Category Archives: Dramatica Theory

The Concept Behind Character Resolve

Do you want your story to bring your audience to a point of change or to reinforce its current view? Oddly enough, choosing a steadfast Main Character may bring an audience to change and choosing a change character may influence the audience to remain steadfast. Why? It depends upon whether or not your audience shares the Main Character’s point of view to begin with.

Suppose your audience and your Main Character do NOT agree in attitudes about the central issue of the story. Even so, the audience will still identify with the Main Character because he represents the audience’s position in the story. So, if the Main Character grows in resolve to remain steadfast and succeeds, then the message to your audience is, “Change and adopt the Main Character’s view if you wish to succeed in similar situations.”

Clearly, since either change or steadfast can lead to either success or failure in a story, when you factor in where the audience stands a great number of different kinds of audience impact can be created by your choice.

From the Dramatica Software

Start and Stop Characters in the Real World

In Dramatica theory, characters can grow by starting a new behavior/attitude or stopping an old one. But how does that translate to the real world? Here are some examples:

Start as the Growth — The direction of the Main Character’s growth is toward starting something. The issue of Resolve (Change/Steadfast) has an impact on how to evaluate Growth (Start/Stop), so we’ve included examples which reflect these different contexts. For example:

Start/Steadfast: a business man refuses a generous offer to buy his business, holding out in the belief that his son will eventually start taking an interest in running it; etc.

Start/Change: believing that her lack of confidence is keeping her stuck in a lousy job, a woman starts demanding more of her employees; etc.

Stop as the Growth — The direction of the Main Character’s growth is toward stopping something. The issue of Resolve (Change/Steadfast) has an impact on how to evaluate Growth (Start/Stop), so we’ve included examples which reflect these different contexts. For example:

Stop/Steadfast: a radical activist believes she must remain tied to the gates of a nuclear plant so that her example will cause the employees to shut down the plant; etc.

Stop/Change: For example, a doctor who always pushes her patients too hard for their own good stops when she becomes ill and is treated the same way; etc.

Dramatica Definition: Perception

Perception • [Element] dyn.pr. Actuality<–>Perception • the way things seem to be • Perception is a point of view on reality. In truth, we cannot get beyond perception in our understanding of our world. A character that represents Perception is more concerned with the way things seem than what it is. Therefore he can be caught off-guard by anything that is not what it seems. • syn. appearance, how things seem to be, discernment, a particular reading of things, a point of view on reality, a way of seeing

From the Dramatica Dictionary

Using Start & Stop

A good way to get a feel for the Stop/Start dynamic in Change Main Characters is to picture the Stop character as having a chip on his shoulder and the Start character as having a hole in his heart.

If the actions or decisions taken by a Change character are what make the problem worse, then he needs to Stop.

If the problem worsens because a Change character fails to take certain obvious actions or decisions, then he needs to Start.

A way to get a feel for the Stop/Start dynamic in Steadfast Main Characters is to picture the Stop character as being pressured to give in, and the Start character as being pressured to give up.

If you want to tell a story about a Steadfast Main Character concerned with ending something bad, choose Stop

If you want to tell a story about a Steadfast Main Character concerned with beginning something good, choose Start.

From the Dramatica Pro Software

Dramatica Definition: Past

Past (The Past) • [Type] dyn.pr. Present<–>Past • what has already happened • The past is not unchanging. Often we learn new things which change our understanding of what past events truly meant and create new appreciations of how things really fit together. A Story that focuses on the Past may be much more than a documentation of what happened. Frequently it is a re-evaluation of the meaning of what has occurred that can lead to changing one’s understanding of what is happening in the present or will eventually happen in the future. • syn. history, what has happened, former times, retrospective

From the Dramatica Dictionary

Direction of Main Character Growth

Whether a Main Character eventually changes his nature or remains steadfast, he will still grow over the course of the story. This growth has a direction. Either he will grow into something (Start) or grow out of something (Stop).change in nature. He grows in his resolve to remain unchanged. He can grow by holding out against something that is increasingly bad while waiting for it to Stop

As an example we can look to Scrooge from Charles Dickens’ A Christmas Carol. Does Scrooge need to change because he is excessively miserly (Stop), or because he lacks generosity (Start)? In the Dickens’ story it is clear that Scrooge’s problems stem from his passive lack of compassion, not from his active greed. It is not that he is on the attack, but that he does not actively seek to help others. So, according to the way Charles Dickens told the story, Scrooge needs to Start being generous, rather than Stop being miserly.

A Change Main Character grows by adding a characteristic he lacks (Start) or by dropping a characteristic he already has (Stop). Either way, his make up is changed in nature.

A Steadfast Main Character’s make up, in contrast, does not change. Still, he will grow by holding out for something in his environment to Start or to Stop. Either way, the change appears somewhere in his environment instead of in him.

From the Dramatica Pro Software

Dramatica Definition: Overview Appreciations

Overview Appreciations • Story points relating to the widest dramatic interpretations of your entire story, including the Character and Plot Dynamics which describe its dramatic mechanism and basic feel are called Overview Appreciations. For example, Essence, Nature, Reach, Apparent or Actual Dilemma stories, etc.

From the Dramatica Dictionary

Main Character Growth

Over the course of your story, the Main Character will either grow out of something or grow into something. Authors show their audiences how to view this development of a Main Character by indicating the direction of Growth by the Main Character.

If the story concerns a Main Character who Changes, he will come to believe he is the cause of his own problems (that’s why he eventually changes). If he grows out of an old attitude or approach (e.g. loses the chip on his shoulder), then he is a Stop character. If he grows into a new way of being (e.g. fills a hole in his heart), then he is a Start character.

If the story concerns a Main Character who Remains Steadfast, something in the world around him will appear to be the cause of his troubles. If he tries to hold out long enough for something to stop bothering him, then he is a Stop character. If he tries to hold out long enough for something to begin, then he is a Start character.

If you want the emphasis in your story to be on the source of the troubles which has to stop, choose “Stop.” If you want to emphasize that the remedy to the problems has to begin, choose “Start.”

From Dramatica Pro Software

Dramatica Definition: Outcome

Outcome • [Plot Dynamic] a logistic assessment of how things ended up • When one is creating a story, one must consider how it all comes out. This will not just be a description of the situation but also of what potentials remain and how they have changed over the course of the story. Often, an author may wish to show the Outcome of a dramatic movement at the beginning or middle rather than the end. In this way the audience will focus more on how that eventuality came to be rather than trying to figure out what is going to happen.

From the Dramatica Dictionary