Category Archives: Definitions

Dramatica Definition: Outcome

Outcome • [Plot Dynamic] a logistic assessment of how things ended up • When one is creating a story, one must consider how it all comes out. This will not just be a description of the situation but also of what potentials remain and how they have changed over the course of the story. Often, an author may wish to show the Outcome of a dramatic movement at the beginning or middle rather than the end. In this way the audience will focus more on how that eventuality came to be rather than trying to figure out what is going to happen.

From the Dramatica Dictionary

Dramatica Definitions: Order

Order • [Element] dyn.pr. Chaos<–>Order • a patterned arrangment • The character containing the Order characteristic is concerned with keeping things organized. Change is not a problem as long as it is orderly. However, sometimes you can’t get there from here and the whole system has to be blown apart to rebuild from the ground up. Sometimes a little chaos needs to reign so that a log jam can be broken or a process speeded up. The character representing Order is an organization fiend. • syn. structure, patterned arrangement, organization, patterned formation, formation, configuration, patterned sequence

From the Dramatica Dictionary

Dramatica Definition: Option Lock

Optionlock • [Plot Dynamic] • the story climax occurs because all options have been exhausted • If not for the story being forced to a climax, it might continue forever. When a story is brought to a conclusion because the characters run out of options, it is said to contain a Optionlock. As an analogy, one might think of a story as the process of examining rooms in a mansion to find a solution to the story’s problem. Each room in the mansion will contain a clue to the actual location of the solution. In an optionlock, the Objective Characters might be told they can examine any five rooms they want, but only five. They must pick the five rooms ahead of time. They can take as long as they like to search each one and go thoroughly examine four of the rooms. After getting through their fourth pick they are given a choice: based on the clues they have found so far, do they wish to stick with their original fifth room or pick another room instead out of all that remain? Either choice may lead to success or failure, but because running out of options forced the choice it is an Optionlock story. This choice represents the Optionlock which brings the story to a close and forces such appreciations as Main Character Resolve (Change or Steadfast), Outcome (Success or Failure), and Judgment (Good or Bad).

From the Dramatica Dictionary

Character Purposes

A writer recently asked me the following question about feedback he received from the Dramatica software which suggested his character’s Purposes should be Knowledge and Actuality:

He wrote:

I don’t understand what Dramatica means by a character’s Purpose. Purpose in life?–Nobody knows what that is although some think they do. I understand Knowledge and Actuality as stated in Dramatica Dictionary. But I cannot put Purpose, knowledge, and actuality together in a meaningful, parallel context without Purpose meaning the same thing as Methodology, i.e., he uses “knowledge” and “reality”. I feel there is a SIMPLE explanation and I’m making it complex.

I replied:

In regard to “simplicity”, Dramatica theory is like Zen. There are simple explanations if all you want it a specific solution to a specific problem. But, the deeper you go, the more the simple explanations begin to form larger patterns until an overview of the whole durn mechanism of story begins to clarify. With that view comes a mastery of structure that guides creativity, channels it, but never inhibits it.

In regard to your particular problem…

First of all, Dramatica divides character into two aspects – the Subjective qualities, which represent character points of view (what the characters see) and Objective qualities, which represents how the characters function in the big picture.

From the Subjective view, one cannot see what can be seen from the “God’s Eye View” of the big picture – the view we can’t get in real life, the Objective view.

When answering questions about character Motivations, Methodologies, Evaluations, and Purposes, Dramatica is focusing on the Objective View. So, from that perspective of standing outside the story and looking in, we not only can, but MUST know our character’s Purposes. If we do not, how can we frame a cogent argument about the relative value of human qualities to our audience?

Of course, the Character will never see ANY of these aspects: not Motivations, Methods, Evaluations, nor Purposes. You see, the qualities that make us up are like the carrier waves of our self-awareness, the operating system of our personality, the foundation of our outlook. They describe where we stand, not what we are looking at. So, when choosing elements for your characters’ qualities, make sure to describe what each character really is, as seen from an Objective outside view. Describe how it functions, now how it feels. Describe how it is to be seen, not how it sees.

This phase of story creation is where you, as author, determine what the ACTUAL meaning of the story is, when all the smoke clears, when the audience can look back on the finished story and say, “This is what this character was really like – this is what kind of attributes he had, these are the human qualities it represents.”

Next, there is a common misunderstanding of what “Purpose” is. This actually occurs because writers often look at Purpose as if it were a Motivation. For example, if you ask an author what a character’s motivation is, he might say, “to be president.” But in fact, achieving the office of the presidency is his Purpose – simply defined as, what he hopes to accomplish, arrive at, or possess. His Motivation, on the other hand, is WHY he wants to be president. And, this might be any one of a number of things, such as that he never had any power as a child, or that he feels inadequate and needs the accolades. For any given Purpose, there can be any number of Motivations, and vice versa.

So, when choosing your characters’ Purposes, you need to ask yourself, what kinds of things (what categories of things) do I want this character, driven by his Motivations, to be trying to achieve? There are no limitations as to which Purposes can be the particular “goals” for any given motivations. In fact, it is the combination you choose that gives a unique identity to your character, either as an archetype where the Motivations are topically connected to similar associated Purposes or as more complex characters in which the Purposes are of completely different kinds of thing than the Motivations.

Now it might seem that a character will, in fact, see what his Purpose is. After all, if he wants to be president, he’s gotta be aware of that fact! True, but what he doesn’t see is that his UNDERLYING Purpose is “Actuality.” In such a story, there might be a character that is a power broker behind the scenes. He is the President de facto, because the actual president merely rubber-stamps our character’s decisions, and reads the speeches our character writes. But, our character’s Purpose is Actuality, so he feels as if he has achieved nothing. Only if he ACTUALLY becomes president will he ever feel he has accomplished his Purpose.

It is important to note that ANY of the Purpose Elements could show up in the story as “wanting to be president.” For example, “Knowledge” as a purpose could be written so that our character wants to KNOW what it is like to be president. He has stood next to the president, he can imagine what it is like, but unless he sits behind the desk in the Oval Office himself, he’ll never really KNOW.

So, using Knowledge and Actuality together, our character has Purpose of becoming president because he must Know what it is Actually like. ANY subject matter can be fit to ANY elements. This might seem as if nothing definitive is really being determined about your structure. In fact, it is the choice as to which elements are to be represented in the subject matter that give the subject matter a specific flavor, or spin, and thereby makes it more than simple storytelling. Only when the subject matter is presented as representing particular outlooks does it take on the mantle of dramatic significance. The matching of functional elements to the subject matter creates perspective, and it is perspective in which all dramatic meaning is held.

Again, like Zen, the exploration of story structure has many levels of depth and meaning. The more one learns about Dramatica and the Objective Character Elements, the more sophistication one develops in sculpting interesting characters of unusual identity yet valid composition. And it is upon such characters that a cogent and complete argument regarding the relative value of human qualities must be built.

Dramatica Definition: Oppose

Oppose • [Element] dyn.pr. Support<–>Oppose • an indirect detraction from another’s effort • The Oppose characteristic causes a character to speak out against any effort, although he does not actively engage in preventing it. As in “the Loyal Opposition,” an opposing view can be useful in seeing the negative side of an endeavor. However it can also wear thin really fast with the constant nag, nag, nag. • syn. object to, speak out against, argue against, protest, dispute, show disapproval of, detract from

From the Dramatica Ditionary

Dramatica Definition: Openness

Openness • [Variation] dyn.pr. Preconception<–>Openness • willingness to re-evaluate • Openness simply means entertaining alternatives. When a character’s pre-conceptions come into conflict with new information, if he is open, he will not be biased or blind to it. He puts openness above holding on to a point of view. Of course, this can easily be carried to extremes, when someone seems to have no opinion at all and just goes with whatever anyone else says. Some degree of pre-conception is necessary to benefit from the value of one’s own experience. • syn. broad mindedness, tolerancy, willingness to reevaluate, receptiveness

From the Dramatica Dictionary

Dramatica Definition: Obtaining

Obtaining • [Type] dyn.pr. Doing<–>Obtaining • possessing or achieving something • Obtaining includes not only that which is possessed but also that which is achieved. For example, one might obtain a law degree or the love of a parent. One can also obtain a condition, such as obtaining a smoothly operating political system. Whether it refers to a mental or physical state or process, obtaining describes the concept of attaining • syn. controlling for oneself, possessing, having, keeping.

From the Dramatica Dictionary

Dramatica Definition: Obstacle Character’s Unique Ability

Obstacle Character’s Unique Ability • [Variation] • The item that makes the Obstacle Character uniquely able to pressure the Main Character to change • The reason the Obstacle Character is able to carry half of the Subjective Story is his unique suitability to take the opposite position to the Main Character in regard to the Crucial Element of the story. The Obstacle Character’s Unique Ability gives the Obstacle Character a power which no one else in the story has: to be able to pressure the Main Character to change his very nature.

From the Dramatica Dictionary

Dramatica Definition: Obstacle Character’s Throughline

Obstacle Character’s Throughline • [Dramatica Definition] • The dramatic progression which builds the Obstacle Character’s pressure on the Main Character to change • The Obstacle Character is defined by its relationship to the Main Character. The Main Character represents the audience position in the story which, in a sense, represents our sense of self within our own minds. When we consider changing our outlook in regard to a particular issue, we entertain an alternative viewpoint which we examine thoroughly before either adopting or rejecting. The Obstacle Character represents that alternative point of view. In stories, as in our own minds, this alternative view is seen from where we are positioned currently. After all, when it comes to changing something about who we are, we don’t just make that change without first trying to understand what kind of person we would become and trying to anticipate how it might affect our situation. Over the course of the story, as the Main Character grows, the Obstacle Character must keep pace to provide alternative perspectives on all the key experiences the Main Character encounters. In this way, the best possible argument for adopting the new viewpoint is made, and the current and alternative paradigms can be judged fully against each other. This is how we arrive within ourselves to a point of change, and how the Obstacle Character drives the Main Character to the same point. For the author, the Obstacle Character Throughline is the progression through all of the issues which come up while providing alternative perspectives to the Main Character’s currently held views. For an audience, the Obstacle Character Throughline simply describes the kinds of activities and concerns addressed by the Obstacle Character as he or she moves through the plot.

From the Dramatica Dictionary

Dramatica Definition: Obstacle Character’s Solution

Obstacle Character’s Solution • [Element] • what is needed to truly satisfy The Obstacle Character’s drive • The Solution Element is the “flip side” of the Problem Element. For the Obstacle Character, it is the element that would alleviate the Obstacle Character’s drive which his Problem Element supplies. It is not necessarily applied during a story, but it exists in every story nevertheless.

From the Dramatica Dictionary