Category Archives: Dramatica

“Ability” in Story Structure

What’s “Ability” have to do with story structure?

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares. Look in the “Physics” class in the upper left-hand corner. You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

In this article I’m going to talk about how Dramatica uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

To begin with, a brief word about the Dramatica chart itself. The chart is sort of like a Rubik’s Cube. It holds all the elements which must appear in every complete story to avoide holes. Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created? The chart represents all the categories of things we think about. Notice that the chart is nested, like wheels within wheels. That’s the way our mind’s work. And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind. When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life. Sometimes things get wound up as tight as they can. And this is where a story always starts. Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension. So why does a story feel like tension is building, rather than lessoning? This is because stories are about the forces that bring a person to chane or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once). It’s kind of like the forces that create earthquakes. Tectonic plates push against each other driven by a background force (the mantle). That force is described by the wound up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plate. Other times it builds up pressure until things snap all at once in an earthquake. So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong. But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”? Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability. If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together. In the flat chart, they look like wheels within wheels. In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works. At the most broadstroke level (the top) there are just four items – Universe, Physics, Mind and Psychology. They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum. In a spectrum is really kind of arbitrary where you draw the line between red and blue. Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or envirnoment. Mind is the internal state – an attitude, fixation or bias. Physics looks at external activities – processes and mechanisms. Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels. Each one provides a greater degree of detail on how the mind looks at the world and at itself. It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describe the structural aspects of “Genre” Genre is the most broadstroke way of looking at a story’s structure. The next level down has a bit more dramatic detail and describes the Plot of a story. The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters. And as far as the mind goes, it represents the wheels within wheels and the sprectrum of how we go about considering things. In fact, we move all around that chart when we try to solve a problem. But the order is not arbitrary. The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another. You see this kind of thing in the stages of grief and even in Freud’s psycho-sexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article. You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class. In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements. The others are Knowledge, Thought, Ability and Desire. I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Pyschology. They are the conceptual equivalents of Mass, Energy, Space and Time. (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart. This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience. In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do. It is what you are “able” to do. What’s the difference? What you “can” do is essentially your ability limited by your desire. Ability describes the maximum potential that might be accomplished. But people are limited by what they should do, what they feel obligated to do, and what they want to do. If you take all that into consideration, what’s left is what a person actually “can” do.

In fact, if we start adding on limitations you move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart. Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization. Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”. That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up. (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification. Nobody gets there because they are stupid or mean. They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as – that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience. Really, its how we all build up our personalities. We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world. When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue. And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind buy by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see. If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with. And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two hour movie or a two hundred page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology. Each is just another brick in the wall. And each can be at any level of the mind and at any level of justification. So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved). Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this. To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica diction (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

Questions about Dramatica Pro

A writer recently emailed:

I have many questions.

Does Dramatica Pro have built in tutorials to bring someone up on the language and terminology?

Do you offer a package with movie magic?

Are any mainstream screenwriters using this? The only place I hear about it is the Write Bros. website and reviews on Amazon.

Does anyone offer a class on the software? The closest thing I can compare it to is 2nd year grad-level Greek. (In a good way!)

I found the companion book on iTunes and am picking through these videos. So happy to have found something that could help with my stories. It looks like an amazing amount of work on your part.

Thanks,
Steve

My reply:

Hi, Steve.

Here are answers to your questions:

Yes, Dramatica has built-in tutorials including the entire theory book included in the software.  There’s also a built-in searchable dictionary of terms, and extensive support information in many categories on every question page.

We do offer Dramatica in a package with Movie Magic.  Just visit our web site at storymind.com, click on the link at the top to our store and then click on Package Deals to see the latest prices.

Lots of mainstream writers use Dramatica (we’ve sold well over 50,00 copies) but most writers don’t advertise they use it for fear the industry will think they “need” software to write their stories.  But, if you visit Dramatica.com you can see a number of endorsements by well-known novelists, screenwriters, producers and directors.  Just as a sample, it was used by the emmy-winning head writer of Band of Brothers on that production, it was used extensively in the inventive television series, Dead Like Me, and is a big favorite of the fellow who wrote The China Syndrome.  (We really wish other writers would have the courage to step up to the plate and publicly admit they use it!)

As for classes, you can find the Dramatica Software Companion program on our web site at Storymind.com, which fully describes all the features of the software and how to use them, and you will also find Dramatica Unplugged – a program consisting of 12 hours of video describing the Dramatica theory of story (based on my seminars and on the 12 week course I taught for a few years through UCLA).

I hope this gives you some direction, and please feel free to contact me with any other questions you may have.

Melanie Anne Phillips
Co-creator, Dramatica

Word Salad: Slicing and Dicing Story Structure

A writer recently asked:

I’ve read what you wrote about slicing and dicing the Dramatica chart on your web site and in Dramticapedia. It’s very interesting.

Two questions if I may:

* Limiting depth: “When you limit depth, you simple don’t explore one or more aspects of a story: Character, Plot, Theme, or Genre.”

Q: If you don’t explore Plot, you don’t have the signposts. So how does your story move along?

* Limiting breadth: “Two throughlines provide a conflict. But three seems to be one conflict and another superfluous throughline that bounces off nothing.”

Q: In Dramatica I thought 3 throughlines — MC, OC and SS — were necessary to explore the conflict between the main and obstacle characters. I guess I didn’t get that right?

Examples of those two approaches would be great of course!

My reply:

In answer to your question on “Limiting Depth”:

Q: If you don’t explore Plot, you don’t have the signposts. So how does your story move along?

Two points: First, stories may be all about character growth. For example, a character may simply explore their feelings about life, people they know or thematic values and topics. There need be no events, happenings, or progress to illustrate how that character is growing, how the thematic message is evolving or how the genre is adding depth and richness as the story progresses. For example, look to the classic play, Waiting for Godot by Samuel Beckett. In this play there is no plot to speak of, yet the two principal characters progress along lines of growth or at least exploration of their feelings, make thematic points and establish a genre.

Other stories in a similar stream of consciousness style (as also used by Virginia Woolf) while including events, do not concern themselves with creating a full-story meaning for the happenings, but simply a series of random occurrences which transpire. This illustrates a second approach to writing without plot, per se: to have things take place, but not to use them to convey meaning. In such a story, one is not exploring plot – in fact, one has not created a true plot, just sequence of events. These serve to give the characters something to do other than talk, yet are intentionally presented so that the reader or audience understands no message is contained in the jumble of activities. Virginia Woolf’s Orlando is an excellent example of this style.

Also keep in mind that there is a big difference between a tale and a story. A tale is a simple linear progression of characters, plot, theme, and genre. A story uses each scene as a building block in a larger mosaic that creates a “big picture” message. So, even if the events make sense as a logical series of happenings and function well as a tale, this does not mean the events contribute as part of a story’s plot in terms of an overall message. Orlando, at times, does indicate a reason-based progression but its impact has little to do with the growth of the main character or the development of the theme. At most, it adds some elements to the genre, but in the storytelling sense, not structurally.

In answer to your second question on limiting breadth:

Q: In Dramatica I thought 3 throughlines — MC, OC and SS — were necessary to explore the conflict between the main and obstacle characters. I guess I didn’t get that right?

Actually, all three throughlines are indeed necessary to exploring that conflict, but what if you don’t explore the conflict? Suppose you have a one-person show where the Main Character presents just his own reasons for what he did and his own value standards that he questioned in the process. You might explore all four levels of the Main Character throughline without ever mentioning the influence of an Obstacle Character, any Subjective Story conflict between the two, or even an Objective Story involving anyone else.

Or suppose you have just a Obstacle Character explaining, “I had to change his mind… I knew he was on the wrong track. At first I appealed to his reason while sharing the bus together one day on the way to work. Failing any impact from that, I tried another tack, the passionate approach, and tried to invoke some sort of emotional response. And still, nothing.” This could be a wonderful opening to a story that only explored the Obstacle Character throughline without ever describing the Main Character’s point of view or the specific arguments between them.

Now here’s an advanced concept that applies to both Slicing and Dicing:

Just because characters are almost always built from elements doesn’t mean you can’t build them from the other levels of the Dramatica Table of Story Elements. At the level of the Table above the elements are the Variations. Though these are usually employed as the building blocks of the theme, they might equally be represented as characters instead. So, for example, you might have a character representing “hope” or “rationalization” or “wisdom”.

In a Sliced story with only the variation level, you might choose to illustrate the Variations as characters and simply have each stating his or her (or its) belief in the preeminence of the quality it represents. Or, in a Diced story with only one throughline, you could mix it up so that the Variations are represented by characters, the Elements by the plot, the top “Class” level would indicate the thematic issue (such as Physics, external processes, seen as the focus of the theme) and the Types become the Genre components.

Such stories are occasionally told, though they are not popular as they require an awful lot of work by the reader or audience to shift their minds around to see things in that way. It is not impossible, just difficult, and puts a burden of effort on the recipient of the story that normally resides with the author.

Finally, consider that many of the stories told are not really stories but tales. As referenced above, a tale is nothing more than an unbroken chain of events and/or experiences that make logical and/or emotional sense. Tales are free of the restrictions and requirements that bind stories, and so they can be far more free form, make incomplete arguments just for effect, and can include any number of random happenings either for intended impact on the readers/audience or for simple convenience to the author, or for stream-of-consciousness expression as part of the creative effort.

In such a case, any fragment or level of a story structure, sliced or diced, will easily mix into the overall word salad.

Melanie

Finding & Fixing Holes in Your Story Structure

A writer recently asked:

Hi, Melanie. I found your website while researching for my feature film screenplay. I have been rewriting this version of the script since October 2010 and writing the entire script for over ten years.

I am feeling rather lost now in this draft as my ending does not line up with how I have rewritten it – I am beyond 120 pages and it would take several more to finish telling my story at this time.

Would you please let me know what I need to discover the holes and make sure I do not have any structural problems (which I believe I have right now)?

I deeply want to master this story and move into production, but I just keep feeling like I am not there yet.

What is the right first step to your process? Do you recommend I start with Dramatica Pro and Storyweaver? As mentioned, I have written this story extensively and know who my characters are and where they are going, I just need some help them getting there.

My reply:

First of all, 120 pages isn’t a rule, just a guideline. So if you are just several more pages, say under 130, you should be fine. (That’s why some movies are 95 minutes and others 135).

As for holes and inconsistencies, your best bet is Dramatica Pro. You answer questions about your story and it cross-references the dramatic impact of your answers to determine what other dramatics need to be included. You can then compare that output to your actual story to see where you may have drifted structurally or where you may have left something out.

StoryWeaver is a more creativity based tool. It helps with inspiration, coming up with your story’s world, who’s in it, what happens to them, and what it all means. It doesn’t sound like you need that kind of help. StoryWeaver is a lot more intuitive and Muse oriented, rather than Dramatica which is logic and analysis focused.

You can download a trial version of both of these at our web site at storymind.com

Melanie

Descrepencies in Dramatica Terminology?

A Writer recently asked:

Dear Melanie,

I think, if I understand this correctly, that there is an incongruence between the Dramatica software terminology and the book – in that the software calls it the “Main vs. Impact Storyline” whereas the book calls it the “Subjective Storyline”. Am I correct in assuming that both mean the same thing?

Best wishes,

Jens

My reply:

Hi, Jens.

There are a few terms over which I and the other co-creator of Dramatica, Chris Huntley, don’t completely agree.

So, when we teach separate classes, we usually go with what we each think is best. When we teach together, we go with what is in the software because that is how most people come to Dramatica.

Example: “Main vs. Impact Storyline” is the same as the “Subjective Story”. Just different names.

Additionally I don’t use the term Impact Character at all, because this character does not necessarily have any physical impact on anything. In fact, even the old term “Obstacle Character” also seemed to me to give a wrong impression. Chris changed it from Obstacle to Impact to improve it, but in my writings on Dramatica I use the term “Influence Character” because that (to me) more clearly indicates its role as the most influential character over the Main Character in regard to his or her central, personal drive or issue.

For example, the lost diary of a long-missing poet might make that poet the Influence Character for a young Main Character who is a young aspiring poet himself. The Main Character learns from the writings how to avoid self-destruction, to continue the example, and does not commit suicide like his idol does at the end of the diary. There is no “impact” or “obstacle” in this storyline, but a lot of gentle and gradual influence.

But, you did ask the right question in the first place. What is really important is the concept, not the term, and on that Chris and I both agree.

Melanie

StoryWeaver vs. Dramatica

Writers often ask what the difference is between StoryWeaver and Dramatica Pro (or it’s little brother, Writer’s DreamKit).

Here’s the answer in a nut shell:

StoryWeaver and Dramatica (or Writer’s DreamKit) are like hand and glove, or two sides of the same coin. Every story has a personality and a psychology. The personality is developed in the storytelling, the psychology is built by the structure. StoryWeaver deals with the perosnality; Dramatica (and DreamKit) deal with the structure.

StoryWeaver is an inspiration and development tool for figuring out your story’s world, who’s in it, what happens to them, and what it all means. DreamKit helps you find and refine the underlying dramatic framework for your story to ensure there are no holes or inconsistencies.

Each one offers a step-by-step approach, and many authors use both for the two different aspects of story creation. Which one is used first, depends on the author. A structural writer will want to use Dramatica first to build the dramatic framework for the story, then use StoryWeaver to turn it into real people, places and events. An intuitive writer will want to use StoryWeaver first to help them find their story, then use Dramatica to find and refine the underlying structure that has evolved in their story along the way.

As always, you can learn more about both StoryWeaver and Dramatica at our sales-oriented web site at Storymind.com