Category Archives: Dramatica

Dramatica: Theory of Story or Software Product?

Recently, a Dramatica user commented that Dramatica is an elegant theory, but it is also a product. As a product, it needs to be easy to use, but is bogged down partly by un-needed complexities of the theory and partly because Chris and I aren’t very good teachers.

My response follows:

One of the biggest problems we have had with Dramatica is an identity crisis: is it a theory or a product? On the one hand, studying the theory leads to greater intuitive understanding of story at a personal, creative level. On the other hand, building a sound non-formula story structure by selecting items from a menu is quite convenient for any author.

The difficulty is that when you make choices in Dramatica, they don’t really help your story unless you understand what you are choosing. Now, if the Dramatica theory was not based on a completely new theory that looks at everything about story in a completely different way, then we could pretty much leave the theory out of the software and make it one whole heck of a lot easier to use!

So, now we have a choice: the theory or the software? In fact, we might create two things…

The Dramatica Theory, which would have no directly practical value other than understanding how to better make stories.

The Dramatica Story Development Software program that would not involve the Dramatica theory and simply provided utilities and proven, universally understood dramatic concepts.

Let’s look at what we would get:

The Dramatica Theory

This theory would be not unlike Zen. One could spend a lifetime studying it and still arrive at new enlightenment. There would be simple explanations that would help the novice gain in understanding, yet these same explanations would appear to masters of the theory as actually being quite wrong, just like Zen. As the novice “grew” in enlightenment, he or she would come to discard the old visualizations in favor of the new, pulling more of what was learned into a larger, more complex grasp of the whole.

The key to graduating to each new level would be the ability to not only to understand the parts of the larger complexity, but also the ability to sense the wholeness of it intuitively. In this way, one might not only draw upon knowledge, but with thought might be able to synthesize new Truth that works at that level of understanding. Eventually, a gifted student might become a master, at which point he or she would fully understand that there is no end to learning and therefore no rush to attain it. As one “master” of quantum theory once said, “No one understands quantum theory.”

The Dramatica Story Development Software

This program would largely be an organizational tool. It would ask you to fill in information about your Characters, Plot, Theme, and Genre. It would allow you to create as many scenes or acts as you like, arrange them in any order, and fill them in with Characters, Plot, Theme, and Genre story elements. It would provide a checklist of key dramatic elements, generate reports about what you have created, and give you a means of exporting that information into a word processor for further development. It might also have a dictionary of terms, and a help system, including suggestions on how to use the software creatively. In short, Dramatica the Software would be a convenient way to organize your ideas and develop them into the underlying basis for a complete story.

Now, where did we possibly go wrong with Dramatica? We did both in the same product.

If we took the theory out of the product, it would still be a wonderfully creative environment and a great way to organize your story before you write. In fact, every feature I mentioned about the software above is included, plus many other utilities and conveniences.

If we took the product out of the theory, no one would expect anything immediately useful out of it. It would then attract only those who found it fascinating and decided to pursue it out of interest, learning more about the nature of stories and storytelling as they went.

But, we put the two together. And as a result, the practical people are forced to confront new theory concepts that (although insightful and useful in constructing a story) only generate more questions that then require more learning, ad nauseum. And, the theory people get frustrated by all of the “real world” considerations that keep getting in their way: obstacles to the unfettered pursuit of wisdom.

In short (and in our defense), the difficulty in teaching Dramatica lies not, I hope, in a lack of scholarly abilities on our part, but in our attempt to present both the theory and the software at the same time.

How did we end up in this fix? Well at first we were only interested in developing the theory and teaching it. Then we began to uncover concepts that, darn it, seemed just too useful to leave in the realm of the esoteric. So, we thought that putting what we discovered in software form would make the material more accessible. And, if we were going to present useful information, well then what other useful tools for authors could be provide that didn’t pertain to the theory. After all, why not offer everything we could!

As authors and filmmakers ourselves, we didn’t just think about theory, you know. We also lamented the lack of good story development software from a practical sense. What a great opportunity to add that functionality into the mix and fulfill another of our personal frustrations! Now, if we put in some of the theory, well we better put it all in or it will seem incomplete. And, if we add some practical tools, we better not leave any out or the product will seem unfinished.

So, as you can see, we kind of backed into creating a dual-personality software product and a theory that has to pay homage to the practical. And, therein lies the problem. We’re kind of stuck with it. If we offered Dramatica without any of the questions requiring theory understanding, it would lose its unique ability to predict a dramatic structure. But if we just presented the theory without the software we would create even greater frustration in those who keep learning but never figure out how to apply it all.

In an attempt to make the whole package easier to understand, I have just altered the format of my upcoming UCLA class in Dramatica from 9 weeks to 12. Previously, I tried focusing only on the theory and got complaints because it wasn’t practical. So, I tried focusing on the software and got complaints that the theory seemed disjointed. Then, I tried tying every theory point to the software and explaining every software function as to the theory behind it and the whole class became so bogged down that everyone went away confused.

THIS time I’m adding three classes to the nine in the course. The first class does nothing more than explore Dramatica Pro, every nook and cranny. Any theory that creeps in will be incidental. By the end of that class, everyone will know what Dramatica is supposed to DO and HOW to do it! The second class explores the special edition “Dramatica StoryGuide” software which is given out in the class with paid registration. This is a cut-down version of Dramatica that has only one question path, minimal reports, and the theory book in electronic form. It is designed specifically to work with in tandem with the lectures in class and no more. By the end of class two, everyone should understand exactly what they need to do on their own with their own story by the end of the course. In fact, we’ll create a complete class story in that one evening. So, after the first two classes, the practical is out of the way.

Then, nine classes – a theory overview followed by the four aspects of structure (Character, Theme, Plot, Genre) and the four stages of storytelling (Forming, Encoding, Weaving, and Reception). The final class (#12) is an opportunity for the students to present their treatments to the class for feedback from a Dramatica perspective. In this way, I hope to teach both the theory and the software but NOT AT THE SAME TIME!!!

So, if I have one suggestion for Dramatica users it is this:

Don’t ask HOW and WHY at the same time! If you have a question about how to do something in the software, ask that by itself. Then, if you want to know why such a thing should be done in the first place, ask that separately as well. Eventually, you’ll get both answers, but you will find each much more understandable if you don’t look for both concurrently.

When asking about the theory, see it more like Zen – a never-ending quest for enlightenment. When asking about the software, see it more like a user’s manual – what buttons do you push to get it to do this?

As for me, if anything, I’ve been guilty of trying to answer these dual questions with a dual-purpose response. For my part, in the future I will separate my answers into separate replies. This way the mind will not be pulled into two opposite modes of thought simultaneously.

What is Dramatica?

Dramatica is a new theory describing how stories work. It is also the name of a line of software products that help authors use the theory to design flawless dramatic structures for their stories.

The more you know about the theory, the more useful the software becomes. This book describes all the key concepts in the Dramatica theory and how to use them with the software.

Can you give a quick description of the theory?

Everything in Dramatica is built around a single central concept called “The Story Mind.” The Story Mind concept states that stories are more than a number of characters doing things in the plot with thematic values in a particular genre. Specifically, Dramatica sees every story as a model of the problem solving processes of the human mind. Characters, plot, theme, and genre are different families of thought that go on in the mind, made tangible, so the audience can watch the inner workings of their own minds to learn how best to solve different kinds of problems.

Characters are the motivations of the Story Mind. Plot represents the methods the Story Mind uses to try and solve the problem, driven by its motivations. Theme illustrates the Story Mind’s conflicting value standards as it tries to determine the best way to evaluate potential solutions to the problem. Genre describes the Story Mind’s overall personality: what kind of a mind is it, that is trying to solve this problem?

How can learning about the Story Mind help me write better stories?

For a story to feel complete to an audience, the story’s problem and possible solutions must be fully explored. If some point of view on the issues or some approach is not tried, then it will feel as if there is a hole in the plot or that there are inconsistent characters.

Dramatica theory has created a map of all the essential points of view and approaches. Each one needs to show up in order for the story to feel complete. So, by learning about the Dramatica theory, one learns how to create a dramatic structure without holes or inconsistencies.

Doesn’t this lead to a “formula” approach to story structure?

It would if Dramatica was just a checklist of points of view and approaches, but it is much more than that! Story structure is actually made up of Story Points. Each Story Point is made up of a point of view on a particular approach. The approach is what the audience is looking at. The point of view positions the audience in relationship to that issue. Together, they create perspectives, each of which is a different Story Point.

Just as in real life, there is more than one way to look at an issue, so too each point of view might be matched to any one of a number of different approaches. When you consider all the different kinds of perspectives (Story Points) that can be created, it is easy to see how Dramatica does not lead to formula stories. In fact, the Dramatica software can create 32,768 completely different dramatic structures, based on the number of Story Points it currently tracks.

Is Dramatica hard to learn?

The concepts aren’t hard, but there are quite a lot of them. This is because Dramatica describes all kinds of stories in great depth. Still, each concept you learn will be immediately useful even by itself in improving your stories. The more concepts you learn, the more you will begin to see how the underlying forces that drive stories actually work. For those who have the patience, you will eventually reach a point where all the concepts blend together in an intuitive understanding of stories that will help you channel your creative inspirations into meaningful directions.

Sounds like a lot of “New Age” mumbo jumbo. Is it?

Not at all. Since Dramatica deals with a model of the human mind and emotions, it is not surprising that it may seem at times almost philosophical. But the theory takes a more precise approach to its subject than philosophy. As an example, the Story Engine in the software that keeps track of the relationships among Story Points is so precise and revolutionary that it received a patent from the United States Government.

Dramatica is the first successful attempt to describe the relationship between what goes on in story structure, and what goes on in the mind. It offers insight into what needs to be in a story and why it needs to be there. By studying the theory and using the software you will learn to improve the structural foundation of your passionate expression as an author.

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