Category Archives: Storyforming Tips

Selecting Your Story’s Forewarnings

Forewarnings appear as a signal that the Consequences are imminent. At first, one might suspect that for a particular Type of Consequences, a certain Type of Forewarnings will always be the most appropriate. Certainly, there are relationships between Forewarnings and Consequences that are so widespread in our culture that they have almost become story law. But in fact, the relationship between Forewarnings and Consequences is just as flexible as that between Requirements and Goal.

Can the Forewarnings be anything at all then? No, and to see why we need look no further than the fact that Consequences and Forewarnings are both Types. They are never Variations, or Elements, or Classes. But, within the realm of Types, which one will be the appropriate Forewarnings for particular Consequences depends upon the impact of other appreciations.

When selecting the Type of Forewarning for your story, think of this appreciation both by itself and also in conjunction with the Consequences. By itself, examine the Types to see which one feels like the area from which you want tension, fear, or stress to flow for your audience and/or characters. Then, in conjunction with the Consequences, determine if you see a way in which this Type of Forewarning might be the harbinger that will herald the imminent approach of the Consequences. If it all fits, use it. If not, you may need to rethink either your selection for Forewarnings or your choice for Consequences.

From the Dramatica Theory Book

Selecting Your Story’s Consequences

Consequences are dependent upon the Goal, though other appreciations may change the nature of that dependency. Consequences may be expressed as what will happen if the Goal is not achieved or they may be what is already being suffered and will continue if the Goal is not achieved. You should select the Type that best describes your story’s down-side risk.

One of the eight essential questions asks if the direction of your story is Start or Stop. A Start story is one in which the audience will see the Consequences as occurring only if the Goal is not achieved. In a Stop story, the audience will see the Consequences already in place, and if the Goal is not achieved the Consequences will remain.

Choosing the Type of Consequence does not determine Start or Stop, and neither does choosing Start or Stop determine the Type of Consequence. How the Consequence will come into play, however, is a Start/Stop issue. Since that dynamic affects the overall feel of a story, it is often best to make this dynamic decision of Start or Stop before attempting the structural one of selecting the Consequence Type.

From the Dramatica Theory Book

Selecting Your Story’s Requirements

Requirements are the essential steps or circumstances which must be met in order to reach the story’s Goal. If we were to select a story’s Requirements before any other appreciation, it would simply be a decision about the kinds of activities or endeavors we want to concentrate on as the central effort of our story. If we have already selected our story’s Goal, however, much has already been determined that may limit which Types are appropriate to support that Goal.

Although the model of dramatic relationships implemented in the Dramatica software can determine which are the best candidates to be chosen for a given appreciation, the ultimate decision must rest with the author. “Trust your feelings, Luke,” says Obi Wan to young Skywalker. When selecting appreciations that advice is just as appropriate.

From the Dramatica Theory Book

Selecting Your Story’s Goal

A story’s Goal is most often found in the Objective Domain for stories written in our culture. Aside from that bias, the story Goal might just as properly be found in any of the four Domains. As we now consider how to select the Goal for our story, we need to know a little bit more about what a Goal really does for an audience, and what kinds of control over our audience we can exercise simply by choosing where we place the Goal.

An audience sees a story’s Goal as being the central objective of the story. As such, it will be of the same nature as the Concern of one of the four Domains. Which one depends upon which throughline an author wants to emphasize in his storytelling. For example, suppose your Main Character and his experiences are the most important thing to you, the author. Then you will most likely want to make the Main Character’s Concern your story Goal as well. On the other hand, if your story is about a problem that is affecting everyone, you will probably want to make the Objective Story Domain Concern your story Goal.

Each throughline will have its own Concern. When the audience considers each throughline separately, it will focus on that Concern as being the principal objective from that point of view. When the audience considers the story as a whole, however, it will get a feel for which throughline is most emphasized by the author’s storytelling, and will see that throughline’s Concern as the overall story Goal.

Since emphasis is a gray-scale kind of process, the story Goal may appear to be a highly focused issue in some stories and of lesser concern in others. In fact, all four throughlines might be equally emphasized, which would result in an audience being unable to easily answer the question, what was this story about? Just because no overall Goal is identifiable does not mean the plot necessarily has a hole. It might mean that the issues explored in the story are more evenly considered in a holistic sense, and the story is simply not as Goal-oriented. In contrast, the Concern of each Domain must appear clearly in a complete story, for Concerns are purely structural appreciations which are developed through storytelling, but not dependent upon it.

When selecting a Goal, some authors prefer to first select the Concerns for each Domain. In this way, all of the potential objectives of the story have been pre-determined and the author then simply needs to choose which one to emphasize. Other authors prefer not to choose the Goal at all, since it is not truly an essential part of a story’s structure. Instead, they select their Concerns and then let the muse guide them in how much they emphasize one throughline over another. In this way, the Goal will emerge all by itself in a much more organic way. Still, other authors like to select the Goal before any of the Concerns. In this case, they may not even know which Domain the Goal will ultimately be a part of. For this kind of author, the principal question they wish to answer is, what is my story about? By approaching the selection of your story Goal from one of these three directions, you can begin to create a storyform that reflects your personal interests in telling this particular story.

There are four different Classes from which to choose our Goal. Each Class has four unique Types. In a practical sense, the first question we might ask ourselves is whether we want the Goal of our story to be something physical or something mental. In making this decision we are able to limit our available choices to Universe/Physics (physical goals) or Mind/Psychology (mental goals). Instantly we have cut the sixteen possible Goals down to only eight.

Next we can look at the names of the Types themselves. In Universe: Past, Progress, Present, and Future. In Physics: Understanding, Doing, Learning, and Obtaining. In Mind: Memory, Preconscious, Conscious, and Subconscious. In Psychology: Conceptualizing, Being, Conceiving, and Becoming. Some are easy to get a grip on; others seem more obscure. This is because our culture favors certain Types of issues and doesn’t pay as much attention to others. This is reflected in our language as well so that even though the words used to describe the Types are quite accurate, many of them require a bit more thought and even a definition before they become clear. (Refer to the appendices of this book for definitions of each).

Whether you have narrowed your potential selections to eight or just jump right in with the whole sixteen, choose the Type that best represents the kind of Goal you wish to focus on in your story.

From the Dramatica Theory Book

Who Are They and What Are They Doing?

When considering the Objective Story perspective, it is best to use the third person plural (“They”) voice to evaluate the Classes. They refers to the entire set of Objective Characters (protagonist, antagonist, sidekick, etc.) collectively.

  • If the Objective Story’s Domain is Universe (e.g. The Verdict, The Poseidon Adventure, or The Fugitive), consider asking: What is it like to be in their situation? What is their status? What condition are they in? Where are they going to be in the future? What’s so special about their past?
  • If the Objective Story’s Domain is Physics (e.g. Star Wars): What are they involved in? How do they get what they want? What must they learn to do the things they want to do? What does it mean to them to have (or lose) something?
  • If the Objective Story’s Domain is Mind (e.g. Hamlet or To Kill A Mockingbird): What are they afraid of? What is their opinion? How do they react to that? How do they feel about this or that? What is it that they remember about that night?
  • If the Objective Story’s Domain is Psychology (e.g. Who’s Afraid of Virginia Woolf? or Four Weddings and a Funeral): Who are they really? How should they act? How can they become different people? Why are they so angry, or reserved, or whatever? How are they manipulating or being manipulated?

From the Dramatica Theory Book

Subjective Story: Who Are We and What Are We Doing?

When considering the Subjective Story perspective, it is best to use the first person plural (“We”) voice to evaluate the Classes. We refers to the Main and Obstacle Characters collectively.

  • If the Subjective Story’s Domain is Universe (e.g. The Ghost & Hamlet’s pact in Hamlet or Reggie & Marcus’ alliance in The Client), consider asking: What is it like to be in our situation? What is our status? What condition are we in? Where are we going to be in the future? What’s so special about our past?
  • If the Subjective Story’s Domain is Physics (e.g. George & Martha’s game in Who’s Afraid of Virginia Woolf?): What are we involved in? How do we get what we want? What must we learn to do the things we want to do? What does it mean to us to have (or lose) something?
  • If the Subjective Story’s Domain is Mind (e.g. Frank & Laura’s affair in The Verdict or Dr. Kimble & Sam Gerard’s relationship in The Fugitive): What are we afraid of? What is our opinion? How do we react to that? How do we feel about this or that? What is it that we remember about that night?
  • If the Subjective Story’s Domain is Psychology (e.g. Obi Wan & Luke’s relationship in Star Wars): Who are we really? How should we act? How can we become different people? Why are we so angry, or reserved, or whatever? How are we manipulating or being manipulated?

From the Dramatica Theory Book

Obstacle Character: Who Are You and What Are You Doing?

When considering the Obstacle Character’s perspective, it is best to use the second person singular (“You”) voice to evaluate the Classes. This is best imagined as if one is addressing the Obstacle Character directly, where “You” is referring to the Obstacle Character.

  • If the Obstacle Character’s Domain is Universe (e.g. Marley’s Ghost in A Christmas Carol), you might ask them: What is it like to be in your situation? What is your status? What condition are you in? Where are you going to be in the future? What’s so special about your past?
  • If the Obstacle Character’s Domain is Physics (e.g. Jim in The Glass Menagerie The Glass Menagerie or Booth in In The Line of Fire): What are you involved in? How do you get what you want? What must you learn to do the things you want to do? What does it mean to you to have (or lose) something?
  • If the Obstacle Character’s Domain is Mind (e.g. Obi Wan in Star Wars Star Wars or Martha in Who’s Afraid of Virginia Woolf?): What are you afraid of? What is your opinion? How do you react to that? How do you feel about this or that? What is it that you remember about that night?
  • If the Obstacle Character’s Domain is Psychology (e.g. Laura Fisher in The Verdict The Verdict or Sam Gerard in The Fugitive): Who are you really? How should you act? How can you become a different person? Why are you so angry, or reserved, or whatever? How are you manipulating or being manipulated?

From the Dramatica Theory Book

Main Character: Who am I, and what am I doing?

When looking from the Main Character’s perspective, use the first person singular (I) voice to evaluate the Classes.

  • If the Main Character’s Domain is Universe (e.g. Luke in Star Wars or George in Who’s Afraid of Virginia Woolf?), questions like the following would arise: What is it like to be in my situation? What is my status? What condition am I in? Where am I going to be in the future? What’s so special about my past?
  • If the Main Character’s Domain is Physics (e.g. Frank Galvin in The Verdict The Verdict or Dr. Richard Kimble in The Fugitive), questions like the following would be more appropriate: What am I involved in? How do I get what I want? What must I learn to do the things I want to do? What does it mean to me to have (or lose) something?
  • If the Main Character’s Domain is Mind (e.g. Scrooge in A Christmas Carol), you would consider questions such as the following: What am I afraid of? What is my opinion? How do I react to something? How do I feel about this or that? What is it that I remember about that night?
  • If the Main Character’s Domain is Psychology (e.g. Laura in The Glass Menagerie The Glass Menagerie or Frank in In The Line of Fire), the concerns would be more like: Who am I really? How should I act? How can I become a different person? Why am I so angry, or reserved, or whatever? How am I manipulating or being manipulated?

From the Dramatica Theory Book

Dynamic Pairs of Domains

Each of the throughlines in a story can be seen as standing alone or as standing in relation to the other throughlines. When selecting which Classes to assign the throughlines of your story, it is extremely important to remember two relationships in particular among the throughlines:

The Objective Story and Subjective Story throughlines
will always be a dynamic pair

And…

The Main Character and Obstacle Character throughlines
will always be a dynamic pair

These relationships reflect the kind of impact these throughlines have on each other in every story. The Main and Obstacle Characters face off throughout the story until one of them Changes (indicated by the Main Character Resolve). Their relationship in the Subjective Story will help precipitate either Success or Failure in the Objective Story (indicated by the Story Outcome).

What these relationships mean to the process of building the Domains in your story is that whenever you set up one Domain, you also set up its dynamic pair.

For example, matching the Main Character throughline with the Universe class not only creates a Main Character Domain of Universe in your story, it also creates an Obstacle Character Domain of Mind. Since Mind is the dynamic pair to Universe in the Dramatica structure, matching one throughline to one of the Classes automatically puts the other throughline on the opposite Class to support the two throughlines’ dynamic pair relationship.

Likewise, matching the Objective Story throughline with Psychology to create an Objective Story Domain of Psychology will automatically create a Subjective Story Domain of Physics at the same time. The reasoning is the same here as it was for the Main and Obstacle Character throughlines. No matter which Class you match with one of the throughlines on the Dramatica structure, the dynamic pair of that class will be matched to the dynamic pair of that throughline.

From the Dramatica Theory Book

Choosing the Proper Classes for Your Story’s Domains

Which is the right Class for the Main Character Domain in your story? For the Objective Story Domain? For the Subjective Story Domain? For the Obstacle Character Domain? Assigning the appropriate Dramatica Classes to the Domains of your story is a tricky but important process.

There are four Domains or throughlines in a story: the Main Character, the Obstacle Character, the Subjective Story, and the Objective Story. These throughlines provide an audience with various points of view from which to explore the story. The four audience points of view can be seen as I, YOU, WE, and THEY as the audience’s point of view shifts from empathizing with the Main Character, to feeling the impact of the Obstacle Character, to experiencing the relationship between the Main and Obstacle Character, and then finally stepping back to see the big picture that has everyone in it (all of THEM). Each point of view describes an aspect of the story experience to which an audience is privy.

There are four Classes containing all the possible kinds of problems that can be felt in those throughlines (one Class to each throughline): Universe, Mind, Physics, and Psychology. These Classes suggest different areas to explore in the story. The areas can be seen as SITUATIONS, FIXED ATTITUDES or FIXATIONS, ACTIVITIES, and MANNERS OF THINKING or MANIPULATION.

In Dramatica, a story will contain all four areas to explore (Classes) and all four points of view (throughlines). Each Class will be explored from one of the throughlines. The combination of Class and throughline into a Domain is the broadest way to describe the meaning in a story. For example, exploring a Main Character in terms of his situation is quite different than exploring a Main Character in terms of his attitude, the activities he is involved in, or how he is being manipulated. Which is right for your story?

Pairing the appropriate Class with the proper throughline for your story can be difficult. An approach you may find useful is to pick a throughline, adopt the audience perspective that throughline provides, and from that point of view examine each of the four Classes to see which feels the best.

From the Dramatica Theory Book