Category Archives: Dramatica Software

Selecting Your Story’s Preconditions

Preconditions are non-essential steps or items that become attached to the effort to achieve the Goal through someone’s insistence. A keen distinction here is that while Pre-requisites are almost always used in relation to the Requirements in a story, Preconditions are likely to apply to either Requirements or the Goal itself. As such, both Goal and Requirements should be taken into account when selecting Preconditions.

Think about the sorts of petty annoyances, frustrations, and sources of friction with which your characters might become saddled with, in exchange for assistance with some essential Prerequisite. If you were one of your characters, what kind of Preconditions would most irritate you?

Appreciations of this level are usually presented as a background item in storytelling. Draw on your own experiences while making this selection so that the level of nuance required can grow from your familiarity.

From the Dramatica Theory Book

Selecting Your Story’s Prerequisites

Prerequisites determine what is needed to begin meeting the Requirements. When selecting Prerequisites, keep in mind they are to be used in your story as essential steps or items that must be met or gathered in order to attempt a Requirement. As such, the appropriate Type of Prerequisites is much more heavily influenced by the Type of Requirements than the Type of Goal.

Prerequisites may open the opportunity for easy ways to bring in Dividends, Costs, or even Preconditions (which we shall discuss shortly.) Certain Types of considerations may be more familiar to you than others as a result of your personal life experience. As such, they will likely be a better source of material from which to draw inspiration. Choosing a familiar Type will help you later on when it becomes time to illustrate your appreciations in Storyencoding.

From the Dramatica Theory Book

Selecting Your Story’s Costs

Costs function much like negative Dividends. They are the detrimental effects of the effort to reach the Goal. Look at the Requirements for your story and see what Type of Costs might make that effort more taxing. Look at the Consequences for your story and see what Type of Costs might seem like an indicator of what might happen if the Goal is not achieved. Look at the Forewarnings and determine the Type of Costs that enhances, or possibly obscures the Forewarnings from your characters. Finally, look at the Dividends and try to find a Type for Costs that balances the positive perks. To balance Dividends, Costs need not be an exact opposite, but simply have the opposite (negative) effect on the characters.

From the Dramatica Theory Book

Selecting Your Story’s Dividends

Dividends are benefits accrued on the way to the Goal.  Goal, Requirements, Consequences, and Forewarnings are all Driver Appreciations in Plot. Dividends are the first of the Passenger Appreciations. As such, we see it used in storytelling more as a modifier than a subject unto itself. Still, since authors may choose to emphasize whatever they wish, Dividends may be lifted up to the forefront in a particular story and take on a significance far beyond their structural weight.

No matter what emphasis Dividends are given in your story, they are still modifiers of the Goal. As such, when selecting the Type of Dividends for your story, consider how well your choice will dovetail with your Goal. Sometimes Dividends are very close in nature to the Goal, almost as natural results of getting closer to the Goal. Other times Dividends may be quite different in nature than the Goal, and are simply positive items or experiences that cross the characters’ paths during the quest.

As with the Driver Appreciations, this choice is not arbitrary. The dynamics that determine it, however, are so many and varied that only a software system can calculate it. Still, when one has answered the essential questions, it is likely one’s writing instincts have become so fine-tuned for a story as to sense which kinds of Dividends will seem appropriate to the Goal under those particular dynamic conditions.

From the Dramatica Theory Book

Selecting Your Story’s Forewarnings

Forewarnings appear as a signal that the Consequences are imminent. At first, one might suspect that for a particular Type of Consequences, a certain Type of Forewarnings will always be the most appropriate. Certainly, there are relationships between Forewarnings and Consequences that are so widespread in our culture that they have almost become story law. But in fact, the relationship between Forewarnings and Consequences is just as flexible as that between Requirements and Goal.

Can the Forewarnings be anything at all then? No, and to see why we need look no further than the fact that Consequences and Forewarnings are both Types. They are never Variations, or Elements, or Classes. But, within the realm of Types, which one will be the appropriate Forewarnings for particular Consequences depends upon the impact of other appreciations.

When selecting the Type of Forewarning for your story, think of this appreciation both by itself and also in conjunction with the Consequences. By itself, examine the Types to see which one feels like the area from which you want tension, fear, or stress to flow for your audience and/or characters. Then, in conjunction with the Consequences, determine if you see a way in which this Type of Forewarning might be the harbinger that will herald the imminent approach of the Consequences. If it all fits, use it. If not, you may need to rethink either your selection for Forewarnings or your choice for Consequences.

From the Dramatica Theory Book

Selecting Your Story’s Consequences

Consequences are dependent upon the Goal, though other appreciations may change the nature of that dependency. Consequences may be expressed as what will happen if the Goal is not achieved or they may be what is already being suffered and will continue if the Goal is not achieved. You should select the Type that best describes your story’s down-side risk.

One of the eight essential questions asks if the direction of your story is Start or Stop. A Start story is one in which the audience will see the Consequences as occurring only if the Goal is not achieved. In a Stop story, the audience will see the Consequences already in place, and if the Goal is not achieved the Consequences will remain.

Choosing the Type of Consequence does not determine Start or Stop, and neither does choosing Start or Stop determine the Type of Consequence. How the Consequence will come into play, however, is a Start/Stop issue. Since that dynamic affects the overall feel of a story, it is often best to make this dynamic decision of Start or Stop before attempting the structural one of selecting the Consequence Type.

From the Dramatica Theory Book

Selecting Your Story’s Requirements

Requirements are the essential steps or circumstances which must be met in order to reach the story’s Goal. If we were to select a story’s Requirements before any other appreciation, it would simply be a decision about the kinds of activities or endeavors we want to concentrate on as the central effort of our story. If we have already selected our story’s Goal, however, much has already been determined that may limit which Types are appropriate to support that Goal.

Although the model of dramatic relationships implemented in the Dramatica software can determine which are the best candidates to be chosen for a given appreciation, the ultimate decision must rest with the author. “Trust your feelings, Luke,” says Obi Wan to young Skywalker. When selecting appreciations that advice is just as appropriate.

From the Dramatica Theory Book