Category Archives: Definitions

Dramatica Definition: Complex Characters

Complex Characters • Whenever even a single element is added or removed or swapped in an Archetypal character, that character becomes Complex. The more elements that differ from the Archetypal, the more complex the character becomes. Characters in a story need not all be Archetypal or all be complex. Making some characters more complex than others is a valuable storytelling tool that allows for more exploration of certain areas of the story while underplaying others.

Dramatica Definition: Companion Pair

Companion Pair • [Structural Term] • In any given quad, the two top items share a relationship between them in the same way the bottom two share a relationship. What separates the two pairs is what dramatic focus they create. Each pair in each quad will be focused in a slightly different place, creating a gradual shift in the model from one point of view to its opposite. In many quads, the top pair will appear to be more oriented toward the environment in comparison to the bottom pair which is more oriented toward the mind. Either the top or bottom pair can be referred to as a Companion Pair, meaning that the two items that make up the pair are companion rather than in conflict.

Dramatica Definition: Commitment

Commitment • [Variation] dyn.pr. Responsibility<–>Commitment • a decision to stick with something regardless of the consequences • A commitment forms the essence of the steadfast character. When a character makes a commitment, it is a decision not to quit regardless of the obstacles that may come. This allows the character to accept much higher costs on the way to a goal than he would if he re-evaluated every time something went wrong. A problem arises, however, when one of those obstacles turns out to be impassable. If a character reaches this point, he cannot achieve the goal. But since he is Committed, he does not re-evaluate and instead continues to beat his head against a brick wall. • syn. dedication, devotion, steadfastness, zeal

Dramatica Definition: Closure

Closure • [Variation] dyn.pr. Denial<–>Closure • bringing something to an end or to completion • Closure can be seen in two ways. One, it can be an ending. In this sense, it prevents what has happened from being changed; it protects a memory or a situation because the window of opportunity for change has ended. In the other sense, Closure can be seen as a continuance. This is because a process made into a closed loop will just go on forever, repeating the same course. In some stories Closure settles all the dramatic potentials to show that the issue of the story has been resolved. In other stories, Closure is used to show that even though the immediate problem has been resolved, the volatile relationships among the characters is never-ending. Closure is useful in letting one know when the job is done. Negatively, Closure tries to bring everything to a conclusion even if it is a continuously growing process that is completely open-ended. The attempt to stop such an evolution would be either fruitless or disastrous. But is a process closed or not? When is a career at an end? • syn. finishing, completion, resolution, recursive

Dramatica Definition: Class

Class • [Structural Term] The broadest, most genre-like classification of a story’s structural nature • The possible places where problems can exist can be divided into four areas, and we call these areas the four Classes. The Classes are separated by distinctions between inner and outer states and processes. Universe and Physics represent external states and processes respectively, and Mind and Psychology represent internal states and processes respectively. Though Classes have the same names as Domains, they represent only a structural ordering of semantic terms and are not the same as Domains which are more dynamic appreciations created by matching a Class with one of the four throughlines.

Dramatica Definition: Circumstances

Circumstances • [Variation] dyn.pr. Situation<–>Circumstances • an emotional assessment of one’s environment • Circumstances describes the way a character feels about his environment. Whereas Situation is rated in terms of satisfaction, Circumstances are rated in terms of fulfillment. Emotion, therefore, is the standard of measurement a character uses to evaluate his Circumstances. Often a character must accept unfulfilling Circumstances because he needs the benefits of the Situation. Or a character may accept an unsatisfying Situation because it comes with fulfilling Circumstances. Over the course of a story, the balance between the two measurements can vary greatly. • syn. how things stand emotionally, emotional evaluation of the environment, value of existing conditions, relationship to others

Dramatica Definition: Choice

Choice • [Variation] dyn.pr. Delay<–>Choice • making a decision • Choice is simply a decision as to which is the best path toward resolving a problem. A character will ponder all the information and factor in all his feelings and arrive at a decision. Sometimes a character will choose before all the information is in. This can lead him to take steps that may ultimately prove to be counter-productive or even self-destructive. On the other hand, such intuitive leaps can bypass a number of obstacles on the way to a story’s conclusion. Still, “snap judgments often lead to regrets for those whose only exercise is jumping to conclusions.” — Dramatica fortune cookie • syn. decision, selection, determination, pick

Dramatica Definition: Character Dynamics

Character Dynamics • [Dramatica Definition] • dramatic potentials which determine a Main Character’s Resolve, Growth, Approach, and Mental Sex.. • Some characters are used for entertainment purposes only. Others have dramatic functions they fulfill. Of those that have functions, the Main Character is the most important for it represents the audience position in the story. As a result, the audience sees more of the forces that drive the Main Character than of any other. These forces are the Character Dynamics. There are four primary Main Character Dynamics, each of which provides the audience with a different kind of information about how it relates to that character. Main Character Resolve determines if the Main Character will ultimately Change or Remain Steadfast in regard to the central issue of the story. Main Character Growth determines if the audience will, in regard to the Main Character, be waiting for something to Start or Stop in the story. Main Character Approach determines if the Main Character is a Do-er or Be-er by preference. And Main Character Mental Sex determines if the Main Character uses Male or Female problem solving techniques.

Dramatica Definition: Character

Character • [Dramatica Definition] • In Dramatica, there are two major divisions of Characters: the Subjective Characters and the Objective Characters. In the most frequently told kinds of stories, Subjective Characters are the smaller group, consisting of only the Main Character and the Obstacle Character. Both of these are concerned with providing the audience with a Subjective view of the story. There can be, and frequently are, many more Objective than Subjective Characters. An Objective Character is defined as a specific collection of dramatic Elements or characteristics that remains consistent for the entire story. There are sixty four elements in the Dramatica Structure which represent the building blocks of Characters. All sixty four elements must be used to fully develop the story’s argument. To have meaning to an audience, the group of elements that makes up each objective character must present a consistent viewpoint (with regards to the story goal/problem) during the course of the story. In this way the relative attributes of each of these elemental approaches can be clearly explored during the course of the story. Sixty four elements may at first sound too limited to create interesting characters, but when you consider that the number of arrangements of the elements is multiplied by the way the might be grouped, the total number of characters that can be created is in the millions. In regard to story, the Objective Characters present the story to the audience and the Subjective Characters allow the audience to participate in the story. Because of this, Subjective Characters are unique in that they do double duty by having a special relationship with the audience and pulling their weight as Objective Characters as well. This is because they are concerned both with the Main Character’s personal problem and also the Objective Story problem.

Dramatica Definition: Chapter

Chapter • [Dramatica Definition] • a temporal unit of dramatic construction usually employed in books • Stories contain too much information to be grasped in a single moment. As a result, the information is doled out over time in segments. Each medium gravitates toward its own kind of segments. Books, especially novels, usually employ Chapters. Chapters may represent complete dramatic explorations of one aspect of the overall story or they may be more arbitrary divisions, determined by changes in location, changes in central characters, or changes in storytelling mood or style. In fact, the Chapters in a single book may vary in what defines each one. The principal use of Chapters is to break the unfolding of a story into portions of a like nature which are small enough to be considered at one time by the audience. In this way, the audience is able to arrive at an understanding of parts of a story along the way, rather than waiting until the end of the whole. In a practical sense, Chapters allow the audience to digest a complete thought before moving on to another. In books, this provides the audience a convenient pause point with an accompanying sense of closure when reading intermittently.