Chaos • [Element] • dyn.pr. Order<–>Chaos • random change or a lack of order • Chaos is disorder, randomness, anarchy. The Chaos characteristic is brilliant at cutting through a Gordian knot. But then it just keeps cutting every rope it sees until the chandelier falls on its head. It “stirs the pot” just to see what will bubble up to the top. • syn. randomness, anarchy, disorder, formlessness, noncohesion
Category Archives: Definitions
Dramatica Definition: Change (Element)
Change • [Element] • dyn. pr. Inertia<–>Change • an alteration of a state or process • Change is the force that alters. A characteristic representing change is quick to adapt but also cannot leave well enough alone. It feels that if things have been one way long enough to establish a pattern, it is time to change it. • syn. altering, altering force, modify, reshape, adjust, adapt
Dramatica Definition: Change (Dynamic)
Change • [Character Dynamic] • The Main Character changes his essential nature while attempting to solve his problems • Every Main Character represents one special character element. This element is either the cause of the story’s problem or its solution. The Main Character cannot be sure which it represents since it is too close to home. Near the climax of the story, the Main Character must demonstrate whether he is going to stick with his original approach in the belief that it is the solution or jump to the opposite trait in the belief he has been wrong. In “Leap of Faith” stories this will occur during a “moment of truth.” In “Non-Leap of Faith” stories this will occur over the course of the story and be assessed for Change or Steadfastness in the end of the story. When a Main Character abandons his original story-long approach for its counterpart, he is said to Change.
Dramatica Definition: Change Character
Change Character • [Character Appreciation] • the subjective character who changes his approach or attitude in a story • The Change Character is the single character who does change in a story in an attempt to resolve his personal problem. The Change Character must be either the Main Character or the Obstacle Character but cannot be both. A Change Character cannot tell until the end of the story whether or not he will change, and even then, a Change Character has no way of knowing whether or not changing will lead to success or to resolving his personal problem. However, in every story, either the Main Character or the Obstacle Character will Change in response to the other’s Steadfastness and become that story’s Change Character.
Dramatica Definition: Certainty
Certainty • [Element] • dyn.pr. Potentiality<–>Certainty • the determination that something is absolutely true • The character representing the Certainty characteristic is not a risk taker. It must be completely sure before it takes action or accepts information as true. The slightest potential for error or change will stop it in its tracks. On the plus side, it never goes out on a limb far enough to break it; on the minus side, it might never get out far enough to get the fruit either. Many opportunities are lost to it because it hesitates until it is too late. • syn. sureness, definiteness, having no doubts, total reliability, indisputability, irrefutability, unmistakability, certitude, conviction
Dramatica Definition: Cause
Cause • [Element] • dyn.pr. Effect<–>Cause • the specific circumstances that lead to an effect • The character containing the Cause characteristic is concerned with what is behind a situation or its circumstances. This can lead it right to the source of trouble, the source of control. However, sometimes many things came together to create a particular effect. In that case, the Cause characteristic may fail by either looking for a single source or trying to address them all while ignoring the option of simply dealing with the effect. • syn. reason for, effector, source, agent, antecedent
Dramatica Definition: Catalyst
Catalyst • [Variation] • The item whose presence always pushes the story forward toward the climax • The Catalyst is what creates breakthroughs and seems to accelerate the throughline it is affecting. In both the Objective and Subjective Stories there occur dramatic “log-jams” when things seem to be approaching a halt. This is when the Catalyst is necessary, for its introduction will either solve the puzzle that’s holding things up or else make the puzzle seem suddenly unimportant so the story can continue.
Dramatica Definition: Both
Both • [Overview Appreciation] • both women and men will tend to empathize with the main character in this story • Although there is much common ground in a story that is appreciated equally by women and men, some dramatic messages speak to one group more profoundly than the other. One particular area of difference is the relationship of female and male audience members to the Main Character. In some stories an audience member will feel Empathy with the Main Character, as if he/she were standing in the Main Character’s shoes. In other stories, an audience member will feel Sympathy, a less intense emotional attachment, for the Main Character as if the Main Character is a close acquaintance. The dynamics that control this for women and men are quite different. “Both” indicates that, as a result of this storyform’s dynamics, both male and female audience members will tend to empathize with the Main Character. Neither will sympathize.
Dramatica Definition: Blind Spot
Blind Spot • [Character Appreciation] • The motivations of the Subjective Characters which they are unable to see about themselves • Both the Main Character and the Obstacle Character (who stands in the Main Character’s path) are driven by their particular motivations. In a story, each has a prime motivation that describes the one issue in each that they cannot see in themselves. It is because they cannot see it in themselves that it works below the level of their consciousness to motivate them. Because they cannot see it, it is called a Blind Spot. In a change character, the Blind Spot is the actual source of the problem common to both the Objective and Subjective stories. In a steadfast character, the Blind Spot represents what drives him to become the agent of the common solution to both the Objective and Subjective stories. In either case, although other characters may see it quite clearly in the Main and Obstacle Characters, neither Main nor Obstacle can see the Blind Spot in themselves.
Dramatica Definition: Benchmark
Benchmark • [Type] • the indicator of growth, progress, or degree or concern • The Benchmark is a measuring stick which is used to judge progress in whichever throughline it is operating in. In the Objective Story, it is used to see how close the Objective Characters think they are to solving their problem. It describes where they apply their efforts, and thus is where they look to see how it is coming along.