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How to Come Up with Story Ideas

We all know that writing is not just about assembling words, but also about assembling ideas. When we actually sit down to write, we may have our ideas all worked out in advance or we may have no idea what we want to say – just a desire to say something.

Some of us must labor on projects that we hate, but which have been assigned to us. Others may simply be in love with the notion of being a writer, but haven’t a thing to say. Regardless of why we are writing, we all share the desire to create an expression that has meaning to our audience.

And just who is that audience? It might be only ourselves. Often I have written material as a means of getting something off my chest, out of my thoughts, or perhaps just to get a grip on nebulous feelings or issues by forcing myself to put them into concrete terms.

Some of what I write this way has actually turned out to be saleable as essays on personal growth or insights into meaningful emotional experiences. But, most of what I have written for my audience of one remains with me. Perhaps it is too personal to share, or just too personal to have meaning to anyone else.

When I write for myself, it is seldom a story. More often than not, it isn’t even a tale. Rather, it is a snippet of my real experiences, or a flight of fancy, such as the words “red ground rover.” What does this mean? I have no idea. But I do know how it feels to me.

In fact, popping out a few nonsense but passionate words is a trick I often use to get a story going. I’ll write something like the above almost randomly. Then I’ll ask myself, “Is the ground red with some one or something roving over it, or the whole thing a nick name for a bird dog or a mail carrier in the outback?

Blurting out something that has no conscious intent behind it can be a useful trick in overcoming writer’s block. It seems that writer’s block most often occurs when we are intentionally trying to determine what we want to talk about. But, when we just put something forth and then try to figure out what it might mean, a myriad of possibilities suggest themselves.

If you like, take a moment and try it. Just jot down a few nonsense words to create a phrase. Then, consider what they might mean. Rather than attempting to create, you are now in analysis mode, the inverse emotional state of trying to produce something out of nothing. You’ll probably be surprised at how many interpretations of your phrase readily come to mind.

Imagine, then, if you were to take one of those interpretations and build on it. In my example, let me pick the first interpretation – that “red ground rover” means someone or some thing that roves over red ground. Well, let’s see…. Mars is red, and the Martian Rover at one time examined the planet. Looks like I’m starting a science fiction story.

But what to do next? How about another nonsense phrase: “minion onion manner house.” What in the world does that mean? Let’s tie it in to the first phrase. Suppose there is some underling (minion) who is hunting for wild onions on Mars (onions being so suited to the nutrients in the soil that they grow wild in isolated patches). The underling works at the Manner House of a wealthy Martian frontier settler, but is known as Red Ground Rover because of his free-time onion prospecting activities.

Now, these phrases weren’t planned as examples for this book. To be fair, I just blurted them out as I suggest you do. Just as we see pictures in ink blots, animals in the clouds, and mythic figures in the constellations, we impose our desire for patterns even on the meaningless. And in so doing, we often find unexpected inspiration.

Even if none of our ideas are suited to what we are attempting to write, we have successfully dislodged our minds from the vicious cycle of trying to figure out what to say. And, returning to the specific task of our story, we are often surprised to find that writer’s block has vanished while we were distracted.

Now you may have noticed that in the example we just explored, there are elements of Character, Plot, Theme, and Genre. The Genre appears to be a variety of Science fiction. The Theme would seem to revolve around the class system on a frontier Mars and the implications of interjecting one natural ecosystem willy nilly into another. The plot involves an individual out to better his lot by working outside the system, and whatever difficulties that may create for him. And, we have at least two characters already suggested – the Red Ground Rover explicitly and the Lord or Lady of the Manner House implicitly (plus whatever servants or staff they may employ.)

This is a good illustration of the fact that when we seek to impose patterns on our world (real or imagined) we actually project the image of our mind’s operating system on what we consider. Characters form themselves as avatars of our motivations. Theme intrudes as representations of our values. Plot outlines the problem solving mechanisms we employ. And Genre describes the overall experience, from setting to style.

We cannot help but project these aspects of ourselves on our work. The key to inspiration is to develop the ability to see the patterns that we have subliminally put there. Almost as important is knowing when to be spontaneous and when to analyze the results, looking for the beginnings of a structure.

If you are a structuralist writer, you’d probably prefer to have the whole story worked out either on paper (or at least in your head) before you ever sat down to write. If you are an inspirationist writer, you probably wouldn’t have a clue what you were going to write when you began. You’d sit down, bop around your material and eventually find your story somewhere in the process, as you wrote. The final story would be worked out through multiple drafts. Most writer’s fall somewhere in between these two extremes. An idea pops into our head for a clever bit of action, an interesting line of dialog, or a topic we’d like to explore. Maybe it comes from something we are experiencing, have experienced, see on television, read in the newspaper, or perhaps it just pops up into our conscious mind unbidden.

Almost immediately a number of other associated ideas often come to mind. If there are enough of them, a writer begins to think, “story.” We then ponder the ideas with purpose, seeing where they will lead and what else we might dig up and add to the mix.

Eventually we have gathered enough material to satisfy our own personal assessment that we actually have the beginnings of a story and are ready to begin serious work on it. Then, structuralists set about working out the details and inspirationists set about finding the details as they go along.

Yet there is a problem for both kinds of writers. What holds all these ideas together is a common subject matter. But just because they all deal with the same issues does not mean they all belong in the same store.

It is common for authors to become frustrated trying to make all the pieces fit, when in fact it may be impossible for them to all fit. Perhaps several different combinations can be worked out that gather most of the material into the semblance of a structure. But odds are there will be a significant amount of the material that gets left out no matter how you try to include it. Even if each potential structure leaves out a different part and incorporates material left out in another potential structure, there is no single structure that includes all.

Like trying to pick up chicken fat on a plate with the flat side of a fork, we chase a structure all around our subject matter until we run ourselves ragged. Then we stare at the paper or the screen, realizing we’ve tried every combination we can think of and nothing works. It is this dilemma we call writer’s block.

It is much easier when we realize that stories are not life; they are about life. In the real world, we group our experiences together by subject matter, not by the underlying structure that describes it. For example, we are more likely to see the issues regarding the disciplining of our children as being lumped into one category of consideration whereas getting chewed out by our boss is another.

In truth, if our child tells a lie, it is not necessarily the same issue at all as when he or she doesn’t do the assigned homework. But, not doing homework may have a much closer structural connection to our getting in trouble with our boss because we failed to file all of the expense reports he requested.

We can avoid writer’s block. We can recognize that the material we create at the beginning of our efforts is not the story itself, but merely the inspiration for the story. Then we can stop chasing our mental tails and pick the structure that is most acceptable rather than cease writing until we can find the impossible structure that would pull in all the material.

Based on this understanding, it is not hard to see that we come to Characters, Plot, Theme, and Genre not on a structural basis but on a subject matter basis as well. And, there is nothing wrong with that. As was said in the beginning of this article, we don’t write because of the desire for a perfect structure. We write because we are passionate about our subject matter. Yet sooner or later, the structure needs to be there to support our passions.

When Is Your Creative Time?

You sit in your favorite writing chair, by the window, on the porch, or in the study. You wear your favorite tweed jacket with the leather elbow patches, or your blue jeans, or your “creative shoes.” You look around at the carefully crafted environment you spent months arranging to trigger your inspiration. Reaching eagerly forward you place your hands on the keyboard or grasp the pen or pencil, and… Nothing happens.

You look around the room again, out the window, sip your coffee, cross or uncross your legs, finger your lucky charm, reach forward and… Still nothing

What in blazes is wrong? You know you are full of inspiration; you can feel it! Why the ideas were flowing like a deluge just this morning, last night, or yesterday. Frustrated, yet determined, you try several more times to get the words to flow, but to no avail. “Good pen name, ” you think,” Noah Vale.”

So what’s the problem? How can you feel all primed to write, sit in your favorite environment with everything just perfect and still nothing comes?

Perhaps the problem is not where you are trying to write, but when!

Each of us has a creative time of day and a logistic time of day. Never heard of this? I didn’t discover it until quite recently myself. As a writer, I always thought creativity came and went with the Muse, sometimes bringing inspiration, sometimes spiriting it away. Like most writers, I had found that creating a quiet refuge, a creative sanctuary, increased the frequency and intensity of visits from the Muse. What I didn’t know was that the Muse keeps a schedule: she comes and goes like clockwork.

Here’s my scenario and see how it might apply to you… I’ve always felt guilty when I write – guilty that I’m not out cleaning something, building something, visiting someone, or even just getting out in the real world and living a little. But writing always draws me back. I find it therapeutic, cathartic, invigorating, stimulating, and, well, just plain fun. Sometimes… no, make that ALL the time, it’s as good as… no, make that BETTER THAN sex! And food! And earning a living! I often feel (when writing) like that rat with the wire connected to his pleasure center who kept pushing the stimulation button until it starved to death because it forgot to eat!

Well, the urge to write is there all the time. But, because I feel guilty I try to get all of my chores done I the morning, clearing the way to spend the afternoon or evening writing guilt free. But then I sit there watching the sun go down, full of the desire to write but completely unable to do so.

Recently, however, I had the good fortune of actually finishing all my chores the night before. I found myself with the whole morning free and guilt-free as well! At first, I was just going to goof off, do some reading, watch some TV, but then that old Writing Bug took a nip of my soul and off I was to my study to pound the keys. And you know what? The words just spilled out like secrets from the town gossip! This was wonderful! What an experience! I was pelting out the thoughts without the least guilt and without the slightest hesitation. I was flying through my own mind and playing it out on the keys! It felt very much like when I play music.

But why was this happening? I was truly afraid the feeling would go as quickly as it came and I would be lost in the creative doldrums again. In fact, it did fade with time – not abruptly, but gradually… slipping away until it was no more. But it did not leave a vacuum. In its place was a rising motivation to clean something, build something, visit someone, or get out in the real world and live!

Then, it hit me… Perhaps my creativity does not spring from where I write, but when! Perhaps the morning is my creative time and the afternoon, my practical time! I experimented. Try to write in the afternoon, the evening, at night, the morning. Quickly I discovered that if I felt free from the guilt of non-practical activity, I could write in the morning as if I were designed to do nothing else! But no matter how many chores I might accomplish in the morning, by the time the sun dropped below the horizon, my inspiration dropped away as well.

In fact, my creative time seems tied to the sun. For me, it brightens in the morning, peaks around noon, and fades away to nothing at dusk. Interestingly, I recently moved to the mountains and dusk comes early hear in the canyon this time of year – far earlier than when I lived down in the flatlands of the city.

Looking back over the years, I could see that my daily creative cycle depended upon the direct rays of the sun, not the time of day. And all those years I tried to get the practical stuff done in the morning to avoid guilt didn’t help my creativity but hindered it!

Lately, I just know that when the sun goes down it’s time to get practical. As a result, I know in the morning that I’ll accomplish real world logistic things later in the day. That eliminates guilt because the work part is already scheduled. And, that frees my mind to play with words all morning long.

When is your creative time? Just being a “morning person” or a “night person” isn’t enough because that only determines when you have your most energy. But what KIND of energy? Perhaps you are more energetic when you are working on the practical, so you think that just because you get your greatest energy at night you are a night person. This is not necessarily so! Suppose your creative side is NEVER the most energetic part of you, but is strongest in the morning. Then you are a Practical night person and a Creative morning person.

Your Creative Time might be any span of hours in the day. Or, it might even be more than one time. For example, you might be most inspired from mid-morning until noon and again from mid-afternoon to dusk. Everyone is a bit different. The key is to find your Creative Time and then adjust your daily schedule to fit it. It is important to remember to avoid guilt feelings while trying to determine your Creative Time. To do this, don’t just focus on when you are going to try writing, but make sure to also schedule other time to concentrate on chores. This way your “reading” of the level of your creativity will not be tainted by negative feelings of guilt, and you should arrive at more accurate appraisals.

After a week or so of trying different combinations, you should be able to determine the best creative and most practical times of the day. From that point forward, you will almost certainly find inspiration is present more than it is absent, and writing becomes far more joyful a process and less like work.

But there is a little bit more… Our lives are not just creative or practical. In fact, there are four principal emotionally driven aspects to our days: Creative, Practical, Reflective, and Social.

We need our Reflective time to be alone, to mull the events of our life over our minds eye, to let our thoughts wander where they will: to daydream. We need our Social time to recharge our batteries in the company of others, to express ourselves to our friends, to de-focus from our own subjective view by standing in the shoes of those around us.

I’ve found for myself that Saturday is a Social day for me, and that Sunday a Reflective day. I don’t do much of either on the weekdays at all. Whether this is nurture, nature, or something else altogether I can’t say, and to be truthful, it doesn’t really matter. What matters is that I have come to recognize it.

When is your Reflective time? Do you have some every day, just on weekdays, only on weekends, or some combination of these? How about your Social time? Do you ever feel guilty wanting to be alone? Do you ever feel deprived because you ARE alone? Part of these feelings may come from trying to do each of these activities in times that (for your) are actually geared toward the other.

Once you have mapped our your Creative, Practical, Reflective, and Social cycles, you’ll find that you get so much more accomplished, and with so much more fulfillment. All four aspects of your life will improve, and the improvement in each will remove emotional burdens and therefore increase the energy in each of the other three!

In short, you can be in phase with your emotional cycles, or out of phase. The more you schedule your activities to match the flow of your feelings, the more your life experience will buoy itself higher and higher with less and less effort. And best of all, the more inspiration you will find when you sit in your tweed jacket and reach for the keyboard.

Stories on the Mind

As with people, your story’s mind has different aspects. These are represented in your Genre, Theme, Plot, and Characters. Genre is the overall personality of the Story Mind. Theme represents its conflicted value standards. Plot describes the methods the Story Mind uses as it tries to work out its problems. Characters are the underlying drives of the Story Mind.

Genre  

To an audience, every story has a distinct personality, as if it were a person rather than a work of fiction. When we first encounter a person or a story, we tend to classify it in broad categories. For stories, we call the category into which we place its overall personality its Genre.

These categories reflect whatever attributes strike us as the most notable. With people this might be their profession, interests, attitudes, style, or manner of expression, for example. With stories this might be their setting, subject matter, point of view, atmosphere, or storytelling.

We might initially classify someone as a star-crossed lover, a cowboy, or a practical joker who likes to scare people. Similarly, we might categorize a story as a Romance, a Western, or a Horror story.

As with the people we meet, some stories are memorable and others we forget as soon as they are gone. Some are the life of the party, but get stale rather quickly. Some initially strike us as dull, but become familiar to the point we look forward to seeing them again. This is all due to what someone has to say and how they go about saying it.

The more time we spend with specific stories or people the less we see them as generalized types and the more we see the traits that define them as individuals. So, although we might initially label a story as a particular Genre, we ultimately come to find that every story has its own unique personality that sets it apart from all others in that Genre, in at least a few notable respects.

Theme

Everyone has value standards, and the Story Mind has them as well. Some people are pig-headed and see issues as cut and dried. Others are wishy-washy and flip-flop on the issues. The most sophisticated people and stories see the pros and cons of both sides of a moral argument and present their conclusions in shades of gray, rather than in simple black & white. All these outlooks can be reflected in the Story Mind.

No matter what approach or which specific value is explored, the key structural point about value standards is that they are all comprised of two parts: the issues and one’s attitude toward them. It is not enough to only have a subject (abortion, gay rights, or greed) for that says nothing about whether they are good, bad, or somewhere in between. Similarly, attitudes (I hate, I believe in, or I don’t approve of) are meaningless until they are applied to something.

An attitude is essentially a point of view. The issue is the object under observation. When an author determines what he wants to look at it and from where he wants it to be seen, he creates perspective. It is this perspective that comprises a large part of the story’s message.

Still, simply stating one’s attitudes toward the issues does little to convince someone else to see things the same way. Unless the author’s message is preaching to the audience’s choir, he’s going to need to convince them to share his attitude. To do this, he will need to make a thematic argument over the course of the story which will slowly dislodge the audience from their previously held beliefs and reposition them so that they adopt the author’s beliefs by the time the story is over.

Plot  

Novice authors often assume the order in which events transpire in a story is the order in which they are revealed to the audience, but these are not necessarily the same. Through exposition, an author unfolds the story, dropping bits and pieces that the audience rearranges until the true meaning of the story becomes clear. This technique involves the audience as an active participant in the story rather than simply being a passive observer. It also reflects the way people go about solving their own problems.

When people try to work out ways of dealing with their problems they tend to identify and organize the pieces before they assemble them into a plan of action. So, they often jump around the timeline, filling in the different steps in their plan out of sequence as they gather additional information and draw new conclusions.

In the Story Mind, both of these attributes are represented as well. We refer to the internal logic of the story – the order in which the events in the problem solving approach actually occurred – as the Plot. The order in which the Story Mind deals with the events as it develops its problem solving plan is called Storyweaving.

If an author blends these two aspects together, it is very easy miss holes in the internal logic because they are glossed over by smooth exposition. By separating them, an author gains complete control of the progression of the story as well as the audience’s progressive experience

Characters  

If Characters represent the conflicting drives in our own minds yet they each have a personal point of view, where is out sense of self represented in the Story Mind? After all, every real person has a unique point of view that defines his or her own self-awareness.

In fact, there is one special character in a story that represents the Story Mind’s identity. This character, the Main Character, functions as the audience position in the story. He, she or it is the eye of the story – the story’s ego.

In an earlier tip I described how we might look at characters by their dramatic function, as seen from the perspective of a General on a hill. But what if we zoomed down and stood in the shoes of just one of those characters, we would have a much more personal view of the story from the inside looking out.

But which character should be our Main Character? Most often authors select the Protagonist to represent the audience position in the story. This creates the stereotypical Hero who both drives the plot forward and also provides the personal view of the audience. There is nothing wrong with this arrangement but it limits the audience to always experiencing what the quarterback feels, never the linemen or the water boy.

In real life we are more often one of the supporting characters in an endeavor than we are the leader of the effort. If you have always made your Protagonist the Main Character, you have been limiting your possibilities.

Melanie Anne Phillips
Co-creator Dramatica

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Are You Writing a Story or a Tale?

When an author tells a tale, he simply describes a series of events that both makes sense and feels right. As long as there are no breaks in the logic and no mis-steps in the emotional progression, the structure of the tale is sound.

Now, from a structural standpoint, it really doesn’t matter what the tale is about, who the characters are, or how it turns out. The tale is just a truthful or fictional journey that starts in one situation, travels a straight or twisting path, and ends in another situation.

The meaning of a tale amounts to a statement that if you start from “here,” and take “this” path, you’ll end up “here.” The message of a tale is that a particular path is a good or bad one, depending on whether the ending point is better or worse than the point of departure.

This structure is easily seen in the vast majority of familiar fairy “tales.” Tales have been used since the first storytellers practiced their craft. In fact, many of the best selling novels and most popular motion pictures of our own time are simple tales, expertly told.

In a structural sense, tales have power in that they can encourage or discourage audience members from taking particular actions in real life. The drawback of a tale is that it speaks only in regard to that specific path.  But in fact, there are many paths that might be taken from a given point of departure. Suppose an author wants to address those as well, to cover all the alternatives. What if the author wants to say that rather than being just a good or bad path, a particular course of action the best or worst path of all that might have been taken?

The message has now become no longer just a simple statement but a “blanket” statement. Such a blanket statement provides no “proof” that the path in question is the best or worst, it simply says so.

Of course, an audience is not likely to simply accept such a bold claim, regardless of how well the tale is told.  The audience will want proof.  In the early days of telling tales, an author related the fiction to his audience in person. Should he aspire to wield more power over his audience and elevate his tale to become a blanket statement, the audience would no doubt cry, “Foul!” and demand that he prove it. Someone in the audience might bring up an alternative path that hadn’t been included in the tale.

The author might then counter that rebuttal to his blanket statement by describing how the path proposed by the audience was either not as good or better (depending on his desired message) than the path he did include.

One by one, he could disperse any challenges to his tale until he either exhausted the opposition or was overcome by an alternative he couldn’t dismiss.

But as soon as these expanded tales began to be recorded in media such as song ballads, epic poems, novels and stage plays, , the author was no longer present to defend his blanket statements.

As a result, some authors opted to stick with simple tales of good and bad, but others pushed the blanket statement tale forward.  Through centuries of trial and error, a new art form evolved that was able to support a blanket statement and satisfy an audience even when the author isn’t present: the “story”.

A story is a much more sophisticated form of communication than a tale, and is in fact a revolutionary leap forward in the ability of an author to make a point. Simply put, when creating a story, and author starts with a tale of good or bad, expands it to a blanket statement of best or worst, and then includes all the reasonable alternatives to the path he is promoting to preclude any counters to his message. In other words, while a tale is a statement, a story becomes an argument.

Now this puts a huge burden of proof on an author. Not only does he have to make his own point, but he has to prove (within reason) that all opposing points are less valid. Of course, this requires than an author anticipate any objections an audience might raise to his blanket statement and include a response to them as part of the story itself.

The most efficient way to do this is to create additional characters, each of which represents one of the major alternative approaches to solving the story’s issues that a reader or audience member might consider.    The story’s plot is then designed to pit one approach against another until only the character representing the author’s “message approach” must make the final choice or take the final action.  As long as each approach has been given its due, the audience will tend to accept the author’s message that his promoted approach is either the best or the worst.

In time, these characters evolved into the archetypes we know today, such as a character who represents the voice of Reason, and one who stands for the Passion of the heart.  The Mentor, Trickster, Conscience, Temptation, Sidekick, and Skeptic all developed to illustrate the impact different approaches had on solving the story problem.

The avatar of the author’s point of view became the Hero, and the diametrically opposed approach became the Villain.  As the art form continued to grow and the arugments became more complex, the Hero stopped being a single player in the story and split into two separate kinds characters:  a Main Character who grapples with the moral or ethical aspects of the story’s problem and a Protagonist who struggles with the physical or logistic aspects.  Similarly, the Villain split into an Obstacle Character who represents the opposite moral or ethical stance to that of the Main Character, and the Antagonist who works in the pyhical or logistic realms to thwart the Protagonist’s goal.

Today, this subdivision of archteypes continues and has reached a point where stories clearly exhibit as many as sixty four different character attributes, each representing a different attitude or approach to solving the story problem.  And just as some approaches are compatible while others mix like oil and water, there are underlying dynamics that indicate how we might combine groups of these basic character building blocks together to form more complex characters, more appropriate to this complex age.

But of course, that is another story….

To learn more about characters and story dynamics,

read the free online edition of the Dramatica Theory Book

The Master Storyteller – Tickling Your Muse

The concept behind this method of finding inspiration is quite simple, really: It is easier to come up with many ideas than it is to come up with one idea.

Now that may sound counter-intuitive, but consider this… When you are working on a particular story and you run into a specific structural problem, you are looking for a creative inspiration in a very narrow area. But creativity isn’t something you can control like a power tool or channel onto a task. Rather, it is random, and applies itself to whatever it wants.

Yet creative inspiration is always running at full tilt within us, coming up with new ideas, thinking new thoughts – just not the thoughts we are looking for. So if we sit and wait for the Muse to shine its light on the exact structural problem we’re stuck on, it might be days before lightning strikes that very spot.

Fortunately, we can trick Creativity into working on our problem by making it think it is being random. As an example, consider this log line for a story: A Marshall in an Old West border town struggles with a cutthroat gang that is bleeding the town dry.

Step One: Asking Questions

Now if you had the assignment to sit down and turn this into a full-blown, interesting, one-of-a-kind story, you might be a bit stuck for what to do next. So, try this. First ask some questions:

1. How old is the Marshall?

2. How much experience does he have?

3. Is he a good shot?

4. How many men has he killed (if any)

5. How many people are in the gang?

6. Does it have a single leader?

7. Is the gang tight-knit?

8. What are they taking from the town?

9. How long have they been doing this?

You could probably go on and on and easily come up with a hundred questions based on that single log line. It might not seem at first that this will help you expand your story, but look at what’s really happened. You have tricked your Muse into coming up with a detailed list of what needs to be developed! And it didn’t even hurt. In fact, it was actually fun.

Step Two: Answering Questions

But that’s just the first step. Next, take each of these questions and come up with as many different answers as you can think of. Let your Muse run wild through your mind. You’ll probably find you get some ordinary answers and some really outlandish ones, but you’ll absolutely get a load of them!

  a) How old is the Marshall?

a. 28

b. 56

c. 86

d. 17

e. 07

f. 35

Some of these potential ages are ridiculous – or are they? Every ordinary story based on such a log line would have the Marshall be 28 or 35. Just another dull story, grinding through the mill.

Step One Revisited

But what if your Marshall was 86 or 7 years old? Let’s switch back to Step One and ask some questions about his age.

 For example:c. 86

1. How would an 86 year old become a Marshall?

2. Can he still see okay?

3. What physical maladies plague him?

4. Is he married?

5. What kind of gun does he use?

6. Does he have the respect of the town?

And on and on…

Return to Step Two

As you might expect, now we switch back to Step Two again and answer each question as many different ways as you can.

 Example:5. What kind of gun does he use?

a) He uses an ancient musket, can barely lift it, but is a crack shot and miraculously hits whatever he aims at.

b) He uses an ancient musket and can’t hit the broad side of a barn. But somehow, his oddball shots ricochet off so many things, he gets the job done anyway, just not as he planned.

c) He uses a Gattling gun attached to his walker.

d) He doesn’t use a gun at all. In 63 years with the Texas Rangers, he never needed one and doesn’t need one now.

e) He uses a sawed off shotgun, but needs his deputy to pull the trigger for him as he aims.

f) He uses a whip.

g) He uses a knife, but can’t throw it past 5 feet anymore.

And on and on again…

Methinks you begin to get the idea. First you ask questions, which trick the Muse into finding fault with your work – an easy thing to do that your Creative Spirit already does on its own – often to your dismay.

Next, you turn the Muse loose to come up with as many answers for each question as you possibly can.

Then, you switch back to question mode and ask as many as you can about each of your answers.

And then you come up with as many answers as possible for those questions.

You can carry this process out for as many generations as you like, but the bulk of story material you develop will grow so quickly, you’ll likely not want to go much further than we went in our example.

Imagine, if you just asked 10 questions about the original log line and responded to each of them with 10 potential answers, you’d have 100 story points to consider.

Then, if you went as far as we just did for each one, you’d ask 10 questions of each answer and end up with 1,000 potential story points. And the final step of 10 answers for each of these would yield 10,000 story points!

Now in the real world, you probably won’t bother answering each question – just those that intrigue you. And, you won’t trouble yourself to ask questions about every answer – just the ones that suggest they have more development to offer and seem to lead in a direction you might like to go with your story.

The key point is that rather than staring at a blank page trying to find that one structural solution that will fill a gap or connect two points, use the Creativity Two-Step to trick your Muse into spewing out the wealth of ideas it naturally wants to provide.

The Passionate Side of Story Structure

We all know that a story needs a sound structure. But no one reads a book or goes to a movie to enjoy a good structure. And no author writes because he or she is driven to create a great structure. Rather, audiences and authors come to opposite sides of a story because of their passions – the author driven to express his or hers, and the audience hoping to ignite its own.

What draws us to a story in the first place is our attraction to the subject matter and the style. As an audience, we might be intrigued by the potential applications of a new discovery of science, the exploration of a newly rediscovered ancient city, or the life of a celebrity. We might love a taut mystery, a fulfilling romance, or a chilling horror story.

As authors what inspires us to write a story may be a bit of dialog we heard in a restaurant, a notion for a character, a setting, time period, or a clever twist of plot we’d like to explore. Or, we might have a deep-seated need to express a childhood experience, work out an irrational fear, or make a public statement about a social injustice.

No matter what our attraction as audience or author, our passions trigger our imaginations. So why should an author worry about structure? Because passion rides on structure, and if the structure is flawed or even broken, then the passionate expression from author to audience will fail.

Structure, when created properly, is invisible, serving only as the carrier wave that delivers the passion to the audience. But when structure is flawed, it adds static to the flow of emotion, breaking up and possibly scrambling the passion so badly that the audience does not “hear” the author’s message.

The attempt to ensure a sound structure is an intellectual pursuit. Questions such as “Who is my Protagonist?” “Where should my story begin?” “What happens in Act Two?” or “What is my message?” force an author to turn away from his or her passion and embrace logistics instead.

As a result, authors often becomes mired in the nuts and bolts of storytelling, staring at a blank page not because of a lack of inspiration, but because they can’t figure out how to make their passions make sense.

Worse, the re-writing process is often grueling and frustrating, forcing the author to accept unwanted changes in the flow of emotion for the sake of logic. So what is an author to do? Is there any way out of this dilemma?

Absolutely! In fact, there are quite a number of techniques that can accommodate the demands of structure without hobbling the Muse. In my StoryWeaving seminar the entire focus is on the different approaches that can be used to develop a sound story without undermining our creative drive. And that is what Dramaticapedia is all about as well.

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Four Facets of the Story Mind

One of the unique concepts that sets Dramatica apart from all other theories is the assertion that every complete story is a model of the mind’s problem solving process. This Story Mind does not work like a computer, performing one operation after another until the solution is obtained. Rather, it works more holistically, like our own minds, bringing many conflicting considerations to bear on the issue. It is the author’s argument as to the relative value of these considerations in solving a particular problem that gives a story its meaning.

To make his case, an author must examine all significant approaches to resolving the story’s specific problem. If a part of the argument is left out, the story will have holes. If the argument is not made in an even-handed fashion, the story will have inconsistencies.

Characters, Plot, Theme, and Genre are the different families of considerations in the Story Mind made tangible, so audience members can see them at work and gain insight into their own methods of solving problems. Characters represent the motivations of the Story Mind (which often work at cross purposes and come into conflict). Plot documents the problem solving methods employed by the Story Mind. Theme examines the relative worth of the Story Mind’s value standards. Genre establishes the Story Mind’s overall attitude, which casts a bias or background on all other considerations. When a story is fully developed, the model of the Story Mind is complete.

From the Dramatica Theory Book

Essential Perspectives in Your Story’s Structure

All meaning comes from perspective – putting things in context. And perspective is created by the combination of what you are looking at and where you are looking from. Change the object of your intention and perspective is altered. Shift your point of view and perspective shifts as well.

The Dramatica Story Structure Chart is a map of what you might wish to explore (look at) in a story.  When you pick your topics and add points of view you have determined how your readers or audience will be positioned in regard to the issues you wish to explore, which is the essence of story structure

The Dramatica chart is divided into four different sections, each one representing a different kind of topic.

SITUATIONS:  The first section deals with stories about fixed situations, such as being stuck in a collapsed mine or struggling with a disability.

ACTIVITIES:  The second area is for stories about activities like trying to win a race or the effort to discover a lost civilization.

ATTITUDES:  The third covers stories about fixed attitudes, mindsets, fixations or prejudices.

MANIPULATION:  The final section deals with changing attitudes, manners of thinking, and emotional progressions such as slipping into a depression.

 

To create meaning in our story we need to add points of view to the topics under consideration.

Just as there are four kinds of topics, there are also four points of view from which to see them.  They are the Objective View,  the Subjective View, the Main Character View, and the Influence Character View.

THE OBJECTIVE VIEW:  The Objective view explores your story’s topics as would a general on a hill watching a battle in the valley down below. Though he cares about the conflict below him, he is not directly participating and also sees a bird’s eye view of the broad strategies involved. Essentially, the Objective view encompasses the “Big Picture” of the grand schemes in your story – from the outside looking in.

THE MAIN CHARACTER VIEW:  But what about the personal view – what things look like from the inside looking out. For that, we have to imagine that we zoom down from the hill into the shoes of one of the soldiers on the field of battle. We experience what he experiences, we feel what he feels, we see things through his eyes. This is the most personal point of view in a story, and it is that of the Main Character – the character with home the reader/audience most identifies – the one whom the passion of the story seems to be about or to revolve around.

THE INFLUENCE CHARACTER VIEW:  The third point of view is from the inside looking in – much like one soldier encountering another in the midst of all the dramatic explosions. This represents the way we all look within ourselves to consider our options, other outlooks we might adopt, whether or not we should change our point of view. So this is the view of the Main Character looking at the Obstacle Character – representing that alternative paradigm we might change to embrace.

THE SUBJECTIVE VIEW:  Finally, there is the Subjective view of the argument we make with ourselves about the pros and cons of sticking to our guns or changing our minds. This is represented by the personal skirmish between the Main and Influence charactersin the midst of the overall battle as seen by the general from the Objective view.

In essence, these four points of view are equivalent to I, You, We and They.

The Main Character is “I” – our sense of self or identity in our own minds.

The Influence Character is “You” – perhaps our future “I” – another way of being we might adopt.

The Subjective Story is about “We” – our examination of the relationship between our now and futures selves – the difference between who we are and who we might become.

The Objective Story is “They” representing all the other aspects of ourselves that aren’t being pressured to possibly change.  This is the realm of the archetypal characters.

Having outlined the four topic categories and the four points of view, what remains is to combine them together to create your story’s structural perspectives. In fact, all four topic categories must be explored in your story for it to feel complete. What sets one story apart from another begins by the author’s decision as to which point of view will be used to explore which topic category.

When the points of view are matched to a corresponding topic realm, four principal perspectives are created for your story. And each perspective is a different angle on the truth at the heart of your story – a different approach to discovering and solving the problem issue that creates all the difficulties in your story.

This match of point of view and topic area of interest is called a “Domain.” So, since the four points of view are matched up with the four topic areas, your story will have four Domains of perspective – the Objective Domain, Subjective Domain, Main Character Domain, and Influence Character Domain.

To fully develop your story, you’ll need to dig deep into each domain to see in greater detail the true heart of your story’s problems. This means that each point of view looks deeper and deeper into sub-topics within the overall topic over the course of the story.

To facilitate this, each domain in the chart is divided into smaller and smaller parts – squares  within squares so they are balanced evenly within the mechanics of your story’s structure.

As an example, in the Dramatica chart we find that the overall area of Situation is sub-divided into four smaller aspects: Past, Present, Future, and Progress, while the area of Activities is divided into Learning, Understanding, Doing, and Obtaining.

Each of these areas requires a little study to really understand how to use the chart to explore your subject areas in a way that creates the kind of impact you wish to have on your readers or audience.

Summing up, for a story to having meaning and to build a message, we must include all four of the topic areas and all four points of view to fully develop the four essential perspectives of story structure.

Melanie Anne Phillips
Co-creatorDramatica

The Cardinal Rule of Storytelling

You probably know someone who can take a bad joke and tell it so well that you are rolling on the floor. And you probably know someone who can’t tell a joke to save their life, even if the joke itself is hilarious.

If you start with a joke that just isn’t funny, even the best delivery in the world won’t improve the humor of the punch line, but getting there may have been a hoot. Conversely, if the joke is outstanding, a terrible delivery will rob the experience of its levity even though you still see what was supposed to be funny.

Stories work the same way. Even a perfect structure will lay there dead if poorly told. But a good storyteller will keep a reader/audience riveted, even if they clearly see how flawed the structure really is.

Point being, structure is not the Story God. It is a means to an end. It is far better to break structure and go with your Muse than to shackle yourself to the nuts and bolts of story mechanics at the expense of inspired storytelling.

Naturally, the best stories are those that have sound structure and passionate storytelling. But if you find the two diverge, it is always better to err to the side of passion.

Remember the cardinal rule of storytelling – Never bore your audience.

Melanie Anne Phillips

A Story’s Four Essential “Throughlines”

Imagine a story’s structure as a war and the Main Character as a soldier making his way across the field of battle. Suddenly, through the smoke of dramatic explosions he spies a murky figure standing right in his path. In this fog of war, the Main Character cannot tell if this other soldier is a friend or foe. Either way, he is blocking the road.

As the Main Character approaches, this other soldier starts waving his arms and shouts, “Change course – get off this road!” Convinced he is on the best path, the Main Character yells back, “Get out of my way!” Again the figure shouts, “Change course!” Again the Main Character replies, “Let me pass!”

The Main Character has no way of knowing if his opposite is a comrade trying to prevent him from walking into a mine field or an enemy combatant trying to lure him into an ambush. And so, he continues on, following the plan that still seems best to him.

Eventually, the two soldiers meet, and when they do it becomes a moment of truth in which one will win out. Either the Main Character will alter course or his steadfastness will cause the other soldier to step aside.

This other soldier is called the Obstacle (and sometimes Influence or Impact) character. He represents that “devil’s advocate” voice we all have in ourselves that makes us consider changing our ways.

In our own minds we are often confronted by issues that question our approach, attitude, or the value of our hard-gained experience. But we don’t simply adopt a new point of view when our old methods have served us so well for so long. Rather, we consider how things might go if we adopted this new system of thinking.

We look at it, examine it from all sides and ask ourselves, how would my life, my self-image, my identity be if I were to become that kind of person by giving up my old views in favor of this new, unproven one that is only potentially better?

It is a long hard thing within us to reach a point of change, and so too is it a difficult feat in a Story Mind. In fact, it take the whole story to reach a climax in which all the research has been done that can be done. And even then, both sides of the argument are so well balanced that the Main Character cannot see a definite edge to either.

This crucial moment leads to those weighty decisions where Main Characters step off the cliff into the darkness, hoping they’ve made the right choice – the classic “Leap of Faith.”

Of course, not all decisions are that cataclysmic. And as we shall see, there are many other ways the differences between Main Character and Obstacle Character points of view can resolve. But for now, it suffices to acknowledge that a Story Mind that did not include and Objective view, a Main Character view, and an Obstacle Character view could not possibly feel like our own minds in real life as we seek to make the best choices based on our best information.

Many novice authors fashion only the first two points of view, believing that a general epic story and a personal view through the eyes of one of the characters is enough. More experienced authors recognize the need to show an alternative approach to that of the Main Character, and include the Obstacle Character as well. But a surprisingly small percentage of authors ever realize that a fourth perspective is necessary or a story will feel incomplete.

What is that final view point? It is the personal argument between the Main Character and the Obstacle Character as they approach each other: their own private skirmish right in the midst of the overall battle.

Movies like “The Nightmare Before Christmas” have an overall Objective story, a Main Character with a problem, and an Obstacle Character who has a different point of view about the propriety or validity of the Main Character’s approach or attitude. But even with all that, it is lacking one crucial thing – the interaction between Main and Obstacle as the duke it out philosophically.

In “Nightmare,” Jack Skellington believes he can be something beyond his nature and resolves to try. His girlfriend states that he should be happy with who he actually is, and not to try and be something that really isn’t him.

Jack will have none of it, and sets plans in motion that cause all the problems of the story. In the end, he realizes she was right and resolves from now on to be the best of what he truly is.

But the problem is that they never discussed these differing philosophies. They simply stated their opposite beliefs and in the end, Jack changes course and she remains on the road where she started.

Though there is a message, without the give and take between the Main and Obstacle, we the audience are given no information on how to achieve that change of heart within ourselves. So the message is simply acknowledged as being noble, but it isn’t personalized or taken to heart.

This fourth point of view is called the Subjective Story. It is the perspective of the battle over philosophies that explores the value of each belief system fully and completely, testing one against the other, pitting them against each other in all contexts. Only if this is seen in the Story Mind does the audience become convinced that the message is of real value to them.

So, these four throughlines – Objective, Main, Obstacle, and Subjective are all required for a story structure to feel complete. They likely seem pretty strange and unfamiliar in contrast to your usual way of approaching stories.

Fortunately, there is a much simpler way to think about these throughlines. The Main Character represents the “first person” perspective: “I”. He looks at the Obstacle Character’s philosophy and sees that character as “You.” He considers the personal skirmish between himself and the Obstacle character as defining “We,” and the view from the hill of the whole durn thing looks at “They.”

I, You, We, and They – the simpler, more familiar equivalents of Main Character, Obstacle Character, Subjective Story, and Objective Story. They are the four points of view we have in real life, and they must be represented in stories if they are to successfully press home their messages to the audiences.

Melanie Anne Phillips
Co-creator Dramatica
Creator StoryWeaver