Category Archives: Dramatica Theory

Stories with “Be-er” Main Characters

STORIES that have Approach of Be-er:

A Doll’s House: As a child in her father’s home, and as a wife in her husband’s home, Nora does everything in her power to adapt herself to her environment-even to the detriment of her self-esteem and peace of mind:

“It’s perfectly true, Torvald. When I was at home with Papa he told me his opinion about everything, and so I had the same opinions; and if I differed from him I concealed the fact, because he would not have liked it. He called me his doll child, and he played with me just as I used to play with my dolls. And when I came to live with you…I was simply transferred from Papa’s hands to yours. You arranged everything according to your taste, and so I got the same tastes as you-or else I pretended to.” (Ibsen, 1879, p. 195)

The Age of Innocence: Newland prefers to internalize his problems instead of resolving them externally. Rather than act to change May into a more enlightened wife, Newland internally acknowledges that she’ll never be an intellectual partner, and resigns himself to living within a boring marriage.

NARRATOR: Archer had gradually reverted to his old inherited ideas about marriage. It was less trouble to conform with tradition. There was no use trying to emancipate a wife who hadn’t the dimmest notion that she was not free.

Amadeus: Salieri prefers to deal with his world indirectly, internally. He manipulates his world. He waits years to get the job of First Kappelmeister. He is willing to flatter; to be self-deprecating. Even with Mozart, in his war with God, he prefers to manipulate those around him rather than challenge Mozart directly. When he has the opportunity to sleep with Constanze, he refuses, preferring to adapt to his new sense of his world. This harkens back to his statements that he always wanted to sleep with his pretty students, but because of his bargain with God, he had to be chaste.

Barefoot in the Park: Paul prefers to adapt himself to his environment:

Mother: I worry about you two. You’re so impulsive. You jump into life. Paul is like me. He looks first.

Corie scathingly remarks to Paul:

Corie: Do you know what you are? You’re a watcher. There are Watchers in this world and there are Do-ers. And the Watchers sit around watching the Do-ers do. Well, tonight you watched and I did.

Being There: Chance accepts any situation he finds himself in; he adapts himself to the environment:

“Chance did what he was told” (Kosinski, 1970, p. 7).

Blade Runner: When Deckard’s picked up by Gaff, he goes along rather than fight; Recruited by Bryant to blade run again, he adapts to the system that walks all over “little people”; When questioning Salome, he pretends to be a petty bureaucrat, fighting and killing her only as a last resort.

Bringing Up Baby: In the opening shot, David is sitting on a scaffold, in perfect imitation of Rodan’s famous “Thinker” sculpture. Although he does quite a bit of protesting, David rarely takes direct action to get what he wants. He quietly accepts Alice’s proclamation that they will have no children. He grudgingly goes along with Susan’s story that his name is David Bone and that he recently suffered a nervous breakdown. When Alice leaves, calling him a butterfly, he simply mutters to himself and lets her go.

Candida: As an example of James Morell’s approach as a be-er, when Eugene Marchbanks announces Candida is better off with himself rather than the clergyman, Morell accepts him as a threat instead of dismissing the poet’s youthful foolishness. He then puts the burden of settling the crisis upon Candida, avoiding handling the matter himself.

Casablanca: Rick allows his club to be an open house for a wide variety of patrons, from refugees to Nazis to Vichy French. Whichever way the political wind blows, Rick will bend with it.

The Client: When there are problems, Reggie prefers to internalize them over trying to resolve them externally. When her husband left, taking the kids, she became an alcoholic; to gain Marcus’ trust, she becomes motherly; when she is verbally attacked and accused of being an alcoholic, she swallows her hurt and doesn’t offer an explanation; when Marcus tries to hitchhike from her house, she waits for him inside; etc.

The Crucible: John would prefer to wait out a problem–hoping it will resolve itself–rather than to take immediate action. An example of this is when he first hears of the young girls in town making accusations of witchcraft:

Proctor: Oh, it is a black mischief.

Elizabeth: I think you must go to Salem, John. I think so. You must tell them it is a fraud.

Proctor: Aye, it is, surely.

Elizabeth: Let you go to Ezekiel Cheever–he knows you well. And tell him what she [Abigail] said to you last week in her uncle’s house. She said it had naught to do with witchcraft, did she not?

Proctor: (in thought) Aye she did, she did.

Elizabeth: God forbid you keep that from the court, John. I think they must be told.

Proctor: (quietly, struggling with his thought) Aye, they must, they must. . . .

Elizabeth: I would go to Salem now, John–let you go tonight.

Proctor: I’ll think on it.

Elizabeth: You cannot keep it, John.

Proctor: I know I cannot keep it. I say I will think on it! (Miller 53)

Four Weddings And A Funeral: Charles prefers to solve problems by changing his mind or adapting to a given situation rather than doing something about it. For example, Charles makes no move to change tables at Lydia and John’s wedding, even after seeing that he will be sitting at a table filled with “Ghosts of girlfriends past;Ó When he is stuck in the closet of Lydia and Bernard’s honeymoon suite, he chooses to quietly adapt to the situation and wait it out, rather than disturb the newlyweds; finally, he almost convinces himself to marry someone he doesn’t love because it is easier for him to pretend it is OK than to tell everybody that the wedding is called off.

The Glass Menagerie: Laura approaches problems by internalizing them. This often paralyzes her–keeping her from being able to do ANYTHING.

The Graduate: Ben is most definitely a ponderer. From the first frame of the film, his preference is clearly to think out situations before taking action.

The Great Gatsby: Nick Carraway deals with personal issues internally — he prefers to adapt himself to his environment:

“I am slow-thinking and full of interior rules that act as brakes on my desires…”

Hamlet: Hamlet is a gifted thinker that is incapable of positive action–”the native hue of resolution/Is sicklied o’er with the pale cast of thought” (3.1.92-93).

Harold and Maude: Harold reacts to his mother’s domineering ways by pretending to be dead, instead of fighting her or leaving home; when Maude steals his hearse, he passively lets her drive him home; he modifies his new sports car into a hearse like his old one; etc.

Heavenly Creatures: Reluctant to be in the school photo, Pauline adapts to the situation by hanging her head down rather than running away; Pauline responds to Juliet’s tuberculosis by wishing illness on herself and refusing to eat; when her mother threatens to not let her see Juliet again, Pauline’s initial response is to wish herself dead; she responds to threatening authority figures internally by having them killed by Diello in the 4th World of Borovnia.

Lolita: Humbert prefers to approach his problem internally and adapt himself to his environment (like a chameleon). “Years of secret suffering have taught me superhuman self control” (Nabokov 28). He puts up a romantic front for Charlotte: “Bland American Charlotte frightened me . . . I dared not do anything to spoil the image of me she had set up to adore” (Nabokov 78), and he internalizes and compartmentalizes his lust for Lolita by keeping a detailed diary.

Romeo and Juliet: Romeo’s first preference in approaching a conflict is to adapt himself to the environment, for example, he lacks interest in the (contentious) ” . . . activities of his gang of friends, whom he accompanies only reluctantly to the Capulet feast: ‘I’ll be a candle holder and look on’” (1.4.38) (Paster 258); After making Juliet his wife, he tries to placate Tybalt rather than fight him; and so forth.

Rosemary’s Baby: Rosemary tries to accommodate everyone before herself. She agrees to the dinner invitation with the Castevets, even though she doesn’t want to go. Then she feels obligated, but tells Guy that it’s all right if he doesn’t want to attend. When Rosemary learns she is pregnant, she lets the Castevets push her into giving up a doctor she likes for one they recommend. Even though she is in great pain, she finds a way to adapt to it rather than confront her doctor:

Tiger: You’ve been in pain since November and he (Dr. Sapirstein) isn’t doing anything for you?

Rosemary: He says it’ll stop.

Joan: Why don’t you see another doctor?

Rosemary shakes her head.

Rosemary: He’s very good. He was on “Open End.”

Sula: From childhood, Nel copes with problems internally:

“…the girl became obedient and polite. Any enthusiasms that little Nel showed were calmed by the mother until she drove her daughter’s imagination underground” (Morrison, 1973, p. 18).

When Nel finds Jude and Sula naked in her bedroom, she thinks:

They are not doing that. I am just standing here seeing it, but they are not really doing it…I just stood there seeing it and smiling, because maybe there was some explanation, something important that would make it all right. (Morrison, 1973, p. 105)

After Jude leaves Nel, she winds up her anger into an imaginary gray ball so that she may function.

Unforgiven: Munny has lost the hair-trigger response of his youth, preferring to work problems through peaceably: though taunted by Kid Schofield over his reputation, he lets it slide and tries again to solve the hog problem; provoked by Little Bill in the bar, Munny bides his time:

LITTLE BILL: Well, Mister Hendershot, if I was to call you a no good sonofabitch an’ a liar, an’ if I was to say you shit in your pants on account of a cowardly soul… well, I guess then, you would show me your pistol right quick an’ shoot me dead, ain’t that so?

MUNNY: I guess I might… but like I said, I ain’t armed.

(Peoples, p. 76)

After a kicking by Little Bill, Munny doesn’t even seek revenge; this doesn’t happen until Ned is killed.

Washington Square: When faced with a problem, Catherine’s preference is to solve it internally, as illustrated in a conversation between her father and Aunt Almond:

“‘And, meanwhile, how is Catherine taking it?’ ‘As she takes everything–as a matter of course.’ ‘Doesn’t she make a noise? Hasn’t she made a scene?’ ‘She is not scenic.’” (James 69)

Once her father refuses her lovers’ suit, Catherine contemplates:

The idea of a struggle with her father, of setting up her will against his own, was heavy on her soul, and it kept her quiet, as a great physical weight keeps us motionless. It never entered into her mind to throw her lover off; but from the first she tried to assure herself that there would be a peaceful way out of their difficulty. The assurance was vague, for it contained no element of positive conviction that her father would change his mind. She only had the idea that if she should be very good, the situation would in some mysterious manner improve. To be good she must be patient, outwardly submissive, abstain from judging her father too harshly, and from committing any act of open defiance. (James 81)

Witness: Rachel adapts to the situations she finds herself in: she accepts being detained by Book and taken to his sister’s house:

SAMUEL: But do we have to stay here?

RACHEL: No, we do not. Just for the night.

Rachel accommodates Book’s presence on the farm; she remains in the Amish community, even though she has doubts about her faith; etc.

Dramaticapedia – “Ability”

What’s “Ability” have to do with story structure?

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  Look in the “Physics” class in the upper left-hand corner.  You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

In this article I’m going to talk about how Dramatica uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

To begin with, a brief word about the Dramatica chart itself.  The chart is sort of like a Rubik’s Cube.  It holds all the elements which must appear in every complete story to avoide holes.  Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created?  The chart represents all the categories of things we think about.  Notice that the chart is nested, like wheels within wheels.  That’s the way our mind’s work.  And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind.  When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life.  Sometimes things get wound up as tight as they can.  And this is where a story always starts.  Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension.  So why does a story feel like tension is building, rather than lessoning?  This is because stories are about the forces that bring a person to chane or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once).  It’s kind of like the forces that  create earthquakes.  Tectonic plates push against each other driven by a background force (the mantle).  That force is described by the wound up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plate.  Other times it builds up pressure until things snap all at once in an earthquake.  So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong.  But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”?  Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability.  If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together.  In the flat chart, they look like wheels within wheels.  In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works.  At the most broadstroke level (the top) there are just four items – Universe, Physics, Mind and Psychology.  They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum.  In a spectrum is really kind of arbitrary where you draw the line between red and blue.  Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or envirnoment.  Mind is the internal state – an attitude, fixation or bias.  Physics looks at external activities – processes and mechanisms.  Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels.  Each one provides a greater degree of detail on how the mind looks at the world and at itself.  It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describe the structural aspects of “Genre”  Genre is the most broadstroke way of looking at a story’s structure.   The next level down has a bit more dramatic detail and describes the Plot of a story.  The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters.  And as far as the mind goes, it represents the wheels within wheels and the sprectrum of how we go about considering things.  In fact, we move all around that chart when we try to solve a problem.  But the order is not arbitrary.  The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another.  You see this kind of thing in the stages of grief and even in Freud’s psycho-sexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article.  You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class.  In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements.  The others are Knowledge, Thought, Ability and Desire.  I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Pyschology.  They are the conceptual equivalents of Mass, Energy, Space and Time.  (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart.  This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience.  In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do.  It is what you are “able” to do.  What’s the difference?  What you “can” do is essentially your ability limited by your desire.  Ability describes the maximum potential that might be accomplished.  But people are limited by what they should do, what they feel obligated to do, and what they want to do.  If you take all that into consideration, what’s left is what a person actually “can” do.

In fact,  if we start adding on limitations you  move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart.  Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization.  Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”.  That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up.  (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification.  Nobody gets there because they are stupid or mean.  They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as –  that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience.  Really, its how we all build up our personalities.  We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world.  When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue.  And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind buy by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see.  If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with.  And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two hour movie or a two hundred page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology.  Each is just another brick in the wall.  And each can be at any level of the mind and at any level of justification.  So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved).  Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this.  To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica diction (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherant proficiency.

Predicting Human Behavior with Narrative

By Melanie Anne Phillips
Co-creator, Dramatica Theory of Narrative Structure

Human behavior cannot be predicted by observation alone.  No matter how deep the statistical database, no matter how sophisticated the algorithms, accuracy derived from observation falls short because it is unable to see the inner mechanism of the mind itself.  All that can be catalogued is simply the external impact of internal mental processes, and therefore observation can only chart the progress of ripples in the pond and speculate as to the nature of the pebble that produced them.

Human behavior cannot be predicted solely by internal self-examination.  No matter how deep we focus our inner eye, no matter how extensive our thoughts, accuracy derived from self-examination falls short because it is unable to see the mechanism of its own sentience.  All that can be grasped is simply the results of inner mental processes, and therefore self-examination can only map our attitudes and speculate as to the nature of the feelings that produced them.

To predict human behavior, a true model of the mind is required – one not derived from external observation nor internal self-examination.  The question arises as to how such a model can be created.  The answer is that such a model already exists.  It is called Dramatica and it was discovered in the structure of narrative.

The creation of narratives – both as stories and in the real world – is a uniquely human endeavor with two primary purposes:  one, to move an audience to adopt an attitude or point of view and, two, to describe human truth as best we can, so that we might better know ourselves and understand our relationships with others.  The first purpose is directed toward subject matter – the real world issues about which an author might wish to move an audience.  But the second purpose is accomplished below the level of subject matter for it documents human nature itself.

When you strip away the subject matter, the structure is laid bare and reveals itself as a model of the mind.  Why should this be?  Because when humans gather in groups to address a common issue, they tend to self-organize into specialties that represent different attributes of the human mind.   For example, one will emerge as the voice of reason while another will express skepticism and yet another might express the considerations of conscience.  In this way, each specialist is able to bring greater depth to the collective discussion than if each individual was a general practitioner, all trying to do the same job – a shallow exploration of every perspective.  It is a simple societal survival technique.

Simple stories, the first stories, addressed this and established the archetypal characters and how the fundamental human attributes they represented interrelated.  In fact, the interaction of one character with another is analogous to the way these attributes interact in the mind of an individual, as if our own mental processes had been projected outward and made tangible in a macroscopic manner.

When groups grow even larger, the fundamental attributes attract additional followers so that they become sub-groups within the larger group.  In this manner, each perspective on the problem is represented by many individuals.  And, when a sub-group grows to a critical mass, it will itself self-organize, just as did the original master group.  One member of the specialty group will emerge as the leader with the others falling into the roles of the other human attributes.   And, similarly, if a number of master groups come together to address and even larger issue of common interest, each master group will shift off center as they all self-organize into specialty roles as well.

As thousands of generations of storytellers documented what they saw in the way people and groups of people organized themselves, though trial and error they gradually refined the conventions of story structure until it accurately represented the functioning of the mind itself.  Recognizing the correlation of structure to the mind, Dramatica further refined the structural elements and the dynamics that drive them.  Conceptually, this model of the mind is the substance of the Dramatica theory and, practically, it is re-created in the Dramatica software.

Dramatica’s model of the mind is comprised of two principal components.  The first is a periodic table of narrative elements in which the nested nature of human attribute self-organization is presented as families within families, much as the periodic table in physics gathers elements into families such as the rare earth elements or the noble gasses.  The second is a set of algorithms that describe the manner in which these mental attributes interact and interrelate.

In combination, the algorithms describe mental dependencies in which the action of every human dynamic has impact or influence upon other closely related dynamics.  The dynamics form a web that can be interpreted to reveal the tensions and forces at work in the mind and how they warp the shape of the mind and focus motivation in predictable directions.

In conjunction with the table of narrative elements, these algorithms of dynamics can pinpoint the sources of motivation and, conversely the location of blind spots into which one’s own consciousness, or that of a group, cannot see.

The model as whole is able to determine the relationship between a state of mind and the sequential progression of considerations, both conscious and subliminal, which must follow from such an arrangement.  This process is commutative, for if one knows the order in which a sequence of considerations occurred one can regressively ascertain in great detail the mental arrangement that must have existed to drive such a progression.

In theory, if one identifies in the real world an individual or group mind of any number of nested levels of sub-groups, one can accurately determine the drives, areas of focus, purposes and methods of that mind.  By applying the sequential algorithms, one can also predict the progressive behavior of the mind under study.

In practice, both individual and group minds are constantly coming into conjunction, in conflict or collusion.  Since they are not joining in a common purpose for a sufficient period of time, they do not reach the flash point at which they would self-organize into a single predictable system.  Rather, their interactions are only partial facets of a mental model and operate more according to the procession of chaos than an orderly progression.  Nonetheless, the impact of such encounters leaves an identifiable impact upon both parties that enables a revised accurate assessment of each altered mind and its future behavior.

The domain of chaos can be somewhat reduced by the application of those same standard statistical and algorithmic approaches that have been unable to predict human behavior, for they take into account environmental considerations, essentially the subject matter of medium in which the minds encounter one another.

In conclusion, human behavior can be predicted with significant accuracy through narrative modeling.  But when narratives are only partially present in volatile scenarios, statistical modeling can be used in conjunction with narrative to achieve the best possible predictive algorithm.

Contact me about Narrative Science

Learn more about Narrative Science

 

Dramatica – Where’d the Idea Come From?

Chris Huntley and I began our exploration of story structure in 1980. He and I had met a few years earlier while we were both attending the University of Southern California and both making short films.

I had left school early to go to work in the industry and, frustrated by working on the periphery of the industry at that time, I put together a low-budget feature film project and enlisted Chris’ partnership in producing a movie.

The result was a horrible little film that suffered no so much from budgetary restrictions as from our lack of knowledge of sound story structure. So, when we began to consider our next production, we thought we’d first take a stab at trying to determine what a sound story structure ought to be.

We made lists and graphs and assembled everything we knew. And we discovered… that we didn’t know much about story structure! In fact, we put the whole project on hold until we could gather a little more experience from the industry and from life in general.

Chris went into motion control special effects work for Imax movies, and I went into the industry at large as a writer/producer/director and mostly editor of non-features, high budget industrials, and educationals.

Later, Chris become the co-founder of Write Bros. – the company that created the world’s first screenplay formatting software (and won a technical achievement award from the Academy).

One day in 1991, Chris asked me to breakfast and asked if I’d like to start up our old story structure project again. I was thrilled to do so. I was editing a feature film at the time so each morning before I went off to the editing room and before Chris went off to be V.P. of his company, we’d get together over coffee and try to crack the story structure nut.

We were both committed to this project, and it wasn’t long before we started having some insights that made sense to us but that we had never heard in any of our classes at USC.

After six months, we had created a number of understandings about story structure, but lacked a unifying concept that would tie them all together. We tried starting a book about our findings, but got bogged down. Eventually, Chris suggested that we present our work to his partner, Steve Greenfield.

Steve was completely taken with the ideas we offered, and he and Chris determined that rather than a book, perhaps our best approach was to create a new piece of software for writers that would help them employ our concepts in building sound stories.

I was asked to come to their company as a consultant, and as my editing job had just completed, I agreed. Thus began a three year full-time effort to redefine the nature of what stories are and how they work.

Few are those who have the luxury of being paid to spend three years sitting in a room pondering the mechanics of story structure to the exclusion of all else. But that was the situation I was provided.

We began with index cards and post-it notes, sticking every individual concept (and there were hundreds of them) all over all four walls of my office, and later of the entire conference room!

Seeing it all spread out like that made it possible to note certain patterns and connections among some of these notions. We began to see that psychology played a large part in stories.

This came about by Chris asking a crucial question: “If the Main Character (like Scrooge in A Christmas Carol) is actually the cause of the story’s problems, why can’t he see it and just change?”

Of course, this spoke of issues far beyond stories that were essential to our own psychological issues as a species.

We started to gather all the psychological material we had developed into one place on one of the walls. Some of it seemed to fit well with the main character, but other material, though clearly psychological in nature, seemed to pertain more to the story at large, though we had no idea what to make of this. There was no pattern that explained it.

One day, while staring for the nth hour at that wall, it just hit me – maybe the psychological material we had discovered in stories weren’t about just the main character – maybe they were about the story itself. Maybe the story itself had a psychology! In fact, perhaps story structure was a model of the story’s mind!

I ran down the hall to Chris’ office and hit him with the notion. As was his practice, he leaned back in his chair, closed his eyes and fell into a meditative state, closing all else from his mind. After a few moments he sat upright and responded, “I believe you are right.”

From that point forward, everything we did was based on the Story Mind concept. We reorganized all of our material assuming that it referred to the psychology of the story’s mind. Suddenly, patterns appeared, relationships were suggested, and the various components we had discovered fell right into place.

Our arrangements became more and more complex until we found ourselves hard-pressed to make them work in a single chart. It was then that we tried putting the cards in levels, placing “smaller” units under larger umbrella units into which they seemed to fall.

But how to depict this nested structure? Chris played around with pyramid shapes, I tried twisting mobius strips around donut-shaped toroids. Eventually, we settled on the four towers – not as the only shape of story structure, but as the most convenient shape with which to appreciate its internal mechanisms and relationships.

Later, I read that Crick and Watson (the two fellows that discovered the double-helix shape of DNA) didn’t find it through observation. At the time, the best imagery available of DNA was made by bombarding DNA’s crystalline form with X-Rays.

But Crick and Watson had a gut feeling that the shape of “live” DNA was more elegant, perhaps some sort of spiral. They decided to play with a number of alternative shapes as candidates that might explain all the properties that had been observed about DNA. To this end, they ordered a set of custom-made industrial “tinker-toys” which were used by chemists to illustrate molecular bonds.

They play around with various combination until, while building a ladder shape, they twisted it to form the now-familiar double-helix. As soon as they actually saw this representation, then new intuitively that it was correct and ran off to share their work with colleagues.

Chris and I unknowingly followed the same process. In the years that followed, we came to the conclusion that the towers are like the crystalline form of DNA – it represents a mind’s psychology at rest. But the mind is a machine made of time – every component, every gear and widget is actually a process.

When you put it into motion to create a “live” model, like DNA it becomes a helix, but in the case of story structure it forms a quad-helix, rather than a double one.

That’s about as deep as I want to go into how the Dramatica Chart developed in the first place. But, as a special treat for those of you who are gluttons for punishment, here’s an explanation of the workings of the structure, conceptually (for now!).

Where to begin without getting all technical-ish… Well, that’s a good start already!

Okay. The Dramatica Chat has four levels. And it has four Towers. What do these represent? The four towers represent the four key elements of our minds. Just as DNA is made up of four bases: adenine (abbreviated A), cytosine (C), guanine (G) and thymine (T), the structure of the Story Mind is made up of four bases: knowledge (abbreviated K), thought (T), ability (A) and desire (D).

Knowledge is the Mass of the mind. Thought is the mind’s Energy. Ability is the equivalent of Space and Desire is the counterpart to Time.

Just as mass and energy can relate in a simple way, such as when force slams one billiard ball into another, thought can rearrange knowledge and bring disparate pieces of knowledge together or move them apart.

Mass and energy can also interact in a more complex manner in which, for example, a small amount of mass can release a tremendous amount of energy in a nuclear explosion. Similarly, Knowledge and thought can interact so that a small amount of knowledge can generate an awful lot of thought (and conversely, it take a lot of thought to create a single bit of true knowledge!)

Ability is like space insofar as space defines the edges of what exists from what does not. Ability defines what we know from what we don’t know. It determines how much of anything is known vs. how much is unknown. It is from this that calculation that our minds assess our ability.

Desire is functions in the mind as Time does in the universe. Desire does not exist without a comparative between what was, what is, and what may be, just as time does not exist without an appreciation of past, present, and future.

So, the four towers are Knowledge, Thought, Ability, and Desire. (Which is which and why is for a later discussion. This, after all, is just an introductory section for a conversational book about story structure!)

But, the four levels represent Mass, Energy, Space, and Time directly. The four dimensions of the outer world are reflected by the four dimensions of the inner world. In fact, each set is a reflection of the other with neither being the origin.

Existence cannot be understood wholly from either a material or immaterial perspective. Perception is required to enable existence, and vice versa. Thus, the Dramatica chart isn’t just some stupid cutesy little made-up list of a few dramatic concepts. Nope. Its actually a material/immaterial continuum in which all that exists can be described by its co-ordinates within the construct.

Now, before I start sounding like the “Architect” from the Matrix Trilogy (assuming it is not too late already), we’ll put these topics to rest for a while and return to our happy-go-lucky free-wheelin’ conversational introduction to Dramatica Theory. So there.

Throughlines (and how to use them!)

Some time ago I described the difference between the two basic forms of story structure with the following phrase:

You spin a tale, but you weave a story.

The common expression “spinning a yarn” conjures up the image of a craftsperson pulling together a fluffy pile into a single unbroken thread. An appropriate analogy for the process of telling a tale. A tale is a simple, linear progression – a series of events and emotional experiences that leads from point A to point B, makes sense along the way, and leaves no gaps.

A tale is, perhaps, the simplest form of storytelling structure. The keyword here is “structure.” Certainly, if one is not concerned with structure, one can still relate a conglomeration of intermingled scenarios, each with its own meaning and emotional impact. Many power works of this ilk are considered classics, especially as novels or experimental films.

Nonetheless, if one wants to make a point, you need to create a line that leads from one point to another. A tale, then, is a throughline, leading from the point of departure to the destination on a single path.

A story, on the other hand, is a more complex form of structure. Essentially, a number of different throughlines are layered, one upon another, much as a craftsperson might weave a tapestry. Each individual thread is a tale that is spun, making it complete, unbroken, and possessing its own sequence. But collectively, the linear pattern of colors in all the throughlines form a single, overall pattern in the tapestry, much as the scanning lines on a television come together to create the image of a single frame.

In story structure, then, the sequence of events in each individual throughline cannot be random, but must be designed to do double-duty – both making sense as an unbroken progression and also as pieces of a greater purpose.

You won’t find the word, “throughline” in the dictionary. In fact, as I type this in my word processor, it lists the word as misspelled. Chris Huntley and I coined the word when we developed the concept as part of our work creating the Dramatica theory (and software). Since then, we have found it quite the useful moniker to describe an essential component of story structure.

Throughlines then, are any elements of a story that have their own beginnings, middles, and ends. For example, every character’s growth has its own throughline. Typically, this is referred to as a character arc, especially when in reference to the main character. But an “arc” has nothing to do with the growth of a character. Rather, each character’s emotional journey is a personal tale that describe his or her feelings at the beginning of the story, at every key juncture, and at the final reckoning.

Some characters may come to change their natures, others may grow in their resolve. But their mood swings, attitudes, and outlook must follow an unbroken path that is consistent with a series of emotions that a real human being might experience. For example, a person will not instantly snap from a deep depression into joyous elation without some intervening impact, be it unexpected news, a personal epiphany, or even the ingestion of great quantities of chocolate. In short, each character throughline must be true to itself, and also must take into consideration the effect of outside influences.

Now that we know what a throughline is, how can we use it? Well, right off the bat, it helps us break even the most complex story structures down into a collection of much simpler elements. Using the throughline concept, we can far more easily create a story structure, and can also ensure that every element is complete and that our story has no gaps or inconsistencies.

Before the throughline concept, writers traditionally would haul out the old index cards (or their equivalent) and try to create a single sequential progression for their stories from Act I, Scene I to the climax and final denouement.

An unfortunate byproduct of this “single throughline” approach is that it tended to make stories far more simplistic than they actually needed to be since the author would think of the sequential structure as being essentially a simple tale, rather than a layered story.

In addition, by separating the throughlines it is far easier to see if there are any gaps in the chain. Using a single thread approach to a story runs the risk of having a powerful event in one throughline carry enough dramatic weight to pull the story along, masking missing pieces in other throughlines that never get filled. This, in fact, is part of what makes some stories seem disconnected from the real world, trite, or melodramatic.

By using throughlines it is far easier to create complex themes and layered messages. Many authors think of stories as having only one theme (if that). A theme is just a comparison between two human qualities to see which is better in the given situations of the story.

For example, a story might wish to deal with greed. But, greed by itself is just a topic. It doesn’t become a theme until you weigh it against its counterpoint, generosity, and then “prove” which is the better quality of spirit to possess by showing how they each fare over the course of the story. One story’s message might be that generosity is better, but another story might wish to put forth that in a particular circumstance, greed is actually better.

By seeing the exploration of greed as one throughline and the exploration of generosity as another, each can be presented in its own progression. In so doing, the author avoids directly comparing one to the other (as this leads to a ham-handed and preachy message), but instead can balance one against the other so that the evidence builds as to which is better, but you still allow the audience to come to its own conclusion, thereby involving them in the message and making it their own. Certainly, a more powerful approach.

Plot, too, is assisted by multiple throughlines. Subplots are often hard to create and hard to follow. By dealing with each independently and side by side, you can easily see how they interrelate and can spot and holes or inconsistencies.

Subplots usually revolve around different characters. By placing a character’s growth throughline alongside his or her subplot throughline, you can make sure their mental state is always reflective of their inner state, and that they are never called upon to act in a way that is inconsistent with their mood or attitude at the time.

There are many other advantages to the use of throughlines as well. So many, that the Dramatica theory (and software) incorporate throughlines into the whole approach. Years later, when I developed StoryWeaver at my own company, throughlines became an integral part of the step-by-step story development approach it offers.

How do you begin to use throughlines for your stories? The first step is to get yourself some index cards, either 3×5 or 5×7. As you develop your story, rather than simply lining them all up in order, you take each sequential element of your story and create its own independent series of cards showing every step along the way.

Identify each separate kind of throughline with a different color. For example, you could make character-related throughlines blue (or use blue ink, or a blue dot) and make plot related throughlines green. This way, when you assemble them all together into your overall story structure, you can tell at a glance which elements are which, and even get a sense of which points in your story are character heavy or plot or theme heavy.

Then, identify each throughline within a group by its own mark, such as the character’s name, or some catch-phrase that describes a particular sub-plot, such as, “Joe’s attempt to fool Sally (or more simply, the “Sally Caper.”). That way, even when you weave them all together into a single storyline, you can easily find and work with the components of any given throughline. Be sure also to number the cards in each throughline in sequence, so if you accidentally mix them up or decide to present them out of order for storytelling purposes, such as in a flashback or flash forward, you will know the order in which they actually need to occur in the “real time” of the story.

Once you get started, its easy to see the value of the throughline approach, and just as easy to come up with all kinds of uses for it.

The Dramatica Theory of Story Structure

Introduction

Everything you are about to read is wrong. Why is it wrong? Partly due to my own preconceptions, and partly due to pure ignorance. Of course, I can’t see my own preconceptions and I know nothing about my ignorance, so to me all you are about to read is right.

Right or wrong, the concepts contained in this book will absolutely cause you to think differently about what stories are and how they work. If you find something that makes sense to you, and (better yet) works, great! If you disagree with anything put forth, you should ask yourself why you don’t agree. That one question alone may bring you to question you own conceptions and knowledge, and may even point out preconceptions and areas of ignorance as well.

Before every class in story structure I always tell my students never to buy into anything more than 97%. No matter how all-encompassing an idea appears to be, if you believe it 100%, you’ll never see a better idea that just might come along. I believe this is good advice even when looking at your own understanding, but I’m only 97% sure about that.

Fact is, there is no “one right way” to look at story structure. As Eastern philosophy would have it, “The Tao that can be spoken is not the Eternal Tao.” In other words, the moment you think you completely understand something, the one thing you can be sure of is that you’ve missed the point.

The capital “T” Truth can never be known. But we can get a sense of it. By entertaining a variety of alternative explanations, we start to see the edges of the bush all those different perspectives are beating around. Through a combination of study and intuition, we become more and more able to chart a good course and avoid obstacles along the way. And perhaps, by the end of our journey we’ll know how we should have started it in the first place.

So Dramatica is not the end-all system of story structure. But it’s pretty good! And along with all the other good attempts at explaining the elusive Muse, it just may help you glimpse the Truth.

What is Dramatica?

 

 

Dramatica is a new theory of story that offers both writers and critics a clear view of what story structure is and how it works. Dramatica is also the inspiration behind the line of story development software products that bear its name.

The central concept of the Dramatica theory is a notion called the “Story Mind.” In a nutshell, this simply means that every story has a mind of its own – its own personality; its own psychology. A story’s personality is developed by an author’s style and subject matter; its psychology is determined by the underlying dramatic structure.

This book describes all the key concepts of the theory, how to use them to analyze the structure of any story and, more importantly, how to apply them creatively in the construction of stories.

Some of the material may be challenging and certainly much of it will be new. But a little effort and determination on your part will be rewarded with a new command of the tools of authorship that will open creative avenues for all of your projects to come.

The Story Mind

 

 

As mentioned above, the Story Mind concept is at the heart of Dramatica, and everything else about the theory grows out of that. If you don’t buy into it, at least a little, then you’re not going to find much use for the rest of this book. So let’s take look into the Story Mind right off the bat to see if it is worth your while to keep reading…

Simply put, the Story Mind means that we can think of a story as if it were a person. The storytelling style and the subject matter determine the story’s personality, and the underlying dramatic structure determines its psychology.

Now the personality of a story is a touchy-feely thing, while the psychology is a nuts-and-bolts mechanical thing. Let’s consider the personality part first, and then turn our attention to the psychology.

Like anyone you meet, a story has a personality. And what makes up a personality? Well, everything from the subject matter a person talks about to their attitude toward life. Similarly, a story might be about the Old West or Outer Space, and its attitude could be somber, sneaky, lively, hilarious, or any combination of other human qualities.

Is this a useful perspective? Can be. Many writers get so wrapped up in the details of a story that they lose track of the overview. For example, you might spend all kinds of time working out the specifics of each character’s personality yet have your story take a direction that is completely out of character for its personality. But if you step back every once and a while and think of the story as a single person, you can really get a sense of whether or not it is acting in character.

Imagine that you have invited your story to dinner. You have a pleasant conversation with it over the meal. Of course, it is more like a monologue because your story does all the talking – just as it will to your audience or reader.

Your story is a practical joker, or a civil war buff (genre), and it talks about what interests it. It tells you a story about a problem with some endeavor (plot) in which it was engaged. It discusses the moral issues (theme) involved and its point of view on them. It even divulges the conflicting drives (characters) that motivated it while it tried to resolve the difficulties.

You want to ask yourself if it’s story makes sense. If not, you need to work on the logic of your story. Does it feel right, as if the Story Mind is telling you everything, or does it seem like it is holding something back? If so, your story has holes that need filling. And does your story hold your interest for two hours or more while it delivers it’s monologue? If not, it’s going to bore it’s captive audience in the theater, or the reader of its report (your book), and you need to send it back to finishing school for another draft.

Again, authors get so wrapped up in the details that they lose the big picture. But by thinking of your story as a person, you can get a sense of the overall attraction, believability, and humanity of your story before you foist it off on an unsuspecting public.

There’s much more we’ll have to say about the personality of the Story Mind and how to leverage it to your advantage. But, our purpose right now is just to see if this book might be of use to you. So, let’s examine the other side of the Story Mind concept – the story’s psychology as represented in its structure.

The Dramatica theory is primarily concerned with the structure of a story. Everything in that structure represents an aspect of the human mind, almost as if the processes of the mind had been made tangible and projected out externally for the audience to observe.

Do you remember the model kit of the “Visible Man?” It was a 12″ human figure made out of clear plastic so you could see the skeleton and all the organs on the inside. Well that is how the Story Mind works. it takes the processes of the human mind, and turns them into characters, plot, theme, and genre, so we can study them in detail. In this way, an author can provide understanding to an audience of the best way to deal with problems. And, of course, all of this is wrapped up and disguised in the particular subject matter, style, and techniques of the storyteller.

Now this makes it sound as if the real meat of a story, the real people, places, events, and topics, are just window dressing to distract the audience from the serious business of the structure. But that’s not what we’re saying here. In fact, structure and storytelling work side by side, hand in hand, to create an audience/reader experience that transcends the power of either by itself.

Therefore, structure and storytelling are neither completely dependent upon each other, nor are they wholly independent. One structure might be told in a myriad of ways, like West Side Story and Romeo and Juliet. Similarly, any given group of characters dealing with a particular realm of subject matter might be wrapped around any number of different structures, like weekly television series.

But let’s get back to the nature of the structure itself and to the elements that make up the Story Mind. If characters, plot, theme, and genre represent aspects of the human mind made tangible, what are they?

Characters represent the conflicting drives of our own minds. For example, in our own minds, our reason and our emotions are often at war with one another. Sometimes what makes the most sense doesn’t feel right at all. And conversely, what feels so right might not make any sense at all. Then again, there are times when both agree and what makes the most sense also feels right on.

Reason and Emotion then, become two archetypal characters in the Story Mind that illustrate that inner conflict that rages within ourselves. And in the structure of stories, just as in our minds, sometimes these two basic attributes conflict, and other times they concur.

Theme, on the other hand, illustrates our troubled value standards. We are all plagued with uncertainties regarding the right attitude to take, the best qualities to emulate, and whether our principles should remain fixed and constant or should bend in context to particular circumstances.

Plot compares the relative value of the methods we might employ within our minds in our attempt to press on through these conflicting points of view on the way toward a mental consensus.

And genre explores the overall attitude of the Story Mind – the points of view we take as we watch the parade of our own thoughts unfold, and the psychological foundation upon which our personality is built.

Our New Storymind.com Web Site

New Storymind.com Web Site

New Storymind.com Web Site

After years of the same old design, we’re finally upgrading the look and feel of our parent web site, Storymind.com.

Check it out:

Storymind.com

Tell us what you think (both the good and the bad!) We’ll be adding more products and more content before we make the site publicly available, so there’s plenty of time for us to make changes based on your feedback.  We look forward to hearing from you!

Just email your comments to me at melanie@storymind.com

Narrative Dynamics 2 – Transmutation of Particles and Waves

In this second article in the Dynamic Model series, I’m going to explore really intriguing problem – how particles can be transmuted into waves and vice versa.

Why this important to writers and even more important to psychologists and social scientists may not be immediately apparent, so first I’ll outline its potential usefulness and also how it is essential to the expansion of the Dramatica theory into a whole new realm.

Stories might end in success or failure of the effort to achieve the goal.  But how big a success, or how great a failure.  Now you are talking a matter of degree.  What’s more, is it a permanent success/failure or a temporary one?  And if temporary, does it always remain at the same level or does it vary, getting bigger, smaller, or oscillating in a symmetrical cyclic or complex manner?

Now, apply this to a character’s motivation.  It may be motivated by one particular kind of thing, but is that motivation increasing or decreasing?  It is accelerating or decelerating?  Is it cyclic or complex, is it transmuting from one nature of motivation to another?  And for that matter, how does a character actually change from one nature to another in a leap of faith?  Up the magnification and ask, “can I see the exact moment a character’s mind changes from one way of looking at the world to another?”

When is that magic moment at which Scrooge changes?  How long does it last?  Can we find the spot at which he is one way now and another way a moment later?  Is the change a process or an immediate timeless shift from one state to another?  What exactly is the mechanism – not the mechanism that leads him to the point of change, but the exact time at which that change occurs?

When can we say that a light switch is off versus being on?  Is it how many electrons are crossing the gap, is it the position of the switch at a visual resolution?  Is it the light getting brighter?  How bright?  How fast?  How about a mercury light that fades on and off at 60 Hz?  When it is on the nadir of the down cycle is it off?  And therefore, does the exact moment of a character’s change depend upon momentum?  Inertia?  Zeno’s paradox?

If writers could follow the rise and fall, the ebb and flow of dramatic potentials, resistances, currents, and powers discreetly for every element, every particle in a story’s structure, one could predict the cognitive and affective impact on the readers or audience as a constantly changing bundle of waveforms, each one thread or throughline in the undulating unbroken progression of experience.

Now project this into psychology, societal concerns, stock market analysis, weather prediction – such a dynamic model would enable incredibly accurate projections as well as far more detailed and complete snap analyses.

BUT

In order for these applications to be realized, we need not only a dynamic model, but also the means of connecting it to the structural model.  In other words, we need to develop a particle/wave continuum in which particles can become waves can become particles in an endless flow of cascading shifts and transmutations.

So how does this interface work?  What stands between particle and wave that alters one to another?

In the next installment of the Dynamic Model series, I’ll offer some conjectures.

Melanie Anne Phillips

Learn more about Narrative Science

 

Narrative Dynamics 1 – Introduction

This is the first in a series of articles I’ll be writing about a whole different way of looking at the Dramatica theory of narrative structure – in terms of dynamics, rather than structure.  In fact, the dynamic model is a counterpart, not an alternative, to the existing structural model with which you may be familiar.

As an illustration of the difference between the two, if you think of the structural model as being made of particles, the dynamic model is made of waves.  If the structural model is seen as digital, the dynamic model is analog.  If the structural model describes a neural network, the dynamic model describes the biochemistry,  If the structural defines the elements of a story (or psychology) and how they relate, the dynamic model defines how the elements transmute or decay into other elements and how relationships among elements are changing.

In usage, the structural model can tell you, for example, that a main character is driven by logic; the dynamic model can tell you how strongly they are driven and how the intensity of that drive changes over time.  The structural model can predict if a story will end in success or failure; the dynamic model can tell you the degree of success or failure.

In a nutshell, the structural model documents the fixed logic of a story’s structure, the dynamic model charts the ebb and flow of its passions.  Cognitive and Affective, Yin and Yang, Space and Time.  Head and heart.

If you are familiar with deep Dramatica theory, you know that all the output of the Story Engine is not made available in the Dramatica software.  In fact, the Story Engine generate quite a bit more information about a story’s structure than it makes available to a user.  What information, and why suppress it?  I’ll answer the second question first.

We suppressed information that was so detailed and dramatically “tiny” that it was beyond the scope or magnification in which authors work.  And, even if someone wanted to work with structure to that microscopic micromanaged level, that information had such little impact that it would almost certainly be lost in the background noise of the storytelling.  In other words, the granularity of that suppressed information was smaller than the resolution of an audience’s understanding.  In short – it would be lost in the translation from structure to finished story.  So, to keep from overcomplicating the story structuring process and having the author do work that would never have a practical impact, we decided this kind of material should not be provided by the Story Engine.

Still, just because authors can’t really apply this suppressed information in a useful manner doesn’t mean the information isn’t accurate, especially when using the Story Engine for psychological analysis rather than just for fictional constructs.  So, here’s a brief description of this information, shared here for the purpose of illustrating the limits of the current structural model at its farthest edges, and then being able to further describe what the developing dynamic model can bring to the table.

What is suppressed: PRCO and 1234.  What the hell does that mean?  PRCO stands for Potential, Resistance, Current and Outcome (or Power).  1234 is the sequential order in which the four items in a quad will come into play.  You see this last part in the sequence of the Signposts and Journeys for each of the four throughlines in Dramatica, but the engine only shows you the output for the “type” level or plot level of a story’s structure – the equivalent of the topics each act will cover in each of the four throughlines.  It is suppressed for all the other levels and all the other quads.  (Though some additional sequential information is also available in the Plot Sequence Report in Dramatica.)

In truth, EVERY quad in the structure appears in every story structure, but some, like the Signposts, are the focus of the story.  And yet, if you watch a story unfold, you’ll see that EVERY SINGLE QUAD in a completely structured story will unfold in a predictable sequential manner.  As a side note, the manner in which we discovered this is an intriguing story I may write about someday, but for the purposes of this article, suffice it to say that every quad in a structure at every level will have a 1234 sequence attached to it, and those sequences will differ from one storyform to another.

But what about the PRCO?  Well, consider ever quad as a little dramatic circuit – not a static thing except in the sense  that an electronic circuit is static – a battery, a resistor, a light bulb and some wire – but the electrons flow through it and the bulb generates light.  Similarly, in a dramatic circuit – a quad – the four items will act as Potential, Resistance, Current and Outcome (Power) and form a flow that moves one moment into the next and generates energy that sparks the next scene or sequence or act.

Now I could go into great detail about how all this works (it is built into the Story Engine after all) – BUT, that’s not the point  All you need to know for this article is that in the process of “winding up” the dramatic potential of the story at large, the model is (conceptually) twisted and turned like a Rubik’s cube so that quads are misaligned in a way that creates the tension that drives the story forward.  Or, in terms of psychology, it describes the conflicting forces that are at work in the mind.

And so, every item in every quad will be assigned a 1234 and also a PRCO.  This means that sometimes a scene will begin with a Potential and other scenes will open with a Resistance or Current or Power.  In other words, 1234 and PRCO are independently assigned because they are not tied together psychologically, nor in terms of fiction.

Back to the dynamic model.  The structural model can only tell you if something is a potential or resistance and the order in which it will come into play.  But, only a dynamic model could tell you how MUCH potential or resistance was present and how long its span of time in the sequence will last: its duration.  Plus, the dynamic model could tell you how the intensity of that potential might be changing and how fast it is changing and whether that speed of change is accelerating.

Stepping back then, it is pretty easy to see the usefulness of this both in charting the collective dramatic intensity of an unfolding story upon an audience’s head and heart, and also the manner in which motivations and decisions, effort and activities reach a flash point or recede in real world individual and group psychology.

Enough for this introductory article.  More soon….

Melanie

 

Trigonometry and Dramatica

Here’s another clue for you all….

Though it wasn’t discovered through mathematics, Dramatica’s model of story psychology can, in fact, be described by mathematics – at least to an extent.

Here’s the clue – In the Dramatica quad, there are found kinds of pair relationships among any two items: Dynamic (diagonal), Companion (horizontal), and Dependent (vertical).  There are two of each in every quad and one will possess a positive charge and the other a negative charge.

Dynamic relationships (diagonal) are about direct conflict.  A negative Dynamic relationship is where both parties beat each other into the ground until nothing is left and all potential is lost.  Kinda like the two parties in congress.  A positive Dynamic relationship is where both parties conflict, but as a result a new idea is sparked – synthesis – in which a solution or improvement is created that could not have occurred by the actions of either party separately – only through direct conflict.

Dynamic relationships, positive and negative, can be described by Sine and Cosine.

Companion relationships (horizontal) are about indirect impact of one party on the other.  In other words, without directly conflicting, the normal actions of one party can have a beneficial (positive) fallout on the other party or a negative one.  In a sense, it is like one party unintentionally bumping into the other party just as a result of doing what it does naturally.  And that bump sends the other party either into a better or worse trajectory.

Companion relationships, positive and negative, can be described by Tangent and Cotangent.

Dependent relationships (vertical) are about dependencies.  You can see this in human behavior with a positive dependency being “I’m okay, you’re okay, together we’re terrific!” – better than the sum of their parts in which each acts as a catalyst to the other.  A negative dependency is “I’m nothing without my other half” in which neither party can function at all without the other.

Dependent relationships, positive and negative, can be described by Secant and Cosecant.

But now we come to the interesting part.  There is a fourth kind of relationship among items in a quad – whether all four items will be evaluated or seen as being independent components or as a collective family, tribe, or classification.  For example, which is correct – “This IS the United States” or “These ARE the United States”?

In the first  case, we see a single county (family) which can be sub-divided into smaller units called states.  In the second case we see a confederation of independent sovereign states (“state” originally meant sovereign, after all).  When the country was formed, it was seen more as a confederation.  This sentiment was carried on into the Civil War when the south became the Confederate States of America, siding on the philosophy that power derived from the individual sovereign states, bound by mutual agreement into a confederacy.  But the north maintained that is was “one nation” as in the pledge of allegiance, and states were more like national counties.

Back to math, specifically trig – what function represents that?  Well, I’m not much of a mathematician, but twenty years ago when we first considered the relationship of trig to the pair relationships by function, it occurred to us that we needed an additional dimension of function to describe that relationship.  We jokingly said that somebody someday was going to have to come up with “quadronometry” as an expansion to trig.

But now I’m not so sure that is far off the mark.  After all, the quad includes all four dimensions – Mass, Energy, Space and Time.  And if we look at it in terms of psychology (the Story Mind) we see the internal equivalents of these – Knowledge, Thought, Ability and Desire.  I’ve written elsewhere about the correlations between the external and internal dimensions, so I won’t belabor it here.  Point is – trig provides three dimensions and Dramatica’s functions require four.

Here’s an example…

If you plot a sine wave function on the xy coordinate plane it describes a circle as it passes through 90 degrees, 180, 270 and finally 360.  That comprises one complete cycle of a sine wave.  But, as the function continues to operate (as the sine wave progresses through more cycles) you go past 360 another 90 degrees to 450, then 540, then 630, the 920 and on and on, circumscribing the same circle on the plane over and over again.

In Dramatica, we describe our functions somewhat differently, thus:

Think of a slinky toy – that coiled ribbon of metal that “walks” down stairs.  From the end, it looks like a circle, stretched out from the side it looks like a sine wave, but seen from a 3/4 angle you can see its true nature as a helix.  In fact, Dramatica is a quad-helix, unlike the double-helix of DNA.  It includes a helical description not only of the arrangement of story elements and dynamics in a double-helix, but also a second double-helix that describes how these things will unfold over time.  As a side note, we have often wondered that while the double-helix of DNA describes what genes are present and how they are arranged, might there not also be a second conceptual double-helix describing how they will be brought into play in the actual construction of an organism – the physical double-helix providing the blueprint and the conceptual double-helix providing the sequence of construction?  But, that’s another story.

For now, consider what adding a fourth dimension to trig would do.  For one thing, you’d need to plot a sine wave not just on the xy plane but to include the z axis as well to plot its vertical progression.  Further, because one dimension is being added, it would push everything down a rung.  For example, it is my belief that in such a mathematical system imaginary numbers such as the square root of -1 would become incorporated in the real number plane, enabling the solving of equations that are not currently supported.  And philosophically, from a math perspective, it would tie in nicely therefore as a tool for everything from quantum theory to chaos theory.

But, again, I’m not much of a mathematician – I’m just a poor country theorist with some odd ball ideas and a patented story engine that has been accurately predicting story structure and human behavior for twenty years.

Besides, I’m getting too old to want to do all the work necessary to carry things like this any farther.  So, I leave it to the next generation, or at least those better at math than I, to take a crack at this – either to build it or refute it.  Don’t matter to me which.  I’m satisfied just having the chance to say my piece.

Melanie