Encoding Genre

As previously discussed, Genre is only slightly influenced by a storyform. This is because only four appreciations have a structural influence on Genre: the four Domains. Once each Domain has been encoded, all the rest of the nebulous realm called Genre consists of storytelling preferences.

We have already explored the meaning of each Domain appreciation in the Genre portion of The Elements of Structure. In the next section on Storyweaving, we will touch on many writing techniques that help to fashion Genre.

For now, let us simply recall that a story’s Genre does not spring forth full-grown from the very first word. Rather, it begins as a generalization and gradually evolves into a more and more refined overall feel and tone until it becomes a unique Genre represented only the this single story.

As a caution, keep in mind that trying to be completely unique up front often alienates an audience. Conversely, failing to develop enough unique refinements over the course of a story makes it less than memorable. A safer approach is to start with the same general nature as any one of thousands of other stories and then slowly mold a new realm. This is much more audience-friendly and will still create a one-of-a-kind experience.

From the Dramatica Theory Book

Developing the Subjective Story Plot

It is always best to work on the Subjective Story Domain last since it describes the growth of the relationship between the Main and Obstacle Characters, and therefore needs to call upon what was previously determined for them.

Imagine for a moment that the Main Character is a boxer. As an audience we stand in his shoes, effectively becoming him for the duration of the story. We look in the far corner and see our opponent, the Obstacle Character warming up for the bout. As the fight begins, we pass through changing concerns represented by the Main Character Domain Type Order. As the fight progresses, the Obstacle Character lands some telling blows. These are described by the Obstacle Character Type Order.

Outside the ring sit the judges. They do not stand in the shoes of the Main Character, nor are they concerned, fearful, or impacted by the Obstacle Character’s attack. Rather, the judges watch two fighters circling around the issues – maintaining the same relationship between them as adversaries, but covering different ground in the ring.

So it is with the Subjective Story Domain Type Order. As the first round begins, the Main and Obstacle Characters converge on a particular issue. They argue the issue, each from his own point of view. Once they have thrashed that topic into submission, they move on to another area of friction and continue sparring.

Example:

In this fictitious story example, the Subjective Story Domain has been chosen to be Psychology. The Type order selected for the Subjective Story is as follows: Conceptualizing, Conceiving, Being, and lastly Becoming.

SIGNPOST #1

  • Type 1. Conceptualizing

    Conceptualizing means working out a plan, model, belief system, or paradigm. In the Subjective Story, the Main and Obstacle Characters quickly come into conflict about how to look at the relationship between organized crime and law enforcement. The Main Character argues that law enforcement is like a breakwater, holding back an ocean of anarchy. The Obstacle Character sees the system more like an ecology, where each kind of activity has its place in an ever-changing environment.

JOURNEY #1

  • Type 1. Conceptualizing ——> Type 2. Conceiving

    As new information about the increasing number of diamond heists builds, both the Main and Obstacle Characters approach the problem, arguing over how to put the clues into a meaningful pattern. When they discover the international Consortium, the Main Character looks for ways to stop it completely, while the Obstacle looks for ways to divert it. Based on his views, the Main Character Conceives of the need to place one of his agents deep within the Consortium as a mole. The Obstacle Character argues that the Main Character is thinking about it all wrong. They should be working out how to make the heists too difficult and costly a venture so the Consortium will go elsewhere to greener pastures.

SIGNPOST #2

  • Type 2. Conceiving

    Conceiving means coming up with an idea or determining a need. They finally come up with the idea of using the Main Character as the mole in an undercover operation, agreeing that this will be the best way to proceed given their two points of view. They both believe that this plan will not only achieve their purposes, but will also make the other see the error of his ways. The Main Character believes he will be able to prove that he can stop the Consortium dead in its tracks, and the Obstacle Character believes the Main Character will be forced to compromise and change his point of view.

JOURNEY #2

  • Type 2. Conceiving ——> Type 3. Being

    As the Main and Obstacle Character come up with more ideas to help him rise among the Consortium, they realize they are still not seeing eye to eye on how to run this operation. The Main Character starts acting more and more impatient with the Obstacle Character, being more and more like the role he is playing to be in among the sting. The Obstacle Character starts taking on a different role, that of the Main Character’s nagging conscience.

SIGNPOST #3

  • Type 3. Being

    Being means acting a role or playing a part. With the Main Character now on the inside of the Consortium, he adopts the role of an up-and-coming organized crime boss. The Obstacle character is only allowed to see him while playing the role of his long-time friend and priest. Having to meet under the gaze of criminals, their relationship becomes one of play-acting.

JOURNEY #3

  • Type 3. Being ——> Type 4. Becoming

    In their meetings, the Obstacle Character argues that if the Main Character is determined to follow through in his plan, and successfully become a mole in the Consortium, the Main Character needs to play the role better than he has been. This will mean acting ruthlessly and letting a few people get hurt. The Main Character argues that he will not cross his personal line, even if that choice blows his cover: if he acted like them, he says he would be no better than they are. The Obstacle Character points out that if the Main Character doesn’t bend his own code a little more, they will both become suspected narcs and probably be exposed. This comes down to the choice between letting crime money be used to save the children’s hospital or letting the hospital be shut down, and the Main Character chooses to save it.

SIGNPOST #4

  • Type 4. Becoming

    Becoming means truly transforming one’s nature. The Obstacle Character points out to the Main Character that The Main Character is no longer the self assured champion of righteousness he once was. He points out that there was no escaping the change that the Main Character made in his personal code to be able to bring the Consortium to some measure of justice. The Main Character responds that the angst he is suffering is a test of his moral fiber. Those who stand against the pressure and survive Become stronger for it. He throws the Obstacle Character out of his office yelling that they will never work together again, but it is clear that the Main Character has seen too much in himself and has become convinced that his moral ethics are no longer as powerful as they used to be.

From the Dramatica Theory Book

Developing the Obstacle Character’s Plot

The Obstacle Character in a story never stands alone, but is always evaluated in terms of his impact on the Main Character. When encoding the Obstacle Character Domain Plot Progression, this is equally true. Unlike the Main Character Type Order which reflects the Main Character’s Growth from one concern to another, the Obstacle Character Type Order reflects the progression of the Obstacle Character’s impact on the Main Character. In other words, each of the four Obstacle Character Types describes a chink in the Main Character’s armor, a weakness that is exploited by the Obstacle Character. This forces the Main Character to consider issues that will ultimately bring him to Change or remain Steadfast.

For example, in our sample story, the Obstacle Character Domain is in the Mind Class. As a result, the Obstacle Character Domain Types are Memory, Preconscious, Conscious, and Subconscious. This means that the Obstacle Character will (in some order) force the Main Character to remember (Memory), to respond differently when there is no time for consideration (Preconscious), to become aware of something (Conscious), and to desire something (Subconscious).

Encode the Obstacle Character’s Types by the impact the Obstacle Character has in that area of concern on the Main Character. In this way, your Obstacle Character will force your Main Character to grow to a point of potential Change. That is the function and purpose of the Obstacle Character in a story.

Obstacle Character Domain Type Order Encoding

Example:

In this fictitious story example, the Obstacle Character Domain has been chosen as Mind. The Type order selected for the Obstacle Character is as follows: Preconscious, Conscious, Memory, and lastly Subconscious.

SIGNPOST #1

  • Type 1. Preconscious

    The Obstacle Character is a happy-go-lucky kind of guy. He sees justice and honor as being flexible, dependent upon the situation. His very attitude causes unthinking responses (Preconscious) in the Main Character, who reacts to every instance of the Obstacle Character’s sliding scale of values as if he were shocked with an electric prod. The Obstacle Character’s actions force the Main Character to lose his temper, make threats he later regrets, and smash things in a fit of self-righteous rage.

JOURNEY #1

  • Type 1. Preconscious ——> Type 2. Conscious

    As the Main Character becomes more obsessed with infiltrating the Consortium and edges toward putting himself under cover, the Obstacle Character’s flexible ways infuriate him more and more. Eventually, the Obstacle Character has had enough of this, and begins to intentionally exhibit his easy attitude in front of the Main Character, so he can make him aware of situations in which rigid views just won’t work.

SIGNPOST #2

Type 2. Conscious

The Obstacle Character carries the argument to the Main Character that no one is immune to temptation. Going under cover in the Consortium will surely cause the Main Character to break if he does not learn to bend. Prophetically, the Obstacle Character makes the Main Character aware (Conscious) that there are some situations in which a fixed code of ethics creates a paradox where one must re-examine one’s ideals.

JOURNEY #2

Type 2. Conscious ——> Type 3. Memory

Coming to see that even though the Main Character is now aware of the issues involved, he still does not relent in his plans, The Obstacle Character begins to bring up “the old days” when they were both beat cops together, fresh out of growing up in the same neighborhood. The Obstacle Character uses the Main Character’s memories to drive home the point that the Main Character was also flexible in those days, and they laughed at the stiffs who usually ended up getting killed or going crazy.

SIGNPOST #3

Type 3. Memory

The Main Character has gone so deeply under cover that no one at the agency has heard from him in days. The Obstacle Character contacts and meets with the Main Character, finding him caught in a web of self-doubt, unable to choose between sticking with his code or helping the children’s hospital. The Obstacle Character forces the Main Character to remember their days growing up together in the same neighborhood. Recalling how the Main Character’s thinking was not always so black and white, he urges the Main Character to learn a lesson from those memories and bend with the wind, rather than snap under the pressures that are upon him.

JOURNEY #3

Type 3. Memory ——> Type 4. Subconscious

Unable to be in further contact with the Main Character who remains under cover, the Obstacle Character gets a few old friends from the early days to cross paths with the Main Character in the attempt to loosen him up. Each has been told by the Obstacle Character to remind the Main Character about “the old days” and how much fun they used to have, how many dreams they shared before they got “locked in” to the system.

(Note to authors: The Obstacle Character need not be physically present in order for his impact to be felt!)

SIGNPOST #4

Type 4. Subconscious

Now that the Main Character is back in the agency, the Obstacle Character passes judgment upon him. He tells the Main Character to look to his heart – look to all the noble things the Main Character had hoped to do in the political realm. The Obstacle Character asks the Main Character how he feels now, knowing that he has violated the very ideals he had intended to run on. “What does your heart tell you now?” he asks of the Main Character, then walks out leaving the dejected Main Character alone.

From the Dramatica Theory Book

Developing the Main Character’s Plot

By now you should be familiar with the concept that the Main Character represents a point of view for the audience. In fact, the audience stands in the shoes of the Main Character and sees what he sees and feels what he feels.

In the Objective Story Domain, the Plot Progression concentrates on the kinds of activities in which the Objective Characters are involved. In the Main Character Domain, Plot Progression describes the stages of the Main Character’s Growth.

Each Type in the Main Character Domain reflects the Main Character’s primary concern at that point in his development. Eventually, he will grow enough to deal with the issue closest to his heart: the Main Character Concern. Let’s look at an example of how you might encode this by continuing to develop the story we presented for Type Order Plot Progression of the Objective Story.

Example:

In this fictitious story example, the Main Character Domain has been chosen to be Universe. The Type order selected for the Main Character is as follows: Past, Progress, Present, and lastly Future.

SIGNPOST #1

  • Type 1. Past

    The Main Character is a law enforcement agency Department Chief with political aspirations. He has zero tolerance for officers of the law who have accepted payoffs from organized crime. As the story opens, his chief Concern of the moment is the past history of graft in his department.

JOURNEY #1

  • Type 1. Past ——> Type 2. Progress

    The Main Character investigates Past instances of Consortium influences in his department. Using this historical information, he gets closer to infiltrating the Consortium.

SIGNPOST #2

  • Type 2. Progress

    The Main Character decides his agents are too weak to resist stealing money from the Consortium. Therefore, he takes the case himself, going undercover and slowly snaking his way into the heart of the Consortium over a period of some months.

JOURNEY #2

  • Type 2. Progress ——> Type 3. Present

    The more the Main Character gets deeper into the Consortium, the more he is trusted with the Consortium’s funds. Also, he finds himself in something of a Godfather position in which local businesses and organizations come to him for help. For a while, he is able to either deny them or pacify them.

SIGNPOST #3

  • Type 3. Present

    Now, well established in the Consortium, the Main Character is faced with a situation in which an important Children’s Hospital will be closed… unless he uses some of the Consortium’s ill-gotten gains to provide the necessary funding.

JOURNEY #3

  • Type 3. Present ——> Type 4. Future

    The Main Character gives in to the needs of others, violating his own zero tolerance code of ethics because of the serious needs of the children. Still, he is able to get the goods on the Consortium enough to stop some of their local plans, though not enough to damage the consortium at core level. When he is “brought in from the cold” by his agency, they treat him as a hero for his success. In contrast, he is troubled by his own ethical failing. He gave in to the temptation to take the money.

SIGNPOST #4

  • Type 4. Future

    Though he is in a better position than ever to break into the political scene and demand strict adherence to a code of ethics, his grand words about his Future are now just ashes in his mouth, as he sits miserably in his office pondering his shortcomings, drained of ambition.

From the Dramatica Theory Book

Developing the Objective Story Plot

When we develop a plot, we are in effect planning a Journey for our characters. In this respect, we might imagine our plot as a road. We have already discussed how that road might be thought of as containing four signposts which define three journeys. Our characters’ Point of Departure is marked by the Type at Signpost #1. This Type is the name of the town at which we are beginning our Journey. In our example, the characters are in the good borough of Learning.

We have also planned a destination for our characters. Again, in our example, we wish our characters to arrive at the village of Obtaining. Obtaining’s city limits are marked by Signpost #4.

In order for our characters to experience the Journey we intend, we also want them to pass through the towns of Understanding and Doing along the way. Once they have arrived at Obtaining, they will have covered all the ground we want them to.

Our Plot is not only made up of Signposts, but also the experience of traversing the road between the Signposts.

If we have four Signposts, we can see three Journeys between them. The Signposts merely provide our audience with an impartial map of the checkpoints along the way. It is the Journeys, however, that involve our audience in the experience of crossing that ground.

Some writers have learned to create stories in a Three Act Structure. Others have worked in a Four Act Structure. In fact, both are needed to map out the terrain and involve the audience.

Now that we know the names of the Signposts in our Objective Story, it is time to describe the kinds of Journeys that will take place on the road between them.

Example:

In our example, the three Journeys are:

  • Topic 1. Learning —–> Topic 2. Understanding
  • Topic 2. Understanding —–> Topic 3. Doing
  • Topic 3. Doing —–> Topic 4. Obtaining.   

For a hypothetical story, we might then encode each Signpost and Journey as follows:

SIGNPOST #1

  • Type 1. Learning

    Our characters Learn that a number of robberies have occurred involving diamonds.

JOURNEY #1

  • Type 1. Learning——> Type 2. Understanding

    As our characters Learn about the robberies that have occurred, they become aware of similarities in the crimes. Eventually, the similarities are too much to be coincidental.

SIGNPOST #2

  • Type 2. Understanding

    Our characters arrive at the Understanding that there is one multi-national consortium involved in the heists.

JOURNEY #2

  • Type 2. Understanding ——> Type 3. Doing

    The more our characters Understand about the consortium, the more they are able to figure out which smaller organizations are involved, as well as the names of specific individuals. Eventually, the characters Understand enough of the organization of the consortium to try and put someone on the inside.

SIGNPOST #3

  • Type 3. DoingOur characters track down and infiltrate the consortium.

JOURNEY #3

  • Type 3. Doing ——> Type 4. ObtainingOur characters get in tighter and tighter with the consortium until they are finally trusted enough to be employed in heist. Through a series of dangerous maneuvers, our characters are able to get word of the heist back to their organization, who alert the authorities.

SIGNPOST #4

  • Type 4 . ObtainingOur characters retrieve the stolen diamonds.

As you can see, the Signposts outline the direction events will take. The Journeys help bring them to life.

From the Dramatica Theory Book

Encoding Plot

Encoding Static Plot Appreciations is very simple. One need only figure out what it is. How and when it is going to actually show up in the story is a completely different issue and is part of Storyweaving.

The way to approach the encoding of Static Plot Appreciations is more or less the same for all of them. As an example, let us consider something fairly conventional: a Goal of Obtaining. Obtaining what? That is what encoding determines. The Goal might be to Obtain the stolen diamonds, a diploma, or someone’s love. In each case, Obtaining has been effectively encoded. Which one you might choose is dependent only upon your personal muse.

Interestingly, there are many ways to stretch an appreciation to fit preconceived story ideas. Suppose that we want to tell a story about a woman who wants to be President. It might be he wants to be elected to the office. That would encode a Goal of Obtaining. Or, he might want to have people believe he was the President on a foreign trip. That would be a Goal of Being. He might already hold the office but feel that he is not authoritative enough and wants to Become presidential. That would encode a Goal of Becoming.

Clearly, there are ways to bend a story concept to fit almost any appreciation. And, in fact, that is the purpose of encoding – to create a symbol that represents an appreciation’s particular bend. So, going around the remaining Types, we might also have a Goal about discovering a president’s Past, how much legislative Progress a president is able to make, the Future of the presidency, whether the president is able to address Present concerns, to Understand the president’s vision, Doing what is necessary regardless of chances for reelection, Learning the President’s hidden agenda, Conceptualizing a new order, Conceiving a new kind of political leverage, trying to evoke the Memory of a past president’s greatness, responding with Preconscious reflexes should the president be attacked, trying to curb a president’s subconscious drives until after the election, making the president Conscious of a problem only he can solve.

Each of the above encodings deals with the presidency, but in a completely different way. This allows an author to stick with the subject matter that interested him in the first place, yet still make sure the Story Goal is accurately encoded. And why even bother? Because the wrong perspective creates the wrong meaning. Anything that is not properly encoded will work against the dramatics of your story, rather than with them, and your story’s overall message and experience will be weakened.

From the Dramatica Theory Book

Different Themes in Different Throughlines

The Main Character theme follows many of the same guidelines as the Objective Story theme. In fact, the basic approaches of illustrating the conflict by indirect means, calling on the other two Variations in the thematic quad and having the balance between Range and counterpoint shift back and forth are good rules of thumb for all four throughlines. The principal difference in theme encoding from one throughline to another is where the conflict is directed.

For the Main Character Throughline, only the Main Character will be aware of the thematic conflict in that Domain. It might still be illustrated by contrasts between incidental characters or in non-essential actions or events, but no one will notice but the Main Character. For example, our Main Character in a motion picture might be sitting in a diner and look out the window to see a hungry man sifting through a trash can for some food. The focus shifts (as the Main Character ostensibly shifts his attention) to bring to clarity another man sitting in front of the window getting up to leave from his plate of half-eaten food. No one else is in a position to see this except our Main Character (and through him, the audience).

The above example would be a VERY subtle beginning of an argument about Morality vs. Self-Interest. In and of itself, there is not enough to say which is the Range and which is the counterpoint. Also, this example merely sets up that there are haves and have-nots, but does not yet place a value judgment, for we do not even know which of the two men is representing Morality and which Self-interest.

An interesting turn would be to have a Maitre’d notice our Main Character looking at the hungry man through the window and run over to say, “I’m sorry, Monsieur, I’ll have my waiter tell him to leave.” Our Main Character says, “No, wait…” He reaches into his pocket, pulls out his last hundred francs and, giving it to the Maitre’d says, “Bring him some food instead.”

Still watching from the window, our Main Character sees the waiter taking a plate of food to the hungry man. As soon as he arrives, the hungry man beats the waiter over the head, takes his wallet, and runs off. The food has fallen into the garbage. Now, what have we said through our encoding about the relative value of Morality vs. Self-Interest as experienced by the Main Character? Also, which one is the Range?

In our Main Character example, we did not feel like we were judging the Main Character himself because of the results of his actions. Rather, we were making a judgment about the relative value of Morality and Self-Interest. In contrast, the Obstacle Character theme encoding is designed to place a value judgment on the Obstacle Character himself.

Obstacle Characters are looked at, not from. As such, we want to evaluate the appropriateness of their actions. Part of this is accomplished by showing whether the Obstacle Character’s influence on the balance between Range and counterpoint results in positive or negative changes.

Suppose we keep everything from our Main Character example in the diner the same, except we substitute the Obstacle Character instead. All the events would transpire in the same order, but our point of view as an audience would have to shift. The question for the audience would no longer be, “How am I going to respond in this situation?” but would become, “How is he going to respond in this situation?”

The point of view shot through the window might no longer be appropriate. Instead, we might shoot from over the shoulder of the Obstacle Character. Further, we would want to make sure the audience does not get too drawn in toward the Obstacle point of view. So, we might have another customer observing the whole thing. Or, we might simply choose camera positions outside the diner to show what happens, rather than staying in the whole time looking out as we did with the Main Character.

Novels, stage plays, and all different media and formats present their own unique strengths, weaknesses, and conventions in how one can appropriately encode for a given throughline. Knowing which ones to use and inventing new ones that have never before been used comprises a large part of the craft and art of storytelling.

Finally, let us briefly address thematic encoding for the Subjective Story Throughline. Theme in the Subjective Story Throughline describes the meaning of the relationship between the Main and Obstacle Characters. There are two distinct ways to evaluate everything that goes on in the relationship and these two ways don’t lead to the same conclusions. The thematic Range and counterpoint reflect these two different means of evaluation.

In most relationships, everyone involved seems to have an opinion about what’s best to do. That’s the way it always is in a story. As the Obstacle Character Throughline and the Main Character Throughline have an impact on each other, so do the Objective and Subjective Stories. Therefore, both Objective and Subjective Characters will have opinions to express about how the relationship between the Main and Obstacle Characters is going. Remember, it’s this relationship that makes the Subjective Story.

The variety of places to find opinions about the Subjective Story relationship means the Range and Counterpoint in the Subjective Story need not come exclusively from the Main and Obstacle Characters. They could be brought up and argued without the presence of either the Main Character or Obstacle Character.

Of course, these two characters will be involved at some point as well. When they’re together, they’re likely to be arguing the two sides of the Subjective Story’s Thematic issue and providing the Thematic Conflict. When they do, however, it is a good idea to avoid just giving one character the Range and the other character the Counterpoint. That would lead to a simple face off over the issues without really exploring them. Instead, have them swap arguments, each using the Range, then the Counterpoint as their weapon. Neither of them is solely a villain or a good guy from this personal point of view.

Giving your Objective Characters conversations about this relationship is a good way to express Range vs. Counterpoint without involving the Main or Obstacle Characters. This will help avoid unintentionally biasing the audience against either of them.

The real issue is, which is the best way to look at the relationship?

We all know stories involving newlyweds where the father of the bride argues that his daughter’s fiancee is not good enough for her since the boy has no job nor means to provide for her. In these stories, the mother will often counter the father’s argument by saying the two kids really love each other, so what could be better?

In that example, father and mother may be Objective Characters arguing about the best way to look at the Subjective Story between the Main and Obstacle Characters (the daughter and son-in-law). In the end, one way of seeing the kids’ romance will prove to be the better way of evaluating the relationship.

The thematic resolution may be that the Subjective Story relationship appears terrible from one standard of evaluation and only poor from the other, in which case these people haven’t got much of a relationship. Or, a relationship may appear mundanely workable from one standard and thrilling from the other. Or, one may see it as highly negative and the other sees it as highly positive. These are all potential conflicting points of view about a relationship and these discrepancies give the Subjective Story theme its depth.

The important job of the writer is to balance the argument so there is a real question as to which way of seeing the relationship is using the best standard of evaluation. Then the audience is not just being sold a biased bill of goods, but is being presented a much more realistic tableau.

From the Dramatica Theory Book

The Objective Story Theme

The Objective Story theme is an emotional argument that is story wide. Its connection to the Objective Story makes this theme “objective”, not any unemotional feeling that may be implied by the title. To encode the Objective Story theme one must come up with scenes, events, comments, or dialogue that not only pertains to the thematic conflict, but at least imply that this particular issue represents the central imbalance in value standards that affects everyone in the story. In fact, it is often better that the Objective Story theme be encoded through incidental characters or background incidents so that the message is not tainted by association with any other dynamics in the story.

For example, our Main Character is walking down the hall of a ward in a Veteran’s hospital with a doctor who is an incidental character whose purpose in the story is only to provide exposition on a particular point. While they are walking, the doctor, an older man, notes that he is out of breath trying to keep up with our Main Character. He comments, “I can’t keep up with you young guys like I used to.” Moments later, a double amputee wheels across their path, stops, says cheerfully to the Main Character, “As soon as they fix me up, I’m going to be a dancer again!” and wheels off. The doctor then remarks, “He’s been like that since they brought him here.” The Main Character asks, “How long?” The doctor says, “Nineteen sixty-eight.”

What thematic conflict is at work here? The doctor’s comments represent Closure (accepting an end). The patient’s comments reflect Denial (refusing to accept an end). By itself, this short thematic encoding will not make the conflict clear. But as the story continues to unfold, several different encodings will eventually clarify the item they all share in common.

What’s more, in this example, it is clear by the way we presented the conflict, Closure is seen as a better standard of value that Denial. It would be just as easy to have the doctor appear run-down by life and having no hope, while the patient is joyous. In such a case, the message would have been the reverse. The doctor, representing Closure, would be seen to be miserable, and the patient who lives in a dream world of Denial would have happiness.

Theme encoding is an effort of subtle balance. Simply shifting a word or a reaction, even slightly, can completely tip a well balanced argument. That is why many authors prefer more black-and-white thematic statements than a gentle thematic argument. In truth, it is the ability to get away from the binary that brings richness and depth to the emotional content of a story.

One other thing we might notice about our example is that we might evaluate whether Closure or Denial is better by seeing how each camp fared in regard to Hope and Dream. Why Hope and Dream? They are the other two Variations in the same quad as Closure and Denial. We can see that the doctor has no Hope, but the patient still has Dreams. By showing that lack of Hope causes misery and an abundance of Dreaming bring joy, the case is made that the doctor who represents Closure does not achieve as beneficial a result as the patient who represents Denial.

Clearly this thematic message is not true in every situation we might encounter in real life. In the context of our latter example, however, we are saying that for this particular kind of problem (the Objective Story Problem) Denial is a better way to go.

Our next concern is that even with a more balanced argument, it still seems one-sided. The way to alleviate this attribute is to have some thematic moments occur in which Closure turns out to be better than Denial . By so doing, we are admitting to our audience that even for the kind of Objective Story Problem we are dealing with, neither Closure nor Denial is a panacea. As a result, the audience begins to be excitedly drawn toward the end of the story, because only then can it average out all the incidents of Closure and Denial and see which one came out on top and by how much.

Theme encoding requires skill and inspiration. Because it must be approached by feel, rather than by logic, it is hard to learn and hard to teach. But by understanding the nature of the gentle balance that tips the emotional argument in favor of the Range or its counterpoint, one can consciously consider when and where and how to encode the theme, rather than simply winging it and hoping for the best. Knowing the storyform for your theme makes it far easier to draw the audience into feeling as you want them to.

From the Dramatica Theory Book

Theme: What Are You Talking About?

Without theme, a story is just a series of events that proceeds logistically and ends up one way or another. Theme is what gives it all meaning. When encoded, theme will not be a universal meaning for all things, but a smaller truth pertaining to the proper way of dealing with a particular situation. In a sense, the encoding of theme moves the emotional argument of the story from the general to the specific. It the argument is made strongly enough, it may influence attitudes in areas far beyond the specific, but to be made strongly, it must limit its scope to precise encoding.

If our thematic conflict is Morality vs. Self-interest, for example, it would be a mistake to try and argue that Morality is always better than Self-Interest. In fact, there would be few people whose life experience would not tell them that sometimes Self-Interest is the better of the two. Keep in mind here that Dramatica defines Morality as “Doing for others with no regard for self” and Self-Interest as “Doing for self with no regard for others.” This doesn’t mean a Self-Interested person is out hurt to others, but simply that what happens to others, good or bad, is not even a consideration.

As an example, Morality might be better if one has plenty of food to share during a harsh winter and does so. Morality might be worse if one subjugates one’s life rather than displease one’s peers. Self-Interest might be better if a crazed maniac is charging at you and you kill him with an ax. Self-Interest might be bad if you won’t share the last of the penicillin in case you might need it later. It really all depends on the context.

Clearly, the very first step in encoding thematic appreciations is to check the definitions first! Dramatica was designed to be extremely precise in its definitions in order to make sure the thematic structure represented all the shades of gray an audience might expect to see in a thematic argument. So, before you even consider the conflict, read the definition which will help define where the real conflict lies.

Unlike other appreciations which really only need to show up once to be encoded into a story, thematic appreciations will need to show up several times. A good rule of thumb is that each conflict should be explored at least once per act. In this way, the balance between the two sides of the conflict can be examined in all contexts appropriate to story’s message.

Further, it is heavy handed to encode the entire conflict. It is much better to show one side of the conflict, then later show the other side in a similar situation. In this manner, the relative value of each side of the thematic conflict is established without the two ever being directly compared. In each act, then, what are some methods of encoding the two sides of the thematic conflict? This depends on which throughline is in question.

From the Dramatica Theory Book