How Male and Female Characters Think

 A Writer Comments…

Dear Melanie – I greatly enjoyed the Advanced Dramatica class last night. It is a testament to the power of your ideas that in my sleep-deprived state I could sit still for three hours and be quite riveted.

I had a comment on Male-Female mental sex that might be of some interest to you, though I suspect you may have been over this ground already.

For some time I have thought that there are two ways of knowing – 1) rule-based/logic, and 2) pattern matching. An example of rule-based would be “A=B and B=C ==> A=C”; an example of pattern matching would be a director knowing that the cast of a stage play is motivated to do good work because he’s worked with other successful casts.

Rule-based works well on many classes of problems (e.g., if you fire a rocket at such & such a trajectory it will land on Saturn). It allows you to support a conclusion by referring back to defined elements and their proven interactions. It fails to work when elements are not clearly distinct or interactions are complex. For instance, it seems unlikely that that anyone will ever be able to predict global weather based on number crunching of simple elements such as molecules, pressure and temperature.

To solve these more complex problems, pattern recognition is necessary. In other words, you discover that generally whenever it’s cloudy in Fiji and snowing in New York, Seattle is warm and dry. You don’t know why that is; you can’t “prove” it; yet it is a rule you can live by and therefore recognizing that pattern is adaptive.

So when I hear Male vs. Female mental sex, I frequently translate it to Rule-Based vs. Pattern Matching. This seems to explain all of the relationships simply and helps me avoid getting distracted by stereotyping one gender or the other. However, I do not yet know what to make of Chris’s comment that “the biggest difference between male & female mental sex is the way that time and space are perceived.” So I look forward to hearing more on that at some opportunity.

Mark

My Reply…

Hi, Mark, and thanks for the note. I’m glad you are enjoying the class. I’ll try to make the next one a bit more boring, so you can catch up on your sleep!

As for male/female systems of perception, the linear (IF “a” THEN “b”) and the pattern (WHEN “a” ALSO “b”, as exemplified in the statement, “where there’s smoke, there’s fire”) are both inherently male mental sex appreciations, because they are both spatial/binary/particulate. Even in your example of weather prediction by pattern, the “given” that is built into that perspective is that there is a difference between Fiji, New York, and Seattle. Female mental sex would find no such distinction.

You have correctly named two items in a quad of perspectives. The first one is linear, the second one is comparative. Here are the other two, by analogy: If linear sets the direction and pattern determines the speed, then the first FEMALE mental sex perspective would be like acceleration, and the second perspective would be CHANGES in acceleration.

In terms of another analogy, the first female mental sex perspective would be like watching the changing colors in a sunset. The second would experiencing changes in the rate at which the colors change.

Have you ever stepped outside on a blustery day with big puffy clouds that cause dappled patterns of shadow and light to move across the ground, from where you are all the way to the horizon?

Even if you don’t think about what causes the patterns (linear) and even if you don’t register the patterns directly at all, you still get an emotional sense of the “flavor” of the landscape as areas brighten and darken, and this “flavor” is due to the fact that the lightening and darkening is not linear, but accelerates, starting out slowly, then gradually increasing in speed until the final breakthrough of sun happens very quickly. That experience is like the FIRST of the female mental sex perceptions of the world, but female mental sex will experience EVERYTHING IN LIFE primarily from that perspective (or from the second female mental sex perspective.)

The second perspective can also be seen on that cloudy day. Do you know how it feels when the sun ALMOST peeks out but flirts with the clouds instead? So, it is accelerating toward appearing and then slows down, perhaps changes its mind, and heads deeper into the shadows with not only greater speed, but greater acceleration.

That constantly shifting flavor of the emotional experience as the RATE OF ACCELERATION changes is very close to the second female mental sex perspective.

Now, the point about male and female seeing Time and Space differently… Imagine that all four of these perceptions are available to both male and female mental sex individuals. But, the male mental sex begins in the linear, then seeks the pattern, then senses the acceleration (indicating the forces at work) and finally arrives at an awareness of the change in the forces through observing change in acceleration. In contrast, female mental sex would FIRST sense the changes in acceleration, then refine that to see the average acceleration (making acceleration appear temporarily constant), THEN see the patterns as being comprised of distinct units of shadow and light, and FINALLY see the linearity of progress from light to dark to light.

Each mental sex would see all four, but due to the ORDER or SEQUENCE in which the perceptions are experienced, the personal MEANING and therefore the VALUE and IMPORTANCE of both the entire scenario AND it’s components would come out differently.

Looking at SEQUENCE is a binary temporal view of the whole above process. Another way to look at it would be that male and female mental sex individuals give a different EMPHASIS to each of the four perspectives. That is a binary SPATIAL view of the process.

So, as you can see, even in my description of the differences, I have adopted a binary framework as a means of communication. Therein lies the real answer to you investigation: because the spatial and temporal (binary/holistic) frame of reference is built in to the brains of male or female mental sex people, no matter how much you look toward the opposite side, no matter how far you step back, you will always still have a point of view that is biased toward the binary or holistic on top of your perspective.

This is why male and female mental sex individuals will never be able to ever TRULY experience how the other variety sees and feels about life, but can only approximate it in terms of the spatial or temporal bias that forms a foundation of our very awareness.

Hope this give you cause for thought, and doesn’t keep you up all night!

Introducing the Story Mind

Dramatica Unplugged

Class One: Introduction

1.1 Introducing the Story Mind

Let’s look at the central concept in Dramatica: the Story Mind. It’s what makes Dramatica unique. Dramatica says that every complete story is an analogy to a single human mind trying to deal with an inequity.

That’s quite a mouthful, but what it really means is that every complete story is a model of the mind’s problem solving process. In fact, it says that all the elements of the story are actually elements of a single human mind –  not the author’s mind, not the audience’s mind but a mind created symbolically in the process of communicating across a medium to reach an audience. It is a mind for the audience to look at, understand and then occupy. That’s the story’s structure itself.

Characters, plot, theme and genre, are not just a bunch of people doing things with value standards in an overall setting. Rather, characters, plot, theme and genre are different families of thought that go on in a Story Mind, in fact that go on in our own minds, made tangible, made incarnate, so that the audience might look into the mechanisms of their own minds – see them from the outside looking in – and thereby get a better understanding of the problem solving process, so when a particular kind of problem comes up in their lives, they’ll have a better idea how to deal with it.

Transcribed by Marc O’Dell from
Dramatica Unplugged by Melanie Anne Phillips

Do-ers & Be-ers

A Writer Asks…

Can a “do-er” change to a “be-er” over the course of the story (and vice <> versa). Also, I’m having a problem changing one character from be-er to do-er at my particular stage of story encoding (seems I’m locked in)

My Reply…

The choice of do-er or be-er describes the Main Character’s preference – not necessarily what circumstances allow him or her. So, although a character will maintain their preference throughout the story, they may be forced to act in quite the opposite way.

For example, a do-er in an Action story will be right at home, manipulating the environment which is just what is needed. But, a do-er in a Decision story will be like a fish out of water, always trying to take action to resolve obstacles when what is needed is internal work to set an example or adopt an attitude. Such a character will try to resolve things in his or her preferential way until, as a last resort he or she may give in and work at it in the other, uncomfortable way.

So, any character can respond either as a do-er or be-er at any point in the story, but it is important the audience know what the character’s preference is in order to understand the kinds of pressures the character is going through.

Men Are From Mars; Women Are From Next Tuesday

The concept of “Mental Sex” is one of my personal favorite parts of the Dramatica Theory. In fact, Chris and I didn’t go looking for it but it came out and bit us during the theory development. Eventually, Mental Sex became the driving force behind the further development of the Mental Relativity Theory – a model of psychology which grew out of Dramatica.

Since I enjoy this topic so much, I’ve written quite a bit about it. Chris and I have talked about doing it up right as a book but we haven’t yet gotten around to it. For now, I’ll post a few of these essays on the subject here for anyone who shares the interest. And, if you just can’t wait until they all get posted, you can find most of the work on Mental Sex through the Mental Relativity Home Page.

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The notion that “Men Are From Mars; Women Are From Venus” is in itself a very male way of looking at the differences between the sexes. A more gender-neutral perspective would describe men as coming from a place and women from a moment. In fact, it is the differing ways in which men and women view space and time that account for all of the principal biologic influences that determine Mental Sex.

An analogy:

First of all, imagine a range of open ground in a valley. Now, imagine the valley is split in two by a fence. In the middle, where the fence is, the valley is somewhat of a bog, half water and half soil. As we move away from the fence to the left, the valley becomes more and more solid, until mid-way from the fence to the left side of the valley, the land is perfect for growing crops.

As we continue to the left, the land gets drier and drier until at the far left end of the valley, it is a desert, where nothing can grow.

Now, imagine as we move to the right of the fence toward the other side of the valley, about mid-way the bog gradually becomes marshland, which harbors all sorts of life. But, as we move all the way to the other side, the land gives way to completely pure water, in which nothing can live.

If we chart the life in the valley, we see that there is none at the far left, none at the far right, and none in the middle. But everywhere in between there is some degree of life. The greatest concentration is at the two points midway from the fence to either side. And each of those points harbors a completely different kind of life.

Men are born with a spatial orientation, meaning they are to the left of the fence. Women are born with a temporal orientation, meaning they are to the right of the fence. How far depends upon the individual. Some men will be born right up against the fence on the left, and some women will be born right up against it on the right. But, statistically, most men will be born toward the middle of the left and most women toward the middle of the right.

This initial bias simply describes where they will be born – not where they will end up.

When we receive our pre-birth bias in the womb, it determines how much spatial or temporal bias we have to our thinking AS AN UNDERLYING AND CONTINUOUS PULL. But it does not indicate where our life experience, training, and personal choice will lead us.

Because this bias “sets” the L and R cells in the ganglia of the brain to a ratio between the production of Seratonin and Dopamine, we are constantly drawn toward one side of the fence or the other for all of our lives. This cannot be changed by our experience, training, or choice. But these three items are built upon that bias, and collectively, have three times the “pulling power” of our initial bias. We can’t get rid of the bias, and but we can compensate for it – or NOT, as we choose, as the cards fall.

So, a given woman might lean way over to the spatial side, due to here experience, while a man might be way over to her right – the temporal side – due to his.

If we just go with our bias because of upbringing or choice, those men would ALWAYS be more spatial than any woman, for she will always be pulled by that initial bias just a bit to the right. Similarly, a woman whose experience leads to a complete temporal outlook will be farther into the time side than any many can ever get.

Now, let’s add the final level of complexity, which really makes the whole thing a lot more simple.

Why would something like this happen?

We all have a space and time sense. We all have a degree of Seratonin and Dopamine producing cells. We also all have a limited mental bandwidth – a depth of field as to how much of the space/time continuum we can span at any given moment. Imagine our mental bandwidth as a railroad car on a track. We can move to the left or right on the track along the space/time line, but we can only cover a certain number of “ties” at any given moment. This is our mental bandwidth. Some of us have a bit more or a bit less, but we all have a limit.

Now, an individual who was centered right in the middle, would see a bit of a spatial view and a bit of a temporal view. But, if a spatial person bonded with a temporal person, collectively they could extend their bandwidth to almost double the number of ties on the track. Of course they would have to overlap a bit in order to communicate, but other than that, they would be complementary. Each one could provide a more clear view of one side, and they would watch each other’s backs.

As a bonded pair, they would be much better suited to survival than any single individual who could not anticipate or appreciate spatial and temporal patterns as well, at an instinctual level.

So, it is my contention that physical sex and sex roles did not create two different minds, but that two different minds formed quite naturally as a strong survival trait, and the differences in the bodies evolved to support the approach of the mind.

Note that although we all have a bias when we are born, it is enhanced by the addition of hormones at puberty. When we are young, before child-bearing years, we need to be more centered. But when we reach child-bearing age, then we need to form bonded pairs. The hormones do both jobs by making us more attractive and attracted to the opposite sex at the same time our minds begin to move farther from the fence and more to one side or the other.

In this way, just about the time we form a bonded pair, our minds have shifted to make it the strongest pair possible.

Now, in pre-society days, survival traits led to a genetic tendency for men to be far to one side and women far to the other in a double “bell curve”. Anyone in the middle was not as attractive a mate, because the bonded pair would not be as strong, and the off-spring would not have as much protection, and would therefore not be as likely to survive.

As we began to build cities and to tame the wild world, we incorporated structural roles for men and women base on these biases. But as we continued to tame the world, the value of these biases became less and less crucial (in perhaps the last 10,000 years).

As society and culture advanced toward the information age, we see more and more individuals being born closer to the middle on both sides, for society itself began to offer opportunities to individuals who were more balanced.

In today’s information society, the bias to one side or the other is actually a deficit. The individual who can jump from the spatial to the temporal at the drop of a hat is the most successful and most desirable of mates.

As a result, the best food, the best care and the greatest resources go to those who carry more balanced genes. In addition, and in support of this, as we pollute our lands, it changes the hormone balance in human beings. Men have a measurable lower level of testosterone and women are significantly taller from generation to generation.

These things are indications that our own environment is rippling back to continue the trend that genetics has already begun. The end result is that the two bell curves are simultaneously becoming flatter and also moving closer to the center.

It is my belief that over the course of the next thousand years or so, the range of humans on the spatial to temporal scale will be almost a flat line, evenly distributed from one end to the other. (Except, of course, that this isn’t likely occur due to genetic tampering with our own DNA).

Still and all, society itself is a structural beast. Human evolution is dynamic, in all of its forms. When the two meet, tensions are created, just like tectonic plates floating on magma.

The structure cannot bend, so it must either break or be progressively dismantled and rebuilt. One approach is cataclysmic, the other constructive. We, as a world of people, have a choice as to which approach to take. The one sure thing is that choice or not, the building pressure will be dissipated in one form or another.

Is “Objective Character” the Same As “Obstacle Character” ?

A Writer Asks…

I have a handle on most Dramatica terms but I’m having troubles conceptualizing Objective Character. Is Objective Character the same as Obstacle character?

I Reply…

No, they are quite different.

1. Objective Characters have structural roles and are identified by their functions.

2. The Obstacle character is a SUBJECTIVE character, which are identified by their points of view.

Here’s a bit more background on how it all fits together…

A central concept of the Dramatica theory is that every complete story represents a model of a single human mind trying to deal with an inequity.

This occurs because in order to communicate an author must make a copy of what they have in mind and show it to the audience. This model of the author’s perspective on his or her subject is called the Story Mind.

The audience examines this Story Mind from four different points of view. They are the Objective view (where we find the Objective Characters), The Main Character view (which is the subjective character who represents the audience position in the story), the Obstacle Character view (which is the subjective character who is trying to change the Main Character’s point of view on the issues), and the Subjective view (which describes the growth of the relationship between the Main and Obstacle Characters).

The first view we will examine is from the outside looking in. This is the Objective View. From here, the audience sees characters like soldiers on a field viewed by a general on a hill overlooking the Dramatica battle. There are foot soldiers, grenadiers, etc., all identified by their functions in the battle. In stories, we see these as the Protagonist, Antagonist, Sidekick, etc.

The second point of view with which an audience becomes involved with a story is for them to step into the story as if the audience were one of the players. When the audience leaves the general’s hill and zooms down to stand in the shoes of one of the soldiers on the field, that soldier becomes the Main Character. The Main Character is simply the name of the player who represents the audience’s position in the story.

Because Main Character is a point of view, it can be attached to any of the Objective Characters. So, in one story, the Main Character might be the Protagonist, creating the typical “hero”. In another story, however, the Main Character might be the Sidekick, so that the audience observes what the Protagonist is doing without feeling like they are driving the story forward themselves. This is how things are set up in “To Kill A Mockingbird”, in which Atticus (the Gregory Peck part in the movie) is the Protagonist (driving the action forward) while his young daughter Scout provides the audience position in the story (which is told through her child’s eyes) making her the Main Character.

Now, as the Main Character makes his or her way through the dramatic battle, he or she encounters another “soldier” blocking the path. The other soldier says, “change course!” But is it a friend trying to prevent the Main Character from walking into a mine field or an enemy trying to lure the Main Character into an ambush. This other solder is the Obstacle Character.

The Obstacle Character represents the alternative paradigm to the Main Character’s existing opinions about the central issue of the story. It is their dramatic purpose in the story to force the Main Character to reconsider changing his or her long-held views. This provides the other side of the story’s argument, making it a full exploration of the topic, not just a one-sided statement.

Sometimes the Obstacle Character is right, and sometimes wrong. And sometimes the Main Character chooses the good path and sometimes the bad one. Also, the Obstacle Character may not even know they have such an influence on the Main Character as to make him or her consider changing attitudes or approaches. The Obstacle Character can be a role model, even one on TV or from the past, whose presence or recorded works argue the alternative paradigm and influence the Main Character.

The fourth perspective is the Subjective view. This is simply a tale of the growth of the relationship between the Main and Obstacle Characters, as the Main Character is progressively influenced to change even while seeking to hold on to the tried and true. It is this view that gives a story its passionate flavor for an audience, as they watch the two “boxers” circling each other in the “ring”.

When all four points of view are provided, all the principal ways of looking at a story’s issues are built into the Story Mind. The Main Character is the “I” perspective for the audience – first person singular. Obstacle Character is “you” (for we never see things from the Obstacle’s point of view, but rather look AT the Obstacle from the Main Character’s point of view). The Subjective view is “we” as it describes the relationship between Main and Obstacle. The Objective view provides the “they” perspective, as the audience watches the Objective Characters from the outside looking in.

So, one must develop a complete set of Objective Characters. Then, one of those characters needs to be selected as the audience position in the story (which will affect the whole feel of how the battle unfolds). This will become the Main Character. Next, another Objective Character must be selected as the Obstacle Character. Which one will determine the complex nature of the relationship between Main and Obstacle, as part of their interchange will occur between their Objective Character aspects in the Objective story, and part will occur between the Subjective Character points of view in the Subjective story.

Keep in mind that looking at a character as a doctor, mother, bum, or husband does NOT say anything about whether they are a Protagonist, Antagonist or any other Objective Character. Objective Characters determine who is for something, who is against it, who acts primarily according to Reason and who with Emotion, and so on. The Mother may be the Protagonist, the Reason character, or even the Sidekick. And choosing her as the Main or Obstacle would add another level of complexity.

So, it is important for consistency and completeness of the argument made through the Story Mind to assign all the Objective Characters a role in your story and to make one a Main Character and one an Obstacle Character. But, the “feel” of your story won’t truly develop until you assign the social roles these characters fulfill in your story world as well.

Often an author will wish to start with a Mother character or some other social role. Only then does the process begin of determining who is Main and Obstacle, and then determining what Objective Characters each represents.

How you approach the creation of the full complement of Characters and their roles is up to you. That is must be done is a result of the necessity of creating a Story Mind for the audience to both inspect and possess as the conduit of communication between author and audience.

Mental Sex: The Truth About Cats & Dogs

 A Writer Comments…
Hi Melanie—

Appreciate the time you took clarifying Male & Female perceptions of time and space. Now, if you have time for another question… What is the difference between a female mental sex way of viewing the world and an animal’s way of viewing the world? To use your (lovely) blustery-day-big-puffy-clouds example, wouldn’t a kitty cat get a sense of the flavor of the day without thinking about or being aware of any patterns? Wouldn’t changes in acceleration affect the kitty cat’s energy level?

I imagine this kitty cat getting playful, or frightened, or purring. It’s a fun thought so early in the morning.

Take care,

Mark

My Repy…

Yep, you’ve got the right idea about cats. And, in fact, dogs are much more male mental sex as a species. Returning to the idea that (to the extent we can see from our position INSIDE the universe) Space and Time form a continuum, then we not that this continuum might be looked at as a railroad track. The track from Space to Time is divided off in railroad ties. The perceptive “bandwidth” of any individual human can be represented as a box car of slightly differing lengths, averaging around seven ties long.

Now, that means that the average human sees only seven “ties” worth of the Space/Time continuum at any given moment (point in time along the track). But, if the individual focuses or diverts attention more toward space, the box car will move along the track in that direction. So, although the car will still only span seven ties, the portion of the track occupied will be more toward the spatial side than the temporal.

Male and female mental sex are like two different box cars, linked together. Since they don’t occupy the same position on the single track, one is more toward a spatial view and the other more toward a temporal. In any given environmental situation (position on the track), the male car will be more toward space, the female more toward time, but the two slightly overlapping where they link.

Up and down the track they move, each capable of seeing the same sights and getting to the same places, but never at the same moment.

Now, imagine a second and a third track running along side the first one. Each of these other two tracks is running in the same direction (say, Left to Right) as the first track, but they start at a different point to the Left and end at a different point to the right.

If Space is to the Left, then the Cat track will start a bit further to the Right (Time) and end a bit further to the Right than the Human track. This means that although Humans and Cats will run in parallel along portions of their natural route, Cats will also extend farther toward Time than the Humans. As a result, the Center of the Cat track, will be farther to the Right (Time) than the center of the Human track, and as the cars move back and forth, Cats, on the average as a species, will seem more toward the Female Mental Sex side (Time) compared to Humans. Similarly, the Dog track is a bit more, overall, toward the Left (Space) side, and therefore Dogs, as a species, on the average, will seem to be more Male Mental Sex than Humans, as a group.

Another notable difference among the species, is that while Human box cars may span seven ties on the track, Cat and Dog cars may span only perhaps four. This means that the “resolution” by which Cats and Dogs perceive their environment (and themselves) is less detailed (narrower bandwidth) than it is with Humans, even though we all share the same perspectives. This is why dogs seem so simple in their emotional responses, and cats so simple in their logic.

Dogs, being more Male Mental Sex as a species, have an edge in logic, masking the narrower bandwidth, but since their box car is not as wide, the emotional response is double whammied. The reverse is true for Cats.

Well, hopefully this little analogy might help people avoid having one track minds, eh what?

The Love Interest

 A Writer Asks…
Is the Emotion Archetype most often the Love Interest and also the Obstacle Character in a story?

My Reply…

That is perhaps the current convention in action pictures, but has not been the case in the past. In 40s films, for example, the Obstacle/Love interest is often the Guardian, or even the Reason archetype.Perhaps the one thing that IS rather consistent is that the Love Interest (if there is one) is often the Obstacle, regardless of the objective role, archetypal or complex. Still, in Star Wars, Obi is the obstacle, but Leia is something of the Love Interest.

That is one reason that thinking about Heroes, Villains, and Love Interests is much too indelicate to describe what is really happening in stories. Though certain combinations may come in and out of Vogue (such as the anti-heroes of the late sixties and early seventies) thinking in conventional terms is contrary to coming up with unique combinations of one’s own that elevate a story as being not quite like anything else.

One final note: In “Aliens” the Archetypal role of Guardian is split between the Michael Biehn part and the Paul Burke part, each getting half of the Guardian characteristics and half of the Contagonist characteristics.. Biehn is Help from the Guardian, but Temptation (“Nuke them from orbit” – which will never make Ripley face her fear) from the Contagonist, whereas Burke is Hinder from the Contagonist but Conscience (“You gotta get back on the horse!” – which is just what she really needs to do) from the Guardian.

In short, there are no right or wrong combinations, just commonly used conventions which on the positive side are immediately recognizable by the audience, yet on the negative side are predictable and pedestrian.

Definitions of Dramatica terms used above
 

Archetype:

Although designed to create much more rich and complex characters, Dramatica also defines eight archetypes, each of which represents a broad aspect of our own minds when attempting to solve a problem. These archetypes are: Protagonist (the drive toward the achievement of something positive), Antagonist (the drive toward the achievement of something negative), Guardian (our conscience), Contagonist (our temptation ), Reason (our intellect), Emotion (our feelings), Sidekick (our faith), Skeptic (our disbelief).

Subjective Characters: Main and Obstacle.

Dramatica divides characters into two types – those seen in terms of their dramatic functions (Objective Characters) and those providing the audience with a passionate involvement in the story (Subjective Characters). The Objective characters are most broadly identified as the eight archetypes listed above. The Subjective characters are primarily represented by the Main character and the Obstacle character.The Main Character represents the audience position in the story, as if the story were happening to the audience members themselves. The Obstacle character has the most personal effect upon the Main Character, pressuring the Main Character to change his or her world view and see or do things differently. Just as the Protagonist and Antagonist objective archetypes clash over practical matters of achievement, the Main and Obstacle clash over personal matters that define who one really is and what one will become.

Though quite separate in concept, the functions of an Objective Character and the “involvement factor” of a Subjective Character are often combined in the same “player” in a story.

Conflict Can Limit Your Characters

Many books on writing will tell you that a good story requires character conflict. In fact, this is far too limiting. Just as with real people, character can relate in ways other than by coming into conflict which are just as strong dramatically.

Dramatica defines four different kinds of relationships, each of which can be positive or negative in nature:

1. Dynamic

2. Companion

3. Dependent

4. Associative

1. Dynamic relationships are conflictual. Positive Dynamic relationships are like the “loyal opposition” where two sides butt heads, but synthesize a better solution because of the conflict. Negative Dynamic relationships occur when two sides butt heads until each is beaten into the ground.

2. Companion relationships involve the indirect impact one character has on another. Positive Companion relationships occur when there is beneficial “fall-out” or “spill-over” between the two sides. For example, a father might work at a factory where he can bring home scrap balsa wood that his son uses for making models. Negative companion relationships involve negative spill-over such as a room-mate who snores.

3. Dependent relationships describe the joint impact of the two sides. For example, positive Dependent relationships might bring Brain and Braun together so that they are stronger than the sum of their parts. A negative Dependent relationship might have a character saying, “I’m nothing without my other half.”

4. Associative deals with the relationship of the individual to the group. Rather than being consistently positive or negative, the two varieties of this kind of relationship may be either – but in any given relationship one variety will be positive and the other negative. The Component variety sees characters as individuals. The Collective variety sees them as a group.

For example, two brothers might fight between themselves (Component), yet come to each others’ aid when threatened by a bully because they now see themselves as family (Collective).

If you limit yourself to exploring only the conflicting relationships, ¾ of the ways in which people actually relate will not appear in your characters. What’s worse, if you limit yourself to using only negative conflict, 7/8 of real relationships will be missing in your story.

By exploring all four kinds of relationships in both positive and negative modes, your characters will interact in a full, rich, and realistic manner.

Keep in mind: believable characters are not only built by developing each independently, but also by how they relate one to another!

Heroes & Villains

If you are writing with only Heroes and Villains, you are limiting yourself. A Hero is a Main Character who is also a Protagonist. A Villain is an Obstacle Character who is also an Antagonist.

What’s the difference between a Main Character and a Protagonist? The Main Character represents the audience position in the story: It is the character the audience most cares about, most empathizes with. The Protagonist is the character who drives the plot forward.

These two functions don’t have to be placed in the same character as they are in a Hero. In real life, we are not always running the show. Similarly in stories, the Main Character doesn’t have to always be the guy leading the charge. Separating the two functions opens up a wide variety of new audience experiences and creates characters that are less archetypal and formulaic.

Similarly, when we split a Villain into an Obstacle Character and an Antagonist, we open up opportunities, some of which bear directly on the nature and function of a Love Interest and the structure of a “Buddy Picture.”

First, what is the difference between the Obstacle Character and the Antagonist? The Obstacle Character represents a point of view opposite that of the Main Character. Every Main Character will be driven by some central belief system around which the story’s philosophic argument revolves. This belief system might be an attitude, a way of doing things, or something as extensive as a specific “world view.” The Obstacle Character represents the view that is diametrically opposed.

Over the course of the story, the Obstacle Character’s impact will bring the Main Character to a point of decision at which he or she must choose to stick with the old “tried and true” philosophy/approach or to adopt the alternative put forth by the Obstacle Character. In many stories, this moment results in a “Leap of Faith” in which the Main Character is forced to make a conscious decision to go with one view or the other at the critical moment. In other stories, the Main Character may gradually warm to the Obstacle Character’s view, but the audience is not sure if that warmth will hold when the chips are down. Only at the critical moment will the story demonstrate on which side of the fence the Main Character drops, not by conscious choice but by responding from the heart.

When a Hero battles a Villain, both the functional relationship of the Protagonist/Antagonist battle for supremacy in the plot and the personal relationship of the Main Character/Obstacle Character occur between the same two characters at the same time. In a sense, working with Heroes and Villains flattens these two relationships into a single relationship. This often confuses an audience, as they are often not sure which of the two relationships is being described by a particular moment between the two characters.

What’s more, it is easy for an author to leave holes in each kind of relationship because if something happens in one of the two, its dramatic momentum can carry the attention past a gap in the other. In fact, it is the foundation of a Melodrama for the audience to accept as a style that gaps in both relationships are acceptable, as long as the combined momentum of them both carries the attention on to the next point in either.

To avoid audience confusion and prevent your drama from disintegrating into a Melodrama, you may wish to split up either the Hero, the Villain, or both. When both are split, it allows for a complete separation of the functional relationship and the personal relationship, allowing for each to be fully developed by the author and experienced by the audience.

When only one character is split, the two relationships converge on the remaining character. So, we might have a story with a Hero (Main Character/Protagonist) who has a functional relationship with the Antagonist and a personal relationship with the Obstacle Character. This forms a “V” shaped pattern which is referred to as a Dramatic Triangle.

Learn how to use the Dramatic Triangle for your story in my follow-up article.

Melanie Anne Phillips
Creator, StoryWeaver
Co-creator, Dramatica

Dramatica: Theory of Story or Software Product?

Recently, a Dramatica user commented that Dramatica is an elegant theory, but it is also a product. As a product, it needs to be easy to use, but is bogged down partly by un-needed complexities of the theory and partly because Chris and I aren’t very good teachers.

My response follows:

One of the biggest problems we have had with Dramatica is an identity crisis: is it a theory or a product? On the one hand, studying the theory leads to greater intuitive understanding of story at a personal, creative level. On the other hand, building a sound non-formula story structure by selecting items from a menu is quite convenient for any author.

The difficulty is that when you make choices in Dramatica, they don’t really help your story unless you understand what you are choosing. Now, if the Dramatica theory was not based on a completely new theory that looks at everything about story in a completely different way, then we could pretty much leave the theory out of the software and make it one whole heck of a lot easier to use!

So, now we have a choice: the theory or the software? In fact, we might create two things…

The Dramatica Theory, which would have no directly practical value other than understanding how to better make stories.

The Dramatica Story Development Software program that would not involve the Dramatica theory and simply provided utilities and proven, universally understood dramatic concepts.

Let’s look at what we would get:

The Dramatica Theory

This theory would be not unlike Zen. One could spend a lifetime studying it and still arrive at new enlightenment. There would be simple explanations that would help the novice gain in understanding, yet these same explanations would appear to masters of the theory as actually being quite wrong, just like Zen. As the novice “grew” in enlightenment, he or she would come to discard the old visualizations in favor of the new, pulling more of what was learned into a larger, more complex grasp of the whole.

The key to graduating to each new level would be the ability to not only to understand the parts of the larger complexity, but also the ability to sense the wholeness of it intuitively. In this way, one might not only draw upon knowledge, but with thought might be able to synthesize new Truth that works at that level of understanding. Eventually, a gifted student might become a master, at which point he or she would fully understand that there is no end to learning and therefore no rush to attain it. As one “master” of quantum theory once said, “No one understands quantum theory.”

The Dramatica Story Development Software

This program would largely be an organizational tool. It would ask you to fill in information about your Characters, Plot, Theme, and Genre. It would allow you to create as many scenes or acts as you like, arrange them in any order, and fill them in with Characters, Plot, Theme, and Genre story elements. It would provide a checklist of key dramatic elements, generate reports about what you have created, and give you a means of exporting that information into a word processor for further development. It might also have a dictionary of terms, and a help system, including suggestions on how to use the software creatively. In short, Dramatica the Software would be a convenient way to organize your ideas and develop them into the underlying basis for a complete story.

Now, where did we possibly go wrong with Dramatica? We did both in the same product.

If we took the theory out of the product, it would still be a wonderfully creative environment and a great way to organize your story before you write. In fact, every feature I mentioned about the software above is included, plus many other utilities and conveniences.

If we took the product out of the theory, no one would expect anything immediately useful out of it. It would then attract only those who found it fascinating and decided to pursue it out of interest, learning more about the nature of stories and storytelling as they went.

But, we put the two together. And as a result, the practical people are forced to confront new theory concepts that (although insightful and useful in constructing a story) only generate more questions that then require more learning, ad nauseum. And, the theory people get frustrated by all of the “real world” considerations that keep getting in their way: obstacles to the unfettered pursuit of wisdom.

In short (and in our defense), the difficulty in teaching Dramatica lies not, I hope, in a lack of scholarly abilities on our part, but in our attempt to present both the theory and the software at the same time.

How did we end up in this fix? Well at first we were only interested in developing the theory and teaching it. Then we began to uncover concepts that, darn it, seemed just too useful to leave in the realm of the esoteric. So, we thought that putting what we discovered in software form would make the material more accessible. And, if we were going to present useful information, well then what other useful tools for authors could be provide that didn’t pertain to the theory. After all, why not offer everything we could!

As authors and filmmakers ourselves, we didn’t just think about theory, you know. We also lamented the lack of good story development software from a practical sense. What a great opportunity to add that functionality into the mix and fulfill another of our personal frustrations! Now, if we put in some of the theory, well we better put it all in or it will seem incomplete. And, if we add some practical tools, we better not leave any out or the product will seem unfinished.

So, as you can see, we kind of backed into creating a dual-personality software product and a theory that has to pay homage to the practical. And, therein lies the problem. We’re kind of stuck with it. If we offered Dramatica without any of the questions requiring theory understanding, it would lose its unique ability to predict a dramatic structure. But if we just presented the theory without the software we would create even greater frustration in those who keep learning but never figure out how to apply it all.

In an attempt to make the whole package easier to understand, I have just altered the format of my upcoming UCLA class in Dramatica from 9 weeks to 12. Previously, I tried focusing only on the theory and got complaints because it wasn’t practical. So, I tried focusing on the software and got complaints that the theory seemed disjointed. Then, I tried tying every theory point to the software and explaining every software function as to the theory behind it and the whole class became so bogged down that everyone went away confused.

THIS time I’m adding three classes to the nine in the course. The first class does nothing more than explore Dramatica Pro, every nook and cranny. Any theory that creeps in will be incidental. By the end of that class, everyone will know what Dramatica is supposed to DO and HOW to do it! The second class explores the special edition “Dramatica StoryGuide” software which is given out in the class with paid registration. This is a cut-down version of Dramatica that has only one question path, minimal reports, and the theory book in electronic form. It is designed specifically to work with in tandem with the lectures in class and no more. By the end of class two, everyone should understand exactly what they need to do on their own with their own story by the end of the course. In fact, we’ll create a complete class story in that one evening. So, after the first two classes, the practical is out of the way.

Then, nine classes – a theory overview followed by the four aspects of structure (Character, Theme, Plot, Genre) and the four stages of storytelling (Forming, Encoding, Weaving, and Reception). The final class (#12) is an opportunity for the students to present their treatments to the class for feedback from a Dramatica perspective. In this way, I hope to teach both the theory and the software but NOT AT THE SAME TIME!!!

So, if I have one suggestion for Dramatica users it is this:

Don’t ask HOW and WHY at the same time! If you have a question about how to do something in the software, ask that by itself. Then, if you want to know why such a thing should be done in the first place, ask that separately as well. Eventually, you’ll get both answers, but you will find each much more understandable if you don’t look for both concurrently.

When asking about the theory, see it more like Zen – a never-ending quest for enlightenment. When asking about the software, see it more like a user’s manual – what buttons do you push to get it to do this?

As for me, if anything, I’ve been guilty of trying to answer these dual questions with a dual-purpose response. For my part, in the future I will separate my answers into separate replies. This way the mind will not be pulled into two opposite modes of thought simultaneously.