Category Archives: Dramatica Theory

Dramatica Definition: Obstacle Character’s Critical Flaw

Obstacle Character’s Critical Flaw • [Variation] • The item that undermines the Obstacle Character’s unique ability to impact the Main Character • The Obstacle Character’s Critical Flaw undermines his effectiveness against the Main Character in general, but especially in regards to his Unique Ability. The Obstacle Character in any story has a Unique Ability which makes him uniquely qualified to thwart the Main Character. But in his character as well is a Critical Flaw which prevents him from just totally overwhelming the Main Character. This is again a trait which is unique to this particular character.

From the Dramatica Dictionary

Throughlines (and how to use them!)

Some time ago I described the difference between the two basic forms of story structure with the following phrase:

You spin a tale, but you weave a story.

The common expression “spinning a yarn” conjures up the image of a craftsperson pulling together a fluffy pile into a single unbroken thread. An appropriate analogy for the process of telling a tale. A tale is a simple, linear progression – a series of events and emotional experiences that leads from point A to point B, makes sense along the way, and leaves no gaps.

A tale is, perhaps, the simplest form of storytelling structure. The keyword here is “structure.” Certainly, if one is not concerned with structure, one can still relate a conglomeration of intermingled scenarios, each with its own meaning and emotional impact. Many power works of this ilk are considered classics, especially as novels or experimental films.

Nonetheless, if one wants to make a point, you need to create a line that leads from one point to another. A tale, then, is a throughline, leading from the point of departure to the destination on a single path.

A story, on the other hand, is a more complex form of structure. Essentially, a number of different throughlines are layered, one upon another, much as a craftsperson might weave a tapestry. Each individual thread is a tale that is spun, making it complete, unbroken, and possessing its own sequence. But collectively, the linear pattern of colors in all the throughlines form a single, overall pattern in the tapestry, much as the scanning lines on a television come together to create the image of a single frame.

In story structure, then, the sequence of events in each individual throughline cannot be random, but must be designed to do double-duty – both making sense as an unbroken progression and also as pieces of a greater purpose.

You won’t find the word, “throughline” in the dictionary. In fact, as I type this in my word processor, it lists the word as misspelled. Chris Huntley and I coined the word when we developed the concept as part of our work creating the Dramatica theory (and software). Since then, we have found it quite the useful moniker to describe an essential component of story structure.

Throughlines then, are any elements of a story that have their own beginnings, middles, and ends. For example, every character’s growth has its own throughline. Typically, this is referred to as a character arc, especially when in reference to the main character. But an “arc” has nothing to do with the growth of a character. Rather, each character’s emotional journey is a personal tale that describe his or her feelings at the beginning of the story, at every key juncture, and at the final reckoning.

Some characters may come to change their natures, others may grow in their resolve. But their mood swings, attitudes, and outlook must follow an unbroken path that is consistent with a series of emotions that a real human being might experience. For example, a person will not instantly snap from a deep depression into joyous elation without some intervening impact, be it unexpected news, a personal epiphany, or even the ingestion of great quantities of chocolate. In short, each character throughline must be true to itself, and also must take into consideration the effect of outside influences.

Now that we know what a throughline is, how can we use it? Well, right off the bat, it helps us break even the most complex story structures down into a collection of much simpler elements. Using the throughline concept, we can far more easily create a story structure, and can also ensure that every element is complete and that our story has no gaps or inconsistencies.

Before the throughline concept, writers traditionally would haul out the old index cards (or their equivalent) and try to create a single sequential progression for their stories from Act I, Scene I to the climax and final denouement.

An unfortunate byproduct of this “single throughline” approach is that it tended to make stories far more simplistic than they actually needed to be since the author would think of the sequential structure as being essentially a simple tale, rather than a layered story.

In addition, by separating the throughlines it is far easier to see if there are any gaps in the chain. Using a single thread approach to a story runs the risk of having a powerful event in one throughline carry enough dramatic weight to pull the story along, masking missing pieces in other throughlines that never get filled. This, in fact, is part of what makes some stories seem disconnected from the real world, trite, or melodramatic.

By using throughlines it is far easier to create complex themes and layered messages. Many authors think of stories as having only one theme (if that). A theme is just a comparison between two human qualities to see which is better in the given situations of the story.

For example, a story might wish to deal with greed. But, greed by itself is just a topic. It doesn’t become a theme until you weigh it against its counterpoint, generosity, and then “prove” which is the better quality of spirit to possess by showing how they each fare over the course of the story. One story’s message might be that generosity is better, but another story might wish to put forth that in a particular circumstance, greed is actually better.

By seeing the exploration of greed as one throughline and the exploration of generosity as another, each can be presented in its own progression. In so doing, the author avoids directly comparing one to the other (as this leads to a ham-handed and preachy message), but instead can balance one against the other so that the evidence builds as to which is better, but you still allow the audience to come to its own conclusion, thereby involving them in the message and making it their own. Certainly, a more powerful approach.

Plot, too, is assisted by multiple throughlines. Subplots are often hard to create and hard to follow. By dealing with each independently and side by side, you can easily see how they interrelate and can spot and holes or inconsistencies.

Subplots usually revolve around different characters. By placing a character’s growth throughline alongside his or her subplot throughline, you can make sure their mental state is always reflective of their inner state, and that they are never called upon to act in a way that is inconsistent with their mood or attitude at the time.

There are many other advantages to the use of throughlines as well. So many, that the Dramatica theory (and software) incorporate throughlines into the whole approach. Years later, when I developed StoryWeaver at my own company, throughlines became an integral part of the step-by-step story development approach it offers.

How do you begin to use throughlines for your stories? The first step is to get yourself some index cards, either 3×5 or 5×7. As you develop your story, rather than simply lining them all up in order, you take each sequential element of your story and create its own independent series of cards showing every step along the way.

Identify each separate kind of throughline with a different color. For example, you could make character-related throughlines blue (or use blue ink, or a blue dot) and make plot related throughlines green. This way, when you assemble them all together into your overall story structure, you can tell at a glance which elements are which, and even get a sense of which points in your story are character heavy or plot or theme heavy.

Then, identify each throughline within a group by its own mark, such as the character’s name, or some catch-phrase that describes a particular sub-plot, such as, “Joe’s attempt to fool Sally (or more simply, the “Sally Caper.”). That way, even when you weave them all together into a single storyline, you can easily find and work with the components of any given throughline. Be sure also to number the cards in each throughline in sequence, so if you accidentally mix them up or decide to present them out of order for storytelling purposes, such as in a flashback or flash forward, you will know the order in which they actually need to occur in the “real time” of the story.

Once you get started, its easy to see the value of the throughline approach, and just as easy to come up with all kinds of uses for it.

Dramatica Definition: Obstacle Character’s Concern

Obstacle Character’s Concern • [Type] • The area of the Obstacle Character’s principal cares, interests, and goals; the area of the Obstacle Character’s greatest impact on the Main Character • The Obstacle Character will be interested in achieving some degree of growth or control over things described by this appreciation. This could be in terms of concrete or abstract things, depending partly on the Obstacle Character’s Domain and partly on the twist the author wants to put on that Domain.

From the Dramatica Dictionary

Dramatica Definition: Obstacle Character’s Benchmark

Obstacle Character’s Benchmark • [Type] • The standard against which the Obstacle Character’s degree of impact is measured • The way of telling how much the Obstacle Character is affecting the Main Character is seen through this measuring stick. It can be subtle or obvious, illustrated perhaps by the number of empty beer cans next to an alcoholic’s bed, the severity of a facial tick, or the amount of perfume a character puts on. However it is illustrated, it needs to be there to give both the audience and the Obstacle Character some way of judging how effective his impact is and how much energy he has left to employ.

From the Dramatica Dictionary

Dramatica Definition: Obstacle Character

Obstacle Character • [Subjective Character] • The Subjective Character that forces the Main Character to face his personal problem • Every Main Character has a single Obstacle Character that forces him to face his personal problems. From the Main Character’s point of view, the Obstacle Character may seem to be blocking the road to the solution of the Main Character’s personal problem, or he may seem to be trying to knock the Main Character off the road to the solution. In a more objective view, the Obstacle Character functions to block the Main Character from sweeping his personal problem under the carpet, forcing the Main Character to address it directly. In every act, a story problem is introduced that requires the Main Character to expose his personal problem in order to solve the story problem. It is the Obstacle Character that creates the most personal tension for the Main Character. Frequently, the Main Character is chosen by the author to be the Protagonist as well, and often the Obstacle Character function is combined with the Guardian or the Contagonist. In this way, they each do double duty as prime movers of both the objective and subjective concerns of the story. This arrangement is not essential, however, and in many cases it is prudent to assign the Main and Obstacle Character roles to characters other than the Protagonist and Guardian/Contagonist in order to clearly explore the relationship between the Objective and Subjective problems of the story.

From the Dramatica Dictionary

Dramatica Definition: Obligation

Obligation • [Variation] dyn.pr. Rationalization<–>Obligation • accepting a task or situation in exchange for someone’s earlier or potential favors • Obligation is a mental trick we play when we accept a poor situation now in the hopes it will lead to a better one later. If we do not feel Obligated, we know we are really in control of the situation since we can leave at any time. However, we would then lose any chance of a reward at the end and even risk consequences that might befall us as a result of leaving. But by focusing on the hope of a reward and protection from consequences, our current suffering can be tolerated and we feel we have no choice but to stick it out. The problem is that as long as we continue to feel we have no choice, the suffering can increase way beyond any realistic hope of recouping and yet we “must” stay. • syn. agreement, pledge, contract, accepted compulsion, emotional contract

From the Dramatica Dictionary

Summary – The Grand Argument Story

We have described a story as a battle. The overview that takes in the full scope of the battle is the Objective Story Throughline.

Within the fray is one special soldier through whom we experience the battle first-hand. How he fares is the Main Character Throughline.

The Main Character is confronted by another soldier, blocking the path. Is he friend or foe? Either way, he is an obstacle, and the exploration of his impact on the Main Character is the Obstacle Character Throughline.

The Main and Obstacle Characters engage in a skirmish. Main says, “Get out of my way!”, and Obstacle says, “Change course!” In the end, the steadfast resolution of one will force the other to change. The growth of this interchange constitutes the Subjective Story Throughline.

Taken together, the four throughlines comprise the author’s argument to the audience. They answer the questions: What does it feel like to have this kind of problem? What’s the other side of the issue? Which perspective is the most appropriate for dealing with that problem? What do things look like in the “big picture?”

Only through the development of these four simultaneous throughlines can the Story Mind truly reflect our own minds, pitting reason against emotion and immediate advantage against experience in the hope of resolving a problem in the most beneficial manner.

From the Dramatica Theory Book