Category Archives: Characters

Character Justifications

At the moment we act in response to a problem, each of us sees our approach as justifiable. If we later regret our actions or are called to task, we all have reasons why we should not be blamed or at least not held accountable. We call these reasons “Justifications.” To us, these justifications legitimize our actions. To others who find our actions unwarranted, our reasons seem more like excuses, and our actions unjustified.

Sometimes, we ourselves may be unsure if we are justified in our actions or not because there is a conflict between what our reason and our feelings are telling us. When we see no clear-cut response, we go with the side of ourselves that makes the stronger case.

How Characters Solve Problems

It is the nature of people and characters as well, to try and find a source of joy and a resolution to that which hurts them. This hurt might be physical suffering or mental torment. The resolution may be to rearrange one’s environment or to come to terms with the environment as it is. Regardless of the source of the inequity or the means employed to resolve it, all thinking creatures try to maximize their pleasure and minimize their pain. That is the primal force which drives us in our lives, and the dramatic force that drives a story.

If our environments would instantly respond to our desires and if our feelings would immediately adjust to new attitudes, all inequities between ourselves and our environments would be equalized at once. Unfortunately, this is not the case. Rather, to solve external problems we must apply effort to rearrange the material that surrounds us, and to solve internal problems we must adopt a series of paradigm shifts to arrive at a perspective that minimizes our anguish.

Creating Characters from Plot

Introduction

If you already have a story idea, it is a simple matter to create a whole cast of characters that will grow out of your plot. In this lesson we’re going to lay out a method of developing characters from a thumbnail sketch of what your story is about.

Thumbnail Sketch

The most concise way to describe the key elements of a story is with a “Thumbnail Sketch.” This is simply a short line or two, less than a paragraph, that gets right to the heart of the matter. You see them all the time in TV Guide listings and in the short descriptions that show up on cable or satellite television program information.

A thumbnail sketch of The Matrix, for example, might read, “A computer hacker discovers that the world we know is really just a huge computer program. He is freed from the program by a group of rebels intent on destroying the system, and ultimately joins them as their most powerful cyber warrior.”

Clearly, there is a lot more to the finished movie than that, but the thumbnail sketch provides enough information to get a good feel for what the story is about. Generally, such a description contains information about the plot, since the audience will choose what they want to watch on the kind of things they expect to happen in a story. If it is an action story, there may be no mention of characters at all as in, “A giant meteor threatens to demolish the earth.” If it is a love story, there may be little plot but several characters, as in, “A young Amish girl falls in love with a traveling salesman. Her father and his chosen match for her oppose the romance, but her free-minded mother and exiled aunt encourage her.”

Whether or not characters are specifically mentioned in a thumbnail sketch, they are always at least inferred. For your own story, then, the first step is to come up with a short description like those used as illustrations above. For the purposes of this lesson, we’ll propose the following hypothetical story to use as an example:

Suppose our story is described as the tribulations of a town Marshall trying to fend off a gang of outlaws who bleed the town dry.

The Expected Characters

The only explicitly called for characters are the Marshall and the gang. So, we’ll list them as required characters of the story. Certainly you could tell a story with just those characters, but it might seem a little under-populated. Realistically, you’d expect the gang to have a leader and the town to have a mayor. The Marshall might have a deputy. And, if the town is being bled dry, then some businessmen and shopkeepers would be in order as well. So the second stage of the process is to step a bit beyond what is actually written and to slightly enlarge the dramatic world described to include secondary and support characters too. The Usual Characters

Range a little wider now, and list some characters that aren’t necessarily expected, but wouldn’t seem particularly out of place in such a story.

Example:

A saloon girl, a bartender, blacksmith, rancher, preacher, school teacher, etc.

Unusual Characters

Now, let yourself go a bit and list a number of characters that would seem somewhat out of place, but still explainable, in such a story.

Example:

A troupe of traveling acrobats, Ulysses S. Grant, a Prussian Duke, a bird watcher.

Adding one or two somewhat unexpected characters to a story can liven up the cast and make it seem original, rather than predictable.

Outlandish Characters

Finally, pull out all the stops and list some completely inappropriate characters that would take a heap of explaining to your reader/audience if they showed up in your story.

Example:

Richard Nixon, Martians, the Ghost of Julius Caesar

Although you’ll likely discard most of these characters, just the process of coming up with them can lead to new ideas and directions for your story.

For example, the town Marshall might become more interesting if he was a history buff, specifically reading about the Roman Empire. In his first run-in with the gang, he is knocked out cold with a concussion. For the rest of the story, he keeps imagining the Ghost of Julius Caesar, giving him unwanted advice.

Casting Call

Now, you assemble all the characters you have proposed for your story so far, be they Expected, Usual, Unusual, or Outlandish.

The task at hand is to weed out of this list of prospective characters all the ones we are sure we don’t want in our story. At first blush, this might seem easy, but before you make hasty decisions, keep in mind the use we came up with for Caesar’s Ghost. Consider: How might traveling acrobats be employed dramatically? As a place for the marshal to hide in greasepaint when the gang temporarily takes over the town? Or how about if the school teacher befriends them, and then employs their aid in busting the deputy out of jail when he falls under the gang’s control?

How about Ulysses S. Grant showing up on his way to a meeting with the governor, and the gang members must impersonate honest town’s folk until he and his armed cavalry escort have departed? Could make for a very tense or a very funny scene, depending on how you play it.

Try to put each of these characters in juxtaposition with each of the others, at least as a mental exercise, to see if any kind of chemistry boils up between them. In this way, you may find that some of the least likely characters on your initial consideration turn out to be almost indispensable to the development of your story!

A Word About Plot…

You may not have noticed, but a lot of what we have just done with characters has had the added benefit of developing whole sequences of events, series of interactions, and additional plot lines. In fact, working with characters in this way often does as much for your story’s plot as it does in the creation of characters themselves.

Hence, it is never too early to work with characters. As soon as you have an initial story idea, no matter how lacking in detail or thinly developed it may be, it can pay to work with your characters as a means of adding to your plot!

Study Exercises: Squeezing Characters out of the Thumbnail Sketch

1. Open a TV Listing Guide or view some descriptions on your cable or satellite guide.

2. Pick 3 descriptions from movies you know and list the explicitly called for characters.

3. Base on your knowledge of each story, list the usual characters, unusual characters, and outlandish characters (if any).

4. Pick 3 descriptions from movies you don’t know and list the explicitly called for characters.

5. Use your imagination to devise usual characters, unusual characters, and outlandish characters for each story.

6. Watch each of the three movies you hadn’t seen and see how your proposed characters compare to what was actually done.

7. Consider that you might write your own story based on the description with the characters you created and have it be so different from the actual movie that it has become your own story! (This is also a handy trick for coming up with your own original story ideas based on the hundreds of descriptions available each week. More than likely, your creative concepts will be nothing like the movie the description was portraying!)

Writing Exercises: Creating Characters

1. Write a thumbnail sketch for a story you wish to develop.

2. List the explicitly described characters.

3. Come up with some additional supporting “usual” characters.

4. Be a bit creative and propose some unusual characters.

5. Let yourself loose and devise some outlandish characters.

6. Imagine each of the characters interacting with each of the others and determine which characters to employ in your story.

7. Use the scenarios created by your character interactions to expand your story’s plot.

Characters – The Attributes of Age

Introduction

Writers tend to create characters that are more or less the same age as themselves. On the one hand, this follows the old adage that one should write about what one knows. But in real life, we encounter people of all ages in most situations. Of course, we often see stories that pay homage to the necessary younger or older person, but we just as often find gaps of age groups in which there are no characters at all, rather than a smooth spectrum of ages.

In addition, there are many considerations to age other than the superficial appearance, manner of dress, and stereotypical expectations. In this lesson we’re going to uncover a variety of traits that bear on an accurate portrayal of age, and even offer the opportunity to explore seldom-depicted human issues associated with age.

The Attributes of Age

People in general, and writers in particular, tend to stereotype the attributes of age more than just about any other character trait. There are, of course, the physical aspects of age, ranging from size, smoothness of skin, strength, mobility to the various ailments associated with our progress through life. Then there are the mental and emotional qualities that we expect to find at various points in life. But the process of aging involves some far more subtle components to our journey through life.

Anatomical vs. Chronological age

Before examining any specific traits, it is important to note the difference between anatomical and chronological age. Anatomical age is the condition of your body whereas chronological age is the actual number of years you’ve been around. For example, if you are thirty years old, but all worn out and genetically biased to age prematurely, you might look more akin to what people would expect of a fifty year old. Nonetheless, you wouldn’t have the same interests in music or direct knowledge of the popular culture as someone who was actually fifty years old. When describing a character, you might choose to play off your reader expectations by letting them assume the physical condition, based on your description of age. Or, you might wish to create some additional interest in your character by describing it as “A middle-aged man so fit and healthy, he was still “carded” whenever he vacationed in Vegas.” Such a description adds an element of interest and immediately sets your character out at an individual.

Jargon

Far too often, characters are portrayed as speaking in the same generic conversational language we hear on television. The only variance to that is the overlay of ethic buzzwords to our standard sanitized TV through template. In other words, characters act as if they all through alike, even if they had completely different cultural upbringings. But aging is an ongoing evolution of culture, rooting the individual into thought patterns of his or her formative hears, and tempered (to some degree) by the ongoing cultural indoctrination of a social lifestyle.

Characters, therefore, tend to pick up a basic vocabulary reflective of both their ethnicity AND their age. For example, a black man who fought for civil rights along side Dr. Martin Luther King, would not be using the same jargon ad a black man advancing the cause of rights today. And neither of these would use the same vocabulary as a young black man in the center city, trying to find his way out through education. To simply overlay the “black jargon” template on such characters is the same kind of unconscious subtle prejudice promoted by “flesh colored” crayons.

Sure, we all learn to drop some of the more dated terms and expletives of our youth in order to appear “hip” or “with it,” but in the end we either sound silly trying to use the new ones, or avoid them altogether, leaving us bland and un-passionate in our conversation. Both of these approaches can be depicted in your characters as well, and can provide a great deal of information about the kind of mind your character possesses.

Outlook

Speaking of character minds, we all have a culturally created filter that focuses our attention on some things, and blinds us to (or diminishes) others. Sometimes, this is built into the language itself. When it is hot, the Spanish say, “hace calor” (it makes heat). This phrasing is due to the underlying beliefs of the people who developed that language that see every object, even those that are inanimate, as possessing a spirit. So, when it is hot, this is not a mindless state of affairs due to meteorological conditions, but rather to the intent of the spirit of the weather. Of course, if you were to ask a modern Spanish speaking person if they believed in such a thing, you would likely receive a negative reply. And yet, because this concept permeates the language (making everyday items masculine or feminine), it cannot help but alter the way native speakers of the language will frame their thoughts.

As another example, the Japanese population of world war two was indoctrinated in the culture of honor, duty, and putting the needs of society above those of the individual. Although most countries foster this view, in war-time Japan, it was carried to the extreme, resulting in an effective Kamikaze force, and also in whole units that chose a suicidal charge against oncoming forces, rather than to be humiliated by defeat or capture.

Corporate Japan was built around these Samurai ideals, and workers commonly perceived themselves as existing to serve their companies with loyalty and unquestioning obedience. But when the economy faltered, those who expected to remain with their companies for life were laid off, or even permanently fired. This led to a disillusionment of the “group first” mentality, especially among the young, who had not yet become settled in their beliefs. So, today, there is still a gap between the old-guard corporate executives, and the millions of teenagers to whom they market. Age, in this case, creates a significant difference in the way the world looks.

Continuing with the notion of generation gaps, I grew up when the rallying cry was “Don’t trust anyone over 30.” Of course, now we’re all in our fifties or even sixties, so we are forced to admit that we, ourselves, have in fact become “the Establishment.”

But that is what is visible and obvious to us. The real difference between my generation and the post Yuppie, post GenX, GenY, Gen? Generation is far more foundational. In conversations with my daughter I discovered that while I see myself on the other side of the generation gap, she does not perceive one at all! This is due to primarily to the plethora of high-quality recorded media programs, which capture so many fine performances and presentations when the artists and great thinkers were in their prime. We live in a TV Land universe in which no great works ever die; they are just reborn on Cable.

To my daughter’s generation, it is only important whether or not you have something worth saying. How old you are has nothing to do with your importance or relevance. In short, the difference between my generation and the younger generation is that we perceive a difference between the generations and they don’t!

In summary then, the age in which you establish your worldview will determine how you perceive current events for the rest of your life. When creating characters of any particular age, you would do well to consider the cultural landscape that was prevalent when each character was indoctrinated.

Comfort Symbols

We all share the same human emotional needs. And we each experience moments that fulfill those needs. Those experiences become fond memories, and many of the trappings of those experiences become comfort symbols. In later life, we seek out those symbols to trigger the re-experiencing of the cherished moments. Perhaps your family served a particular food in your childhood that you associate with warmth and love. For example, my mother grew up during the Great Depression in the 1930s. Her family was often short of food. So, as a snack, they would give her a piece of bread spread with lard and mustard! Now the thought very nearly sickens me, but she often yearned for that flavor again, as it reminded her of the love she received as a child.

Once we have locked into symbols that we can use to trigger emotional experiences, we seldom need to replace them. They are our comfort symbols upon which we can always rely. This has two effects as we age: One, we latch on to performers and music, as an example, that age along with us. We recall them at their prime when we first encountered them, and also have spent years aging along with them. This leads us to suddenly wake up one day and realize we no longer know who they are referring to in popular culture magazines and entertainment reporting televisions shows. In other words, the popular culture has passed us by. Two, we see many of our symbols (favorite advertising campaigns, a restaurant where we went on our first date, etc.) vanish as they are replaced with new and current concerns. So, the world around us seems less relevant, less familiar, and less comfortable, just as we seem to the world at large.

When creating characters, take into account the potential ongoing and growing sense of loss, sadness, and connection between characters and their environment. And don’t think this is a problem only for the elderly. My 24-year-old son laments that there are kids growing up today who never knew a world without personal computers! He says it makes him feel old.

Physical Attributes

Babies have a soft spot on their heads that doesn’t harden up for quite a while after birth. Cartilage wears out. Teens in puberty have raging hormones. Young kids grow so fast that they don’t have a chance to get used to the size and strength of their bodies before they have changed again, not unlike trying to drive a new and different car every day. I can’t remember the last time I ran full-tilt. I’m not sure it would be safe, today! Point is, our bodies are always changing. Sometimes the state we are in has positive and/or negative qualities – other times the changing itself is positive or negative.

When creating characters, give some thought to the physical attributes and detriments of any given age, and consider how they not only affect the abilities and mannerisms of your characters, but their mental and emotional baselines as well.

Conclusion?

Sure, we could go on and on exploring specifics of age and aging, but since it is a pandemic human condition, it touches virtually every human experience and endeavor. The point here is not to completely cover the subject, but to encourage you to consider it when creating each of your characters. It isn’t enough to simply describe a character as “a middle-aged man,” or “a perky 8 year old boy.” You owe it to your characters and to your readers or audience to incorporate the aging experience into their development, just as it is inexorably integrated into our own.

 

The Hero Breaks Down

Groucho Marx once said, “You’re headed for a nervous breakdown. Why don’t you pull yourself to pieces?” That, in fact, is what we’re going to do to our hero.

Now many writers focus on a Hero and a Villain as the primary characters in any story. And there’s nothing wrong with that. But as we are about to discover, there are so many more options for creative character construction.

Take the average hero. What qualities might we expect to find in the fellow? For one thing, the traditional hero is always the Protagonist. By that we mean he or she is the Prime Mover in the effort to achieve the story goal. This doesn’t presuppose the hero is a willing leader of that effort. For all we know he might accept that charge kicking and screaming. Nonetheless, once stuck in the situation, the hero drives the push to achieve the goal.

Another quality of a stereotypical hero is that he is also the Main Character. By this we mean that the hero is constructed so that the audience stands in his shoes. In other words, the audience identifies with the hero and sees the story as centering around him.

A third quality of the most usual hero configuration is being a “Good Guy.” Simply, he intends to do the right thing. Of course, he might be misguided or inept, but he wants to do good, and he does try.

And finally, let us note that heroes are usually the Central Character, meaning that he gets more “media real estate” (pages, screen time, lines of dialog) than any other character.

Listing these four qualities we get:

1. Protagonist.

2. Main Character.

3. Good Guy.

4. Central Character

Getting right to the point, the first two items in the list are structural in nature, while the last two are storytelling. Protagonist describes the character’s function from the Objective View described earlier. Main Character positions the audience in that particular character’s spot through the Main Character View. In contrast, being a Good Guy is a matter of personality, and Central Character is determined by the attention given to that character by the author’s storytelling.

You’ve probably noticed that we’ve used common terms such as Protagonist, Main Character, and Central Character in very specific ways. In actual practice, most authors bandy these terms about more or less interchangeably. There’s nothing wrong with that, but for structural purposes it’s not very precise. That’s why you’ll see Dramatica being something of a stickler in its use of terms and their definitions: it’s the only way to be clear.

At this juncture, you may be wondering why we even bother breaking down a hero into these pieces. What’s the value in it? The answer is that these pieces don’t necessarily have to go together in this stereotypical way.

For example, in the classic story of racial prejudice, To Kill a Mockingbird, the Protagonist function and the Main Character View are separated into two different characters.

The Protagonist is Atticus, played by Gregory Peck in the movie version. Atticus is a principled Southern lawyer in the 1930s who is assigned to defend a black man wrongly accused of raping a white girl. His goal is to ensure justice is done, and he is the Prime Mover in this endeavor.

But we do not stand in Atticus’ shoes, however. Rather, the story is told through the eyes of Scout, his your daughter, who observers the workings of prejudice from a child’s innocence.

Why not make Atticus a typical hero who is also the Main Character? First, Atticus sticks by his principles regardless of the dangers and pressures brought to bear. If he had represented the audience position, the audience/reader would have felt quite self-righteous throughout the story’s journey.

But there is even more advantage to splitting these qualities between two characters. The audience identifies with Scout. And we share her fear of the local boogey man known as Boo Radley – a monstrous mockery of human form who forms the stuff of local terror stories. All the kids know about Boo, and though we never see him, we hear their tales of his horrible ways.

At the end of the story, it turns out that Boo is just a gentle giant, a normal man with a kind heart but low intellect. As was the custom in that age, his parents kept him indoors, inside the basement of the house, leaving him pale and scary-looking due to the lack of sunlight. But Boo ventures out at night, leading to the false but horrible stories about him when he is occasionally sighted.

As it happens, Scout’s life is threatened by the father of the girl who was ostensibly raped in an attempt to get back at Atticus. Lo and behold, it is Boo who comes to her rescue. In fact, he has always been working behind the scenes to protect the children and is not at all the horrible monster they all presupposed.

In a moment of revelation, we, the audience, come to realize we have been cleverly manipulated by the author to share Scout’s initial prejudice against Boo. Rather than feeling self-righteous by identifying with Atticus, we have been led to realize that we are just as capable of prejudice as the obviously misguided adults we have been observing.

The message of the story is that prejudice does not have to come from meanness, but will happen within the heart of anyone who passes judgment based on hearsay rather than direct knowledge. This statement could never have been successfully made if the elements of the typical hero had all been placed in Atticus.

So, the message of our little story here is that there is nothing wrong with writing about heroes and villains, but it is limiting. By separating the components of the hero into individual qualities, we open our options to a far greater number of dramatic scenarios that are far less stereotypical.

Do-er & Be-er Characters

This is a transcript from an online class in story structure hosted by co-creator of the Dramatica theory of story, Melanie Anne Phillips, signed on as Dramatica:

Dramatica : Okay, time for us to move on to Do-er or Be-er…Dan, you won’t need Dramatica to answer any of these questions, though the software does employ them to “calculate” dramatics. Is your Main Character a Do-er or Be-er? This doesn’t mean active and passive. It doesn’t mean male or femaleIt means, does the Main Character PREFER to work things out through actions or through mental or emotional work?

Be-ers have a bad name in our society. They appear often as victims. But, for example, a mother who must hold on to an appearance for the sake or her children, is doing as much work internally, as someone climbing a mountain. Look at the Dad in the original “Bethoven”, He had this dog tearing apart his house, but he tried to hold it all inside until the problem went away. That’s why it is so powerful when he hits the evil vet! It’s completely unlike him.

Clint Eastwood likes to play both kinds of characters. Dirty Harry is clearly a do-er…act first, think later. But William Muney (in Unforgiven) is a be-er He only kills the young boy to put him out of his misery. When beaten up, he doesn’t respond. (A victim again!) Caine in the original Kung-fu was a be-er. But in our western cultures ideals, he usually just holds out until there is no other way, then beats the tar out of the bad guy. But be-ers can be just as strong. And not resort to the physical. Any more on that question or move on? Move on, I guess!

William S1 : Musn’t one be before one can do? Then one is be-ing and do-ing.

DKahane : Any examples of strong Be-ers?

Dramatica : William, how about when one acts from instinct? Also, when one acts from conditioning. The conditioning is just the network of responses, but does not require conscious consideration. The be-er character must make a conscious effort to resolve the problem by copping an attitude, or by pretending to feel a certain way.

William S1 : Okay.

Dramatica : Passive-aggressive personalities are of this type. And as for a strong be-er, how about Hamlet? All he does is think and try to come to terms!

Male vs. Female Problem Solving

All too often in stories, relationships and interchanges between characters of different sexes come off stilted, unbelievable, or contrived. In fact, since the author is writing from the perspective of only one of the two sexes, characters of the opposite sex often play more as one sex’s view of the opposite sex, rather than as truly being a character OF the opposite sex. This is because the author is looking AT the opposite sex, not FROM its point of view.

By exploring the differences in how each sex sees the world, we can more easily create believable characters of both sexes. To that end, I offer the following incident.

I was at lunch with Chris (Co-creator of Dramatica) some time ago. I had ordered some garlic bread and could not finish it. I asked the waitress if she would put it in a box to take home, and she did. On the way past the cashier, I realized that I had forgotten to take the box from the table. I said, “Rats! I forgot the bread!”

Chris said, “Go ahead and get it, we’ll wait.”

I thought for a moment and said, “No, it’s not that important.” and started to walk out.

Chris: “It’ll only take a moment.”

Me: “Yes, but I have to go all the way back, and I probably won’t eat it anyway, and it probably won’t reheat very well, and…”

Chris then said in jest, “Sounds like a bunch of excuses to me.”

In fact, they really did sound like excuses to him. But to me, the reasons I had presented to him for not going back for the bread were not rationalizations, but actually legitimate concerns.

At the heart of this difference in perspective is the difference in the way female and male brains are “soft wired”. As a result, neither women nor men can see into the heart of the other without finding a lack of coherence.

Here is a line-by-line comparison of the steps leading from having too much bread to the differing interpretations of my response to forgetting the box.

Melanie thinks:

That’s good bread, but I’m full. I might take it home, but I’m not convinced it will reheat. Also, I’ve really eaten too many calories in the last few days, I’m two pounds over where I want to be and I have a hair appointment on Wednesday and a dinner date on the weekend with a new friend I want to impress, so maybe I shouldn’t eat anymore. The kids won’t want it, but I could give it to the dog, and if I get hungry myself, I’ll have it there (even though I shouldn’t eat it if I want to lose that two pounds!) So, I guess it’s better to take it than to leave it.

Melanie says:

“Waitress, can I have a box to take the bread home?”

Chris understands Melanie to mean:

I want to take the bread home.

The balance sheet:

To me there was only a tendency toward bringing the bread home, and barely enough to justify the effort. To Chris it was a binary decision: I wanted to bring it home or not.

Melanie says:

“Rats! I forgot to bring the bread!”

Chris says:

“Go ahead and get it, we’ll wait.”

The balance sheet:

I’m thinking, “How does this change the way I feel about the situation?” Chris is thinking, “How can she solve this problem.”

Melanie thinks:

Well, I really don’t want to be tempted by it, this unexpected turn makes it easier to lose the weight. If I go back I’ll be tempted or give it to the dog. If I don’t go back I won’t be tempted, which is good because I know I usually give in to such temptations. Of course, the dog loses out, but we just bought some special treats for the dog so she won’t miss what she wasn’t expecting. All in all, the effort of going around two corners while everyone waits just so I can get an extra doggie treat and lead myself into temptation isn’t worth it.

Melanie says:

“No, its not that important.”

Chris says:

“It’ll only take a moment.”

The balance sheet:

I’m thinking that since I was right on the edge of not wanting to take it in the first place, even this little extra necessary effort is enough inconvenience to make it not a positive thing but an irritation, so I’ll just drop it and not pay even the minor price. Chris is thinking that since I made up my mind to take the bread in the first place, how is it that this little inconvenience could change my mind 180 degrees. I must be lazy or embarrassed because I forgot it.

Melanie says:

“Yes, but I have to go all the way back, and I probably won’t eat it anyway, and it probably won’t reheat very well, and…”

Chris says:

“Sounds like a bunch of excuses to me.”

The balance sheet:

I’m trying to convey about a thousand petty concerns that went into my emotional assessment that it was no longer worth going back for. Chris just hears a bunch of trumped up reasons, none of which are sufficient to change one’s plans.

I operated according to an emotional tendency to bring the bread home that was just barely sufficient to generate even the slightest degree of motivation. Chris doesn’t naturally assume motivation has a degree, thinking that as a rule you’re either motivated or you are not.

The differences between the way women and men evaluate problems lead them to see justifications in the others methods.

Making sense of each other:

Now, what does all this mean? When men look at problems, they see a single item that is a specific irritation and seek to correct it. When they look at inequities, they see a number of problems interrelated. Women look at single problems the same way, but sense inequities from a completely emotional standpoint, measuring them on a sliding scale of tendencies to respond in certain ways.

Imagine an old balance scale – the kind they used to weigh gold. On one side, you put the desire to solve the problem. That has a specific weight. On the other side you have a whole bag of things that taken altogether outweigh the desire to solve the problem. But, you can’t fit the bag on the scale (which is the same as not being able to share your whole mind with a man) so you open the bag and start to haul out the reasons – biggest one’s first.

Well, it turns out the first reason by itself is much lighter that the desire to solve the problem, so it isn’t sufficient. You pull out the next one, which is even smaller, and together they aren’t enough to tip the scales. So, you keep pulling one more reason after another out of the bag until the man stops you saying, “Sounds like a bunch of excuses to me.”

To the man, it becomes quickly obvious that there aren’t enough reasonably sized pieces in that bag to make the difference, and anything smaller than a certain point is inconsequential anyway, so what’s holding her back from solving the problem?

But the woman knows that there may be only a few big chunks, but the rest of the bag is full of sand. And all those little pieces together outweigh the desire to solve the problem. If she went ahead and solved it anyway, everything in that bag would suffer to some degree, and the overall result would be less happiness in her consciousness rather than more.

This is why it is so easy for one sex to manipulate the other: each isn’t looking at part of the picture that the other one sees. For a man to manipulate a woman, all he has to do is give her enough sand to keep the balance slightly on her side and then he can weigh her down with all kinds of negative big things because it still comes out positive overall. For a woman to manipulate a man, all she has to do is give him a few positive chunks and then fill his bag full of sand with the things she wants. He’ll never even notice.

Of course if you push too far from either side it tips the balance and all hell breaks loose. So for a more loving and compassionate approach, the key is not to get as much as you can, but to maximize the happiness of both with the smallest cost to each.

All too often, one sex will deny what the other sex once to gain leverage or to use compliance as a bargaining chip. That kind of adversarial relationship is doomed to keep both sides miserable, as long as it lasts.

But if each side gives to the other sex what is important to to the other but unimportant to themselves, they’ll make each other very happy at very little cost.

Fractal Psychology in the Real World

Here is an early article about a new aspect of narrative science I was developing.  It is based on a previous concept from our Dramatica theory of narrative structure called the Storymind.

The Story Mind asserts that every story has a mind of its own, as if it were some sort of mega character with its own psychology and its own personality.  Psychology is the deep structure, just as it is with real people, whereas personality are all the traits and attributes that stand on that foundation and give the story identity, again as with real people.

In the Story Mind theory, characters have two aspects.  First, each represents a facet of the overall mind.  That is their dramatic function, and it is from this function that we derive the archetypes, such as the Protagonist, Antagonist, Reason, and Emotion.

But characters also have their own personal stories as well in which they are complete human beings, each with his or her own psychology.  And so, when we look at an individual character, we can see that the same attributes they use for problem solving within their own minds are fractally represented in the overall Story Mind, each by a different character.

This led to the notion of Fractal Psychology in which when people come together in a group toward a common purpose, they quickly self-organize so that one character becomes the protagonist in the group, another the antagonist, one emerges as the voice of reason and another as the passionate emotion archetype.

Yet beyond that, groups might come together to form larger organizations in which each group becomes an archetype within the larger organization, like departments in a major corporation, each with an identifiable story of its own.

Over the years, this initial concept has continued to evolve in detail and substance.  But the seeds were first planted some five years ago as of this posting, and one of the first articles I wrote about how that theory was evolving is reprinted here:

Fractal Psychology in the Real World

What characters represent in the Story Mind is not their own psychology but rather just the small fragment of that overall entity. Essentially, in the story at large characters are nothing more than automatons – going about their functions as “intelligent agents” controlled from above (by the structure of the story as a whole).

The reason we do not easily see this is because we endow our characters with human qualities so that we might identify with them. In a sense, we must give each character at least a rudimentary psychology of its own in order for the reader or audience to empathize or sympathize with it.

But, that psychology does not drive what the character does in the story – it merely defines its personality. Personality is like subject matter or storytelling; it is not structure and does not give the character any psychology at all when it comes to its objective function in the overall story.

Another reason we do not easily see characters as objective is because of something I call “fractal psychology” (see my video on my Storymind YouTube channel). The concept is that when we gather in groups, we form a larger Story Mind as the underlying organization of that group and each adopt roles in the group that correspond to the objective characters. For example, one of us will take the role of the voice of Reason and another will be the Skeptic.

Just as characters can be subdivided into their component elements, so too, in larger groups, its members will refine their functions and specialize until all the elemental positions are taken. Then, if the group grows larger, something really intriguing happens. Individuals will form smaller story mind groups within the overall group. So, there will be one “click” or “faction” within the group that collectively act as the voice of Reason and another that functions as the Skeptical voice. Within each sub-group (sub-story) are similarly-minded individuals who all share the same basic attitude. BUT – within each sub-group, the individuals will take on other objective roles so that, for example, someone will become the Skeptic within the group that stands for Reason – essentially he or she will function as the Skeptical voice of Reason.

And finally, as the original large overall group encounters other similarly sized groups, each group will take on a function and collectively all the groups will form an even larger mind.

This is Fractal Psychology – a pet theory of mine. It explains why we are all in a constant complex web of interrelationships with our peers, our superiors and our subordinates, sometimes being driven by our own psychologies, but socially always acting as objective characters.

And so, we expect every character to have a psychology when, in fact, stories are not complex enough for that. Stories are about dealing with a single central issue with a single Story Mind and the agents that make it up. In this level of magnitude, the objective characters have no real psychology, and yet the reader or audience will expect it, for they see the story as a slice of real life in which everyone they know, themselves included, has a psychology. We, as storytellers, then humanize our automatons so that we fool the audience, sugar coat the functions to make it appear as if they are fully developed people when they truly are not.

There are, of course, two exceptions to this – the Main Character and the Influence Character. They are special because in addition to their objective functions, they also represent our sense of self and that small “devil’s advocate” voice within us with whom we argue about whether we should stick with the tried and true, even if it appears to be failing, or adopt the new and promising, even though it has never been tested.

So these two exceptional characters need to be fully developed with their own true internal thought processes. But that, alas, is another story……

Melanie Anne Phillips

Learn more about Narrative Science

Character Development and the 28 “Magic” Scenes

A Dramatica user recently asked a couple of questions about developing characters other than the Main and Impact (Obstacle) and also about Dramatica’s reference to “28 magic scenes” in one place and 24 scenes in another.
 
Here’s my reply – you’ll find the original questions at the end:
 
Hi, Heather.
 
Here’s some quick answers. First in regard to developing characters other than the main and obstacle. To begin with, every character has to do double duty – first, as having a real personality and psychology so we, the audience, can identify with them and – second, to fulfill a role as a facet of the larger Story Mind.
 
So, even objective characters can be explored as deeply as you like, even to explain how they came to act as they do as objective characters. But, these characters will not be on the cusp of a decision – they will simply have attitudes, approaches and depth. It is the main and obstacle characters who have the potential to truly change their natures and, therefore, their personalities are far more fluid and dynamic as they grapple with the pressures that would lead them to alter their very identities.
 
Still, even objective characters can been struggling with change if they are the main character in their own sub-plot or their own sub-story. For example, look at Han Solo in the original Star Wars movie (Episode IV). Luke is the main character, Obi Wan his Obstacle (or Impact or Influence character). Han is just an objective character – the “skeptic” archetype, in fact. But, Han has his own sub-story with the price on his head from Jabba the Hut. As a result, Han is a more developed character to the extent he will violate his “skepticism” to help Luke rescue Leia from the prison area, because his personal need to pay off his debt leads him to act in a way counter to his objective function.
 
Further, after Han leaves with his reward, he returns at the end putting his own life at risk to attack the empire ships that are targeting Luke. In other words, he has had a change of heart – he has grown and altered his nature. That is why in the next episodes of Star Wars, he can no longer function as a Skeptic since he has changed, and now he becomes a leader in the resistance.
 
Putting it all together, though the main and obstacle characters must always be very clearly the center of attention and the most developed so that the audience doesn’t lose sight of what the Big Picture overall story argument is about, as many other characters as you like can be developed considerably and with empathy, as long as they don’t muddy the overall waters.
 
As for your next question, here is why in some areas we speak of “28 magic scenes” and in other areas “24 scenes.” In short, the 28 scenes are a storytelling technique while the 24 scenes are a structural component.
 
First, the 28 “magic” scenes. In a story there are four signposts that represent milestones in the progression of the plot. For example, one overall story might follow the progression of Learning, Understanding, Doing and Obtaining. It is the journeys from one to the next that define the acts. So, the first act would be Learning until the characters arrive at an Understanding. Act two would be growing in their Understanding until they are able to begin Doing. And act three would be Doing more and more until they are able to Obtain. This means there are seven dramatic elements in each throughline – four signposts and three journeys. So, four throughlines “times” seven equals 28 plot scenes.
 
But, Theme can also be explored in 28 scenes. Here’s how it works. In each act, both sides of a throughline’s thematic conflict must be explored. But, they should never be in the same scene because if you compare them directly, it comes off as ham-handedly making your thematic point – essentially hitting the audience over the head with your own moral message. But, if you show each side of the thematic conflict in a separate scene, then the comparison is not direct and rather massages the audience instead. So, if the conflict is “greed vs. generosity,” for example, then you’d need six scenes (three for each side of the thematic conflict – one exposure of each for each act). But, you’d also need a final scene at the very end of the story where the two are finally compared side by side to verify your position as author and drive home the point you’ve more subtly made, act by act.
 
This leads to 28 scenes needed – here’s how. In each act of each throughline there are four signposts and three journeys. Each gets a plot scene. So, if you look at an act as a signpost followed by a journey, then each act has two plot-specific scenes per throughline. Therefore, you can put one side of the thematic conflict in the signpost scene and the other counter-point in the journey scene. This keeps them separate and gives each scene in that throughline a thematic component as well as a plot component, thereby making it richer. So, by the end of three acts, you’ve done six scenes and illustrated each side of the thematic conflict three times. The final signposts (signpost four) is the end of the story, the denouement or conclusion. It is there where you make the single side by side comparrison of both sides of the thematic conflict. This is the seventh thematic scene in each throughline, and with four throughlines, again you have 28 scenes – only this time they have an element in each of not only plot but theme at all, making them all the richer for it.
 
And finally, in the 28 scene realm, are the 28 character scenes. This only works if you are using archetypes. In fact, the whole 28 scene concept, as stated earlier, is just a story development trick – a way to quickly build scenes that can later be altered or added to. It provides nothing more than an initial spine to get you a framework from which to diverge.
 
So, to use archetypes to create 28 scenes, consider there are eight archetypes. They can be divided in pairs such as Protagonist and Antagonist or Reason and Emotion. These pairings create the greatest conflict. Now, each character has to be introduced – that’s eight scenes. And each character has to be dismissed at the end (how they fared, what happened to them) – that’s eight more scenes for a total of 16. And finally, each of the four pairs of conflicts but be introduced, interacted, and resolved. That’s four conflicts times three stages of conflict development and that equals (again!) 28!!
 
Therefore, if you put one character element in each of your 28 magic scenes, you end up with each scene having an element of plot, theme, and character and a chicken in every pot. But keep in mind, this is just a story development technique. There’s nothing structural about it, though it is based on structure, and what you end up with is a story that is so balanced (every scene having plot, theme, and character equally) that it seems rather plodding and predictable. Still, if you can’t figure out how to create your story’s sequence and get all three aspects of your story completely laid out, this method provides a really good means of creating a “first draft” of your storytelling sequence which you can then expand and alter.
 
For more info on the 28 magic scenes, try these videos:
 

64. The 28 “Magic” Scenes (Part One)

65. The 28 “Magic” Scenes (Part Two)

66. The 28 “Magic” Scenes (Part Three)

67. The 28 “Magic” Scenes (Part Four)

 
Now, dealing with the 24 scenes in the structure, we find there are the same four signposts that delineate the sequence of topics that will be explored act by act. .
 
But each of the signposts must also be explored thematically. In other words, to make the story argument, the reflections or harmonics of the problem must be felt in the plot. To do this, you look at the thematic conflict for a given throughline (like the overall story) and then explore all of the thematic conflicts in each of the four signposts.
 
There are four thematic elements in the quad containing the thematic conflict. In every quad there are six different relationships that can be explored, so four signposts “times” six relationships to be explored equals 24 sequences per throughline. In the Dramatica Theory Book, chapter 18, available at http://dramaticapedia.com/contents/dramatica-theory-book/dramatica-theory-book-chapter-18/ about halfway into the chapter you’ll find a section on “Sequences.” Here’s a quote from the chapter that describes the six relationships in a thematic quad that explains it pretty well:
 

What Is A Sequence?

Sequences deal with a quad of Variations much as Acts deal with a quad of Types. The quad we will be interested in is the one containing the Range, as that is the item at the heart of a throughline’s Theme. Returning to our example story about an Objective Story Throughline in the Physics Class with a Concern of Obtaining, we shall say the Range is Morality, as illustrated in the quad below.

If Morality is the Range, then Self-Interest is the counter-point. Theme is primarily derived from the balance between items. When examining the quad of Variations containing the Range, we can see that the Range and counter-point make up only one pair out of those that might be created in that quad. We have also seen this kind of balance explored in the chapter on Character where we talked about three different kinds of pairs that might be explored: Dynamic, Companion, and Dependent.

Just as with character quads, we can make two diagonal pairs, two horizontal pairs, and two vertical pairs from the Variations in the Range quad. For the Morality quad, these six pairs are Morality/Self-Interest, Morality/Attitude, Morality/Approach, Self-Interest/Attitude, Self-Interest/Approach, and Attitude/Approach. Each of these pairs adds commentary on the relative value of Morality to Self-Interest. Only after all six have been explored will the thematic argument will have been fully made. It could go in a manner as follows:

Morality/Self-Interest
On face value, which appears to be the better of the two?

Morality/Attitude
When Morality is the issue, how do we rate the Attitude of those espousing it?

Morality/Approach
When Morality is the issue, how do we rate the Approach of those espousing it?

Self-Interest/Attitude
When Self-Interest is the issue, how do we rate the Attitude of those espousing it?

Self-interest/Approach
When Self-Interest is the issue, how do we rate the Approach of those espousing it?

Attitude/Approach
Overall, which should carry more weight in regard to this issue?

By answering each of these questions in a different thematic sequence, the absolute value of Morality compared to Self-Interest will be argued by the impact of the six different relative values.

How Sequences Relate To Acts

Three Act Progressions

With six thematic Sequences and three dynamic Acts, it is not surprising that we find two Sequences per Act. In fact, this is part of what makes an Act Break feel like an Act Break. It is the simultaneous closure of a Plot Progression and a Theme Progression. The order in which the six thematic sequences occur does not affect the message of a story, but it does determine the thematic experience for the audience as the story unfolds. The only constraints on order would be that since the Range is the heart of the thematic argument, one of the three pairs containing the Range should appear in each of the three dynamic Acts. Any one of the other three pairs can be the other Sequence.

Four Act Progressions

The three dynamic Acts or Journeys in a throughline’s plot represent the experience of traversing the road through the story’s issues. The four structural Acts are more like a map of the terrain. As a result, a more structural kind of thematic Sequence is associated with the Types directly.

Beneath each Type is a quad of four Variations. From a structural point of view, the Act representing each Type will be examined or judged by the four Variations beneath it. In our ongoing example, the Act dealing with Obtaining would be examined in terms of Morality, Self-Interest, Attitude, and Approach. The difference between this and the thematic sequences we have just explored is that Obtaining is judged by each Variation in the quad separately, rather than each Variation in the quad being compared with one another. It is an upward looking evaluation, rather than a sideways looking evaluation.

In this manner, a thematic statement can be made about the subject matter of concern in each of the four structural Acts. The six Sequences constitute an argument about the appropriateness of different value standards.

Scenes

By the time we get down to scene resolution, there are so many cross-purposes at work that we need to limit our appreciation of what is going on in order to see anything in the clutter. First, however, let’s touch on some of the forces that tend to obscure the real function of scenes, then strip them away to reveal the dynamic mechanism beneath.

Resolution and Sequence

Earlier we spoke of plot in terms of Types. We also speak of plot here in terms of four resolutions: Acts, Sequences, Scenes, and Events. Both of these perspectives are valid appreciations depending on the purpose at hand. Because all units in Dramatica are related holographically, no single point of view can completely describe the model. That is why we select the most appropriate view to the purpose at hand. Even though looking at plot in terms of Types is useful, it is true that “plot-like” twists and turns are going on at the scene resolution as well. However, these dynamics are not truly part of the scene, but merely in the scene. An Act, Sequence, Scene, or Event is really a temporal container — a box made out of time that holds dynamics within its bounds. Much like filters or gratings with different-sized holes, the resolutions “sift” the dynamics trapping large movements at the highest levels and allowing smaller nuances to fall all the way down to the Elements.

What’s in a Scene?

At the scene resolution, the effects of Types and Variations can be felt like the tidal pull of some distant moon. But scenes are not the resolution at which to control those forces. Scenes are containers that hold Elements — anything larger cannot get crammed in without breaking. So the richness we feel in scenes is not solely due to what the scene itself contains, but also to the overall impact of what is happening at several larger scales.

What then does a scene contain? Scenes describe the change in dynamics between Elements as the story progresses over time. And since Elements are the building blocks of characters, scenes describe the changing relationships between characters.

Characters and Scenes

Characters are made up of Motivations, Methodologies, Means of Evaluation, and Purposes. These terms also describe the four major sets of Elements from which the characters are built. The driving force of a character in a given scene can be determined, such as whether their argument is over someone’s motivations or just the method they are employing.

6 Goes Into 24 Like Theme Goes Into Scenes

We have spoken of the three and four act appreciations of story. It was illustrated how both divisions are valid to specific tasks. When dealing with scenes, we find that no scenes ever hang between two acts, half in one and half in the other, regardless of a three or four act appreciation. This is because there are exactly 24 scenes created at the Element level: six per act in a four act appreciation, eight per act in a three act appreciation. In both cases, the scenes divide evenly into the acts, contributing to the “feel” of each act break being a major turning point in the progress of the story.

Sequences, on the other hand, exist as a six part partition of the story. Therefore, they divide evenly into a three act appreciation but not into a four. Since the four act view is objective, sequences — as they define Thematic movements — are truly an experiential phenomenon in the subjective appreciation and lose much of their power objectively.

 

Here’s the original email from the Dramatica user:
 
Hi Melanie,

 

I’ve watched the 12 hrs. and just watched the storyweaving seminar. I was wondering if you could clarify a couple points for me please. I understand the four through lines, four P.O.V’s. M.C., O.C., S.S., O.S. (I, you, we, they) Can I write a scene(s) centred around a character that is not the main or obstacle character and is separate from all through lines. I realize I could do from the objective story P.O.V., but that limits me to an eagle eye view. For example, if my antagonist is not my obstacle character, can I include a scene(s) that is intimate from his/her P.O.V. without having either the main or obstacle character present in those scenes? It seems to me that would give my story/audience a disjointed feeling, but I would like clarification. My second question is, in the 12 hr. class you talked about the 28 magic scenes. I get that. It makes perfect sense to me. However, when I started rooting around your blog page I found an article that spoke of 24 scenes. That there are 6 scenes in each act for a 4 act body of work and 8 scenes in each act in a 3 act body of work. The latter makes sense, just add on the addition 4 scenes in the fourth act, but the six scenes each in 4 acts confused me. Could you please clarify. Or point me in the right direction for either of my questions.

 

Thank you,

 

Heather