Category Archives: Dramatica

Dramatica Definition: Need

Need • [Variation] dyn.pr. Expediency<–>Need • that which is required • Needs are always based upon a purpose. It is often assumed that Need describes something absolutely required in an objective sense. But Need is really a subjective judgment of what is lacking to fulfill a requirement. To illustrate this, we might consider the statement, “We all need food and water.” This statement seems to make sense, but is not actually correct. In truth, we only need food and water if we want to live. For a paralyzed patient who wishes to be allowed to die, the last thing he Needs is food and water. Clearly, need depends upon what one subjectively desires. That which is required to fulfill that desire is the subjective Need. • syn. subjective necessity, urge, demand, imperative

Dramatica Definition: Nature

Nature • [Overview Appreciation] • the seminal dramatic framework of a story’s message which indicates if the Main Character makes a proper decision to Change or Remain Steadfast • The nature of a story will be one of four possibilities: Actual Work Story, Actual Dilemma Story, Apparent Work Story, or Apparent Dilemma Story. A story can be appreciated as a structure in which the beginning, middle, and end can all be seen at the same time. From this point of view, the Objective and Subjective storylines can be compared. The Objective storyline determines if the solution to the problem can be found in the environment or if the problem is actually caused by a character flaw of the Main Character himself. The Subjective storyline determines if the Main Character will remain steadfast in the belief the problem can be solved in the environment or will change in the belief that he himself is the cause of the problem. When the Main Character remains steadfast, he spends the entire story doing work to try and solve the problem. This is called a Work Story. If the Main Character is correct in believing the solution to the problem lies in the environment it is an Actual Work story. If the steadfast Main Character is wrong and is the true cause of the problem, it is an Apparent Work story since he believes Work is all that is necessary and that is not the case. When the Main Character changes, he has come to believe that he is the real cause of the problem. This is called a Dilemma Story because the Main Character spends the story wrestling with an internal dilemma. If the Main Character is correct in believing that he is the source of the problem, then it is an Actual Dilemma Story. If he is incorrect and changes, even though the problem was truly in the environment, it is an Apparent Dilemma Story. Each of these four combinations creates a different mechanism in order to arrive at the climax with the appropriate match up between the true location of the problem and the Main Character’s assessment of where to find the solution.

Dramatica Definition: Motivation

Motivation • An underlying given or inequity which drives a character • Motivation is the force that drives a character in a particular direction. In order for the problem in a story to be fully explored, all motivations pertaining to that topic must be expressed. This is accomplished by assigning characteristic elements that represent these motivations to the various objective characters. In this way, different characters represent different motivations and the story problem is fully explored. In creating Objective Characters for a given story, 16 of the 64 elements will be selected as the Motivation elements of that character set.

Dramatica Definition: Morality

Morality • [Variation] dyn.pr. Self Interest<–>Morality • doing or being based on what is best for others • Not to be taken as a spiritual or religious sense of right and wrong, Morality here is intended to describe the quality of character that puts others before self. This is not, however, always a good thing. If a character is besieged by Self-Interested parties that grasp and take whatever they can, Morality (in this limited sense) is most inappropriate. Also, Morality does not always require sacrifice. It simply means that a Moral character will consider the needs of others before his own. If the needs are compatible, it can create a win/win scenario where no one need suffer. • syn. selflessness, altruism, benevolence, generosity

Dramatica Definition: Mind

Mind • [Class]dyn.pr. Universe<–>Mind • a fixed attitude or outlook • The Mind Class describes a fixed attitude. This can be a bias, prejudice, or even a “positive” opinion about anything at all. The key is that the attitude is fixed, meaning it is accepted as a given and not re-evaluated. Often the Mind Domain is represented by a group of people who share a common bias for or against something. • syn. attitude, fixation, position on an issue, fixed point of view, disposition

Dramatica Definition: Methodology

Methodology • the approach employed to achieve a purpose; an ongoing activity (physical or mental) without a purpose • When a character is motivated toward a particular purpose, there remains the decision of what means should be used to reach it. Not every possible Methodology is as appropriate as every other under unique circumstances. For example, if one wants to pound in a nail, a wrench would not work as well as a hammer. In fact, sometimes the whole problem in a story is created because someone is using the wrong tool for the right job. In creating Objective Characters for a given story, 16 of the 64 elements will be selected as the Methodology elements of the character set.

Dramatica Definition: Mental Sex

Mental Sex • [Character Dynamic] • a determination of the Main Character’s inate mental operating system as being male (linear) or female (holistic)• Much of what we are as individuals is learned behavior. Yet the basic operating system of the mind is cast biologically before birth. Talents, intellectual capacity, instincts — all of these are not learned but inherited. Among these traits are those specific to females and others specific to males. To be sure, we can go a long way toward balancing out those traits yet that does not eliminate them nor diminish their impact. In dealing with the psychology of a Main Character, it is essential to understand upon which foundation his experience rests.

Dramatica Definition: Memory

Memory • [Type] dyn.pr. Conscious<–>Memory • recollections • The Past is an objective look at what has happened. In contrast, Memory is a subjective look at what has happened. Therefore, Memory of the same events varies among individuals creating many different and possibly conflicting recollections. Often one’s current feelings come from memories, both pleasant and unpleasant. Many a taut story revolves around a character’s effort to resolve open issues from his memories. • syn. linear reasoning, rationality, structural sensibility, syllogistics

Dramatica Definition: Male

Male • [Overview Appreciation] • men will tend to empathize with the main character in this story; women will tend to sympathize • Although there is much common ground in a story that is appreciated equally by women and men, some dramatic messages speak to one group more profoundly than the other. One particular area of difference is the relationship of female and male audience members to the Main Character. In some stories an audience member will feel Empathy with the Main Character, as if he/she were standing in the Main Character’s shoes. In other stories, an audience member will feel Sympathy for the Main Character, as if the Main Character is a close acquaintance. The dynamics that control this for women and men are quite different. “Male” indicates that as a result of this storyform’s dynamics, male audience members will tend to empathize with the Main Character. Female audience members will sympathize.

Dramatica Definition: Male Mental Sex

Male Mental Sex • [Character Dynamic] • The Main Character uses inherantly male (linear) problem solving techniques • A choice of male selects a psychology for the Main Character based on causal relationships. A male Main Character solves problems by examining what cause or group of causes is responsible for an effect or group of effects. The effort made to solve the problem will focus on affecting a cause, causing an effect, affecting an effect, or causing a cause. This describes four different approaches. Affecting a cause is manipulating an existing force to change its eventual impact. Causing an effect means applying a new force that will create an impact. Affecting an effect is altering an effect after it has happened. Causing a cause is applying a new force that will make some other force come into play to ultimately create an impact. These are the four primary problem solving techniques of a male minded character. It is important to note that these techniques can be applied to either external or internal problems. Either way, manipulating cause and effect is the modus operandi. When selecting female or male, typically the choice is as simple as deciding if you want to tell a story about a man or a woman. But there is another consideration that is being employed with growing frequency in modern stories: putting the psyche of one sex into the skin of another. This does not refer only to the “sex change” comedies but to many action stories with female Main Characters (e.g. Aliens) and many decision stories with male Main Characters (Prince of Tides). When an author writes a part for a man, he/she would intuitively create a male psyche for that character. Yet by simply changing the name of the character from Joe to Mary and shifting the appropriate gender terms, the character would ostensibly become a woman. But that woman would not seem like a woman Even if all the specific masculine dialogue were changed, even if all the culturally dictated manifestations were altered, the underlying psyche of the character would have a male bias rather than a female bias. Sometimes stereotypes are propagated by what an audience expects to see which filters the message and dilutes the truth. By placing a male psyche in a female character, preconceptions no longer prevent the message from being heard. The word of warning is that this technique can make a Main Character seem “odd” in some hard to define way to your audience. So although the message may fare better, empathy between your audience and your Main Character may not.