Category Archives: Dramatica Unchained

Ideas vs. Theories

One of my pet peeves and personal frustrations is how great ideas – truly revolutionary paradigm shifts – are often lost in the bundled clothing of a larger concept, hypothesis or theory. A case in point:  In the Dramatica theory … Continue reading

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Watson and Dramatica: Building an Artificial Mind

Watson and Dramatica: Building an Artificial Mind By Melanie Anne Phillips Some twenty years ago, upon realizing that the structure of stories was actually a model of the mind itself, Chris and I began to wonder if that model could serve as … Continue reading

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Dramatica & Non-linear Game Theory

In regard to non-linear video game story structuring, in fact, that is where Dramatica excels in ways no other system has been able to achieve.  To illustrate how, we need to take a few steps back and then work our … Continue reading

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Beyond Dramatica – Introduction

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Narrative Media & The Individual

By Melanie Anne Phillips I was going through some old back-ups of my computer from many, many years ago and came across this lecture I had prepared for a meeting of psychiatrists involved in the psychological aspects of art and … Continue reading

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Robert McKee

A writer emailed me with the following comments: Your ideas make so much more sense than certain other writing teachers. For example, McKee.  I don’t see any logic to many of his statements.  He says things such as ‘imagine the … Continue reading

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Dramatica’s Plot Sequence Report – Deep Theory

  A Writer Asks: 1) In the plot sequence report, the variations by which the signposts are explored are shifted to a different domain. Is the same true for the variations (theme/sequences) explored in the journeys? The quick answer is: … Continue reading

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