Author Archives: Melanie Anne Phillips

Can Two Characters Share the Same Traits?

A Dramatica user recently wrote:
 
Hello Melanie
 
I need help, I’m trying to assign characteristics to my characters, I have a multitude of characters, and many share the same characteristics but the software seems to only allow one character a set characteristic, example ‘temptation’ if I try to assign it to more than one character, it gets eliminated from the second.  This is a severe limitation as my characters are not simple archtypes, but complex beings, is there a way around this?
 
All the best
 
Alice
 
My reply:
 
Hi, Alice
Here’s some information to about characters and Dramatica that should solve your problem.

First of all, Dramatica has 64 elements from which to make up characters – they are kind of a like a spectrum of human qualities such as “logic” or “avoidance”

Stories are partly about making an argument to the audience that a particular trait is a good one or a bad one to have. To make that argument, only one character should have that trait at a time. Otherwise, the message gets confusing.

But, a character may have one trait, then drop out of the store such as traveling away for a while or dying, and another character may show up to represent that trait. This is called a “hand-off” because the original character illustrating the value of a given trait is replaced by another who carries on the “argument.”

Archetypes, on the other hand, are collections of 8 traits that all belong to the same “family” – that is to say they are all similar, just like you might group colors like Scarlet, Crimson, and Cardinal together in a family called “Red.”

So, archetypes are like primary colors, and as such, they do no need to explore each element independently because your readers or audience will accept that you aren’t going into more detail on characters for this particular story. This is useful in action stories or epic romance stories where the characters are no so important as the things that happens to them.

But if you want to fully explore the individual traits and get down to that level of human qualities, then you build each character one element at a time.

A character need have only one element to be a functional character in the story’s structure. And, you should never put an element and its opposite in the same character as it become very hard for a person to represent, for example, both “order” and “chaos.” It makes it hard for the audience to understand and rather grid-locks the character as they cannon fully embrace either of the conflicting traits without the other hobbling them.

If you do want conflicting traits in a character, keep in mind the difference between a character and a player. A player is just the “host” for a character – essentially a person, place or thing that can potentially exhibit (illustrate) the traits (elements) in action, so as to make the story’s argument about those qualities.

Normally, there is one character per player, but in stories such as Doctor Jeckyl and Mister Hyde, there are two different personalities inhabiting the same player. In such cases, each will have its own collection of traits, some or all of which may be in conflict with the other. But, they didn’t inhabit the same body at the same time (being the controlling personality, as it were).

And that is how elements work among characters as well. You may have a mob that is a “collective character” in which it is treated as a single individual player and therefore the individual members of the mob may all share the same traits, but single individual characters should never share traits at the same time as it splits the argument and muddies the message.

Let me know if you have any other questions and I hope this helps.

Melanie

StoryWeaver – Exposition of Structural Character Roles

A StoryWeaver user recently asked:

Inside the story weaver software in the stage 3 Exposition part, inside the character folder, and precisely at the structural role, it says I should describe how I will reveal to my readers or audience the structural role of my characters.  Please does that mean that I should bring out the story points and then describe how each character played, and put them in scenes or dialogue, please what doe this mean?

My reply:

The structural roles are the functions of the characters as players in the plot, rather than as people. For example, the Protagonist is the one leading the effort to achieve the goal. If you have a character who is the Sage, he would promote the use of Wisdom in solving the story’s problems, just as a Reason Archetype would promote (and employ) logic as the best way to solve the problem.
 
But the question StoryWeaver is asking in Stage 3 (Exposition), Characters:
 
“Describe how you will reveal your characters’ structural roles to your readers or audience.”
 
 is all about the kinds of instances you will create in your story that will allow your reader or audience to identify the structural roles represented by each of your characters. You don’t need at this point to write actual scenes or fully developed dialog but rather describe the kinds of scenes or dialog you will use to convey this information about your characters to your readers or audience.
 
For example, you might answer this question in part by saying, “Bob has an argument with Sally in which he says here personal issues have no bearing on his decision because survival is at stake and that makes the logic of the situation the only factor that should be considered.” This then describes one way in which you will illustrate to your readers or audience that Bob is a Reason Archetype.
 
Try to come up with as many different examples as you can to convey the structural role (function) of each of your characters. You don’t have to use them all, but later when you build your scenes or chapters you can select from your examples the ones you want to use, rather than having to devise them while you are also trying to write.
 
For example, another instance of Bob being a Reason Archetype might be that he organizes all the foods on his plate in a particular order because his research has shown that this sequence of consumption will assist in digestion. Another character asks him, “But doesn’t it taste better to mix them up and eat several of them in the same bite?” Bob replies, “Irrelevant.”
 
Hope this helps.
 
Melanie

Does your story suffer from “Multiple Personality Disorder?”

Does your story suffer from “Multiple Personality Disorder”?

In psychology, Multiple Personality Disorder describes a person who has more than one complete personality. Typically, only one of those personalities will be active at any given time. This is because they usually share attributes, and so only one can have that attribute at any particular moment.

Stories can also suffer from Multiple Personality Disorder if more than one character represents a single attribute. In such a case, both should not be able to appear in the story at the same time. If they do, the audience feels that the story is fragmented, or more simply put, the story has developed a split-personality.

Dramatica sees a story as representing a single mind. Most writers have been taught that characters, plot, theme, and genre are people, doing things, illustrating value standards, in an overall setting and mood. In contrast, Dramatica sees characters, plot, theme, and genre as representing different “families of thought” which go on in the story mind as it grapples with a central problem.

Characters are the “drives” of the Story Mind, which often conflict as they do in real people. Plot describes the methods used by the Story Mind in an attempt to find a solution to its central problem. Theme represents the Story Mind’s conflicting value standards, which must be played out one against another to determine the best way of evaluating the problem. Genre describes the Story Mind’s overall personality.

Traditional story theory states that each character must be a complete person to be believable to an audience. But because the characters represent the independent drives of a single Story Mind, each is not really a complete person but is rather a facet of a complete mind. In fact, if you make each character complete, they will all be overlapping, and will give your story a split-personality.

It is in the story TELLING stage where characters take on the trappings of a complete person, not in the story STRUCTURE. Each character needs to be given traits and interests, which round out the character’s “presence,” making it feel like a real human being. But these trappings and traits are not part of the dramatic structure. They are just window dressing – clothes for the facets to wear so the audience can better relate to them on a personal level.

Think about the characters you have seen in successful stories. They might represent Reason, Emotion, Skepticism, or function as the Protagonist or Antagonist, for example. Each of these kinds of characters is an “archetype” because it contains a whole family of drives in one character. For example, a Protagonist may contain the drive to “pursue,” and also the drive to be a self-starter, “pro-action.” Because these drives work together in harmony, the character becomes archetypal.

The individual drives don’t have to be bundled in an archetype, however. In fact, each single drive might be assigned to a different character, creating a multitude of simple characters. Or, characters might get several drives but conflicting ones. These characters are more “complex” because their internal make-up is not completely consistent.

Regardless of how the drives (also called character “elements”) are assigned, each drive should appear in one and only one character. If not, your story may develop Multiple Personality Disorder and leave your audience unable to relate to the story as a whole.

The Structural Side of Love Interests

A lot of books about writing describe the importance of a “Love Interest.” Other books see a Love Interest as unnecessary and cliché. What does Dramatica Say? As with most dramatic concepts, Dramatica pulls away the storytelling to take a clear look at the underlying structure.

A Love Interest has both storytelling and structural components. The storytelling side is what most people think of – A Love Interest is the character with whom the “hero” or “heroine” is in love. Simple! But what does that tell us about the kind of person the Love Interest is, or even what kind of relationship the two have between them? Not a whole lot!

For example, the Love Interest might be the leader of the enemy camp, in which case he or she is the Antagonist! Or, the Love Interest might be the supportive, stay-in-the-background type, in which case he or she is the Sidekick. In both cases, the hero is in love with this person, but structurally each positions the relationship on different sides of the effort to achieve the story goal. Also, the Love Interest might be a person of noble heart, a misguided do-gooder, or even a crook! And, any of these types of people might fit into either of the two example scenarios we’ve just outlined.

As we can see, the structural and storytelling elements have little to do with one another, other than the fact that there will be some of each. So, what can Dramatica do to help provide some guidelines for developing a Love Interest that works?

Lets start with some basics. Dramatica sees there being two types of characters in every story (and a prize in every box!). The first type contains the Objective Characters such as the Protagonist, Antagonist, Sidekick, or Guardian, who are defined by their dramatic functions.

The Protagonist strives to achieve the goal; the Antagonist tries to prevent that, for example. In and of itself, this aspect of character outlines how the participants line up in regard to the logistic issues of the story. But there is a second side of the dynamics of every story that center on the second type of characters – the Subjective Characters.

There are two Subjective Characters, and unlike their Objective relatives who represent functions, the Subjective Characters represent points of view. These characters are the Main Character and the Obstacle Character. The Main Character represents the audience position in the story. The Obstacle Character represents the point of view, ideology, or belief system opposite that of the Main Character.

The Objective Characters represent the “headline” in the story and the Subjective Characters represent the “heartline.” Often, the character who is the Protagonist is also given the Main Character job as well. This creates the archetypal “hero” who drives the story forward, but who also represents the audience position in the story. Of course, the Main Character (audience position) might be with ANY of the Objective Characters, not just the Protagonist. For example, in most of the James Bond films, Bond is actually the Antagonist and Main Character because although he represents the audience position, he is also called into play AFTER the real Protagonist (the villain) has made his first move to achieve a goal (of world conquest.) It is Bond’s functional role as Antagonist to try and stop it!

Not quite as often, the Antagonist is given the extra job of also being the Obstacle Character. In such a case, not only does the Antagonist try to stop the Protagonist, but he (or she) also tries to change the belief system of the Main Character, whether the Main Character is the Protagonist or another of the Objective Characters by function.

The worst thing you can do is to make the Protagonist the Main Character and the Antagonist the Obstacle Character. Why? Because then the two “players” in the story are not only diametrically opposed in function regarding the story goal, but are also diametrically opposed in belief system. As a result, it is difficult for the audience to figure out which of the two throughlines them is being developed by any given event between them.

What’s worse, as an author it is easy to get caught up in the momentum of the drama between them so that one skips steps in the development of one throughline because the other “carries” it. Well it may carry the vigor, but it doesn’t hold water. Both throughlines must each be fully developed or you end up with a melodrama or worse, plot holes you could drive a truck through.

The solution is either to assign the Main Character and Protagonist functions to one character and split the Antagonist/Obstacle Character functions into two separate characters, or vice versa.

And this brings us to the Dramatic Triangle and how it is used to create a sound Love Interest relationship.

First, let’s assume we assign the Main Character and Protagonist jobs to the same player to create an archetypal hero. Now, this hero (we’ll call him Joe) is a race car driver who is vying with the Antagonist for the title of best overall driver of the year. Each race is a new contest between them with their balance so close that it all comes down to the last race of the season.

But there is something troubling Joe’s heart – his relationship with Sally. Sally is very supportive of Joe (a Sidekick, in fact) but Joe feels that if he really loves Sally, he should quit racing to avoid the potential of an accident that would leave him dead or crippled and ruin her life. Why does he feel like this? Because his own dad was a racer, whose untimely death on the track left his mother devastated, and ultimately committed to an asylum. (Hey, I never said this example would be creative!)

In any event, Sally doesn’t feel that way at all. She would rather see Joe go out in a blaze of glory having done his best than to spend her life with a limp shell. She tries to tell him, but he just won’t be convinced. He starts to play it safer and safer as his worries grow (because the closer he gets to the final race, the more it resembles the chain of events that happened to his dad.) Finally, he has lost his edge and his lead and it all comes down to that final event.

Now, realizing that she would never be able to live with Joe if she felt that he lost the title because of her, Sally tells him at the final pit stop that if he doesn’t win the race, she is leaving him. Joe must now decide whether he should stick with his approach born from fear of hurting another, or let Sally be her own judge of what is right for her and put the pedal to the metal.

What does he do? Up to you the author. He wins the race and Sally’s heart. He hasn’t got the courage and loses both race and girl. He loses the race, but Sally realizes how deep his love must be and decides to stay with him. He wins the race, but there is such a dangerous near-fatal crash that Sally realizes Joe was right and leaves him anyway because she discovers she really can’t take it after all.

Or, you could have Sally want him to quit and Joe refuse, resulting in four other endings with a more cliché flavor.

Why this long example, to show how the conflict of the logistics of the plot occur between Joe and the Antagonist, but the emotions of the personal relationship occur between Joe and the Sidekick, Sally.

If you charted it out, there are two throughlines. Both hinge on Joe, and then they split farther and farther apart to connect to the Antagonist on one and to the Obstacle Character, Sally on the other. In this way, the events that happen in the growth of each relationship are much easier to see for the audience and much easier to complete for the author, yet they both converge on the “hero” to give him the greatest possible dramatic strength.

Now, you could hinge them both on the Antagonist, as in a James Bond film, and slip the Protagonist from the Obstacle Character. Look at “Tomorrow Never Dies.” The Protagonist is the mad newspaper mogul. The Obstacle Character is the beautiful Chinese agent (whose function is muddled dramatically by Bond’s relationship with the mogul’s wife). Bond is Antagonist AND Main Character, but the dramatic triangle is still functional.

Silence of the Lambs: Starling is the Main Character / Antagonist, Jamie Gumm (Buffalo Bill) is the Protagonist (after all, she didn’t go looking for a crime and THEN he committed one!) Hannibal is the Obstacle Character and perhaps a Love Interest of a sort (as described by the director on the Criterion Edition DVD.)

For a different approach, consider Witness: John Book is the Obstacle Character / Antagonist, the crooked Chief of Police is the Protagonist. Rachel, the Amish Girl is the Love Interest and Main Character. Or is John Book (Harrison Ford) the Love Interest to Rachel? It’s hard to tell because John is such an active Objective Character that he carries more momentum than Rachel, even though we are positioned in her shoes. The important point is that even if the Protagonist is made to be the Obstacle Character and the Antagonist and Main Character are split into two different people, the dramatic triangle still exists!

The dramatic triangle is one of the best structural ways to focus attention on one character even while splitting the headline and heartline to make a more pleasing and complete story. It can be used for “buddy” pictures and even used when the heartline isn’t between lovers or even likers but between two people who would like to see each other’s emotions destroyed by slyly manipulating the other to change his or her beliefs. Think of all those “cheat the devil” stories in which the Main Character/Protagonist is after something and the devil tries to convince the Main Character to sell his soul to get it. Yep, the dramatic triangle at work again!

So, in considering whether or not to have a Love Interest in your story, simply consider whether that would make your storytelling cliché or not. Either way, consider the dramatic triangle as a means of putting heart into an otherwise logistically mechanical plot.

Characters: Alchemy or Chemistry?

Excerpt from an early, unpublished draft of the Dramatica Theory Book. Many of these concepts were not included in the version eventually published:

To make an argument that a particular element is or is not a solution to a particular problem, Character make-up must remain consistent throughout the story.

In order for the argument of a story to be complete, all approaches to solving a problem must be represented. This is the purpose of Characters. Each Character illustrates one or more ways in which one might address a problem. These different approaches are commonly referred to as Character Traits. We call them Character Elements.

If we think of the traits as elements, we can imagine that the chemical compounds created by various combinations can lead to an extraordinary number of different “substances”, or personalities from a relatively small number of building blocks.

Picture the Author as Chemist, filling several jars with samples from a rack of elements. She might put a single element in one jar but a number of them in another. Depending upon the selections she makes, a given jar might grow cold or boil, turn red or blue, crystallize or form polymers.

Now suppose this Author/Chemist was operating under laboratory guidelines that she must use each chemical element off the shelf, but only once – in only one jar. It is conceivable she might put them all into a single jar, but what a mess it would be, trying to determine which element was responsible for which effect. The interactions would become muddled beyond understanding.

Certainly, in a story, such a hodgepodge would fail to fulfill the mandate of making a full and meaningful argument. No, if we are to cover the field, but not at the expense of clarity, we must examine the interactions of smaller groups of elements, which calls for several more jars.

Obviously, if we used a separate jar for each element, nothing would react at all, which means to an author that virtually all of the conflict within Characters would be lost with only the potential of conflict between Characters remaining. Certainly each element could be fully understood, and indeed, from time to time, an author may find good reason to keep a few Character elements solo, so that they might be absolutely defined. More often, however, it serves the story better to combine more than one element in more than one jar.

In this way, very specific combinations can be fully explored, and not at the expense of clarity.

Each of the Character Elements must be employed in one character or another. None must be left out. Otherwise the argument of the story will have a hole in it. None must be represented in more than one Character, otherwise the argument will be redundant, confusing, and become less interesting.

Even within these guidelines, a huge number of different types of Characters can be created. Yet, in many stories, we see the same Characters appearing over and over again. Characters like the Hero and the Villain and the Sidekick recur in a plethora of stories in a multitude of genres. This is not necessarily due to a lack of creativity by these authors. Rather, of all the elements, there is one central arrangement that is something like an alignment of the planets. It is a point of balance where each Character looks exactly like the others, only seen through a filter – or with different shading.

Characters made in this special alignment are called Archetypal. Out of all the myriad of ways in which Elements could be arranged, there is only one arrangement that is Archetypal. Is this good or is this bad? For the author who wants to explore Character nuances, Archetypal Characters are probably a poor choice. But for the author who wants to concentrate on Action, it may be a very prudent choice.

It should be noted that just because a Character is Archetypal, does not mean she is a stick figure. Archetypal Characters contain the full complement of elements that any other Character might have. It is the arrangement of these so that all Elements of a like kind make up a single Character that simplifies the complexity of the interactions between Characters. This un-clutters the field and allows for more attention to be paid to other areas such as action, if that is the Author’s intent.

In our example of the Author/Chemist, the jars she uses fulfill an essential purpose: they keep the Chemical compounds separate from one another. That is the function and definition of Character:

A Character is a unique arrangement of solely possessed elements that does not vary over the course of the story.

The last few words above are italicized because the stability of the arrangement of elements is essential to identifying a Character. If elements could swap around from Character to Character, the story would lose its strength of argument, since an approach begun by one Character might only be shown to succeed or fail in another.

When we, as audience, watch a story, we hope to learn that we should or should not use a particular approach, so that we may grow from that experience in our own lives. But how can that point be made if a Character does not finish what she starts. We may see the element as failing, but the argument is left open that perhaps if only the Character who started with that element had stuck with it she would have succeeded.

Players

What about Jekyl and Hyde? Is that not an inconsistent Character? Yes, it is not. This is because Jekyl and Hyde are two different Characters. Two Characters in a single body? Exactly.

There is a great difference between a Character and the body it inhabits. We have all seen stories about spiritual possession, split personalities, or Sci-Fi personality transfers. In each of these instances, different Characters successively occupy the same body or physical host. We call these hosts Players.

A Player is a host in which a Character Resides

A Player does not have to be a person. It can be an animal, spiritual force, a car, a toy – anything that can be shown to possess a personality. Character is the personality, Player is where it resides. So, Jekyl and Hyde are two separate Characters who vie for the same Player’s body.

Have You Lost Your Tale (and become one of the “Drudge People?”)

Drudge people.  You see them every day.  On the news.  In your town.  Outside your window.  Perhaps, even in your own home.

You can easily recognize them as they have lost their tales.  With no tale, they are directionless, shuffling endlessly forward with no destination.

How did they become Drudge People?  They were not born that way, oh no!  Each and every one came into this world as we all did, with a curious mind and an inquisitive spirit.  Life seemed an endless wonder and full of opportunities to explore.  Each new discovery was a tale to tell – a eureka moment so powerful that we ran to share it with our loved ones and friends, lest it burst within us before we could release the pressure of epiphany.

And then we started school.  Suddenly, there was regimen.  Conformity was rewarded, individuality punished.  Oh, not in in such direct terms (that would be abhorrent to our democratic ideals in these United States.)  And yet, we were all gently guided away from enthusiasm and into the soft protective embrace of routine.  Layer by layer, responsibilities, obligations, social sensitivity, compromise and procrastination became our shellac and armor in what we were constantly reminded was a cold and dangerous world.

Our education ended when we were fully indoctrinated, inoculated, and insulated from any original thinking and targeted instead on whatever mindless task was placed before us.  In short, we were ready for the work place.  And it was here the alchemist’s art of turning students into automatons was refined into the science of creating a population of  robot-slaves.

In a technically savvy world, the shackles must be so subtle as to be invisible to all except the jailers – the emperor’s new closed mind.  No tangible restraints can be seen.  But for those with a keen eye and a little patience, you can identify the Drudge People in our midst.  If you suspect someone, ask yourself, “When was the last time (Person Z) bolted into my cubicle aglow with something (he or she) couldn’t wait to tell me?”  When was the last time they posted something original on Face book, other than their new high score on some life-eating game or a link to someone else’s pictures or a re-post of someone else’s thought or (most telling of all) simply clicked the “Like” button without writing anything in response?  You see, when you lose your tale you have nothing to say.  The Muse has run out of you and your creative juices have crystallized in your veins.

We become infected whenever we consume rather than create, when we opt for a virtual experience instead of an actual one, a recorded adventure as a safer substitute for the real thing.  The more we show up right on time for our daily coat of varnish, the less it becomes our shield and the more it serves as our prison.  After years of build-up, the constraints have become so thick that one may become wholly beyond redemption.

But there is hope for some of us, my friends.  If your eyes have been opened and you can now (perhaps for the first time) see the glossy membranes that are hardening around you, there is still a chance to avoid permanent incarceration.  You need to re-grow your tale.  This will not be easy.  Through atrophy, it has likely been almost wholly absorbed back into your system and re-tasked as raw material to be added to your casing.

Begin as thus: seek out original thinkers – those few individuals whose clarion voices resound out above the din of the mindless masses.  They are they outcasts, perhaps even the outlaws in our civilized society.  Listen to their call, but not too long, for it as easy to become lured by the siren song as it is to become deaf to innovation.

Take in these new voices just long enough to resonate within yourself – to build up a sympathetic vibration that begins, ever so gradually, to create cracks in your full mental jacket.  Then funnel the energy of those maverick rants into your core – recharge the cells at the base of your tale until, through the synthesis of many alternative ideas you begin to form one of your own.

All it takes is a single concept – something you’ve not thought or heard before.  Take note – this is a delicate and crucial time in the clockwork of your escape!  Do not let that concept simply fade away as you are distracted by the next mind-numbing diversion that drifts upon you from the mill of collective mundanity.  Nurture that embryonic thought, feed it with research and water it with conjecture.  Allow it to place roots in your mind, so strong that it will not be scoured from your consciousness by the next brisk breeze of life.  Grow it stout and tall until it bears fruit.  And as it expands, it will poke out through one of the cracks in your cage and you will find that your tale has begun to grow again.

But tales are not self-sustaining, they must be exercised regularly if they are to become and remain the rudder of your life course.  This can only be accomplished by putting them into action – wagging your thoughts.  And you do this just as when you were a child – you run excitedly to your loved ones and friends to tell them of your wonderful new experience or discovery.

You can do this in fiction.  You can do it in fact.  You can do it in music or pictures or words.  You will find that it quickly burns within you – an intensity of life you had either forgotten or perhaps not ever experienced.  And the more your engage it, the more brightly it shines, as do you.

And finally, when you are a self-starting engine of creativity, when life has become both raw and meaningful again, perhaps you will take a moment to cast a life line to another who is still not wholly beyond hope.  A life line such as this article I’m throwing to you.  But, for the love of God, don’t just post a link to this or simply “like” it without any original comments of your own, or you may be truly lost and doomed to remain one of the Drudge People forever….

 

8 Character Archetypes Portray the Facets of Our Minds

There are 8 essential archetypal characters, each of which represents a different aspect of our own minds.

The Protagonist portrays our initiative, Antagonist our reticence to change. Reason is our intellect, Emotion our passion. Skeptic is our self-doubt, Sidekick our self-confidence. Finally, Guardian represents our conscience and the Contagonist is temptation.

Naturally, each must be developed as a complete person as well as in its dramatic function so that the reader or audience might identify with them. Yet underneath their humanity, each archetype illustrates how a different specific aspect of ourselves fares when trying to solve the problem at the heart of the story.

In this manner, stories not only involve us superficially, but provide an underlying message about how we might go about solving similar human problems in our own lives.

Here are the eight archetypal characters, described in terms of their dramatic functions:

PROTAGONIST: The traditional Protagonist is the driver of the story: the one who forces the action. We root for it and hope for its success.

ANTAGONIST: The Antagonist is the character directly opposed to the Protagonist. It represents the problem that must be solved or overcome for the Protagonist to succeed.

REASON: This character makes its decisions and takes action on the basis of logic, never letting feelings get in the way of a rational course.

EMOTION: The Emotion character responds with its feelings without thinking, whether it is angry or kind, with disregard for practicality.

SKEPTIC: Skeptic doubts everything — courses of action, sincerity, truth — whatever.

SIDEKICK: The Sidekick is unfailing in its loyalty and support. The Sidekick is often aligned with the Protagonist though may also be attached to the Antagonist.

GUARDIAN: The Guardian is a teacher or helper who aids the Protagonist in its quest and offers a moral standard.

CONTAGONIST: The Contagonist hinders and deludes the Protagonist, tempting it to take the wrong course or approach.

From the Dramatica Theory Book

The Main Character: To Change Or Not To Change….

Just because a Main Character ultimately remains steadfast does not mean he never considers changing. Similarly, a Change Main Character does not have to be changing all the time. In fact, that is the conflict with which he is constantly faced: to stick it out or to alter his approach in the face of ever-increasing opposition.

Illustrating your Main Character as wavering can make him much more human. Still, if his motivation is strong enough, your Main Character may hold the course or move toward change from the opening scene to the denouement. It all depends on the kind of experience you wish to create for your audience.

There is no right or wrong degree of certainty or stability in a Main Character. Just make it clear to your audience by the end of the story if he has been changed or not by the experience. Sometimes this happens by forcing your Main Character to make a choice between his old way of doing things or a new way.

Another way of illustrating your Main Character’s resolve is to establish his reaction in a particular kind of situation at the beginning of the story that tells us something about his nature. After the story’s climax, you can bring back a similar kind of situation and see if he reacts the same way or not. From this, your audience will determine if he has Changed or remained Steadfast.

What if a Main Character Changes when he should Remain Steadfast, or Remains Steadfast when he should Change? Keep in mind that your Main Character’s Resolve describes what your Main Character does without placing a value judgment on him. The appropriateness of his Resolve is determined by other dynamics in your story.

From the Dramatica Pro Software

A Poem About Inventing, Teaching, Selling & Proselytizing Dramatica

“Verbatim”

by Melanie Anne Phillips

Have you ever wished
you had something to say
to open the heart
or capture the day.

To dissect the mind
or rally the cause,
but your words come up empty,
like stasis on pause.

So you put up your web site
and type in your Word:
a mouthpiece for Gurus
who want to be herd.

You stamp out a template
and auction your ware
that builds them a stairway
for climbing up air.

You translate their yearnings,
transfigure their Muse,
with a medium message
divine in its use.

Yet a lukewarm reception
devours your spiel,
consumed and digested
by The Zombies of Zeal.

For years you persist
in your nebulous quest
toward a furious sound
of infinite jest.

And you never look back
as your life passes by
to present as reflections
not seen through your eye.

But one day you wake
with a pain in your gut
that your fame is a fake
and your mountain, a rut.

So you fall from the sky
’til your life’s on the level
to lie in your bed
while embracing the Devil.

And you sing with the sirens
a glorious wail,
obscuring the site
of the Visioner’s Grail.

And the auctioneer’s gavel
indentures the Muse
and takes a percentage
of all whom she screws.

But one day She dies,
consumed with the clap,
and Her audience cries
as it lays in your lap.

So you cradle its head,
as it cradles yours,
and you wish you were dead
(save the proceeds from tours.)

But it isn’t the money,
nor is it the fame,
and it never was simply
the name of the game.

And it isn’t the insight
of getting there first,
nor the common law marriage
of better and worst.

You keep scratching your head
’til it coughs up a thought
in the hope it tastes better
than those that you bought.

You savor the flavor
that burns through your tongue,
for Truth leaves you speechless
and breathless and young.

And the answers you sought
with obtuse nomenclature
turn out to be more
of a personal nature.

So the final few words
of this self-focused work
provide answers for me.