bubbles for big events of singular identity with a limited life span. Use smaller bubbles collectively as a consistent foundation of longer duration.
Put your ear to the soap foam on dishwater or a hot bath, and though the mass remains largely constant, you can hear the satisfying snap, crackle, and pop of individual bubbles as they burst. Such formations can add stability to your story, even while providing an underlying level of surface tension, punctuated by hundreds of tiny eruptions. In addition, you can shape foam into all kinds of complex forms, while the shape of individual bubbles is far more limited.
While bubbles, on their own, are usually round, if you dip a bent piece of wire (such as a clothes hanger) in solution, you can create triangles, squares, and even approximations of hyper-cubes!
Although one might argue that the film from one wire side to the next does not comprise a bubble, and the enclosed area of such a shape does not either, guided by these outside influences a shaped bubble may indeed occur within the space bounded by the wires that doesn’t directly touch the wires. One shape, for example, may create a square bubble within another bubble. So, although the larger bubble is directly connected to the wires, the inner bubble is only connected to the planar surfaces of the outer bubble.
Ah, but I wax scientific. Fact is, the “set pieces” of your story are the wires dipped into your dramatic solution. An obvious heavy-handed control technique, you can also create very specific shapes by building those second-generation bubbles within bubbles, which are not formed by direct influence of your set pieces, but rather by indirect influence from being attached to those dramatics that ARE connected to the set pieces.
It’s a great point, but not for the faint of heart.
Bubbles combine. When two bubbles encounter each other, they might just bounce off like billiard balls. But if conditions are right, they join, creating a common interface between them. They are spherical except where they are joined, which becomes a flat side. More than two bubbles can combine, and when they do, all sorts of additional, symmetrical interfaces are created.
You entire story should be like a collection of bubbles, interfaced together. Each single bubble is another dramatic element or point. Over the course of your story you have blown them one by one until your story has fully taken shape. Then, on their one, one by one they begin to pop. Some of the solution is spattered away, some is absorbed by the remaining bubbles. Due to the extra solution, the remaining bubbles pop faster and faster until all the original bubbles have burst.
Let’s close by seeing how bubble science can help describe what your characters do you in your story. Suppose Sally calls on the phone complaining to Jane about a personal issue she is facing. Jane knows just what to say, but simply saying it will be rejected and not have the comforting effect she wants. In fact, Jane is smart enough to realize that she has to start out slow and easy, and over the course of the conversation blow a bubble of comfort big enough to enclose the problem.
So, with patience, Jane continues to talk to Sally, starting by enclosing a small part of the issue, then slowly expanding her support until it hold the whole thing inside. Now if Jane is too full of herself, has the habit of “beating a dead horse,” is emotionally needy herself and has to have confirmation from Sally that her problem is completely solved, or is just inexperienced, then she won’t know when to stop blowing and will continue pumping support into the conversation until the bubble gets so large it bursts.
But, if she knows what she’s doing, Jane will recognize when the bubble is big enough and then pull away the wand and stop blowing so that the sphere can form. She can do this by changing the subject, not off-topic, but to something tangential, to something touched upon in the conversation, but instead of talking about the part of that new topic that was connected to the personal problem, she now talks about other aspects of that topic that don’t involve Sally’s original issue.
Moving sideways in topic at the right time is like pulling the wand sideways from the bubble so that it can close.
Of course, Sally might be mired in her problem and stuck to the wand. But Anne may be in the room with Jane, hear that Sally is trying to come back to the original issue, and (being a good friend and student of psychology) realize another lateral move is needed. Anne would then raise her hand to get Jane’s attention (who would ask Sally to hold for a moment). Anne offers another off-topic comment based on what she has heard of the conversation. Jane passes the comment on to Sally on Anne’s behalf, and now Sally has been doubly distracted. At this point, either the bubble is free of the wand, or Sally simply won’t let go.
If the bubble is free, then it’s effect will remain within Sally long after the conversation and will work to resolve her angst. If it is not free, the air will just whoosh right back out of the wand and the bubble will deflate as if it never was, and Sally can go on moping about her problem.
Now, you might think this is all very complex, but it is this kind of bubble interaction that makes characters seem fluid rather than built of bricks. But do real people act like that? Sure they do. In fact, the very dramatic scenario I just described happened to me two days ago. That’s how I got the idea for this writing tip.
I was “Jane,” and with “Anne’s” perceptive interjection, I was able to assuage Sally’s angst, free the bubble, and Sally has been quite happy for the last 48 hours.
Real life psychology, character psychology, story psychology… the answer is blowin’ in the wind.
Writing from a Character’s Point of View
Perhaps the best way to instill real feelings in a character is to stand in his or her shoes and write from the character’s point of view. Unfortunately, this method also holds the greatest danger of undermining the meaning of a story.
As an example, suppose we have two characters, Joe and Tom, who are business competitors. Joe hates Tom and Tom hates Joe. We sit down to write an argument between them. First, we stand in Joe’s shoes and speak vehemently of Tom’s transgressions. Then, we stand in Tom’s shoes and pontificate on Joe’s aggressions. By adopting the character point of view, we have constructed an exchange of honest and powerful emotions. We have also undermined the meaning of our story because Joe and Tom have come across as being virtually the same.
A story might have a Protagonist and an Antagonist, but between Joe and Tom, who is who? Each sees himself as the Protagonist and the other as the Antagonist. If we simply write the argument from each point of view, the audience has no idea which is REALLY which.
The opposite problem occurs if you stand back from your characters and assign roles as Protagonist and Antagonist without considering the characters’ points of view. In such a case, the character clearly establish the story’s meaning, but they seem to be “walking through” the story, hitting the marks, and never really expressing themselves as actual human beings.
The solution, of course, is to explore both approaches. You need to know what role each character is to play in the story’s overall meaning – the big picture. But, you also must stand in their shoes and write with passion to make them human.
“Things” as Characters
A writer asks:
“My favorite creative writing book is ‘Setting’ by Jack Bickham. Use of setting as primary with characters, plot, theme, mood, etc derived from it and interacting with it seems of particular value in science fiction. Where would Deep Space 9 be without deep space and a space station! Setting is certainly the cauldron of my imagination.
So how can I best approach things this way with Dramatica? Do you have any examples where setting has been created as a character?
Can I have two antagonists, for example, one a person and the other a setting?”
My Reply:
In fact, the Antagonist in a story can be a person, place or thing – any entity that can fulfill the dramatic function of the Antagonist.
First, look at the movie “Jaws.” The Antagonist is the shark. The mayor is the Contagonist.
Next consider the 1950s movie with Spencer Tracy and Robert Wagner called, “The Mountain.” Tracy plays an aging mountain climber whose nemesis is the huge mountain that looms over his home and nearly killed him years ago. He hasn’t climbed since. The mountain claims new victims in a plane crash.
Tracy is the only one qualified to lead an expedition to rescue them. Wagner, his nephew, wants to rob the plane of its valuables and slyly convinces Tracy to lead the expedition on humanitarian grounds. The mountain is the Antagonist and Wagner is the Contagonist.
In the movie, “Aliens” (the second film in the series), the Aliens themselves are the “Group Antagonist” and the Contagonist is Burke, the company man.
In the movie, “The Old Man & the Sea.” Anthony Quinn is the Protagonist, the Great Fish is the Antagonist, and the Sea is the Contagonist.
In a short story called, “The Wind,” which appeared in an anthology released by Alfred Hitchcock, the wind itself it the Antagonist, having sentience and stalking down and eventually killing an explorer who accidentally stumbled upon the knowledge that the winds of the world are alive.
These examples illustrate that all of the dramatic functions (such as Protagonist, Antagonist, and Contagonist) need to be represented, but can easily be carried by a person, place, or thing. Still, there is only one Antagonist, and the other negative force is usually the Contagonist.
There are two exceptions to the “rule” that there should be only one Antagonist. One is when the Antagonist is a group, as in the “Aliens” example above, or with an angry mob or the Empire in Start Wars. The other is when the function of the Antagonist is “handed off” from one player to another when the first player dies or moves out of the plot.
A hand-off is different than a group insofar as the group is fulfilling the same dramatic function at the same time as if it were a single entity, but the hand-off characters fulfill the function in turn, each carrying forward the next part of the job like runners in a relay race.
Although the hand-off is often done with Obstacle characters (i.e. the ghosts in “A Christmas Carol or the argument about the power of the Lost Ark made to Indiana Jones in the first movie by both his boss at the university (Brody) and his companion/protector, Sulla), hand-offs are seldom done with Antagonists for reasons I’ll outline in a moment.
This is because Obstacle characters are each carrying the next part of linear argument regarding value standards and/or worldviews, but the Antagonist represents a consistent force. It is much harder for an audience to shift its feelings from one Antagonist to another, than to “listen” to one character pick up the moral argument from another.
In summary, it is best to have only one Antagonist, but that character can easily be a person, place or thing (including setting).
Character Development Tricks!
As trite as it might seem, ask yourself “What would a story be without characters?” The answer can help you get a grip on exactly what characters really do in a story, and therefore how to build them effectively.
Although it is possible to write without the use of characters, it is not easy. Characters represent our drives, our essential human qualities. So a story without characters would be a story that did not describe or explore anything that might be considered a motivation. For most writers, such a story would not provide the opportunity to completely fulfill their own motivations for writing.
For example, we might consider the following poem:
Rain, rain, go away.
Come again another day.
Are there characters in this short verse? Is the rain a character?
To some readers the poem might be a simple invocation for the rain to leave. To other readers, the rain may seem to be stubborn, thoughtless, or inconsiderate. Of course we would need to read more to know for certain.
Suppose we wrote the sentence, “The rain danced on the sidewalk in celebration of being reunited with the earth.”
Now we are definitely assigning human qualities to the rain. Without doubt, the rain has become a character. Characters do not have to be people; they can also be places or things. In fact, anything that can be imbued with motivation can be a character.
So, a fantasy story might incorporate a talking book. An action story might employ a killer wolverine. And a horror story might conjure up the vengeful smoke from a log that was cut from a sentient tree and burned in a fireplace.
When we come to a story we either already have some ideas for a character or characters we would like to use, or we will likely soon find the need for some. But how can we come up with these characters, or how can we develop the rough characters we already have?
Coming up with characters is as simple as looking to our subject matter and asking ourselves who might be expected to be involved. But that only creates the expected characters – predictable and uninteresting. Making these characters intriguing, unusual, and memorable is a different task altogether. But first things first, let us look to our subject matter and see what characters suggest themselves. (If you like, try this with you own story as we go.)
Suppose all we know about our story is that we want to write an adventure about some jungle ruins and a curse. What characters immediately suggest themselves?
Jungle Guide, Head Porter, Archaeologist, Bush Pilot, Treasure Hunter
What other characters might seem consistent with the subject?
Missionary, Native Shaman, Local Military Governor, Rebel Leader, Mercenary
How about other characters that would not seem overly out of place?
Night Club Singer, Tourist, Plantation Owner
And perhaps some less likely characters?
Performers in a Traveling Circus (Trapeze Artist, Juggler, Acrobat, Clown)
We could, of course, go on and on. The point is, we can come up with a whole population of characters just by picking the vocations of those we might expect or at least accept as not inconsistent with the subject matter. Now these characters might seem quite ordinary at first glance, but that is only because we know nothing about them. I promised you a trick to use that would make ordinary characters intriguing, and now is the time to try it.
Of course, we probably don’t need that many characters in our story, so for this example let’s pick only one character from each of the four groups above: Bush Pilot, Mercenary, Night Club Singer, Clown.
First we’ll assign a gender to each. Let’s have two male and two female characters. Well pick the Bush Pilot and the Mercenary as male and the Night Club Singer and the Clown as female.
Now, picture these characters in your mind: a male Bush Pilot, a male Mercenary, a female Night Club Singer, and a female Clown. Since we all have our own life experiences and expectations, you should be able to visualize each character in your mind in at least some initial ways.
The Bush Pilot might be scruffy, the Mercenary bare-armed and muscular. The Night Club Singer well worn but done up glamorously, and the Clown a mousy thing.
Now that we have these typical images of these typical characters in our minds, let’s shake things up a bit to make them less ordinary. We’ll make the Bush Pilot and the Mercenary female and the Night Club Singer and Clown male.
What does this do to our mental images? How does it change how we feel about these characters? The Bush Pilot could still be scruffy, but a scruffy woman looks a lot different than a scruffy man. Or is she scruffy? Perhaps she is quite prim in contrast to the land in which she practices her profession. Since female bush pilots are more rare, we might begin to ask ourselves how she came to have this job. And, of course, this would start to develop her back-story.
How about the female Mercenary? Still muscular, or more the brainy type? What’s her back story? The Night Club Singer might be something of a lounge lizard type in a polyester leisure suit. And the male Clown could be sad like Emit Kelly, sleazy like Crusty the Clown, or evil like Pennywise the Clown in Stephen King’s “It.”
The key to this trick is that our own preconceptions add far more material to our mental images than the actual information we are given – so far only vocation and gender.
Due to this subconscious initiative, our characters are starting to get a little more intriguing, just by adding and mixing genders. What happens if we throw another variable into the mix, say, age? Let’s pick four ages arbitrarily: 35, 53, 82, and 7. Now let’s assign them to the characters.
We have a female Bush Pilot (35), a female Mercenary (53), a male Night Club Singer (82), and a male Clown (7). How does the addition of age change your mental images?
What if we mix it up again? Let’s make the Bush Pilot 7 years old, the Mercenary 82, the Night Club Singer 53, and the Clown 35. What do you picture now?
It would be hard for a writer not to find something interesting to say about a seven-year-old female Bush Pilot or an eighty-two year old female Mercenary.
What we’ve just discovered is that the best way to break out of your own mind and its cliché creations is to simply mix and match a few attributes. Suddenly your characters take on a life of their own and suggest all kinds of interesting back-stories, attitudes, and mannerisms.
Now consider that we have only been playing with three attributes. In fact, there are hundreds, perhaps thousands of attributes from which we might select. These might include educational level, race, disabilities, exceptional abilities, special skills, hobbies, religious affiliation, family ties, prejudices, unusual eating habits, sexual preference, and on and on. And each of these can be initially assigned in typical fashion, then mixed and matched. Using this simple technique, anyone can create truly intriguing and memorable characters.
Perhaps the most interesting thing in all of this is that we have become so wrapped up in these fascinating people that we have completely forgotten about structure! In fact, we don’t even know who is the Hero, Protagonist, or Main Character!
Many authors come to a story realizing they need some sort of central character and then try to decide what kind or person he or she should be from scratch. But it is far easier to first build a cast of characters that really excite you (as we did above) and then ask yourself which one you would like to be the central character.
So, imagine…. What would this story be like if we chose the seven-year-old female Bush Pilot as the Hero. How about the eighty-two year old female Mercenary? Can you picture the 53-year-old male Night Club Singer as Hero, or the thirty-five year old male Clown?
And how would things change depending upon who we pick as the Villain or Antagonist? In fact, by choosing one of these characters as the Hero and another as Villain it will begin to suggest what might happen in the plot, just as picking the subject matter suggested our initial characters. Writer’s block never has to happen. Not when you are armed with this technique to spur your passions.


