Characters: Alchemy or Chemistry?

Excerpt from an early, unpublished draft of the Dramatica Theory Book. Many of these concepts were not included in the version eventually published:

To make an argument that a particular element is or is not a solution to a particular problem, Character make-up must remain consistent throughout the story.

In order for the argument of a story to be complete, all approaches to solving a problem must be represented. This is the purpose of Characters. Each Character illustrates one or more ways in which one might address a problem. These different approaches are commonly referred to as Character Traits. We call them Character Elements.

If we think of the traits as elements, we can imagine that the chemical compounds created by various combinations can lead to an extraordinary number of different “substances”, or personalities from a relatively small number of building blocks.

Picture the Author as Chemist, filling several jars with samples from a rack of elements. She might put a single element in one jar but a number of them in another. Depending upon the selections she makes, a given jar might grow cold or boil, turn red or blue, crystallize or form polymers.

Now suppose this Author/Chemist was operating under laboratory guidelines that she must use each chemical element off the shelf, but only once – in only one jar. It is conceivable she might put them all into a single jar, but what a mess it would be, trying to determine which element was responsible for which effect. The interactions would become muddled beyond understanding.

Certainly, in a story, such a hodgepodge would fail to fulfill the mandate of making a full and meaningful argument. No, if we are to cover the field, but not at the expense of clarity, we must examine the interactions of smaller groups of elements, which calls for several more jars.

Obviously, if we used a separate jar for each element, nothing would react at all, which means to an author that virtually all of the conflict within Characters would be lost with only the potential of conflict between Characters remaining. Certainly each element could be fully understood, and indeed, from time to time, an author may find good reason to keep a few Character elements solo, so that they might be absolutely defined. More often, however, it serves the story better to combine more than one element in more than one jar.

In this way, very specific combinations can be fully explored, and not at the expense of clarity.

Each of the Character Elements must be employed in one character or another. None must be left out. Otherwise the argument of the story will have a hole in it. None must be represented in more than one Character, otherwise the argument will be redundant, confusing, and become less interesting.

Even within these guidelines, a huge number of different types of Characters can be created. Yet, in many stories, we see the same Characters appearing over and over again. Characters like the Hero and the Villain and the Sidekick recur in a plethora of stories in a multitude of genres. This is not necessarily due to a lack of creativity by these authors. Rather, of all the elements, there is one central arrangement that is something like an alignment of the planets. It is a point of balance where each Character looks exactly like the others, only seen through a filter – or with different shading.

Characters made in this special alignment are called Archetypal. Out of all the myriad of ways in which Elements could be arranged, there is only one arrangement that is Archetypal. Is this good or is this bad? For the author who wants to explore Character nuances, Archetypal Characters are probably a poor choice. But for the author who wants to concentrate on Action, it may be a very prudent choice.

It should be noted that just because a Character is Archetypal, does not mean she is a stick figure. Archetypal Characters contain the full complement of elements that any other Character might have. It is the arrangement of these so that all Elements of a like kind make up a single Character that simplifies the complexity of the interactions between Characters. This un-clutters the field and allows for more attention to be paid to other areas such as action, if that is the Author’s intent.

In our example of the Author/Chemist, the jars she uses fulfill an essential purpose: they keep the Chemical compounds separate from one another. That is the function and definition of Character:

A Character is a unique arrangement of solely possessed elements that does not vary over the course of the story.

The last few words above are italicized because the stability of the arrangement of elements is essential to identifying a Character. If elements could swap around from Character to Character, the story would lose its strength of argument, since an approach begun by one Character might only be shown to succeed or fail in another.

When we, as audience, watch a story, we hope to learn that we should or should not use a particular approach, so that we may grow from that experience in our own lives. But how can that point be made if a Character does not finish what she starts. We may see the element as failing, but the argument is left open that perhaps if only the Character who started with that element had stuck with it she would have succeeded.

Players

What about Jekyl and Hyde? Is that not an inconsistent Character? Yes, it is not. This is because Jekyl and Hyde are two different Characters. Two Characters in a single body? Exactly.

There is a great difference between a Character and the body it inhabits. We have all seen stories about spiritual possession, split personalities, or Sci-Fi personality transfers. In each of these instances, different Characters successively occupy the same body or physical host. We call these hosts Players.

A Player is a host in which a Character Resides

A Player does not have to be a person. It can be an animal, spiritual force, a car, a toy – anything that can be shown to possess a personality. Character is the personality, Player is where it resides. So, Jekyl and Hyde are two separate Characters who vie for the same Player’s body.

Have You Lost Your Tale (and become one of the “Drudge People?”)

Drudge people.  You see them every day.  On the news.  In your town.  Outside your window.  Perhaps, even in your own home.

You can easily recognize them as they have lost their tales.  With no tale, they are directionless, shuffling endlessly forward with no destination.

How did they become Drudge People?  They were not born that way, oh no!  Each and every one came into this world as we all did, with a curious mind and an inquisitive spirit.  Life seemed an endless wonder and full of opportunities to explore.  Each new discovery was a tale to tell – a eureka moment so powerful that we ran to share it with our loved ones and friends, lest it burst within us before we could release the pressure of epiphany.

And then we started school.  Suddenly, there was regimen.  Conformity was rewarded, individuality punished.  Oh, not in in such direct terms (that would be abhorrent to our democratic ideals in these United States.)  And yet, we were all gently guided away from enthusiasm and into the soft protective embrace of routine.  Layer by layer, responsibilities, obligations, social sensitivity, compromise and procrastination became our shellac and armor in what we were constantly reminded was a cold and dangerous world.

Our education ended when we were fully indoctrinated, inoculated, and insulated from any original thinking and targeted instead on whatever mindless task was placed before us.  In short, we were ready for the work place.  And it was here the alchemist’s art of turning students into automatons was refined into the science of creating a population of  robot-slaves.

In a technically savvy world, the shackles must be so subtle as to be invisible to all except the jailers – the emperor’s new closed mind.  No tangible restraints can be seen.  But for those with a keen eye and a little patience, you can identify the Drudge People in our midst.  If you suspect someone, ask yourself, “When was the last time (Person Z) bolted into my cubicle aglow with something (he or she) couldn’t wait to tell me?”  When was the last time they posted something original on Face book, other than their new high score on some life-eating game or a link to someone else’s pictures or a re-post of someone else’s thought or (most telling of all) simply clicked the “Like” button without writing anything in response?  You see, when you lose your tale you have nothing to say.  The Muse has run out of you and your creative juices have crystallized in your veins.

We become infected whenever we consume rather than create, when we opt for a virtual experience instead of an actual one, a recorded adventure as a safer substitute for the real thing.  The more we show up right on time for our daily coat of varnish, the less it becomes our shield and the more it serves as our prison.  After years of build-up, the constraints have become so thick that one may become wholly beyond redemption.

But there is hope for some of us, my friends.  If your eyes have been opened and you can now (perhaps for the first time) see the glossy membranes that are hardening around you, there is still a chance to avoid permanent incarceration.  You need to re-grow your tale.  This will not be easy.  Through atrophy, it has likely been almost wholly absorbed back into your system and re-tasked as raw material to be added to your casing.

Begin as thus: seek out original thinkers – those few individuals whose clarion voices resound out above the din of the mindless masses.  They are they outcasts, perhaps even the outlaws in our civilized society.  Listen to their call, but not too long, for it as easy to become lured by the siren song as it is to become deaf to innovation.

Take in these new voices just long enough to resonate within yourself – to build up a sympathetic vibration that begins, ever so gradually, to create cracks in your full mental jacket.  Then funnel the energy of those maverick rants into your core – recharge the cells at the base of your tale until, through the synthesis of many alternative ideas you begin to form one of your own.

All it takes is a single concept – something you’ve not thought or heard before.  Take note – this is a delicate and crucial time in the clockwork of your escape!  Do not let that concept simply fade away as you are distracted by the next mind-numbing diversion that drifts upon you from the mill of collective mundanity.  Nurture that embryonic thought, feed it with research and water it with conjecture.  Allow it to place roots in your mind, so strong that it will not be scoured from your consciousness by the next brisk breeze of life.  Grow it stout and tall until it bears fruit.  And as it expands, it will poke out through one of the cracks in your cage and you will find that your tale has begun to grow again.

But tales are not self-sustaining, they must be exercised regularly if they are to become and remain the rudder of your life course.  This can only be accomplished by putting them into action – wagging your thoughts.  And you do this just as when you were a child – you run excitedly to your loved ones and friends to tell them of your wonderful new experience or discovery.

You can do this in fiction.  You can do it in fact.  You can do it in music or pictures or words.  You will find that it quickly burns within you – an intensity of life you had either forgotten or perhaps not ever experienced.  And the more your engage it, the more brightly it shines, as do you.

And finally, when you are a self-starting engine of creativity, when life has become both raw and meaningful again, perhaps you will take a moment to cast a life line to another who is still not wholly beyond hope.  A life line such as this article I’m throwing to you.  But, for the love of God, don’t just post a link to this or simply “like” it without any original comments of your own, or you may be truly lost and doomed to remain one of the Drudge People forever….

 

8 Character Archetypes Portray the Facets of Our Minds

There are 8 essential archetypal characters, each of which represents a different aspect of our own minds.

The Protagonist portrays our initiative, Antagonist our reticence to change. Reason is our intellect, Emotion our passion. Skeptic is our self-doubt, Sidekick our self-confidence. Finally, Guardian represents our conscience and the Contagonist is temptation.

Naturally, each must be developed as a complete person as well as in its dramatic function so that the reader or audience might identify with them. Yet underneath their humanity, each archetype illustrates how a different specific aspect of ourselves fares when trying to solve the problem at the heart of the story.

In this manner, stories not only involve us superficially, but provide an underlying message about how we might go about solving similar human problems in our own lives.

Here are the eight archetypal characters, described in terms of their dramatic functions:

PROTAGONIST: The traditional Protagonist is the driver of the story: the one who forces the action. We root for it and hope for its success.

ANTAGONIST: The Antagonist is the character directly opposed to the Protagonist. It represents the problem that must be solved or overcome for the Protagonist to succeed.

REASON: This character makes its decisions and takes action on the basis of logic, never letting feelings get in the way of a rational course.

EMOTION: The Emotion character responds with its feelings without thinking, whether it is angry or kind, with disregard for practicality.

SKEPTIC: Skeptic doubts everything — courses of action, sincerity, truth — whatever.

SIDEKICK: The Sidekick is unfailing in its loyalty and support. The Sidekick is often aligned with the Protagonist though may also be attached to the Antagonist.

GUARDIAN: The Guardian is a teacher or helper who aids the Protagonist in its quest and offers a moral standard.

CONTAGONIST: The Contagonist hinders and deludes the Protagonist, tempting it to take the wrong course or approach.

From the Dramatica Theory Book

The Main Character: To Change Or Not To Change….

Just because a Main Character ultimately remains steadfast does not mean he never considers changing. Similarly, a Change Main Character does not have to be changing all the time. In fact, that is the conflict with which he is constantly faced: to stick it out or to alter his approach in the face of ever-increasing opposition.

Illustrating your Main Character as wavering can make him much more human. Still, if his motivation is strong enough, your Main Character may hold the course or move toward change from the opening scene to the denouement. It all depends on the kind of experience you wish to create for your audience.

There is no right or wrong degree of certainty or stability in a Main Character. Just make it clear to your audience by the end of the story if he has been changed or not by the experience. Sometimes this happens by forcing your Main Character to make a choice between his old way of doing things or a new way.

Another way of illustrating your Main Character’s resolve is to establish his reaction in a particular kind of situation at the beginning of the story that tells us something about his nature. After the story’s climax, you can bring back a similar kind of situation and see if he reacts the same way or not. From this, your audience will determine if he has Changed or remained Steadfast.

What if a Main Character Changes when he should Remain Steadfast, or Remains Steadfast when he should Change? Keep in mind that your Main Character’s Resolve describes what your Main Character does without placing a value judgment on him. The appropriateness of his Resolve is determined by other dynamics in your story.

From the Dramatica Pro Software

A Poem About Inventing, Teaching, Selling & Proselytizing Dramatica

“Verbatim”

by Melanie Anne Phillips

Have you ever wished
you had something to say
to open the heart
or capture the day.

To dissect the mind
or rally the cause,
but your words come up empty,
like stasis on pause.

So you put up your web site
and type in your Word:
a mouthpiece for Gurus
who want to be herd.

You stamp out a template
and auction your ware
that builds them a stairway
for climbing up air.

You translate their yearnings,
transfigure their Muse,
with a medium message
divine in its use.

Yet a lukewarm reception
devours your spiel,
consumed and digested
by The Zombies of Zeal.

For years you persist
in your nebulous quest
toward a furious sound
of infinite jest.

And you never look back
as your life passes by
to present as reflections
not seen through your eye.

But one day you wake
with a pain in your gut
that your fame is a fake
and your mountain, a rut.

So you fall from the sky
’til your life’s on the level
to lie in your bed
while embracing the Devil.

And you sing with the sirens
a glorious wail,
obscuring the site
of the Visioner’s Grail.

And the auctioneer’s gavel
indentures the Muse
and takes a percentage
of all whom she screws.

But one day She dies,
consumed with the clap,
and Her audience cries
as it lays in your lap.

So you cradle its head,
as it cradles yours,
and you wish you were dead
(save the proceeds from tours.)

But it isn’t the money,
nor is it the fame,
and it never was simply
the name of the game.

And it isn’t the insight
of getting there first,
nor the common law marriage
of better and worst.

You keep scratching your head
’til it coughs up a thought
in the hope it tastes better
than those that you bought.

You savor the flavor
that burns through your tongue,
for Truth leaves you speechless
and breathless and young.

And the answers you sought
with obtuse nomenclature
turn out to be more
of a personal nature.

So the final few words
of this self-focused work
provide answers for me.

Use Your Main Character to Change Your Reader or Audience

Suppose your audience/reader and your Main Character do NOT agree in attitudes about the central issue of the story. Even so, the audience will still identify with the Main Character because he or she represents the audience’s position in the story. So, if the Main Character grows in resolve to remain steadfast and succeeds, then the message to your audience is, “Adopt the Main Character’s view if you wish to succeed in similar situations.” If the Main Character remains steadfast and fails, changes their view and succeeds, or changes and fails, completely different messages will be sent to your audience/reader.

Clearly, since either change or steadfast can lead to either success or failure in a story, when you factor in where the audience itself stands in regard to the issues of your story a great number of different kinds of audience impact can be created by your choice.

Do you want your story to bring your audience to a point of change or to reinforce its current view? Oddly enough, choosing a steadfast Main Character may bring an audience to change and choosing a change character may influence the audience to remain steadfast. Why? It depends upon whether or not your audience shares the Main Character’s point of view to begin with.

Excerpted from the Dramatica Pro Software help text

Why Characters Misunderstand Each Other

This article was originally written as part of an early draft of our book on the Dramatica theory of narrative which was never published.  It seeks to describe how characters come to misunderstand each other, and how this can lead to conflict.

I’m reprinting it here due to the really useful concepts it brings to light, but bear in mind that many of the terms have evolved since then and many of the notions have been significantly refined over the years.

Here’s the gist, and then the article:

All of our understandings of each other are based on the narratives we create to get a grip on what someone’s intent is, and what their future behavior is likely to be.  Basically, we want to know what they mean by what they say, and what they are likely to do.

But trying to  grasp someone else’s meaning is an interpretive art.  And in addition, we all have our own blinders on – our own expectations based on a history of interactions, both with the specific individual with whom we are communicating and with other people, both similar and no so much, gathered over the course of our lives.

In the article that follows, I use the word “justification” to describe how those past experiences add up to expectations, pre-judgments and even blind spots that keep us from seeing what’s really going on or even warp it to convince us things are quite different – even opposite – of what someone really intended or plans on doing.

Here the original text:

What is Justification? Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well, when someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things actually change in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how the little boy might develop a justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is eating the wife alive. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets.

Nevertheless, she cannot hold out for long, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different

This short description lays out a series of cause and effect relationships that establish a justification. With this potential we have wound up the spring of our dramatic mechanism. And now we are ready to begin our story to see how that tension unwinds.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know what she has done wrong. In fact, later, he himself cannot say why he was so upset. WE know it is because his wife served beets.

It is easy to see that from the young boy’s knowledge of the situation when he was a child, the only visible common element between his parent’s arguments and his environment was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.

Obviously, it is not stupidity that leads to misconceptions, but lack of information. The problem is, we have no way of knowing if we have enough information or not, for we cannot determine how much we do not know. It is a human trait, and one of the Subjective Characters as well, to see repetitive proximities between two items or between an item and a process and assume a causal relationship.

But why is this so important to story? Because that is why stories exist in the first place! Stories exist to show us a greater Objective truth that is beyond our limited Subjective view. They exist to show us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all.

For the Pivotal Character, it will be shown that the way she believed things to be really IS the way they are in spite of evidence to the contrary. The message here is that our understanding is sometimes not limited by past misconceptions, but by lack of information in the present. “Keeping the faith” describes the feeling very well. Even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

For the Primary Character, it will be shown that things are really different than believed and the only solution is to alter one’s beliefs. This message is that we must update our understanding in the light of new evidence or information. “Changing one’s faith” is the issue here.

In fact, that is what stories are all about: Faith. Not just having it, but also learning if it is valid or not. That is why either Character, Pivotal or Primary, must make a Leap of faith in order to succeed. At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to both Pivotal and Primary Characters. EACH must make the choice. And each will succeed or fail.

The reason it is a Leap of Faith is because we are always stuck with our limited Subjective view. We cannot know for sure if the fact that evidence is mounting that change would be a better course represents the pangs of Conscience or the tugging of Temptation. We must simply decide based on our own internal beliefs.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice made. Just like real life stories we hear every day of good an noble people undeservedly dying or losing it all, a Character can make the good and noble choice and fail. This is the nature of a true Dilemma: that no matter what you do, you lose. Of course, most of us read stories not to show us that there is no fairness in the impartial Universe (which we see all too much of in real life) but to convince ourselves that if we are true to the quest and hold the “proper” faith, we will be rewarded. It really all depends on what you want to do to your audience.

A story in which the Main Character is Pivotal will have dynamics that lead the audience to expect that remaining Steadfast will solve the problem and bring success. Conversely, a story in which the Main Character is Primary will have differently dynamics that lead the audience to expect that Changing will solve the problem and bring success. However, in order to make a statement about real life outside of the story, the Author may violate this expectation for propaganda or shock purposes.

For example, if, in Star Wars, Luke had made the same choice and turned off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! Suppose you made Star Wars as a government sponsored entertainment in a fascist regime. That might very WELL be the way you would want to end it!

The point being, that to create a feeling of “completion” in an audience, if the Main Character is Pivotal, she MUST succeed by remaining Steadfast, and a Primary Main Character MUST change.

Now, let’s take this sprawling embryonic understanding of Justification and apply it specifically to story structure.

The Dramatica Model is built on the process of noting that an inequity exists, then comparing all possible elements of Mind to Universe until the actual nature of the inequity is located, then making a Leap of Faith to change approach or remain steadfast.

At the most basic level, we have Mind and we have Universe, as indicated in the introduction to this book. An inequity is not caused solely by one or the other but by the difference between the two. So, an inequity is neither in Mind nor Universe, but between them.

However, based on their past experiences (assumed causal relationships in backstory) a given Subjective Character will choose either Mind or Universe as the place to attempt to resolve the inequity. In other words, she decides that she likes one area the way it is, and would rather change the other. As soon as this decision is made, the inequity becomes a problem because it is seen in one world or the other. i.e.: “There is a problem with my situation I have to work out.” or “I have to work out a personal problem”.

Doesn’t a Character simply see that the problem is really just an inequity between Mind and Universe? Sure, but what good does that do them? It is simply not efficient to try to change both at the same time and meet halfway. Harking back to our introductory example of Jane who wanted a $300 jacket: Suppose Jane decided to try and change her mind about wanting the jacket even while going out and getting a job to earn the money to buy it. Obviously, this would be a poor plan, almost as if she were working against herself, and in effect she would be. This is because it is a binary situation: either she has a jacket or she does not, and, either she wants a jacket or she does not. If she worked both ends at the same time, she might put in all kinds of effort and end up having the jacket not wanting it. THAT would hardly do! No, to be efficient, a Character will consciously or responsively pick one area or the other in which to attempt to solve the problem, using the other area as the measuring stick of progress.

So, if a Main Character picks the Universe in which to attempt a solution, she is a “Do-er” and it is an Action oriented story. If a Main Character picks the Mind in which to attempt a solution, she is a “Be-er” and it is a Decision oriented story. Each story has both Action and Decision, for they are how we compare Mind against Universe in looking for the inequity. But an Action story has a focus on exploring the physical side and measuring progress by the mental, where as a Decision story focuses on the mental side and measures progress by the physical.

Whether a story is Action or Decision has nothing to do with the Main Character being Pivotal or primary. As we have seen, James Bond has been both. And in the original “Raiders of the Lost Ark”, Indy must change from his disbelief of the power of the ark and its supernatural aspects in order to succeed by avoiding the fate that befalls the Nazis – “Close your eyes, Marian; don’t look at it!”

Action or Decision simply describes the nature of the problem solving process, not whether a character should remained steadfast or change. And regardless of which focus the story has, a Pivotal Character story has dynamics indicating that remaining steadfast is the proper course. That mean that in an Action story, a Pivotal Character will have chosen to solve the problem in the Universe and must maintain that approach in the face of all obstacles in order to succeed. In a Decision story, a Pivotal Character will have chosen to solve the problem in the Mind, and must maintain that approach to succeed. On the other hand, a Primary Character, regardless of which world she selects to solve the problem, will discover she chose the wrong one, and must change to the other to find the solution.

A simple way of looking at this is to see that a Pivotal Character must work at finding the solution, and if diligent will find it where she is looking. She simply has to work at it. In Dramatica, when a Pivotal Character is the Main Character, we call it a Work Story (which can be either Action or Decision)

A Primary Character works just as hard as the Pivotal to find the solution, but in the end discovers that the problem simply cannot be solved in the world she chose. She must now change and give up her steadfast refusal to change her “fixed” world in order to overcome the log jam and solve the problem. Dramatica calls this a Dilemma story, since it is literally impossible to solve the problem in the manner originally decided upon.

From the Subjective view, both Pivotal and Primary work at solving the problem. Also, each is confronted with evidence suggesting that they must change. This evidence is manifested in increasingly growing obstacles they both must overcome. So what makes the audience want one character to remain steadfast and the other to change?

The Objective view.

Remember, we have two views of the Story Mind. The Subjective is the limited view in which the audience, in empathy with the Main Character, simply does not have enough information to decide whether or not to change. But then, unlike the Main Character, the audience is privy to the Objective view which clearly shows (by the climax) which would be the proper choice. To create a sense of equity in the audience, if the Main Character’s Subjective Choice is in line with the Objective View, they must succeed. But if a propaganda or shock value is intended, an author may choose to have either the proper choice fail or the improper choice succeed.

This then provides a short explanation of the driving force behind the unfolding of a story, and the function of the Subjective Characters. Taken with the earlier chapters on the Objective Characters, we now have a solid basic understanding of the essential structures and dynamics that create and govern Characters.

Melanie Anne Phillips

Learn more about Dramatica

and learn more about Narrative

4 Novel Writing Tips

1. Novels Aren’t Stories

A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined.

Jerzy N. Kosinski (the author of “Being There”) wrote another novel called “Steps.” It contains a series of story fragments. Sometimes you get the middle of a short story, but no middle or end. Sometimes, just the end, and sometimes just the middle.

Each fragment is wholly involving, and leaves you wanting to know the rest of the tale, but they are not to be found. In fact, there is not (that I could find) any connection among the stories, nor any reason they are in that particular order. And yet, they are so passionately told that it was one of the best reads I ever enjoyed.

The point is, don’t feel confined to tell a single story, straight through, beginning to end.

Rather than think of writing a novel, think about writing a book. Consider that a book can be exclusively poetry. Or, as Anne Rice often does, you can use poetry to introduce chapters or sections, or enhance a moment in a story.

You can take time to pontificate on your favorite subject, if you like. Unlike screenplays which must continue to move, you can stop the story and diverge into any are you like, as long as you can hold your reader’s interest.

For example, in the Stephen King novel, “The Tommy Knockers,” he meanders around a party, and allows a character to go on and on… and on… about the perils of nuclear power. Nuclear power has nothing to do with the story, and the conversation does not affect nor advance anything. King just wanted to say that, and did so in an interesting diatribe.

So feel free to break any form you have ever heard must be followed. The most free of all written media is the novel, and you can literally – do whatever you want.

2. Get Into Your Characters’ Heads

One of the most powerful opportunities of the novel format is the ability to describe what a character is thinking. In movies or stage plays (with exceptions) you must show what the character is thinking through action and/or dialog. But in a novel, you can just come out and say it.

For example, in a movie, you might say:

John walks slowly to the window and looks out at the park bench where he last saw Sally. His eyes fill with tears. He bows his head and slowly closes the blinds.

But in a novel you might write:

John walked slowly to the window, letting his gaze drift toward the park bench where he last saw Sally. Why did I let her go, he thought. I wanted so much to ask her to stay. Saddened, he reflected on happier times with her – days of more contentment than he ever imagined he could feel.

The previous paragraph uses two forms of expressing a character’s thoughts. One, is the direct quote of the thought, as if it were dialog spoken internally to oneself. The other is a summary and paraphrase of what was going on in the character’s head.

Most novels are greatly enhanced by stepping away from a purely objective narrative perspective, and drawing the reader into the minds of the character’s themselves.

3. Keep A Daily Log Of Tidbits

One of the biggest differences between a pedestrian novel and a riveting one are the clever little quips, concepts, snippets of dialog, and fresh metaphors.

But coming up with this material on the fly is a difficult chore, and sometimes next to impossible. Fortunately, you can overcome this problem simply by keeping a daily log of interesting tidbits. Each and every day, many intriguing moments cross our paths. Some are notions we come up with on our own; others we simply observe. Since a novel takes a considerable amount of time to write, you are bound to encounter a whole grab bag of tidbits by the time you finish your first draft.

Then, for the second draft, you refer to all that material and drop it in wherever you can to liven up the narrative. You may find that it makes some characters more charismatic, or gives others, who have remained largely silent, something to say. You may discover an opportunity for a sub-plot, a thematic discourse, or the opportunity to get on your soapbox.

What I do is to keep the log at the very bottom of the document for my current novel, itself. That way, since the novel is almost always open on my computer, anything that comes along get appended to the end before it fades from memory.

Also, this allows me to work some of the material into the first draft of the novel while I’m writing it. For example, here are a few tidbits at the bottom of the novel I’m developing right now:

A line of dialog:

“Are you confused yet? No? Let me continue….”

A silly comment:

“None of the victims was seriously hurt.” Yeah – they were all hurt in a very funny way.

A character name:

Farrah Swiel

A new phrase:

Tongue pooch

A notion:

Theorem ~ Absolute Corruption Empowers Absolutely

Corollary ~ There are no good people in positions of power

I haven’t worked these into the story yet, but I will. And it will be richer for it.

4. Don’t Hold Back

Unlike screenplays, there are no budget constraints in a book. You can write, “The entire solar system exploded, planet at a time,” as easily as you can write, “a leaf fell from the tree.”

Let you imagination run wild. You can say anything, do anything, break any law, any taboo, any rule of physics. Your audience will follow you anywhere as long as you keep their interest.

So, follow your Muse wherever it leads. No idea is too big or too small. Write about the things you are most passionate about, and it will come through your words, between the lines, and right into the hearts and souls of your readers.

Melanie Anne Phillips

Design and Structure Your Novel with StoryWeaver and Dramatica

5 Screenwriting Tricks

Most of our writing tips focus on the creation of a sound story, regardless of the medium in which you are working. But since the writing of screenplays has its own unique restrictions, requirements, and opportunities, we thought it might be useful to offer a Screenwriter’s Bag of Tricks.

Like any good grab bag, this collection of tips and techniques is in no particular order. Some are geared to the beginning screenwriter, others to the expert. But regardless of your experience level, you’re likely to find a few keepers.

Use index cards to work out the scenes in your script

Index cards (3×5 or 5×7 in size) are often used by screenwriters to plan out the sequence of events in their stories. Usually, a script has many different dramatic threads. The trick is how to weave them together over the timeline of the movie. For example, you might have several key challenges for your hero to overcome. You describe each of these on a different index card. You tack them up on the wall or lay them out on the table (or floor) and stand back and look at them. You see how the action seems to flow from one to another. Perhaps it seems that the ending is a bit anti-climactic, or that the build of dramatic tension isn’t right. So, you rearrange the order of the cards until you arrive at and order that feels the best.

Then, you may realize that you actually have a gap in the action that requires the creation of another challenge. So, looking at what comes before and what comes after, you determine the kind of action that is needed, and make a new card to fill the gap.

You might also realize that you have two challenges that are too much alike, or that would happen too close to each other, so you decide to lose one, or combine two into a single one that makes it all the stronger.

Then, you may know that you want a series of arguments between the hero and a love interest. In one creative session, you may work out how many arguments you want, and what each is about. You describe each of these arguments on a different index card.

As with the hero’s challenges, you tack up the cards and arrange them in the best possible order, filling gaps with new cards, and deleting or combining cards until the flow is right.

Since a movie generally focuses on one dramatic situation at a time, then intercuts among several different threads as necessary, your next job is to combine both the challenge thread and the argument thread into the overall timeline of your script.

You might decide to start with the first challenge card, then go to the first argument, and alternate. Or you might start with the first argument, have a second argument, and then two challenges in a row.

There are no “rules” as to how the two threads of cards should be shuffled together. It is purely a choice of how you wish to impact your audience.

You may even find that once you have blended the two threads into a single timeline, that combination highlights the need for an additional challenge or another argument, or perhaps the removal of one or the other. You might even be able to see the need for a whole new thread that is suggested once the first two threads are combined. So you create a third set of index cards, put them in order, and then weave them into the other two.

In this manner, many screenwriters work out the basic beats and flow of their stories so they have a loose blueprint from which to write, and therefore don’t get stuck in a logistic corner, or an emotional dead end.

Break up long monologs among several characters

There are some moments in some movies in which a long monolog by a single individual works well. Any inspiring public speech, for example, or when one character holds others transfixed with a tirade or diatribe. But movies are an action medium, and most of the time a long-winded dissertation by one character while the others simply stand and react gets boring very quickly.

To avoid this, take your longer speeches and distribute the material to one or more additional characters. It is far more interesting to see what everyone has to say on the issue, than to see what one person has to say.

Think about real life situations. Aside from presentations and reports in a business situation, or structured events such as a ceremony, no one thinks well of someone who hogs the conversation. Let you characters make their point, then let someone else have a turn. Good examples of this can be found in the original Howard Hawk’s production of “The Thing,” and also in “The Big Chill,” both of which have extensive exposition and opinion, but no one says more than a few lines at a time before another chimes in with his two cents’ worth.

The exceptions, of course, is when someone gets all wrapped up in his own rhetoric, as when an individual muses, reminisces, waxes poetic, or proclaims a higher truth with fire in his eyes. People don’t mind if a good storyteller talks forever. Look at the long pontifications of the characters in “Network.” But even these are handled as special moments, and the ebb and flow of normal conversation continues in between, serving both to break up the monotony, and also to uplift the long passages by contrast.

Use “Red Herrings”

The old expression, “A Red Herring,” means something that is intentionally misleading. In screenplays, a red herring is a scene, which is set up intentionally to mislead an audience.

One example is in the movie, “The Fugitive,” with Harrison Ford as Dr. Richard Kimble. He escapes from the prison bus, gets some street clothes, and is on the run.

He waits under a bridge and when an associate that he worked with stops his car for a red light, Kimble steps out and pretends to be a homeless person trying to wash his windshield for a buck. He uses this action as a “cover” while he holds a conversation with the associate to get some information and help.

In the background, out of focus, a police car slowly approach behind the associate’s car. You don’t see it at first because you are concentrating on the conversation. The police car stops. Suddenly, it’s lights and siren comes on. The audience is sure the jig is up. Kimble turns to look at it, and the police car whips around the associate’s car and takes off for some call it received.

The initial impression was that Kimble was about to be recaptured because the cops had recognized him. The “reality” was that they were just on patrol, got a call, and sped off with sirens wailing.

Red Herrings can be used for anything from the momentary shock value as above, to making a bad guy appear to be a good guy.

To make it work, you have to do two primary things:

1. Don’t leave out essential information or the audience will feel manipulated. Tricking your audience by misleading them is fun for them. But if you fool them by leaving out information they would legitimately have expected to be told about, then you are just screwing with them.

Red herrings are best accomplished by having information that is taken in one context and then the context is changed. This way, you aren’t holding back, you are just changing the perspective.

Your audience invests its emotions in your story. You don’t want to violate them. As an example, there is an old joke about a nurse in a maternity ward who comes in to a mother’s room carrying the new baby. She trips and falls and the baby hits the floor. Then, she gets mad at it for falling, picks it up, swings it around and bashes it against the wall. The mother is in hysterics. The nurse picks up the kid and says, “April Fool – it was born dead.” Don’t do this to your audience.

A better approach is to see a mom yank her child by the arm in a very abusive way while walking down the street. First reaction is she is an ogre and you run to stop her. Just then, you see the truck come whipping around the corner that would’ve hit and killed the child, and you stop in your tracks realizing the mom was saving his life. You look again, and the is hugging and holding him, and she is crying because he was almost lost, and because she startled him.
Psychologists call it “Primary Attribution Error,” and you can use it to your advantage. If done properly, they will love you for it.

2. Don’t change the rules of the game just to make things happen another way or the audience will feel that you lied to them.

The audience will give you their trust. They expect that what you tell them is the truth. They build on each bit of information, trying to understand the big picture.

You can easily change context to show something in a different light, but don’t tell them one thing and then simply say, “Oh that wasn’t true, I was just messing with you.”

That is a sure way to lose their trust, and once lost, you’ll never get it back.

Don’t say it if you can show it

Movies are a visual medium. The strongest impact is created by what is seen, not what is said. Although we might marvel at well-written dialog, it is the moving shadows that capture our imagination.

Before writing a dialog scene, consider the information you are trying to convey. Consider visual alternatives that would show the audience rather then tell them. Even character development can often be more effective by seeing what the character does, rather than listening to what he or she says.

If you do need to say it, try to create a visually interesting situation in which the dialog can occur. I once had to do an interview on a big-budget industrial film with a geologist about drilling for bauxite samples 50 miles outside of Van Horn Texas in the middle of a desert.

I could have just gone to the site, set up the camera, and filmed him in front of the rig. But when he picked me up at the airstrip, he was in a dusty, beat-up pickup truck, and headed down the rough dirt road at literally 100 miles an hour.

I took out the camera and did the entire interview while bouncing around in the cab. When we arrived at the site, I simply shot a lot of silent footage of the goings on. When we cut it all together, we began with the truck interview, and then cut away to the various aspects of the job as the geologist spoke. It created a riveting three-minute sequence and pleased the client immensely.

So if you have dialog to deliver and you can’t really communicate the information in a visual way, consider changing the location or engaging your characters in some activity that will at least add a visual element.

You might have them conversing during one-on-one basketball, while doing yard work, chasing after a dog that needs a bath – whatever. And if all else fails, don’t ignore the potential of a cheap cinematic trick.

You can do a scene completely in silhouette, seen from the POV of a goldfish in a bowl, from another room as a janitor stops to listen and then continues with his cleaning.

You can even get overt. There was a television program many years ago called “Then Came Bronson,” starring Michael Parks. It was noted for trying new visual techniques. For one long dialog conversation, the director shot the two characters from the side, walking along a sidewalk across the street. He shot them silent in several locations with different backgrounds, always the same distance away, walking at the same pace. In the editing room, he cut from one location to the next so that it appeared as if the characters were continuing to walk and the background jumped from one to another behind them. The dialog was then added over the sequence as a whole.

This simple technique gave power to an otherwise uninteresting scene, added the impression that they had been talking for a long walk all over town, but got the verbal information across as concisely as possible. So look for visual opportunities to enliven dialog, and if there aren’t any, make them.

Drop exposition through arguments

Here’s a short one… A person talking is often boring. People arguing are often compelling. If you have to drop exposition, try to do it in the back and forth barbs of an argument. Let the characters use the information you need to convey as barbs in their back and forth attacks. Then your story won’t grind to a halt just because you need to tell your audience something.