Author Archives: Melanie Anne Phillips
Audience Reach
The Dramatica Chart and Short Stories
Applying Dramatica to the Real World
Analyzing and Predicting the
Activities of Groups & Organizations
By Melanie Anne Phillips
Based on theories developed by
Melanie Anne Phillips & Chris Huntley
Introduction to Dramatica Theory and Applications
The Dramatica Theory of Story is a model of the mind’s problem solving processes which has been successfully employed for seventeen years in the analysis and construction of fictional stories ranging from major Hollywood productions to novels, stage plays, and television programs.
Software based on the Dramatica Theory is built around an interactive Story Engine which implements the problem-solving model as a method of determining the meaning and impact of data sets and of predicting motivations and actions based on potentials inherent in the data.
This is achieved by creating a Storyform – essentially, a schematic of the problem solving processes at work, their interactions, their outcomes, and the future course they will take.
The Dramatica system and its problem-solving algorithms can be applied with equal success to the analysis of real-world situations as well, specifically in determining the motivations behind the actions of a target group and in the prediction of their future actions and potentials for action.
Scalability and the Story Mind
To illustrate this methodology let us consider a generic target group. This might be a clique, club, movement, political faction, tribe, or nation. This highlights an important benefit of the system: Dramatica is scalable. It works equally well on individuals or groups of any size.
This kind of scalability is described by a Dramatica concept referred to as the Story Mind. In fiction, characters are not only individuals but also interact in stories as if they are aspects of a larger, overall mind set belonging to the structure of the story itself.
If, for example, one character may emerge in group actions and discussions as the voice of reason while another character, driven primarily by passion, becomes defined as the heart of the group.
Stories reflect the way people react and behave in the real world, and when individuals band together as a larger unit, they fall into roles where the unit itself takes on an identity with its own personality and its own psychology, almost as if it were an individual itself, in essence, a Story Mind.
Fractal Storyforms in the Real World
Similarly, if several groups become bound, as when factions join as members of a larger movement, the movement begins to take on an identity and the factions fall into roles representing aspects of individual problem solving processes.
Dramatica can move up and down the scale of magnitude from the individual to the national and even international level, while retaining an equally effective ability to analyze and predict based on its underlying model. This phenomenon is referred to the Fractal Storyform.
In actual practice, many groups of interest are ill defined, have blurry edges and indistinct leadership. Still, the core motivations of the target group can be determined, and from this the edges of the group can be refined sufficiently to create a storyform of the appropriate magnitude to suit the task at hand.
Memes and Story Points
Dramatica makes a key distinction between the underlying structure of a story and the subject matter that is explored by that structure. For example, every story has a goal but the specific nature of the goal is different from story to story. Elements such as a goal which are common to every story and, hence, every problem solving process, are referred to as Story Points.
Similarly a culture, ethnic group, religion, political movement, or faction will employ the same underlying story points but will clothe them in unique subject matter in order to define the organization as being distinct and to provide a sense of identity to its members.
Once a story point has been generally accepted in a specific subject matter form it becomes a cultural meme. Efforts to analyze and predict a culture based on memes alone have largely been unsuccessful.
Dramatica’s system of analysis is able to strip away the subject matter from cultural memes to reveal the underlying story points and thereby determine the specific storyform that describes that group’s story mind.
Essentially, Dramatica is able to distill critical story points from raw data and assemble them into a map of the target group’s motivations and intentions.
Passive Participation and Active Participation
One of Dramatica’s greatest strengths is that it works equally well in constructing stories as in analyzing them. We refer to analysis as Passive Participation and construction as Active Participation.
When dealing with a target group of interest, these two approaches translate into the ability to passively understand the target group and anticipate its behavior, and also to actively create courses of action by which to intervene in and/or influence the group’s future activities and attitudes.
To understand, we determine motivations and purposes.
To anticipate, we project actions and intent.
To intervene, we define leverage points for targeted action.
To influence, we determine nexus points for focused pressure.
Analysis
The passive approach is comprised of Analysis and Prediction. Analysis is achieved by first identifying independent story points and then determining which ones belong together in a single storyform.
Identifying Story Points
In addition to cultural memes, story points can also be derived from the target group’s public and private communications, in news publications and vehicles of propaganda, in works of art (both authorized and spontaneous), in popular music and entertainment, in the allocation of resources, and in the movements and gatherings of individuals. In short, any data can directly or indirectly provide valid story points.
Identifying a Storyform
Once a collection of story points has been assembled, it must be determined which ones belong together in the same storyform. Each storyform represents a different state of mind, but there may be many states of mind in a single target group. These are not different mind sets of individuals, but different mind sets of the group itself:. And just as stories often have subplots or multiple stories in the same novel, target groups may have a number of different agendas, each with its own personality traits and outlook.
This can be illustrated with an example from everyday life: a single individual may respond as a banker at his job, a father and husband at home, a teammate in a league and a son when he visits his own parents. Similarly, a target group may have one storyform that best describes its relationship to its allies and another that describes its relationship to its enemies.
It is crucial to determine which storyform is to be analyzed so that an appropriate subset can be selected from all derived story points.
Results from Limited Data
The Story Engine at the heart of the Dramatica software cross-references the impact and influence of different kinds of story points as they interact with one another, both for individual story pointsand for groups of story points.
Once the scope of the storyform is outlined, the software can actually determine additional story points within that closed system that had not been directly observed as part of the original data set. This creates a more detailed and complete picture of the situation under study than is evident from the limited data.
Spatial Data vs. Temporal Data
Unique to Dramatica’s software, the Story Engine is able to determine the kinds of events that must transpire and the order in which they will likely occur, based on the static picture of the situation provided by the complete storyform.
In stories, the order in which events occur determines their meaning. For example, a slap followed by a scream would have a different meaning that a scream followed by a slap. Similarly, if one understands the potentials at work in a storyform derived from story points pertaining to the target group, the Story Engine is capable of predicting what kinds of events will likely follow and in what order they will likely occur.
Conversely, if the originally observed data set includes sequential information, such as a timeline of a person’s travels or of the evolution of a sponsored program, the Story Engine can convert that temporal data into a fixed storyform that will indicate the motivations and purposes of the group that led them to engage in that sequence of events.
Prediction
The Dramatica theory and Story Engine (when properly used by experts) is able to translate the spatial layout of a situation into a temporal prediction of how things will unfold from that point forward.
Signposts and Journeys
The Dramatica storyform breaks events into Signposts and Journeys. These concepts are similar to the way one might look at a road and consider both the milestones and the progress being made along the path.
In stories, this data is described by Acts, Sequences, and Scenes, concepts which represent different magnitudes of time. Acts are the largest segments of a story, sequences one magnitude smaller, and scenes are even smaller dramatic movements.
Wheels within Wheels
It is commonplace to think of story events as simply being driven by cause and effect. A more accurate model may be roughly visualized as wheels within wheels, where a character sometimes may act in ways against its own best interest. For example, larger forces may have been brought to bear and might carry greater weight.
The outside pressures that are brought to bear on the target group build up these potentials as if one were winding a clock. In stories, this creates potentials that make each wheel (such as an act of a scene) operate as if it were a dramatic circuit.
Each story point within a given dramatic circuit is assigned a function as a Potential, Resistance, Current, or Power. Determining which of these functions is associated with each story point is essential to accurately predicting the nature and order of a target group’s future activities based on an understanding of the different magnitudes of motivation at work.
Closed Systems and Chaos
Storyforms are closed systems. They are snapshots of a moment in time in the mindset of a target group. But just as an individual or a character in a story is constantly influenced by outside events, new information, and the impact of others, so too is the target group. To the ordered world of a storyform, such outside influence is seen as chaotic interference.
The accuracy of a storyform analysis and its predictions has a short shelf life. The more volatile the environment in which the target group operates, the more quickly the accuracy of the storyform degrades.
Fortunately, storyforms can quickly incorporate new data to be updated in real time to give a constantly refreshed accuracy to the analysis.
In addition, just because a target group’s motivations and agenda is continually being altered by outside events does not mean the effects upon it are completely chaotic.
Some influences, such as an earthquake, an unexpected death, or a surprise attack are truly chaotic, while other influences only appear to be chaotic because they are not part of the closed storyform. Rather, they are part of a larger story.
Applying the concept of the fractal storyform, it is possible to create additional storyforms of both larger and smaller magnitudes to surround the target group so that it is seen not only by itself, but also as a player in a larger story or in terms of individual players within it. In this manner many events which previously appeared chaotic can be predicted and the accuracy of the target group storyform is enhanced.
Movie Frames
Another method for minimizing inaccuracy in prediction is to create a series of storyforms for the target group over a given period. These are then assembled in sequence, like frames in a movie, to determine the arc of change over time.
Truly chaotic events will largely cancel out, but ongoing influence from larger and smaller storyforms with their own individual agendas will create a predictable curve to the manner in which the target group’s storyform is changing, thereby allowing us to anticipate not only what the target group might do on its own, but what it is likely to do as the situation in which it operates continues to evolve.
Direct Intervention
In contrast to Passive methods, with Active methods we consider altering the actions and attitudes of a target group by either direct intervention or indirect influence.
Identifying a Problem
Once a storyform has been created and analysis and prediction have been employed, an assessment must be made to determine if the target group is currently of a mindset contrary to our interests and/or if it will be in the future.
Before a response can be developed, the specific nature of the problem must be fully defined. Again, the storyform and its component story points offer an accurate mechanism for determining the specific nature of the problem: the story point or story point arrangements that are in conflict with our interests.
Identifying a Solution
Some solutions simply require the alteration of a single story point to a different orientation within the storyform (corresponding to a slight shift in attitude, motivation, or actions by the target group). Often, once the specific nature of the problem is understood, a direct surgical impact on that story point may alter the direction of the story. Modifications to the storyform must be approached with caution, because a single small ill-advised move can sometimes do far more damage than the original problem. More complex problems may require replacing the current storyform with a completely different one.
“What If” Scenarios
Fortunately, Dramatica’s Story Engine allows for altering one or more story points to see the nature of the new storyform that will be created as a result. A large number of alternatives exist by simply altering a few story points, resulting in the ability to game out “what if” scenarios in real time to determine a wide variety of alternatives that would accomplish the same end.
Risk Analysis
By comparing the effectiveness, ramifications, and projected timelines of each alternative storyform solution, it is possible to create an effective risk analysis of each available option to ensure maximum impact with minimum risk.
These alternative storyforms can indicate the kinds of risks involved in each potential response to the problem, as well as the magnitude and likelihood of each risk.
Indirect Influence
Direct intervention may be inadvisable for any number of reasons. Also, if the problem with the target group is its overall attitude, the strength of its motivation, or its unity of purpose, any overt action might prove ineffective or even counter-productive, resulting in a response opposite to that intended.
In such cases, it may be more prudent to exert a gradual influence or series of influences over an extended time. Here again, Dramatica is able to provide tools to know when and for how long to apply specific kinds of visible and/or invisible influence to ultimately obtain the desired changes in the target group’s mindset.
Identifying Problem Qualities and Directions
At times, there may currently be no problem, but the storyform may reveal that, if left unaltered, the course of events will lead the target group into an undesired orientation. This allows for the allocation of our own resources in advance so that we might prevent the Target group from taking that particular course and opting instead for one more consistent with our interests.
Again, the first step is to create a storyform from available data and then determine the qualities of the target group’s story mind that are contrary to desired attributes.
Determining Desired Qualities and Directions
Once the problem qualities and/or directions have been defined, alternative storyforms can be created using “what if” scenarios and risk analysis to determine the best choice for a new storyform we would like to see in place.
This storyform may represent a new state of mind for the target group as a unit, or a different path that will take it through an alternative series of actions than it would otherwise instigate.
Context and the Larger Story
One method of manipulating a target group into a new outlook or attitude is through the subtle placement of the psychological equivalent of shaped charges. Rather that the direct impact of intervention, a number of small, seemingly unconnected exposures to information or manipulated environments can combine to create a single and powerful influence that will provide an immediate course correction to the undesired qualities and directions of the target group.
To effect such a subtle and undetectable influence is possible due to the depth and detail of the Story Engine’s ability to calculate the collective influence of many small magnitude story points on the overall storyform.
Movie Frames
Returning to the “movie frame” concept in a proactive, rather than analytical manner, it is possible to create a series of storyforms, each of which is slightly different that the previous one. As with individuals, the mind of a target group is more open to accepting small changes and establishing a new normal than to larger immediate changes which raise resistance.
Over time, subtle influences can follow a planned arc of change that leads the target to a new mindset, perhaps even diametrically opposed to its original viewpoint.
It is important to recognize that any long-term arc must be constantly updated and adjusted so that new influences are brought to bear to limit or leverage the impact of chaotic influence on the chosen alternative course.
Potential Future Implementations
Currently, the story engine requires manual operators versed in the Dramatica theory for processing and creating storyforms for purposes of Analysis, Prediction, Intervention, and Influence.
In the future, natural language processing can be coupled with the story engine’s operations to bring a degree of automation to the identification of story points using hub theory to locate them in large quantities of raw data.
Influence networks can be employed to determine which story points are likely to belong to the same storyform and to assemble them into alternative storyforms which may co-exist in the same raw data.
Employing a real-time version of Dramatica’s Story Engine could allow for real time analysis of ongoing data flow and indicate new storyforms as soon as they manifest in the mindsets of target groups, alerting operators when existing storyforms have dissolved or altered due to ongoing influences.
Natural language output can provide continuously updated options in time-crucial situations with a series of live “what if” scenario suggestions.
In Summary
The Dramatica Theory of Story and the software that implements the theory in an interactive story engine has, for the last seventeen years, successfully enabled accurate analysis and creation of story structures in motion pictures, novels, stage plays, and all forms of narrative communication.
By identifying the crucial story points in the mindsets of target groups of any size, the Story Engine is equally effective in analyzing and altering a target group’s current and future attitudes and behavior in the real world.
Written June 5, 2011 – Revised June 6, 2011 – Copyright Melanie Anne Phillips
The Dramatica Chart
A Story is a Argument
Transcription of the soundtrack from this video:
Dramatica Unplugged
Class One: Introduction
1.3 A Story is an Argument
A tale is nothing more than a statement. A statement that ‘this lead to this lead to that’ and ‘here’s how it ended up’.
An early storyteller would be able to say ‘ok, I’m going to tell you about this situation, that if you start here and you take this series of steps you end up there and it’s a good thing or its a bad thing to be there’. Large good, small good – little bad, big bad – but follow these series of steps from this starting point and you will end up with this thing that is good or bad.
There’s certain amount of power in that. You can fictionalize that statement to make it more human, and illustrate to people that ‘this is a path to stay away from because it’s bad’ or ‘this is a path to go towards because it’s good’. And so you end up with fairy tales and things of that nature which, literally, are often nothing more than a tale – they are not really complete stories.
But what kind of power could you get if you were able to expand that and say ‘this is not just true for this particular case but its true for all such similar cases.’ In other words, if you start from here, no matter what path you try to take based on this particular problem you started with, it wouldn’t be as good (or it wouldn’t be as bad) as the one that I’m showing you. Then the message of your tale becomes ‘this particular path is the best or the worst.’ It’s no longer just good or bad, it’s the best path or the worst path to take.
Now that has a lot more power to it because now you are telling everyone to exclude any other paths – ‘take only this one if you find yourself in this situation’ or, ‘if you find yourself in this situation no matter what you do, don’t do that’. That has a lot more power to manipulate an audience – a lot more leverage – because even though you have only shown the one path, you convince them it’s better than any of the others you didn’t show.
But have you really convinced them? After all, you are really just making a blanket statement and, in truth, an audience won’t sit still for a blanket statement. They will cry foul. They will at least question you. So, for example, if a caveman is sitting around the campfire and says, ‘this is the best of all possible paths that I have shown you.’, his audience is going to say, ‘hey wait a minute, what about this other case, what if we try this, this and this?’ If the author is to satisfy his audience and actually ‘prove’ his case to their satisfaction, he will be able to argue his point, saying, ‘in that case such and such, and therefore you can see why it would end up being not as good or better than this path that I’m touting.’
Another person brings up another scenario such as ‘what about going down this way and trying that.’ Then, if the author’s point can be well made, the storyteller is able to defend his assertion and say, ‘well that case, such and such, so you can see the point that the blanket statement I made is still true’. Eventually either something will be found that is better than what the author was proposing or the author will be able to stick it out and counter all those rebuttals and convince the audience, ‘yes that’s the case.’
Now you won’t have to counter every potential different way of doing it when you are telling the story live because the audience will only come up with a certain number of them before they are satisfied that the alternatives they think are most important to look into have been adequately addressed. But the moment that you record the story, the moment you put it into a song, stage play, a motion picture or a book, as soon as that happens, you’re no longer there to counter the rebuttals. You also don’t know exactly which potential rebuttals might come up. So if somebody looks at your story in the form of a movie in the theater and they see some pathway they think ought to be taken wasn’t even suggested, then they are going to feel that you haven’t made your case because maybe that would have been a better path than yours.
So what do you do? In a recorded art form you have to anticipate all the different rebuttals that might come up about other potential solutions and show why these other potential solutions would not be as good or as bad as the one that you are proposing – proving therefore that if all reasonable and appropriate alternatives have been explored and yours is still the best or the worst, then you’ve made your case. You have successfully argued your point, and the blanket statement is now considered true.
In order to do that you have to anticipate all the ways the audience might look at the problem alternatively. In effect, you to think of all the ways anyone might think of solving that problem alternatively. Essentially, you have to include in your story all of the different ways any human mind might go about solving that problem. In so doing, you have automatically created a model of the mind’s problem solving process, the Story Mind. Ultimately, you have created an analogy to the mind itself.
Now you never set out to do that, it was a byproduct never intended. No caveman ever sat down and said, ‘you know I think I will create an analogy to a single human mind trying to deal with an inequity.’ No, it didn’t happen that way, but in the process of trying to communicate a recorded art form across a medium and successfully argue one particular situation is better than all potential ones, you need to put in all the potential ones, and you thereby create a model of the mind quite by accident.
Once that’s happened, once it’s recognized, one can now look to that model of the mind from a psychological perspective. Psychoanalyze the story, and you find everything that’s in the human mind represented tangible and incarnate in the story in some form or another in the structure.
That’s what Dramatica is all about. When we had that Rosetta stone we then threw ourselves into documenting the psychology of the story and we documented the Story Mind. We created the theory and then created the software to implement a major portion of the theory to allow an author to answer questions about the impact he or she wishes to have and have. Dramatica’s story engine then predicts the structure necessary to achieve that particular impact.
Transcribed by Marc O’Dell from
Dramatica Unplugged by Melanie Anne Phillips
A Tale is a Statement
Transcript of the soundtrack from this video:
Dramatica Unplugged
Class One: Introduction
1.2 A Tale is a Statement
Imagine the very first storyteller, maybe a caveman sitting around a campfire. Perhaps the very first communication was not really a story but just a physical need, like this caveman was hungry so he rubbed his stomach and he pointed at his mouth, and he said ‘ah-hah’. In addition to making an idiot of himself, he also might have communicated. He might have let the other cavemen around the campfire know that he was hungry, and why, because they would look at him and they look themselves; they’ve got two arms, he’s got two arms, and he looks like they look and they see him doing things physically and they think to themselves, ‘if I did those things, what would that mean to me?’, and they ‘decode’ his ‘encoding’, his symbolism, and they say, ‘well if I was doing that it would mean that I was hungry’ and they get his message, because there is a basic underlying similarity between the two.
Later on, we will talk about how the Story Mind works because all of us have the same basic operating system; it’s just our experiences that are different. And because we have the same operating system it forms a carrier wave so that when we communicate and see in the Story Mind anything that’s the same as the operating system we can pull that out and get the information that was attached to that carrier wave which is the storytelling, the message.
Now this caveman communicates that way. After awhile he gets a little more sophisticated he is able to do such things as describe a linear series of experiences. Perhaps he wants to describe how to get to a place where there are berries or how to avoid a place where there are bears. Well he might say (with hand gestures) that he went down by the river and then he went over the hill and then he found these berries perhaps it took him several days to go from one place to another. Some sign language is complex; some is a lot easier to understand but it’s usually based on a representation of visual things that you find in the real world.
Eventually he is able to string a number of points together rather than just making a single point like pointing to his mouth and saying ‘ah-hah’. So, if he puts together a line of logic, that says ‘this happened and then this happened and then this happened’ and there are no breaks in it and there are no pieces missing, in that case, he has created what we call in Dramatica a “Tale”. That’s our definition of a tale: an unbroken linear progression. That’s a “head-line” because it deals with your logic.
But you could also have an unbroken progression of feelings; how he felt at one time whether he was happy or sad, whether he found something funny, whether he found something disgusting. This would be a “heart-line”. He might convey those emotions just to express what he went through without even talking about the territory that he covered and with no “head-line” at all.
So, a tale could be just an emotional progression, or it could just be a logistic progression, or a tale could be a logistic and an emotional progression running along side-by-side, perhaps affecting each other, perhaps not.
Let’s look at that in a little more depth. We know that the human heart cannot just go from one emotion to another without going through steps in between. There are feelings that you have to go through to get from one mood to another mood. Now if you start with one emotion you may be able to jump to any one of a number of emotions and then from any of those, jump to others, but you can’t jump to all of them. If you could, then we would just be bopping about from one feeling to another. There would be no growth, there would be no emotional development. But we know there is, and that’s an indicator that we can’t go from any one thing to any other thing but, rather, there is direction to it.
You look at Freud’s psychosexual stages; you look at the stages Seven Stages of Grief. You have to go through them in a particular order. You can’t skip over any. If you do, there is an emotional misstep. It feels untrue to the heart, and a story that has a character go through and miss a step, skip a step or jump to another emotion that they ‘couldn’t get there from here’, that will then feel wanky to the audience. It will feel like the character stopped developing in a way that they could follow with their own hearts and it will pop the audience right out of the story, and they will look at the character as being a fabrication rather than someone they identify with.
So the idea is to create this linearity. But doesn’t that linearly create a formula? Well it would if you could only go from one emotion to a particular next one to a particular next one and so on. Then there would be only one path you could take, but as mentioned earlier, from one emotion there are several – not all but several – that you might go to. When you go to one of those, there are several others you might go to next.
Similarly, in points of logic, from a single point there might be any one of a number of things that might happen next that would be Kosher to happen with what already happened, but you couldn’t have anything happen next because some things would just be impossible to happen if this had happened first. There would be missing steps, or this would preclude that from happening. Now, you can start from any place and eventually get to anywhere else, but you have to go through the in-betweens.
So as long as a tale has either a head-line or a heart-line and it’s an unbroken chain that doesn’t skip any steps, it constitutes a complete tale.
Transcribed by Marc O’Dell from
Dramatica Unplugged by Melanie Anne Phillips
Introducing the Story Mind
Transcript of the soundtrack from this video:
Dramatica Unplugged
Class One: Introduction
1.1 Introducing the Story Mind
Let’s look at the central concept in Dramatica: the Story Mind. It’s what makes Dramatica unique. Dramatica says that every complete story is an analogy to a single human mind trying to deal with an inequity.
That’s quite a mouthful, but what it really means is that every complete story is a model of the mind’s problem solving process. In fact, it says that all the elements of the story are actually elements of a single human mind – not the author’s mind, not the audience’s mind but a mind created symbolically in the process of communicating across a medium to reach an audience. It is a mind for the audience to look at, understand and then occupy. That’s the story’s structure itself.
Characters, plot, theme and genre, are not just a bunch of people doing things with value standards in an overall setting. Rather, characters, plot, theme and genre are different families of thought that go on in a Story Mind, in fact that go on in our own minds, made tangible, made incarnate, so that the audience might look into the mechanisms of their own minds – see them from the outside looking in – and thereby get a better understanding of the problem solving process, so when a particular kind of problem comes up in their lives, they’ll have a better idea how to deal with it.
Transcribed by Marc O’Dell from
Dramatica Unplugged by Melanie Anne Phillips
Dramatica and the Brain
Recently, a Dramatica user asked a question about the relationship of the Left Brain / Right Brain concept to Dramatica’s Story Mind concept. My reply (which follows) provides the nitty gritty, but is pretty dense and uses “short speak” because the Dramatica user is something of an expert with a lot of depth and pre-knowledge about Dramatica’s psychological underpinnings. So, this probably isn’t very readable and may even come off as word salad or bull crap to the uninitiate. Still, it has a lot of good information in a small space for those who are into such things. So, for the benefit of all you die-hard Dramatica groupies, here’ the durn reply, as is, take it or leave it….
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Ganglia are like tiny brains – they share a fractal relationship with the brain at large. Just as they are networks made up of individual neurons, the brain is a network made up of individual ganglia. The brain’s dynamic functioning is more directly connected to the output and more directly inputs to the ganglia than to individual neurons, just as the body, as a whole is more directly affected by the organs than by the individual cells that make them up. And so, we create, in essence, one magnitude of fractal distance between the brain and its tiny, similarly functioning ganglia. The operation of each defines, essentially one fractal dimension, so by considering them both simultaneously, we can see two fractal dimensions. Putting that aside for a moment, let’s just look at the brain in terms of left and right brainedness. Now we have two functions that operate within the same fractal dimension – a structural side (the left brain) and a dynamic side (the right). Jumping down to a ganglia, we see the same division within its fractal dimension – a left hemi-ganglion and a right-hemi ganglion. Now I haven’t kept up with the latest in neurology, but twenty years ago Mental Relativity theory predicted that there would be a structural and dynamic component to the ganglia as well. I original suspected it would be the same as the larger brain, based on left-ness or righted-ness. But then, I learned of L cells and R cells within each ganglion. And I began to wonder if perhaps these cells were what created two dimensions in each ganglia. I speculated that perhaps one of these kinds of cells produced mostly neuro-exciter neurotransmitters, and the other produced mostly neuro-inhibitors, similar to serotonin and dopamine. The influence of one would favor the structural (binary) firing of neurons and the influence of the other would inhibit that, allowing the biochemical environment around the body (axon) of the neuron to have more influence, thereby favoring slightly the more analog effects of the ebb and flow of the biochemistry within each ganglia. It occurred to me that perhaps that is where, physiologically, the differences between male minds and female minds actually resides. Perhaps before birth, the wash of hormones that occurs in the womb around the 12th week, as I recall (being no expert, mind you, and also twenty years out of date in research) – this wash of hormones “sets” the ratio of effectiveness of the L cells to the R cells throughout the brain, thereby making each little neural network any given ganglia a little more leaning-toward structural or dynamic processing. But, I digress. The specific physiology is way out of my pay grade. What I do expect is that the left and right brains work at the same level, but one structurally and the other dynamically. I expect this will be found (functionally) in each ganglion as well, but as one fractal dimension below that of the whole brain. The result is a relationship similar to that of Knowledge and Thought (using Mental Relativity Theory terminology) which are both at the same “fractal level” in concept, just as are Mass and Energy. This can be seen insofar as they can both directly interact such as with kinetic energy transfer in billiard balls, for example, but also they can transmute from one to another, such as in a nuclear bomb. In short, just as with Mass and Energy, it takes a lot of Thought to make a little bit of Knowledge, but a tiny bit of Knowledge can generate a tremendous amount of Thought! But to complete the Mental Relativity Quad of Knowledge and Thought, you also must include the other two elemental components of the mind, Ability and Desire. When you thing of them, they are at a whole different fractal level. They share the same relationship as Space and Time, respectively. Knowledge and Thought (or Mass and Energy) are a “Dynamic Pair” – meaning that they have something of an inverse relationship (the more you come from what you know, the less you think). Ability and Desire (or Space and Time) are also in an inverse relationship (hence, what is perceived as a space-time continuum, though I take some exception to that perspective). Space and Time belong together like Mass and Energy do, but each pair isn’t operating at the same fractal level as the other, just as the two sides of the big brain belong together, just as the two aspects of the little brain (ganglia) do, but big and little aren’t on the same playing field – they are in two separate leagues, operating similarly, but one is the minor league and the other the major. And yet, both leagues are dependent upon one another, one for new talent from below, the other for financial support from above. And so, collectively all four items, Mass, Energy, Space and Time or Knowledge, Thought, Ability and Desire, or Left Brain, Right Brain, Left hemi-ganglion and right hemi-ganglion all form quads, each a slightly different fractal harmonic of the others, but working internally with virtually the same structure and dynamics. We directly perceive four dimensions because our brains exist in four dimensions. Our brains exist in four dimensions because we perceive them. In fact, no such limitations exist and dimensions may easily extend both up and down the magnitude scale. But when perception becomes locked, dimensionally, to reality – or more poetically put, when mind and matter become dynamically locked in a structural interrelationship, they dance around the ring of reality like two boxers in a bout, covering all the ground in a universe and bound only by the limits of their own unbreakable inter-relationship. Hey – sorry I got carried away, but you asked! 🙂 – Melanie
Dim Bulb ~or~ The Foibles of an Eccentric Writer
When I was first starting out in the film business, still at USC cinema as a matter of fact, I heard a story of a famous writer who loved to use just one make and model of typewriter – couldn’t write a lick on anything else. He was so worried they’d stop making them that he bought 100 of them and put them all in storage.
We’ll, I just bought 48 100w General Electric incandescent bulbs to hang over my desk – not all at once, mind you, but since it is now illegal to sell them in the USA, I wanted to make sure the warm glow in my creative space never snuffs out. Suddenly at least one wave of life’s ceaseless seething sea of stress has receded.

