What is Dramatica?

Dramatica is a new theory describing how stories work. It is also the name of a line of software products that help authors use the theory to design flawless dramatic structures for their stories.

The more you know about the theory, the more useful the software becomes. This book describes all the key concepts in the Dramatica theory and how to use them with the software.

Can you give a quick description of the theory?

Everything in Dramatica is built around a single central concept called “The Story Mind.” The Story Mind concept states that stories are more than a number of characters doing things in the plot with thematic values in a particular genre. Specifically, Dramatica sees every story as a model of the problem solving processes of the human mind. Characters, plot, theme, and genre are different families of thought that go on in the mind, made tangible, so the audience can watch the inner workings of their own minds to learn how best to solve different kinds of problems.

Characters are the motivations of the Story Mind. Plot represents the methods the Story Mind uses to try and solve the problem, driven by its motivations. Theme illustrates the Story Mind’s conflicting value standards as it tries to determine the best way to evaluate potential solutions to the problem. Genre describes the Story Mind’s overall personality: what kind of a mind is it, that is trying to solve this problem?

How can learning about the Story Mind help me write better stories?

For a story to feel complete to an audience, the story’s problem and possible solutions must be fully explored. If some point of view on the issues or some approach is not tried, then it will feel as if there is a hole in the plot or that there are inconsistent characters.

Dramatica theory has created a map of all the essential points of view and approaches. Each one needs to show up in order for the story to feel complete. So, by learning about the Dramatica theory, one learns how to create a dramatic structure without holes or inconsistencies.

Doesn’t this lead to a “formula” approach to story structure?

It would if Dramatica was just a checklist of points of view and approaches, but it is much more than that! Story structure is actually made up of Story Points. Each Story Point is made up of a point of view on a particular approach. The approach is what the audience is looking at. The point of view positions the audience in relationship to that issue. Together, they create perspectives, each of which is a different Story Point.

Just as in real life, there is more than one way to look at an issue, so too each point of view might be matched to any one of a number of different approaches. When you consider all the different kinds of perspectives (Story Points) that can be created, it is easy to see how Dramatica does not lead to formula stories. In fact, the Dramatica software can create 32,768 completely different dramatic structures, based on the number of Story Points it currently tracks.

Is Dramatica hard to learn?

The concepts aren’t hard, but there are quite a lot of them. This is because Dramatica describes all kinds of stories in great depth. Still, each concept you learn will be immediately useful even by itself in improving your stories. The more concepts you learn, the more you will begin to see how the underlying forces that drive stories actually work. For those who have the patience, you will eventually reach a point where all the concepts blend together in an intuitive understanding of stories that will help you channel your creative inspirations into meaningful directions.

Sounds like a lot of “New Age” mumbo jumbo. Is it?

Not at all. Since Dramatica deals with a model of the human mind and emotions, it is not surprising that it may seem at times almost philosophical. But the theory takes a more precise approach to its subject than philosophy. As an example, the Story Engine in the software that keeps track of the relationships among Story Points is so precise and revolutionary that it received a patent from the United States Government.

Dramatica is the first successful attempt to describe the relationship between what goes on in story structure, and what goes on in the mind. It offers insight into what needs to be in a story and why it needs to be there. By studying the theory and using the software you will learn to improve the structural foundation of your passionate expression as an author.

Try Dramatica Risk Free for 90 Days:

Structure vs. Passion

No one reads a book or goes to a movie to enjoy a good structure. No author writes because he is driven to create a sound structure. Audiences and authors come to opposite sides of a story because of their passions – the author driven to express his, and the audience hoping to ignite its own.

As an audience, what draws us to a story in the first place is our attraction to the subject matter and the style. We might love a taut mystery, a fulfilling romance, or a chilling horror story. We might be intrigued by the potential applications of a new discovery of science, the exploration of newly unearthed ancient city, or the life of a celebrity.

As an author what brings us to write a story may be a clever concept for an action sequence, a bit of dialog, a notion for a character, a setting, time period, a favorite topic, or a clever twist of plot. Or, we might have a deep-seated need to express a childhood experience, work out an irrational fear, or make a public statement about a social injustice.

No matter what our attraction as audience or author, it is our passions that trigger our imaginations. But passion rides on structure, and if the structure is flawed or even broken, then the passionate expression from author to audience will fall.

When structure is done properly, it is invisible, serving only as the carrier wave that delivers the passion to the audience. But when structure is flawed, it adds static to the flow of emotion, breaking up and possibly scrambling the passion so badly that the audience gets nothing of what the author was sending.

Yet, the attempt to ensure a sound structure is an intellectual pursuit. Questions such as “Who is my Protagonist?” “Where should my story begin?” “What happens in Act Two?” or “What is my message?” force an author to turn away from his passion and embrace logistics instead.

As a result, an author often becomes mired in the nuts and bolts of storytelling, staring at a blank page not because of a lack of inspiration, but because he can’t figure out how to make his passion make sense. Worse, the re-writing process is often grueling and frustrating, forcing the author to accept unwanted changes in the flow of emotion for the sake of logic. So what is an author to do? Is there any way out of this dilemma?

As a teacher of creative writing and story structure, some time ago I worked out an approach to story development that allows an author to retain his passion even while serving the demands of structure, and best of all, it’s completely free.

Called the Master Storyteller Method, this system can be used both before you write to know exactly where things will be going and also after you write to find and refine the structure already hidden in your passion.

You won’t be asked to discard any techniques or approaches you are currently using. Rather, you’ll simply be adding to what you already know, to what you are already doing; extending your understanding of how stories really work and how to write them. So why not embark on an expedition into the heart of inspiration and the uncharted frontiers of story structure.

The price is free, the risks are low, the potential rewards are great, and all you need to carry with you are your own passions.

Check it out for yourself:

Coming Apart at the Themes

Even when a story has memorable characters, a riveting plot and a fully developed genre, it may still be coming apart at the themes.

Theme is perhaps the most powerful, yet least understood element of story structure. It is powerful because theme is an emotional argument: It speaks directly to the heart of the reader or audience. It is least understood because of its intangible nature, working behind the scenes, and between the lines.

When mis-used, theme can become a ham-handed moral statement in black and white, alienating the reader/audience with its dogmatic pontifications. When properly used, theme can add richness, nuance, and meaning to a story that would otherwise be no more than a series of events.

In this article, we’ll separate the elements of theme by their dramatic functions so we can understand the parts. Then we’ll learn how to combine them together into a strong message that is greater than the sum of the parts.

What do we really mean by the word, “theme?” In fact, “theme” has two meanings. The first meaning is not unlike that of a teacher telling a class to write a theme paper. We’ve all received assignments in school requiring us to express our thoughts about “how we spent our summer vacation,” or “the impact of industrialization on 19th century cultural morality,” or “death.” Each of these “themes” is a topic, nothing more, and nothing less. It functions to describe the subject matter that will be explored in the work, be it a paper, novel, stage play, teleplay, or movie.

Every story needs a thematic topic to help hold the overall content of the story together, to act as a unifying element through which the plot unfolds and the characters grow. In fact, you might look at the thematic topic as the growth medium in which the story develops. Although an interesting area to explore, the real focus of this article is on the other element of theme.

This second aspect of theme is the message or premise of your story. A premise is a moral statement about the value of or troubles caused by an element of human character. For example, some common premises include, “Greed leads to Self-Destruction,” and “True love overcomes all obstacles.”

A story without a premise seems pointless, but a story with an overstated message comes off as preachy. While a premise is a good way to understand what a story is trying to prove, it provides precious little help on how to go about proving it. Let’s begin by examining the components of “premise” and then laying out a sure-fire method for developing an emotional argument that will lead your reader or audience to the moral conclusions of your story without hitting them over the head.

All premises grow from character. Usually, the premise revolves around the Main Character. In fact, we might define the Main Character as the one who grapples with the story’s moral dilemma.

A Main Character’s moral dilemma may be a huge issue, such as the ultimate change in Scrooge when he leaves behind his greedy ways and becomes a generous, giving person. Or, the dilemma may be small, as when Luke Skywalker finally gains enough faith in himself to turn off the targeting computer and trust his own instincts in the original Star Wars movie (Episode IV). Either way, if the premise isn’t there at all, the Main Character will seem more like some guy dealing with issues, than an example in human development from whom we can learn.

Traditionally, premises such as these are stated in the form, “This leads to That.” In the examples above, the premises would be “Greed leads to Self Destruction,” and “Trusting in Oneself leads to Success.” The Point of each premise is the human quality being explored: “Greed” in the case of Scrooge and “Self Trust” with Luke.

We can easily see these premises in A Christmas Carol and Star Wars, but what if you were simply given either of them and told to write a story around them? Premises are great for boiling a story’s message down to its essence, but are not at all useful for figuring out how to develop a message in the first place.

So how do we create a theme in a way that will guide us in how to develop it in our story, and also sway our audience without being overbearing? First, we must add something to the traditional “This leads to That” form of the premise. Beside having a thematic Point like “Greed” we’re going to add a Counterpoint – the opposite of the point – in this case, “Generosity.”

Arguing to your audience that Greed is Bad creates a one-sided argument. But arguing the relative merits of Greed vs. Generosity provides both sides of the argument and lets your audience decide for itself. Crafting such an argument will lead your reader or audience to your conclusions without forcing it upon them. Therefore, you will be more likely to convince them rather than having them reject your premise as a matter of principle, making themselves impervious to your message rather than swallowing it whole.

To create such an argument, follow these steps:

1. Determine what you want your story’s message to be

We all have human qualities we admire and others we despise. Some might be as large as putting oneself first no matter how much damage it does to others. Some might be as small as someone who borrows things and never gets around to returning them. Regardless, your message at this stage will simply take the form, “Human Quality X is Bad,” or “Human Quality Y is Good.”

If you are going to create a message that is passionate, look to what truly irks you, or truly inspires you, and select that human quality to give to your Main Character. Then, you’ll find it far easier to come up with specific examples of that quality to include in your story, and you will write about it with vigor.This is your chance to get up on the soapbox. Don’t waste it on some grand classic human trait that really means nothing to you personally. Pick something you really care about and sound off by showing how that trait ennobles or undermines your Main Character.

As a last resort, look to your characters and plot and let them suggest your thematic point. See what kinds of situations are going to arise in your story; what kinds of obstacles will be faced. Think of the human qualities that would make the effort to achieve the story’s goal the most difficult, exacerbate the obstacles, and gum up the works. Give that trait to your Main Character, and you’ll be pleasantly surprised to see it take on a life of its own.

Of course, you may already know your message before you even get started. You may, in fact, have as your primary purpose in creating the story the intent to make a point about a particular human quality.

No matter how you come up with your message, once you have it, move on to step 2.

2. Determine your Counterpoint.

As described earlier, the Counterpoint is the opposite of the Point. So, if your story’s message is “Being Closed-Minded is Bad,” then your Point is “Being Closed Minded,” and your Counterpoint is “Being Open Minded.”Similarly, if your message is “Borrowing things from others and not returning them is Bad,” then your counter point is “Borrowing things from other and returning them.”

Note that we didn’t include the value judgment part of the message (i.e. “Good” or “Bad”) as part of the point or counterpoint. The idea is to let the audience arrive at that conclusion for themselves. The point and counterpoint simply show both sides of the argument. Our next step will be to work out how we are going to lead the audience to come to the conclusion we want them to have.

3. Show how well the Point does vs. the Counterpoint.

The idea here is to see each of the two human qualities (point and counterpoint) in action in your story to illustrate how well each one fares. To this end, come up with as many illustrations as you can of each.

For example, in A Christmas Carol, we see scrooge deny an extension on a loan, refuse to allow Cratchet a piece of coal, decline to make a donation to the poor. Each of these moments fully illustrates the impact of the thematic point of “Greed.” Similarly, in the same story, we see Feziwhig spending his money for a Christmas Party for his employees, Scrooge’s nephew inviting him to dinner, and Cratchet giving of his time to Tiny Tim. Generosity is seen in action as well.

Each instance of Greed propagates ill feelings. Each instance of Generosity propagates positive feelings. As the illustrations layer upon one another over the course of the story, the emotional argument is made that Greed is not a positive trait, whereas Generosity is.

4. Avoid comparing the Point and Counterpoint directly.

Perhaps the greatest mistake in making a thematic argument is to directly compare the relative value of the point and counterpoint. If this is done, it takes all decision away from the audience and puts it right in the hands of the author.

The effect is to have the author repeatedly saying, “Generosity is better than Greed… Generosity is better than Greed,” like a sound loop.

A better way is to show Greed at work in its own scenes, and Generosity at work in completely different scenes. In this manner, the audience is left to drawn its own conclusions. And while showing Greed as always wholly bad and Generosity as always wholly good may create a rather melodramatic message, at least the audience won’t feel as if you’ve crammed it down its throat!

5. Shade the degree that Point and Counterpoint are Good or Bad.

Because you are going to include multiple instances or illustrations of the goodness or badness or your point and counter point, you don’t have to try to prove your message completely in each individual scene.

Rather, let the point be really bad sometimes, and just a little negative others. In this manner, Greed may start out a just appearing to be irritating, but by the end of the story may affect life and death issues. Or, Greed may be as having devastating effects, but ultimately only be a minor thorn in people’s sides. And, of course, you may choose to jump around, showing some examples of major problems with Greed and others that see it in not so dark a light. Similarly, not every illustration of your Counterpoint has to carry the same weight.

In the end, the audience will subconsciously average together all of the illustrations of the point, and also average together all the illustrations of the counterpoint, and arrive at a relative value of one to the other.

For example, if you create an arbitrary scale of +5 down to -5 to assign a value of being REALLY Good (+5) or REALLY Bad (-5), Greed might start out at -2 in one scene, be -4 in other, and -1 in a third. The statement here is that Greed is always bad, but not totally AWFUL, just bad.

Then, you do the same with the counterpoint. Generosity starts out as a +4, then shows up as a +1, and finally ends up as a +3. This makes the statement that Generosity is Good. Not the end-all of the Greatest Good, but pretty darn good!

At the end of such a story, instead of making the blanket statement that Greed is Bad and Generosity is Good, you are simply stating that Generosity is better than Greed. That is a lot easier for an audience to accept, since human qualities in real life are seldom all good or all bad.

But there is more you can do with this. What if Generosity is mostly good, but occasionally has negative effects? Suppose you show several scenes illustrating the impact of Generosity, but in one of them, someone is going to share his meal, but in the process, drops the plate, the food is ruined, and no one gets to eat. Well, in that particular case, Greed would have at least fed one of them! So, you might rate that scene on your arbitrary scale as a -2 for Generosity.

Similarly, Greed might actually be shown as slightly Good in a scene. But at the end of the day, all of the instances of Greed still add up to a negative. For example, scene one of Greed might be a -4, scene two a +2 and scene three a -5. Add them together and Greed comes out to be a -7 overall. And that is how the audience will see it as well.

This approach gives us the opportunity to do some really intriguing things in our thematic argument. What if both Greed and Generosity were shown to be bad, overall? By adding up the numbers of the arbitrary scale, you could argue that every time Greed is used, it causes problems, but ever time Generosity is used, it also causes problems. But in the end, Greed is a -12 and Generosity is only a -3, proving that Generosity, in this case, is the lesser of two evils.

Or what if they both added up Good in the end? Then your message might be that Generosity is the greater of two goods! But they could also end up equally bad, or equally good (Greed at -3 and Generosity at -3, for example). This would be a message that in this story’s particular situations, being Greedy or Generous doesn’t really matter, either way; you’ll make the situation worse.

In fact, both might end up with a rating of zero, making the statement that neither Greed nor Generosity has any real impact on the situation, in the end.

Now, you have the opportunity to create dilemmas for your Main Character that are far more realistic and far less moralistic. And by having both point and counterpoint spend some time in the Good column and some time in the Bad column over the course of your story, you are able to mirror the real life values of our human qualities and their impact on those around us.

Melanie Anne Phillips

Develop both sides of  your theme with

StoryWeaver Software

Both Sides of the Thematic Argument

Every powerful theme pits a “Message Issue” against a “Counterpoint”, such as “Greed vs. Generosity”, or “Holding On To Hope” vs. “Abandoning Hope”.

The Message Issue and Counterpoint define the thematic argument of your story. They play both sides of the moral dilemma. The most important key to a successful thematic argument is never, ever play the message issue and counterpoint together at the same time.

Why? Because the thematic argument is an emotional one, not one of reason. You are trying to sway your reader/audience to adopt your moral view as an author. This will not happen if you keep showing one side of the argument as “good” and the other side as “bad” in direct comparison. Such a thematic argument would seem one-sided, and treat the issues as being black-and-white, rather than gray-scale.

In real life, moral decisions are seldom cut-and-dried. Although we may hold views that are clearly defined, in practice it all comes down to the context of the specific situation. For example, it may be wrong to steal in general. But, it might be proper to steal from the enemy during a war, or from a large market when you baby is starving. In the end, all moral views become a little blurry around the edges when push comes to shove.

Statements of absolutes do not a thematic argument make. Rather, your most powerful message will deal with the lesser of two evils, the greater of two goods, or the degree of goodness or badness of each side of the argument. In fact, there are often situations where both sides of the moral argument are equally good, equally bad, or that both sides are either good nor bad in the particular situation being explored in the story.

The way to create this more powerful, more believable, and more persuasive thematic argument is as follows:

1. Determine in advance whether each side is good, bad, or neutral.

Do this by assigning an arbitrary “value” to both the Message Issue and the Counterpoint. For example, we might choose a scale with +5 being absolutely good, -5 being absolutely bad, and zero being neutral.

If our thematic argument is Greed vs. Generosity, then Greed (our Message Issue) might be a -3, and Generosity (our Counterpoint) might be a -2. This would mean that both Greed and Generosity are both bad (being in the negative) but that Generosity is a little less bad than Greed since Generosity is only a -2 and Greed is a -3.

2. Show the good and bad aspects of both the Message Issue and the Counterpoint.

Make sure the examples of each side of the thematic argument that you have already developed don’t portray either side as being all good or all bad. In fact, even if one side of the argument turns out to be bad in the end, it might be shown as good initially. But over the course of the story, that first impression is changed by seeing that side in other contexts.

3. Have the good and bad aspects “average out” to the thematic conclusion you want.

By putting each side of the thematic argument on a roller coaster of good and bad aspects, it blurs the issues, just as in real life. But the reader/audience will “average out” all of their exposures to each side of the argument and draw their own conclusions at the end of the story.

In this way, the argument will move out of the realm of intellectual consideration and become a viewpoint arrived by feel. And, since you have not only shown both sides, but the good and the bad of each side, your message will be easier to swallow. And finally, since you never directly compared the two sides, the reader/audience will not feel that your message has been shoved down its throat.

Melanie Anne Phillips

Develop both sides of  your theme with

StoryWeaver Software

Avoiding the Genre Trap

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself.

Melanie Anne Phillips

Avoid the Genre Trap with

StoryWeaver Software

Genre – Act by Act

Many writers have a misconception that genre is something you “write in” – like a box. Nothing could be farther from the truth. Genre is the overall mood of a story, created through structural and storytelling elements and approaches.

This mood isn’t simply set at the beginning of the story and then continued through the conclusion. Rather, the elements of genre are sprinkled into the story, establishing an initial mood, and then developing it over the course of the entire story.

Genre in Act One

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

Genre in Act Two

In the second act, your story’s genre personality develops more specific traits or elements that shift it completely out of the realm of a broad personality type and into the realm of the individual. Your reader/audience comes to expect certain things from your story, both in the elements and in the style with which they are presented.

If the first impression of your story as developed in act one is a true representation of the underpinnings of your story’s personality, then act two adds details and richness to the overall feel over the story. But if the first impression is a deception, hiding beneath it a different story personality, then act two brings elements to the surface that reveal the basic nature of its true personality.

Genre in Act Three

It is the third act where you will either reveal the final details that make your story’s personality unique as an individual, or will reveal the full extent of its true personality that was masked behind the first impressions of the first act, and hinted at in the second.

Either way, by the end of the third act you want your reader/audience to feel as if the story is an old friend or an old enemy – a person they understand as to who it is by nature, and what it is capable of.

Genre Conclusion

If you’ve ever seen the end of a science fiction movie where the world is saved, the words “The End” appear, and then a question mark appears, you have experienced a last-minute change in the personality of a story’s genre.

In the conclusion, you can either re-affirm the personality you have so far revealed, alter it at the last moment, or hint that it may be altered. For example, in the original movie “Alien,” there are several red herrings in the end of act three that alternately make it look as if Ripley or the Alien will ultimately triumph. In the conclusion of Alien, the Alien has been apparently vanquished, and Ripley puts herself in suspended animation for the long return home. But the music, which has been written to initially convey a sense that danger is over suddenly takes a subtle turn toward the minor chords and holds them, making us feel that perhaps a hidden danger still lurks. Finally, the music returns to a sustained major chord as the ship disappears in the distance, confirming that indeed, the danger has past.

Keep in mind that your reader/audience will need to say goodbye to the story they have come to know. Just as they needed to be introduced to the story’s personality in act one and drawn out of the real world into the fictional one, now they need to be disentangled from the story’s personality and eased back into the real world.

Just as one wraps up a visit with a friend in a gradual withdrawal, so too you must let your reader/audience down gently, always considering that the last moments your reader/audience spends with your story will leave a final impression even more important than the first impression.

Melanie Anne Phillips

Develop your genre
with StoryWeaver Software:

Genre: Revealing Your Story’s Personality

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

Revealing Your Goal

While the structural nature of a story’s goal is crucial to developing a plot that makes sense, the storytelling manner in which the goal is reveals can determine whether a plot seems clever or pedestrian. In this tip, we’ll explore the impact of some of the key methods of revealing your goal.

Sometimes the goal is spelled out right at the beginning, such as a meeting in which a General tells a special strike unit that a senator’s daughter has been kidnapped by terrorists and they must rescue her.

Other times, the goal is hidden behind an apparent goal. So, if your story had used the scene described above, it might turn out that was really just a cover story and in fact, the supposed “daughter” was actually an agent who was assigned to identify and kill a double agent working in the strike team.

Goals may also be revealed slowly, such as in “The Godfather,” where it takes the entire film to realize the goal is to keep the family alive by replacing the aging Don with a younger member of the family.

Further, in “The Godfather,” as in many Alfred Hitchcock films, the goal is not nearly as important as the chase or the inside information or the thematic atmosphere. So don’t feel obligated to elevate every story point to the same level.

As long as each key story point is there in some way, to some degree of importance, there will be no story hole. You may still have a lot of interest in that story point, however. A character’s personal goal, for example, may touch on an issue that you want to explore in greater detail.

When this is the case, let your imagination run wild. Jot down as many instances as come to mind in which the particular plot point comes into play. Such events, moments, or scenarios enrich a story and add passion to a perfunctory telling of the tale.

One of the best ways to do this is to consider how each plot point might affect other plot points, and other story points pertaining to characters, theme, and genre.

For example, each character sees the overall goal as a step in helping them accomplish their personal goals. So, why not create a scenario where a character wistfully describes his personal goal to another character while sitting around a campfire? He can explain how achievement of the overall story goal will help him get what he personally wants.

An example of this is in the John Wayne classic movie, “The Searchers.” John Wayne’s character asks an old, mentally slow friend to help search for the missing girl. Finding the girl is the overall goal. The friend has a personal goal – he tells Wayne that he just wants a roof over his head and a rocking chair by the fire. This character sees his participation in the effort to achieve the goal as the means of obtaining something he has personally longed for.

And how does your story goal exemplify or affect the moral message of your story as part of the theme? When you see the story goal mentioned in your story synopsis, see if you can incorporate aspects of theme, and when you see theme, try to add a reference to the goal.

In Huckleberry Finn, Mark Twain has the boy cooking up some food for Tom Sawyer. He puts all the vegetables and meat in the same pan and explain that his pop taught him that food is better when the flavors all “swap around” a bit. The same is true for stories. Don’t just speak about goal, speak about goal in reference to as many other story points as you can.

Four Essential Plot Points

There are many story points relating to your plot, ranging from the the outcome of the quest to the obstacles the characters face along the way.  While all story points are important, there are four essential ones that provide the cornerstones of your plot.

1. Goal

We are all familiar with the need for a central unifying goal to drive the plot forward. This goal can be a shared objective, such as the desire to rob a casino in Ocean’s 11, or it can be a shared or collective goal, such as in Four Weddings and a Funeral in which all the characters are seeking a satisfying relationship, but not with the same person!

Goal is the primary and most essential story point in your plot, but there are three other plot points that are nearly as crucial to creating a captivating plot.

2. Consequences

If the Goal is what the characters are after, then the Consequence is what is after the characters! If the characters are chasing something, that can be exciting. But if something is chasing the characters as well, it doubles the tension.

Typically, consequences are the bad things that will happen if the Goal is not achieved. But they can also be bad things that are already happening and will continue to happen if the Goal is not achieved.

For example, if the goal is to find a hidden treasure, that can create drama. But if the families of those trying to find the treasure will be sold into slavery if the treasure is not found, that is much more intense drama.

3. Requirements

Having a goal is fine, but if it were something that would be achieved or not in only a moment, the story would be over before it started. Goals can’t just be achieved. Rather, a series of Requirements must be met that will cause the goal to be achieved, or enable the characters to then tackle the goal directly.

Requirements can be a collection of items that must be obtained or endeavors that must be successfully undertaken in any order, like a scavenger hunt. Or, a goal’s requirements might be a series of objects or activities, which must be performed in order, more like advancing through grades in order to graduate from school.

It helps a story move along to spell out what the requirements are before the end of your first act, or opening dramatic movement. This provides a clear idea of where things are heading, and allows your reader or audience to put plot events into context.

This is not to say that complications can’t arise, or that additional requirements might be added (“Bring me the broomstick of the Wicked Witch of the West). But providing an initial list of requirements will create a yardstick against which your readers or audience can judge the story’s progress toward it’s ultimate conclusion.

4. Forewarnings

Just as a goal has requirements, consequences have forewarnings. These can be as simple as cracks forming in a dam or the extent of the rash on a hapless fellow who’s been poisoned.

As with requirements, forewarnings can be a matter of degree (“That’s three people who have quit the program. How many more can you afford to lose before the whole show folds?”) Or it can be a sequence, such as the evil robot breaking past the third of five automatic defense stations.

Without forewarnings, the consequences are just a nebulous threat or existent condition. But forewarnings make the consequence come alive, become immediate, and impending.

All Four Together

All four essential plot points work together to create a web of tension, but long and short term, that can flux and flow. The objective looms ahead as the threat looms in the rear view mirror. And along the way, requirement road signs tell us how far we have to go, while the growing size of the headlights in the mirror forewarn that the consequences are almost upon us.

Will we get to the goal before we are overtaken, or will we be run down from behind just moments before we might have grabbed success? These are the questions that inject tension in your plot, in addition go giving it direction.

Melanie Anne Phillips

Develop all four of these plot points and 80 more
in Dramatica Story Structure Software

Subplots

There are two types of subplots: Those that run parallel and don’t really affect each other dramatically, and those that are dramatically hinged together.

An example of parallel subplots can be found in Woody Allen’s “Crimes and Misdemeanors” in which the “Crime” story with Martin Landau and the “Misdemeanor” story with Woody Allen never really affect each other. The purpose of having these two stories in the same “work” is for the audience to be able to compare two completely different issues that share a common cultural concern. In “Crimes and Misdemeanors,” it is the differential created between them, which provides a social message that extends beyond the meaning found by either of the two Main Characters.

An example of a hinged subplot can be found in the original “Star Wars.” Han Solo’s debt to Jabba the Hutt is a story in its own right with Han as the Main Character. This subplot eventually comes to have changed the course of the plot in the main story.

The purpose of having a subplot may be two-fold: 1: to enhance a character, theme, plot, or amplify part of the genre of the “work” and/or 2: to move the course of the main story in a direction it could not dramatically go in and of itself.

In “Star Wars,” Han Solo is initially uncooperative and refuses to get involved in the efforts of Obi Wan or Luke. For example, when the group first arrives on the Death Star, Han wants to fight, not to hide in the room while Obi Wan goes off. But when Luke discovers that the princess is on board, Han wants to wait in the room and not fight. It is his nature.

So, how do we get Han to join Luke in the rescue attempt? We invoke Han’s subplot. Luke tells Han, “She’s rich,” and Han is already hooked. But if there were no Jaba subplot, the money alone would not be enough to convince the uncooperative Han to “walk into the detention area.” On the other hand, since Jaba has put a price on Han’s head, he’s dead already unless he can come up with the money, and this is probably the only chance he’s going to get to do that. As a result, Han joins the plan, acting completely against what his character would do dramatically in the main story but in complete consistency with his personal needs (which are more important to him) in his subplot.

By using both the parallel and hinged subplots you can enhance your story’s depth and move it in directions it could not legitimately go with only the main plot.

For your own story, list each of your characters and its role in the main story. Then briefly describe any of your characters’ personal stories that are not really part of the overall plot, but might be a subplot. Put each character who has a subplot in the role of Main Character of his own personal story. Then, determine if that subplot runs parallel to the main story or intersects and impacts it. Make sure to include this impact in the way your characters respond in the main story to ensure they ring true to their complete nature.

Finally, look over your plot and see if there are any times when events require a character to act “out of character.” If so, devise a personal subplot for that character that could explain its unusual action in the main story.