Dramatica Definition: Obstacle Character’s Benchmark

Obstacle Character’s Benchmark • [Type] • The standard against which the Obstacle Character’s degree of impact is measured • The way of telling how much the Obstacle Character is affecting the Main Character is seen through this measuring stick. It can be subtle or obvious, illustrated perhaps by the number of empty beer cans next to an alcoholic’s bed, the severity of a facial tick, or the amount of perfume a character puts on. However it is illustrated, it needs to be there to give both the audience and the Obstacle Character some way of judging how effective his impact is and how much energy he has left to employ.

From the Dramatica Dictionary

Objective and Subjective Characters

The reason there are two kinds of characters goes back to the concept of the Story Mind. We have two principal views of that mind: the Objective view from the outside looking in, and the Subjective view from the inside looking out. In terms of the Story Mind, the Objective view is like looking at another person, watching his thought processes at work. For an audience experiencing a story, the Objective view is like watching a football game from the stands. All the characters are most easily identified by their functions on the field.

The Subjective view is as if the Story Mind were our own. From this perspective, only two characters are visible: Main and Obstacle. The Main and Obstacle Characters represent the inner conflict of the Story Mind. In fact, we might say a story is of two minds. In real life, we often play our own devil’s advocate, entertaining an alternative view as a means of arriving at the best decision. Similarly, the Story Mind’s alternative views are made tangible through the Main and Obstacle Characters. To the audience of a story, the Main Character experience is as if the audience were actually one of the players on the field. The Obstacle Character is the player who blocks the way.

To summarize then, characters come in two varieties: Objective and Subjective. Objective Characters represent dramatic functions; Subjective Characters represent points of view. When the Main Character point of view is attached to the Protagonist function, the resulting character is commonly thought of as a hero.

From the Dramatica Theory Book

How to Beat Writer’s Block

Ever find yourself in a creative log jam? Try the following technique excerpted from the StoryWeaver story development software to help regain your inspiration:

1. Inspiration

Inspiration can come from many sources: a conversation overheard at a coffee shop, a newspaper article, or a personal experience to name a few. And, inspiration can also take many forms: a snippet of dialogue, a bit of action, a clever concept, and so on. One thing most inspiration has in common is that it is not a story, just the beginnings of a story. To develop a complete story, you’ll need a cast of characters, a detailed plot, a thematic argument, and the trappings of genre.

But how do you come up with the extra pieces you need?

In the questions that follow StoryWeaver will help inspire you, even if you can’t come up with an idea to save your life! If you don’t yet know what your story is going to be about, StoryWeaver will help you find out. And if you do have something already worked out, these questions will help you fill in the details.

2. What do you have to start with?

If you already have an idea of what your story is about, describe it briefly in your word processor. Don’t go into great detail at this time, just the key concepts, people, and events. If you don’t yet have a story idea, advance to the next question and StoryWeaver will help you come up with one.

3. Nonsense!

If you are stuck for ideas, it’s probably because you are trying to force yourself to be creative – a situation often referred to as “Writer’s Block.” Fortunately, there is a trick you can use to break through Writer’s Block and get your creativity flowing again! First, write down three nonsense words. Don’t stop to think it over, just jot down the first words that come to mind, as in a word-association test.

4. Meaning

Now, imagine that all of your nonsense words are part of the same phrase. How many different stories can you think of that incorporate that phrase? Briefly describe each story idea.

Background:

We all try to find meaning in what we see. That is why we identify pictures in inkblots, see faces in wood grain, and animal shapes in clouds. So even when no meaning is intended, our minds can’t help but impose it. By picking words at random, stringing them together and then looking for meaning, we move our minds out of creative block and into analysis mode. In other words, we temporarily shift from creation to interpretation. In so doing, our subconscious automatically creates alternative meanings that fit what we see. Use the Reference button to look at the meanings you just described and what you originally said your story was about (if you answered that question).

5. Combining Meanings

Now, try to incorporate into a single story idea as much as you find interesting from all the different story ideas and your original idea combined.

Background:

Of course, some of the meanings you came up with may be completely ridiculous and not useful at all. And, there may be no way to work them all in, yet several ways to include some of your inspirations. If you have several ways to combine these various ideas, list them all. But if you can’t think of any way to bring these ideas together, don’t worry!

The purpose of this exercise is break free of Writer’s Block, and the very process of shifting out of forced creative mode and into analysis mode usually does the trick. So, even if none of the nonsense interpretations are usable in and of themselves, when you return to your original ideas, you’ll probably find whole new inspirations easily come to mind. Whenever you find yourself stuck, return to this method and (more times than not) the ideas will flow again.

Dramatica Definition: Obstacle Character

Obstacle Character • [Subjective Character] • The Subjective Character that forces the Main Character to face his personal problem • Every Main Character has a single Obstacle Character that forces him to face his personal problems. From the Main Character’s point of view, the Obstacle Character may seem to be blocking the road to the solution of the Main Character’s personal problem, or he may seem to be trying to knock the Main Character off the road to the solution. In a more objective view, the Obstacle Character functions to block the Main Character from sweeping his personal problem under the carpet, forcing the Main Character to address it directly. In every act, a story problem is introduced that requires the Main Character to expose his personal problem in order to solve the story problem. It is the Obstacle Character that creates the most personal tension for the Main Character. Frequently, the Main Character is chosen by the author to be the Protagonist as well, and often the Obstacle Character function is combined with the Guardian or the Contagonist. In this way, they each do double duty as prime movers of both the objective and subjective concerns of the story. This arrangement is not essential, however, and in many cases it is prudent to assign the Main and Obstacle Character roles to characters other than the Protagonist and Guardian/Contagonist in order to clearly explore the relationship between the Objective and Subjective problems of the story.

From the Dramatica Dictionary

The Hero

It is easy to think of the principal character in a story as “the hero.” Many beginning writers tend to base their stories on the adventures or experiences of a hero. As writers become more mature in their craft, they may come to think of their central character as a “protagonist,” or perhaps a “main character.” And yet, through all of this, no consistent definitions of any of these terms have ever been agreed upon. Before we proceed then, it seems prudent to establish what Dramatica means by each of these concepts.

  • A Main Character is the player through whom the audience experiences the story first hand.
  • A Protagonist is the prime mover of the plot.
  • A Hero is a combination of both Main Character and Protagonist.

In other words, a hero is a blended character who does two jobs: move the plot forward and serve as a surrogate for the audience. When we consider all the characters other than a Protagonist who might serve as the audience’s position in a story, suddenly the concept of a hero becomes severely limited. It is not wrong, just limited. The value of separating the Main Character and Protagonist into two different characters can be seen in the motion picture, To Kill a Mockingbird. Here, the character, Atticus, (played by Gregory Peck) is clearly the Protagonist, yet the story is told through the experiences of Scout, his young daughter.

From the Dramatica Theory Book

Your Story as a Person

Is your story a good enough conversationalist, or does it need to go back to finishing school with another draft before it is ready for prime time? You have days, months, perhaps even years to prepare your story to exude enough charisma to sustain just one conversation. How disappointing is it to an audience when a story’s personality is plain and simply dull?

As an author, thinking of your story as a person can actually help you write the story. All too often, authors get mired in the details of a story, trying to cram everything in and make all the pieces fit.

Characters are then seen only as individuals, so they often unintentionally overlap each other’s dramatic functions. The genre is depersonalized so that the author trying to write within a genre ends up fashioning a formula story and breaking no new ground. The plot becomes an exercise in logistics, and the theme emerges as a black and white pontification that hits the audience like a brick.

Now imagine that you are sitting down to dinner with your story. For convenience, we’ll call your story “Joe.” You know that Joe is something of an authority on a subject in which your are interested. You offer him an appetizer, and between bites of pate, he tells you of his adventures and experiences.

Over soup, he describes what was driving him at various points of his endeavors. These are your characters, and they must all be aspects of Joe’s personality. There can be no characters that would not naturally co-exist in a single individual. You listen carefully to make sure Joe is not a split-personality, for such a story would seem fragmented as if it were of two or more minds.

While munching on a spinach salad, Joe describes his efforts to resolve the problems that grew out of his journey. This is your plot, and all reasonable efforts need to be covered. You note what he is saying, just an an audience will, to be sure there are no flaws in his logic. There can also be no missing approaches that obviously should have been tried, or Joe will sound like an idiot.

Over the main course of poached quail eggs and Coho salmon (on a bed of grilled seasonal greens), Joe elucidates the moral dilemmas he faced, how he considered what was good and bad, better or worse. This is your theme, and all sides of the issues must be explored. If Joe is one-sided in this regard, he will come off as bigoted or closed-minded. Rather than being swayed by his conclusions, you (and an audience) will find him boorish and will disregard his passionate prognostications.

Dessert is served and you make time, between spoonfuls of chocolate soufflé (put in the oven before the first course to ready by the end of dinner) to consider your dinner guest. Was he entertaining? Did he make sense? Did he touch on topical issues with light-handed thoughtfulness? Did he seem centers, together, and focused? And most important, would you invite him to dinner again? If you can’t answer yes to each of these questions, you need to send your story back to finishing school, for he is not ready to entertain an audience.

Your story is your child. You give birth to it, you nurture it, you have hopes for it. You try to instill your values, to give it the tools it needs to succeed and to point it in the right direction. But, like all children, there comes a time where you have to let go of who you wanted it to be and to love and accept who it has become.

When your story entertains an audience, you will not be there to explain its faults or compensate for its shortcomings. You must be sure your child is prepared to stand alone, to do well for itself and to not embarrass you. If you are not sure, you must send it back to school.

Personifying a story allows an author to step back from the role of creator and to experience the story as an audience will. This is not to say that each and every detail in not important, but rather that the details are no more or less important than the overall impact of the story as a whole. This overview is one of the benefits of looking at a story as a Story Mind.

Dramatica Definition: Obligation

Obligation • [Variation] dyn.pr. Rationalization<–>Obligation • accepting a task or situation in exchange for someone’s earlier or potential favors • Obligation is a mental trick we play when we accept a poor situation now in the hopes it will lead to a better one later. If we do not feel Obligated, we know we are really in control of the situation since we can leave at any time. However, we would then lose any chance of a reward at the end and even risk consequences that might befall us as a result of leaving. But by focusing on the hope of a reward and protection from consequences, our current suffering can be tolerated and we feel we have no choice but to stick it out. The problem is that as long as we continue to feel we have no choice, the suffering can increase way beyond any realistic hope of recouping and yet we “must” stay. • syn. agreement, pledge, contract, accepted compulsion, emotional contract

From the Dramatica Dictionary

Summary – The Grand Argument Story

We have described a story as a battle. The overview that takes in the full scope of the battle is the Objective Story Throughline.

Within the fray is one special soldier through whom we experience the battle first-hand. How he fares is the Main Character Throughline.

The Main Character is confronted by another soldier, blocking the path. Is he friend or foe? Either way, he is an obstacle, and the exploration of his impact on the Main Character is the Obstacle Character Throughline.

The Main and Obstacle Characters engage in a skirmish. Main says, “Get out of my way!”, and Obstacle says, “Change course!” In the end, the steadfast resolution of one will force the other to change. The growth of this interchange constitutes the Subjective Story Throughline.

Taken together, the four throughlines comprise the author’s argument to the audience. They answer the questions: What does it feel like to have this kind of problem? What’s the other side of the issue? Which perspective is the most appropriate for dealing with that problem? What do things look like in the “big picture?”

Only through the development of these four simultaneous throughlines can the Story Mind truly reflect our own minds, pitting reason against emotion and immediate advantage against experience in the hope of resolving a problem in the most beneficial manner.

From the Dramatica Theory Book