Main Character, Obstacle Character – Problem & Solution

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica: As you know, there are two types of characters we see in Dramatica Theory. Subjective and Objective. Objective characters are seen from the position of a general on a hill, overlooking a battle. The general identifies the soldiers by their functions and positions, not by their names or personalities. In stories, most characters can be looked at by their dramatic function. But then, there is the point of view of the soldier in the trenches. The audience experiences the battle first hand through their eyes. This is the Main Character.

And coming toward them through the smoke of the battle is another soldier. The smoke is too thick to see if they are friend or foe, So the Main Character cannot tell if they are coming with a bayonet to kill them, or a friend coming to warn them they are about to walk into a mine field. Obstacle characters can be friend or foe, trying to help or hurt, but the M.C. only knows one thing: the Obstacle is standing in their path. The choice then becomes to keep going that way anyway, and run over the Obstacle character, or to veer off and heed the obstacle’s “warning”.

Now, that “warning” is about a particular issue in stories. There is a central issue that is the source of the Main Character’s drive. In Dramatica, this is the “crucial” element. The software calls it the “problem” element, because it is this drive that makes the story’s problem an issue. Now, it might be best for the M.C. to change paths OR it might be best for them to keep on the way they were going. The general can tell from up above, but the soldier cannot. The soldier is like us in real life: they haven’t got a clue! So, there is a relationship between what the general sees is the best thing to do and what the soldier thinks is the best thing to do, because both are using different standards of measurement but about the same battle. Success or failure hinges on the soldier’s choice for the general. Personal fulfillment or continued angst are the stakes for the Main Character.

It turns out, that there is a relationship between the nature of the Main Characters Drive (Main Character problem element) and the cause of the story’s difficulties at large – (the Objective Story problem element). If the soldier decides to stick with their drive and it leads to success and fulfillment, then they made a pretty good choice, but any combination of Success or Failure and Good or Bad can result from Change or Steadfast depending upon what the author is trying to prove.

Now, this soldier not only has their internal personal drive (or problem element) but they also have a function in the battle plan, as seen by the general. So, in a sense, they do double duty. All the functions of all the soldiers in the battle are represented by the elements in the Build Characters window. This is where you build your Objective Characters. But the “player” or “body” that you choose as your Main Character must also have an objective element attached to them as well. So that the “player” has both an objective and subjective role within them. It turns out, that in some cases both the objective story and the Main Character are “driven” by the same element in other cases, the Main and Objective story are related so that the Main Character is driven by one thing personally, but represents the opposite element (solution element) objectively, or vice versa.

But problem and solution are not all. The “quad” of elements that contains the problem and solution also contains two other elements. The Focus and Direction.

Think of it this way: If Problem is seen as the disease, Solution is the Cure but Focus is the primary Symptom of the disease, and Direction, the treatment for that symptom. Sometimes a body (the story as a whole) can only be cured by finding the exact cure to the disease. But sometimes, no direct cure really exists. In that case, you might be able to treat the symptom until the body regains enough strength to heal itself. Often, the body (story) can heal itself if you just take the pressure of the symptom off long enough.

So, that is the choice of Change or Steadfast for the Main Character. Do they remain steadfast trying to treat the symptom or change and try to find the cure? This will affect Build Characters as follows: In a change story, the Main Character and Obstacle Character will each represent objectively, either the problem or solution element in the objective story as well. In a steadfast story, the Main and Obstacle will be on either the Focus or Direction, in Build Characters. This means that as characters, they are diametrically opposed in either case, but in one kind of story, the audience attention is on what is driving the Main Character and in the other kind, it is on the Main Character’s response to the problem. Or in other words, what the Main Character’s drive cause them to do, by means of approach.

Storytelling

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica : Are there any particular areas of story you’d like me to cover? Plot, Character, Theme, Storyforming, etc.

Nawtigrl : Storytelling.

Dramatica : Okay, here’s some information on Storytelling. Stop me if you have any questions, or want to change the subject. First of all, Dramatica theory divides stories into two broad categories: Storyforming and Storytelling. To see the difference, look at West Side Story and Romeo and Juliet Both have essentially the same dramatic structure, but the storyTELLING is quite different.

Nawtigrl : How to handle all the resolutions with all the elements at once to move forward?

Dramatica : Ah! Dramatica has SO MUCH detail about your story, that to try and use it all as a blueprint, would smother your creativity. The heart of creativity is to blend many meanings into a single symbol. What we suggest is, that rather than trying to use the 150 pages of reports and all of the storypoints as a blueprint, just read the reports to get a “feel” for your story. The reports and storypoints are designed to shine some light into the areas you may not always think to look. Then, when you see what’s there, your instincts can take over again.

Nawtigrl : OK, I’m rewriting and ..

Dramatica : So you are coming to Dramatica with an existing draft, and want to know how to get some use out of the software in that case?

Nawtigrl : yes

Dramatica : Okay. When rewriting…authors, in their first draft, often don’t know exactly what they want their story to be, until they have completed the first draft. By following their personal muse, they are able, in the end, to discover the essence of what they want to say.

By that time, however, they have put a lot of work into things that may not all work, in light of the eventual message they discovered. So, the trick is, to locate things that are inconsistent, and things that are missing or redundant. Here’s how you can use the software to do that. There are two different approaches. Number one: go ahead and try to create a storyform that describes your story as you now see it, without actually referring to the draft itself, just from your personal understanding of what you are trying to achieve.

Nawtigrl : I’ve done 3

Dramatica : This works fine for drafts of any number. Once you have a storyform that is just what you wanted to say, then you go into storytelling and try to find parts of your story that “tell” each of the dramatic points you need to make, as indicated in the storyform. If there are points which you can’t find anything in your story that matches then you have left some holes in that draft, which need to be addressed.

By knowing what is missing, and by having done so much work and thinking about the story already, concepts and images that could fill those holes are often not hard to conjure up. You might find, however, (Hi, Dan!) that you have items in your story, which don’t fit anything that is required in your storyform dramatics,

Dan Steele : hi. Traffic!

Dramatica : In that case, those parts of your story are not really part of the drama, and unless the audience is made to understand by the way you present them that they are just entertainment, you may be confusing your own message. But as I mentioned, there is a second approach to rewriting, which I like even better. When you go into the software, go directly into storytelling without creating a storyform. Dramatica will present you with all the same storypoints, (goal, Main Character’s Concern, etc.) but will not have supplied any dramatic items to fill them in.

Goal will not be listed as “obtaining” or “becoming”, for example, but will be left blank. Now, you fill in the storytelling for each of these points, because every complete story is going to have to address them. Then, once you have found or written anew story illustrations that cover all of the dramatic points. You go into storyFORMING mode. When you are in the DQS (Dramatica Query System) If you select Storyforming, and then push the Helpview button in the middle of the screen that says “storytelling”, all of the storytelling you have already entered will show up in the text box beneath the storyFORMING question. In this way, you have your own words, describing your own story as a guide in selecting which of Dramatica’s choices would best describe what you have done.

Start with the story points that are most important to you. Those you are sure to get. But as you move from one question to the next, eventually, you may come to a question in which all the available questions are not appropriate to the storytelling you have already done. At this point, you need to make a decision. One choice would be to scrap what you wrote as being inconsistent, and write something else on that story point, that would be more in line with the available choices that Dramatica predicts you can use and still be consistent with what you have chosen already.

You may only have to rewrite a few scenes to accommodate this. But if your mark was WAY off, and your own biases got the better of you, you may find that there are a number of scenes that need to be rewritten to keep all your ideas in line with one another. But the other choice, is that even though this particular point is not perfectly what it ought to be, it is a meaningful scene to you, the author. And therefore, you might want to keep it in even if it will slightly weaken your argument.

You see, every story point doesn’t carry the same weight. And in different stories, that weight will shift around and redistribute from one story point to another. So, you can choose, for your particular story, to just ignore the inconsistency, and put in the scene or story point because it is entertaining, or fun, or the producer insists, and you will be confident it won’t do a lot of damage, and that the entertainment value might more than make up for it. But, of course, there are some storypoints, that even if you are off the mark a smidgen, it messes up your whole story. These are often crucial story points that occur near the end of your story, where the audience’s trust in you can easily be violated. That’s all on that point.

The Four Stages of Communication

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica : I’m going to start tonight with the four stages of communication.

Pete P 432 : Okay

Dramatica : In Dramatica theory, we see all communication as having four distinct stages. Now, its important to realize we are talking about “communication” here. There are all kinds of artistic endeavors that are not attempts to communicate. For example, you might just want to follow your muse, document the path, and let the audience make of it what they will.

Many fine works are great not because the “communicate” but because they provide a fertile environment for conjecture. Dramatica deals only with the act of communication. Now to communicate, it means you must have an idea you want to get across. That idea may be a point of view on an issue, a logical conjecture, a feeling that you want to share, or an emotional result that will change your audience.

But only if you, the author, know what it is that you want to get across, (Hi Moon!)

MoonBailey : hi!

Dramatica : will you be able to figure out how to communicate it. Moon, we are working our way into plot, by way of the four stages of communication.

Stage one is to have an idea in the first place, that you want to communicate.

MoonBailey : OK, I’m interested to see how it works

Dramatica : This is true of ANY kind of communication. When we are talking about communicating through the medium of stories, Dramatica calls that first stage StoryFORMING. Storyforming is the process of working out just what it is you want to say. Once you have completely FORMED your idea, you move to the second stage of communication, StoryENCODING.

Encoding is where you symbolize what you are trying to communicate, so it can be transmitted over a medium, and understood by your intended audience. Now, what is this symbolizing process? Suppose you have a feeling that you want to impart, Well, then you know how you feel, that’s a Storyform. But what kinds of things do you have to show your audience, that will make them feel the same thing. You can’t just come out and say what you feel, as there is no single word for it.

Perhaps it is a feeling that you felt on a particular rainy day as a kid, and only then, never again. No single word or event in the world, will be able to handle that kind of description. So, you come up with some kind of setting or progression of events that makes it happen again for you. And then hope your audience will be similarly affected by what you have presented them. For the very first storytellers in ancient times, They might be hungry or looking for something in the distance, and have to find non-verbal symbols, like rubbing their stomachs while pointing at their open mouths, or holding their hands to shade their eyes and pointing, to symbolize what they meant.

And they would assume that any other human being would be able to tune in to that, and understand the meaning. But they were just describing things, or physical states. And because we all share the same basic physiology, and live in the same physical world, we can assume that the nature of our physical selves, being much the same, would lead to an understanding at an intuitive level of the symbols we use. But the minute you want to get across logic, or feelings, those are both internal. How can it even be possible?

In fact, the very fact that we CAN communicate such things, seems nothing short of miraculous. Unless…there is something just as similar about our minds, as there is about our bodies. And that is the case. We don’t all think the same things, but we think the same way. So, when we want to communicate, a society first begins to build symbols, that describe the basic feelings, and logical givens that are common in that society. We fashion words and scenarios, that each of us learns through cultural indoctrination, that generate within us, a predictable logical or emotional response.

MoonBailey : What about serendipity or having things emerge from the characters as you write?

Dramatica : Serendipity in message or symbol?

MoonBailey : message

Dramatica : As we write a work, in any format, we are telling about the pieces that make up our message, and also about the way they hang together to create the “big Picture” message of what it all means when the smoke clears. Since we do not write the story all in one moment, we are only describing a piece of it at a time, and because a partial message always has many options, that only close down as we add constraints through additional influences that we describe in our work, then we have the opportunity to change our message anywhere within the remaining options, without violating, the integrity of the finished product. But if we become “inspired” and do something that is not consistent, then we will either have a work with holes, or we will rewrite what came first or not do what we were inspired to do.

MoonBailey : Good. I agree with your premise, I just think there is also self-discovery in writing/art

Dramatica : Yes, self-discovery is very important to many, but not all, writers. For example, James A Michner, works out all of the details of what he wants to write about before he writes a word, then he just describes the outline he has created. But other writers like to explore their topic, until they understand how THEY feel about it, and then go back and either write from scratch, or rework what they have so far to conform to the way they now see what their message is. The final kind of writer, just wants to document the journey, and doesn’t care a hoot about internal logic. just wants to document the journey, and doesn’t care a hoot about internal logic. And that is just fine too, and can be very moving and entertaining. It just won’t come to a point.

MoonBailey : Yes, you must create consistency and internal logic.

Dramatica : Okay, so we have stage one as coming up with the message. Storyforming, whether it is done before you write or in rewrite, but ALWAYS before the work is given to the audience, if your purpose is to communicate. The second stage is Storyencoding. Where we symbolize what we want to communicate in culturally specific symbols that we have learned have a particular meaning in our society.

Narrative theory has it that stories are transportable from one medium to another. But as we all know, that doesn’t always work in practice. That is because each storyform, is the same in any culture or time, but the symbols used in the finished work, are culturally specific, and perhaps even medium or format specific. This is why books don’t always translate to the screen and vice versa.

Now, for stage three. Once we have these symbols, how do we unfold them for our audience. Suppose our goal is to Obtain the stolen diamonds… Do we have someone come out and tell us that in the first scene, or do we have a bunch of people involved in some unknown activity, and only make it clear what they are doing, as the story winds down to the end. Only in the last scene does our audience realize what everybody was after. And do we want to tell our audience the whole truth, or through them red herrings and put things out of context, so that they think things have one meaning, and then we spring a larger context on them that shows the friend was really the foe, etc.

Well, how and when we unfold the true dramatics of our story, is the stage three process, of StoryWEAVING. Now, it is important to note, that the internal logic of the storyform or message, REQUIRES a particular order and meaning for events. For example, a slap in the face followed by a scream, is not the same as a scream followed by a slap in the face! The order makes a difference. When we are constructing our story each series of events, scene by scene and act by act, scans across the mind of the audience, like the scanning lines on a TV set.

By the time they have all been played out, the audience can stand back in retrospect and see the big picture created by the lines they had followed one by one. Each line must make sense in and of itself. Colors and shading must come in the right order that does not violate the “givens” of the story, nor the givens of the audience. But they also must do a double duty. When all the parts have been laid out, they HAVE to describe the message you started out to tell.

This happens in all linear-progressive art forms. You don’t see the finished product all in one moment, but strung out over time, and then you reassemble it. So, you start with the message, stage one, encode it into symbols, stage two, and then transmit it through storyweaving, stage three. But the order of transmission can be scrambled, so that the audience needs to decode it in time as well as space, to put the internal logic of the story back together. So, the storyform actually calls for the order of dramatic events, but storyweaving allows the author the ability to play with their audience by choosing what order and how much for these events in the telling.

And finally, we have stage four. Reception. We all see pictures in clouds. We make figures out of constellations, we look at ink blots in which there is no intended meaning, yet find some. This is because we seek order out of chaos. The mind IMPOSES patterns on that which it observes. So it is with the audience. An audience will seek to find meaning in the story being presented to it. BUT Each member of the audience is coming to the story with its own preconceptions, its own experiences. So, the symbols it sees, may not be interpreted the same as the author intended.

This means, that when you want to communicate, the more broad your symbols, the wider the audience that will see them the same way, but the more specific your symbols, the more narrow your audience. As a result, to get complex concepts and feelings across to a mass audience, we must use broad symbols, each of which, does not do the job, but taken together, in the order in which they are presented, build up an understanding in the audience, much like winding string in a circle will build a baseball.

We use our inexact symbols, to get all around the issue, like a dot to dot picture. By the end of the story, we hope our audience will connect the dots and then make the intuitive leap and say, “If this is where all these things are, then THIS must be what’s at the center of it.” And that thing at the center is what you wanted to communicate in the first place. Questions at this point?

Pete P 432 : not yet.

Dramatica : Okay,

Dan Steele : the film writer must also worry about how the chosen encodings could be changed during that last stage is Stage four: Reception.

Dan Steele : the production process

Dramatica : Yes, Dan, for the film writer, their audience is not the good folks that sit in the chairs in the theater, but the cast and crew. You tell your story to the artists and technicians, you hope they get your intent, and then they go out as your messengers and hopefully interpret your work correctly.

Dan Steele : which is why film writing differs from books, in part

Dramatica : It is one of the BIGGEST differences in writing for film vs. books. Okay, so with these four stages of communication, we can see how the StoryWEAVING phase is what is commonly thought of as plot, but is really only half of what is going on. The essential internal logic of the story contained in the StoryFORM, is the first part, and the order in which it is presented is the second.

Now when it comes to the Storyweaving part, Dramatica can make some suggestions, but it is really up to the desires of the author, because it is an unlimited opportunity to play around with the order of things. Like flashbacks or flash forwards for example. Take a flashback that moves the essential dramatics along, one in which the characters are aware they are “flashing back” or remembering, and it is part of the storyform, because the characters ARE aware and therefore, it effects them after they have flashed back.

But take something like “Remains of the Day.” The characters know nothing about the flashbacks. They are only seen by the audience. So flashbacks IN the story are Storyform, Flashbacks OUTside the story are Storyweaving. It is the storyforming part that Dramatica can be very specific about Do either of you have the structure charts?

Dan Steele : no

Pete P 432 : no.

Pete P 432 : ?

Dramatica : Well, there is a four level structure in Dramatica. Keep in mind, Dramatica is not just a structure, You might consider including the chart when you separately issue the book, by the way half of it is dynamics that rearrange the structure. Actually, Dan, the chart is in the book already, and the book is already available. Anyway, the top level of the structure is most akin to Genre, the next level down is most akin to Plot.

Pete P 432 : which book? The ones with the program?

Dan Steele : At end tell title and availability

Pete P 432 : I do then have the chart, but I haven’t looked at it. I will tonight.

Dramatica : We have written the Dramatica Theory Book, which comes with the software, but is also available for $24.95, I believe, as a separate item. Now this plot level, consists of sixteen “Types”. These are called “Types” because they are the Types of things that will be going on in the plot at any given point. And in fact, all sixteen will show up in every complete story. Its just that they will show up in different orders, depending on the overall impact (big picture message) you are trying to create at the end.

These sixteen types are divided into four groups, called quads. One of the groups is in the Universe Domain, which just means they describe a situation. They are Past, Present, Future, and Progress.

Pete P 432 : okay, now I remember what you mean.

Dramatica : Good. There are four others in the Mind (or attitude) domain, Conscious, Subconscious, Memory, Preconscious.

Dan Steele : what would a parallel world correspond to in that scheme? It is not past, present or future, or progress but alternative, as in maybe Mad Max

Dramatica : Well, a parallel world would depend on whether you wanted it to be A: A situation in which the characters find themselves B: an activity where one world is taking over from another, pushing the first one out (that would be Physics Domain for B) C: an alternative world where the problem is created by two opposing attitudes by the leaders.. Which would be Mind (a fixed attitude or prejudice) or D: an alternative world that has supplanted the old world, and the problems are caused because the way one responds to problems, (psychology domain) is no longer appropriate to the new world.

As you can see, the concept of an alternative or parallel world is a storytelling one, as all “high concept” ideas are. For example, do you want to do a story about a State of war, which would be Universe, or the activity of waging war, which would be Mind. Either one is just fine, but Dramatica forces you to consider, just what kind of problem you are talking about that drives the struggle in YOUR story. At the Type level, we see groupings of these sixteen Types in four quads that help us see the kinds of concerns that will come up in each different domain, each different kind of story. And, in fact, all four domains will be in every complete story as well. One will be the Domain of the Objective Story. This is the area in which ALL the characters are involved. For the audience, it is the THEY perspective.

Dan Steele : so there are what, maybe 4×4×4×4=256 different basic story types?

Dramatica : Actually, Dan, by the time you get down to the element level where characters are created, there are 32,768 different unique storyforms. The other three perspectives are the Main Character Domain (Me, to the audience) The Obstacle character Domain (YOU to the audience) And the Subjective Story Domain about the relationship between the Main and Obstacle Characters. (WE to the audience)

All four Domains and therefore all sixteen types will be in each story, but with point of view gets involved in which TYPES of activities, describes the most broad stroke, overview of your story’s plot.

There is MUCH more to say about plot in Dramatica, but we’ve run out of time for tonight!

Dan Steele : how does Dramatica SW handle bookkeeping for subplots? whoops, okay

Dramatica : Here’s an answer, Dan.. Right now, Dramatica only carries you through encoding. To weave, you take out the old 3×5 cards and begin figuring out which “appreciations” from the Dramatica reports, you want to illustrate in which scenes. Then you can change the scene order around for your storytelling.

Dan Steele : so I would have to set up subplots as separate stories with Dramatica oh, I see

Dramatica : Yes, Dan, each subplot should have its own separate storyform. We are working right now on a future upgrade, that will allow all that kind of manipulation to be done within the program, with the goal of making Dramatica capable of carrying the author from forming through encoding all the way through weaving.

Pete P 432 : Great, when will we see it?

Dramatica : Well, I hope to see that version out this year. Its a lot of complex work, but we recognize the value.

Pete P 432 : One quick question?

Dramatica : Sure, shoot!

Pete P 432 : After Storyforming, when D asks me to illustrate something I’ve answered in SF, Do I think in very specific terms or more symbolically

Dramatica : Yes. Each storyform point needs to be illustrated in your story, or the audience won’t know about it. There will be a hole. Think specifically at this point for example, Suppose your goal is “obtaining” Obtaining WHAT? You must pick the specific way in which Obtaining is the goal in YOUR story. Once you know that, you know a great deal about a lot of other things that must happen to support and grow from that.

The Contagonist

The following  excerpt is taken from

The Dramatica Class Transcripts

William S1 : Could you touch on Contagonist?…

Dramatica : Sure, William! First of all, Dramatica sees 8 archetypal characters. But, Dramatica also sees Millions of non-archetypal characters. It all depends upon how the character elements are combined. The elements fall into “families”, by their natures. Some are Motivations, Some are Methodologies, Some are the character’s Purposes. Others are their Means of Evaluation. There is an internal and external trait, in each of these four categories, and there are sixty four elements all together (by the time we divide Universe, etc., down four levels.

That means that there is one special arrangement in which, eight character each get eight traits, internal and external from each category. And when all eight traits are from the same “family” it forms an archetypal character. These archetypes even form quads! Two quads of four! But they are easiest to see by their dynamic pairs. Protagonist / Antagonist, Reason / Emotion, Sidekick / Skeptic And Guardian / Contagonist. Darth Vader is a Contagonist.

These characters are defined by the elements they contain. Guardian has Conscience, and Help. Contagonist has the dynamically opposed elements of Temptation, and Hinder. Reason has Control, and Logic. Emotion has Uncontrolled and feeling. As you can see, each of these archetypes, has the same elements as more complex characters, just in a consistent or more simplified arrangement.

William S1 : What is the difference between the dramatic purpose of Antagonist and Contagonist?

Dramatica : Now, the contagonist is not the antagonist. The Antagonist is made up of Avoid (or prevent) and Re-consider. This is dynamic to the Protagonist who is Pursue, and Consider. In other words, the antagonist is out there to stop the Protagonist, the contagonist is just trying to push them off the path, Look at conscience and temptation fighting it out. That is the job of Obi Wan and Darth.

William S1 : Can the Contagonist be thought of as the Antagonist’s ally?

Dramatica : Actually, William, it is only a story telling convention, that often the Contagonist is the Antagonist’s ally. But they might also be attached to the Protagonist as well. You see, when we are looking at objective characters, we are not seeing them by their relationship to the Protagonist, but by their function. The contagonist Tempts and Hinders. They will do it to everyone everywhere, not just to the Protagonist. This is often confusing, because most people think the Protagonist has to be the Main Character.

Dan Steele : if viewed from goal standpoint – is antags goal to stop protag, while contag’s goal is to achieve his own objective?

Dramatica : Yes, Dan, in reference to the goal, Protagonist functions as Pursue, and the antagonist functions as Avoid. So, you can see that when we have a Main Character, who is also performing the function of preventing the giant corporation from building a shopping mall in the ecological park, they are a Main Character and an Antagonist! They are trying to stop someone’s goal. The effort to pursue is there first, THEN this character responds.

The Story Structure of “Body Heat”

The following  excerpt is taken from

The Dramatica Class Transcripts

William S1 : How about applying all this [Dramatica Structure] to a film… say Gump or The Client or The Piano?

Dramatica : Well, let’s apply it to oh, say, Body Heat for example…

Dramatica : Are you all familiar with that film?

RDCvr : Yes.

Dan Steele : Okay.

Phyll10837 : Yes.

JennyCrusi : Yes. And this is terrific by the way.

Dramatica : All right…Now the Main character is going to be one of the four classes, and each of the other points of view will be attached to the rest. First of all, if you had the Dramatica structure chart, you would see that under the Physics class, one of the types is “obtaining”. And sometimes looking at the types help choose the class, by getting into a bit more detail. The Objective story in Body Heat is what? Anyone want to paraphrase?

William S1 : Murder and sweaty lust.

Dramatica : That’s more thematic, WIlliam, but Objectively, the story is about Ned and Mattie trying to get her husband’s money. That’s one fourth of the story. The objective part. The analytical part. The efforts and activities they go through (the bomb, the break in, etc.) are all pretty much “physics” in nature, and the TYPE of physics is geared toward “obtaining”.

So Dramatica sees the Objective throughline (they) as being attached to the Physics class. Now, since Objective and subjective are dynamic pairs, we would expect to find the subjective story in the square diagonal to physics. And that would be Psychology. The subjective story is about the relationship between the main and obstacle characters. And I would say that Psychology pretty well describes the relationship between Ned and Mattie. As you’ll recall, one of the definitions of Psychology is “manipulations”.

Now, we have Mind and Universe left over, and one is going to be Main Character and the other Obstacle. Any guesses on who’s which? Look at the yearbook from Mattie’s high school, that we see at the end, it gives us a big clue. She is quoted as saying, “I want to be rich and live in an exotic place.” Now, she has kept that dream all these years, everything she has done has been driven by that fixed mind set. She is a mind character to the hilt. Whereas, Ned Racine, is in this because of his “situation” (the definition of Universe). He bungled a will in the past, as a result, he is the only one who can help Mattie accomplish her plan, which requires a bungled will.

As further “proof”, Under the Universe class, are the four Types: Past, Present, Future, and Progress. Even in the opening scene, Ned voice overs…”That’s my history burning up out there”. Which is Kasdan’s way of illustrating both past and progress in one symbol. Its quite a succinct story!

Keep in mind, that there are three levels below the class level, so each of the throughlines gets more and more detailed, as Dramatica asks you to make more refined choices about the nature of your story’s problem. Ultimately arriving at the character level(elements) where the source of the Dramatica potential truly resides.

The Four Throughlines

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica : Remember I talked about the Objective and Subjective views of story? Well, another way to look at that is the Objective view is what you are looking at, and the subjective view is where you are looking from. So, the structure represents, the four items or topics we might look at in a story to see the problem at the most broad stroke, unrefined level. But where are we looking from? The question really is: how do you want to position your audience in relationship to each of these potential places the problem might be?

Well, there is a DYNAMIC quad of four points of view. Step out of the role of author for a moment, and pretend you are the audience. You are looking at the story. When you look through the eyes of the “Main” Character, the audience feels as if the story is happening to them, so they are looking from the first person singular point of view, which is “I”. They feel as if, “this is happening to ME”. Which is why people drive their cars funny after an action movie! But if you are the soldier in the trenches, there is the other soldier coming at you through the smoke. You can’t see to tell if they are friend or foe, but they ARE coming at you! This is the character Dramatica calls the “Obstacle” character, because they stand in the path the Main Character would like to take. They might be an enemy, but they might also be someone who cares for you and wants to steer you away from something dangerous or bad.

When the audience sees through the Main Character’s eyes, and sees the “I” point of view, the Obstacle character looks like “you”. And that is the relationship the audience has to them. Second person singular. Some famous Obstacle Characters are Obi Wan Kenobi from Star Wars, or Girrard in The Fugitive, for example. They don’t HAVE to be the antagonist, or the enemy, these are SUBJECTIVE characters, because they are defined by their point of view.

Now the Main and Obstacle are a dynamic pair, not of items or topics but of points of view. To fill out this POV quad, we still have two more points of view that show up in all complete stories. What about the relationship BETWEEN the Main and Obstacle characters? This is called “we” and is the realm of the Subjective Story throughline. You can hear Main and Obstacle all the time saying, “We don’t agree on this”. or, “This is the center of our problems”. The “We” or subjective story POV, is where the “passionate” argument of a story is made.

Eventually, one of the two parties to that argument will be won over, one will change, the other will remain steadfast. That is how the argument ends. But there is one final point of view. “They”! This is the objective view of the general on the hill. It is where the audience observes characters as if they were not actually in the story, but watching a play on a stage. We might care about the outcome, but we are not actually involved directly. You can feel these four points of view in EVERY complete story.

Now….Objective and Subjective are another diagonal, dynamic pair: The subjective story is the passionate argument, the objective story is the dispassionate or “analytical” argument of the story. Reason and Emotion. Sometimes they agree, sometimes they come to different conclusions, and that is where dramatic tension is created. But wait, there’s more! Now how much would you pay! (Just kidding, couldn’t resist!)

What you need to do, is determine which POV gets attached to which topic. In other words, MC, OC, OS, SS, the four points of view, each will be attached to one of the four classes. This positions the audience in relationship to the story’s problem.

The Dramatica Structure

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica : Let’s talk about quads for a moment. Imagine a square, divided into four parts. (Hello Jenny!)

JennyCrusi : Hi, sorry I’m late.

Dramatica : No prob, Jenny!

William S1 : You lose a letter grade!

Pete P 432 : Hi Jenny!

Dramatica : So, we have effectively, four little squares that make up one big square. Now, take the following items: Put “Universe” in the upper left square of the quad. Actually go ahead and draw this, if you don’t have the software and it will help you visualize. Now, put “Mind” directly opposite “Universe”, diagonally, in the lower right hand corner. Put “Physics” in the upper right hand corner. And put “Psychology” in the lower left, across from physics. Everybody have that in front of them?

Dan Steele : My mind is in the lower right corner and my keyboard is in front of me, yes, okay.

Dramatica : Notice that the top two items are both external.

William S1 : Absolutely…

Dramatica : And the bottom two items are internal. So, one of the relationships we see in the quad, is that horizontal pairs have a relationship. Horizontal pairs are called “companion” pairs in Dramatica quads, because they are most compatible. Now, notice that Universe means a situation, or fixed state of things. Physics means “an activity”. Mind is a fixed state of mind (prejudice, fixation) and Psychology is a manner of thinking or manipulation.

Universe and Mind are both “states” which means they are unchanging. Physics and Psychology are both processes, which means they are always changing. So we have a new relationship in the quad, a diagonal pair of states, and a diagonal pair of processes. Diagonal pairs in Dramatica are called Dynamic Pairs. Because they are most opposed. Now this quad I have given you, is at the top of the Dramatica structure. But keep in mind that structure is only HALF of Dramatica. The other half is the dynamics, represented by the questions we have been talking about, like, does your Main Character change or remain steadfast? Is your story drawn to a conclusion by a timelock or an optionlock? and so on.

The structural half of Dramatica, starts with these four items, and says, that any problem you might want to classify has got to be found in some combination of these four things: an internal or external state or process. There is just no other place a problem could reside.

William S1 : Does the “pairs” relationship hold as the quads are broken farther and farther down into other quads?

Dramatica : Yes, William, but not with the same meanings as internal, external, etc. In fact, that is what is really changing as we look deeper and deeper into one of the four “Classes” of problems. Each “Class” is like a filter on the problem. We look through it and try to make out what is going wrong at the bottom. So, if you see a diagram of the Dramatica structure, you’ll see that each of these four breaks down into four sub-classes called Types, and each Type breaks into four Variations and each Variation breaks down into four Elements. This creates four “levels” of the story mind.

RDCvr : Could you give a concrete example of how this works?

Dramatica : Sure, RDC…The top level, the Class level, is most like Genre, the Types most like Plot, The Variations feel most like Theme and the Elements are where characters are created. This just says what their “topic” is, but the dynamic questions determine how that topic grows and evolves over the course of the story. RDC, I’ll break down the structure further on, but for now, I want to describe something else about the four classes we’ve identified.

RDCvr : Okay.

Dramatica : Remember I talked about the Objective and Subjective views of story? Well, another way to look at that is the Objective view is what you are looking at, and the subjective view is where you are looking from. So, the structure represents, the four items or topics we might look at in a story to see the problem at the most broad stroke, unrefined level. But where are we looking from? The question really is: how do you want to position your audience in relationship to each of these potential places the problem might be?

Well, there is a DYNAMIC quad of four points of view. Step out of the role of author for a moment, and pretend you are the audience. You are looking at the story. When you look through the eyes of the “Main” Character, the audience feels as if the story is happening to them, so they are looking from the first person singular point of view, which is “I”. They feel as if, “this is happening to ME”. Which is why people drive their cars funny after an action movie! But if you are the soldier in the trenches, there is the other soldier coming at you through the smoke. You can’t see to tell if they are friend or foe, but they ARE coming at you! This is the character Dramatica calls the “Obstacle” character, because they stand in the path the Main Character would like to take. They might be an enemy, but they might also be someone who cares for you and wants to steer you away from something dangerous or bad.

When the audience sees through the Main Character’s eyes, and sees the “I” point of view, the Obstacle character looks like “you”. And that is the relationship the audience has to them. Second person singular. Some famous Obstacle Characters are Obi Wan Kenobi from Star Wars, or Girrard in The Fugitive, for example. They don’t HAVE to be the antagonist, or the enemy, these are SUBJECTIVE characters, because they are defined by their point of view.

Now the Main and Obstacle are a dynamic pair, not of items or topics but of points of view. To fill out this POV quad, we still have two more points of view that show up in all complete stories. What about the relationship BETWEEN the Main and Obstacle characters? This is called “we” and is the realm of the Subjective Story throughline. You can hear Main and Obstacle all the time saying, “We don’t agree on this”. or, “This is the center of our problems”. The “We” or subjective story POV, is where the “passionate” argument of a story is made.

Eventually, one of the two parties to that argument will be won over, one will change, the other will remain steadfast. That is how the argument ends. But there is one final point of view. “They”! This is the objective view of the general on the hill. It is where the audience observes characters as if they were not actually in the story, but watching a play on a stage. We might care about the outcome, but we are not actually involved directly. You can feel these four points of view in EVERY complete story.

Now….Objective and Subjective are another diagonal, dynamic pair: The subjective story is the passionate argument, the objective story is the dispassionate or “analytical” argument of the story. Reason and Emotion. Sometimes they agree, sometimes they come to different conclusions, and that is where dramatic tension is created. But wait, there’s more! Now how much would you pay! (Just kidding, couldn’t resist!)

What you need to do, is determine which POV gets attached to which topic. In other words, MC, OC, OS, SS, the four points of view, each will be attached to one of the four classes. This positions the audience in relationship to the story’s problem. Questions on this part before I talk about the actual attaching of the POV’s?

A New Theory of Story

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica : Well, let me just do a brief recap, then get into the new material. First of all….Dramatica is two things: a new theory of story, and the software that bears its name. This class focuses on the theory, but I’ll be happy to answer questions about the software at any time. There is a central concept to Dramatica, that every COMPLETE story is an analogy to a single human mind dealing with an inequity.

Dramatica : Hiya, RDC!

RDCvr : Hey.

Dramatica : This has come about because in order to make a complete argument, or a complete exploration of an issue, an author must address all other ways of looking at the issue other than the one they are touting, and this leads to documenting all meaningful ways of looking at the problem in the story itself.

It becomes a defacto “map” of the mind’s problem solving processes. There are two ways to look at this “Story Mind”. From the outside, and from the inside. When we look from the outside, it is like the view of a general on a hill watching a battle. This is called the “Objective” view in Dramatica. But when we look through the eyes of a soldier in the trenches, that is the Subjective view, where we look FROM the Story Mind, as if it were our own, through the eyes and heart of the Main Character.

Dramatica sees, character, plot, and theme, as the thoughts of this Story Mind as it tries to work out its problems. Dramatic tension is built out of the “parallax” between how those problems look subjectively compared to objectively. That is where dramatic meaning is generated.

Dramatica : (hiya, Dan!)

Dan Steele : Hi.

Dramatica : To create meaning, Dramatica asks authors to make choices about how they want things to look, from the Objective and Subjective views. Then, the Story Engine in the software, keeps limiting remaining choices to those that are compatible with what has already been chosen. This happens until there are no more options left, because everything has been locked in, to one unique storyform. Now, this could become really formula, accept that there is no fixed pathway through the questions, no steps one has to take. You can start anywhere and skip around, because the model of story is holistic, more like a cross between a Rubik’s cube of story, and a periodic table of story elements.

There are 12 Essential Questions that get to the heart of the matter most quickly, so although you don’t need to answer these at all, if you’d rather not, they will form up a storyform and choose your dramatics, faster than any other path. Four questions are about character, four about plot, four about theme, and Genre is the relationship between character, plot, and theme. We covered the four character questions already in an earlier class.

Using Dramatica

The following  excerpt is taken from

The Dramatica Class Transcripts

William S1 : What impact does Dramatica have on the intuitive creative process?

Dramatica : That depends on the particular author, Willam, first of all, some writers like to use it right off the bat, to figure out their dramatics so they know where they are going. But others like to write a draft first, then go to Dramatica to look for leaks and inconsistencies. And for the “chain of consciousness” writer, since they are not consciously trying to convey any overall meaning,but are just exploring a path and leaving a trail, then Dramatica has no value to them at all.

Pdmedia : Can Existing scripts be imported into Dramatica ?

Dramatica : PD, you can not import a whole script, as Dramatica is not a tool for the actual writing.

DKahane : Gotta go. When will tonite be on your BBS?

Dramatica : Bye DKahane!

PGThomas : Pd – I’m teaching myself Dramatica by inputting the details of a script I already wrote That way, I’m already familiar with the story and am happy with, just curious to see what Dramatica has to say about it.

Dramatica : But you can import text as you illustrate the dramatic points that Dramatica has shown based on your choices. That’s a good way to go, PD. Just go into storytelling BEFORE you even create a storyform, put in what those dramatica points are in your story, then use that information to make dramatic choices to double check!

Pdmedia : Thanks for the ideas.

Mental Sex: Male or Female?

The following  excerpt is taken from

The Dramatica Class Transcripts

Dramatica: Okay, we move on to Mental Sex…

This question is not about the gender of the main Character. And, it is not about their sexual preferences, AND, it is not about masculine or feminine. It is about problem solving techniques,linear, or holistic. More often than not, if you have a male gender, they are male mental sex, and female gender is female mental sex. Sometimes this is not true. Ripley, in the original Alien, was male mental sex. In fact, the part was written for a man,they just changed the names and gender references, but kept the problem solving techniques intact.

That’s why it is so odd when she goes back for the cat! Not that a man wouldn’t go back, but just that they had not given male reasons to, they just assumed she was a woman, so she would go back,but they had created her as male mental sex.

Now, men or women can easily learn to respond in the opposite sex techniques, but underneath it all is a tendency or bias to adopt either spatial or temporal problem solving techniques.

Clarisse Starling in Silence of the Lambs is another male mental sex character, whereas, Tom Wingo, the Nick Nolte character in Prince of Tides, is Female mental sex. Again, most often, go with what you expect.

PGThomas : Wasn’t Ripey saving the cat meant to build horror suspense, regardless of “mental sex”?

Dramatica : But be aware that it will have an influence on the way your main character goes about solving the problem, not the conclusions they come to.

PGThomas : How could they have established that action for Ripley?

Dramatica : Yes, PG, that is the author’s intent, but if the action is out of place to the established character, even though it may build tension, it rings untrue.

Dan Steele : how do linear/holistic relate to spatial/temporal? not clear.

Dramatica : Well, Dan, female mental sex tries to hold it all together, male tries to pull it all together, female tries to “tune-up” the situation with leverage,male determines steps that lead to the desired outcome. And so on, women look at things holistically, because they think with the time side, men look at things in sequence, because they are using the space side to think with.

PG, all they would have needed to do, is to have Ripley have said to Jonesy, the cat, at some earlier time, that no matter what, she would never leave him.

PGThomas : Gotcha

Dramatica : Then, she would have made a commitment, and that is a male contract.

PGThomas : “Commitment” a male contract? Don’t tell my girlfriend that!

Dan Steele : But there are time sequences ie., do a then b then c; and men do that.

Dramatica : Yes, men stand on space to see time, women stand on time to see space.

William S1 : What?

Dramatica : It all goes back to inside the womb in the 12th to14th week of pregnancy…There is a flush of testosterone or estrogen over the brain of the developing fetus. Testosterone boosts serotonin, the neurotransmitter that is an exciter. Estrogen boosts dopamine, the neurotransmitter that inhibits. This does not affect the body, which is controlled by XX and XY chromosomes, but just the foundation upon which the mind is built.

Dan Steele : hmm, going to run into my resistance on these views of male/female intelligences, but not going to make issue.

PGThomas : Does this flush determine the sex of the baby, or vice versa?

Dan Steele : The stand on space to see time thing versus time to see space is too vague for me without clarification, can’t buy it

Dramatica : One sees easily the arrangement of things, and works to figure out how things are going (paths). That’s seeing logic and figuring the emotions. The other sees emotions clearly, which give meaning, but need to work to see what the mechanism is. Again, its only an influence, and training can counteract it, though not eliminate it.

PGThomas : So a male baby could conceivably get an estrogen flush? And vice versa?

Dramatica : Yes, PG, that is true.

Dan Steele : are you saying that basic difference this theory builds on is that men see objects, logic, order, and women see emotion, reasons?

Dramatica : More precisely, Dan, that is just an aspect of the theory, only one of perhaps 80 questions, and it is not exclusive, it says men see linear logic more clearly, and women see holistic logic more clearly, and they lead to different approaches to problem solving. This is always the controversial question, but we found it in our model and can’t deny it.

Dan Steele : Am still bothered by definition of “holistic logic” and the contrast. Is stereotyping people too much I think. But dropping issue now so we can move along.

William S1 : Relax… for the most part males think in male patterns, and females think in female.

Dramatica : Tell ya what Dan, I’ll email you a whole article I wrote on the subject for our newsletter, that can go into more detail than I can here.

Dan Steele : Sure, helpful.

Dramatica : How about an easy question?

PGThomas : Is it possible to have a character equally male AND female mental sex?

Dramatica : PG, when a character switches between the two, they move from problem solving to justification, And that is, in fact what hides problems from the main character, creates a blind spot, and winds up the engine of potential. Its not a sex issue at that point, just like saying things are rotten now, but the reward is worth it, or I don’t care if this leads anywhere, I’m having fun.

William S1 : Don’t we all think in some parts male and female?

Dan Steele : Ah – men tackle problems head-on, women work around them. Confrontational versus nurturing.

Dramatica : There are four levels of the mind, and this only affects one of them. The other three questions about the Main Character, create dynamics for the other three levels. What’s nice is, once you answer enough questions to determine the shape of the message your working toward, Dramatica, the software, starts to see that pattern, and limit out choices that would no longer be consistent with the direction you have chosen. Eventually, it fills in the rest of the blanks, and tells you things about your story you didn’t tell it, and the things “feel” right! This could be formula,but you can start with any question and take any path through them, so there is no bias built into the software at all.