Category Archives: Characters

Solving Problems

Because it takes time to resolve inequities, problem solving can be defined as a process we engage in over time. Step by step we chip away at pieces of a problem until we arrive at a solution. We meet pre-requisites that give us the resources to fulfill the requirements that must be accomplished to clear the way to our goal. Or, we change the nature of the forces at work that determine the processes that sustain the inequity, so that it dissolves when its foundation is eroded.

Problem solving requires identifying the source of the inequity and/or the kind of effort that will bring an end to it. Each of these requirements depends upon an accurate assessment of the mechanism that generates the inequity, and therein lies the opportunity for error.

From the Dramatica Theory Book

How Characters Solve Problems

It is the nature of people and characters as well, to try and find a source of joy and a resolution to that which hurts them. This hurt might be physical suffering or mental torment. The resolution may be to rearrange one’s environment or to come to terms with the environment as it is. Regardless of the source of the inequity or the means employed to resolve it, all thinking creatures try to maximize their pleasure and minimize their pain. That is the primal force which drives us in our lives, and the dramatic force that drives a story.

If our environments would instantly respond to our desires and if our feelings would immediately adjust to new attitudes, all inequities between ourselves and our environments would be equalized at once. Unfortunately, this is not the case. Rather, to solve external problems we must apply effort to rearrange the material that surrounds us, and to solve internal problems we must adopt a series of paradigm shifts to arrive at a perspective that minimizes our anguish.

From the Dramatica Theory Book

Character Justifications

At the moment we act in response to a problem, each of us sees our approach as justifiable. If we later regret our actions or are called to task, we all have reasons why we should not be blamed or at least not held accountable. We call these reasons “Justifications.” To us, these justifications legitimize our actions. To others who find our actions unwarranted, our reasons seem more like excuses, and our actions unjustified.

Sometimes, we ourselves may be unsure if we are justified in our actions or not because there is a conflict between what our reason and our feelings are telling us. When we see no clear-cut response, we go with the side of ourselves that makes the stronger case.

From the Dramatica Theory Book

The Crucial Element

The point at which the Objective Story and the Main Character hinge is appropriately called the Crucial Element. In fact, the Crucial Element is one of the sixty-four Objective Character Elements we have already explored (in the Dramatica Theory Book). When we look at the Objective Character Elements as the soldiers on the field (from our earlier example), there is one special Element from which the audience experiences an internal perspective on the story. This is the Main Character position in the Objective Story, and the Element at that point is the Crucial Element. As a result, whichever Objective Character represents the Crucial Element should be placed in the same player as the Main Character. In that way, what happens during the Main Character’s growth will have an impact on his Objective function. Similarly, pressures on his Objective function caused by the story’s situations will influence his decision to change or remain steadfast.

We can see that a Protagonist will only be a Main Character if the Crucial Element is one of the Elements that make up a Protagonist. In other words, a Protagonist has eight different Elements, two from each dimension of character. If one of them is the Crucial Element, then the player containing the Protagonist must also contain the Main Character. This means that there are really eight different kinds of heroes that can be created. An action hero might have a Crucial Element of Pursue, while a thinking hero might have a Crucial Element of Consider. Clearly, the opportunities to create meaningful Main Characters who are NOT Protagonists are also extensive.

The Obstacle Character has a special place in the Objective Character Elements as well. We have already discussed Dynamic Pairs. As it turns out, the point at which an Obstacle Character will have the greatest dramatic leverage to try and change the Main Character is the other Element in the Dynamic Pair with the Crucial Element. In simpler terms, the Main and Obstacle Characters are opposites on this crucial issue. Often one will contain the story’s problem, the other the story’s solution.

In the Objective Character Element set, if the Main Character (and Crucial Element) stands on Pursue, the Obstacle Character will occupy Avoid. If the Main Character is Logic, the Obstacle Character will be Feeling. In this manner, the essential differences between two opposite points of view will be explored both in an objective sense, looking from the outside in, and also in a subjective sense, from the inside looking out. All four throughlines come into play (Objective Story, Main Character, Obstacle Character, and Subjective Story), and by the end of the story, the audience will feel that the central issue of concern to the Story Mind has been fully examined from all pertinent angles.

To summarize, a complete story requires that both the Objective and Subjective views are provided to an audience, and that they are hinged together around the same central issue. This is accomplished by assigning the Main and Obstacle Characters to the Objective Characters who contain either the story’s problem or solution Elements. The Element held by the Main Character becomes the Crucial Element, as both the Objective and Subjective Stories revolve around it.

The Crucial Element: Where Subjective meets Objective

The Crucial Element will be an item which is at the heart of a story from both the Objective and Subjective points of view. How this happens depends greatly on the Main Character. The Crucial Element is the connection between the Main Character and the Objective story and makes the Main Character special enough to be “Main.” This issue at the heart of the Main Character is thematically the same issue which is at the heart of the Objective Story.

For Example:

To Kill A Mockingbird Crucial Element is INEQUITY

Inequity is the problem which is causing all of the conflict around the town of Maycomb. The trial of Tom Robinson brings all of the towns’ people into squabbles about inequity in the treatment of different races, inequity among the social classes of people, their levels of income, and their educations.

Scout, as the Main Character, is driven by her personal problem of inequity. This is symbolized most clearly in her fear of Boo Radley. Kept at the margins of the Objective Story dealings with the problem of inequity, Scout however comes to see her prejudice against Boo Radley as being every bit as wrong.

From the Dramatica Theory Book

Leap of Faith or Creep of Faith?

The “leap of faith” story is not the only kind that occurs. Equally reflective of our own mind’s processes is the slow change story where the Main Character gradually shifts his perspective until, by the end of the story, he is seen to have already adopted the alternative paradigm with little or no fanfare.

Usually, in such stories, a particular dramatic scenario occurs near the beginning of the story and is then repeated (in some similar manner) near the end. The Main Character reacted one way in the first scenario and then the audience gets a chance to see if he responds the same way again or not. In the Slow Change story, the Main Character may never even realize he has changed, but we, the audience, are able to evaluate the worth of the journey the Main Character has been through by seeing whether the Main Character has been changed and whether that is for better or worse.

In our current Western culture, especially in Hollywood-style motion pictures, the leap of faith story is favored. In other media and cultures, however, the Slow Change story predominates. In theory, each reflects the way our minds shift belief systems: sometimes in a binary sense as a single decisive alternation, and other times in an analog sense as a progressive realignment.

From the Dramatica Theory Book

Main & Obstacle Characters: Change or Steadfast?

In completely empathizing with the Main Character of a story, we practically become this person. There are certain dynamics we expect to be able to determine about a Main Character as part of experiencing things from his point of view. One of these is called Main Character Resolve.

Main Character Resolve answers the question “Does the Main Character ultimately Change or Remain Steadfast?” At the beginning of the story the Main Character is driven by a particular motivation. When the story ends, he will either still be driven by the same motivation (Steadfast) or have a new motivation (Change).

Main Character Resolve really describes the relationship between the Main Character and the Obstacle Character. The impact of the Obstacle Character is what forces the Main Character to even consider changing. If the Main Character ultimately does change, it is the result of the Obstacle Character’s effect on the Main Character’s perspective. If, on the other hand, the Main Character remains steadfast, then his impact on the Obstacle Character will force the Obstacle Character to change.

Some Examples:
Star Wars:
Main Character: Luke Skywalker (Change)
Obstacle Character: Obi Wan Kenobi (Steadfast)

The Story of Job: Main Character: Job (Steadfast)
Obstacle Character: The Devil (Change)

To Kill A Mockingbird: Main Character: Scout (Change)
Obstacle Character: Boo Radley (Steadfast)

The Fugitive: Main Character: Dr. Richard Kimble (Steadfast)
Obstacle Character: Agent Sam Gerard (Change)

It should be noted that the Obstacle Character need not even know he is having that kind of effect on the Main Character. He may know, but he may easily not even be aware. Main Characters are defined by the point of view, Obstacle Characters by the impact on that point of view.

From the Dramatica Theory Book

Relationship Between Main & Obstacle Characters

The Main Character comes into a story with a tried and true method for dealing with the kind of problem featured in the story. That method has always worked for the Main Character before: it has a long history. Suddenly, a situation arises where that standard approach doesn’t work, perhaps for the first time ever. This marks the beginning of the story’s argument. As the story develops, the Main Character tries everything to find a way to make it work anyway, holding out in the hope that the problem will eventually go away, or work itself out, or be resolved by the tried and true method.

Along the way, the Obstacle Character comes into the picture. He tells the Main Character there is a better way, a more effective approach that not only solves the same problems the Main Character’s tried and true method did, but solves this new one as well. It sounds a lot like pie in the sky, and the Main Character sees it that way. Why give up the old standby just because of a little flak?

As the story develops, the Obstacle Character makes his case. Slowly, an alternative paradigm is built up that becomes rather convincing. By the moment of truth, the long-term success of the old view is perfectly balanced by the larger, but as of yet untried, new view. There is no clear winner, and that is why it is a leap of faith for the Main Character to choose one over the other.

From the Dramatica Theory Book

The Influence Character

There is one special character who represents the argument for an alternative point of view to that of the Main Character. This character, who spends the entire story making the case for change, is called the Influence Character for he acts as an influence to change the direction the Main Character would go if left to his own devices.

As with each of us, the last thing we tend to question when examining a problem is ourselves. We look for all kinds of solutions both external and internal before we finally (if ever) get around to wondering if maybe we have to change the very nature of who we are and learn to see things differently. We can learn to like what we currently hate, but it takes a lot of convincing for us to make that leap.

When a Main Character makes the traditional leap of faith just before the climax, he has explored all possible means of resolving a problem short of changing who he is. The Influence Character has spent the entire story trying to sell the Main Character on the idea that change is good, and in fact, pointing out exactly how the Main Character ought to change. The clock is ticking, options are running out. If the Main Character doesn’t choose on way or the other, then failure is certain. But which way to go? There’s no clear cut answer from the Main Character’s perspective.

From the Dramatica Theory Book

Only One Main Character

There is only one Main Character in a story. Why is this? Because each complete story is a model of the Story Mind which reflects our own minds, and in our minds we can only be one person at a time. At any given moment, we have a position in our own thoughts. Our state of mind in regard to a particular problem reflects the biases of the position on which we stand. If a story is to fully involve an audience, it must reflect this point of view.

From the Dramatica Theory Book

Subjective Characters

From the Dramatica Theory Book:

In The Elements of Structure: Foundations we described four throughlines in a story – the Objective Story Throughline, Main Character Throughline, Obstacle Character Throughline, and Subjective Story Throughline. The Objective Story Throughline describes the relative value of the approaches of the Objective Characters. The Main Character Throughline describes the point of view and growth of the Main Character. The Obstacle Character Throughline describes the alternative point of view and growing impact of the Obstacle Character, and the Subjective Story Throughline describes the ongoing argument between the Main and Obstacle Characters as to whether the Main character should change or not.

A good way to think of these four throughlines is as four different points of view through which the audience relates to the Story Mind — the same four points of view we all use in all of our relationships. The Main Character represents the “I” point of view. The Obstacle Character represents the “you” perspective. The Subjective Story Throughline covers the “we” perspective, and the Objective Story Throughline explores the “they” perspective. Taken together, the four points of view range from the most personal to the most impersonal, and provide all of the angles we use to examine the nature of our problems and the relative value of alternative solutions.

We have previously looked at the Elements of Character from a purely objective perspective. When we stand in the shoes of a character, however, we get an entirely different perspective. Rather than seeing how the events of a story relate to one another, we become more concerned with how events effect us personally. Providing this experience is the purpose of the Main Character.