Main Character’s Resolve

Dramatica asks 12 Essential Questions every author should be able to answer about his or her story. Four deal with the Main Character, four with Plot, and the remaining four with Theme.

The first of these questions is Main Character Resolve, and asks:

By the end of your story, has the Main Character “Changed” or remained “Steadfast?”

Traditionally, it has been taught that a character must change in order to grow. This is not actually the case. A character may grow in his resolve. For example, Dr. Richard Kimble in The Fugitive never changes the nature of his character. Rather, he redoubles his resolve in order to cope with the increasing obstacles placed in his path.

There is a character in The Fugitive who DOES change, however, and that is Sam Girard, the Tommy Lee Jones character. At the beginning of the story, he tells Kimble, “I don’t care,” when Kimble says that he didn’t kill his wife. At the end of the story, Girard comes to believe in Kimble’s innocence, removes Kimble’s handcuffs and offers him a compress to ease the soreness they caused. Kimble says, “I thought you didn’t care…” Girard replies with gentle sarcasm, “I don’t,” then adds, “Don’t tell anybody…”

Girard is the Obstacle Character to Kimble’s Main. For every Main and Obstacle character, one will change as a result of the others steadfastness. In essence, because Kimble cares so much (as evidenced by the many people he helps even when on the run) Girard changes his nature and begins to care himself.

Another example of this can be found in the James Bond film, “Goldfinger.” In this story, Bond remains steadfast but someone does change. Again, it is the Obstacle Character, Pussy Galore (the Honor Blackman part) who runs the Flying Circus. She changes her mind about helping Goldfinger, spills the beans to the CIA and changes the gas canisters from poison to harmless oxygen. It was Bond’s resoluteness, which eventually leveraged her to change.

Examples of Change Main Characters are Scrooge in A Christmas Carol, Luke Skywalker in Star Wars, and Chief Brody in Jaws. In the case of Scrooge, he ultimately makes a conscious decision to change the very foundations of his nature. In contrast, Luke only changes a small aspect of his nature – at the crucial moment he decides to trust the Force (in effect to trust his own abilities, himself) and is therefore able to win the day. Other than that, Luke remains pretty much the same personality he was before. Finally, Chief Brody is afraid of the water and won’t even wade into it. But, after defeating the shark, he has a conversation with Hooper as they swim back to shore. He says, “You know, I used to be afraid of the water.” Hooper replies, “I can’t imagine why.” Brody has also changed, but not by conscious decision, more by attrition. In a sense, Brody has BEEN changed by his story experiences. So, we can see that Change may be universal (Scrooge), specific (Skywalker), or unintentional (Brody).

When a character must make a conscious (active) decision to change, regardless of whether it is his whole personality or just an aspect, it is called a Leap of Faith story. When a character IS changed by the story experience without an active decision, it is called a Non Leap of Faith Story. Both kinds of Change are equally sound dramatic structures, but each creates a different feel over the entire course of the story.

It is important to recognize that Change may lead to success if it is the right choice, or it may lead to failure if the character should have remained Steadfast. Similarly, remaining Steadfast may lead to a positive or negative conclusion.

Also, characters may flip-flop over the course of the story, changing for a while and then changing back. Or, they may grow closer and farther from changing as their experiences proceed. But in the end, the character will be the same person, albeit older and wiser, or they will have some fundamental trait of their character altered, large or small, for better or worse. Regardless of the propriety of the outcome, if the character is different in nature he has changed. If he is the same, he has remained Steadfast.

Dramatica Definition: Openness

Openness • [Variation] dyn.pr. Preconception<–>Openness • willingness to re-evaluate • Openness simply means entertaining alternatives. When a character’s pre-conceptions come into conflict with new information, if he is open, he will not be biased or blind to it. He puts openness above holding on to a point of view. Of course, this can easily be carried to extremes, when someone seems to have no opinion at all and just goes with whatever anyone else says. Some degree of pre-conception is necessary to benefit from the value of one’s own experience. • syn. broad mindedness, tolerancy, willingness to reevaluate, receptiveness

From the Dramatica Dictionary

Archetypes in the Movie, “Jaws”

Chief Brody fills the Protagonist’s shoes in Jaws, and few would doubt that the Shark is the Antagonist. Hooper, with all his gizmos, takes the Reasonable stand, while Quint, who simply hates sharks, functions as Emotion. The Mayor is a strong Contagonist and Brody’s wife is a weak Sidekick although it almost seems as if Hooper fills that role sometimes as well. Once again, more versatility is needed than the Archetypal Characters provide.

We still need a Guardian — someone to protect Brody as well as stress the proper moral course. Simply put, Jaws has no character that performs BOTH functions. Rather, the moral half of the Guardian’s role is played by Hooper who reminds Brody of his duty and urges him into taking action against the shark problem, while the protective role is filled in turn by the land itself, Hooper’s boat, and ultimately Quint’s boat.

Non-Archetypal Roles in Jaws

There is no reason why a character must be a person. A boat can be a player as well as a person, as long as it can demonstrate its function to the audience. Again, in Dramatica, the point of a story is to illustrate all aspects of the Story Mind dealing with a problem. As long as each aspect is accounted for, the specific carrier of that Element is structurally irrelevant and may only have storytelling ramifications.

So far we have not determined the Skeptic in Jaws. Who refuses to believe evidence of the shark problem or the need for taking action against it? Clearly the Mayor embodies that characteristic well, and yet was previously identified as the Contagonist. Obviously some “doubling up” is going on here. If we look at who is across from whom in quad form, we can see some of the basic dramatic Character conflicts in Jaws.

Drivers and Passengers in Jaws

Driver Characters

Passenger Characters

From this breakdown, we see a good example in both the Mayor and Hooper of single players who actually portray two distinct Archetypal characters. The Mayor functions as Contagonist and Skeptic, whereas Hooper portrays both Guardian and Reason. Some of these broad labels fit better than others, which is why there are actually some Complex Character arrangements in Jaws as well, that do not quite fall into the strict Archetypal mold.

From the Dramatica Theory Book

Audience and Main Character

Suppose your audience/reader and your Main Character do NOT agree in attitudes about the central issue of the story. Even so, the audience will still identify with the Main Character because he or she represents the audience’s position in the story. So, if the Main Character grows in resolve to remain steadfast and succeeds, then the message to your audience is, “Adopt the Main Character’s view if you wish to succeed in similar situations.”  If the Main Character remains steadfast and fails, changes their view and succeeds, or changes and fails, completely different messages will be sent to your audience/reader.

Clearly, since either change or steadfast can lead to either success or failure in a story, when you factor in where the audience itself stands in regard to the issues of your story a great number of different kinds of audience impact can be created by your choice.

Do you want your story to bring your audience to a point of change or to reinforce its current view? Oddly enough, choosing a steadfast Main Character may bring an audience to change and choosing a change character may influence the audience to remain steadfast. Why? It depends upon whether or not your audience shares the Main Character’s point of view to begin with.

From the Dramatica Pro Software

Character Justifications

The creation of Justification is the purpose of and reason for Backstory. The dismantling of Justification is the purpose and function of the Acts. The gathering of information necessary to dismantle Justification is the purpose and function of the Scenes. And the nature of the specific Justifications used in a particular story determines all the thematics.

With such a wide range of effects, one would expect the subject of Justification to be extensive and complex. It is. Fortunately, the concepts themselves are actually very simple. We shall explore those now.

First of all, what is Justification? Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well, when someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things actually change in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how the little boy might develop a justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is eating the wife alive. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets.

Nevertheless, she cannot hold out for long, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different

This short description lays out a series of cause and effect relationships that establish a justification. With this potential we have wound up the spring of our dramatic mechanism. And now we are ready to begin our story to see how that tension unwinds.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know what she has done wrong. In fact, later, he himself cannot say why he was so upset. WE know it is because his wife served beets.

It is easy to see that from the young boy’s knowledge of the situation when he was a child, the only visible common element between his parent’s arguments and his environment was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.

Obviously, it is not stupidity that leads to misconceptions, but lack of information. The problem is, we have no way of knowing if we have enough information or not, for we cannot determine how much we do not know. It is a human trait, and one of the Subjective Characters as well, to see repetitive proximities between two items or between an item and a process and assume a causal relationship.

But why is this so important to story? Because that is why stories exist in the first place! Stories exist to show us a greater Objective truth that is beyond our limited Subjective view. They exist to show us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all.

For the Pivotal Character, it will be shown that the way she believed things to be really IS the way they are in spite of evidence to the contrary. The message here is that our understanding is sometimes not limited by past misconceptions, but by lack of information in the present. “Keeping the faith” describes the feeling very well. Even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

For the Primary Character, it will be shown that things are really different than believed and the only solution is to alter one’s beliefs. This message is that we must update our understanding in the light of new evidence or information. “Changing one’s faith” is the issue here.

In fact, that is what stories are all about: Faith. Not just having it, but also learning if it is valid or not. That is why either Character, Pivotal or Primary, must make a Leap of faith in order to succeed. At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to both Pivotal and Primary Characters. EACH must make the choice. And each will succeed or fail.

The reason it is a Leap of Faith is because we are always stuck with our limited Subjective view. We cannot know for sure if the fact that evidence is mounting that change would be a better course represents the pangs of Conscience or the tugging of Temptation. We must simply decide based on our own internal beliefs.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice made. Just like real life stories we hear every day of good an noble people undeservedly dying or losing it all, a Character can make the good and noble choice and fail. This is the nature of a true Dilemma: that no matter what you do, you lose. Of course, most of us read stories not to show us that there is no fairness in the impartial Universe (which we see all too much of in real life) but to convince ourselves that if we are true to the quest and hold the “proper” faith, we will be rewarded. It really all depends on what you want to do to your audience.

A story in which the Main Character is Pivotal will have dynamics that lead the audience to expect that remaining Steadfast will solve the problem and bring success. Conversely, a story in which the Main Character is Primary will have differently dynamics that lead the audience to expect that Changing will solve the problem and bring success. However, in order to make a statement about real life outside of the story, the Author may violate this expectation for propaganda or shock purposes.

For example, if, in Star Wars, Luke had made the same choice and turned off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! Suppose you made Star Wars as a government sponsored entertainment in a fascist regime. That might very WELL be the way you would want to end it!

The point being, that to create a feeling of “completion” in an audience, if the Main Character is Pivotal, she MUST succeed by remaining Steadfast, and a Primary Main Character MUST change.

Now, let’s take this sprawling embryonic understanding of Justification and apply it specifically to story structure.

The Dramatica Model is built on the process of noting that an inequity exists, then comparing all possible elements of Mind to Universe until the actual nature of the inequity is located, then making a Leap of Faith to change approach or remain steadfast.

At the most basic level, we have Mind and we have Universe, as indicated in the introduction to this book. An inequity is not caused solely by one or the other but by the difference between the two. So, an inequity is neither in Mind nor Universe, but between them.

However, based on their past experiences (assumed causal relationships in backstory) a given Subjective Character will choose either Mind or Universe as the place to attempt to resolve the inequity. In other words, she decides that she likes one area the way it is, and would rather change the other. As soon as this decision is made, the inequity becomes a problem because it is seen in one world or the other. i.e.: “There is a problem with my situation I have to work out.” or “I have to work out a personal problem”.

Doesn’t a Character simply see that the problem is really just an inequity between Mind and Universe? Sure, but what good does that do them? It is simply not efficient to try to change both at the same time and meet halfway. Harking back to our introductory example of Jane who wanted a $300 jacket: Suppose Jane decided to try and change her mind about wanting the jacket even while going out and getting a job to earn the money to buy it. Obviously, this would be a poor plan, almost as if she were working against herself, and in effect she would be. This is because it is a binary situation: either she has a jacket or she does not, and, either she wants a jacket or she does not. If she worked both ends at the same time, she might put in all kinds of effort and end up having the jacket not wanting it. THAT would hardly do! No, to be efficient, a Character will consciously or responsively pick one area or the other in which to attempt to solve the problem, using the other area as the measuring stick of progress.

So, if a Main Character picks the Universe in which to attempt a solution, she is a “Do-er” and it is an Action oriented story. If a Main Character picks the Mind in which to attempt a solution, she is a “Be-er” and it is a Decision oriented story. Each story has both Action and Decision, for they are how we compare Mind against Universe in looking for the inequity. But an Action story has a focus on exploring the physical side and measuring progress by the mental, where as a Decision story focuses on the mental side and measures progress by the physical.

Whether a story is Action or Decision has nothing to do with the Main Character being Pivotal or primary. As we have seen, James Bond has been both. And in the original “Raiders of the Lost Ark”, Indy must change from his disbelief of the power of the ark and its supernatural aspects in order to succeed by avoiding the fate that befalls the Nazis – “Close your eyes, Marian; don’t look at it!”

Action or Decision simply describes the nature of the problem solving process, not whether a character should remained steadfast or change. And regardless of which focus the story has, a Pivotal Character story has dynamics indicating that remaining steadfast is the proper course. That mean that in an Action story, a Pivotal Character will have chosen to solve the problem in the Universe and must maintain that approach in the face of all obstacles in order to succeed. In a Decision story, a Pivotal Character will have chosen to solve the problem in the Mind, and must maintain that approach to succeed. On the other hand, a Primary Character, regardless of which world she selects to solve the problem, will discover she chose the wrong one, and must change to the other to find the solution.

A simple way of looking at this is to see that a Pivotal Character must work at finding the solution, and if diligent will find it where she is looking. She simply has to work at it. In Dramatica, when a Pivotal Character is the Main Character, we call it a Work Story (which can be either Action or Decision)

A Primary Character works just as hard as the Pivotal to find the solution, but in the end discovers that the problem simply cannot be solved in the world she chose. She must now change and give up her steadfast refusal to change her “fixed” world in order to overcome the log jam and solve the problem. Dramatica calls this a Dilemma story, since it is literally impossible to solve the problem in the manner originally decided upon.

From the Subjective view, both Pivotal and Primary work at solving the problem. Also, each is confronted with evidence suggesting that they must change. This evidence is manifested in increasingly growing obstacles they both must overcome. So what makes the audience want one character to remain steadfast and the other to change?

The Objective view.

Remember, we have two views of the Story Mind. The Subjective is the limited view in which the audience, in empathy with the Main Character, simply does not have enough information to decide whether or not to change. But then, unlike the Main Character, the audience is privy to the Objective view which clearly shows (by the climax) which would be the proper choice. To create a sense of equity in the audience, if the Main Character’s Subjective Choice is in line with the Objective View, they must succeed. But if a propaganda or shock value is intended, an author may choose to have either the proper choice fail or the improper choice succeed.

This then provides a short explanation of the driving force behind the unfolding of a story, and the function of the Subjective Characters. Taken with the earlier chapters on the Objective Characters, we now have a solid basic understanding of the essential structures and dynamics that create and govern Characters.

Dramatica Definition: Obtaining

Obtaining • [Type] dyn.pr. Doing<–>Obtaining • possessing or achieving something • Obtaining includes not only that which is possessed but also that which is achieved. For example, one might obtain a law degree or the love of a parent. One can also obtain a condition, such as obtaining a smoothly operating political system. Whether it refers to a mental or physical state or process, obtaining describes the concept of attaining • syn. controlling for oneself, possessing, having, keeping.

From the Dramatica Dictionary

Main Character Resolve: Change or Steadfast?

Some Main Characters grow to the point of changing their nature or attitude regarding a central personal issue like Scrooge in A Christmas Carol. Others grow in their resolve, holding onto their nature or attitude against all obstacles like Dr. Richard Kimble in The Fugitive.

Change can be good if the character is on the wrong track to begin with. It can also be bad if the character was on the right track. Similarly, remaining Steadfast is good if the character is on the right track, but bad if she is misguided or mistaken.

The Main Character represents the audience’s position in the story. Therefore, whether she changes or not has a huge impact on the audience’s story experience and the message you are sending to it.

Many authors never specifically determine whether they want their Main Characters to change or not.  Rather, they focus on growth and a general feeling of how things turn out.  But characters don’t grow just from change; one can also grow in one’s resolve, becoming more stubbornly attached to a point of view or purpose in the face of increasing obstacles.

Only by knowing if a character changed or remained steadfast can an audience/reader understand the story’s message of success of failure, and whether the Main Character ended up happy, sad or anywhere in between.

Tighten and strengthen your story’s message by making an explicit choice of change or steadfast, clearly convey that choice at your story’s moment of climax, and then use the conclusion (denouement) of your story to show whether that choice was the proper one to make and why.

From Dramatica Pro Software

Novel Writing Tips: Don’t Hold Back

Unlike screenplays, there are no budget constraints in a book. You can write, “The entire solar system exploded, planet at a time,” as easily as you can write, “a leaf fell from the tree.”

Let you imagination run wild. You can say anything, do anything, break any law, any taboo, any rule of physics. Your audience will follow you anywhere as long as you keep their interest.

So, follow your Muse wherever it leads. No idea is too big or too small. Write about the things you are most passionate about, and it will come through your words, between the lines, and right into the hearts and souls of your readers.